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Merge pull request #467 from FunkinCrew/retro-fade
small fade polish for week 8 convos
This commit is contained in:
commit
fd88ebef63
2 changed files with 20 additions and 1 deletions
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@ -23,6 +23,7 @@ import funkin.modding.IScriptedClass.IDialogueScriptedClass;
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import funkin.modding.IScriptedClass.IEventHandler;
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import funkin.play.cutscene.dialogue.DialogueBox;
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import funkin.util.SortUtil;
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import funkin.util.EaseUtil;
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/**
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* A high-level handler for dialogue.
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@ -179,7 +180,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
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if (backdropData.fadeTime > 0.0)
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{
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backdrop.alpha = 0.0;
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FlxTween.tween(backdrop, {alpha: 1.0}, backdropData.fadeTime, {ease: FlxEase.linear});
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FlxTween.tween(backdrop, {alpha: 1.0}, backdropData.fadeTime, {ease: EaseUtil.stepped(10)});
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}
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else
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{
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@ -403,6 +404,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
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type: ONESHOT, // holy shit like the game no way
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startDelay: 0,
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onComplete: (_) -> endOutro(),
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ease: EaseUtil.stepped(8)
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});
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FlxTween.tween(this.music, {volume: 0.0}, outroData.fadeTime);
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17
source/funkin/util/EaseUtil.hx
Normal file
17
source/funkin/util/EaseUtil.hx
Normal file
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@ -0,0 +1,17 @@
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package funkin.util;
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class EaseUtil
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{
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/**
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* Returns an ease function that eases via steps.
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* Useful for "retro" style fades (week 6!)
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* @param steps how many steps to ease over
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* @return Float->Float
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*/
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public static inline function stepped(steps:Int):Float->Float
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{
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return function(t:Float):Float {
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return Math.floor(t * steps) / steps;
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}
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}
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}
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