From fcc7a915970b1fd56a0a9081005a099c32fb8891 Mon Sep 17 00:00:00 2001
From: Cameron Taylor <cameron.taylor.ninja@gmail.com>
Date: Wed, 23 Jun 2021 04:15:44 -0400
Subject: [PATCH] flxg import.hx thing lol

---
 Preloader.hx                                  | 103 ++---
 source/Alphabet.hx                            |   1 -
 source/Boyfriend.hx                           |   2 -
 source/Character.hx                           |   1 -
 source/ChartingState.hx                       |   1 -
 source/Controls.hx                            | 294 +++++++++----
 source/CoolUtil.hx                            |   1 -
 source/CutsceneAnimTestState.hx               |   1 -
 source/DialogueBox.hx                         |  12 +-
 source/FlxVideo.hx                            |   1 -
 source/FreeplayState.hx                       |   1 -
 source/GameOverState.hx                       |   1 -
 source/GameOverSubstate.hx                    |   1 -
 source/GitarooPause.hx                        |   1 -
 source/Highscore.hx                           |   4 -
 source/InputFormatter.hx                      | 390 +++++++++---------
 source/LatencyState.hx                        |   1 -
 source/LoadingState.hx                        |   1 -
 source/MainMenuState.hx                       |   1 -
 source/MenuItem.hx                            |   1 -
 source/MusicBeatState.hx                      |   1 -
 source/MusicBeatSubstate.hx                   |   6 +-
 source/NGio.hx                                | 117 +++---
 source/Note.hx                                |   1 -
 source/NoteSplash.hx                          |   1 -
 source/OutdatedSubState.hx                    |   1 -
 source/Paths.hx                               |   1 -
 source/PauseSubState.hx                       |   1 -
 source/PlayState.hx                           |   1 -
 source/PlayerSettings.hx                      | 156 ++++---
 source/StoryMenuState.hx                      |   1 -
 source/SwagCamera.hx                          |   3 +-
 source/TankmenBG.hx                           |   1 -
 source/TitleState.hx                          |   1 -
 source/VideoState.hx                          |   1 -
 source/animate/FlxAnimate.hx                  |   1 -
 source/animate/FlxSymbol.hx                   |   1 -
 source/import.hx                              |   3 +-
 source/ui/ColorsMenu.hx                       |   1 -
 source/ui/ControlsMenu.hx                     |   1 -
 source/ui/MenuList.hx                         | 138 ++++---
 source/ui/ModMenu.hx                          |   6 +-
 source/ui/OptionsState.hx                     |   1 -
 source/ui/PreferencesMenu.hx                  |   1 -
 source/ui/Prompt.hx                           |  67 +--
 source/ui/animDebugShit/DebugBoundingState.hx |   1 -
 source/ui/stageBuildShit/SprStage.hx          |   1 -
 source/ui/stageBuildShit/StageBuilderState.hx |   1 -
 48 files changed, 700 insertions(+), 635 deletions(-)

diff --git a/Preloader.hx b/Preloader.hx
index c979c9c79..545b424b4 100644
--- a/Preloader.hx
+++ b/Preloader.hx
@@ -1,57 +1,58 @@
-package ;
- 
-import flixel.system.FlxBasePreloader;
-import openfl.display.Sprite;
+package;
+
+import flash.Lib;
 import flash.display.Bitmap;
 import flash.display.BitmapData;
 import flash.display.BlendMode;
 import flash.display.Sprite;
-import flash.Lib;
-import flixel.FlxG;
- 
-@:bitmap("art/preloaderArt.png") class LogoImage extends BitmapData { }
- 
+import flixel.system.FlxBasePreloader;
+import openfl.display.Sprite;
+
+@:bitmap("art/preloaderArt.png") class LogoImage extends BitmapData {}
+
 class Preloader extends FlxBasePreloader
 {
-    public function new(MinDisplayTime:Float=3, ?AllowedURLs:Array<String>) 
-    {
-        super(MinDisplayTime, AllowedURLs);
-    }
-     
-    var logo:Sprite;
-     
-    override function create():Void 
-    {
-        this._width = Lib.current.stage.stageWidth;
-        this._height = Lib.current.stage.stageHeight;
-         
-        var ratio:Float = this._width / 2560; //This allows us to scale assets depending on the size of the screen.
-         
-        logo = new Sprite();
-        logo.addChild(new Bitmap(new LogoImage(0,0))); //Sets the graphic of the sprite to a Bitmap object, which uses our embedded BitmapData class.
-        logo.scaleX = logo.scaleY = ratio;
-        logo.x = ((this._width) / 2) - ((logo.width) / 2);
-        logo.y = (this._height / 2) - ((logo.height) / 2);
-        addChild(logo); //Adds the graphic to the NMEPreloader's buffer.
-         
-        super.create();
-    }
-     
-    override function update(Percent:Float):Void 
-    {
-        if(Percent < 69)
-        {
-            logo.scaleX += Percent / 1920;
-            logo.scaleY += Percent / 1920;
-            logo.x -= Percent * 0.6;
-            logo.y -= Percent / 2;
-        }else{
-            logo.scaleX = this._width / 1280;
-            logo.scaleY = this._width / 1280;
-            logo.x = ((this._width) / 2) - ((logo.width) / 2);
-            logo.y = (this._height / 2) - ((logo.height) / 2);
-        }
-        
-        super.update(Percent);
-    }
-}
\ No newline at end of file
+	public function new(MinDisplayTime:Float = 3, ?AllowedURLs:Array<String>)
+	{
+		super(MinDisplayTime, AllowedURLs);
+	}
+
+	var logo:Sprite;
+
+	override function create():Void
+	{
+		this._width = Lib.current.stage.stageWidth;
+		this._height = Lib.current.stage.stageHeight;
+
+		var ratio:Float = this._width / 2560; // This allows us to scale assets depending on the size of the screen.
+
+		logo = new Sprite();
+		logo.addChild(new Bitmap(new LogoImage(0, 0))); // Sets the graphic of the sprite to a Bitmap object, which uses our embedded BitmapData class.
+		logo.scaleX = logo.scaleY = ratio;
+		logo.x = ((this._width) / 2) - ((logo.width) / 2);
+		logo.y = (this._height / 2) - ((logo.height) / 2);
+		addChild(logo); // Adds the graphic to the NMEPreloader's buffer.
+
+		super.create();
+	}
+
+	override function update(Percent:Float):Void
+	{
+		if (Percent < 69)
+		{
+			logo.scaleX += Percent / 1920;
+			logo.scaleY += Percent / 1920;
+			logo.x -= Percent * 0.6;
+			logo.y -= Percent / 2;
+		}
+		else
+		{
+			logo.scaleX = this._width / 1280;
+			logo.scaleY = this._width / 1280;
+			logo.x = ((this._width) / 2) - ((logo.width) / 2);
+			logo.y = (this._height / 2) - ((logo.height) / 2);
+		}
+
+		super.update(Percent);
+	}
+}
diff --git a/source/Alphabet.hx b/source/Alphabet.hx
index b4a28e5db..150b4c78c 100644
--- a/source/Alphabet.hx
+++ b/source/Alphabet.hx
@@ -1,6 +1,5 @@
 package;
 
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.graphics.frames.FlxAtlasFrames;
 import flixel.group.FlxSpriteGroup;
diff --git a/source/Boyfriend.hx b/source/Boyfriend.hx
index 222e06d72..d407ae8ab 100644
--- a/source/Boyfriend.hx
+++ b/source/Boyfriend.hx
@@ -1,6 +1,5 @@
 package;
 
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.graphics.frames.FlxAtlasFrames;
 import flixel.util.FlxTimer;
@@ -10,7 +9,6 @@ using StringTools;
 class Boyfriend extends Character
 {
 	// public var stunned:Bool = false;
-
 	public function new(x:Float, y:Float, ?char:String = 'bf')
 	{
 		super(x, y, char, true);
diff --git a/source/Character.hx b/source/Character.hx
index 6b1d69727..a543d1641 100644
--- a/source/Character.hx
+++ b/source/Character.hx
@@ -1,7 +1,6 @@
 package;
 
 import Section.SwagSection;
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.animation.FlxBaseAnimation;
 import flixel.graphics.frames.FlxAtlasFrames;
diff --git a/source/ChartingState.hx b/source/ChartingState.hx
index 1030c19ba..30147d3b3 100644
--- a/source/ChartingState.hx
+++ b/source/ChartingState.hx
@@ -3,7 +3,6 @@ package;
 import Conductor.BPMChangeEvent;
 import Section.SwagSection;
 import Song.SwagSong;
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.addons.display.FlxGridOverlay;
 import flixel.addons.ui.FlxInputText;
diff --git a/source/Controls.hx b/source/Controls.hx
index 760fc0af0..ba8502c40 100644
--- a/source/Controls.hx
+++ b/source/Controls.hx
@@ -1,6 +1,5 @@
 package;
 
-import flixel.FlxG;
 import flixel.input.FlxInput;
 import flixel.input.actions.FlxAction;
 import flixel.input.actions.FlxActionInput;
@@ -39,30 +38,30 @@ enum Control
 @:enum
 abstract Action(String) to String from String
 {
-	var UI_UP      = "ui_up";
-	var UI_LEFT    = "ui_left";
-	var UI_RIGHT   = "ui_right";
-	var UI_DOWN    = "ui_down";
-	var UI_UP_P    = "ui_up-press";
-	var UI_LEFT_P  = "ui_left-press";
+	var UI_UP = "ui_up";
+	var UI_LEFT = "ui_left";
+	var UI_RIGHT = "ui_right";
+	var UI_DOWN = "ui_down";
+	var UI_UP_P = "ui_up-press";
+	var UI_LEFT_P = "ui_left-press";
 	var UI_RIGHT_P = "ui_right-press";
-	var UI_DOWN_P  = "ui_down-press";
-	var UI_UP_R    = "ui_up-release";
-	var UI_LEFT_R  = "ui_left-release";
+	var UI_DOWN_P = "ui_down-press";
+	var UI_UP_R = "ui_up-release";
+	var UI_LEFT_R = "ui_left-release";
 	var UI_RIGHT_R = "ui_right-release";
-	var UI_DOWN_R  = "ui_down-release";
-	var NOTE_UP      = "note_up";
-	var NOTE_LEFT    = "note_left";
-	var NOTE_RIGHT   = "note_right";
-	var NOTE_DOWN    = "note_down";
-	var NOTE_UP_P    = "note_up-press";
-	var NOTE_LEFT_P  = "note_left-press";
+	var UI_DOWN_R = "ui_down-release";
+	var NOTE_UP = "note_up";
+	var NOTE_LEFT = "note_left";
+	var NOTE_RIGHT = "note_right";
+	var NOTE_DOWN = "note_down";
+	var NOTE_UP_P = "note_up-press";
+	var NOTE_LEFT_P = "note_left-press";
 	var NOTE_RIGHT_P = "note_right-press";
-	var NOTE_DOWN_P  = "note_down-press";
-	var NOTE_UP_R    = "note_up-release";
-	var NOTE_LEFT_R  = "note_left-release";
+	var NOTE_DOWN_P = "note_down-press";
+	var NOTE_UP_R = "note_up-release";
+	var NOTE_LEFT_R = "note_left-release";
 	var NOTE_RIGHT_R = "note_right-release";
-	var NOTE_DOWN_R  = "note_down-release";
+	var NOTE_DOWN_R = "note_down-release";
 	var ACCEPT = "accept";
 	var BACK = "back";
 	var PAUSE = "pause";
@@ -92,30 +91,30 @@ enum KeyboardScheme
  */
 class Controls extends FlxActionSet
 {
-	var _ui_up     = new FlxActionDigital(Action.UI_UP);
-	var _ui_left   = new FlxActionDigital(Action.UI_LEFT);
-	var _ui_right  = new FlxActionDigital(Action.UI_RIGHT);
-	var _ui_down   = new FlxActionDigital(Action.UI_DOWN);
-	var _ui_upP    = new FlxActionDigital(Action.UI_UP_P);
-	var _ui_leftP  = new FlxActionDigital(Action.UI_LEFT_P);
+	var _ui_up = new FlxActionDigital(Action.UI_UP);
+	var _ui_left = new FlxActionDigital(Action.UI_LEFT);
+	var _ui_right = new FlxActionDigital(Action.UI_RIGHT);
+	var _ui_down = new FlxActionDigital(Action.UI_DOWN);
+	var _ui_upP = new FlxActionDigital(Action.UI_UP_P);
+	var _ui_leftP = new FlxActionDigital(Action.UI_LEFT_P);
 	var _ui_rightP = new FlxActionDigital(Action.UI_RIGHT_P);
-	var _ui_downP  = new FlxActionDigital(Action.UI_DOWN_P);
-	var _ui_upR    = new FlxActionDigital(Action.UI_UP_R);
-	var _ui_leftR  = new FlxActionDigital(Action.UI_LEFT_R);
+	var _ui_downP = new FlxActionDigital(Action.UI_DOWN_P);
+	var _ui_upR = new FlxActionDigital(Action.UI_UP_R);
+	var _ui_leftR = new FlxActionDigital(Action.UI_LEFT_R);
 	var _ui_rightR = new FlxActionDigital(Action.UI_RIGHT_R);
-	var _ui_downR  = new FlxActionDigital(Action.UI_DOWN_R);
-	var _note_up     = new FlxActionDigital(Action.NOTE_UP);
-	var _note_left   = new FlxActionDigital(Action.NOTE_LEFT);
-	var _note_right  = new FlxActionDigital(Action.NOTE_RIGHT);
-	var _note_down   = new FlxActionDigital(Action.NOTE_DOWN);
-	var _note_upP    = new FlxActionDigital(Action.NOTE_UP_P);
-	var _note_leftP  = new FlxActionDigital(Action.NOTE_LEFT_P);
+	var _ui_downR = new FlxActionDigital(Action.UI_DOWN_R);
+	var _note_up = new FlxActionDigital(Action.NOTE_UP);
+	var _note_left = new FlxActionDigital(Action.NOTE_LEFT);
+	var _note_right = new FlxActionDigital(Action.NOTE_RIGHT);
+	var _note_down = new FlxActionDigital(Action.NOTE_DOWN);
+	var _note_upP = new FlxActionDigital(Action.NOTE_UP_P);
+	var _note_leftP = new FlxActionDigital(Action.NOTE_LEFT_P);
 	var _note_rightP = new FlxActionDigital(Action.NOTE_RIGHT_P);
-	var _note_downP  = new FlxActionDigital(Action.NOTE_DOWN_P);
-	var _note_upR    = new FlxActionDigital(Action.NOTE_UP_R);
-	var _note_leftR  = new FlxActionDigital(Action.NOTE_LEFT_R);
+	var _note_downP = new FlxActionDigital(Action.NOTE_DOWN_P);
+	var _note_upR = new FlxActionDigital(Action.NOTE_UP_R);
+	var _note_leftR = new FlxActionDigital(Action.NOTE_LEFT_R);
 	var _note_rightR = new FlxActionDigital(Action.NOTE_RIGHT_R);
-	var _note_downR  = new FlxActionDigital(Action.NOTE_DOWN_R);
+	var _note_downR = new FlxActionDigital(Action.NOTE_DOWN_R);
 	var _accept = new FlxActionDigital(Action.ACCEPT);
 	var _back = new FlxActionDigital(Action.BACK);
 	var _pause = new FlxActionDigital(Action.PAUSE);
@@ -123,50 +122,159 @@ class Controls extends FlxActionSet
 	#if CAN_CHEAT
 	var _cheat = new FlxActionDigital(Action.CHEAT);
 	#end
-	
+
 	var byName:Map<String, FlxActionDigital> = new Map<String, FlxActionDigital>();
 
 	public var gamepadsAdded:Array<Int> = [];
 	public var keyboardScheme = KeyboardScheme.None;
 
-	public var UI_UP   (get, never):Bool; inline function get_UI_UP   () return _ui_up   .check();
-	public var UI_LEFT (get, never):Bool; inline function get_UI_LEFT () return _ui_left .check();
-	public var UI_RIGHT(get, never):Bool; inline function get_UI_RIGHT() return _ui_right.check();
-	public var UI_DOWN (get, never):Bool; inline function get_UI_DOWN () return _ui_down .check();
+	public var UI_UP(get, never):Bool;
 
-	public var UI_UP_P   (get, never):Bool; inline function get_UI_UP_P   () return _ui_upP   .check();
-	public var UI_LEFT_P (get, never):Bool; inline function get_UI_LEFT_P () return _ui_leftP .check();
-	public var UI_RIGHT_P(get, never):Bool; inline function get_UI_RIGHT_P() return _ui_rightP.check();
-	public var UI_DOWN_P (get, never):Bool; inline function get_UI_DOWN_P () return _ui_downP .check();
+	inline function get_UI_UP()
+		return _ui_up.check();
 
-	public var UI_UP_R   (get, never):Bool; inline function get_UI_UP_R   () return _ui_upR   .check();
-	public var UI_LEFT_R (get, never):Bool; inline function get_UI_LEFT_R () return _ui_leftR .check();
-	public var UI_RIGHT_R(get, never):Bool; inline function get_UI_RIGHT_R() return _ui_rightR.check();
-	public var UI_DOWN_R (get, never):Bool; inline function get_UI_DOWN_R () return _ui_downR .check();
-	
-	public var NOTE_UP   (get, never):Bool; inline function get_NOTE_UP   () return _note_up   .check();
-	public var NOTE_LEFT (get, never):Bool; inline function get_NOTE_LEFT () return _note_left .check();
-	public var NOTE_RIGHT(get, never):Bool; inline function get_NOTE_RIGHT() return _note_right.check();
-	public var NOTE_DOWN (get, never):Bool; inline function get_NOTE_DOWN () return _note_down .check();
+	public var UI_LEFT(get, never):Bool;
 
-	public var NOTE_UP_P   (get, never):Bool; inline function get_NOTE_UP_P   () return _note_upP   .check();
-	public var NOTE_LEFT_P (get, never):Bool; inline function get_NOTE_LEFT_P () return _note_leftP .check();
-	public var NOTE_RIGHT_P(get, never):Bool; inline function get_NOTE_RIGHT_P() return _note_rightP.check();
-	public var NOTE_DOWN_P (get, never):Bool; inline function get_NOTE_DOWN_P () return _note_downP .check();
+	inline function get_UI_LEFT()
+		return _ui_left.check();
 
-	public var NOTE_UP_R   (get, never):Bool; inline function get_NOTE_UP_R   () return _note_upR   .check();
-	public var NOTE_LEFT_R (get, never):Bool; inline function get_NOTE_LEFT_R () return _note_leftR .check();
-	public var NOTE_RIGHT_R(get, never):Bool; inline function get_NOTE_RIGHT_R() return _note_rightR.check();
-	public var NOTE_DOWN_R (get, never):Bool; inline function get_NOTE_DOWN_R () return _note_downR .check();
+	public var UI_RIGHT(get, never):Bool;
+
+	inline function get_UI_RIGHT()
+		return _ui_right.check();
+
+	public var UI_DOWN(get, never):Bool;
+
+	inline function get_UI_DOWN()
+		return _ui_down.check();
+
+	public var UI_UP_P(get, never):Bool;
+
+	inline function get_UI_UP_P()
+		return _ui_upP.check();
+
+	public var UI_LEFT_P(get, never):Bool;
+
+	inline function get_UI_LEFT_P()
+		return _ui_leftP.check();
+
+	public var UI_RIGHT_P(get, never):Bool;
+
+	inline function get_UI_RIGHT_P()
+		return _ui_rightP.check();
+
+	public var UI_DOWN_P(get, never):Bool;
+
+	inline function get_UI_DOWN_P()
+		return _ui_downP.check();
+
+	public var UI_UP_R(get, never):Bool;
+
+	inline function get_UI_UP_R()
+		return _ui_upR.check();
+
+	public var UI_LEFT_R(get, never):Bool;
+
+	inline function get_UI_LEFT_R()
+		return _ui_leftR.check();
+
+	public var UI_RIGHT_R(get, never):Bool;
+
+	inline function get_UI_RIGHT_R()
+		return _ui_rightR.check();
+
+	public var UI_DOWN_R(get, never):Bool;
+
+	inline function get_UI_DOWN_R()
+		return _ui_downR.check();
+
+	public var NOTE_UP(get, never):Bool;
+
+	inline function get_NOTE_UP()
+		return _note_up.check();
+
+	public var NOTE_LEFT(get, never):Bool;
+
+	inline function get_NOTE_LEFT()
+		return _note_left.check();
+
+	public var NOTE_RIGHT(get, never):Bool;
+
+	inline function get_NOTE_RIGHT()
+		return _note_right.check();
+
+	public var NOTE_DOWN(get, never):Bool;
+
+	inline function get_NOTE_DOWN()
+		return _note_down.check();
+
+	public var NOTE_UP_P(get, never):Bool;
+
+	inline function get_NOTE_UP_P()
+		return _note_upP.check();
+
+	public var NOTE_LEFT_P(get, never):Bool;
+
+	inline function get_NOTE_LEFT_P()
+		return _note_leftP.check();
+
+	public var NOTE_RIGHT_P(get, never):Bool;
+
+	inline function get_NOTE_RIGHT_P()
+		return _note_rightP.check();
+
+	public var NOTE_DOWN_P(get, never):Bool;
+
+	inline function get_NOTE_DOWN_P()
+		return _note_downP.check();
+
+	public var NOTE_UP_R(get, never):Bool;
+
+	inline function get_NOTE_UP_R()
+		return _note_upR.check();
+
+	public var NOTE_LEFT_R(get, never):Bool;
+
+	inline function get_NOTE_LEFT_R()
+		return _note_leftR.check();
+
+	public var NOTE_RIGHT_R(get, never):Bool;
+
+	inline function get_NOTE_RIGHT_R()
+		return _note_rightR.check();
+
+	public var NOTE_DOWN_R(get, never):Bool;
+
+	inline function get_NOTE_DOWN_R()
+		return _note_downR.check();
+
+	public var ACCEPT(get, never):Bool;
+
+	inline function get_ACCEPT()
+		return _accept.check();
+
+	public var BACK(get, never):Bool;
+
+	inline function get_BACK()
+		return _back.check();
+
+	public var PAUSE(get, never):Bool;
+
+	inline function get_PAUSE()
+		return _pause.check();
+
+	public var RESET(get, never):Bool;
+
+	inline function get_RESET()
+		return _reset.check();
 
-	public var ACCEPT(get, never):Bool; inline function get_ACCEPT() return _accept.check();
-	public var BACK  (get, never):Bool; inline function get_BACK  () return _back  .check();
-	public var PAUSE (get, never):Bool; inline function get_PAUSE () return _pause .check();
-	public var RESET (get, never):Bool; inline function get_RESET () return _reset .check();
 	#if CAN_CHEAT
-	public var CHEAT (get, never):Bool; inline function get_CHEAT () return _cheat.check ();
+	public var CHEAT(get, never):Bool;
+
+	inline function get_CHEAT()
+		return _cheat.check();
 	#end
-	
+
 	public function new(name, scheme:KeyboardScheme = null)
 	{
 		super(name);
@@ -208,7 +316,7 @@ class Controls extends FlxActionSet
 
 		if (scheme == null)
 			scheme = None;
-		
+
 		setKeyboardScheme(scheme, false);
 	}
 
@@ -342,7 +450,7 @@ class Controls extends FlxActionSet
 				forEachBound(control, function(action, _) replaceButton(action, id, toAdd, toRemove));
 		}
 	}
-	
+
 	function replaceKey(action:FlxActionDigital, toAdd:Int, toRemove:Int)
 	{
 		for (i in 0...action.inputs.length)
@@ -355,7 +463,7 @@ class Controls extends FlxActionSet
 			}
 		}
 	}
-	
+
 	function replaceButton(action:FlxActionDigital, deviceID:Int, toAdd:Int, toRemove:Int)
 	{
 		for (i in 0...action.inputs.length)
@@ -377,7 +485,7 @@ class Controls extends FlxActionSet
 			for (input in action.inputs)
 			{
 				if (device == null || isDevice(input, device))
-				byName[name].add(cast input);
+					byName[name].add(cast input);
 			}
 		}
 
@@ -387,7 +495,7 @@ class Controls extends FlxActionSet
 				// add all
 				for (gamepad in controls.gamepadsAdded)
 					if (gamepadsAdded.indexOf(gamepad) == -1)
-					  gamepadsAdded.push(gamepad);
+						gamepadsAdded.push(gamepad);
 
 				mergeKeyboardScheme(controls.keyboardScheme);
 
@@ -458,7 +566,7 @@ class Controls extends FlxActionSet
 			removeKeyboard();
 
 		keyboardScheme = scheme;
-		
+
 		switch (scheme)
 		{
 			case Solo:
@@ -522,7 +630,7 @@ class Controls extends FlxActionSet
 	public function addGamepadWithSaveData(id:Int, ?padData:Dynamic):Void
 	{
 		gamepadsAdded.push(id);
-		
+
 		fromSaveData(padData, Gamepad(id));
 	}
 
@@ -553,7 +661,7 @@ class Controls extends FlxActionSet
 	public function addDefaultGamepad(id):Void
 	{
 		addGamepadLiteral(id, [
-			
+
 			Control.ACCEPT => [#if switch B #else A #end],
 			Control.BACK => [#if switch A #else B #end, FlxGamepadInputID.BACK],
 			Control.UI_UP => [DPAD_UP, LEFT_STICK_DIGITAL_UP],
@@ -567,8 +675,7 @@ class Controls extends FlxActionSet
 			Control.NOTE_RIGHT => [DPAD_RIGHT, B, LEFT_STICK_DIGITAL_RIGHT, RIGHT_STICK_DIGITAL_RIGHT],
 			Control.PAUSE => [START],
 			Control.RESET => [Y]
-			#if CAN_CHEAT
-			,Control.CHEAT => [X]
+			#if CAN_CHEAT, Control.CHEAT => [X]
 			#end
 		]);
 	}
@@ -649,15 +756,17 @@ class Controls extends FlxActionSet
 			var inputs:Array<Int> = Reflect.field(data, control.getName());
 			if (inputs != null)
 			{
-				switch(device)
+				switch (device)
 				{
-					case Keys: bindKeys(control, inputs.copy()); 
-					case Gamepad(id): bindButtons(control, id, inputs.copy()); 
+					case Keys:
+						bindKeys(control, inputs.copy());
+					case Gamepad(id):
+						bindButtons(control, id, inputs.copy());
 				}
 			}
 		}
 	}
-	
+
 	public function createSaveData(device:Device):Dynamic
 	{
 		var isEmpty = true;
@@ -666,10 +775,10 @@ class Controls extends FlxActionSet
 		{
 			var inputs = getInputsFor(control, device);
 			isEmpty = isEmpty && inputs.length == 0;
-			
+
 			Reflect.setField(data, control.getName(), inputs);
 		}
-		
+
 		return isEmpty ? null : data;
 	}
 
@@ -688,5 +797,8 @@ class Controls extends FlxActionSet
 	}
 }
 
-
-typedef SaveInputLists = {?keys:Array<Int>, ?pad:Array<Int>};
\ No newline at end of file
+typedef SaveInputLists =
+{
+	?keys:Array<Int>,
+	?pad:Array<Int>
+};
diff --git a/source/CoolUtil.hx b/source/CoolUtil.hx
index 9f5bbac95..2034545e8 100644
--- a/source/CoolUtil.hx
+++ b/source/CoolUtil.hx
@@ -1,6 +1,5 @@
 package;
 
-import flixel.FlxG;
 import flixel.graphics.FlxGraphic;
 import flixel.graphics.frames.FlxAtlasFrames;
 import flixel.math.FlxMath;
diff --git a/source/CutsceneAnimTestState.hx b/source/CutsceneAnimTestState.hx
index 7d8c447c0..eddbfe62e 100644
--- a/source/CutsceneAnimTestState.hx
+++ b/source/CutsceneAnimTestState.hx
@@ -1,6 +1,5 @@
 package;
 
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.FlxState;
 import flixel.addons.display.FlxGridOverlay;
diff --git a/source/DialogueBox.hx b/source/DialogueBox.hx
index e6a7ee5ec..75b9ea30d 100644
--- a/source/DialogueBox.hx
+++ b/source/DialogueBox.hx
@@ -1,6 +1,5 @@
 package;
 
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.addons.text.FlxTypeText;
 import flixel.graphics.frames.FlxAtlasFrames;
@@ -79,7 +78,7 @@ class DialogueBox extends FlxSpriteGroup
 		portraitRight.visible = false;
 
 		box = new FlxSprite(-20, 45);
-		
+
 		var hasDialog = false;
 		switch (PlayState.SONG.song.toLowerCase())
 		{
@@ -108,10 +107,10 @@ class DialogueBox extends FlxSpriteGroup
 		}
 
 		this.dialogueList = dialogueList;
-		
+
 		if (!hasDialog)
 			return;
-		
+
 		box.animation.play('normalOpen');
 		box.setGraphicSize(Std.int(box.width * PlayState.daPixelZoom * 0.9));
 		box.updateHitbox();
@@ -126,7 +125,6 @@ class DialogueBox extends FlxSpriteGroup
 		handSelect.visible = false;
 		add(handSelect);
 
-
 		if (!talkingRight)
 		{
 			// box.flipX = true;
@@ -184,7 +182,7 @@ class DialogueBox extends FlxSpriteGroup
 		if (FlxG.keys.justPressed.ANY && dialogueEnded)
 		{
 			remove(dialogue);
-				
+
 			FlxG.sound.play(Paths.sound('clickText'), 0.8);
 
 			if (dialogueList[1] == null && dialogueList[0] != null)
@@ -222,7 +220,7 @@ class DialogueBox extends FlxSpriteGroup
 		}
 		else if (FlxG.keys.justPressed.ANY && dialogueStarted)
 			swagDialogue.skip();
-		
+
 		super.update(elapsed);
 	}
 
diff --git a/source/FlxVideo.hx b/source/FlxVideo.hx
index 76543ccd7..7b9fa5702 100644
--- a/source/FlxVideo.hx
+++ b/source/FlxVideo.hx
@@ -1,7 +1,6 @@
 package;
 
 import flixel.FlxBasic;
-import flixel.FlxG;
 import flixel.FlxSprite;
 import openfl.events.NetStatusEvent;
 import openfl.media.Video;
diff --git a/source/FreeplayState.hx b/source/FreeplayState.hx
index e05963a0a..a827e6a9b 100644
--- a/source/FreeplayState.hx
+++ b/source/FreeplayState.hx
@@ -1,7 +1,6 @@
 package;
 
 import flash.text.TextField;
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.FlxState;
 import flixel.addons.display.FlxGridOverlay;
diff --git a/source/GameOverState.hx b/source/GameOverState.hx
index 57c60d1f9..5bccb4ec7 100644
--- a/source/GameOverState.hx
+++ b/source/GameOverState.hx
@@ -1,6 +1,5 @@
 package;
 
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.addons.transition.FlxTransitionableState;
 import flixel.graphics.frames.FlxAtlasFrames;
diff --git a/source/GameOverSubstate.hx b/source/GameOverSubstate.hx
index c1e0b3a05..2ba6fbe67 100644
--- a/source/GameOverSubstate.hx
+++ b/source/GameOverSubstate.hx
@@ -1,6 +1,5 @@
 package;
 
-import flixel.FlxG;
 import flixel.FlxObject;
 import flixel.FlxSubState;
 import flixel.math.FlxPoint;
diff --git a/source/GitarooPause.hx b/source/GitarooPause.hx
index 1e9a1c8cd..61d431de1 100644
--- a/source/GitarooPause.hx
+++ b/source/GitarooPause.hx
@@ -1,6 +1,5 @@
 package;
 
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.graphics.frames.FlxAtlasFrames;
 
diff --git a/source/Highscore.hx b/source/Highscore.hx
index 2fee324fd..9618114de 100644
--- a/source/Highscore.hx
+++ b/source/Highscore.hx
@@ -1,7 +1,5 @@
 package;
 
-import flixel.FlxG;
-
 class Highscore
 {
 	#if (haxe >= "4.0.0")
@@ -10,7 +8,6 @@ class Highscore
 	public static var songScores:Map<String, Int> = new Map<String, Int>();
 	#end
 
-
 	public static function saveScore(song:String, score:Int = 0, ?diff:Int = 0):Void
 	{
 		var formattedSong:String = formatSong(song, diff);
@@ -56,7 +53,6 @@ class Highscore
 		 * I moved the compiler flag here, rather than using it everywhere else.
 		 */
 		#if !switch
-		
 		// Reminder that I don't need to format this song, it should come formatted!
 		songScores.set(formattedSong, score);
 		FlxG.save.data.songScores = songScores;
diff --git a/source/InputFormatter.hx b/source/InputFormatter.hx
index 413910543..30c10ae44 100644
--- a/source/InputFormatter.hx
+++ b/source/InputFormatter.hx
@@ -1,8 +1,6 @@
-package ;
+package;
 
 import Controls;
-
-import flixel.FlxG;
 import flixel.input.gamepad.FlxGamepad;
 import flixel.input.gamepad.FlxGamepadInputID;
 import flixel.input.keyboard.FlxKey;
@@ -11,210 +9,192 @@ using flixel.util.FlxStringUtil;
 
 class InputFormatter
 {
-    static public function format(id:Int, device:Device):String
-    {
-        return switch (device)
-        {
-            case Keys: getKeyName(id);
-            case Gamepad(gamepadID): getButtonName(id, FlxG.gamepads.getByID(gamepadID));
-        }
-    }
-    
-    static public function getKeyName(id:Int):String
-    {
-        return switch(id)
-        {
-            case ZERO          : "0";
-            case ONE           : "1";
-            case TWO           : "2";
-            case THREE         : "3";
-            case FOUR          : "4";
-            case FIVE          : "5";
-            case SIX           : "6";
-            case SEVEN         : "7";
-            case EIGHT         : "8";
-            case NINE          : "9";
-            case PAGEUP        : "PgUp";
-            case PAGEDOWN      : "PgDown";
-            // case HOME          : "Hm";
-            // case END           : "End";
-            // case INSERT        : "Ins";
-            // case ESCAPE        : "Esc";
-            // case MINUS         : "-";
-            // case PLUS          : "+";
-            // case DELETE        : "Del";
-            case BACKSPACE     : "BckSpc";
-            case LBRACKET      : "[";
-            case RBRACKET      : "]";
-            case BACKSLASH     : "\\";
-            case CAPSLOCK      : "Caps";
-            case SEMICOLON     : ";";
-            case QUOTE         : "'";
-            // case ENTER         : "Ent";
-            // case SHIFT         : "Shf";
-            case COMMA         : ",";
-            case PERIOD        : ".";
-            case SLASH         : "/";
-            case GRAVEACCENT   : "`";
-            case CONTROL       : "Ctrl";
-            case ALT           : "Alt";
-            // case SPACE         : "Spc";
-            // case UP            : "Up";
-            // case DOWN          : "Dn";
-            // case LEFT          : "Lf";
-            // case RIGHT         : "Rt";
-            // case TAB           : "Tab";
-            case PRINTSCREEN   : "PrtScrn";
-            case NUMPADZERO    : "#0";
-            case NUMPADONE     : "#1";
-            case NUMPADTWO     : "#2";
-            case NUMPADTHREE   : "#3";
-            case NUMPADFOUR    : "#4";
-            case NUMPADFIVE    : "#5";
-            case NUMPADSIX     : "#6";
-            case NUMPADSEVEN   : "#7";
-            case NUMPADEIGHT   : "#8";
-            case NUMPADNINE    : "#9";
-            case NUMPADMINUS   : "#-";
-            case NUMPADPLUS    : "#+";
-            case NUMPADPERIOD  : "#.";
-            case NUMPADMULTIPLY: "#*";
-            default: titleCase(FlxKey.toStringMap[id]);
-        }
-    }
-    
-    static var dirReg = ~/^(l|r).?-(left|right|down|up)$/;
-    inline static public function getButtonName(id:Int, gamepad:FlxGamepad):String
-    {
-        return switch(gamepad.getInputLabel(id))
-        {
-            // case null | "": shortenButtonName(FlxGamepadInputID.toStringMap[id]);
-            case label: shortenButtonName(label);
-        }
-    }
-    
-    static function shortenButtonName(name:String)
-    {
-        return switch (name == null ? "" : name.toLowerCase())
-        {
-            case "": "[?]";
-            // case "square"  : "[]";
-            // case "circle"  : "()";
-            // case "triangle": "/\\";
-            // case "plus"    : "+";
-            // case "minus"   : "-";
-            // case "home"    : "Hm";
-            // case "guide"   : "Gd";
-            // case "back"    : "Bk";
-            // case "select"  : "Bk";
-            // case "start"   : "St";
-            // case "left"    : "Lf";
-            // case "right"   : "Rt";
-            // case "down"    : "Dn";
-            // case "up"      : "Up";
-            case dir if (dirReg.match(dir)):
-                dirReg.matched(1).toUpperCase() + " " + titleCase(dirReg.matched(2));
-            case label: titleCase(label);
-        }
-    }
-    
-    inline static function titleCaseTrim(str:String, length = 8)
-    {
-        return str.charAt(0).toUpperCase() + str.substr(1, length - 1).toLowerCase();
-    }
-    
-    inline static function titleCase(str:String)
-    {
-        return str.charAt(0).toUpperCase() + str.substr(1).toLowerCase();
-    }
-    
-    inline static public function parsePadName(name:String):ControllerName
-    {
-        return ControllerName.parseName(name);
-    }
-    
-    inline static public function getPadName(gamepad:FlxGamepad):ControllerName
-    {
-        return ControllerName.getName(gamepad);
-    }
-    
-    inline static public function getPadNameById(id:Int):ControllerName
-    {
-        return ControllerName.getNameById(id);
-    }
+	static public function format(id:Int, device:Device):String
+	{
+		return switch (device)
+		{
+			case Keys: getKeyName(id);
+			case Gamepad(gamepadID): getButtonName(id, FlxG.gamepads.getByID(gamepadID));
+		}
+	}
+
+	static public function getKeyName(id:Int):String
+	{
+		return switch (id)
+		{
+			case ZERO: "0";
+			case ONE: "1";
+			case TWO: "2";
+			case THREE: "3";
+			case FOUR: "4";
+			case FIVE: "5";
+			case SIX: "6";
+			case SEVEN: "7";
+			case EIGHT: "8";
+			case NINE: "9";
+			case PAGEUP: "PgUp";
+			case PAGEDOWN: "PgDown";
+			// case HOME          : "Hm";
+			// case END           : "End";
+			// case INSERT        : "Ins";
+			// case ESCAPE        : "Esc";
+			// case MINUS         : "-";
+			// case PLUS          : "+";
+			// case DELETE        : "Del";
+			case BACKSPACE: "BckSpc";
+			case LBRACKET: "[";
+			case RBRACKET: "]";
+			case BACKSLASH: "\\";
+			case CAPSLOCK: "Caps";
+			case SEMICOLON: ";";
+			case QUOTE: "'";
+			// case ENTER         : "Ent";
+			// case SHIFT         : "Shf";
+			case COMMA: ",";
+			case PERIOD: ".";
+			case SLASH: "/";
+			case GRAVEACCENT: "`";
+			case CONTROL: "Ctrl";
+			case ALT: "Alt";
+			// case SPACE         : "Spc";
+			// case UP            : "Up";
+			// case DOWN          : "Dn";
+			// case LEFT          : "Lf";
+			// case RIGHT         : "Rt";
+			// case TAB           : "Tab";
+			case PRINTSCREEN: "PrtScrn";
+			case NUMPADZERO: "#0";
+			case NUMPADONE: "#1";
+			case NUMPADTWO: "#2";
+			case NUMPADTHREE: "#3";
+			case NUMPADFOUR: "#4";
+			case NUMPADFIVE: "#5";
+			case NUMPADSIX: "#6";
+			case NUMPADSEVEN: "#7";
+			case NUMPADEIGHT: "#8";
+			case NUMPADNINE: "#9";
+			case NUMPADMINUS: "#-";
+			case NUMPADPLUS: "#+";
+			case NUMPADPERIOD: "#.";
+			case NUMPADMULTIPLY: "#*";
+			default: titleCase(FlxKey.toStringMap[id]);
+		}
+	}
+
+	static var dirReg = ~/^(l|r).?-(left|right|down|up)$/;
+
+	inline static public function getButtonName(id:Int, gamepad:FlxGamepad):String
+	{
+		return switch (gamepad.getInputLabel(id))
+		{
+			// case null | "": shortenButtonName(FlxGamepadInputID.toStringMap[id]);
+			case label: shortenButtonName(label);
+		}
+	}
+
+	static function shortenButtonName(name:String)
+	{
+		return switch (name == null ? "" : name.toLowerCase())
+		{
+			case "": "[?]";
+			// case "square"  : "[]";
+			// case "circle"  : "()";
+			// case "triangle": "/\\";
+			// case "plus"    : "+";
+			// case "minus"   : "-";
+			// case "home"    : "Hm";
+			// case "guide"   : "Gd";
+			// case "back"    : "Bk";
+			// case "select"  : "Bk";
+			// case "start"   : "St";
+			// case "left"    : "Lf";
+			// case "right"   : "Rt";
+			// case "down"    : "Dn";
+			// case "up"      : "Up";
+			case dir if (dirReg.match(dir)):
+				dirReg.matched(1).toUpperCase() + " " + titleCase(dirReg.matched(2));
+			case label: titleCase(label);
+		}
+	}
+
+	inline static function titleCaseTrim(str:String, length = 8)
+	{
+		return str.charAt(0).toUpperCase() + str.substr(1, length - 1).toLowerCase();
+	}
+
+	inline static function titleCase(str:String)
+	{
+		return str.charAt(0).toUpperCase() + str.substr(1).toLowerCase();
+	}
+
+	inline static public function parsePadName(name:String):ControllerName
+	{
+		return ControllerName.parseName(name);
+	}
+
+	inline static public function getPadName(gamepad:FlxGamepad):ControllerName
+	{
+		return ControllerName.getName(gamepad);
+	}
+
+	inline static public function getPadNameById(id:Int):ControllerName
+	{
+		return ControllerName.getNameById(id);
+	}
 }
 
 @:forward
 @:enum abstract ControllerName(String) from String to String
 {
-    var OUYA     = "Ouya"    ;
-    var PS4      = "PS4"     ;
-    var LOGI     = "Logi"    ;
-    var XBOX     = "XBox"    ;
-    var XINPUT   = "XInput"  ;
-    var WII      = "Wii"     ;
-    var PRO_CON  = "Pro_Con" ;
-    var JOYCONS  = "Joycons" ;
-    var JOYCON_L = "Joycon_L";
-    var JOYCON_R = "Joycon_R";
-    var MFI      = "MFI"     ;
-    var PAD      = "Pad"     ;
-    
-    static public function getAssetByDevice(device:Device):String
-    {
-        return switch (device)
-        {
-            case Keys: getAsset(null);
-            case Gamepad(id): getAsset(FlxG.gamepads.getByID(id));
-        }
-    }
-    
-    static public function getAsset(gamepad:FlxGamepad):String
-    {
-        if (gamepad == null)
-            return 'assets/images/ui/devices/Keys.png';
-        
-        final name = parseName(gamepad.name);
-        var path = 'assets/images/ui/devices/$name.png';
-        if (openfl.utils.Assets.exists(path))
-            return path;
-        
-        return 'assets/images/ui/devices/Pad.png';
-    }
-    
-    
-    
-    inline static public function getNameById(id:Int):ControllerName return getName(FlxG.gamepads.getByID(id));
-    inline static public function getName(gamepad:FlxGamepad):ControllerName return parseName(gamepad.name);
-    static public function parseName(name:String):ControllerName
-    {
-        name = name.toLowerCase().remove("-").remove("_");
-        return
-            if (name.contains("ouya"))
-                OUYA;
-            else if (name.contains("wireless controller") || name.contains("ps4"))
-                PS4;
-            else if (name.contains("logitech"))
-                LOGI;
-            else if (name.contains("xbox"))
-                XBOX
-            else if (name.contains("xinput"))
-                XINPUT;
-            else if (name.contains("nintendo rvlcnt01tr") || name.contains("nintendo rvlcnt01"))
-                WII;
-            else if (name.contains("mayflash wiimote pc adapter"))
-                WII;
-            else if (name.contains("pro controller"))
-                PRO_CON;
-            else if (name.contains("joycon l+r"))
-                JOYCONS;
-            else if (name.contains("joycon (l)"))
-                JOYCON_L;
-            else if (name.contains("joycon (r)"))
-                JOYCON_R;
-            else if (name.contains("mfi"))
-                MFI;
-            else
-                PAD;
-    }
-}
\ No newline at end of file
+	var OUYA = "Ouya";
+	var PS4 = "PS4";
+	var LOGI = "Logi";
+	var XBOX = "XBox";
+	var XINPUT = "XInput";
+	var WII = "Wii";
+	var PRO_CON = "Pro_Con";
+	var JOYCONS = "Joycons";
+	var JOYCON_L = "Joycon_L";
+	var JOYCON_R = "Joycon_R";
+	var MFI = "MFI";
+	var PAD = "Pad";
+
+	static public function getAssetByDevice(device:Device):String
+	{
+		return switch (device)
+		{
+			case Keys: getAsset(null);
+			case Gamepad(id): getAsset(FlxG.gamepads.getByID(id));
+		}
+	}
+
+	static public function getAsset(gamepad:FlxGamepad):String
+	{
+		if (gamepad == null)
+			return 'assets/images/ui/devices/Keys.png';
+
+		final name = parseName(gamepad.name);
+		var path = 'assets/images/ui/devices/$name.png';
+		if (openfl.utils.Assets.exists(path))
+			return path;
+
+		return 'assets/images/ui/devices/Pad.png';
+	}
+
+	inline static public function getNameById(id:Int):ControllerName
+		return getName(FlxG.gamepads.getByID(id));
+
+	inline static public function getName(gamepad:FlxGamepad):ControllerName
+		return parseName(gamepad.name);
+
+	static public function parseName(name:String):ControllerName
+	{
+		name = name.toLowerCase().remove("-").remove("_");
+		return if (name.contains("ouya")) OUYA; else if (name.contains("wireless controller")
+			|| name.contains("ps4")) PS4; else if (name.contains("logitech")) LOGI; else if (name.contains("xbox")) XBOX else if (name.contains("xinput"))
+			XINPUT; else if (name.contains("nintendo rvlcnt01tr")
+			|| name.contains("nintendo rvlcnt01")) WII; else if (name.contains("mayflash wiimote pc adapter")) WII; else if (name.contains("pro controller"))
+			PRO_CON; else if (name.contains("joycon l+r")) JOYCONS; else if (name.contains("joycon (l)")) JOYCON_L; else if (name.contains("joycon (r)"))
+			JOYCON_R; else if (name.contains("mfi")) MFI; else PAD;
+	}
+}
diff --git a/source/LatencyState.hx b/source/LatencyState.hx
index 1136330e5..9b8e75d1b 100644
--- a/source/LatencyState.hx
+++ b/source/LatencyState.hx
@@ -1,6 +1,5 @@
 package;
 
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.FlxState;
 import flixel.group.FlxGroup.FlxTypedGroup;
diff --git a/source/LoadingState.hx b/source/LoadingState.hx
index aeef6bc06..fe5363913 100644
--- a/source/LoadingState.hx
+++ b/source/LoadingState.hx
@@ -1,6 +1,5 @@
 package;
 
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.FlxState;
 import flixel.graphics.frames.FlxAtlasFrames;
diff --git a/source/MainMenuState.hx b/source/MainMenuState.hx
index ef4c4dd05..28c50dc11 100644
--- a/source/MainMenuState.hx
+++ b/source/MainMenuState.hx
@@ -1,7 +1,6 @@
 package;
 
 import NGio;
-import flixel.FlxG;
 import flixel.FlxObject;
 import flixel.FlxSprite;
 import flixel.FlxState;
diff --git a/source/MenuItem.hx b/source/MenuItem.hx
index e60e62280..98b08f87d 100644
--- a/source/MenuItem.hx
+++ b/source/MenuItem.hx
@@ -1,6 +1,5 @@
 package;
 
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.graphics.frames.FlxAtlasFrames;
 import flixel.group.FlxSpriteGroup;
diff --git a/source/MusicBeatState.hx b/source/MusicBeatState.hx
index 9442f990f..2bd38809c 100644
--- a/source/MusicBeatState.hx
+++ b/source/MusicBeatState.hx
@@ -1,7 +1,6 @@
 package;
 
 import Conductor.BPMChangeEvent;
-import flixel.FlxG;
 import flixel.FlxGame;
 import flixel.addons.transition.FlxTransitionableState;
 import flixel.addons.ui.FlxUIState;
diff --git a/source/MusicBeatSubstate.hx b/source/MusicBeatSubstate.hx
index 89c4458b2..add132693 100644
--- a/source/MusicBeatSubstate.hx
+++ b/source/MusicBeatSubstate.hx
@@ -1,7 +1,6 @@
 package;
 
 import Conductor.BPMChangeEvent;
-import flixel.FlxG;
 import flixel.FlxSubState;
 
 class MusicBeatSubstate extends FlxSubState
@@ -20,7 +19,7 @@ class MusicBeatSubstate extends FlxSubState
 
 	override function update(elapsed:Float)
 	{
-		//everyStep();
+		// everyStep();
 		var oldStep:Int = curStep;
 
 		updateCurStep();
@@ -29,7 +28,6 @@ class MusicBeatSubstate extends FlxSubState
 		if (oldStep != curStep && curStep >= 0)
 			stepHit();
 
-
 		super.update(elapsed);
 	}
 
@@ -57,6 +55,6 @@ class MusicBeatSubstate extends FlxSubState
 
 	public function beatHit():Void
 	{
-		//do literally nothing dumbass
+		// do literally nothing dumbass
 	}
 }
diff --git a/source/NGio.hx b/source/NGio.hx
index f82323e4b..2b30865bb 100644
--- a/source/NGio.hx
+++ b/source/NGio.hx
@@ -1,7 +1,6 @@
 package;
-#if newgrounds
 
-import flixel.FlxG;
+#if newgrounds
 import flixel.util.FlxSignal;
 import flixel.util.FlxTimer;
 import io.newgrounds.NG;
@@ -19,6 +18,7 @@ import openfl.display.Stage;
 
 using StringTools;
 #end
+
 /**
  * MADE BY GEOKURELI THE LEGENED GOD HERO MVP
  */
@@ -30,8 +30,10 @@ class NGio
 	 * Used in MainMenuState to show a popup to establish a new connection
 	 */
 	public static var savedSessionFailed(default, null):Bool = false;
+
 	public static var scoreboardsLoaded:Bool = false;
 	public static var isLoggedIn(get, never):Bool;
+
 	inline static function get_isLoggedIn()
 	{
 		return NG.core != null && NG.core.loggedIn;
@@ -43,20 +45,18 @@ class NGio
 	public static var ngScoresLoaded(default, null):FlxSignal = new FlxSignal();
 
 	public static var GAME_VER:String = "";
-	
+
 	static public function checkVersion(callback:String->Void)
 	{
 		trace('checking NG.io version');
 		GAME_VER = "v" + Application.current.meta.get('version');
 
-		NG.core.calls.app.getCurrentVersion(GAME_VER)
-			.addDataHandler(function(response)
-			{
-				GAME_VER = response.result.data.currentVersion;
-				trace('CURRENT NG VERSION: ' + GAME_VER);
-				callback(GAME_VER);
-			})
-			.send();
+		NG.core.calls.app.getCurrentVersion(GAME_VER).addDataHandler(function(response)
+		{
+			GAME_VER = response.result.data.currentVersion;
+			trace('CURRENT NG VERSION: ' + GAME_VER);
+			callback(GAME_VER);
+		}).send();
 	}
 
 	static public function init()
@@ -68,40 +68,41 @@ class NGio
 			return;
 		}
 		trace("connecting to newgrounds");
-		
+
 		#if NG_FORCE_EXPIRED_SESSION
-			var sessionId:String = "fake_session_id";
-			function onSessionFail(error:Error)
-			{
-				trace("Forcing an expired saved session. "
-					+ "To disable, comment out NG_FORCE_EXPIRED_SESSION in Project.xml");
-				savedSessionFailed = true;
-			}
+		var sessionId:String = "fake_session_id";
+		function onSessionFail(error:Error)
+		{
+			trace("Forcing an expired saved session. " + "To disable, comment out NG_FORCE_EXPIRED_SESSION in Project.xml");
+			savedSessionFailed = true;
+		}
 		#else
-			var sessionId:String = NGLite.getSessionId();
-			if (sessionId != null)
-				trace("found web session id");
-			
-			#if (debug)
-			if (sessionId == null && APIStuff.SESSION != null)
-			{
-				trace("using debug session id");
-				sessionId = APIStuff.SESSION;
-			}
-			#end
-		
-			var onSessionFail:Error->Void = null;
-			if (sessionId == null && FlxG.save.data.sessionId != null)
-			{
-				trace("using stored session id");
-				sessionId = FlxG.save.data.sessionId;
-				onSessionFail = function (error) savedSessionFailed = true;
-			}
+		var sessionId:String = NGLite.getSessionId();
+		if (sessionId != null)
+			trace("found web session id");
+
+		#if (debug)
+		if (sessionId == null && APIStuff.SESSION != null)
+		{
+			trace("using debug session id");
+			sessionId = APIStuff.SESSION;
+		}
 		#end
-		
+
+		var onSessionFail:Error->Void = null;
+		if (sessionId == null && FlxG.save.data.sessionId != null)
+		{
+			trace("using stored session id");
+			sessionId = FlxG.save.data.sessionId;
+			onSessionFail = function(error) savedSessionFailed = true;
+		}
+		#end
+
 		NG.create(api, sessionId, #if NG_DEBUG true #else false #end, onSessionFail);
-		
-		#if NG_VERBOSE NG.core.verbose = true; #end
+
+		#if NG_VERBOSE
+		NG.core.verbose = true;
+		#end
 		// Set the encryption cipher/format to RC4/Base64. AES128 and Hex are not implemented yet
 		NG.core.initEncryption(APIStuff.EncKey); // Found in you NG project view
 
@@ -113,7 +114,7 @@ class NGio
 			trace("attempting login");
 			NG.core.onLogin.add(onNGLogin);
 		}
-		//GK: taking out auto login, adding a login button to the main menu
+		// GK: taking out auto login, adding a login button to the main menu
 		// else
 		// {
 		// 	/* They are NOT playing on newgrounds.com, no session id was found. We must start one manually, if we want to.
@@ -122,7 +123,7 @@ class NGio
 		// 	NG.core.requestLogin(onNGLogin);
 		// }
 	}
-	
+
 	/**
 	 * Attempts to log in to newgrounds by requesting a new session ID, only call if no session ID was found automatically
 	 * @param popupLauncher The function to call to open the login url, must be inside
@@ -135,26 +136,26 @@ class NGio
 		var onPending:Void->Void = null;
 		if (popupLauncher != null)
 		{
-			onPending = function () popupLauncher(NG.core.openPassportUrl);
+			onPending = function() popupLauncher(NG.core.openPassportUrl);
 		}
-		
+
 		var onSuccess:Void->Void = onNGLogin;
 		var onFail:Error->Void = null;
 		var onCancel:Void->Void = null;
 		if (onComplete != null)
 		{
-			onSuccess = function ()
+			onSuccess = function()
 			{
 				onNGLogin();
 				onComplete(Success);
 			}
-			onFail = function (e) onComplete(Fail(e.message));
+			onFail = function(e) onComplete(Fail(e.message));
 			onCancel = function() onComplete(Cancelled);
 		}
-		
+
 		NG.core.requestLogin(onSuccess, onPending, onFail, onCancel);
 	}
-	
+
 	inline static public function cancelLogin():Void
 	{
 		NG.core.cancelLoginRequest();
@@ -173,11 +174,11 @@ class NGio
 
 		ngDataLoaded.dispatch();
 	}
-	
+
 	static public function logout()
 	{
 		NG.core.logOut();
-		
+
 		FlxG.save.data.sessionId = null;
 		FlxG.save.flush();
 	}
@@ -251,7 +252,9 @@ class NGio
 		NG.core.calls.event.logEvent(event).send();
 		trace('should have logged: ' + event);
 		#else
-			#if debug trace('event:$event - not logged, missing NG.io lib'); #end
+		#if debug
+		trace('event:$event - not logged, missing NG.io lib');
+		#end
 		#end
 	}
 
@@ -265,7 +268,9 @@ class NGio
 				medal.sendUnlock();
 		}
 		#else
-			#if debug trace('medal:$id - not unlocked, missing NG.io lib'); #end
+		#if debug
+		trace('medal:$id - not unlocked, missing NG.io lib');
+		#end
 		#end
 	}
 
@@ -287,7 +292,9 @@ class NGio
 			}
 		}
 		#else
-			#if debug trace('Song:$song, Score:$score - not posted, missing NG.io lib'); #end
+		#if debug
+		trace('Song:$song, Score:$score - not posted, missing NG.io lib');
+		#end
 		#end
 	}
 }
@@ -296,8 +303,10 @@ enum ConnectionResult
 {
 	/** Log in successful */
 	Success;
+
 	/** Could not login */
 	Fail(msg:String);
+
 	/** User cancelled the login */
 	Cancelled;
 }
diff --git a/source/Note.hx b/source/Note.hx
index 00acfcb34..cda58b1d6 100644
--- a/source/Note.hx
+++ b/source/Note.hx
@@ -1,6 +1,5 @@
 package;
 
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.graphics.frames.FlxAtlasFrames;
 import flixel.math.FlxMath;
diff --git a/source/NoteSplash.hx b/source/NoteSplash.hx
index 59e5328c2..5851be7fc 100644
--- a/source/NoteSplash.hx
+++ b/source/NoteSplash.hx
@@ -1,6 +1,5 @@
 package;
 
-import flixel.FlxG;
 import flixel.FlxSprite;
 import haxe.io.Path;
 
diff --git a/source/OutdatedSubState.hx b/source/OutdatedSubState.hx
index 962edd932..1af9eb614 100644
--- a/source/OutdatedSubState.hx
+++ b/source/OutdatedSubState.hx
@@ -1,6 +1,5 @@
 package;
 
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.FlxSubState;
 import flixel.text.FlxText;
diff --git a/source/Paths.hx b/source/Paths.hx
index dcd1477aa..6494de623 100644
--- a/source/Paths.hx
+++ b/source/Paths.hx
@@ -1,6 +1,5 @@
 package;
 
-import flixel.FlxG;
 import flixel.graphics.frames.FlxAtlasFrames;
 import openfl.utils.AssetType;
 import openfl.utils.Assets as OpenFlAssets;
diff --git a/source/PauseSubState.hx b/source/PauseSubState.hx
index 1bb3750cf..d4fd74541 100644
--- a/source/PauseSubState.hx
+++ b/source/PauseSubState.hx
@@ -1,7 +1,6 @@
 package;
 
 import Controls.Control;
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.FlxSubState;
 import flixel.addons.transition.FlxTransitionableState;
diff --git a/source/PlayState.hx b/source/PlayState.hx
index cecedd341..e2d2ff426 100644
--- a/source/PlayState.hx
+++ b/source/PlayState.hx
@@ -5,7 +5,6 @@ import Song.SwagSong;
 import WiggleEffect.WiggleEffectType;
 import flixel.FlxBasic;
 import flixel.FlxCamera;
-import flixel.FlxG;
 import flixel.FlxGame;
 import flixel.FlxObject;
 import flixel.FlxSprite;
diff --git a/source/PlayerSettings.hx b/source/PlayerSettings.hx
index a0ed2429a..1b9681579 100644
--- a/source/PlayerSettings.hx
+++ b/source/PlayerSettings.hx
@@ -1,9 +1,7 @@
 package;
 
 import Controls;
-
 import flixel.FlxCamera;
-import flixel.FlxG;
 import flixel.input.actions.FlxActionInput;
 import flixel.input.gamepad.FlxGamepad;
 import flixel.util.FlxSignal;
@@ -31,12 +29,12 @@ class PlayerSettings
 	{
 		this.id = id;
 		this.controls = new Controls('player$id', None);
-		
+
 		#if CLEAR_INPUT_SAVE
 		FlxG.save.data.controls = null;
 		FlxG.save.flush();
 		#end
-		
+
 		var useDefault = true;
 		var controlData = FlxG.save.data.controls;
 		if (controlData != null)
@@ -46,7 +44,7 @@ class PlayerSettings
 				keyData = controlData.p1.keys;
 			else if (id == 1 && controlData.p2 != null && controlData.p2.keys != null)
 				keyData = controlData.p2.keys;
-			
+
 			if (keyData != null)
 			{
 				useDefault = false;
@@ -54,11 +52,11 @@ class PlayerSettings
 				controls.fromSaveData(keyData, Keys);
 			}
 		}
-		
+
 		if (useDefault)
 			controls.setKeyboardScheme(Solo);
 	}
-	
+
 	function addGamepad(gamepad:FlxGamepad)
 	{
 		var useDefault = true;
@@ -70,7 +68,7 @@ class PlayerSettings
 				padData = controlData.p1.pad;
 			else if (id == 1 && controlData.p2 != null && controlData.p2.pad != null)
 				padData = controlData.p2.pad;
-			
+
 			if (padData != null)
 			{
 				useDefault = false;
@@ -78,17 +76,17 @@ class PlayerSettings
 				controls.addGamepadWithSaveData(gamepad.id, padData);
 			}
 		}
-		
+
 		if (useDefault)
 			controls.addDefaultGamepad(gamepad.id);
 	}
-	
+
 	public function saveControls()
 	{
 		if (FlxG.save.data.controls == null)
 			FlxG.save.data.controls = {};
-		
-		var playerData:{ ?keys:Dynamic, ?pad:Dynamic }
+
+		var playerData:{?keys:Dynamic, ?pad:Dynamic}
 		if (id == 0)
 		{
 			if (FlxG.save.data.controls.p1 == null)
@@ -101,14 +99,14 @@ class PlayerSettings
 				FlxG.save.data.controls.p2 = {};
 			playerData = FlxG.save.data.controls.p2;
 		}
-		
+
 		var keyData = controls.createSaveData(Keys);
 		if (keyData != null)
 		{
 			playerData.keys = keyData;
 			trace("saving key data: " + haxe.Json.stringify(keyData));
 		}
-		
+
 		if (controls.gamepadsAdded.length > 0)
 		{
 			var padData = controls.createSaveData(Gamepad(controls.gamepadsAdded[0]));
@@ -118,10 +116,10 @@ class PlayerSettings
 				playerData.pad = padData;
 			}
 		}
-		
+
 		FlxG.save.flush();
 	}
-	
+
 	static public function init():Void
 	{
 		if (player1 == null)
@@ -129,7 +127,7 @@ class PlayerSettings
 			player1 = new PlayerSettings(0);
 			++numPlayers;
 		}
-		
+
 		FlxG.gamepads.deviceConnected.add(onGamepadAdded);
 
 		var numGamepads = FlxG.gamepads.numActiveGamepads;
@@ -160,90 +158,88 @@ class PlayerSettings
 
 		// DeviceManager.init();
 	}
-	
+
 	static function onGamepadAdded(gamepad:FlxGamepad)
 	{
 		player1.addGamepad(gamepad);
 	}
-	
 
 	/*
-	public function setKeyboardScheme(scheme)
-	{
-		controls.setKeyboardScheme(scheme);
-	}
-
-	static public function addAvatar(avatar:Player):PlayerSettings
-	{
-		var settings:PlayerSettings;
-
-		if (player1 == null)
+		public function setKeyboardScheme(scheme)
 		{
-			player1 = new PlayerSettings(0, Solo);
-			++numPlayers;
+			controls.setKeyboardScheme(scheme);
 		}
 
-		if (player1.avatar == null)
-			settings = player1;
-		else
+		static public function addAvatar(avatar:Player):PlayerSettings
 		{
-			if (player2 == null)
+			var settings:PlayerSettings;
+
+			if (player1 == null)
 			{
-				if (player1.controls.keyboardScheme.match(Duo(true)))
-					player2 = new PlayerSettings(1, Duo(false));
-				else
-					player2 = new PlayerSettings(1, None);
+				player1 = new PlayerSettings(0, Solo);
 				++numPlayers;
 			}
 
-			if (player2.avatar == null)
-				settings = player2;
+			if (player1.avatar == null)
+				settings = player1;
 			else
-				throw throw 'Invalid number of players: ${numPlayers + 1}';
+			{
+				if (player2 == null)
+				{
+					if (player1.controls.keyboardScheme.match(Duo(true)))
+						player2 = new PlayerSettings(1, Duo(false));
+					else
+						player2 = new PlayerSettings(1, None);
+					++numPlayers;
+				}
+
+				if (player2.avatar == null)
+					settings = player2;
+				else
+					throw throw 'Invalid number of players: ${numPlayers + 1}';
+			}
+			++numAvatars;
+			settings.avatar = avatar;
+			avatar.settings = settings;
+
+			splitCameras();
+
+			onAvatarAdd.dispatch(settings);
+
+			return settings;
 		}
-		++numAvatars;
-		settings.avatar = avatar;
-		avatar.settings = settings;
 
-		splitCameras();
-
-		onAvatarAdd.dispatch(settings);
-
-		return settings;
-	}
-
-	static public function removeAvatar(avatar:Player):Void
-	{
-		var settings:PlayerSettings;
-
-		if (player1 != null && player1.avatar == avatar)
-			settings = player1;
-		else if (player2 != null && player2.avatar == avatar)
+		static public function removeAvatar(avatar:Player):Void
 		{
-			settings = player2;
-			if (player1.controls.keyboardScheme.match(Duo(_)))
-				player1.setKeyboardScheme(Solo);
+			var settings:PlayerSettings;
+
+			if (player1 != null && player1.avatar == avatar)
+				settings = player1;
+			else if (player2 != null && player2.avatar == avatar)
+			{
+				settings = player2;
+				if (player1.controls.keyboardScheme.match(Duo(_)))
+					player1.setKeyboardScheme(Solo);
+			}
+			else
+				throw "Cannot remove avatar that is not for a player";
+
+			settings.avatar = null;
+			while (settings.controls.gamepadsAdded.length > 0)
+			{
+				final id = settings.controls.gamepadsAdded.shift();
+				settings.controls.removeGamepad(id);
+				DeviceManager.releaseGamepad(FlxG.gamepads.getByID(id));
+			}
+
+			--numAvatars;
+
+			splitCameras();
+
+			onAvatarRemove.dispatch(avatar.settings);
 		}
-		else
-			throw "Cannot remove avatar that is not for a player";
-
-		settings.avatar = null;
-		while (settings.controls.gamepadsAdded.length > 0)
-		{
-			final id = settings.controls.gamepadsAdded.shift();
-			settings.controls.removeGamepad(id);
-			DeviceManager.releaseGamepad(FlxG.gamepads.getByID(id));
-		}
-
-		--numAvatars;
-
-		splitCameras();
-
-		onAvatarRemove.dispatch(avatar.settings);
-	}
 
 	 */
-
 	static public function reset()
 	{
 		player1 = null;
diff --git a/source/StoryMenuState.hx b/source/StoryMenuState.hx
index 8cc6d59c3..8c75e1268 100644
--- a/source/StoryMenuState.hx
+++ b/source/StoryMenuState.hx
@@ -3,7 +3,6 @@ package;
 #if discord_rpc
 import Discord.DiscordClient;
 #end
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.addons.transition.FlxTransitionableState;
 import flixel.graphics.frames.FlxAtlasFrames;
diff --git a/source/SwagCamera.hx b/source/SwagCamera.hx
index 34efffa9e..4903b0e07 100644
--- a/source/SwagCamera.hx
+++ b/source/SwagCamera.hx
@@ -1,7 +1,6 @@
 package;
 
 import flixel.FlxCamera;
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.math.FlxPoint;
 
@@ -100,4 +99,4 @@ class SwagCamera extends FlxCamera
 			}
 		}
 	}
-}
\ No newline at end of file
+}
diff --git a/source/TankmenBG.hx b/source/TankmenBG.hx
index b08c1473d..b889b5a93 100644
--- a/source/TankmenBG.hx
+++ b/source/TankmenBG.hx
@@ -1,6 +1,5 @@
 package;
 
-import flixel.FlxG;
 import flixel.FlxSprite;
 import haxe.display.Display.Package;
 
diff --git a/source/TitleState.hx b/source/TitleState.hx
index 703c1d462..c55bfe542 100644
--- a/source/TitleState.hx
+++ b/source/TitleState.hx
@@ -1,6 +1,5 @@
 package;
 
-import flixel.FlxG;
 import flixel.FlxGame;
 import flixel.FlxObject;
 import flixel.FlxSprite;
diff --git a/source/VideoState.hx b/source/VideoState.hx
index 2e9afffaf..5130cc223 100644
--- a/source/VideoState.hx
+++ b/source/VideoState.hx
@@ -1,6 +1,5 @@
 package;
 
-import flixel.FlxG;
 import openfl.display.Sprite;
 import openfl.events.AsyncErrorEvent;
 import openfl.events.MouseEvent;
diff --git a/source/animate/FlxAnimate.hx b/source/animate/FlxAnimate.hx
index 6ec319e9a..a4fd375a2 100644
--- a/source/animate/FlxAnimate.hx
+++ b/source/animate/FlxAnimate.hx
@@ -3,7 +3,6 @@ package animate;
 // import animateAtlasPlayer.assets.AssetManager;
 // import animateAtlasPlayer.core.Animation;
 import animate.FlxSymbol.Parsed;
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.graphics.FlxGraphic;
 import flixel.graphics.frames.FlxAtlasFrames;
diff --git a/source/animate/FlxSymbol.hx b/source/animate/FlxSymbol.hx
index cffa71993..528fd3e1a 100644
--- a/source/animate/FlxSymbol.hx
+++ b/source/animate/FlxSymbol.hx
@@ -1,7 +1,6 @@
 package animate;
 
 import flixel.FlxCamera;
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.graphics.frames.FlxFrame.FlxFrameAngle;
 import flixel.math.FlxAngle;
diff --git a/source/import.hx b/source/import.hx
index e0a4198ec..f0bad7792 100644
--- a/source/import.hx
+++ b/source/import.hx
@@ -1 +1,2 @@
-import Paths;
\ No newline at end of file
+import Paths;
+import flixel.FlxG;
diff --git a/source/ui/ColorsMenu.hx b/source/ui/ColorsMenu.hx
index 849451a59..cef364c2c 100644
--- a/source/ui/ColorsMenu.hx
+++ b/source/ui/ColorsMenu.hx
@@ -1,6 +1,5 @@
 package ui;
 
-import flixel.FlxG;
 import flixel.addons.effects.chainable.FlxEffectSprite;
 import flixel.addons.effects.chainable.FlxOutlineEffect;
 import flixel.group.FlxGroup.FlxTypedGroup;
diff --git a/source/ui/ControlsMenu.hx b/source/ui/ControlsMenu.hx
index 6dcb25184..7b8d129cf 100644
--- a/source/ui/ControlsMenu.hx
+++ b/source/ui/ControlsMenu.hx
@@ -2,7 +2,6 @@ package ui;
 
 import Controls;
 import flixel.FlxCamera;
-import flixel.FlxG;
 import flixel.FlxObject;
 import flixel.FlxSprite;
 import flixel.group.FlxGroup;
diff --git a/source/ui/MenuList.hx b/source/ui/MenuList.hx
index cee2f78b4..e8bc63cc3 100644
--- a/source/ui/MenuList.hx
+++ b/source/ui/MenuList.hx
@@ -1,36 +1,42 @@
 package ui;
 
-import flixel.math.FlxPoint;
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.effects.FlxFlicker;
 import flixel.group.FlxGroup;
+import flixel.math.FlxPoint;
 import flixel.util.FlxSignal;
 
 class MenuTypedList<T:MenuItem> extends FlxTypedGroup<T>
 {
 	public var selectedIndex(default, null) = 0;
 	public var selectedItem(get, never):T;
+
 	/** Called when a new item is highlighted */
 	public var onChange(default, null) = new FlxTypedSignal<T->Void>();
+
 	/** Called when an item is accepted */
 	public var onAcceptPress(default, null) = new FlxTypedSignal<T->Void>();
+
 	/** The navigation control scheme to use */
 	public var navControls:NavControls;
+
 	/** Set to false to disable nav control */
 	public var enabled:Bool = true;
+
 	/**  */
 	public var wrapMode:WrapMode = Both;
-	
+
 	var byName = new Map<String, T>();
+
 	/** Set to true, internally to disable controls, without affecting vars like `enabled` */
 	public var busy(default, null):Bool = false;
+
 	// bit awkward because BACK is also a menu control and this doesn't affect that
-	
-	public function new (navControls:NavControls = Vertical, ?wrapMode:WrapMode)
+
+	public function new(navControls:NavControls = Vertical, ?wrapMode:WrapMode)
 	{
 		this.navControls = navControls;
-		
+
 		if (wrapMode != null)
 			this.wrapMode = wrapMode;
 		else
@@ -42,69 +48,69 @@ class MenuTypedList<T:MenuItem> extends FlxTypedGroup<T>
 			}
 		super();
 	}
-	
+
 	public function addItem(name:String, item:T):T
 	{
 		if (length == selectedIndex)
 			item.select();
-		
+
 		byName[name] = item;
 		return add(item);
 	}
-	
+
 	public function resetItem(oldName:String, newName:String, ?callback:Void->Void):T
 	{
 		if (!byName.exists(oldName))
 			throw "No item named:" + oldName;
-		
+
 		var item = byName[oldName];
 		byName.remove(oldName);
 		byName[newName] = item;
 		item.setItem(newName, callback);
-		
+
 		return item;
 	}
-	
+
 	override function update(elapsed:Float)
 	{
 		super.update(elapsed);
-		
+
 		if (enabled && !busy)
 			updateControls();
 	}
-	
+
 	inline function updateControls()
 	{
 		var controls = PlayerSettings.player1.controls;
-		
+
 		var wrapX = wrapMode.match(Horizontal | Both);
 		var wrapY = wrapMode.match(Vertical | Both);
-		var newIndex = switch(navControls)
+		var newIndex = switch (navControls)
 		{
-			case Vertical    : navList(controls.UI_UP_P  , controls.UI_DOWN_P, wrapY);
-			case Horizontal  : navList(controls.UI_LEFT_P, controls.UI_RIGHT_P, wrapX);
-			case Both        : navList(controls.UI_LEFT_P || controls.UI_UP_P, controls.UI_RIGHT_P || controls.UI_DOWN_P, !wrapMode.match(None));
-			
-			case Columns(num): navGrid(num, controls.UI_LEFT_P, controls.UI_RIGHT_P, wrapX, controls.UI_UP_P  , controls.UI_DOWN_P , wrapY);
-			case Rows   (num): navGrid(num, controls.UI_UP_P  , controls.UI_DOWN_P , wrapY, controls.UI_LEFT_P, controls.UI_RIGHT_P, wrapX);
+			case Vertical: navList(controls.UI_UP_P, controls.UI_DOWN_P, wrapY);
+			case Horizontal: navList(controls.UI_LEFT_P, controls.UI_RIGHT_P, wrapX);
+			case Both: navList(controls.UI_LEFT_P || controls.UI_UP_P, controls.UI_RIGHT_P || controls.UI_DOWN_P, !wrapMode.match(None));
+
+			case Columns(num): navGrid(num, controls.UI_LEFT_P, controls.UI_RIGHT_P, wrapX, controls.UI_UP_P, controls.UI_DOWN_P, wrapY);
+			case Rows(num): navGrid(num, controls.UI_UP_P, controls.UI_DOWN_P, wrapY, controls.UI_LEFT_P, controls.UI_RIGHT_P, wrapX);
 		}
-		
+
 		if (newIndex != selectedIndex)
 		{
 			FlxG.sound.play(Paths.sound('scrollMenu'));
 			selectItem(newIndex);
 		}
-		
-		//Todo: bypass popup blocker on firefox
+
+		// Todo: bypass popup blocker on firefox
 		if (controls.ACCEPT)
 			accept();
 	}
-	
+
 	function navAxis(index:Int, size:Int, prev:Bool, next:Bool, allowWrap:Bool):Int
 	{
 		if (prev == next)
 			return index;
-		
+
 		if (prev)
 		{
 			if (index > 0)
@@ -119,10 +125,10 @@ class MenuTypedList<T:MenuItem> extends FlxTypedGroup<T>
 			else if (allowWrap)
 				index = 0;
 		}
-		
+
 		return index;
 	}
-	
+
 	/**
 	 * Controls navigation on a linear list of items such as Vertical.
 	 * @param prev 
@@ -133,7 +139,7 @@ class MenuTypedList<T:MenuItem> extends FlxTypedGroup<T>
 	{
 		return navAxis(selectedIndex, length, prev, next, allowWrap);
 	}
-	
+
 	/**
 	 * Controls navigation on a grid
 	 * @param latSize   The size of the fixed axis of the grid, or the "lateral axis"
@@ -151,18 +157,18 @@ class MenuTypedList<T:MenuItem> extends FlxTypedGroup<T>
 		var index = Math.floor(selectedIndex / latSize);
 		// The selected position along the fixed axis
 		var latIndex = selectedIndex % latSize;
-		
+
 		latIndex = navAxis(latIndex, latSize, latPrev, latNext, latAllowWrap);
 		index = navAxis(index, size, prev, next, allowWrap);
-		
+
 		return Std.int(Math.min(length - 1, index * latSize + latIndex));
 	}
-	
+
 	public function accept()
 	{
 		var selected = members[selectedIndex];
 		onAcceptPress.dispatch(selected);
-		
+
 		if (selected.fireInstantly)
 			selected.callback();
 		else
@@ -176,28 +182,28 @@ class MenuTypedList<T:MenuItem> extends FlxTypedGroup<T>
 			});
 		}
 	}
-	
+
 	public function selectItem(index:Int)
 	{
 		members[selectedIndex].idle();
-		
+
 		selectedIndex = index;
-		
+
 		var selected = members[selectedIndex];
 		selected.select();
 		onChange.dispatch(selected);
 	}
-	
+
 	public function has(name:String)
 	{
 		return byName.exists(name);
 	}
-	
+
 	public function getItem(name:String)
 	{
 		return byName[name];
 	}
-	
+
 	override function destroy()
 	{
 		super.destroy();
@@ -205,7 +211,7 @@ class MenuTypedList<T:MenuItem> extends FlxTypedGroup<T>
 		onChange.removeAll();
 		onAcceptPress.removeAll();
 	}
-	
+
 	inline function get_selectedItem():T
 	{
 		return members[selectedIndex];
@@ -216,30 +222,34 @@ class MenuItem extends FlxSprite
 {
 	public var callback:Void->Void;
 	public var name:String;
+
 	/**
 	 * Set to true for things like opening URLs otherwise, it may it get blocked.
 	 */
 	public var fireInstantly = false;
+
 	public var selected(get, never):Bool;
-	function get_selected() return alpha == 1.0;
-	
-	public function new (x = 0.0, y = 0.0, name:String, callback)
+
+	function get_selected()
+		return alpha == 1.0;
+
+	public function new(x = 0.0, y = 0.0, name:String, callback)
 	{
 		super(x, y);
-		
+
 		antialiasing = true;
 		setData(name, callback);
 		idle();
 	}
-	
+
 	function setData(name:String, ?callback:Void->Void)
 	{
 		this.name = name;
-		
+
 		if (callback != null)
 			this.callback = callback;
 	}
-	
+
 	/**
 	 * Calls setData and resets/redraws the state of the item
 	 * @param name      the label.
@@ -248,18 +258,18 @@ class MenuItem extends FlxSprite
 	public function setItem(name:String, ?callback:Void->Void)
 	{
 		setData(name, callback);
-		
+
 		if (selected)
 			select();
 		else
 			idle();
 	}
-	
+
 	public function idle()
 	{
 		alpha = 0.6;
 	}
-	
+
 	public function select()
 	{
 		alpha = 1.0;
@@ -269,14 +279,14 @@ class MenuItem extends FlxSprite
 class MenuTypedItem<T:FlxSprite> extends MenuItem
 {
 	public var label(default, set):T;
-	
-	public function new (x = 0.0, y = 0.0, label:T, name:String, callback)
+
+	public function new(x = 0.0, y = 0.0, label:T, name:String, callback)
 	{
 		super(x, y, name, callback);
 		// set label after super otherwise setters fuck up
 		this.label = label;
 	}
-	
+
 	/**
 	 * Use this when you only want to show the label
 	 */
@@ -288,7 +298,7 @@ class MenuTypedItem<T:FlxSprite> extends MenuItem
 		width = oldWidth;
 		height = oldHeight;
 	}
-	
+
 	function set_label(value:T)
 	{
 		if (value != null)
@@ -299,14 +309,14 @@ class MenuTypedItem<T:FlxSprite> extends MenuItem
 		}
 		return this.label = value;
 	}
-	
+
 	override function update(elapsed:Float)
 	{
 		super.update(elapsed);
 		if (label != null)
 			label.update(elapsed);
 	}
-	
+
 	override function draw()
 	{
 		super.draw();
@@ -321,30 +331,30 @@ class MenuTypedItem<T:FlxSprite> extends MenuItem
 	override function set_alpha(value:Float):Float
 	{
 		super.set_alpha(value);
-		
+
 		if (label != null)
 			label.alpha = alpha;
-		
+
 		return alpha;
 	}
 
 	override function set_x(value:Float):Float
 	{
 		super.set_x(value);
-		
+
 		if (label != null)
 			label.x = x;
-		
+
 		return x;
 	}
 
 	override function set_y(Value:Float):Float
 	{
 		super.set_y(Value);
-		
+
 		if (label != null)
 			label.y = y;
-		
+
 		return y;
 	}
 }
@@ -364,4 +374,4 @@ enum WrapMode
 	Vertical;
 	Both;
 	None;
-}
\ No newline at end of file
+}
diff --git a/source/ui/ModMenu.hx b/source/ui/ModMenu.hx
index 7ee0e55a1..9780fb0b5 100644
--- a/source/ui/ModMenu.hx
+++ b/source/ui/ModMenu.hx
@@ -1,6 +1,5 @@
 package ui;
 
-import flixel.FlxG;
 import flixel.group.FlxGroup.FlxTypedGroup;
 import flixel.text.FlxText;
 import flixel.util.FlxColor;
@@ -84,6 +83,7 @@ class ModMenu extends ui.OptionsState.Page
 	}
 
 	inline static var MOD_PATH = "./mods";
+
 	private function refreshModList():Void
 	{
 		while (grpMods.members.length > 0)
@@ -94,14 +94,14 @@ class ModMenu extends ui.OptionsState.Page
 		#if desktop
 		var modList = [];
 		modFolders = [];
-		
+
 		trace("mods path:" + FileSystem.absolutePath(MOD_PATH));
 		if (!FileSystem.exists(MOD_PATH))
 		{
 			FlxG.log.warn("missing mods folder, expected: " + FileSystem.absolutePath(MOD_PATH));
 			return;
 		}
-		
+
 		for (file in FileSystem.readDirectory(MOD_PATH))
 		{
 			if (FileSystem.isDirectory(MOD_PATH + file))
diff --git a/source/ui/OptionsState.hx b/source/ui/OptionsState.hx
index 10ec025da..887795e34 100644
--- a/source/ui/OptionsState.hx
+++ b/source/ui/OptionsState.hx
@@ -1,6 +1,5 @@
 package ui;
 
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.FlxSubState;
 import flixel.addons.transition.FlxTransitionableState;
diff --git a/source/ui/PreferencesMenu.hx b/source/ui/PreferencesMenu.hx
index 0462184a3..d77aff357 100644
--- a/source/ui/PreferencesMenu.hx
+++ b/source/ui/PreferencesMenu.hx
@@ -1,7 +1,6 @@
 package ui;
 
 import flixel.FlxCamera;
-import flixel.FlxG;
 import flixel.FlxObject;
 import flixel.FlxSprite;
 import flixel.group.FlxGroup;
diff --git a/source/ui/Prompt.hx b/source/ui/Prompt.hx
index 0ef80007d..acd584e97 100644
--- a/source/ui/Prompt.hx
+++ b/source/ui/Prompt.hx
@@ -1,64 +1,61 @@
 package ui;
 
-import ui.AtlasText;
-import ui.MenuList;
-
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.graphics.frames.FlxAtlasFrames;
 import flixel.text.FlxText;
 import flixel.util.FlxColor;
+import ui.AtlasText;
+import ui.MenuList;
 
 class Prompt extends flixel.FlxSubState
 {
 	inline static var MARGIN = 100;
-	
+
 	public var onYes:Void->Void;
 	public var onNo:Void->Void;
 	public var buttons:TextMenuList;
 	public var field:AtlasText;
 	public var back:FlxSprite;
-	
+
 	var style:ButtonStyle;
-	
-	public function new (text:String, style:ButtonStyle = Ok)
+
+	public function new(text:String, style:ButtonStyle = Ok)
 	{
 		this.style = style;
 		super(0x80000000);
-		
+
 		buttons = new TextMenuList(Horizontal);
-		
+
 		field = new BoldText(text);
 		field.scrollFactor.set(0, 0);
 	}
-	
+
 	override function create()
 	{
 		super.create();
-		
+
 		field.y = MARGIN;
 		field.screenCenter(X);
 		add(field);
-		
+
 		createButtons();
 		add(buttons);
 	}
-	
+
 	public function createBg(width:Int, height:Int, color = 0xFF808080)
 	{
 		back = new FlxSprite();
 		back.makeGraphic(width, height, color, false, "prompt-bg");
 		back.screenCenter(XY);
 		add(back);
-		members.unshift(members.pop());// bring to front
+		members.unshift(members.pop()); // bring to front
 	}
-	
-	
+
 	public function createBgFromMargin(margin = MARGIN, color = 0xFF808080)
 	{
 		createBg(Std.int(FlxG.width - margin * 2), Std.int(FlxG.height - margin * 2), color);
 	}
-	
+
 	public function setButtons(style:ButtonStyle)
 	{
 		if (this.style != style)
@@ -67,24 +64,28 @@ class Prompt extends flixel.FlxSubState
 			createButtons();
 		}
 	}
-	
+
 	function createButtons()
 	{
 		// destroy previous buttons
-		while(buttons.members.length > 0)
+		while (buttons.members.length > 0)
 		{
 			buttons.remove(buttons.members[0], true).destroy();
 		}
-		
-		switch(style)
+
+		switch (style)
 		{
-			case Yes_No         : createButtonsHelper("yes", "no");
-			case Ok             : createButtonsHelper("ok");
-			case Custom(yes, no): createButtonsHelper(yes, no);
-			case None           : buttons.exists = false;
+			case Yes_No:
+				createButtonsHelper("yes", "no");
+			case Ok:
+				createButtonsHelper("ok");
+			case Custom(yes, no):
+				createButtonsHelper(yes, no);
+			case None:
+				buttons.exists = false;
 		};
 	}
-	
+
 	function createButtonsHelper(yes:String, ?no:String)
 	{
 		buttons.exists = true;
@@ -97,14 +98,14 @@ class Prompt extends flixel.FlxSubState
 		{
 			// place right
 			yesButton.x = FlxG.width - yesButton.width - MARGIN;
-			
+
 			var noButton = buttons.createItem(no, function() onNo());
 			noButton.x = MARGIN;
 			noButton.y = FlxG.height - noButton.height - MARGIN;
 			noButton.scrollFactor.set(0, 0);
 		}
 	}
-	
+
 	public function setText(text:String)
 	{
 		field.text = text;
@@ -114,8 +115,8 @@ class Prompt extends flixel.FlxSubState
 
 enum ButtonStyle
 {
-    Ok;
-    Yes_No;
-    Custom(yes:String, no:Null<String>);//Todo: more than 2
+	Ok;
+	Yes_No;
+	Custom(yes:String, no:Null<String>); // Todo: more than 2
 	None;
-}
\ No newline at end of file
+}
diff --git a/source/ui/animDebugShit/DebugBoundingState.hx b/source/ui/animDebugShit/DebugBoundingState.hx
index bfc90ed70..65737212b 100644
--- a/source/ui/animDebugShit/DebugBoundingState.hx
+++ b/source/ui/animDebugShit/DebugBoundingState.hx
@@ -1,7 +1,6 @@
 package ui.animDebugShit;
 
 import flixel.FlxCamera;
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.FlxState;
 import flixel.addons.display.FlxGridOverlay;
diff --git a/source/ui/stageBuildShit/SprStage.hx b/source/ui/stageBuildShit/SprStage.hx
index 8ec150629..5011355f0 100644
--- a/source/ui/stageBuildShit/SprStage.hx
+++ b/source/ui/stageBuildShit/SprStage.hx
@@ -1,6 +1,5 @@
 package ui.stageBuildShit;
 
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.input.mouse.FlxMouseEventManager;
 import flixel.math.FlxPoint;
diff --git a/source/ui/stageBuildShit/StageBuilderState.hx b/source/ui/stageBuildShit/StageBuilderState.hx
index 67150469d..5539c5170 100644
--- a/source/ui/stageBuildShit/StageBuilderState.hx
+++ b/source/ui/stageBuildShit/StageBuilderState.hx
@@ -1,7 +1,6 @@
 package ui.stageBuildShit;
 
 import flixel.FlxCamera;
-import flixel.FlxG;
 import flixel.FlxSprite;
 import flixel.addons.display.FlxGridOverlay;
 import flixel.group.FlxGroup;