package funkin; import flixel.FlxG; import flixel.FlxState; import funkin.Conductor; import funkin.play.song.SongData.SongTimeChange; import funkin.util.Constants; import massive.munit.Assert; @:access(funkin.Conductor) class ConductorTest extends FunkinTest { var conductorState:ConductorState; @Before function before() { resetGame(); // The ConductorState will advance the conductor when step() is called. FlxG.switchState(conductorState = new ConductorState()); Conductor.reset(); } @Test function testDefaultValues():Void { // NOTE: Expected value comes first. Assert.areEqual([], Conductor.timeChanges); Assert.areEqual(null, Conductor.currentTimeChange); Assert.areEqual(0, Conductor.songPosition); Assert.areEqual(Constants.DEFAULT_BPM, Conductor.bpm); Assert.areEqual(null, Conductor.bpmOverride); Assert.areEqual(600, Conductor.beatLengthMs); Assert.areEqual(4, Conductor.timeSignatureNumerator); Assert.areEqual(4, Conductor.timeSignatureDenominator); Assert.areEqual(0, Conductor.currentBeat); Assert.areEqual(0, Conductor.currentStep); Assert.areEqual(0.0, Conductor.currentStepTime); Assert.areEqual(150, Conductor.stepLengthMs); } /** * Tests implementation of `update()`, and how it affects * `currentBeat`, `currentStep`, `currentStepTime`, and the `beatHit` and `stepHit` signals. */ @Test function testUpdate():Void { Assert.areEqual(0, Conductor.songPosition); step(); // 1 var BPM_100_STEP_TIME = 1 / 9; FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 1, Conductor.songPosition); Assert.areEqual(0, Conductor.currentBeat); Assert.areEqual(0, Conductor.currentStep); FunkinAssert.areNear(1 / 9, Conductor.currentStepTime); step(7); // 8 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 8, Conductor.songPosition); Assert.areEqual(0, Conductor.currentBeat); Assert.areEqual(0, Conductor.currentStep); FunkinAssert.areNear(8 / 9, Conductor.currentStepTime); Assert.areEqual(0, conductorState.beatsHit); Assert.areEqual(0, conductorState.stepsHit); step(); // 9 Assert.areEqual(0, conductorState.beatsHit); Assert.areEqual(1, conductorState.stepsHit); conductorState.beatsHit = 0; conductorState.stepsHit = 0; FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 9, Conductor.songPosition); Assert.areEqual(0, Conductor.currentBeat); Assert.areEqual(1, Conductor.currentStep); FunkinAssert.areNear(1.0, Conductor.currentStepTime); step(35 - 9); // 35 Assert.areEqual(0, conductorState.beatsHit); Assert.areEqual(2, conductorState.stepsHit); conductorState.beatsHit = 0; conductorState.stepsHit = 0; FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 35, Conductor.songPosition); Assert.areEqual(0, Conductor.currentBeat); Assert.areEqual(3, Conductor.currentStep); FunkinAssert.areNear(3.0 + 8 / 9, Conductor.currentStepTime); step(); // 36 Assert.areEqual(1, conductorState.beatsHit); Assert.areEqual(1, conductorState.stepsHit); conductorState.beatsHit = 0; conductorState.stepsHit = 0; FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 36, Conductor.songPosition); Assert.areEqual(1, Conductor.currentBeat); Assert.areEqual(4, Conductor.currentStep); FunkinAssert.areNear(4.0, Conductor.currentStepTime); step(50 - 36); // 50 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 50, Conductor.songPosition); Assert.areEqual(1, Conductor.currentBeat); Assert.areEqual(5, Conductor.currentStep); FunkinAssert.areNear(5.555555, Conductor.currentStepTime); step(49); // 99 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 99, Conductor.songPosition); Assert.areEqual(2, Conductor.currentBeat); Assert.areEqual(11, Conductor.currentStep); FunkinAssert.areNear(11.0, Conductor.currentStepTime); step(1); // 100 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 100, Conductor.songPosition); Assert.areEqual(2, Conductor.currentBeat); Assert.areEqual(11, Conductor.currentStep); FunkinAssert.areNear(11.111111, Conductor.currentStepTime); } @Test function testUpdateForcedBPM():Void { Conductor.forceBPM(60); Assert.areEqual(0, Conductor.songPosition); // 60 beats per minute = 1 beat per second // 1 beat per second = 1/60 beats per frame = 4/60 steps per frame step(); // Advances time 1/60 of 1 second. FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 1, Conductor.songPosition); Assert.areEqual(0, Conductor.currentBeat); Assert.areEqual(0, Conductor.currentStep); FunkinAssert.areNear(4 / 60, Conductor.currentStepTime); // 1/60 of 1 beat = 4/60 of 1 step step(14 - 1); // 14 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 14, Conductor.songPosition); Assert.areEqual(0, Conductor.currentBeat); Assert.areEqual(0, Conductor.currentStep); FunkinAssert.areNear(1.0 - 4 / 60, Conductor.currentStepTime); // 1/60 of 1 beat = 4/60 of 1 step step(); // 15 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 15, Conductor.songPosition); Assert.areEqual(0, Conductor.currentBeat); Assert.areEqual(1, Conductor.currentStep); FunkinAssert.areNear(1.0, Conductor.currentStepTime); // 1/60 of 1 beat = 4/60 of 1 step step(45 - 1); // 59 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 59, Conductor.songPosition); Assert.areEqual(0, Conductor.currentBeat); Assert.areEqual(3, Conductor.currentStep); FunkinAssert.areNear(4.0 - 4 / 60, Conductor.currentStepTime); step(); // 60 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 60, Conductor.songPosition); Assert.areEqual(1, Conductor.currentBeat); Assert.areEqual(4, Conductor.currentStep); FunkinAssert.areNear(4.0, Conductor.currentStepTime); step(); // 61 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 61, Conductor.songPosition); Assert.areEqual(1, Conductor.currentBeat); Assert.areEqual(4, Conductor.currentStep); FunkinAssert.areNear(4.0 + 4 / 60, Conductor.currentStepTime); } @Test function testSingleTimeChange():Void { // Start the song with a BPM of 120. var songTimeChanges:Array = [ { t: 0, b: 0, bpm: 120, n: 4, d: 4, bt: [4, 4, 4, 4] }, // 120 bpm starting 0 sec/0 beats ]; Conductor.mapTimeChanges(songTimeChanges); // All should be at 0. FunkinAssert.areNear(0, Conductor.songPosition); Assert.areEqual(0, Conductor.currentBeat); Assert.areEqual(0, Conductor.currentStep); FunkinAssert.areNear(0.0, Conductor.currentStepTime); // 2/120 of 1 beat = 8/120 of 1 step // 120 beats per minute = 2 beat per second // 2 beat per second = 2/60 beats per frame = 16/120 steps per frame step(); // Advances time 1/60 of 1 second. FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 1, Conductor.songPosition); Assert.areEqual(0, Conductor.currentBeat); Assert.areEqual(0, Conductor.currentStep); FunkinAssert.areNear(16 / 120, Conductor.currentStepTime); // 2/120 of 1 beat = 8/120 of 1 step step(15 - 1); // 15 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 15, Conductor.songPosition); Assert.areEqual(0, Conductor.currentBeat); Assert.areEqual(2, Conductor.currentStep); FunkinAssert.areNear(2.0, Conductor.currentStepTime); // 2/60 of 1 beat = 8/60 of 1 step step(45 - 1); // 59 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 59, Conductor.songPosition); Assert.areEqual(1, Conductor.currentBeat); Assert.areEqual(7, Conductor.currentStep); FunkinAssert.areNear(7.0 + 104 / 120, Conductor.currentStepTime); step(); // 60 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 60, Conductor.songPosition); Assert.areEqual(2, Conductor.currentBeat); Assert.areEqual(8, Conductor.currentStep); FunkinAssert.areNear(8.0, Conductor.currentStepTime); step(); // 61 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 61, Conductor.songPosition); Assert.areEqual(2, Conductor.currentBeat); Assert.areEqual(8, Conductor.currentStep); FunkinAssert.areNear(8.0 + 8 / 60, Conductor.currentStepTime); } @Test function testDoubleTimeChange():Void { // Start the song with a BPM of 120. var songTimeChanges:Array = [ { t: 0, b: 0, bpm: 120, n: 4, d: 4, bt: [4, 4, 4, 4] }, // 120 bpm starting 0 sec/0 beats { t: 3000, b: 6, bpm: 90, n: 4, d: 4, bt: [4, 4, 4, 4] } // 90 bpm starting 3 sec/6 beats ]; Conductor.mapTimeChanges(songTimeChanges); // All should be at 0. FunkinAssert.areNear(0, Conductor.songPosition); Assert.areEqual(0, Conductor.currentBeat); Assert.areEqual(0, Conductor.currentStep); FunkinAssert.areNear(0.0, Conductor.currentStepTime); // 2/120 of 1 beat = 8/120 of 1 step // 120 beats per minute = 2 beat per second // 2 beat per second = 2/60 beats per frame = 16/120 steps per frame step(); // Advances time 1/60 of 1 second. FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 1, Conductor.songPosition); Assert.areEqual(0, Conductor.currentBeat); Assert.areEqual(0, Conductor.currentStep); FunkinAssert.areNear(16 / 120, Conductor.currentStepTime); // 4/120 of 1 beat = 16/120 of 1 step step(60 - 1 - 1); // 59 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 59, Conductor.songPosition); Assert.areEqual(1, Conductor.currentBeat); Assert.areEqual(7, Conductor.currentStep); FunkinAssert.areNear(7.0 + 104 / 120, Conductor.currentStepTime); step(); // 60 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 60, Conductor.songPosition); Assert.areEqual(2, Conductor.currentBeat); Assert.areEqual(8, Conductor.currentStep); FunkinAssert.areNear(8.0, Conductor.currentStepTime); step(); // 61 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 61, Conductor.songPosition); Assert.areEqual(2, Conductor.currentBeat); Assert.areEqual(8, Conductor.currentStep); FunkinAssert.areNear(8.0 + 8 / 60, Conductor.currentStepTime); step(179 - 61); // 179 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 179, Conductor.songPosition); Assert.areEqual(5, Conductor.currentBeat); Assert.areEqual(23, Conductor.currentStep); FunkinAssert.areNear(23.0 + 52 / 60, Conductor.currentStepTime); step(); // 180 (3 seconds) FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 180, Conductor.songPosition); Assert.areEqual(6, Conductor.currentBeat); Assert.areEqual(24, Conductor.currentStep); FunkinAssert.areNear(24.0, Conductor.currentStepTime); step(); // 181 (3 + 1/60 seconds) // BPM has switched to 90! // 90 beats per minute = 1.5 beat per second // 1.5 beat per second = 1.5/60 beats per frame = 3/120 beats per frame // = 12/120 steps per frame FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 181, Conductor.songPosition); Assert.areEqual(6, Conductor.currentBeat); Assert.areEqual(24, Conductor.currentStep); FunkinAssert.areNear(24.0 + 12 / 120, Conductor.currentStepTime); step(59); // 240 (4 seconds) FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 240, Conductor.songPosition); Assert.areEqual(7, Conductor.currentBeat); Assert.areEqual(30, Conductor.currentStep); FunkinAssert.areNear(30.0, Conductor.currentStepTime); step(); // 241 (4 + 1/60 seconds) FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 241, Conductor.songPosition); Assert.areEqual(7, Conductor.currentBeat); Assert.areEqual(30, Conductor.currentStep); FunkinAssert.areNear(30.0 + 12 / 120, Conductor.currentStepTime); } @Test function testTripleTimeChange():Void { // Start the song with a BPM of 120, then move to 90, then move to 180. var songTimeChanges:Array = [ { t: 0, b: null, bpm: 120, n: 4, d: 4, bt: [4, 4, 4, 4] }, // 120 bpm starting 0 sec/0 beats { t: 3000, b: null, bpm: 90, n: 4, d: 4, bt: [4, 4, 4, 4] }, // 90 bpm starting 3 sec/6 beats { t: 6000, b: null, bpm: 180, n: 4, d: 4, bt: [4, 4, 4, 4] } // 90 bpm starting 3 sec/6 beats ]; Conductor.mapTimeChanges(songTimeChanges); // Verify time changes. Assert.areEqual(3, Conductor.timeChanges.length); FunkinAssert.areNear(0, Conductor.timeChanges[0].beatTime); FunkinAssert.areNear(6, Conductor.timeChanges[1].beatTime); FunkinAssert.areNear(10.5, Conductor.timeChanges[2].beatTime); // All should be at 0. FunkinAssert.areNear(0, Conductor.songPosition); Assert.areEqual(0, Conductor.currentBeat); Assert.areEqual(0, Conductor.currentStep); FunkinAssert.areNear(0.0, Conductor.currentStepTime); // 2/120 of 1 beat = 8/120 of 1 step // 120 beats per minute = 2 beat per second // 2 beat per second = 2/60 beats per frame = 16/120 steps per frame step(); // Advances time 1/60 of 1 second. FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 1, Conductor.songPosition); Assert.areEqual(0, Conductor.currentBeat); Assert.areEqual(0, Conductor.currentStep); FunkinAssert.areNear(16 / 120, Conductor.currentStepTime); // 4/120 of 1 beat = 16/120 of 1 step step(60 - 1 - 1); // 59 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 59, Conductor.songPosition); Assert.areEqual(1, Conductor.currentBeat); Assert.areEqual(7, Conductor.currentStep); FunkinAssert.areNear(7 + 104 / 120, Conductor.currentStepTime); step(); // 60 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 60, Conductor.songPosition); Assert.areEqual(2, Conductor.currentBeat); Assert.areEqual(8, Conductor.currentStep); FunkinAssert.areNear(8.0, Conductor.currentStepTime); step(); // 61 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 61, Conductor.songPosition); Assert.areEqual(2, Conductor.currentBeat); Assert.areEqual(8, Conductor.currentStep); FunkinAssert.areNear(8.0 + 8 / 60, Conductor.currentStepTime); step(179 - 61); // 179 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 179, Conductor.songPosition); Assert.areEqual(5, Conductor.currentBeat); Assert.areEqual(23, Conductor.currentStep); FunkinAssert.areNear(23.0 + 52 / 60, Conductor.currentStepTime); step(); // 180 (3 seconds) FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 180, Conductor.songPosition); Assert.areEqual(6, Conductor.currentBeat); Assert.areEqual(24, Conductor.currentStep); // 23.999 => 24 FunkinAssert.areNear(24.0, Conductor.currentStepTime); step(); // 181 (3 + 1/60 seconds) // BPM has switched to 90! // 90 beats per minute = 1.5 beat per second // 1.5 beat per second = 1.5/60 beats per frame = 3/120 beats per frame // = 12/120 steps per frame FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 181, Conductor.songPosition); Assert.areEqual(6, Conductor.currentBeat); Assert.areEqual(24, Conductor.currentStep); FunkinAssert.areNear(24.0 + 12 / 120, Conductor.currentStepTime); step(60 - 1 - 1); // 240 (4 seconds) FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 239, Conductor.songPosition); Assert.areEqual(7, Conductor.currentBeat); Assert.areEqual(29, Conductor.currentStep); FunkinAssert.areNear(29.0 + 108 / 120, Conductor.currentStepTime); step(); // 240 (4 seconds) FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 240, Conductor.songPosition); Assert.areEqual(7, Conductor.currentBeat); Assert.areEqual(30, Conductor.currentStep); FunkinAssert.areNear(30.0, Conductor.currentStepTime); step(); // 241 (4 + 1/60 seconds) FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 241, Conductor.songPosition); Assert.areEqual(7, Conductor.currentBeat); Assert.areEqual(30, Conductor.currentStep); FunkinAssert.areNear(30.0 + 12 / 120, Conductor.currentStepTime); step(359 - 241); // 359 (5 + 59/60 seconds) FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 359, Conductor.songPosition); Assert.areEqual(10, Conductor.currentBeat); Assert.areEqual(41, Conductor.currentStep); FunkinAssert.areNear(41 + 108 / 120, Conductor.currentStepTime); step(); // 360 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 360, Conductor.songPosition); Assert.areEqual(10, Conductor.currentBeat); Assert.areEqual(42, Conductor.currentStep); // 41.999 FunkinAssert.areNear(42.0, Conductor.currentStepTime); step(); // 361 // BPM has switched to 180! // 180 beats per minute = 3 beat per second // 3 beat per second = 3/60 beats per frame // = 12/60 steps per frame FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 361, Conductor.songPosition); Assert.areEqual(10, Conductor.currentBeat); Assert.areEqual(42, Conductor.currentStep); FunkinAssert.areNear(42.0 + 12 / 60, Conductor.currentStepTime); step(); // 362 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 362, Conductor.songPosition); Assert.areEqual(10, Conductor.currentBeat); Assert.areEqual(42, Conductor.currentStep); FunkinAssert.areNear(42.0 + 24 / 60, Conductor.currentStepTime); step(3); // 365 FunkinAssert.areNear(FunkinTest.MS_PER_STEP * 365, Conductor.songPosition); Assert.areEqual(10, Conductor.currentBeat); Assert.areEqual(43, Conductor.currentStep); // 42.999 => 42 FunkinAssert.areNear(43.0, Conductor.currentStepTime); } } class ConductorState extends FlxState { public var beatsHit:Int = 0; public var stepsHit:Int = 0; public function new() { super(); } function beatHit():Void { beatsHit += 1; } function stepHit():Void { stepsHit += 1; } public override function create():Void { super.create(); Conductor.beatHit.add(this.beatHit); Conductor.stepHit.add(this.stepHit); } public override function destroy():Void { super.destroy(); Conductor.beatHit.remove(this.beatHit); Conductor.stepHit.remove(this.stepHit); } public override function update(elapsed:Float) { super.update(elapsed); // On each step, increment the Conductor as though the song was playing. Conductor.update(Conductor.songPosition + elapsed * Constants.MS_PER_SEC); } }