package charting; import Conductor.BPMChangeEvent; import Note.NoteData; import Section.SwagSection; import SongLoad.SwagSong; import flixel.FlxSprite; import flixel.addons.display.FlxGridOverlay; import flixel.addons.transition.FlxTransitionableState; import flixel.addons.ui.FlxInputText; import flixel.addons.ui.FlxUI; import flixel.addons.ui.FlxUICheckBox; import flixel.addons.ui.FlxUIDropDownMenu; import flixel.addons.ui.FlxUIInputText; import flixel.addons.ui.FlxUINumericStepper; import flixel.addons.ui.FlxUITabMenu; import flixel.group.FlxGroup; import flixel.math.FlxMath; import flixel.system.FlxSound; import flixel.text.FlxText; import flixel.ui.FlxButton; import flixel.util.FlxColor; import haxe.Json; import lime.media.AudioBuffer; import lime.utils.Assets; import openfl.events.Event; import openfl.events.IOErrorEvent; import openfl.net.FileReference; using Lambda; using StringTools; using flixel.util.FlxSpriteUtil; // add in "compiler save" that saves the JSON directly to the debug json using File.write() stuff on windows / sys class ChartingState extends MusicBeatState { var _file:FileReference; var UI_box:FlxUITabMenu; var sidePreview:FlxSprite; /** * Array of notes showing when each section STARTS in STEPS * Usually rounded up?? */ var curSection:Int = 0; public static var lastSection:Int = 0; var bpmTxt:FlxText; var strumLine:FlxSprite; var curSong:String = 'Dadbattle'; var amountSteps:Int = 0; var bullshitUI:FlxGroup; var highlight:FlxSprite; var GRID_SIZE:Int = 40; var dummyArrow:FlxSprite; var curRenderedNotes:FlxTypedGroup; var curRenderedSustains:FlxTypedGroup; var gridBG:FlxSprite; var _song:SwagSong; var typingShit:FlxInputText; /* * WILL BE THE CURRENT / LAST PLACED NOTE **/ var curSelectedNote:NoteData; var tempBpm:Float = 0; var vocals:VoicesGroup; var leftIcon:HealthIcon; var rightIcon:HealthIcon; var audioBuf:AudioBuffer = new AudioBuffer(); var playheadTest:FlxSprite; var staticSpecGrp:FlxTypedGroup; override function create() { curSection = lastSection; // sys.io.File.saveContent('./bitShit.txt', "swag"); // trace(audioBuf.sampleRate); gridBG = FlxGridOverlay.create(GRID_SIZE, GRID_SIZE, GRID_SIZE * 8, GRID_SIZE * 16); add(gridBG); leftIcon = new HealthIcon('bf'); rightIcon = new HealthIcon('dad'); leftIcon.scrollFactor.set(1, 1); rightIcon.scrollFactor.set(1, 1); leftIcon.setGraphicSize(0, 45); rightIcon.setGraphicSize(0, 45); add(leftIcon); add(rightIcon); leftIcon.setPosition(0, -100); rightIcon.setPosition(gridBG.width / 2, -100); var gridBlackLine:FlxSprite = new FlxSprite(gridBG.x + gridBG.width / 2).makeGraphic(2, Std.int(gridBG.height), FlxColor.BLACK); add(gridBlackLine); curRenderedNotes = new FlxTypedGroup(); curRenderedSustains = new FlxTypedGroup(); if (PlayState.SONG != null) { _song = SongLoad.songData = PlayState.SONG; trace("LOADED A PLAYSTATE SONGFILE"); } else { _song = SongLoad.songData = SongLoad.getDefaultSwagSong(); } FlxG.mouse.visible = true; FlxG.save.bind('funkin', 'ninjamuffin99'); tempBpm = _song.bpm; addSection(); // sections = SongLoad.getSong(); updateGrid(); loadSong(_song.song); Conductor.changeBPM(_song.bpm); Conductor.mapBPMChanges(_song); bpmTxt = new FlxText(1000, 50, 0, "", 16); bpmTxt.scrollFactor.set(); add(bpmTxt); strumLine = new FlxSprite(0, 50).makeGraphic(Std.int(GRID_SIZE * 8), 4); add(strumLine); dummyArrow = new FlxSprite().makeGraphic(GRID_SIZE, GRID_SIZE, 0xFFCC2288); dummyArrow.alpha = 0.3; add(dummyArrow); var tabs = [ {name: "Song", label: 'Song'}, {name: "Section", label: 'Section'}, {name: "Note", label: 'Note'} ]; UI_box = new FlxUITabMenu(null, tabs, true); UI_box.resize(300, 400); UI_box.x = (FlxG.width / 4) * 3; UI_box.y = 120; add(UI_box); addSongUI(); addSectionUI(); addNoteUI(); add(curRenderedNotes); add(curRenderedSustains); changeSection(); super.create(); } function addSongUI():Void { var UI_songTitle = new FlxUIInputText(10, 10, 70, _song.song, 8); typingShit = UI_songTitle; var check_voices = new FlxUICheckBox(10, 25, null, null, "Has voice track", 100); check_voices.checked = _song.needsVoices; // _song.needsVoices = check_voices.checked; check_voices.callback = function() { _song.needsVoices = check_voices.checked; trace('CHECKED!'); }; var check_mute_inst = new FlxUICheckBox(10, 200, null, null, "Mute Instrumental (in editor)", 100); check_mute_inst.checked = false; check_mute_inst.callback = function() { var vol:Float = 1; if (check_mute_inst.checked) vol = 0; FlxG.sound.music.volume = vol; }; var saveButton:FlxButton = new FlxButton(110, 8, "Save", function() { saveLevel(); }); var saveCompiler:FlxButton = new FlxButton(110, 30, "Save compile", function() { saveLevel(true); }); var reloadSong:FlxButton = new FlxButton(saveButton.x + saveButton.width + 10, saveButton.y, "Reload Audio", function() { loadSong(_song.song); }); var reloadSongJson:FlxButton = new FlxButton(reloadSong.x, saveButton.y + 30, "Reload JSON", function() { FlxTransitionableState.skipNextTransIn = true; FlxTransitionableState.skipNextTransOut = true; loadJson(_song.song.toLowerCase()); }); var loadAutosaveBtn:FlxButton = new FlxButton(reloadSongJson.x, reloadSongJson.y + 30, 'load autosave', loadAutosave); var stepperSpeed:FlxUINumericStepper = new FlxUINumericStepper(10, 80, 0.1, 1, 0.1, 10, 2); stepperSpeed.value = SongLoad.getSpeed(); // stepperSpeed.value = _song.speed[SongLoad.curDiff]; stepperSpeed.name = 'song_speed'; var stepperBPM:FlxUINumericStepper = new FlxUINumericStepper(10, 65, 1, 100, 1, 999, 3); stepperBPM.value = Conductor.bpm; stepperBPM.name = 'song_bpm'; var characters:Array = CoolUtil.coolTextFile(Paths.txt('characterList')); var player1DropDown = new FlxUIDropDownMenu(10, 100, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(character:String) { _song.player1 = characters[Std.parseInt(character)]; updateHeads(); }); player1DropDown.selectedLabel = _song.player1; var player2DropDown = new FlxUIDropDownMenu(140, 100, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(character:String) { _song.player2 = characters[Std.parseInt(character)]; updateHeads(); }); player2DropDown.selectedLabel = _song.player2; var difficultyDropDown = new FlxUIDropDownMenu(10, 230, FlxUIDropDownMenu.makeStrIdLabelArray(_song.difficulties, true), function(diff:String) { SongLoad.curDiff = _song.difficulties[Std.parseInt(diff)]; SongLoad.checkAndCreateNotemap(SongLoad.curDiff); while (SongLoad.getSong()[curSection] == null) addSection(); updateGrid(); }); difficultyDropDown.selectedLabel = SongLoad.curDiff; var difficultyAdder = new FlxUIInputText(130, 230, 100, "", 12); var addDiff:FlxButton = new FlxButton(130, 250, "Add Difficulty", function() { difficultyAdder.text = ""; // something to regenerate difficulties }); var tab_group_song = new FlxUI(null, UI_box); tab_group_song.name = "Song"; tab_group_song.add(UI_songTitle); tab_group_song.add(check_voices); tab_group_song.add(check_mute_inst); tab_group_song.add(saveButton); tab_group_song.add(saveCompiler); tab_group_song.add(reloadSong); tab_group_song.add(reloadSongJson); tab_group_song.add(loadAutosaveBtn); tab_group_song.add(stepperBPM); tab_group_song.add(stepperSpeed); tab_group_song.add(player1DropDown); tab_group_song.add(player2DropDown); tab_group_song.add(difficultyDropDown); tab_group_song.add(difficultyAdder); tab_group_song.add(addDiff); UI_box.addGroup(tab_group_song); UI_box.scrollFactor.set(); FlxG.camera.focusOn(gridBG.getGraphicMidpoint()); } var stepperLength:FlxUINumericStepper; var check_mustHitSection:FlxUICheckBox; var check_changeBPM:FlxUICheckBox; var stepperSectionBPM:FlxUINumericStepper; var check_altAnim:FlxUICheckBox; function addSectionUI():Void { var tab_group_section = new FlxUI(null, UI_box); tab_group_section.name = 'Section'; stepperLength = new FlxUINumericStepper(10, 10, 4, 0, 0, 999, 0); stepperLength.value = SongLoad.getSong()[curSection].lengthInSteps; stepperLength.name = "section_length"; stepperSectionBPM = new FlxUINumericStepper(10, 80, 1, Conductor.bpm, 1, 999, 3); stepperSectionBPM.value = Conductor.bpm; stepperSectionBPM.name = 'section_bpm'; var stepperCopy:FlxUINumericStepper = new FlxUINumericStepper(110, 130, 1, 1, -999, 999, 0); var copyButton:FlxButton = new FlxButton(10, 130, "Copy last section", function() { copySection(Std.int(stepperCopy.value)); }); var clearSectionButton:FlxButton = new FlxButton(10, 150, "Clear", clearSection); var swapSection:FlxButton = new FlxButton(10, 170, "Swap section", function() { for (i in 0...SongLoad.getSong()[curSection].sectionNotes.length) { var note:Note = new Note(0, 0); note.data = SongLoad.getSong()[curSection].sectionNotes[i]; note.data.noteData = (note.data.noteData + 4) % 8; SongLoad.getSong()[curSection].sectionNotes[i] = note.data; updateGrid(); } }); check_mustHitSection = new FlxUICheckBox(10, 30, null, null, "Must hit section", 100); check_mustHitSection.name = 'check_mustHit'; check_mustHitSection.checked = true; // _song.needsVoices = check_mustHit.checked; check_altAnim = new FlxUICheckBox(10, 400, null, null, "Alt Animation", 100); check_altAnim.name = 'check_altAnim'; check_changeBPM = new FlxUICheckBox(10, 60, null, null, 'Change BPM', 100); check_changeBPM.name = 'check_changeBPM'; tab_group_section.add(stepperLength); tab_group_section.add(stepperSectionBPM); tab_group_section.add(stepperCopy); tab_group_section.add(check_mustHitSection); tab_group_section.add(check_altAnim); tab_group_section.add(check_changeBPM); tab_group_section.add(copyButton); tab_group_section.add(clearSectionButton); tab_group_section.add(swapSection); UI_box.addGroup(tab_group_section); } var stepperSusLength:FlxUINumericStepper; var stepperPerNoteSpeed:FlxUINumericStepper; function addNoteUI():Void { var tab_group_note = new FlxUI(null, UI_box); tab_group_note.name = 'Note'; stepperSusLength = new FlxUINumericStepper(10, 10, Conductor.stepCrochet / 2, 0, 0, Conductor.stepCrochet * 16); stepperSusLength.value = 0; stepperSusLength.name = 'note_susLength'; stepperPerNoteSpeed = new FlxUINumericStepper(10, 40, 0.1, 1, 0.01, 100, 2); stepperPerNoteSpeed.value = 1; stepperPerNoteSpeed.name = "note_PerNoteSpeed"; var noteSpeedName:FlxText = new FlxText(40, stepperPerNoteSpeed.y, 0, "Note Speed Multiplier"); var applyLength:FlxButton = new FlxButton(100, 10, 'Apply'); tab_group_note.add(stepperSusLength); tab_group_note.add(stepperPerNoteSpeed); tab_group_note.add(noteSpeedName); tab_group_note.add(applyLength); UI_box.addGroup(tab_group_note); } // var spec:SpectogramSprite; function loadSong(daSong:String):Void { if (FlxG.sound.music != null) { FlxG.sound.music.stop(); // vocals.stop(); } var pathShit = Paths.inst(daSong); if (!openfl.utils.Assets.cache.hasSound(pathShit)) { var library = Assets.getLibrary("songs"); var symbolPath = pathShit.split(":").pop(); // @:privateAccess // library.types.set(symbolPath, SOUND); // @:privateAccess // library.pathGroups.set(symbolPath, [library.__cacheBreak(symbolPath)]); // var callback = callbacks.add("song:" + pathShit); openfl.utils.Assets.loadSound(pathShit).onComplete(function(_) { // callback(); }); } FlxG.sound.playMusic(Paths.inst(daSong), 0.6); var musSpec:SpectogramSprite = new SpectogramSprite(FlxG.sound.music, FlxColor.RED); musSpec.x += 70; musSpec.daHeight = FlxG.height / 2; musSpec.scrollFactor.set(); // musSpec.visType = FREQUENCIES; add(musSpec); sidePreview = new FlxSprite(0, 0).makeGraphic(40, FlxG.height, FlxColor.GRAY); sidePreview.scrollFactor.set(); add(sidePreview); // trace(audioBuf.data.length); playheadTest = new FlxSprite(0, 0).makeGraphic(30, 2, FlxColor.RED); playheadTest.scrollFactor.set(); playheadTest.alpha = 0.5; add(playheadTest); // WONT WORK FOR TUTORIAL OR TEST SONG!!! REDO LATER vocals = new VoicesGroup(daSong, _song.voiceList); // vocals = new FlxSound().loadEmbedded(Paths.voices(daSong)); // FlxG.sound.list.add(vocals); staticSpecGrp = new FlxTypedGroup(); add(staticSpecGrp); var aBoy:ABotVis = new ABotVis(FlxG.sound.music); // add(aBoy); for (index => voc in vocals.members) { var vocalSpec:SpectogramSprite = new SpectogramSprite(voc, FlxG.random.color(0xFFAAAAAA, FlxColor.WHITE, 100)); vocalSpec.x = 70 - (50 * index); // vocalSpec.visType = FREQUENCIES; vocalSpec.daHeight = musSpec.daHeight; vocalSpec.y = vocalSpec.daHeight; vocalSpec.scrollFactor.set(); add(vocalSpec); var staticVocal:SpectogramSprite = new SpectogramSprite(voc, FlxG.random.color(0xFFAAAAAA, FlxColor.WHITE, 100)); if (index == 0) staticVocal.x -= 150; if (index == 1) staticVocal.x = gridBG.width; staticVocal.daHeight = GRID_SIZE * 16; staticVocal.visType = STATIC; staticSpecGrp.add(staticVocal); } FlxG.sound.music.pause(); vocals.pause(); FlxG.sound.music.onComplete = function() { vocals.pause(); vocals.time = 0; FlxG.sound.music.pause(); FlxG.sound.music.time = 0; changeSection(); }; } function generateUI():Void { while (bullshitUI.members.length > 0) { bullshitUI.remove(bullshitUI.members[0], true); } // general shit var title:FlxText = new FlxText(UI_box.x + 20, UI_box.y + 20, 0); bullshitUI.add(title); /* var loopCheck = new FlxUICheckBox(UI_box.x + 10, UI_box.y + 50, null, null, "Loops", 100, ['loop check']); loopCheck.checked = notes[0]elected.doesLoop; tooltips.add(loopCheck, {title: 'Section looping', body: "Whether or not it's a simon says style section", style: tooltipType}); bullshitUI.add(loopCheck); */ } override function getEvent(id:String, sender:Dynamic, data:Dynamic, ?params:Array) { if (id == FlxUICheckBox.CLICK_EVENT) { var check:FlxUICheckBox = cast sender; var label = check.getLabel().text; switch (label) { case 'Must hit section': SongLoad.getSong()[curSection].mustHitSection = check.checked; updateHeads(); case 'Change BPM': SongLoad.getSong()[curSection].changeBPM = check.checked; FlxG.log.add('changed bpm shit'); case "Alt Animation": SongLoad.getSong()[curSection].altAnim = check.checked; } } else if (id == FlxUINumericStepper.CHANGE_EVENT && (sender is FlxUINumericStepper)) { var nums:FlxUINumericStepper = cast sender; var wname = nums.name; FlxG.log.add(wname); if (wname == 'section_length') { SongLoad.getSong()[curSection].lengthInSteps = Std.int(nums.value); updateGrid(); } else if (wname == 'song_speed') { // _song.speed[SongLoad.curDiff] = nums.value; _song.speed.normal = nums.value; } else if (wname == 'song_bpm') { tempBpm = nums.value; Conductor.mapBPMChanges(_song); Conductor.changeBPM(nums.value); } else if (wname == 'note_susLength') { curSelectedNote.sustainLength = nums.value; updateGrid(); } else if (wname == 'section_bpm') { SongLoad.getSong()[curSection].bpm = nums.value; updateGrid(); } } // FlxG.log.add(id + " WEED " + sender + " WEED " + data + " WEED " + params); } var updatedSection:Bool = false; /* this function got owned LOL function lengthBpmBullshit():Float { if (SongLoad.getSong()[curSection].changeBPM) return SongLoad.getSong()[curSection].lengthInSteps * (SongLoad.getSong()[curSection].bpm / _song.bpm); else return SongLoad.getSong()[curSection].lengthInSteps; }*/ /** * Gets the start time of section, defaults to the curSection * @param section * @return position of the song in... either seconds or milliseconds.... woops */ function sectionStartTime(?funnySection:Int):Float { if (funnySection == null) funnySection = curSection; var daBPM:Float = _song.bpm; var daPos:Float = 0; for (i in 0...funnySection) { if (SongLoad.getSong()[i].changeBPM) { daBPM = SongLoad.getSong()[i].bpm; } daPos += 4 * sectionCalc(daBPM); } return daPos; } function measureStartTime():Float { var daBPM:Float = _song.bpm; var daPos:Float = sectionStartTime(); daPos = Math.floor(FlxG.sound.music.time / sectionCalc(daBPM)) * sectionCalc(daBPM); return daPos; } function sectionCalc(bpm:Float) { return (1000 * 60 / bpm); } var p1Muted:Bool = false; var p2Muted:Bool = false; override function update(elapsed:Float) { // FlxG.camera.followLerp = CoolUtil.camLerpShit(0.05); FlxG.sound.music.pan = FlxMath.remapToRange(FlxG.mouse.screenX, 0, FlxG.width, -1, 1) * 10; curStep = recalculateSteps(); Conductor.songPosition = FlxG.sound.music.time; _song.song = typingShit.text; playheadTest.y = CoolUtil.coolLerp(playheadTest.y, FlxMath.remapToRange(Conductor.songPosition, 0, FlxG.sound.music.length, 0, FlxG.height), 0.5); var strumLinePos:Float = getYfromStrum((Conductor.songPosition - sectionStartTime()) % (Conductor.stepCrochet * SongLoad.getSong()[curSection].lengthInSteps)); if (FlxG.sound.music != null) { if (FlxG.sound.music.playing) strumLine.y = strumLinePos; else strumLine.y = CoolUtil.coolLerp(strumLine.y, strumLinePos, 0.5); } /* if (FlxG.sound.music.playing) { var normalizedShitIDK:Int = Std.int(FlxMath.remapToRange(Conductor.songPosition, 0, FlxG.sound.music.length, 0, audioBuf.data.length)); FlxG.watch.addQuick('WEIRD AUDIO SHIT LOL', audioBuf.data[normalizedShitIDK]); // leftIcon.scale.x = FlxMath.remapToRange(audioBuf.data[normalizedShitIDK], 0, 255, 1, 2); }*/ if (FlxG.keys.justPressed.X) toggleAltAnimNote(); if (curBeat % 4 == 0 && curStep >= 16 * (curSection + 1)) { trace(curStep); trace((SongLoad.getSong()[curSection].lengthInSteps) * (curSection + 1)); trace('DUMBSHIT'); if (SongLoad.getSong()[curSection + 1] == null) { addSection(); } changeSection(curSection + 1, false); } FlxG.watch.addQuick('daBeat', curBeat); FlxG.watch.addQuick('daStep', curStep); if (FlxG.mouse.pressedMiddle && FlxG.mouse.overlaps(gridBG)) { if (FlxG.sound.music.playing) { FlxG.sound.music.pause(); vocals.pause(); } FlxG.sound.music.time = CoolUtil.coolLerp(FlxG.sound.music.time, getStrumTime(FlxG.mouse.y) + sectionStartTime(), 0.5); vocals.time = FlxG.sound.music.time; } if (FlxG.mouse.pressed) { if (FlxG.keys.pressed.ALT && FlxG.mouse.overlaps(gridBG)) // same shit as middle click / hold on grid { if (FlxG.sound.music.playing) { FlxG.sound.music.pause(); vocals.pause(); } FlxG.sound.music.time = getStrumTime(FlxG.mouse.y) + sectionStartTime(); vocals.time = FlxG.sound.music.time; } else { if (FlxG.mouse.screenX <= 30 && FlxMath.inBounds(FlxG.mouse.screenY, 0, FlxG.height)) { if (FlxG.sound.music.playing) { FlxG.sound.music.pause(); vocals.pause(); } FlxG.sound.music.time = CoolUtil.coolLerp(FlxG.sound.music.time, FlxMath.remapToRange(FlxG.mouse.screenY, 0, FlxG.height, 0, FlxG.sound.music.length), 0.5); vocals.time = FlxG.sound.music.time; } if (FlxG.mouse.justPressed) { if (FlxG.mouse.overlaps(leftIcon)) { if (leftIcon.char == _song.player1) { p1Muted = !p1Muted; leftIcon.animation.curAnim.curFrame = p1Muted ? 1 : 0; } else { p2Muted = !p2Muted; leftIcon.animation.curAnim.curFrame = p2Muted ? 1 : 0; } vocals.members[0].volume = p1Muted ? 0 : 1; // null check jus in case using old shit? if (vocals.members[1] != null) vocals.members[1].volume = p2Muted ? 0 : 1; } // sloppy copypaste lol deal with it! if (FlxG.mouse.overlaps(rightIcon)) { if (rightIcon.char == _song.player1) { p1Muted = !p1Muted; rightIcon.animation.curAnim.curFrame = p1Muted ? 1 : 0; } else { rightIcon.animation.curAnim.curFrame = p2Muted ? 1 : 0; p2Muted = !p2Muted; } vocals.members[0].volume = p1Muted ? 0 : 1; // null check jus in case using old shit? if (vocals.members[1] != null) vocals.members[1].volume = p2Muted ? 0 : 1; } if (FlxG.mouse.overlaps(curRenderedNotes)) { curRenderedNotes.forEach(function(note:Note) { if (FlxG.mouse.overlaps(note)) { selectNote(note); } }); } else { if (FlxG.mouse.overlaps(gridBG)) { FlxG.log.add('added note'); addNote(); } } } } } if (FlxG.mouse.pressedRight) { if (FlxG.mouse.overlaps(curRenderedNotes)) { curRenderedNotes.forEach(function(note:Note) { if (FlxG.mouse.overlaps(note)) { trace('tryin to delete note...'); deleteNote(note); } }); } } if (FlxG.mouse.justReleased) justPlacedNote = false; if (FlxG.mouse.overlaps(gridBG)) { if (justPlacedNote && FlxG.mouse.pressed && FlxG.mouse.y > getYfromStrum(curSelectedNote.strumTime)) { var minusStuff:Float = FlxG.mouse.y - getYfromStrum(curSelectedNote.strumTime); minusStuff -= GRID_SIZE; minusStuff = Math.floor(minusStuff / GRID_SIZE) * GRID_SIZE; minusStuff = FlxMath.remapToRange(minusStuff, 0, 40, 0, Conductor.stepCrochet); curSelectedNote.sustainLength = minusStuff; updateNoteUI(); updateGrid(); } dummyArrow.x = Math.floor(FlxG.mouse.x / GRID_SIZE) * GRID_SIZE; if (FlxG.keys.pressed.SHIFT) dummyArrow.y = FlxG.mouse.y; else dummyArrow.y = Math.floor(FlxG.mouse.y / GRID_SIZE) * GRID_SIZE; } if (FlxG.keys.justPressed.ENTER) { autosaveSong(); lastSection = curSection; PlayState.SONG = _song; // JUST FOR DEBUG DARNELL STUFF, GENERALIZE THIS FOR BETTER LOADING ELSEWHERE TOO! PlayState.storyWeek = 8; FlxG.sound.music.stop(); vocals.stop(); LoadingState.loadAndSwitchState(new PlayState()); // FlxG.switchState(new PlayState()); } if (FlxG.keys.justPressed.E) { changeNoteSustain(Conductor.stepCrochet); } if (FlxG.keys.justPressed.Q) { changeNoteSustain(-Conductor.stepCrochet); } if (FlxG.keys.justPressed.TAB) { if (FlxG.keys.pressed.SHIFT) { UI_box.selected_tab -= 1; if (UI_box.selected_tab < 0) UI_box.selected_tab = 2; } else { UI_box.selected_tab += 1; if (UI_box.selected_tab >= 3) UI_box.selected_tab = 0; } } if (!typingShit.hasFocus) { if (FlxG.keys.justPressed.SPACE) { if (FlxG.sound.music.playing) { FlxG.sound.music.pause(); vocals.pause(); } else { vocals.play(); FlxG.sound.music.play(); } } if (FlxG.keys.justPressed.R) { if (FlxG.keys.pressed.CONTROL) resetSection(BEGINNING); else if (FlxG.keys.pressed.SHIFT) resetSection(MEASURE); else resetSection(SECTION); } if (FlxG.mouse.wheel != 0) { FlxG.sound.music.pause(); vocals.pause(); var ctrlMod:Float = FlxG.keys.pressed.CONTROL ? 0.1 : 1; var shiftMod:Float = FlxG.keys.pressed.SHIFT ? 2 : 1; FlxG.sound.music.time -= (FlxG.mouse.wheel * Conductor.stepCrochet * 0.4 * ctrlMod * shiftMod); vocals.time = FlxG.sound.music.time; } if (FlxG.keys.justReleased.S) { FlxG.sound.music.pause(); vocals.pause(); #if HAS_PITCH FlxG.sound.music.pitch = 1; vocals.pitch = 1; #end } if (!FlxG.keys.pressed.SHIFT) { if (FlxG.keys.pressed.W || FlxG.keys.pressed.S) { var daTime:Float = 700 * FlxG.elapsed; if (FlxG.keys.pressed.CONTROL) daTime *= 0.2; if (FlxG.keys.pressed.W) { FlxG.sound.music.pause(); vocals.pause(); FlxG.sound.music.time -= daTime; vocals.time = FlxG.sound.music.time; } else { if (FlxG.keys.justPressed.S) { FlxG.sound.music.play(); vocals.play(); #if HAS_PITCH FlxG.sound.music.pitch = 0.5; vocals.pitch = 0.5; #end } } // FlxG.sound.music.time += daTime; // vocals.time = FlxG.sound.music.time; } } else { if (FlxG.keys.justPressed.W || FlxG.keys.justPressed.S) { var daTime:Float = Conductor.stepCrochet * 2; if (FlxG.keys.justPressed.W) { FlxG.sound.music.pause(); vocals.pause(); FlxG.sound.music.time -= daTime; vocals.time = FlxG.sound.music.time; } else { if (FlxG.keys.justPressed.S) { // FlxG.sound.music.time += daTime; FlxG.sound.music.play(); vocals.play(); #if HAS_PITCH FlxG.sound.music.pitch = 0.2; vocals.pitch = 0.2; #end } } } } } _song.bpm = tempBpm; /* if (FlxG.keys.justPressed.UP) Conductor.changeBPM(Conductor.bpm + 1); if (FlxG.keys.justPressed.DOWN) Conductor.changeBPM(Conductor.bpm - 1); */ var shiftThing:Int = 1; if (FlxG.keys.pressed.SHIFT) shiftThing = 4; if (FlxG.keys.justPressed.RIGHT || FlxG.keys.justPressed.D) changeSection(curSection + shiftThing); if (FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.A) changeSection(curSection - shiftThing); bpmTxt.text = bpmTxt.text = Std.string(FlxMath.roundDecimal(Conductor.songPosition / 1000, 3)) + " / " + Std.string(FlxMath.roundDecimal(FlxG.sound.music.length / 1000, 3)) + "\nSection: " + curSection; super.update(elapsed); } function changeNoteSustain(value:Float):Void { if (curSelectedNote != null) { curSelectedNote.sustainLength += value; curSelectedNote.sustainLength = Math.max(curSelectedNote.sustainLength, 0); } updateNoteUI(); updateGrid(); } function toggleAltAnimNote():Void { if (curSelectedNote != null) { trace('ALT NOTE SHIT'); curSelectedNote.altNote = !curSelectedNote.altNote; trace(curSelectedNote.altNote); } } function recalculateSteps():Int { var lastChange:BPMChangeEvent = { stepTime: 0, songTime: 0, bpm: 0 } for (i in 0...Conductor.bpmChangeMap.length) { if (FlxG.sound.music.time > Conductor.bpmChangeMap[i].songTime) lastChange = Conductor.bpmChangeMap[i]; } curStep = lastChange.stepTime + Math.floor((FlxG.sound.music.time - lastChange.songTime) / Conductor.stepCrochet); updateBeat(); return curStep; } function resetSection(songBeginning:SongResetType = SECTION):Void { updateGrid(); FlxG.sound.music.pause(); vocals.pause(); switch (songBeginning) { case SECTION: // Basically old shit from changeSection??? FlxG.sound.music.time = sectionStartTime(); case BEGINNING: FlxG.sound.music.time = 0; curSection = 0; case MEASURE: FlxG.sound.music.time = measureStartTime(); // Math.floor(FlxG.mouse.y / GRID_SIZE) * GRID_SIZE default: } vocals.time = FlxG.sound.music.time; updateCurStep(); updateGrid(); updateSectionUI(); } function changeSection(sec:Int = 0, ?updateMusic:Bool = true):Void { trace('changing section' + sec); if (SongLoad.getSong()[sec] != null) { curSection = sec; updateGrid(); if (updateMusic) { FlxG.sound.music.pause(); vocals.pause(); /*var daNum:Int = 0; var daLength:Float = 0; while (daNum <= sec) { daLength += lengthBpmBullshit(); daNum++; }*/ FlxG.sound.music.time = sectionStartTime(); vocals.time = FlxG.sound.music.time; updateCurStep(); } updateGrid(); updateSectionUI(); } } function copySection(?sectionNum:Int = 1) { var daSec = FlxMath.maxInt(curSection, sectionNum); for (noteShit in SongLoad.getSong()[daSec - sectionNum].sectionNotes) { var strum = noteShit.strumTime + Conductor.stepCrochet * (SongLoad.getSong()[daSec].lengthInSteps * sectionNum); var copiedNote:Note = new Note(strum, noteShit.noteData); copiedNote.data.sustainLength = noteShit.sustainLength; SongLoad.getSong()[daSec].sectionNotes.push(copiedNote.data); } updateGrid(); } function updateSectionUI():Void { var sec = SongLoad.getSong()[curSection]; stepperLength.value = sec.lengthInSteps; check_mustHitSection.checked = sec.mustHitSection; check_altAnim.checked = sec.altAnim; check_changeBPM.checked = sec.changeBPM; stepperSectionBPM.value = sec.bpm; updateHeads(); } function updateHeads():Void { if (check_mustHitSection.checked) { leftIcon.changeIcon(_song.player1); rightIcon.changeIcon(_song.player2); leftIcon.animation.curAnim.curFrame = p1Muted ? 1 : 0; rightIcon.animation.curAnim.curFrame = p2Muted ? 1 : 0; } else { leftIcon.changeIcon(_song.player2); rightIcon.changeIcon(_song.player1); leftIcon.animation.curAnim.curFrame = p2Muted ? 1 : 0; rightIcon.animation.curAnim.curFrame = p1Muted ? 1 : 0; } leftIcon.setGraphicSize(0, 45); rightIcon.setGraphicSize(0, 45); leftIcon.height *= 0.6; rightIcon.height *= 0.6; } function updateNoteUI():Void { if (curSelectedNote != null) stepperSusLength.value = curSelectedNote.sustainLength; } function updateGrid():Void { // null if checks jus cuz i put updateGrid() in some weird places! if (staticSpecGrp != null) { staticSpecGrp.forEach(function(spec) { if (spec != null) spec.generateSection(sectionStartTime(), (Conductor.stepCrochet * 32) / 1000); }); } while (curRenderedNotes.members.length > 0) { curRenderedNotes.remove(curRenderedNotes.members[0], true); } while (curRenderedSustains.members.length > 0) { curRenderedSustains.remove(curRenderedSustains.members[0], true); } // generates the cool sidebar shit if (sidePreview != null) { sidePreview.drawRect(0, 0, 40, FlxG.height, 0xFF444444); /* var sectionsNeeded:Int = Std.int(FlxG.sound.music.length / (sectionCalc(_song.bpm) * 4)); while (sectionsNeeded > 0) { sidePreview.drawRect(0, sectionsNeeded * (FlxG.height / sectionsNeeded), 40, FlxG.height / sectionsNeeded, (sectionsNeeded % 2 == 0 ? 0xFF000000 : 0xFFFFFFFF)); sectionsNeeded--; } */ for (secIndex => sideSection in SongLoad.getSong()) { for (notes in sideSection.sectionNotes) { var col:Int = switch (notes.noteData % 4) { case 0: 0xFFFF22AA; case 1: 0xFF00EEFF; case 2: 0xFF00CC00; case 3: 0xFFCC1111; default: 0xFFFF0000; } var noteFlip:Int = (sideSection.mustHitSection ? 1 : -1); var noteX:Float = 5 * (((notes.noteData - 4) * noteFlip) + 4); sidePreview.drawRect(noteX, FlxMath.remapToRange(notes.strumTime, 0, FlxG.sound.music.length, 0, FlxG.height), 5, 1, col); } } } var sectionInfo:Array = SongLoad.getSong()[curSection].sectionNotes; if (SongLoad.getSong()[curSection].changeBPM && SongLoad.getSong()[curSection].bpm > 0) { Conductor.changeBPM(SongLoad.getSong()[curSection].bpm); FlxG.log.add('CHANGED BPM!'); } else { // get last bpm var daBPM:Float = _song.bpm; for (i in 0...curSection) if (SongLoad.getSong()[i].changeBPM) daBPM = SongLoad.getSong()[i].bpm; Conductor.changeBPM(daBPM); } /* // PORT BULLSHIT, INCASE THERE'S NO SUSTAIN DATA FOR A NOTE for (sec in 0...SongLoad.getSong().length) { for (notesse in 0...SongLoad.getSong()[sec].sectionNotes.length) { if (SongLoad.getSong()[sec].sectionNotes[notesse][2] == null) { trace('SUS NULL'); SongLoad.getSong()[sec].sectionNotes[notesse][2] = 0; } } } */ for (i in sectionInfo) { var daNoteInfo = i.noteData; var daStrumTime = i.strumTime; var daSus = i.sustainLength; var note:Note = new Note(daStrumTime, daNoteInfo % 4); note.data.sustainLength = daSus; note.setGraphicSize(GRID_SIZE, GRID_SIZE); note.updateHitbox(); note.x = Math.floor(daNoteInfo * GRID_SIZE); note.y = Math.floor(getYfromStrum((daStrumTime - sectionStartTime()) % (Conductor.stepCrochet * SongLoad.getSong()[curSection].lengthInSteps))); curRenderedNotes.add(note); if (daSus > 0) { var sustainVis:FlxSprite = new FlxSprite(note.x + (GRID_SIZE / 2), note.y + GRID_SIZE).makeGraphic(8, Math.floor(FlxMath.remapToRange(daSus, 0, Conductor.stepCrochet * 16, 0, gridBG.height))); curRenderedSustains.add(sustainVis); } } } private function addSection(lengthInSteps:Int = 16):Void { var sec:SwagSection = { lengthInSteps: lengthInSteps, bpm: _song.bpm, changeBPM: false, mustHitSection: true, sectionNotes: [], typeOfSection: 0, altAnim: false }; SongLoad.getSong().push(sec); } function selectNote(note:Note):Void { var swagNum:Int = 0; for (i in SongLoad.getSong()[curSection].sectionNotes) { if (i.strumTime == note.data.strumTime && i.noteData % 4 == note.data.noteData) { curSelectedNote = SongLoad.getSong()[curSection].sectionNotes[swagNum]; } swagNum += 1; } updateGrid(); updateNoteUI(); } function deleteNote(note:Note):Void { for (i in SongLoad.getSong()[curSection].sectionNotes) { if (i.strumTime == note.data.strumTime && i.noteData % 4 == note.data.noteData) { var placeIDK:Int = Std.int(((Math.floor(dummyArrow.y / GRID_SIZE) * GRID_SIZE)) / 40); placeIDK = Std.int(Math.min(placeIDK, 15)); placeIDK = Std.int(Math.max(placeIDK, 1)); trace(placeIDK); FlxG.sound.play(Paths.sound('funnyNoise/funnyNoise-0' + placeIDK)); FlxG.log.add('FOUND EVIL NUMBER'); SongLoad.getSong()[curSection].sectionNotes.remove(i); } } updateGrid(); } function clearSection():Void { SongLoad.getSong()[curSection].sectionNotes = []; updateGrid(); } function clearSong():Void { for (daSection in 0...SongLoad.getSong().length) { SongLoad.getSong()[daSection].sectionNotes = []; } updateGrid(); } /** * Is true if clicked and placed a note, set reset to false when releasing mouse button! */ var justPlacedNote:Bool = false; private function addNote():Void { var noteStrum = getStrumTime(dummyArrow.y) + sectionStartTime(); var noteData = Math.floor(FlxG.mouse.x / GRID_SIZE); var noteSus = 0; var noteAlt = false; justPlacedNote = true; // FlxG.sound.play(Paths.sound('pianoStuff/piano-00' + FlxG.random.int(1, 9)), FlxG.random.float(0.01, 0.3)); function makeAndPlayChord(soundsToPlay:Array) { var bullshit:Int = Std.int((Math.floor(dummyArrow.y / GRID_SIZE) * GRID_SIZE) / 40); soundsToPlay.push('00' + Std.string((bullshit % 8) + 1)); for (key in soundsToPlay) { var snd:FlxSound = FlxG.sound.list.recycle(FlxSound).loadEmbedded(FlxG.sound.cache(Paths.sound("pianoStuff/piano-" + key))); snd.autoDestroy = true; FlxG.sound.list.add(snd); snd.volume = FlxG.random.float(0.05, 0.7); snd.pan = noteData - 2; // .... idk why tf panning doesnt work? (as of 2022/01/25) busted ass bullshit. I only went thru this fuss of creating FlxSound just for the panning! // snd.proximity(FlxG.mouse.x, FlxG.mouse.y, gridBG, gridBG.width / 2); snd.play(); } } switch (noteData) { case 0: makeAndPlayChord(["015", "013", "009"]); case 1: makeAndPlayChord(["015", "012", "009"]); case 2: makeAndPlayChord(["015", "011", "009"]); case 3: makeAndPlayChord(["014", "011", "010"]); } // trace('bullshit $bullshit'); // trace(Math.floor(dummyArrow.y / GRID_SIZE) * GRID_SIZE); var daNewNote:Note = new Note(noteStrum, noteData); daNewNote.data.sustainLength = noteSus; daNewNote.data.altNote = noteAlt; SongLoad.getSong()[curSection].sectionNotes.push(daNewNote.data); curSelectedNote = SongLoad.getSong()[curSection].sectionNotes[SongLoad.getSong()[curSection].sectionNotes.length - 1]; if (FlxG.keys.pressed.CONTROL) { // SongLoad.getSong()[curSection].sectionNotes.push([noteStrum, (noteData + 4) % 8, noteSus, noteAlt]); } trace(noteStrum); trace(curSection); updateGrid(); updateNoteUI(); autosaveSong(); } function getStrumTime(yPos:Float):Float { return FlxMath.remapToRange(yPos, gridBG.y, gridBG.y + gridBG.height, 0, 16 * Conductor.stepCrochet); } function getYfromStrum(strumTime:Float):Float { return FlxMath.remapToRange(strumTime, 0, 16 * Conductor.stepCrochet, gridBG.y, gridBG.y + gridBG.height); } /* function calculateSectionLengths(?sec:SwagSection):Int { var daLength:Int = 0; for (i in SongLoad.getSong()) { var swagLength = i.lengthInSteps; if (i.typeOfSection == Section.COPYCAT) swagLength * 2; daLength += swagLength; if (sec != null && sec == i) { trace('swag loop??'); break; } } return daLength; }*/ private var daSpacing:Float = 0.3; function loadLevel():Void { trace(SongLoad.getSong()); } function getNotes():Array { var noteData:Array = []; for (i in SongLoad.getSong()) { noteData.push(i.sectionNotes); } return noteData; } function loadJson(song:String):Void { PlayState.SONG = SongLoad.loadFromJson(song.toLowerCase(), song.toLowerCase()); LoadingState.loadAndSwitchState(new ChartingState()); } function loadAutosave():Void { PlayState.SONG = FlxG.save.data.autosave; FlxG.resetState(); } function autosaveSong():Void { FlxG.save.data.autosave = _song; // trace(FlxG.save.data.autosave); FlxG.save.flush(); } private function saveLevel(?debugSavepath:Bool = false) { // Right now the note data is saved as a Note.NoteData typedef / object or whatev // we want to format it to an ARRAY. We turn it back into the typedef / object at the end of this function hehe for (key in _song.noteMap.keys()) SongLoad.castNoteDataToArray(_song.noteMap[key]); // SongLoad.castNoteDataToArray(_song.notes.easy); // SongLoad.castNoteDataToArray(_song.notes.normal); // SongLoad.castNoteDataToArray(_song.notes.hard); var json = {"song": _song}; var data:String = Json.stringify(json, null, "\t"); #if sys // quick workaround, since it easier to load into hashlink, thus quicker/nicer to test? // should get this auto-saved into a file or somethin var filename = _song.song.toLowerCase(); if (debugSavepath) { // file path to assumingly your assets folder in your SOURCE CODE assets folder!!! // update this later so the save button ONLY appears when you compile in debug mode! sys.io.File.saveContent('../../../../assets/preload/data/$filename/$filename.json', data); } else sys.io.File.saveContent('./$filename.json', data); #else if ((data != null) && (data.length > 0)) { _file = new FileReference(); _file.addEventListener(Event.COMPLETE, onSaveComplete); _file.addEventListener(Event.CANCEL, onSaveCancel); _file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file.save(data.trim(), _song.song.toLowerCase() + ".json"); } #end for (key in _song.noteMap.keys()) SongLoad.castArrayToNoteData(_song.noteMap[key]); // turn the array data back to Note.NoteData typedef // SongLoad.castArrayToNoteData(_song.notes.easy); // SongLoad.castArrayToNoteData(_song.notes.normal); // SongLoad.castArrayToNoteData(_song.notes.hard); } function onSaveComplete(_):Void { _file.removeEventListener(Event.COMPLETE, onSaveComplete); _file.removeEventListener(Event.CANCEL, onSaveCancel); _file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file = null; FlxG.log.notice("Successfully saved LEVEL DATA."); } /** * Called when the save file dialog is cancelled. */ function onSaveCancel(_):Void { _file.removeEventListener(Event.COMPLETE, onSaveComplete); _file.removeEventListener(Event.CANCEL, onSaveCancel); _file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file = null; } /** * Called if there is an error while saving the gameplay recording. */ function onSaveError(_):Void { _file.removeEventListener(Event.COMPLETE, onSaveComplete); _file.removeEventListener(Event.CANCEL, onSaveCancel); _file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file = null; FlxG.log.error("Problem saving Level data"); } } enum SongResetType { BEGINNING; MEASURE; // not sure if measure is 1/4 of a "SECTION" which is definitely a... bar.. right? its nerd shit whatever SECTION; }