package funkin.ui.debug.charting.components; import funkin.data.event.SongEventData.SongEventParser; import flixel.graphics.frames.FlxAtlasFrames; import openfl.display.BitmapData; import openfl.utils.Assets; import flixel.FlxObject; import flixel.FlxBasic; import flixel.FlxSprite; import flixel.graphics.frames.FlxFramesCollection; import flixel.graphics.frames.FlxTileFrames; import flixel.math.FlxPoint; import funkin.data.song.SongData.SongEventData; import haxe.ui.tooltips.ToolTipRegionOptions; import funkin.util.HaxeUIUtil; import haxe.ui.tooltips.ToolTipManager; /** * A sprite that can be used to display a song event in a chart. * Designed to be used and reused efficiently. Has no gameplay functionality. */ @:nullSafety class ChartEditorEventSprite extends FlxSprite { public static final DEFAULT_EVENT = 'Default'; public var parentState:ChartEditorState; /** * The note data that this sprite represents. * You can set this to null to kill the sprite and flag it for recycling. */ public var eventData(default, set):Null = null; /** * The image used for all song events. Cached for performance. */ static var eventSpriteBasic:Null = null; public var overrideStepTime(default, set):Null = null; public var tooltip:ToolTipRegionOptions; /** * Whether this sprite is a "ghost" sprite used when hovering to place a new event. */ public var isGhost:Bool = false; function set_overrideStepTime(value:Null):Null { if (overrideStepTime == value) return overrideStepTime; overrideStepTime = value; updateEventPosition(); return overrideStepTime; } public function new(parent:ChartEditorState, isGhost:Bool = false) { super(); this.parentState = parent; this.isGhost = isGhost; this.tooltip = HaxeUIUtil.buildTooltip('N/A'); this.frames = buildFrames(); buildAnimations(); refresh(); } static var eventFrames:Null = null; /** * Build a set of animations to allow displaying different types of chart events. * @param force `true` to force rebuilding the frames. */ static function buildFrames(force:Bool = false):FlxFramesCollection { if (eventFrames != null && !force) return eventFrames; initEmptyEventFrames(); if (eventFrames == null) throw 'Failed to initialize empty event frames.'; // Push the default event as a frame. var defaultFrames:FlxAtlasFrames = Paths.getSparrowAtlas('ui/chart-editor/events/$DEFAULT_EVENT'); defaultFrames.parent.persist = true; for (frame in defaultFrames.frames) { eventFrames.pushFrame(frame); } // Push all the other events as frames. for (eventName in SongEventParser.listEventIds()) { var exists:Bool = Assets.exists(Paths.image('ui/chart-editor/events/$eventName')); if (!exists) continue; // No graphic for this event. var frames:FlxAtlasFrames = Paths.getSparrowAtlas('ui/chart-editor/events/$eventName'); if (frames == null) continue; // Could not load graphic for this event. frames.parent.persist = true; for (frame in frames.frames) { eventFrames.pushFrame(frame); } } return eventFrames; } @:nullSafety(Off) static function initEmptyEventFrames():Void { eventFrames = new FlxAtlasFrames(null); } function buildAnimations():Void { var eventNames:Array = [DEFAULT_EVENT].concat(SongEventParser.listEventIds()); for (eventName in eventNames) { this.animation.addByPrefix(eventName, '${eventName}0', 24, false); } } public function correctAnimationName(name:String):String { if (this.animation.exists(name)) return name; trace('Warning: Invalid animation name "${name}" for song event. Using "${DEFAULT_EVENT}"'); return DEFAULT_EVENT; } public function playAnimation(name:String):Void { var correctedName = correctAnimationName(name); this.animation.play(correctedName); refresh(); } function refresh():Void { setGraphicSize(ChartEditorState.GRID_SIZE); this.updateHitbox(); } function set_eventData(value:Null):Null { if (value == null) { this.eventData = null; // Disown parent. MAKE SURE TO REVIVE BEFORE REUSING this.kill(); this.visible = false; updateTooltipPosition(); return null; } else { this.visible = true; // Only play the animation if the event type has changed. // if (this.eventData == null || this.eventData.event != value.event) playAnimation(value.event); this.eventData = value; // Update the position to match the note data. updateEventPosition(); // Update the tooltip text. this.tooltip.tipData = {text: this.eventData.buildTooltip()}; return this.eventData; } } public function updateEventPosition(?origin:FlxObject) { if (this.eventData == null) return; this.x = (ChartEditorState.STRUMLINE_SIZE * 2 + 1 - 1) * ChartEditorState.GRID_SIZE; var stepTime:Float = (overrideStepTime != null) ? overrideStepTime : eventData.getStepTime(); this.y = stepTime * ChartEditorState.GRID_SIZE; if (origin != null) { this.x += origin.x; this.y += origin.y; } this.updateTooltipPosition(); } public function updateTooltipPosition():Void { // No tooltip for ghost sprites. if (this.isGhost) return; if (this.eventData == null) { // Disable the tooltip. ToolTipManager.instance.unregisterTooltipRegion(this.tooltip); } else { // Update the position. this.tooltip.left = this.x; this.tooltip.top = this.y; this.tooltip.width = this.width; this.tooltip.height = this.height; // Enable the tooltip. ToolTipManager.instance.registerTooltipRegion(this.tooltip); } } /** * Return whether this event is currently visible. */ public function isEventVisible(viewAreaBottom:Float, viewAreaTop:Float):Bool { // True if the note is above the view area. var aboveViewArea = (this.y + this.height < viewAreaTop); // True if the note is below the view area. var belowViewArea = (this.y > viewAreaBottom); return !aboveViewArea && !belowViewArea; } /** * Return whether an event, if placed in the scene, would be visible. */ public static function wouldEventBeVisible(viewAreaBottom:Float, viewAreaTop:Float, eventData:SongEventData, ?origin:FlxObject):Bool { var noteHeight:Float = ChartEditorState.GRID_SIZE; var notePosY:Float = eventData.getStepTime() * ChartEditorState.GRID_SIZE; if (origin != null) notePosY += origin.y; // True if the note is above the view area. var aboveViewArea = (notePosY + noteHeight < viewAreaTop); // True if the note is below the view area. var belowViewArea = (notePosY > viewAreaBottom); return !aboveViewArea && !belowViewArea; } }