package; import flixel.FlxObject; import flixel.FlxSubState; import flixel.math.FlxPoint; import flixel.util.FlxColor; import flixel.util.FlxTimer; import haxe.display.Display.Package; import ui.PreferencesMenu; class GameOverSubstate extends MusicBeatSubstate { var bf:Boyfriend; var camFollow:FlxObject; var stageSuffix:String = ""; var randomGameover:Int = 1; public function new(x:Float, y:Float) { var daStage = PlayState.curStage; var daBf:String = ''; switch (daStage) { case 'school' | 'schoolEvil': stageSuffix = '-pixel'; daBf = 'bf-pixel-dead'; default: daBf = 'bf'; } var daSong = PlayState.SONG.song.toLowerCase(); switch (daSong) { case 'stress': daBf = 'bf-holding-gf-dead'; } super(); Conductor.songPosition = 0; bf = new Boyfriend(x, y, daBf); add(bf); camFollow = new FlxObject(bf.getGraphicMidpoint().x, bf.getGraphicMidpoint().y, 1, 1); add(camFollow); FlxG.sound.play(Paths.sound('fnf_loss_sfx' + stageSuffix)); Conductor.changeBPM(100); // FlxG.camera.followLerp = 1; // FlxG.camera.focusOn(FlxPoint.get(FlxG.width / 2, FlxG.height / 2)); FlxG.camera.scroll.set(); FlxG.camera.target = null; bf.playAnim('firstDeath'); var randomCensor:Array = []; if (PreferencesMenu.getPref('censor-naughty')) randomCensor = [1, 3, 8, 13, 17, 21]; randomGameover = FlxG.random.int(1, 25, randomCensor); } var playingDeathSound:Bool = false; override function update(elapsed:Float) { // makes the lerp non-dependant on the framerate // FlxG.camera.followLerp = CoolUtil.camLerpShit(0.01); super.update(elapsed); if (controls.ACCEPT) { endBullshit(); } if (controls.BACK) { PlayState.deathCounter = 0; PlayState.seenCutscene = false; FlxG.sound.music.stop(); if (PlayState.isStoryMode) FlxG.switchState(new StoryMenuState()); else FlxG.switchState(new FreeplayState()); } if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.curFrame == 12) { FlxG.camera.follow(camFollow, LOCKON, 0.01); } switch (PlayState.storyWeek) { case 7: if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.finished && !playingDeathSound) { playingDeathSound = true; bf.startedDeath = true; coolStartDeath(0.2); FlxG.sound.play(Paths.sound('jeffGameover/jeffGameover-' + randomGameover), 1, false, null, true, function() { if (!isEnding) FlxG.sound.music.fadeIn(4, 0.2, 1); }); } default: if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.finished) { bf.startedDeath = true; coolStartDeath(); } } if (FlxG.sound.music.playing) { Conductor.songPosition = FlxG.sound.music.time; } } private function coolStartDeath(?vol:Float = 1):Void { if (!isEnding) FlxG.sound.playMusic(Paths.music('gameOver' + stageSuffix), vol); } override function beatHit() { super.beatHit(); FlxG.log.add('beat'); } var isEnding:Bool = false; function endBullshit():Void { if (!isEnding) { isEnding = true; bf.playAnim('deathConfirm', true); FlxG.sound.music.stop(); FlxG.sound.play(Paths.music('gameOverEnd' + stageSuffix)); new FlxTimer().start(0.7, function(tmr:FlxTimer) { FlxG.camera.fade(FlxColor.BLACK, 2, false, function() { LoadingState.loadAndSwitchState(new PlayState()); }); }); } } }