Commit graph

233 commits

Author SHA1 Message Date
EliteMasterEric
90360de0d0 Working Blazin cutscene and fixed time travel 2024-02-26 19:03:04 -05:00
EliteMasterEric
e349b0bb49 New pre-caching techniques should reduce stuttering on Weekend 1. 2024-02-23 00:16:11 -05:00
EliteMasterEric
539b688055 Exploration in expanding FunkinSprite for optimization 2024-02-22 18:55:24 -05:00
EliteMasterEric
12335fef9d Merge remote-tracking branch 'origin/rewrite/master' into feature/2hot-death-animation 2024-02-17 15:18:23 -05:00
Cameron Taylor
0a83f2f1e8 Merge branch 'rewrite/master' into feature/chart-editor-note-kind 2024-02-17 05:26:58 -05:00
Mike Welsh
a523b82439 Fix songs failing to load on HTML5 target
Do a small refactor of `LoadingState` to fix loading songs on the
when `NO_PRELOAD_ALL` is defined.

This allows the HTML5 target to progress into song gameplay again.
2024-02-16 21:00:44 -08:00
EliteMasterEric
de8fe2e271 Merge branch 'feature/chart-editor-note-kind' into feature/2hot-death-animation 2024-02-16 22:46:06 -05:00
EliteMasterEric
98e6d4091e Revamp note kind handling in the chart editor. 2024-02-16 22:01:47 -05:00
Mike Welsh
e90c37ad75 Fix issue with incorrect music after pausing during countdown
Whenever you pause gameplay, the `PlayState` pauses the music.
But if you start a song from the main menu, pause during the 3,2,1
countdown, and then unpause, the main menu music will incorrectly
start playing again due to `FlxG.sound.music` still referencing it
before the gameplay song starts playing.

Only restart the music if it was actually playing to begin with by
storing the play state in `PlayState.openSubState` when we pause.

This hopefully avoids any other cases where the pause state gets
pushed while the music is stopped.
2024-02-16 04:54:27 -08:00
EliteMasterEric
5ec0939263 Bunch of changes to NoteScriptEvent and death logic 2024-02-15 17:25:28 -05:00
EliteMasterEric
c4522fe177 Merge branch 'rewrite/master' into rewrite/weekend-1-gameplay-shaderdev 2024-02-13 02:17:06 -05:00
EliteMasterEric
f7da12acbc Apparently the transition bug was TransitionableSubState's fault so kill it with fire. 2024-02-13 02:09:25 -05:00
EliteMasterEric
f0b5ef4491 Rest in peace, SwagCamera. 2024-02-13 01:38:11 -05:00
Cameron Taylor
41e94f951e Merge branch 'rewrite/master' of https://github.com/funkincrew/funkin-secret into feature/freeplay-pico-character 2024-02-13 00:48:26 -05:00
Cameron Taylor
8c54a62ed6 Merge branch 'rewrite/master' into feature/freeplay-pico-character 2024-02-13 00:41:03 -05:00
Cameron Taylor
6e0f577d54 debugger fixes 2024-02-13 00:29:46 -05:00
EliteMasterEric
0494ddb506 Fix crash in chart editor minimal Playtest 2024-02-12 23:19:25 -05:00
EliteMasterEric
ef28d34520 Sort PlayState imports 2024-02-12 16:50:29 -05:00
EliteMasterEric
d0b3842d44 Merge branch 'feature/freeplay-pico-character' into rewrite/weekend-1-gameplay-shaderdev 2024-02-10 02:38:23 -05:00
EliteMasterEric
eea8dde455 Merge branch 'rewrite/master' into rewrite/weekend-1-gameplay-shaderdev 2024-02-10 02:30:50 -05:00
EliteMasterEric
fa556dc1f2 Rewrite conversation JSON parsing code. 2024-02-07 09:21:44 -05:00
EliteMasterEric
82b63c02e1 Reworks to make Pico mode actually work. 2024-02-05 21:35:58 -05:00
EliteMasterEric
e5fb1de4ba Fix a boatload of deprecation warnings and upgrade a few libraries. 2024-02-05 19:46:11 -05:00
EliteMasterEric
167976c8ba Work in progress 2024-02-05 13:35:30 -05:00
EliteMasterEric
a0c4499b03 Fix a bug where replaying a level makes a pink screen 2024-01-17 23:12:59 -05:00
Cameron Taylor
96d02261c5 Merge branch 'rewrite/master' into feature/stage-solids 2024-01-17 21:40:26 -05:00
EliteMasterEric
80c7bcdfdf Rewrite Stage data handling to use the Registry pattern, and add support for solid colors. 2024-01-16 17:08:25 -05:00
EliteMasterEric
3d2e50906f I was in fact a dumbass. 2024-01-15 22:13:01 -05:00
EliteMasterEric
e391c02015 Polish note display visuals, and scrap Killer judgement. 2024-01-15 22:10:42 -05:00
EliteMasterEric
313fd55e98 WIP 2024-01-15 14:20:44 -05:00
EliteMasterEric
043fb553f6 Fix an issue causing an overflow error when using gamepad (WINDOWS ONLY) 2024-01-10 00:20:00 -05:00
Cameron Taylor
da4e77bf44 Merge branch 'rewrite/master' into feature/chart-editor-context-menus 2024-01-05 20:11:38 -05:00
EliteMasterEric
edc6f85e21 Finish up event editing (selecting an existing event now shows its data in the event data toolbox) 2024-01-03 21:10:14 -05:00
EliteMasterEric
a1002c4756 Merge remote-tracking branch 'origin/rewrite/master' into bugfix/conductor-rewrite 2024-01-02 14:14:26 -05:00
Cameron Taylor
92e0022fed derp comma! 2024-01-01 19:13:51 -05:00
Cameron Taylor
11d21c1369 Merge branch 'rewrite/master' into bugfix/chart-editor-monday-fixes 2024-01-01 19:09:36 -05:00
EliteMasterEric
8fea7eb734 Fix a bug where the background of the game over screen is pink 2023-12-19 01:57:39 -05:00
EliteMasterEric
ad02bf2ee0 Fix to GameOverSubstate exiting to Freeplay instead of Chart Editor 2023-12-19 01:27:58 -05:00
Cameron Taylor
48f916240f playstate import fixes and asset update 2023-12-18 21:33:29 -05:00
shr
ab7ba485cb added GrabbableCamera 2023-12-18 20:15:40 -05:00
shr
26818e6d99 made it a library 2023-12-18 20:15:40 -05:00
shr
883ef13e65 finally did it 2023-12-18 20:15:40 -05:00
shr
56cecf98a0 fix typo 2023-12-18 20:15:40 -05:00
shr
b88fbeb206 update draw() 2023-12-18 20:15:40 -05:00
shr
95b03debb3 still buggy 2023-12-18 20:15:40 -05:00
EliteMasterEric
88ca58f9e2 Fixes for updated HaxeUI and Flixel. 2023-12-15 21:09:01 -05:00
EliteMasterEric
ca489b5609 Rewrite the Conductor to be a singleton instance. 2023-12-14 16:56:20 -05:00
EliteMasterEric
6060282f20 Merge remote-tracking branch 'origin/rewrite/master' into feature/chart-editor-offsets-part-2 2023-12-08 16:12:56 -05:00
Cameron Taylor
8f30532ed4 offsets null fix quick 2023-12-08 01:57:46 -05:00
EliteMasterEric
7f0caeb026 Work in progress on offsets in Chart Editor state. 2023-12-08 01:15:22 -05:00