EliteMasterEric
66c91d8b3e
Sort the chart editor note kind dropdown.
2024-02-23 03:23:00 -05:00
EliteMasterEric
4168962fec
Revert "Fix FunkinSound
not resuming after focus"
...
This reverts commit d6b3e2a9cf
.
2024-02-23 03:19:34 -05:00
EliteMasterEric
fb9fd57210
Improve json parsing error handling.
2024-02-23 03:16:51 -05:00
EliteMasterEric
e349b0bb49
New pre-caching techniques should reduce stuttering on Weekend 1.
2024-02-23 00:16:11 -05:00
EliteMasterEric
ddfb0c6a61
Working on more asset caching improvements.
2024-02-22 23:37:52 -05:00
EliteMasterEric
11bb69002b
Merge remote-tracking branch 'origin/rewrite/master' into feature/2hot-death-animation
2024-02-22 21:01:07 -05:00
EliteMasterEric
01ed1730f4
Fix some issues with cutscenes.
2024-02-22 20:56:41 -05:00
Eric
905d47c005
Merge branch 'rewrite/master' into anim-editor-stuffs
2024-02-22 19:07:31 -05:00
EliteMasterEric
572ecc8aa8
Merge remote-tracking branch 'origin/rewrite/master' into anim-editor-stuffs
2024-02-22 19:05:20 -05:00
Cameron Taylor
e9dc03f8f1
Merge branch 'rewrite/master' into feature/screenshot-sound
2024-02-22 19:04:07 -05:00
EliteMasterEric
539b688055
Exploration in expanding FunkinSprite for optimization
2024-02-22 18:55:24 -05:00
Cameron Taylor
201c81cfef
changed keybind to ctrl+shift+L
2024-02-22 18:51:18 -05:00
EliteMasterEric
5b486e5634
Merge remote-tracking branch 'origin/bugfix/audio-focus' into feature/2hot-death-animation
2024-02-22 12:59:34 -05:00
EliteMasterEric
818e80ed74
Add a screenshot sound provided by Isaac.
2024-02-22 03:15:06 -05:00
EliteMasterEric
0b49a88cdd
Move the crash keybind into a global plugin.
2024-02-22 01:47:35 -05:00
EliteMasterEric
744e2f95bd
Add additional memory utilities and logging.
2024-02-22 00:06:02 -05:00
EliteMasterEric
907d9150c0
Add additional memory utilities and logging.
2024-02-21 17:10:18 -05:00
EliteMasterEric
36c0c61946
Merge remote-tracking branch 'origin/rewrite/master' into feature/2hot-death-animation
2024-02-20 18:44:51 -05:00
EliteMasterEric
d888fb860d
Remove support for >100% audio since it didn't actually boost the gain.
2024-02-20 13:37:53 -05:00
Cameron Taylor
2cfeb2c94d
anim editor dropdown fix
2024-02-20 00:29:11 -05:00
Cameron Taylor
85b3441a03
tiny levelitems positioning
2024-02-19 21:40:52 -05:00
Jenny Crowe
7d7cf32f44
Chart editor grid now updates when changing the song BPM. HItsound volumes converted to two separate sliders.
2024-02-19 18:18:32 -07:00
EliteMasterEric
44623071cd
Redo event stuff for abot and game over audio logic
2024-02-18 03:02:36 -05:00
Eric
1c8fd7251c
Merge pull request #322 from FunkinCrew/storymode-nene-fix
...
hide storymode menu characters if they dont exist for the level
2024-02-17 19:26:05 -05:00
EliteMasterEric
12335fef9d
Merge remote-tracking branch 'origin/rewrite/master' into feature/2hot-death-animation
2024-02-17 15:18:23 -05:00
Cameron Taylor
0a83f2f1e8
Merge branch 'rewrite/master' into feature/chart-editor-note-kind
2024-02-17 05:26:58 -05:00
Cameron Taylor
01250852c5
simplified preloader
2024-02-17 04:45:12 -05:00
Cameron Taylor
2baac0e983
dont infinitely add new props, replace the old ones
2024-02-17 04:21:03 -05:00
Cameron Taylor
41cb3d93b2
nicer color tweens
2024-02-17 04:01:06 -05:00
Cameron Taylor
fc3b83367f
Merge branch 'rewrite/master' of https://github.com/FunkinCrew/funkin-secret into storymode-nene-fix
2024-02-17 03:49:54 -05:00
Cameron Taylor
316fa72b19
Merge branch 'rewrite/master' of https://github.com/FunkinCrew/funkin-secret into bugfix/loading-state
2024-02-17 03:44:16 -05:00
EliteMasterEric
16df3f0e9d
Move E to a final constant as Mike suggested.
2024-02-17 03:41:08 -05:00
EliteMasterEric
8a9a7f3b97
Additional chart editor fixes.
2024-02-17 02:13:11 -05:00
Mike Welsh
a523b82439
Fix songs failing to load on HTML5 target
...
Do a small refactor of `LoadingState` to fix loading songs on the
when `NO_PRELOAD_ALL` is defined.
This allows the HTML5 target to progress into song gameplay again.
2024-02-16 21:00:44 -08:00
EliteMasterEric
de8fe2e271
Merge branch 'feature/chart-editor-note-kind' into feature/2hot-death-animation
2024-02-16 22:46:06 -05:00
EliteMasterEric
1bc96afd6d
Move E to a final constant as Mike suggested.
2024-02-16 22:13:51 -05:00
EliteMasterEric
98e6d4091e
Revamp note kind handling in the chart editor.
2024-02-16 22:01:47 -05:00
Mike Welsh
ef96bd4358
Fix variable name in MathUtils.smoothLerp
2024-02-16 17:22:55 -08:00
Cameron Taylor
516c5e8596
Merge pull request #329 from FunkinCrew/feature/screenshots
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Implemented a screenshot button.
2024-02-16 19:31:53 -05:00
Cameron Taylor
0b58a4f664
camera flash fix
2024-02-16 18:58:27 -05:00
Cameron Taylor
928f941c2f
Merge pull request #331 from FunkinCrew/bugfix/countdown-pause-music
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Fix issue with incorrect music after pausing during countdown
2024-02-16 17:36:23 -05:00
Cameron Taylor
29e1c480fd
unwrap openFolder from #if sys
2024-02-16 16:35:57 -05:00
EliteMasterEric
e4cd694c15
ScreenshotPlugin now uses Player.controls. VolumePlugin is now outside MusicBeatState
2024-02-16 14:42:28 -05:00
EliteMasterEric
77ff261be1
Make functions non-inline so they work on HScript
2024-02-16 13:08:34 -05:00
Mike Welsh
e90c37ad75
Fix issue with incorrect music after pausing during countdown
...
Whenever you pause gameplay, the `PlayState` pauses the music.
But if you start a song from the main menu, pause during the 3,2,1
countdown, and then unpause, the main menu music will incorrectly
start playing again due to `FlxG.sound.music` still referencing it
before the gameplay song starts playing.
Only restart the music if it was actually playing to begin with by
storing the play state in `PlayState.openSubState` when we pause.
This hopefully avoids any other cases where the pause state gets
pushed while the music is stopped.
2024-02-16 04:54:27 -08:00
Cameron Taylor
94938313dd
click preview to open screenshots folder (and moved openFolder
to FileUtil
2024-02-16 05:24:43 -05:00
Cameron Taylor
0036a334bc
display fancy preview as a sprite on top of FlxG.stage, to properly render over substates
2024-02-16 04:48:54 -05:00
Mike Welsh
d6b3e2a9cf
Fix FunkinSound
not resuming after focus
...
`FunkingSound.onFocus` was checking `_shouldPlay` before resuming,
but this would always be false, causing the sound to not resume
when tabbing out and back into the game.
2024-02-16 00:08:33 -08:00
EliteMasterEric
e24c78ae16
Implemented a screenshot button. FancyPreview is broken.
2024-02-15 21:34:24 -05:00
EliteMasterEric
5ec0939263
Bunch of changes to NoteScriptEvent and death logic
2024-02-15 17:25:28 -05:00