Commit graph

8 commits

Author SHA1 Message Date
Eric
42d8d55067 Unit Test Suite (#119)
* Initial test suite

* Fix some build warnings

* Implemented working unit tests with coverage

* Reduced some warnings

* Fix a mac-specific issue

* Add 2 additional unit test classes.

* Multiple new unit tests

* Some fixins

* Remove auto-generated file

* WIP on hiding ignored tests

* Added list of debug hotkeys

* Remove old website

* Remove empty file

* Add more unit tests

* Fix bug where arrows would nudge BF

* Fix bug where ctrl/alt would flash capsules

* Fixed bug where bf-old easter egg broke

* Remove duplicate lines

* More test-related stuff

* Some code cleanup

* Add mocking and a test assets folder

* More TESTS!

* Update Hmm...

* Update artist on Monster

* More minor fixes to individual functions

* 1.38% unit test coverage!

* Even more tests? :O

* More unit test work

* Rework migration for BaseRegistry

* gameover fix

* Fix an issue with Lime

* Fix issues with version parsing on data files

* 100 total unit tests!

* Added even MORE unit tests!

* Additional test tweaks :3

* Fixed tests on windows by updating libraries.

* Set versions for flixel-ui and hamcrest

---------

Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
2023-08-22 04:27:30 -04:00
EliteMasterEric
5ff546bacc First iteration of song playtesting from editor! 2023-07-26 16:52:58 -04:00
EliteMasterEric
25c70564bd WIP on new note rendering, inputs. 2023-06-22 01:41:01 -04:00
EliteMasterEric
1191fff913 Additional controls (volume, cutscene skip) 2023-06-15 00:28:40 -04:00
EliteMasterEric
317c127730 Deprecation warning fixes (no actual logic changes tho) 2023-05-25 18:33:39 -04:00
EliteMasterEric
634258535c Applied new code style to source/ and assets/data/ 2023-01-22 22:25:45 -05:00
Eric Myllyoja
705d0ed5b9 Updated hmm deps, no more forks! 2022-06-12 00:02:49 -04:00
Eric Myllyoja
404b2b648e Modified every file in the codebase to solve a single bug. 2022-03-08 03:13:53 -05:00
Renamed from source/Controls.hx (Browse further)