FIX CHARACTER PATHS ISSUE

This commit is contained in:
7oltan 2024-07-16 12:52:51 +03:00
parent 9b483de1da
commit f8232911cb
4 changed files with 5 additions and 5 deletions

View file

@ -131,7 +131,7 @@ class AnimateAtlasCharacter extends BaseCharacter
{ {
trace('[ATLASCHAR] Loading sprite atlas for ${characterId}.'); trace('[ATLASCHAR] Loading sprite atlas for ${characterId}.');
var sprite:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas(_data.assetPath, 'shared')); var sprite:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas(_data.assetPath));
sprite.onAnimationFinish.removeAll(); sprite.onAnimationFinish.removeAll();
sprite.onAnimationFinish.add(this.onAnimationFinished); sprite.onAnimationFinish.add(this.onAnimationFinished);

View file

@ -60,7 +60,7 @@ class MultiSparrowCharacter extends BaseCharacter
} }
} }
var texture:FlxAtlasFrames = Paths.getSparrowAtlas(_data.assetPath, 'shared'); var texture:FlxAtlasFrames = Paths.getSparrowAtlas(_data.assetPath);
if (texture == null) if (texture == null)
{ {
@ -74,7 +74,7 @@ class MultiSparrowCharacter extends BaseCharacter
for (asset in assetList) for (asset in assetList)
{ {
var subTexture:FlxAtlasFrames = Paths.getSparrowAtlas(asset, 'shared'); var subTexture:FlxAtlasFrames = Paths.getSparrowAtlas(asset);
// If we don't do this, the unused textures will be removed as soon as they're loaded. // If we don't do this, the unused textures will be removed as soon as they're loaded.
if (subTexture == null) if (subTexture == null)

View file

@ -30,7 +30,7 @@ class PackerCharacter extends BaseCharacter
{ {
trace('[PACKERCHAR] Loading spritesheet ${_data.assetPath} for ${characterId}'); trace('[PACKERCHAR] Loading spritesheet ${_data.assetPath} for ${characterId}');
var tex:FlxFramesCollection = Paths.getPackerAtlas(_data.assetPath, 'shared'); var tex:FlxFramesCollection = Paths.getPackerAtlas(_data.assetPath);
if (tex == null) if (tex == null)
{ {
trace('Could not load Packer sprite: ${_data.assetPath}'); trace('Could not load Packer sprite: ${_data.assetPath}');

View file

@ -33,7 +33,7 @@ class SparrowCharacter extends BaseCharacter
{ {
trace('[SPARROWCHAR] Loading spritesheet ${_data.assetPath} for ${characterId}'); trace('[SPARROWCHAR] Loading spritesheet ${_data.assetPath} for ${characterId}');
var tex:FlxFramesCollection = Paths.getSparrowAtlas(_data.assetPath, 'shared'); var tex:FlxFramesCollection = Paths.getSparrowAtlas(_data.assetPath);
if (tex == null) if (tex == null)
{ {
trace('Could not load Sparrow sprite: ${_data.assetPath}'); trace('Could not load Sparrow sprite: ${_data.assetPath}');