Commit graph

2673 commits

Author SHA1 Message Date
Eric
1c8fd7251c Merge pull request #322 from FunkinCrew/storymode-nene-fix
hide storymode menu characters if they dont exist for the level
2024-02-17 19:26:05 -05:00
EliteMasterEric
12335fef9d Merge remote-tracking branch 'origin/rewrite/master' into feature/2hot-death-animation 2024-02-17 15:18:23 -05:00
Cameron Taylor
d020697bc7 asset submod 2024-02-17 05:57:49 -05:00
Cameron Taylor
f9199540c4 Merge pull request #333 from FunkinCrew/feature/chart-editor-note-kind
Revamp note kind handling in the Chart Editor.
2024-02-17 05:30:24 -05:00
Cameron Taylor
0a83f2f1e8 Merge branch 'rewrite/master' into feature/chart-editor-note-kind 2024-02-17 05:26:58 -05:00
Cameron Taylor
01250852c5 simplified preloader 2024-02-17 04:45:12 -05:00
Cameron Taylor
2baac0e983 dont infinitely add new props, replace the old ones 2024-02-17 04:21:03 -05:00
Cameron Taylor
41cb3d93b2 nicer color tweens 2024-02-17 04:01:06 -05:00
Cameron Taylor
fc3b83367f Merge branch 'rewrite/master' of https://github.com/FunkinCrew/funkin-secret into storymode-nene-fix 2024-02-17 03:49:54 -05:00
Cameron Taylor
73797688da Merge pull request #334 from FunkinCrew/bugfix/loading-state
Fix songs failing to load on HTML5 target
2024-02-17 03:48:45 -05:00
Cameron Taylor
316fa72b19 Merge branch 'rewrite/master' of https://github.com/FunkinCrew/funkin-secret into bugfix/loading-state 2024-02-17 03:44:16 -05:00
Cameron Taylor
efd4ae4592 Merge pull request #332 from FunkinCrew/bugfix/smoothLerp-typo
Fix variable name in `MathUtils.smoothLerp`
2024-02-17 03:42:44 -05:00
EliteMasterEric
16df3f0e9d Move E to a final constant as Mike suggested. 2024-02-17 03:41:08 -05:00
Cameron Taylor
ffcbef73a9 assets submod update 2024-02-17 03:33:12 -05:00
EliteMasterEric
da7cb559bb Update assets submodule. 2024-02-17 02:13:29 -05:00
EliteMasterEric
d535a3f547 Update haxeui 2024-02-17 02:13:19 -05:00
EliteMasterEric
8a9a7f3b97 Additional chart editor fixes. 2024-02-17 02:13:11 -05:00
Mike Welsh
a523b82439 Fix songs failing to load on HTML5 target
Do a small refactor of `LoadingState` to fix loading songs on the
when `NO_PRELOAD_ALL` is defined.

This allows the HTML5 target to progress into song gameplay again.
2024-02-16 21:00:44 -08:00
EliteMasterEric
de8fe2e271 Merge branch 'feature/chart-editor-note-kind' into feature/2hot-death-animation 2024-02-16 22:46:06 -05:00
EliteMasterEric
1bc96afd6d Move E to a final constant as Mike suggested. 2024-02-16 22:13:51 -05:00
EliteMasterEric
98e6d4091e Revamp note kind handling in the chart editor. 2024-02-16 22:01:47 -05:00
Mike Welsh
ef96bd4358 Fix variable name in MathUtils.smoothLerp 2024-02-16 17:22:55 -08:00
Cameron Taylor
516c5e8596 Merge pull request #329 from FunkinCrew/feature/screenshots
Implemented a screenshot button.
2024-02-16 19:31:53 -05:00
Cameron Taylor
0b58a4f664 camera flash fix 2024-02-16 18:58:27 -05:00
Cameron Taylor
928f941c2f Merge pull request #331 from FunkinCrew/bugfix/countdown-pause-music
Fix issue with incorrect music after pausing during countdown
2024-02-16 17:36:23 -05:00
Cameron Taylor
29e1c480fd unwrap openFolder from #if sys 2024-02-16 16:35:57 -05:00
EliteMasterEric
e4cd694c15 ScreenshotPlugin now uses Player.controls. VolumePlugin is now outside MusicBeatState 2024-02-16 14:42:28 -05:00
EliteMasterEric
77ff261be1 Make functions non-inline so they work on HScript 2024-02-16 13:08:34 -05:00
Mike Welsh
e90c37ad75 Fix issue with incorrect music after pausing during countdown
Whenever you pause gameplay, the `PlayState` pauses the music.
But if you start a song from the main menu, pause during the 3,2,1
countdown, and then unpause, the main menu music will incorrectly
start playing again due to `FlxG.sound.music` still referencing it
before the gameplay song starts playing.

Only restart the music if it was actually playing to begin with by
storing the play state in `PlayState.openSubState` when we pause.

This hopefully avoids any other cases where the pause state gets
pushed while the music is stopped.
2024-02-16 04:54:27 -08:00
Cameron Taylor
94938313dd click preview to open screenshots folder (and moved openFolder to FileUtil 2024-02-16 05:24:43 -05:00
Cameron Taylor
0036a334bc display fancy preview as a sprite on top of FlxG.stage, to properly render over substates 2024-02-16 04:48:54 -05:00
Cameron Taylor
e19dfad641 Merge pull request #328 from FunkinCrew/EliteMasterEric-patch-1
Additional mathematical utilities.
2024-02-16 03:35:21 -05:00
Mike Welsh
d6b3e2a9cf Fix FunkinSound not resuming after focus
`FunkingSound.onFocus` was checking `_shouldPlay` before resuming,
but this would always be false, causing the sound to not resume
when tabbing out and back into the game.
2024-02-16 00:08:33 -08:00
EliteMasterEric
e24c78ae16 Implemented a screenshot button. FancyPreview is broken. 2024-02-15 21:34:24 -05:00
EliteMasterEric
a9bcc492bc Update assets submodule 2024-02-15 17:26:10 -05:00
EliteMasterEric
72d623bdf6 Don't prettier format FlxAnimate JSONs 2024-02-15 17:26:02 -05:00
EliteMasterEric
5ec0939263 Bunch of changes to NoteScriptEvent and death logic 2024-02-15 17:25:28 -05:00
EliteMasterEric
04b73dac9f Always force debug version in VSCode. 2024-02-15 17:23:57 -05:00
EliteMasterEric
c896300b63 NoteData stringifies nicer now. 2024-02-15 17:23:43 -05:00
Eric
10f4ad704e Additional mathematical utilities. 2024-02-15 14:17:44 -05:00
Cameron Taylor
15accdf10f Merge pull request #327 from FunkinCrew/bugfix/remove-hmm-dep
Remove `hmm` dependency to fix HTML5 target
2024-02-15 03:40:12 -05:00
Mike Welsh
91ab1cb520 Remove hmm dependency to fix HTML5 target
Remove the `hmm` haxelib dependency from the build.

Linking to `hmm` caused `utest` to be transitively linked, which
eventually caused OpenFL to act strangely and instatiate the
application twice on the HTML5 target.

`hmm` was only used for `HaxelibVersions.getLibraryVersions` macro
call. Instead, manually parse the `hmm.json` ourselves to avoid
the dependency. This fixes the HTML5 target.

`hmm` is still used for package management, but no longer linked
in to the build itself.
2024-02-15 00:23:24 -08:00
Cameron Taylor
41b54fe7cc Merge pull request #326 from FunkinCrew/docs/COMPILING-lime-setup 2024-02-14 19:46:51 -05:00
Mike Welsh
ed2be8becf Add haxelib run lime setup to COMPILING.md 2024-02-14 16:34:04 -08:00
Cameron Taylor
390bcff459 Merge pull request #323 from FunkinCrew/feature/no-polymod-spam
If a Polymod function throws an error, disable it.
2024-02-14 07:04:19 -05:00
Cameron Taylor
432e0de2b9 assets submod 2024-02-14 06:57:11 -05:00
EliteMasterEric
9209bac02c Port improved AtlasSprite from char-select-rebase 2024-02-14 03:27:34 -05:00
Cameron Taylor
c299aa00b9 Merge pull request #324 from FunkinCrew/bugfix/darnell-fix
Darnell voices fix
2024-02-14 00:23:57 -05:00
EliteMasterEric
2b5922635b Darnell voices fix 2024-02-13 21:56:33 -05:00
EliteMasterEric
5b20e00a7b Upgrade Polymod to no longer spam popups when the same function fails repeatedly. 2024-02-13 21:43:54 -05:00