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https://github.com/FunkinCrew/Funkin.git
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no more body thingie
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parent
9694defa8d
commit
fad3af327f
3 changed files with 47 additions and 22 deletions
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@ -32,7 +32,7 @@ class AnimateTimeline extends FlxTypedGroup<FlxSprite>
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super();
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hudCamShit = new FlxCamera();
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hudCamShit.bgColor = null;
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hudCamShit.bgColor = FlxColor.TRANSPARENT;
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FlxG.cameras.add(hudCamShit, false);
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playhead = new FlxSprite(0, -12).makeGraphic(2, 10, FlxColor.MAGENTA);
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@ -10,6 +10,9 @@ import flixel.math.FlxPoint;
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import flixel.math.FlxRect;
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import flixel.system.FlxAssets.FlxGraphicAsset;
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import haxe.Json;
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import haxe.Utf8;
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import haxe.format.JsonParser;
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import lime.text.UTF8String;
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import openfl.Assets;
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import openfl.display.BitmapData;
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import openfl.geom.Rectangle;
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@ -37,7 +40,8 @@ class FlxAnimate extends FlxSymbol
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override function draw()
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{
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super.draw();
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// having this commented out fixes some wacky scaling bullshit?
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// super.draw();
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if (FlxG.keys.justPressed.ONE)
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{
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@ -116,10 +120,13 @@ class FlxAnimate extends FlxSymbol
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trace(json);
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var funnyJson:Dynamic = {};
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if (Assets.exists(json))
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json = Assets.getText(json);
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funnyJson = JaySon.parseFile(json);
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data = cast Json.parse(json).ATLAS;
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// trace(json);
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data = cast funnyJson.ATLAS;
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for (sprite in data.SPRITES)
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{
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@ -140,6 +147,24 @@ class FlxAnimate extends FlxSymbol
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}
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}
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/**
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* HL json encoding fix for some wacky bullshit
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* https://github.com/HaxeFoundation/haxe/issues/6930#issuecomment-384570392
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*/
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class JaySon
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{
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public static function parseFile(name:String)
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{
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var cont = Assets.getText(name);
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function is(n:Int, what:Int)
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return cont.charCodeAt(n) == what;
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return JsonParser.parse(cont.substr(if (is(0, 65279)) /// looks like a HL target, skipping only first character here:
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1 else if (is(0, 239) && is(1, 187) && is(2, 191)) /// it seems to be Neko or PHP, start from position 3:
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3 else /// all other targets, that prepare the UTF string correctly
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0));
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}
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}
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typedef AnimateObject =
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{
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SPRITES:Array<Dynamic>
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@ -99,24 +99,24 @@ class FlxSymbol extends FlxSprite
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// newFrameNum = newFrameNum % (tempFrame.I + tempFrame.DU);
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// newFrameNum = FlxMath.wrap(newFrameNum, tempFrame.I, tempFrame.I + tempFrame.DU);
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trace(newFrameNum % keyFrames.length);
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trace(newFrameNum);
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trace(keyFrames);
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// trace(newFrameNum % keyFrames.length);
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// trace(newFrameNum);
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// trace(keyFrames);
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newFrameNum = keyFrames[newFrameNum % keyFrames.length]; // temp, fix later for good looping
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case PLAY_ONCE:
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trace(newFrameNum);
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trace(keyFrames.length - 1);
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trace(keyFrameMap.get(newFrameNum + firstFrame));
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trace(keyFrameMap.get(keyFrames[keyFrames.length - 1]));
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trace(layer.LN);
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trace(keyFrames);
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// trace(newFrameNum);
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// trace(keyFrames.length - 1);
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// trace(keyFrameMap.get(newFrameNum + firstFrame));
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// trace(keyFrameMap.get(keyFrames[keyFrames.length - 1]));
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// trace(layer.LN);
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// trace(keyFrames);
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newFrameNum = Std.int(Math.min(newFrameNum + firstFrame, keyFrames.length - 1));
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case SINGLE_FRAME:
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trace(layer);
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trace(firstFrame);
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trace(newFrameNum);
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trace(layer.LN);
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trace(keyFrames);
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// trace(layer);
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// trace(firstFrame);
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// trace(newFrameNum);
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// trace(layer.LN);
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// trace(keyFrames);
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newFrameNum = keyFrames[firstFrame];
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}
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@ -134,7 +134,7 @@ class FlxSymbol extends FlxSprite
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// if (newFrameNum >= frame.I && newFrameNum < frame.I + frame.DU)
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// {
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trace(daLoopType);
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// trace(daLoopType);
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for (element in swagFrame.E)
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{
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if (Reflect.hasField(element, 'ASI'))
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@ -143,6 +143,7 @@ class FlxSymbol extends FlxSprite
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var dumbassMatrix:Matrix = new Matrix(m3d[0], m3d[1], m3d[4], m3d[5], m3d[12], m3d[13]);
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var spr:FlxSymbol = new FlxSymbol(0, 0, coolParsed);
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spr.setPosition(x, y);
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matrixExposed = true;
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spr.frames = frames;
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spr.frame = spr.frames.getByName(element.ASI.N);
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@ -159,8 +160,7 @@ class FlxSymbol extends FlxSprite
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// spr.origin.x += origin.x;
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// spr.origin.y += origin.y;
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spr.antialiasing = true;
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// if (layer.LN != 'head')
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// spr.antialiasing = true;
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spr.draw();
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if (FlxG.keys.justPressed.ONE)
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@ -171,7 +171,7 @@ class FlxSymbol extends FlxSprite
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else
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{
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var nestedSymbol = symbolMap.get(element.SI.SN);
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var nestedShit:FlxSymbol = new FlxSymbol(0, 0, coolParse);
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var nestedShit:FlxSymbol = new FlxSymbol(x, y, coolParse);
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nestedShit.frames = frames;
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var swagMatrix:FlxMatrix = new FlxMatrix(element.SI.M3D[0], element.SI.M3D[1], element.SI.M3D[4], element.SI.M3D[5], element.SI.M3D[12],
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