mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-30 03:25:47 -05:00
Merge branch 'rewrite/master' into title-music-vol-fix
This commit is contained in:
commit
fe2e272abb
10 changed files with 320 additions and 32 deletions
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@ -706,7 +706,7 @@ abstract SongEventData(SongEventDataRaw) from SongEventDataRaw to SongEventDataR
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this = new SongEventDataRaw(time, eventKind, value);
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}
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public inline function valueAsStruct(?defaultKey:String = "key"):Dynamic
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public function valueAsStruct(?defaultKey:String = "key"):Dynamic
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{
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if (this.value == null) return {};
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if (Std.isOfType(this.value, Array))
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@ -119,6 +119,8 @@ class GameOverSubState extends MusicBeatSubState
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// Set up the visuals
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//
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var playState = PlayState.instance;
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// Add a black background to the screen.
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var bg = new FunkinSprite().makeSolidColor(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
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// We make this transparent so that we can see the stage underneath during debugging,
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@ -130,13 +132,16 @@ class GameOverSubState extends MusicBeatSubState
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// Pluck Boyfriend from the PlayState and place him (in the same position) in the GameOverSubState.
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// We can then play the character's `firstDeath` animation.
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boyfriend = PlayState.instance.currentStage.getBoyfriend(true);
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boyfriend = playState.currentStage.getBoyfriend(true);
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boyfriend.isDead = true;
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add(boyfriend);
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boyfriend.resetCharacter();
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// Cancel camera tweening if it's currently active.
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playState.cancelAllCameraTweens();
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// Assign a camera follow point to the boyfriend's position.
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cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1);
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cameraFollowPoint = new FlxObject(playState.cameraFollowPoint.x, playState.cameraFollowPoint.y, 1, 1);
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cameraFollowPoint.x = boyfriend.getGraphicMidpoint().x;
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cameraFollowPoint.y = boyfriend.getGraphicMidpoint().y;
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var offsets:Array<Float> = boyfriend.getDeathCameraOffsets();
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@ -237,6 +237,17 @@ class PlayState extends MusicBeatSubState
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*/
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public var cameraFollowPoint:FlxObject;
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/**
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* An FlxTween that tweens the camera to the follow point.
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* Only used when tweening the camera manually, rather than tweening via follow.
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*/
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public var cameraFollowTween:FlxTween;
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/**
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* An FlxTween that zooms the camera to the desired amount.
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*/
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public var cameraZoomTween:FlxTween;
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/**
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* The camera follow point from the last stage.
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* Used to persist the position of the `cameraFollowPosition` between levels.
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@ -244,14 +255,23 @@ class PlayState extends MusicBeatSubState
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public var previousCameraFollowPoint:FlxPoint = null;
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/**
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* The current camera zoom level.
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*
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* The camera zoom is increased every beat, and lerped back to this value every frame, creating a smooth 'zoom-in' effect.
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* Defaults to 1.05 but may be larger or smaller depending on the current stage,
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* and may be changed by the `ZoomCamera` song event.
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* The current camera zoom level without any modifiers applied.
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*/
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public var currentCameraZoom:Float = FlxCamera.defaultZoom * 1.05;
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/**
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* currentCameraZoom is increased every beat, and lerped back to this value every frame, creating a smooth 'zoom-in' effect.
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* Defaults to 1.05, but may be larger or smaller depending on the current stage.
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* Tweened via the `ZoomCamera` song event in direct mode.
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*/
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public var defaultCameraZoom:Float = FlxCamera.defaultZoom * 1.05;
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/**
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* Camera zoom applied on top of currentCameraZoom.
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* Tweened via the `ZoomCamera` song event in additive mode.
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*/
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public var additiveCameraZoom:Float = 0;
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/**
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* The current HUD camera zoom level.
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*
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@ -397,10 +417,15 @@ class PlayState extends MusicBeatSubState
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var startingSong:Bool = false;
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/**
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* False if `FlxG.sound.music`
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* Track if we currently have the music paused for a Pause substate, so we can unpause it when we return.
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*/
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var musicPausedBySubState:Bool = false;
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/**
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* Track any camera tweens we've paused for a Pause substate, so we can unpause them when we return.
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*/
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var cameraTweensPausedBySubState:List<FlxTween> = new List<FlxTween>();
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/**
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* False until `create()` has completed.
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*/
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@ -943,7 +968,9 @@ class PlayState extends MusicBeatSubState
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// Lerp the camera zoom towards the target level.
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if (subState == null)
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{
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FlxG.camera.zoom = FlxMath.lerp(defaultCameraZoom, FlxG.camera.zoom, 0.95);
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currentCameraZoom = FlxMath.lerp(defaultCameraZoom, currentCameraZoom, 0.95);
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FlxG.camera.zoom = currentCameraZoom + additiveCameraZoom;
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camHUD.zoom = FlxMath.lerp(defaultHUDCameraZoom, camHUD.zoom, 0.95);
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}
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@ -1121,14 +1148,30 @@ class PlayState extends MusicBeatSubState
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// Pause the music.
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if (FlxG.sound.music != null)
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{
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musicPausedBySubState = FlxG.sound.music.playing;
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if (musicPausedBySubState)
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if (FlxG.sound.music.playing)
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{
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FlxG.sound.music.pause();
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musicPausedBySubState = true;
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}
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// Pause vocals.
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// Not tracking that we've done this via a bool because vocal re-syncing involves pausing the vocals anyway.
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if (vocals != null) vocals.pause();
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}
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// Pause camera tweening, and keep track of which tweens we pause.
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if (cameraFollowTween != null && cameraFollowTween.active)
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{
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cameraFollowTween.active = false;
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cameraTweensPausedBySubState.add(cameraFollowTween);
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}
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if (cameraZoomTween != null && cameraZoomTween.active)
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{
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cameraZoomTween.active = false;
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cameraTweensPausedBySubState.add(cameraZoomTween);
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}
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// Pause the countdown.
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Countdown.pauseCountdown();
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}
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@ -1150,17 +1193,26 @@ class PlayState extends MusicBeatSubState
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if (event.eventCanceled) return;
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// Resume
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// Resume music if we paused it.
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if (musicPausedBySubState)
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{
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FlxG.sound.music.play();
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musicPausedBySubState = false;
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}
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// Resume camera tweens if we paused any.
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for (camTween in cameraTweensPausedBySubState)
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{
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camTween.active = true;
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}
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cameraTweensPausedBySubState.clear();
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if (currentConversation != null)
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{
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currentConversation.resumeMusic();
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}
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// Re-sync vocals.
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if (FlxG.sound.music != null && !startingSong && !isInCutscene) resyncVocals();
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// Resume the countdown.
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@ -1308,7 +1360,7 @@ class PlayState extends MusicBeatSubState
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if (FlxG.camera.zoom < (1.35 * defaultCameraZoom) && cameraZoomRate > 0 && Conductor.instance.currentBeat % cameraZoomRate == 0)
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{
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// Zoom camera in (1.5%)
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FlxG.camera.zoom += cameraZoomIntensity * defaultCameraZoom;
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currentCameraZoom += cameraZoomIntensity * defaultCameraZoom;
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// Hud zooms double (3%)
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camHUD.zoom += hudCameraZoomIntensity * defaultHUDCameraZoom;
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}
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@ -1500,6 +1552,11 @@ class PlayState extends MusicBeatSubState
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{
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// Apply camera zoom level from stage data.
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defaultCameraZoom = currentStage.camZoom;
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currentCameraZoom = defaultCameraZoom;
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FlxG.camera.zoom = currentCameraZoom;
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// Reset additive zoom.
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additiveCameraZoom = 0;
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}
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/**
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@ -2847,6 +2904,9 @@ class PlayState extends MusicBeatSubState
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*/
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function performCleanup():Void
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{
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// If the camera is being tweened, stop it.
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cancelAllCameraTweens();
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if (currentConversation != null)
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{
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remove(currentConversation);
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@ -2905,6 +2965,9 @@ class PlayState extends MusicBeatSubState
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// Stop camera zooming on beat.
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cameraZoomRate = 0;
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// Cancel camera tweening if it's active.
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cancelAllCameraTweens();
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// If the opponent is GF, zoom in on the opponent.
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// Else, if there is no GF, zoom in on BF.
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// Else, zoom in on GF.
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@ -2991,15 +3054,119 @@ class PlayState extends MusicBeatSubState
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/**
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* Resets the camera's zoom level and focus point.
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*/
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public function resetCamera():Void
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public function resetCamera(?resetZoom:Bool = true, ?cancelTweens:Bool = true):Void
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{
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// Cancel camera tweens if any are active.
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if (cancelTweens)
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{
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cancelAllCameraTweens();
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}
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FlxG.camera.follow(cameraFollowPoint, LOCKON, 0.04);
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FlxG.camera.targetOffset.set();
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FlxG.camera.zoom = defaultCameraZoom;
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if (resetZoom)
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{
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resetCameraZoom();
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}
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// Snap the camera to the follow point immediately.
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FlxG.camera.focusOn(cameraFollowPoint.getPosition());
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}
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/**
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* Disables camera following and tweens the camera to the follow point manually.
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*/
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public function tweenCameraToFollowPoint(?duration:Float, ?ease:Null<Float->Float>):Void
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{
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// Cancel the current tween if it's active.
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cancelCameraFollowTween();
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if (duration == 0)
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{
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// Instant movement. Just reset the camera to force it to the follow point.
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resetCamera(false, false);
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}
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else
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{
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// Disable camera following for the duration of the tween.
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FlxG.camera.target = null;
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// Follow tween! Caching it so we can cancel/pause it later if needed.
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var followPos:FlxPoint = cameraFollowPoint.getPosition() - FlxPoint.weak(FlxG.camera.width * 0.5, FlxG.camera.height * 0.5);
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cameraFollowTween = FlxTween.tween(FlxG.camera.scroll, {x: followPos.x, y: followPos.y}, duration,
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{
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ease: ease,
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onComplete: function(_) {
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resetCamera(false, false); // Re-enable camera following when the tween is complete.
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}
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});
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}
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}
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public function cancelCameraFollowTween()
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{
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if (cameraFollowTween != null)
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{
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cameraFollowTween.cancel();
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}
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}
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/**
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* Tweens the camera zoom to the desired amount.
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*/
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public function tweenCameraZoom(?zoom:Float, ?duration:Float, ?directMode:Bool, ?ease:Null<Float->Float>):Void
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{
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// Cancel the current tween if it's active.
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cancelCameraZoomTween();
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var targetZoom = zoom * FlxCamera.defaultZoom;
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if (directMode) // Direct mode: Tween defaultCameraZoom for basic "smooth" zooms.
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{
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if (duration == 0)
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{
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// Instant zoom. No tween needed.
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defaultCameraZoom = targetZoom;
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}
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else
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{
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// Zoom tween! Caching it so we can cancel/pause it later if needed.
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cameraZoomTween = FlxTween.tween(this, {defaultCameraZoom: targetZoom}, duration, {ease: ease});
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}
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}
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else // Additive mode: Tween additiveCameraZoom for ease-based zooms.
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{
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if (duration == 0)
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{
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// Instant zoom. No tween needed.
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additiveCameraZoom = targetZoom;
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}
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else
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{
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// Zoom tween! Caching it so we can cancel/pause it later if needed.
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cameraZoomTween = FlxTween.tween(this, {additiveCameraZoom: targetZoom}, duration, {ease: ease});
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}
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}
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}
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public function cancelCameraZoomTween()
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{
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if (cameraZoomTween != null)
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{
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cameraZoomTween.cancel();
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}
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}
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/**
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* Cancel all active camera tweens simultaneously.
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*/
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public function cancelAllCameraTweens()
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{
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cancelCameraFollowTween();
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cancelCameraZoomTween();
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}
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#if (debug || FORCE_DEBUG_VERSION)
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/**
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* Jumps forward or backward a number of sections in the song.
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@ -1,5 +1,6 @@
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package funkin.play.event;
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import flixel.tweens.FlxEase;
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// Data from the chart
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import funkin.data.song.SongData;
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import funkin.data.song.SongData.SongEventData;
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@ -69,6 +70,13 @@ class FocusCameraSongEvent extends SongEvent
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if (char == null) char = cast data.value;
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var useTween:Null<Bool> = data.getBool('useTween');
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if (useTween == null) useTween = false;
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var duration:Null<Float> = data.getFloat('duration');
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if (duration == null) duration = 4.0;
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var ease:Null<String> = data.getString('ease');
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if (ease == null) ease = 'linear';
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switch (char)
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{
|
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case -1: // Position
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@ -117,6 +125,26 @@ class FocusCameraSongEvent extends SongEvent
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default:
|
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trace('Unknown camera focus: ' + data);
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}
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if (useTween)
|
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{
|
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switch (ease)
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{
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case 'INSTANT':
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PlayState.instance.tweenCameraToFollowPoint(0);
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default:
|
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var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
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|
||||
var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
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if (easeFunction == null)
|
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{
|
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trace('Invalid ease function: $ease');
|
||||
return;
|
||||
}
|
||||
|
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PlayState.instance.tweenCameraToFollowPoint(durSeconds, easeFunction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override function getTitle():String
|
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@ -158,6 +186,51 @@ class FocusCameraSongEvent extends SongEvent
|
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step: 10.0,
|
||||
type: SongEventFieldType.FLOAT,
|
||||
units: "px"
|
||||
},
|
||||
{
|
||||
name: 'useTween',
|
||||
title: 'Use Tween',
|
||||
type: SongEventFieldType.BOOL,
|
||||
defaultValue: false
|
||||
},
|
||||
{
|
||||
name: 'duration',
|
||||
title: 'Duration',
|
||||
defaultValue: 4.0,
|
||||
step: 0.5,
|
||||
type: SongEventFieldType.FLOAT,
|
||||
units: 'steps'
|
||||
},
|
||||
{
|
||||
name: 'ease',
|
||||
title: 'Easing Type',
|
||||
defaultValue: 'linear',
|
||||
type: SongEventFieldType.ENUM,
|
||||
keys: [
|
||||
'Linear' => 'linear',
|
||||
'Instant' => 'INSTANT',
|
||||
'Quad In' => 'quadIn',
|
||||
'Quad Out' => 'quadOut',
|
||||
'Quad In/Out' => 'quadInOut',
|
||||
'Cube In' => 'cubeIn',
|
||||
'Cube Out' => 'cubeOut',
|
||||
'Cube In/Out' => 'cubeInOut',
|
||||
'Quart In' => 'quartIn',
|
||||
'Quart Out' => 'quartOut',
|
||||
'Quart In/Out' => 'quartInOut',
|
||||
'Quint In' => 'quintIn',
|
||||
'Quint Out' => 'quintOut',
|
||||
'Quint In/Out' => 'quintInOut',
|
||||
'Smooth Step In' => 'smoothStepIn',
|
||||
'Smooth Step Out' => 'smoothStepOut',
|
||||
'Smooth Step In/Out' => 'smoothStepInOut',
|
||||
'Sine In' => 'sineIn',
|
||||
'Sine Out' => 'sineOut',
|
||||
'Sine In/Out' => 'sineInOut',
|
||||
'Elastic In' => 'elasticIn',
|
||||
'Elastic Out' => 'elasticOut',
|
||||
'Elastic In/Out' => 'elasticInOut',
|
||||
]
|
||||
}
|
||||
]);
|
||||
}
|
||||
|
|
|
@ -62,19 +62,26 @@ class ZoomCameraSongEvent extends SongEvent
|
|||
|
||||
var zoom:Null<Float> = data.getFloat('zoom');
|
||||
if (zoom == null) zoom = 1.0;
|
||||
|
||||
var duration:Null<Float> = data.getFloat('duration');
|
||||
if (duration == null) duration = 4.0;
|
||||
|
||||
var mode:Null<String> = data.getString('mode');
|
||||
if (mode == null) mode = 'additive';
|
||||
|
||||
var ease:Null<String> = data.getString('ease');
|
||||
if (ease == null) ease = 'linear';
|
||||
|
||||
var directMode:Bool = mode == 'direct';
|
||||
|
||||
// If it's a string, check the value.
|
||||
switch (ease)
|
||||
{
|
||||
case 'INSTANT':
|
||||
// Set the zoom. Use defaultCameraZoom to prevent breaking camera bops.
|
||||
PlayState.instance.defaultCameraZoom = zoom * FlxCamera.defaultZoom;
|
||||
PlayState.instance.tweenCameraZoom(zoom, 0, directMode);
|
||||
default:
|
||||
var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
|
||||
|
||||
var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
|
||||
if (easeFunction == null)
|
||||
{
|
||||
|
@ -82,8 +89,7 @@ class ZoomCameraSongEvent extends SongEvent
|
|||
return;
|
||||
}
|
||||
|
||||
FlxTween.tween(PlayState.instance, {defaultCameraZoom: zoom * FlxCamera.defaultZoom}, (Conductor.instance.stepLengthMs * duration / 1000),
|
||||
{ease: easeFunction});
|
||||
PlayState.instance.tweenCameraZoom(zoom, durSeconds, directMode, easeFunction);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -96,8 +102,9 @@ class ZoomCameraSongEvent extends SongEvent
|
|||
* ```
|
||||
* {
|
||||
* 'zoom': FLOAT, // Target zoom level.
|
||||
* 'duration': FLOAT, // Optional duration in steps
|
||||
* 'ease': ENUM, // Optional easing function
|
||||
* 'duration': FLOAT, // Optional duration in steps.
|
||||
* 'mode': ENUM, // Whether to set additive zoom or direct zoom.
|
||||
* 'ease': ENUM, // Optional easing function.
|
||||
* }
|
||||
* @return SongEventSchema
|
||||
*/
|
||||
|
@ -120,6 +127,13 @@ class ZoomCameraSongEvent extends SongEvent
|
|||
type: SongEventFieldType.FLOAT,
|
||||
units: 'steps'
|
||||
},
|
||||
{
|
||||
name: 'mode',
|
||||
title: 'Mode',
|
||||
defaultValue: 'additive',
|
||||
type: SongEventFieldType.ENUM,
|
||||
keys: ['Additive' => 'additive', 'Direct' => 'direct']
|
||||
},
|
||||
{
|
||||
name: 'ease',
|
||||
title: 'Easing Type',
|
||||
|
|
|
@ -878,6 +878,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
*/
|
||||
var noteDisplayDirty:Bool = true;
|
||||
|
||||
var noteTooltipsDirty:Bool = true;
|
||||
|
||||
/**
|
||||
* Whether the selected charactesr have been modified and the health icons need to be updated.
|
||||
*/
|
||||
|
@ -1541,6 +1543,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
// Make sure view is updated when the variation changes.
|
||||
noteDisplayDirty = true;
|
||||
notePreviewDirty = true;
|
||||
noteTooltipsDirty = true;
|
||||
notePreviewViewportBoundsDirty = true;
|
||||
|
||||
switchToCurrentInstrumental();
|
||||
|
@ -1562,6 +1565,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
// Make sure view is updated when the difficulty changes.
|
||||
noteDisplayDirty = true;
|
||||
notePreviewDirty = true;
|
||||
noteTooltipsDirty = true;
|
||||
notePreviewViewportBoundsDirty = true;
|
||||
|
||||
// Make sure the difficulty we selected is in the list of difficulties.
|
||||
|
@ -3663,8 +3667,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
selectionSquare.width = eventSprite.width;
|
||||
selectionSquare.height = eventSprite.height;
|
||||
}
|
||||
|
||||
// Additional cleanup on notes.
|
||||
if (noteTooltipsDirty) eventSprite.updateTooltipText();
|
||||
}
|
||||
|
||||
noteTooltipsDirty = false;
|
||||
|
||||
// Sort the notes DESCENDING. This keeps the sustain behind the associated note.
|
||||
renderedNotes.sort(FlxSort.byY, FlxSort.DESCENDING); // TODO: .group.insertionSort()
|
||||
|
||||
|
|
|
@ -51,7 +51,12 @@ class SetItemSelectionCommand implements ChartEditorCommand
|
|||
}
|
||||
var eventData = eventSelected.valueAsStruct(defaultKey);
|
||||
|
||||
state.eventDataToPlace = eventData;
|
||||
var eventDataClone = Reflect.copy(eventData);
|
||||
|
||||
if (eventDataClone != null)
|
||||
{
|
||||
state.eventDataToPlace = eventDataClone;
|
||||
}
|
||||
|
||||
state.refreshToolbox(ChartEditorState.CHART_EDITOR_TOOLBOX_EVENT_DATA_LAYOUT);
|
||||
}
|
||||
|
|
|
@ -164,8 +164,7 @@ class ChartEditorEventSprite extends FlxSprite
|
|||
this.eventData = value;
|
||||
// Update the position to match the note data.
|
||||
updateEventPosition();
|
||||
// Update the tooltip text.
|
||||
this.tooltip.tipData = {text: this.eventData.buildTooltip()};
|
||||
updateTooltipText();
|
||||
return this.eventData;
|
||||
}
|
||||
}
|
||||
|
@ -188,6 +187,13 @@ class ChartEditorEventSprite extends FlxSprite
|
|||
this.updateTooltipPosition();
|
||||
}
|
||||
|
||||
public function updateTooltipText():Void
|
||||
{
|
||||
if (this.eventData == null) return;
|
||||
if (this.isGhost) return;
|
||||
this.tooltip.tipData = {text: this.eventData.buildTooltip()};
|
||||
}
|
||||
|
||||
public function updateTooltipPosition():Void
|
||||
{
|
||||
// No tooltip for ghost sprites.
|
||||
|
|
|
@ -237,6 +237,11 @@ class ChartEditorEventDataToolbox extends ChartEditorBaseToolbox
|
|||
{
|
||||
value = event.target.value.value;
|
||||
}
|
||||
else if (field.type == BOOL)
|
||||
{
|
||||
var chk:CheckBox = cast event.target;
|
||||
value = cast(chk.selected, Null<Bool>); // Need to cast to nullable bool or the compiler will get mad.
|
||||
}
|
||||
|
||||
trace('ChartEditorToolboxHandler.buildEventDataFormFromSchema() - ${event.target.id} = ${value}');
|
||||
|
||||
|
@ -253,14 +258,15 @@ class ChartEditorEventDataToolbox extends ChartEditorBaseToolbox
|
|||
// Edit the event data of any existing events.
|
||||
if (!_initializing && chartEditorState.currentEventSelection.length > 0)
|
||||
{
|
||||
for (event in chartEditorState.currentEventSelection)
|
||||
for (songEvent in chartEditorState.currentEventSelection)
|
||||
{
|
||||
event.eventKind = chartEditorState.eventKindToPlace;
|
||||
event.value = chartEditorState.eventDataToPlace;
|
||||
songEvent.eventKind = chartEditorState.eventKindToPlace;
|
||||
songEvent.value = Reflect.copy(chartEditorState.eventDataToPlace);
|
||||
}
|
||||
chartEditorState.saveDataDirty = true;
|
||||
chartEditorState.noteDisplayDirty = true;
|
||||
chartEditorState.notePreviewDirty = true;
|
||||
chartEditorState.noteTooltipsDirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -49,8 +49,11 @@ class StageOffsetSubState extends HaxeUISubState
|
|||
{
|
||||
super.create();
|
||||
|
||||
var playState = PlayState.instance;
|
||||
|
||||
FlxG.mouse.visible = true;
|
||||
PlayState.instance.pauseMusic();
|
||||
playState.pauseMusic();
|
||||
playState.cancelAllCameraTweens();
|
||||
FlxG.camera.target = null;
|
||||
|
||||
setupUIListeners();
|
||||
|
@ -63,8 +66,8 @@ class StageOffsetSubState extends HaxeUISubState
|
|||
|
||||
// add(uiStuff);
|
||||
|
||||
PlayState.instance.persistentUpdate = true;
|
||||
component.cameras = [PlayState.instance.camHUD];
|
||||
playState.persistentUpdate = true;
|
||||
component.cameras = [playState.camHUD];
|
||||
// uiStuff.cameras = [PlayState.instance.camHUD];
|
||||
// btn.cameras = [PlayState.instance.camHUD];
|
||||
|
||||
|
@ -72,7 +75,7 @@ class StageOffsetSubState extends HaxeUISubState
|
|||
|
||||
var layerList:ListView = findComponent("prop-layers");
|
||||
|
||||
for (thing in PlayState.instance.currentStage)
|
||||
for (thing in playState.currentStage)
|
||||
{
|
||||
var prop:StageProp = cast thing;
|
||||
if (prop != null && prop.name != null)
|
||||
|
|
Loading…
Reference in a new issue