Merge branch 'rewrite/master' of https://github.com/FunkinCrew/Funkin-secret into feature/focusCameraTweening

This commit is contained in:
Jenny Crowe 2024-03-10 14:51:24 -07:00
commit f9291d6458
32 changed files with 416 additions and 163 deletions

1
.gitignore vendored
View file

@ -7,3 +7,4 @@ export/
RECOVER_*.fla
shitAudio/
.build_time
.swp

View file

@ -22,8 +22,8 @@
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bit" />
<classpath name="source" />
<assets path="assets/preload" rename="assets" exclude="*.ogg" if="web" />
<assets path="assets/preload" rename="assets" exclude="*.mp3" unless="web" />
<assets path="assets/preload" rename="assets" exclude="*.ogg|*.wav" if="web" />
<assets path="assets/preload" rename="assets" exclude="*.mp3|*.wav" unless="web" />
<define name="PRELOAD_ALL" unless="web" />
<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL" />
<section if="PRELOAD_ALL">
@ -53,28 +53,28 @@
<library name="weekend1" preload="false" />
</section>
<library name="art" preload="false" />
<assets path="assets/songs" library="songs" exclude="*.fla|*.ogg" if="web" />
<assets path="assets/songs" library="songs" exclude="*.fla|*.mp3" unless="web" />
<assets path="assets/shared" library="shared" exclude="*.fla|*.ogg" if="web" />
<assets path="assets/shared" library="shared" exclude="*.fla|*.mp3" unless="web" />
<assets path="assets/tutorial" library="tutorial" exclude="*.fla|*.ogg" if="web" />
<assets path="assets/tutorial" library="tutorial" exclude="*.fla|*.mp3" unless="web" />
<assets path="assets/week1" library="week1" exclude="*.fla|*.ogg" if="web" />
<assets path="assets/week1" library="week1" exclude="*.fla|*.mp3" unless="web" />
<assets path="assets/week2" library="week2" exclude="*.fla|*.ogg" if="web" />
<assets path="assets/week2" library="week2" exclude="*.fla|*.mp3" unless="web" />
<assets path="assets/week3" library="week3" exclude="*.fla|*.ogg" if="web" />
<assets path="assets/week3" library="week3" exclude="*.fla|*.mp3" unless="web" />
<assets path="assets/week4" library="week4" exclude="*.fla|*.ogg" if="web" />
<assets path="assets/week4" library="week4" exclude="*.fla|*.mp3" unless="web" />
<assets path="assets/week5" library="week5" exclude="*.fla|*.ogg" if="web" />
<assets path="assets/week5" library="week5" exclude="*.fla|*.mp3" unless="web" />
<assets path="assets/week6" library="week6" exclude="*.fla|*.ogg" if="web" />
<assets path="assets/week6" library="week6" exclude="*.fla|*.mp3" unless="web" />
<assets path="assets/week7" library="week7" exclude="*.fla|*.ogg" if="web" />
<assets path="assets/week7" library="week7" exclude="*.fla|*.mp3" unless="web" />
<assets path="assets/weekend1" library="weekend1" exclude="*.fla|*.ogg" if="web" />
<assets path="assets/weekend1" library="weekend1" exclude="*.fla|*.mp3" unless="web" />
<assets path="assets/songs" library="songs" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/songs" library="songs" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/shared" library="shared" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/shared" library="shared" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/tutorial" library="tutorial" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/tutorial" library="tutorial" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/week1" library="week1" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/week1" library="week1" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/week2" library="week2" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/week2" library="week2" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/week3" library="week3" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/week3" library="week3" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/week4" library="week4" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/week4" library="week4" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/week5" library="week5" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/week5" library="week5" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/week6" library="week6" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/week6" library="week6" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/week7" library="week7" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/week7" library="week7" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/weekend1" library="weekend1" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/weekend1" library="weekend1" exclude="*.fla|*.mp3|*.wav" unless="web" />
<!-- <assets path='example_mods' rename='mods' embed='false'/> -->
<!--
AUTOMATICALLY MOVING EXAMPLE MODS INTO THE BUILD CAUSES ISSUES

2
assets

@ -1 +1 @@
Subproject commit 49c409b4c8321d8cd317787a78c479aaa64cb517
Subproject commit 86248e6c9c64f70349fa7d3055f1df8facab894a

View file

@ -146,7 +146,7 @@
"name": "polymod",
"type": "git",
"dir": null,
"ref": "d5a3b8995f64d20b95f844454e8c3b38c3d3a9fa",
"ref": "be712450e5d3ba446008884921bb56873b299a64",
"url": "https://github.com/larsiusprime/polymod"
},
{

View file

@ -17,7 +17,7 @@ typedef LevelData =
var version:String;
/**
* The title of the week, as seen in the top corner.
* The title of the level, as seen in the top corner.
*/
var name:String;
@ -27,21 +27,35 @@ typedef LevelData =
@:jcustomparse(funkin.data.DataParse.stringNotEmpty)
var titleAsset:String;
/**
* The props to display over the colored background.
* In the base game this is usually Boyfriend and the opponent.
*/
@:default([])
var props:Array<LevelPropData>;
@:default(["bopeebo"])
/**
* The list of song IDs included in this level.
*/
@:default(['bopeebo'])
var songs:Array<String>;
@:default("#F9CF51")
/**
* The background for the level behind the props.
*/
@:default('#F9CF51')
@:optional
var background:String;
}
/**
* Data for a single prop for a story mode level.
*/
typedef LevelPropData =
{
/**
* The image to use for the prop. May optionally be a sprite sheet.
*/
// @:jcustomparse(funkin.data.DataParse.stringNotEmpty)
var assetPath:String;
/**

View file

@ -13,7 +13,6 @@ using Lambda;
using StringTools;
using funkin.util.tools.ArraySortTools;
using funkin.util.tools.ArrayTools;
using funkin.util.tools.DynamicTools;
using funkin.util.tools.FloatTools;
using funkin.util.tools.Int64Tools;
using funkin.util.tools.IntTools;

View file

@ -56,7 +56,20 @@ interface IStateStageProp extends IScriptedClass
*/
interface INoteScriptedClass extends IScriptedClass
{
public function onNoteHit(event:NoteScriptEvent):Void;
/**
* Called when a note enters the field of view and approaches the strumline.
*/
public function onNoteIncoming(event:NoteScriptEvent):Void;
/**
* Called when EITHER player hits a note.
* Query the note attached to the event to determine if it was hit by the player or CPU.
*/
public function onNoteHit(event:HitNoteScriptEvent):Void;
/**
* Called when EITHER player (usually the player) misses a note.
*/
public function onNoteMiss(event:NoteScriptEvent):Void;
}
@ -73,7 +86,7 @@ interface INoteScriptedClass extends IScriptedClass
/**
* Defines a set of callbacks available to scripted classes that involve the lifecycle of the Play State.
*/
interface IPlayStateScriptedClass extends IScriptedClass
interface IPlayStateScriptedClass extends INoteScriptedClass
{
/**
* Called when the game is paused.
@ -113,17 +126,6 @@ interface IPlayStateScriptedClass extends IScriptedClass
*/
public function onSongRetry(event:ScriptEvent):Void;
/**
* Called when EITHER player hits a note.
* Query the note attached to the event to determine if it was hit by the player or CPU.
*/
public function onNoteHit(event:NoteScriptEvent):Void;
/**
* Called when EITHER player (usually the player) misses a note.
*/
public function onNoteMiss(event:NoteScriptEvent):Void;
/**
* Called when the player presses a key when no note is on the strumline.
*/

View file

@ -1,24 +1,25 @@
package funkin.modding;
import funkin.util.macro.ClassMacro;
import funkin.modding.module.ModuleHandler;
import funkin.data.song.SongData;
import funkin.data.stage.StageData;
import polymod.Polymod;
import polymod.backends.PolymodAssets.PolymodAssetType;
import polymod.format.ParseRules.TextFileFormat;
import funkin.data.event.SongEventRegistry;
import funkin.data.stage.StageRegistry;
import funkin.util.FileUtil;
import funkin.data.level.LevelRegistry;
import funkin.data.notestyle.NoteStyleRegistry;
import funkin.data.dialogue.ConversationRegistry;
import funkin.data.dialogue.DialogueBoxRegistry;
import funkin.data.dialogue.SpeakerRegistry;
import funkin.data.event.SongEventRegistry;
import funkin.data.level.LevelRegistry;
import funkin.data.notestyle.NoteStyleRegistry;
import funkin.data.song.SongRegistry;
import funkin.data.stage.StageRegistry;
import funkin.modding.module.ModuleHandler;
import funkin.play.character.CharacterData.CharacterDataParser;
import funkin.save.Save;
import funkin.data.song.SongRegistry;
import funkin.util.FileUtil;
import funkin.util.macro.ClassMacro;
import polymod.backends.PolymodAssets.PolymodAssetType;
import polymod.format.ParseRules.TextFileFormat;
import polymod.Polymod;
/**
* A class for interacting with Polymod, the atomic modding framework for Haxe.
*/
class PolymodHandler
{
/**
@ -27,16 +28,33 @@ class PolymodHandler
* Bug fixes increment the patch version, new features increment the minor version.
* Changes that break old mods increment the major version.
*/
static final API_VERSION:String = "0.1.0";
static final API_VERSION:String = '0.1.0';
/**
* Where relative to the executable that mods are located.
*/
static final MOD_FOLDER:String = #if (REDIRECT_ASSETS_FOLDER && macos) "../../../../../../../example_mods" #elseif REDIRECT_ASSETS_FOLDER "../../../../example_mods" #else "mods" #end;
static final MOD_FOLDER:String =
#if (REDIRECT_ASSETS_FOLDER && macos)
'../../../../../../../example_mods'
#elseif REDIRECT_ASSETS_FOLDER
'../../../../example_mods'
#else
'mods'
#end;
static final CORE_FOLDER:Null<String> = #if (REDIRECT_ASSETS_FOLDER && macos) "../../../../../../../assets" #elseif REDIRECT_ASSETS_FOLDER "../../../../assets" #else null #end;
static final CORE_FOLDER:Null<String> =
#if (REDIRECT_ASSETS_FOLDER && macos)
'../../../../../../../assets'
#elseif REDIRECT_ASSETS_FOLDER
'../../../../assets'
#else
null
#end;
public static function createModRoot()
/**
* If the mods folder doesn't exist, create it.
*/
public static function createModRoot():Void
{
FileUtil.createDirIfNotExists(MOD_FOLDER);
}
@ -44,40 +62,44 @@ class PolymodHandler
/**
* Loads the game with ALL mods enabled with Polymod.
*/
public static function loadAllMods()
public static function loadAllMods():Void
{
// Create the mod root if it doesn't exist.
createModRoot();
trace("Initializing Polymod (using all mods)...");
trace('Initializing Polymod (using all mods)...');
loadModsById(getAllModIds());
}
/**
* Loads the game with configured mods enabled with Polymod.
*/
public static function loadEnabledMods()
public static function loadEnabledMods():Void
{
// Create the mod root if it doesn't exist.
createModRoot();
trace("Initializing Polymod (using configured mods)...");
trace('Initializing Polymod (using configured mods)...');
loadModsById(Save.instance.enabledModIds);
}
/**
* Loads the game without any mods enabled with Polymod.
*/
public static function loadNoMods()
public static function loadNoMods():Void
{
// Create the mod root if it doesn't exist.
createModRoot();
// We still need to configure the debug print calls etc.
trace("Initializing Polymod (using no mods)...");
trace('Initializing Polymod (using no mods)...');
loadModsById([]);
}
public static function loadModsById(ids:Array<String>)
/**
* Load all the mods with the given ids.
* @param ids The ORDERED list of mod ids to load.
*/
public static function loadModsById(ids:Array<String>):Void
{
if (ids.length == 0)
{
@ -90,7 +112,7 @@ class PolymodHandler
buildImports();
var loadedModList = polymod.Polymod.init(
var loadedModList:Array<ModMetadata> = polymod.Polymod.init(
{
// Root directory for all mods.
modRoot: MOD_FOLDER,
@ -142,30 +164,40 @@ class PolymodHandler
}
#if debug
var fileList = Polymod.listModFiles(PolymodAssetType.IMAGE);
var fileList:Array<String> = Polymod.listModFiles(PolymodAssetType.IMAGE);
trace('Installed mods have replaced ${fileList.length} images.');
for (item in fileList)
{
trace(' * $item');
}
fileList = Polymod.listModFiles(PolymodAssetType.TEXT);
trace('Installed mods have added/replaced ${fileList.length} text files.');
for (item in fileList)
{
trace(' * $item');
}
fileList = Polymod.listModFiles(PolymodAssetType.AUDIO_MUSIC);
trace('Installed mods have replaced ${fileList.length} music files.');
for (item in fileList)
{
trace(' * $item');
}
fileList = Polymod.listModFiles(PolymodAssetType.AUDIO_SOUND);
trace('Installed mods have replaced ${fileList.length} sound files.');
for (item in fileList)
{
trace(' * $item');
}
fileList = Polymod.listModFiles(PolymodAssetType.AUDIO_GENERIC);
trace('Installed mods have replaced ${fileList.length} generic audio files.');
for (item in fileList)
{
trace(' * $item');
}
#end
}
@ -183,21 +215,21 @@ class PolymodHandler
for (cls in ClassMacro.listClassesInPackage('polymod'))
{
if (cls == null) continue;
var className = Type.getClassName(cls);
var className:String = Type.getClassName(cls);
Polymod.blacklistImport(className);
}
}
static function buildParseRules():polymod.format.ParseRules
{
var output = polymod.format.ParseRules.getDefault();
var output:polymod.format.ParseRules = polymod.format.ParseRules.getDefault();
// Ensure TXT files have merge support.
output.addType("txt", TextFileFormat.LINES);
output.addType('txt', TextFileFormat.LINES);
// Ensure script files have merge support.
output.addType("hscript", TextFileFormat.PLAINTEXT);
output.addType("hxs", TextFileFormat.PLAINTEXT);
output.addType("hxc", TextFileFormat.PLAINTEXT);
output.addType("hx", TextFileFormat.PLAINTEXT);
output.addType('hscript', TextFileFormat.PLAINTEXT);
output.addType('hxs', TextFileFormat.PLAINTEXT);
output.addType('hxc', TextFileFormat.PLAINTEXT);
output.addType('hx', TextFileFormat.PLAINTEXT);
// You can specify the format of a specific file, with file extension.
// output.addFile("data/introText.txt", TextFileFormat.LINES)
@ -208,17 +240,21 @@ class PolymodHandler
{
return {
assetLibraryPaths: [
"default" => "preload", "shared" => "shared", "songs" => "songs", "tutorial" => "tutorial", "week1" => "week1", "week2" => "week2",
"week3" => "week3", "week4" => "week4", "week5" => "week5", "week6" => "week6", "week7" => "week7", "weekend1" => "weekend1",
'default' => 'preload', 'shared' => 'shared', 'songs' => 'songs', 'tutorial' => 'tutorial', 'week1' => 'week1', 'week2' => 'week2',
'week3' => 'week3', 'week4' => 'week4', 'week5' => 'week5', 'week6' => 'week6', 'week7' => 'week7', 'weekend1' => 'weekend1',
],
coreAssetRedirect: CORE_FOLDER,
}
}
/**
* Retrieve a list of metadata for ALL installed mods, including disabled mods.
* @return An array of mod metadata
*/
public static function getAllMods():Array<ModMetadata>
{
trace('Scanning the mods folder...');
var modMetadata = Polymod.scan(
var modMetadata:Array<ModMetadata> = Polymod.scan(
{
modRoot: MOD_FOLDER,
apiVersionRule: API_VERSION,
@ -228,17 +264,25 @@ class PolymodHandler
return modMetadata;
}
/**
* Retrieve a list of ALL mod IDs, including disabled mods.
* @return An array of mod IDs
*/
public static function getAllModIds():Array<String>
{
var modIds = [for (i in getAllMods()) i.id];
var modIds:Array<String> = [for (i in getAllMods()) i.id];
return modIds;
}
/**
* Retrieve a list of metadata for all enabled mods.
* @return An array of mod metadata
*/
public static function getEnabledMods():Array<ModMetadata>
{
var modIds = Save.instance.enabledModIds;
var modMetadata = getAllMods();
var enabledMods = [];
var modIds:Array<String> = Save.instance.enabledModIds;
var modMetadata:Array<ModMetadata> = getAllMods();
var enabledMods:Array<ModMetadata> = [];
for (item in modMetadata)
{
if (modIds.indexOf(item.id) != -1)
@ -249,7 +293,11 @@ class PolymodHandler
return enabledMods;
}
public static function forceReloadAssets()
/**
* Clear and reload from disk all data assets.
* Useful for "hot reloading" for fast iteration!
*/
public static function forceReloadAssets():Void
{
// Forcibly clear scripts so that scripts can be edited.
ModuleHandler.clearModuleCache();

View file

@ -71,17 +71,29 @@ class ScriptEventDispatcher
}
}
if (Std.isOfType(target, IPlayStateScriptedClass))
if (Std.isOfType(target, INoteScriptedClass))
{
var t:IPlayStateScriptedClass = cast(target, IPlayStateScriptedClass);
var t:INoteScriptedClass = cast(target, INoteScriptedClass);
switch (event.type)
{
case NOTE_INCOMING:
t.onNoteIncoming(cast event);
return;
case NOTE_HIT:
t.onNoteHit(cast event);
return;
case NOTE_MISS:
t.onNoteMiss(cast event);
return;
default: // Continue;
}
}
if (Std.isOfType(target, IPlayStateScriptedClass))
{
var t:IPlayStateScriptedClass = cast(target, IPlayStateScriptedClass);
switch (event.type)
{
case NOTE_GHOST_MISS:
t.onNoteGhostMiss(cast event);
return;

View file

@ -63,6 +63,13 @@ enum abstract ScriptEventType(String) from String to String
*/
var SONG_STEP_HIT = 'STEP_HIT';
/**
* Called when a note comes on screen and starts approaching the strumline.
*
* This event is not cancelable.
*/
var NOTE_INCOMING = 'NOTE_INCOMING';
/**
* Called when a character hits a note.
* Important information such as judgement/timing, note data, player/opponent, etc. are all provided.

View file

@ -83,7 +83,9 @@ class Module implements IPlayStateScriptedClass implements IStateChangingScripte
public function onGameOver(event:ScriptEvent) {}
public function onNoteHit(event:NoteScriptEvent) {}
public function onNoteIncoming(event:NoteScriptEvent) {}
public function onNoteHit(event:HitNoteScriptEvent) {}
public function onNoteMiss(event:NoteScriptEvent) {}

View file

@ -111,6 +111,11 @@ typedef PlayStateParams =
* @default `false`
*/
?practiceMode:Bool,
/**
* Whether the song should start in Bot Play Mode.
* @default `false`
*/
?botPlayMode:Bool,
/**
* Whether the song should be in minimal mode.
* @default `false`
@ -288,6 +293,12 @@ class PlayState extends MusicBeatSubState
*/
public var isPracticeMode:Bool = false;
/**
* Whether the game is currently in Bot Play Mode.
* If true, player will not lose gain or lose score from notes.
*/
public var isBotPlayMode:Bool = false;
/**
* Whether the player has dropped below zero health,
* and we are just waiting for an animation to play out before transitioning.
@ -572,6 +583,7 @@ class PlayState extends MusicBeatSubState
if (params.targetDifficulty != null) currentDifficulty = params.targetDifficulty;
if (params.targetVariation != null) currentVariation = params.targetVariation;
isPracticeMode = params.practiceMode ?? false;
isBotPlayMode = params.botPlayMode ?? false;
isMinimalMode = params.minimalMode ?? false;
startTimestamp = params.startTimestamp ?? 0.0;
playbackRate = params.playbackRate ?? 1.0;
@ -1026,7 +1038,7 @@ class PlayState extends MusicBeatSubState
if (isInCutscene && !disableKeys) handleCutsceneKeys(elapsed);
// Moving notes into position is now done by Strumline.update().
processNotes(elapsed);
if (!isInCutscene) processNotes(elapsed);
justUnpaused = false;
}
@ -1620,8 +1632,10 @@ class PlayState extends MusicBeatSubState
var noteStyle:NoteStyle = NoteStyleRegistry.instance.fetchEntry(noteStyleId);
if (noteStyle == null) noteStyle = NoteStyleRegistry.instance.fetchDefault();
playerStrumline = new Strumline(noteStyle, true);
playerStrumline = new Strumline(noteStyle, !isBotPlayMode);
playerStrumline.onNoteIncoming.add(onStrumlineNoteIncoming);
opponentStrumline = new Strumline(noteStyle, false);
opponentStrumline.onNoteIncoming.add(onStrumlineNoteIncoming);
add(playerStrumline);
add(opponentStrumline);
@ -1757,6 +1771,13 @@ class PlayState extends MusicBeatSubState
opponentStrumline.applyNoteData(opponentNoteData);
}
function onStrumlineNoteIncoming(noteSprite:NoteSprite):Void
{
var event:NoteScriptEvent = new NoteScriptEvent(NOTE_INCOMING, noteSprite, 0, false);
dispatchEvent(event);
}
/**
* Prepares to start the countdown.
* Ends any running cutscenes, creates the strumlines, and starts the countdown.
@ -1882,7 +1903,14 @@ class PlayState extends MusicBeatSubState
function updateScoreText():Void
{
// TODO: Add functionality for modules to update the score text.
scoreText.text = 'Score:' + songScore;
if (isBotPlayMode)
{
scoreText.text = 'Bot Play Enabled';
}
else
{
scoreText.text = 'Score:' + songScore;
}
}
/**
@ -1890,7 +1918,14 @@ class PlayState extends MusicBeatSubState
*/
function updateHealthBar():Void
{
healthLerp = FlxMath.lerp(healthLerp, health, 0.15);
if (isBotPlayMode)
{
healthLerp = Constants.HEALTH_MAX;
}
else
{
healthLerp = FlxMath.lerp(healthLerp, health, 0.15);
}
}
/**
@ -1934,13 +1969,16 @@ class PlayState extends MusicBeatSubState
if (Conductor.instance.songPosition > hitWindowEnd)
{
if (note.hasMissed) continue;
if (note.hasMissed || note.hasBeenHit) continue;
note.tooEarly = false;
note.mayHit = false;
note.hasMissed = true;
if (note.holdNoteSprite != null) note.holdNoteSprite.missedNote = true;
if (note.holdNoteSprite != null)
{
note.holdNoteSprite.missedNote = true;
}
}
else if (Conductor.instance.songPosition > hitWindowCenter)
{
@ -1948,7 +1986,7 @@ class PlayState extends MusicBeatSubState
// Call an event to allow canceling the note hit.
// NOTE: This is what handles the character animations!
var event:NoteScriptEvent = new NoteScriptEvent(NOTE_HIT, note, 0, true);
var event:NoteScriptEvent = new HitNoteScriptEvent(note, 0.0, 0, 'perfect', 0);
dispatchEvent(event);
// Calling event.cancelEvent() skips all the other logic! Neat!
@ -2027,10 +2065,38 @@ class PlayState extends MusicBeatSubState
if (Conductor.instance.songPosition > hitWindowEnd)
{
if (note.hasMissed || note.hasBeenHit) continue;
note.tooEarly = false;
note.mayHit = false;
note.hasMissed = true;
if (note.holdNoteSprite != null) note.holdNoteSprite.missedNote = true;
if (note.holdNoteSprite != null)
{
note.holdNoteSprite.missedNote = true;
}
}
else if (isBotPlayMode && Conductor.instance.songPosition > hitWindowCenter)
{
if (note.hasBeenHit) continue;
// We call onHitNote to play the proper animations,
// but not goodNoteHit! This means zero score and zero notes hit for the results screen!
// Call an event to allow canceling the note hit.
// NOTE: This is what handles the character animations!
var event:NoteScriptEvent = new HitNoteScriptEvent(note, 0.0, 0, 'perfect', 0);
dispatchEvent(event);
// Calling event.cancelEvent() skips all the other logic! Neat!
if (event.eventCanceled) continue;
// Command the bot to hit the note on time.
// NOTE: This is what handles the strumline and cleaning up the note itself!
playerStrumline.hitNote(note);
if (note.holdNoteSprite != null)
{
playerStrumline.playNoteHoldCover(note.holdNoteSprite);
}
}
else if (Conductor.instance.songPosition > hitWindowStart)
{
@ -2075,7 +2141,7 @@ class PlayState extends MusicBeatSubState
if (holdNote == null || !holdNote.alive) continue;
// While the hold note is being hit, and there is length on the hold note...
if (holdNote.hitNote && !holdNote.missedNote && holdNote.sustainLength > 0)
if (!isBotPlayMode && holdNote.hitNote && !holdNote.missedNote && holdNote.sustainLength > 0)
{
// Grant the player health.
health += Constants.HEALTH_HOLD_BONUS_PER_SECOND * elapsed;
@ -2797,14 +2863,19 @@ class PlayState extends MusicBeatSubState
// TODO: Uncache the song.
}
if (!overrideMusic)
if (overrideMusic)
{
// Stop the music.
// Stop the music. Do NOT destroy it, something still references it!
FlxG.sound.music.pause();
if (vocals != null) vocals.stop();
if (vocals != null)
{
vocals.pause();
remove(vocals);
}
}
else
{
// Stop and destroy the music.
FlxG.sound.music.pause();
if (vocals != null)
{

View file

@ -347,6 +347,10 @@ class ResultState extends MusicBeatSubState
if (controls.PAUSE)
{
FlxTween.tween(FlxG.sound.music, {volume: 0}, 0.8);
FlxTween.tween(FlxG.sound.music, {pitch: 3}, 0.1, {onComplete: _ -> {
FlxTween.tween(FlxG.sound.music, {pitch: 0.5}, 0.4);
}});
if (params.storyMode)
{
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new StoryMenuState(sticker)));

View file

@ -485,7 +485,7 @@ class BaseCharacter extends Bopper
* Every time a note is hit, check if the note is from the same strumline.
* If it is, then play the sing animation.
*/
public override function onNoteHit(event:NoteScriptEvent)
public override function onNoteHit(event:HitNoteScriptEvent)
{
super.onNoteHit(event);

View file

@ -378,12 +378,12 @@ class CharacterDataParser
}
/**
* The default time the character should sing for, in beats.
* The default time the character should sing for, in steps.
* Values that are too low will cause the character to stop singing between notes.
* Originally, this value was set to 1, but it was changed to 2 because that became
* too low after some other code changes.
* Values that are too high will cause the character to hold their singing pose for too long after they're done.
* @default `8 steps`
*/
static final DEFAULT_SINGTIME:Float = 2.0;
static final DEFAULT_SINGTIME:Float = 8.0;
static final DEFAULT_DANCEEVERY:Int = 1;
static final DEFAULT_FLIPX:Bool = false;

View file

@ -61,7 +61,7 @@ class VideoCutscene
VideoCutscene.cutsceneType = cutsceneType;
#if html5
playVideoHTML5(filePath);
playVideoHTML5(rawFilePath);
#elseif hxCodec
playVideoNative(rawFilePath);
#else

View file

@ -1,5 +1,6 @@
package funkin.play.notes;
import flixel.util.FlxSignal.FlxTypedSignal;
import flixel.FlxG;
import funkin.play.notes.notestyle.NoteStyle;
import flixel.group.FlxSpriteGroup;
@ -38,6 +39,10 @@ class Strumline extends FlxSpriteGroup
return FlxG.height / 0.45;
}
/**
* Whether this strumline is controlled by the player's inputs.
* False means it's controlled by the opponent or Bot Play.
*/
public var isPlayer:Bool;
/**
@ -49,6 +54,8 @@ class Strumline extends FlxSpriteGroup
public var holdNotes:FlxTypedSpriteGroup<SustainTrail>;
public var onNoteIncoming:FlxTypedSignal<NoteSprite->Void>;
var strumlineNotes:FlxTypedSpriteGroup<StrumlineNote>;
var noteSplashes:FlxTypedSpriteGroup<NoteSplash>;
var noteHoldCovers:FlxTypedSpriteGroup<NoteHoldCover>;
@ -106,6 +113,8 @@ class Strumline extends FlxSpriteGroup
this.refresh();
this.onNoteIncoming = new FlxTypedSignal<NoteSprite->Void>();
for (i in 0...KEY_COUNT)
{
var child:StrumlineNote = new StrumlineNote(noteStyle, isPlayer, DIRECTIONS[i]);
@ -311,6 +320,8 @@ class Strumline extends FlxSpriteGroup
}
nextNoteIndex = noteIndex + 1; // Increment the nextNoteIndex rather than splicing the array, because splicing is slow.
onNoteIncoming.dispatch(noteSprite);
}
// Update rendering of notes.

View file

@ -364,7 +364,9 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
public function onSongRetry(event:ScriptEvent):Void {};
public function onNoteHit(event:NoteScriptEvent):Void {};
public function onNoteIncoming(event:NoteScriptEvent) {}
public function onNoteHit(event:HitNoteScriptEvent) {}
public function onNoteMiss(event:NoteScriptEvent):Void {};

View file

@ -167,10 +167,7 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
function update_shouldAlternate():Void
{
if (hasAnimation('danceLeft'))
{
this.shouldAlternate = true;
}
this.shouldAlternate = hasAnimation('danceLeft');
}
/**
@ -228,10 +225,11 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
/**
* Ensure that a given animation exists before playing it.
* Will gracefully check for name, then name with stripped suffixes, then 'idle', then fail to play.
* @param name
* Will gracefully check for name, then name with stripped suffixes, then fail to play.
* @param name The animation name to attempt to correct.
* @param fallback Instead of failing to play, try to play this animation instead.
*/
function correctAnimationName(name:String):String
function correctAnimationName(name:String, ?fallback:String):String
{
// If the animation exists, we're good.
if (hasAnimation(name)) return name;
@ -247,14 +245,22 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
}
else
{
if (name != 'idle')
if (fallback != null)
{
FlxG.log.warn('Bopper tried to play animation "$name" that does not exist, fallback to idle...');
return correctAnimationName('idle');
if (fallback == name)
{
FlxG.log.error('Bopper tried to play animation "$name" that does not exist! This is bad!');
return null;
}
else
{
FlxG.log.warn('Bopper tried to play animation "$name" that does not exist, fallback to idle...');
return correctAnimationName('idle');
}
}
else
{
FlxG.log.error('Bopper tried to play animation "idle" that does not exist! This is bad!');
FlxG.log.error('Bopper tried to play animation "$name" that does not exist! This is bad!');
return null;
}
}
@ -353,7 +359,9 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
public function onGameOver(event:ScriptEvent) {}
public function onNoteHit(event:NoteScriptEvent) {}
public function onNoteIncoming(event:NoteScriptEvent) {}
public function onNoteHit(event:HitNoteScriptEvent) {}
public function onNoteMiss(event:NoteScriptEvent) {}

View file

@ -870,7 +870,9 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
public function onCountdownEnd(event:CountdownScriptEvent) {}
public function onNoteHit(event:NoteScriptEvent) {}
public function onNoteIncoming(event:NoteScriptEvent) {}
public function onNoteHit(event:HitNoteScriptEvent) {}
public function onNoteMiss(event:NoteScriptEvent) {}

View file

@ -592,6 +592,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
*/
var playtestPracticeMode:Bool = false;
/**
* If true, playtesting a chart will make the computer do it for you!
*/
var playtestBotPlayMode:Bool = false;
/**
* Enables or disables the "debugger" popup that appears when you run into a flixel error.
*/
@ -4525,14 +4530,14 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
{
// Create an event and place it in the chart.
// TODO: Figure out configuring event data.
var newEventData:SongEventData = new SongEventData(cursorSnappedMs, eventKindToPlace, eventDataToPlace.clone());
var newEventData:SongEventData = new SongEventData(cursorSnappedMs, eventKindToPlace, eventDataToPlace.copy());
performCommand(new AddEventsCommand([newEventData], FlxG.keys.pressed.CONTROL));
}
else
{
// Create a note and place it in the chart.
var newNoteData:SongNoteData = new SongNoteData(cursorSnappedMs, cursorColumn, 0, noteKindToPlace.clone());
var newNoteData:SongNoteData = new SongNoteData(cursorSnappedMs, cursorColumn, 0, noteKindToPlace);
performCommand(new AddNotesCommand([newNoteData], FlxG.keys.pressed.CONTROL));
@ -5359,6 +5364,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
targetDifficulty: selectedDifficulty,
targetVariation: selectedVariation,
practiceMode: playtestPracticeMode,
botPlayMode: playtestBotPlayMode,
minimalMode: minimal,
startTimestamp: startTimestamp,
playbackRate: playbackRate,
@ -5928,7 +5934,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
var tempNote:NoteSprite = new NoteSprite(NoteStyleRegistry.instance.fetchDefault());
tempNote.noteData = noteData;
tempNote.scrollFactor.set(0, 0);
var event:NoteScriptEvent = new NoteScriptEvent(NOTE_HIT, tempNote, 1, true);
var event:NoteScriptEvent = new HitNoteScriptEvent(tempNote, 0.0, 0, 'perfect', 0);
dispatchEvent(event);
// Calling event.cancelEvent() skips all the other logic! Neat!

View file

@ -299,6 +299,15 @@ class ChartEditorToolboxHandler
state.playtestStartTime = checkboxStartTime.selected;
};
var checkboxBotPlay:Null<CheckBox> = toolbox.findComponent('playtestBotPlayCheckbox', CheckBox);
if (checkboxBotPlay == null) throw 'ChartEditorToolboxHandler.buildToolboxPlaytestPropertiesLayout() - Could not find playtestBotPlayCheckbox component.';
checkboxBotPlay.selected = state.playtestBotPlayMode;
checkboxBotPlay.onClick = _ -> {
state.playtestBotPlayMode = checkboxBotPlay.selected;
};
var checkboxDebugger:Null<CheckBox> = toolbox.findComponent('playtestDebuggerCheckbox', CheckBox);
if (checkboxDebugger == null) throw 'ChartEditorToolboxHandler.buildToolboxPlaytestPropertiesLayout() - Could not find playtestDebuggerCheckbox component.';

View file

@ -272,19 +272,19 @@ class ChartEditorOffsetsToolbox extends ChartEditorBaseToolbox
// waveformPlayer.waveform.forceUpdate = true;
waveformPlayer.waveform.waveformData = playerVoice?.waveformData;
// Set the width and duration to render the full waveform, with the clipRect applied we only render a segment of it.
waveformPlayer.waveform.duration = (playerVoice?.length ?? 1000) / Constants.MS_PER_SEC;
waveformPlayer.waveform.duration = (playerVoice?.length ?? 1000.0) / Constants.MS_PER_SEC;
// Build opponent waveform.
// waveformOpponent.waveform.forceUpdate = true;
// note: if song only has one set of vocals (Vocals.ogg/mp3) then this is null and crashes charting editor
// so we null check
waveformOpponent.waveform.waveformData = opponentVoice?.waveformData;
waveformOpponent.waveform.duration = (opponentVoice?.length ?? 1000) / Constants.MS_PER_SEC;
waveformOpponent.waveform.duration = (opponentVoice?.length ?? 1000.0) / Constants.MS_PER_SEC;
// Build instrumental waveform.
// waveformInstrumental.waveform.forceUpdate = true;
waveformInstrumental.waveform.waveformData = chartEditorState.audioInstTrack.waveformData;
waveformInstrumental.waveform.duration = (instTrack?.length ?? 1000) / Constants.MS_PER_SEC;
waveformInstrumental.waveform.duration = (instTrack?.length ?? 1000.0) / Constants.MS_PER_SEC;
addOffsetsToAudioPreview();
}

View file

@ -128,9 +128,9 @@ class ChartEditorDropdowns
"weekend-1-picouppercutprep" => "Pico Uppercut (Prep) (Blazin')",
"weekend-1-picouppercut" => "Pico Uppercut (Blazin')",
"weekend-1-blockhigh" => "Block High (Blazin')",
"weekend-1-blocklow" => "Dodge High (Blazin')",
"weekend-1-blocklow" => "Block Low (Blazin')",
"weekend-1-blockspin" => "Block High (Spin) (Blazin')",
"weekend-1-dodgehigh" => "Block Low (Blazin')",
"weekend-1-dodgehigh" => "Dodge High (Blazin')",
"weekend-1-dodgelow" => "Dodge Low (Blazin')",
"weekend-1-dodgespin" => "Dodge High (Spin) (Blazin')",
"weekend-1-hithigh" => "Hit High (Blazin')",

View file

@ -1143,12 +1143,12 @@ class FreeplayState extends MusicBeatSubState
targetSong: targetSong,
targetDifficulty: targetDifficulty,
targetVariation: targetVariation,
// TODO: Make this an option!
// startTimestamp: 0.0,
// TODO: Make this an option!
// playbackRate: 0.5,
practiceMode: false,
minimalMode: false,
// TODO: Make these an option! It's currently only accessible via chart editor.
// startTimestamp: 0.0,
// playbackRate: 0.5,
// botPlayMode: true,
}, true);
});
}

View file

@ -2,6 +2,7 @@ package funkin.ui.haxeui.components;
import funkin.modding.events.ScriptEvent.GhostMissNoteScriptEvent;
import funkin.modding.events.ScriptEvent.NoteScriptEvent;
import funkin.modding.events.ScriptEvent.HitNoteScriptEvent;
import funkin.modding.events.ScriptEvent.SongTimeScriptEvent;
import funkin.modding.events.ScriptEvent.UpdateScriptEvent;
import haxe.ui.core.IDataComponent;
@ -216,12 +217,17 @@ class CharacterPlayer extends Box
if (character != null) character.onStepHit(event);
}
public function onNoteIncoming(event:NoteScriptEvent)
{
if (character != null) character.onNoteIncoming(event);
}
/**
* Called when a note is hit in the song
* Used to play character animations.
* @param event The event.
*/
public function onNoteHit(event:NoteScriptEvent):Void
public function onNoteHit(event:HitNoteScriptEvent):Void
{
if (character != null) character.onNoteHit(event);
}

View file

@ -51,6 +51,7 @@ class Level implements IRegistryEntry<LevelData>
/**
* Retrieve the title of the level for display on the menu.
* @return Title of the level as a string
*/
public function getTitle():String
{
@ -58,16 +59,21 @@ class Level implements IRegistryEntry<LevelData>
return _data.name;
}
/**
* Construct the title graphic for the level.
* @return The constructed graphic as a sprite.
*/
public function buildTitleGraphic():FlxSprite
{
var result = new FlxSprite().loadGraphic(Paths.image(_data.titleAsset));
var result:FlxSprite = new FlxSprite().loadGraphic(Paths.image(_data.titleAsset));
return result;
}
/**
* Get the list of songs in this level, as an array of names, for display on the menu.
* @return Array<String>
* @param difficulty The difficulty of the level being displayed
* @return The display names of the songs in this level
*/
public function getSongDisplayNames(difficulty:String):Array<String>
{
@ -88,7 +94,9 @@ class Level implements IRegistryEntry<LevelData>
/**
* Whether this level is unlocked. If not, it will be greyed out on the menu and have a lock icon.
* TODO: Change this behavior in a later release.
* Override this in a script.
* @default `true`
* @return Whether this level is unlocked
*/
public function isUnlocked():Bool
{
@ -97,6 +105,9 @@ class Level implements IRegistryEntry<LevelData>
/**
* Whether this level is visible. If not, it will not be shown on the menu at all.
* Override this in a script.
* @default `true`
* @return Whether this level is visible in the menu
*/
public function isVisible():Bool
{
@ -106,6 +117,7 @@ class Level implements IRegistryEntry<LevelData>
/**
* Build a sprite for the background of the level.
* Can be overriden by ScriptedLevel. Not used if `isBackgroundSimple` returns true.
* @return The constructed sprite
*/
public function buildBackground():FlxSprite
{
@ -124,6 +136,7 @@ class Level implements IRegistryEntry<LevelData>
/**
* Returns true if the background is a solid color.
* If you have a ScriptedLevel with a fancy background, you may want to override this to false.
* @return Whether the background is a simple color
*/
public function isBackgroundSimple():Bool
{
@ -133,30 +146,36 @@ class Level implements IRegistryEntry<LevelData>
/**
* Returns true if the background is a solid color.
* If you have a ScriptedLevel with a fancy background, you may want to override this to false.
* @return The background as a simple color. May not be valid if `isBackgroundSimple` returns false.
*/
public function getBackgroundColor():FlxColor
{
return FlxColor.fromString(_data.background);
}
/**
* The list of difficulties the player can select from for this level.
* @return The difficulty IDs.
*/
public function getDifficulties():Array<String>
{
var difficulties:Array<String> = [];
var songList = getSongs();
var songList:Array<String> = getSongs();
var firstSongId:String = songList[0];
var firstSong:Song = SongRegistry.instance.fetchEntry(firstSongId);
if (firstSong != null)
{
// Don't display alternate characters in Story Mode.
for (difficulty in firstSong.listDifficulties([Constants.DEFAULT_VARIATION, "erect"]))
// Don't display alternate characters in Story Mode. Only show `default` and `erect` variations.
for (difficulty in firstSong.listDifficulties([Constants.DEFAULT_VARIATION, 'erect']))
{
difficulties.push(difficulty);
}
}
// Sort in a specific order! Fall back to alphabetical.
difficulties.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_DIFFICULTY_LIST));
// Filter to only include difficulties that are present in all songs
@ -169,7 +188,7 @@ class Level implements IRegistryEntry<LevelData>
for (difficulty in difficulties)
{
if (!song.hasDifficulty(difficulty, [Constants.DEFAULT_VARIATION, "erect"]))
if (!song.hasDifficulty(difficulty, [Constants.DEFAULT_VARIATION, 'erect']))
{
difficulties.remove(difficulty);
}
@ -181,6 +200,11 @@ class Level implements IRegistryEntry<LevelData>
return difficulties;
}
/**
* Build the props for display over the colored background.
* @param existingProps The existing prop sprites, if any.
* @return The constructed prop sprites
*/
public function buildProps(?existingProps:Array<LevelProp>):Array<LevelProp>
{
var props:Array<LevelProp> = existingProps == null ? [] : [for (x in existingProps) x];
@ -189,11 +213,13 @@ class Level implements IRegistryEntry<LevelData>
var hiddenProps:Array<LevelProp> = props.splice(_data.props.length - 1, props.length - 1);
for (hiddenProp in hiddenProps)
{
hiddenProp.visible = false;
}
for (propIndex in 0..._data.props.length)
{
var propData = _data.props[propIndex];
var propData:LevelPropData = _data.props[propIndex];
// Attempt to reuse the `LevelProp` object.
// This prevents animations from resetting.
@ -201,8 +227,15 @@ class Level implements IRegistryEntry<LevelData>
if (existingProp != null)
{
existingProp.propData = propData;
existingProp.x = propData.offsets[0] + FlxG.width * 0.25 * propIndex;
existingProp.visible = true;
if (existingProp.propData == null)
{
existingProp.visible = false;
}
else
{
existingProp.visible = true;
existingProp.x = propData.offsets[0] + FlxG.width * 0.25 * propIndex;
}
}
else
{
@ -217,6 +250,10 @@ class Level implements IRegistryEntry<LevelData>
return props;
}
/**
* Called when the level is destroyed.
* TODO: Document when this gets called
*/
public function destroy():Void {}
public function toString():String
@ -224,6 +261,11 @@ class Level implements IRegistryEntry<LevelData>
return 'Level($id)';
}
/**
* Retrieve and parse the JSON data for a level by ID.
* @param id The ID of the level
* @return The parsed level data, or null if not found or invalid
*/
static function _fetchData(id:String):Null<LevelData>
{
return LevelRegistry.instance.parseEntryDataWithMigration(id, LevelRegistry.instance.fetchEntryVersion(id));

View file

@ -11,11 +11,11 @@ class LevelProp extends Bopper
function set_propData(value:LevelPropData):LevelPropData
{
// Only reset the prop if the asset path has changed.
if (propData == null || value.assetPath != this.propData.assetPath)
if (propData == null || value?.assetPath != propData?.assetPath)
{
this.visible = (value != null);
this.propData = value;
danceEvery = this.propData.danceEvery;
danceEvery = this.propData?.danceEvery ?? 0;
applyData();
}
@ -35,6 +35,19 @@ class LevelProp extends Bopper
function applyData():Void
{
if (propData == null)
{
this.visible = false;
return;
}
else
{
this.visible = true;
}
// Reset animation state.
this.shouldAlternate = null;
var isAnimated:Bool = propData.animations.length > 0;
if (isAnimated)
{

View file

@ -141,10 +141,10 @@ class StoryMenuState extends MusicBeatState
persistentUpdate = persistentDraw = true;
updateData();
rememberSelection();
updateData();
// Explicitly define the background color.
this.bgColor = FlxColor.BLACK;
@ -403,7 +403,8 @@ class StoryMenuState extends MusicBeatState
function hasModdedLevels():Bool
{
return LevelRegistry.instance.listModdedLevelIds().length > 0;
return false;
// return LevelRegistry.instance.listModdedLevelIds().length > 0;
}
/**

View file

@ -17,7 +17,9 @@ class TrackerUtil
*/
public static function initTrackers():Void
{
#if FLX_DEBUG
Tracker.addProfile(new TrackerProfile(Highscore, ["tallies"]));
FlxG.console.registerClass(Highscore);
#end
}
}

View file

@ -52,7 +52,12 @@ class AnsiTrace
public static function traceBF()
{
#if sys
if (colorSupported) Sys.println(ansiBF.join("\n"));
if (colorSupported)
{
for (line in ansiBF)
Sys.stdout().writeString(line + "\n");
Sys.stdout().flush();
}
#end
}

View file

@ -1,14 +0,0 @@
package funkin.util.tools;
class DynamicTools
{
/**
* Creates a full clone of the input `Dynamic`. Only guaranteed to work on anonymous structures.
* @param input The `Dynamic` to clone.
* @return A clone of the input `Dynamic`.
*/
public static function clone(input:Dynamic):Dynamic
{
return Reflect.copy(input);
}
}