Merge branch 'master' of https://github.com/ninjamuffin99/funkin-secret into bugfix/chart-editor-null-safety

This commit is contained in:
Cameron Taylor 2023-09-04 22:27:16 -04:00
commit f87a8ef412
4 changed files with 20 additions and 22 deletions

View file

@ -10,14 +10,6 @@ runs:
run: | run: |
haxelib config haxelib config
shell: bash shell: bash
- name: Restore/create existing haxelib cache for faster downloads
uses: actions/cache@v3
id: cache-haxelib-windows
with:
# wha?
key: cache-haxelib-${{ runner.os }}-${{ hashFiles('**/hmm.json')}}
path: |
.haxelib/
- name: Installing Haxe lol - name: Installing Haxe lol
run: | run: |
haxe -version haxe -version

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@ -18,13 +18,15 @@
"name": "flixel-addons", "name": "flixel-addons",
"type": "git", "type": "git",
"dir": null, "dir": null,
"ref": "f107166de3e830648e8fbf3da5526d4b94aa7dfc", "ref": "c8c41e26d463aaf2edc0582fb23b6e228235bd16",
"url": "https://github.com/EliteMasterEric/flixel-addons" "url": "https://github.com/EliteMasterEric/flixel-addons"
}, },
{ {
"name": "flixel-ui", "name": "flixel-ui",
"type": "haxelib", "type": "git",
"version": "2.5.0" "dir": null,
"ref": "719b4f10d94186ed55f6fef1b6618d32abec8c15",
"url": "https://github.com/HaxeFlixel/flixel-ui"
}, },
{ {
"name": "flxanimate", "name": "flxanimate",
@ -57,6 +59,13 @@
"ref": "be0b18553189a55fd42821026618a18615b070e3", "ref": "be0b18553189a55fd42821026618a18615b070e3",
"url": "https://github.com/haxeui/haxeui-flixel" "url": "https://github.com/haxeui/haxeui-flixel"
}, },
{
"name": "hmm",
"type": "git",
"dir": null,
"ref": "d514d7786cabf18b90e60fcee38399fd44c2ddfb",
"url": "https://github.com/andywhite37/hmm"
},
{ {
"name": "hscript", "name": "hscript",
"type": "haxelib", "type": "haxelib",
@ -93,7 +102,7 @@
"name": "lime", "name": "lime",
"type": "git", "type": "git",
"dir": null, "dir": null,
"ref": "558798adc5bf0e82d70fef589a59ce88892e0b5b", "ref": "f195121ebec688b417e38ab115185c8d93c349d3",
"url": "https://github.com/EliteMasterEric/lime" "url": "https://github.com/EliteMasterEric/lime"
}, },
{ {
@ -128,14 +137,14 @@
"name": "openfl", "name": "openfl",
"type": "git", "type": "git",
"dir": null, "dir": null,
"ref": "1591a6c5f1f72e65d711f7e17e8055df41424d94", "ref": "ef43deb2c68d8a4bcd73abfbd77324fc8220d0c1",
"url": "https://github.com/EliteMasterEric/openfl" "url": "https://github.com/EliteMasterEric/openfl"
}, },
{ {
"name": "polymod", "name": "polymod",
"type": "git", "type": "git",
"dir": null, "dir": null,
"ref": "4bcd614103469af79a320898b823d1df8a55c3de", "ref": "e8a07b81e3bc535238ad8649e38f5d43c46f1b65",
"url": "https://github.com/larsiusprime/polymod" "url": "https://github.com/larsiusprime/polymod"
}, },
{ {
@ -147,13 +156,6 @@
"name": "tink_json", "name": "tink_json",
"type": "haxelib", "type": "haxelib",
"version": "0.11.0" "version": "0.11.0"
},
{
"name": "hmm",
"type": "git",
"dir": null,
"ref": "d514d7786cabf18b90e60fcee38399fd44c2ddfb",
"url": "https://github.com/andywhite37/hmm"
} }
] ]
} }

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@ -1,5 +1,6 @@
package funkin; package funkin;
import flixel.FlxState;
import flixel.addons.transition.FlxTransitionableState; import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond; import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
import flixel.addons.transition.TransitionData; import flixel.addons.transition.TransitionData;
@ -33,8 +34,10 @@ import Discord.DiscordClient;
* The initialization state has several functions: * The initialization state has several functions:
* - Calls code to set up the game, including loading saves and parsing game data. * - Calls code to set up the game, including loading saves and parsing game data.
* - Chooses whether to start via debug or via launching normally. * - Chooses whether to start via debug or via launching normally.
*
* It should not contain any sprites or rendering.
*/ */
class InitState extends FlxTransitionableState class InitState extends FlxState
{ {
/** /**
* Perform a bunch of game setup, then immediately transition to the title screen. * Perform a bunch of game setup, then immediately transition to the title screen.

View file

@ -114,6 +114,7 @@ class PolymodHandler
// Parse hxc files and register the scripted classes in them. // Parse hxc files and register the scripted classes in them.
useScriptedClasses: true, useScriptedClasses: true,
loadScriptsAsync: #if html5 true #else false #end,
}); });
if (loadedModList == null) if (loadedModList == null)