package funkin.data.freeplay.style; import funkin.data.animation.AnimationData; /** * A type definition for the data for an album of songs. * It includes things like what graphics to display in Freeplay. * @see https://lib.haxe.org/p/json2object/ */ typedef FreeplayStyleData = { /** * Semantic version for style data. */ public var version:String; /** * Asset key for the background image. */ public var bgAsset:String; /** * Asset key for the difficulty selector image. */ public var selectorAsset:String; /** * Asset key for the numbers shown at the top right of the screen. */ public var numbersAsset:String; /** * Asset key for the freeplay capsules. */ public var capsuleAsset:String; /** * Color data for the capsule text outline. * the order of this array goes as follows: [DESELECTED, SELECTED] */ public var capsuleTextColors:Array; /** * Delay time after confirming a song selection, before entering PlayState. * Useful for letting longer animations play out. */ public var startDelay:Float; }