Merge branch 'rewrite/master' into feature/freeplay-album-art

This commit is contained in:
Cameron Taylor 2024-03-21 23:37:20 -07:00
commit f7acee94cd
23 changed files with 691 additions and 89 deletions

View file

@ -85,7 +85,7 @@
}, },
"projectManager.git.baseFolders": ["./"], "projectManager.git.baseFolders": ["./"],
"haxecheckstyle.sourceFolders": ["src", "Source"], "haxecheckstyle.sourceFolders": ["src", "source"],
"haxecheckstyle.externalSourceRoots": [], "haxecheckstyle.externalSourceRoots": [],
"haxecheckstyle.configurationFile": "checkstyle.json", "haxecheckstyle.configurationFile": "checkstyle.json",
"haxecheckstyle.codeSimilarityBufferSize": 100, "haxecheckstyle.codeSimilarityBufferSize": 100,

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@ -146,7 +146,7 @@
"name": "polymod", "name": "polymod",
"type": "git", "type": "git",
"dir": null, "dir": null,
"ref": "be712450e5d3ba446008884921bb56873b299a64", "ref": "5547763a22858a1f10939e082de421d587c862bf",
"url": "https://github.com/larsiusprime/polymod" "url": "https://github.com/larsiusprime/polymod"
}, },
{ {

View file

@ -100,8 +100,15 @@ class Main extends Sprite
// George recommends binding the save before FlxGame is created. // George recommends binding the save before FlxGame is created.
Save.load(); Save.load();
var game:FlxGame = new FlxGame(gameWidth, gameHeight, initialState, framerate, framerate, skipSplash, startFullscreen);
addChild(new FlxGame(gameWidth, gameHeight, initialState, framerate, framerate, skipSplash, startFullscreen)); // FlxG.game._customSoundTray wants just the class, it calls new from
// create() in there, which gets called when it's added to stage
// which is why it needs to be added before addChild(game) here
@:privateAccess
game._customSoundTray = funkin.ui.options.FunkinSoundTray;
addChild(game);
#if hxcpp_debug_server #if hxcpp_debug_server
trace('hxcpp_debug_server is enabled! You can now connect to the game with a debugger.'); trace('hxcpp_debug_server is enabled! You can now connect to the game with a debugger.');

View file

@ -1,11 +1,8 @@
package funkin.audio; package funkin.audio;
#if flash11
import flash.media.Sound;
import flash.utils.ByteArray;
#end
import flixel.sound.FlxSound; import flixel.sound.FlxSound;
import flixel.group.FlxGroup.FlxTypedGroup; import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.util.FlxSignal.FlxTypedSignal;
import flixel.system.FlxAssets.FlxSoundAsset; import flixel.system.FlxAssets.FlxSoundAsset;
import funkin.util.tools.ICloneable; import funkin.util.tools.ICloneable;
import funkin.data.song.SongData.SongMusicData; import funkin.data.song.SongData.SongMusicData;
@ -27,6 +24,25 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
{ {
static final MAX_VOLUME:Float = 1.0; static final MAX_VOLUME:Float = 1.0;
/**
* An FlxSignal which is dispatched when the volume changes.
*/
public static var onVolumeChanged(get, never):FlxTypedSignal<Float->Void>;
static var _onVolumeChanged:Null<FlxTypedSignal<Float->Void>> = null;
static function get_onVolumeChanged():FlxTypedSignal<Float->Void>
{
if (_onVolumeChanged == null)
{
_onVolumeChanged = new FlxTypedSignal<Float->Void>();
FlxG.sound.volumeHandler = function(volume:Float) {
_onVolumeChanged.dispatch(volume);
}
}
return _onVolumeChanged;
}
/** /**
* Using `FunkinSound.load` will override a dead instance from here rather than creating a new one, if possible! * Using `FunkinSound.load` will override a dead instance from here rather than creating a new one, if possible!
*/ */

View file

@ -706,7 +706,7 @@ abstract SongEventData(SongEventDataRaw) from SongEventDataRaw to SongEventDataR
this = new SongEventDataRaw(time, eventKind, value); this = new SongEventDataRaw(time, eventKind, value);
} }
public inline function valueAsStruct(?defaultKey:String = "key"):Dynamic public function valueAsStruct(?defaultKey:String = "key"):Dynamic
{ {
if (this.value == null) return {}; if (this.value == null) return {};
if (Std.isOfType(this.value, Array)) if (Std.isOfType(this.value, Array))

View file

@ -4,6 +4,9 @@ import flixel.FlxSprite;
import flixel.util.FlxColor; import flixel.util.FlxColor;
import flixel.graphics.FlxGraphic; import flixel.graphics.FlxGraphic;
import flixel.tweens.FlxTween; import flixel.tweens.FlxTween;
import openfl.display3D.textures.TextureBase;
import funkin.graphics.framebuffer.FixedBitmapData;
import openfl.display.BitmapData;
/** /**
* An FlxSprite with additional functionality. * An FlxSprite with additional functionality.
@ -42,7 +45,7 @@ class FunkinSprite extends FlxSprite
*/ */
public static function create(x:Float = 0.0, y:Float = 0.0, key:String):FunkinSprite public static function create(x:Float = 0.0, y:Float = 0.0, key:String):FunkinSprite
{ {
var sprite = new FunkinSprite(x, y); var sprite:FunkinSprite = new FunkinSprite(x, y);
sprite.loadTexture(key); sprite.loadTexture(key);
return sprite; return sprite;
} }
@ -56,7 +59,7 @@ class FunkinSprite extends FlxSprite
*/ */
public static function createSparrow(x:Float = 0.0, y:Float = 0.0, key:String):FunkinSprite public static function createSparrow(x:Float = 0.0, y:Float = 0.0, key:String):FunkinSprite
{ {
var sprite = new FunkinSprite(x, y); var sprite:FunkinSprite = new FunkinSprite(x, y);
sprite.loadSparrow(key); sprite.loadSparrow(key);
return sprite; return sprite;
} }
@ -70,7 +73,7 @@ class FunkinSprite extends FlxSprite
*/ */
public static function createPacker(x:Float = 0.0, y:Float = 0.0, key:String):FunkinSprite public static function createPacker(x:Float = 0.0, y:Float = 0.0, key:String):FunkinSprite
{ {
var sprite = new FunkinSprite(x, y); var sprite:FunkinSprite = new FunkinSprite(x, y);
sprite.loadPacker(key); sprite.loadPacker(key);
return sprite; return sprite;
} }
@ -90,6 +93,30 @@ class FunkinSprite extends FlxSprite
return this; return this;
} }
/**
* Apply an OpenFL `BitmapData` to this sprite.
* @param input The OpenFL `BitmapData` to apply
* @return This sprite, for chaining
*/
public function loadBitmapData(input:BitmapData):FunkinSprite
{
loadGraphic(input);
return this;
}
/**
* Apply an OpenFL `TextureBase` to this sprite.
* @param input The OpenFL `TextureBase` to apply
* @return This sprite, for chaining
*/
public function loadTextureBase(input:TextureBase):FunkinSprite
{
var inputBitmap:FixedBitmapData = FixedBitmapData.fromTexture(input);
return loadBitmapData(inputBitmap);
}
/** /**
* Load an animated texture (Sparrow atlas spritesheet) as the sprite's texture. * Load an animated texture (Sparrow atlas spritesheet) as the sprite's texture.
* @param key The key of the texture to load. * @param key The key of the texture to load.
@ -120,11 +147,20 @@ class FunkinSprite extends FlxSprite
return this; return this;
} }
/**
* Determine whether the texture with the given key is cached.
* @param key The key of the texture to check.
* @return Whether the texture is cached.
*/
public static function isTextureCached(key:String):Bool public static function isTextureCached(key:String):Bool
{ {
return FlxG.bitmap.get(key) != null; return FlxG.bitmap.get(key) != null;
} }
/**
* Ensure the texture with the given key is cached.
* @param key The key of the texture to cache.
*/
public static function cacheTexture(key:String):Void public static function cacheTexture(key:String):Void
{ {
// We don't want to cache the same texture twice. // We don't want to cache the same texture twice.
@ -140,7 +176,7 @@ class FunkinSprite extends FlxSprite
} }
// Else, texture is currently uncached. // Else, texture is currently uncached.
var graphic = flixel.graphics.FlxGraphic.fromAssetKey(key, false, null, true); var graphic:FlxGraphic = FlxGraphic.fromAssetKey(key, false, null, true);
if (graphic == null) if (graphic == null)
{ {
FlxG.log.warn('Failed to cache graphic: $key'); FlxG.log.warn('Failed to cache graphic: $key');

View file

@ -32,11 +32,11 @@ class FixedBitmapData extends BitmapData
public static function fromTexture(texture:TextureBase):FixedBitmapData public static function fromTexture(texture:TextureBase):FixedBitmapData
{ {
if (texture == null) return null; if (texture == null) return null;
final bitmapData = new FixedBitmapData(texture.__width, texture.__height, true, 0); final bitmapData:FixedBitmapData = new FixedBitmapData(texture.__width, texture.__height, true, 0);
bitmapData.readable = false; // bitmapData.readable = false;
bitmapData.__texture = texture; bitmapData.__texture = texture;
bitmapData.__textureContext = texture.__textureContext; bitmapData.__textureContext = texture.__textureContext;
bitmapData.image = null; // bitmapData.image = null;
return bitmapData; return bitmapData;
} }
} }

View file

@ -1,45 +1,58 @@
package funkin.graphics.video; package funkin.graphics.video;
import flixel.FlxBasic; import flixel.util.FlxColor;
import flixel.FlxSprite; import flixel.util.FlxSignal.FlxTypedSignal;
import funkin.audio.FunkinSound;
import openfl.display3D.textures.TextureBase;
import openfl.events.NetStatusEvent; import openfl.events.NetStatusEvent;
import openfl.media.SoundTransform;
import openfl.media.Video; import openfl.media.Video;
import openfl.net.NetConnection; import openfl.net.NetConnection;
import openfl.net.NetStream; import openfl.net.NetStream;
/** /**
* Plays a video via a NetStream. Only works on HTML5. * Plays a video via a NetStream. Only works on HTML5.
* This does NOT replace hxCodec, nor does hxCodec replace this. hxCodec only works on desktop and does not work on HTML5! * This does NOT replace hxCodec, nor does hxCodec replace this.
* hxCodec only works on desktop and does not work on HTML5!
*/ */
class FlxVideo extends FlxBasic class FlxVideo extends FunkinSprite
{ {
var video:Video; var video:Video;
var netStream:NetStream; var netStream:NetStream;
var videoPath:String;
public var finishCallback:Void->Void;
/** /**
* Doesn't actually interact with Flixel shit, only just a pleasant to use class * A callback to execute when the video finishes.
*/ */
public var finishCallback:Void->Void;
public function new(videoPath:String) public function new(videoPath:String)
{ {
super(); super();
this.videoPath = videoPath;
makeGraphic(2, 2, FlxColor.TRANSPARENT);
video = new Video(); video = new Video();
video.x = 0; video.x = 0;
video.y = 0; video.y = 0;
video.alpha = 0;
FlxG.addChildBelowMouse(video); FlxG.game.addChild(video);
var netConnection = new NetConnection(); var netConnection:NetConnection = new NetConnection();
netConnection.connect(null); netConnection.connect(null);
netStream = new NetStream(netConnection); netStream = new NetStream(netConnection);
netStream.client = {onMetaData: client_onMetaData}; netStream.client = {onMetaData: onClientMetaData};
netConnection.addEventListener(NetStatusEvent.NET_STATUS, netConnection_onNetStatus); netConnection.addEventListener(NetStatusEvent.NET_STATUS, onNetConnectionNetStatus);
netStream.play(videoPath); netStream.play(videoPath);
} }
/**
* Tell the FlxVideo to pause playback.
*/
public function pauseVideo():Void public function pauseVideo():Void
{ {
if (netStream != null) if (netStream != null)
@ -48,6 +61,9 @@ class FlxVideo extends FlxBasic
} }
} }
/**
* Tell the FlxVideo to resume if it is paused.
*/
public function resumeVideo():Void public function resumeVideo():Void
{ {
// Resume playing the video. // Resume playing the video.
@ -57,6 +73,29 @@ class FlxVideo extends FlxBasic
} }
} }
var videoAvailable:Bool = false;
var frameTimer:Float;
static final FRAME_RATE:Float = 60;
public override function update(elapsed:Float):Void
{
super.update(elapsed);
if (frameTimer >= (1 / FRAME_RATE))
{
frameTimer = 0;
// TODO: We just draw the video buffer to the sprite 60 times a second.
// Can we copy the video buffer instead somehow?
pixels.draw(video);
}
if (videoAvailable) frameTimer += elapsed;
}
/**
* Tell the FlxVideo to seek to the beginning.
*/
public function restartVideo():Void public function restartVideo():Void
{ {
// Seek to the beginning of the video. // Seek to the beginning of the video.
@ -66,6 +105,9 @@ class FlxVideo extends FlxBasic
} }
} }
/**
* Tell the FlxVideo to end.
*/
public function finishVideo():Void public function finishVideo():Void
{ {
netStream.dispose(); netStream.dispose();
@ -74,15 +116,48 @@ class FlxVideo extends FlxBasic
if (finishCallback != null) finishCallback(); if (finishCallback != null) finishCallback();
} }
public function client_onMetaData(metaData:Dynamic) public override function destroy():Void
{
if (netStream != null)
{
netStream.dispose();
if (FlxG.game.contains(video)) FlxG.game.removeChild(video);
}
super.destroy();
}
/**
* Callback executed when the video stream loads.
* @param metaData The metadata of the video
*/
public function onClientMetaData(metaData:Dynamic):Void
{ {
video.attachNetStream(netStream); video.attachNetStream(netStream);
video.width = FlxG.width; onVideoReady();
video.height = FlxG.height;
} }
function netConnection_onNetStatus(event:NetStatusEvent):Void function onVideoReady():Void
{
video.width = FlxG.width;
video.height = FlxG.height;
videoAvailable = true;
FunkinSound.onVolumeChanged.add(onVolumeChanged);
onVolumeChanged(FlxG.sound.muted ? 0 : FlxG.sound.volume);
makeGraphic(Std.int(video.width), Std.int(video.height), FlxColor.TRANSPARENT);
}
function onVolumeChanged(volume:Float):Void
{
netStream.soundTransform = new SoundTransform(volume);
}
function onNetConnectionNetStatus(event:NetStatusEvent):Void
{ {
if (event.info.code == 'NetStream.Play.Complete') finishVideo(); if (event.info.code == 'NetStream.Play.Complete') finishVideo();
} }

View file

@ -119,6 +119,8 @@ class GameOverSubState extends MusicBeatSubState
// Set up the visuals // Set up the visuals
// //
var playState = PlayState.instance;
// Add a black background to the screen. // Add a black background to the screen.
var bg = new FunkinSprite().makeSolidColor(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK); var bg = new FunkinSprite().makeSolidColor(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
// We make this transparent so that we can see the stage underneath during debugging, // We make this transparent so that we can see the stage underneath during debugging,
@ -130,13 +132,16 @@ class GameOverSubState extends MusicBeatSubState
// Pluck Boyfriend from the PlayState and place him (in the same position) in the GameOverSubState. // Pluck Boyfriend from the PlayState and place him (in the same position) in the GameOverSubState.
// We can then play the character's `firstDeath` animation. // We can then play the character's `firstDeath` animation.
boyfriend = PlayState.instance.currentStage.getBoyfriend(true); boyfriend = playState.currentStage.getBoyfriend(true);
boyfriend.isDead = true; boyfriend.isDead = true;
add(boyfriend); add(boyfriend);
boyfriend.resetCharacter(); boyfriend.resetCharacter();
// Cancel camera tweening if it's currently active.
playState.cancelAllCameraTweens();
// Assign a camera follow point to the boyfriend's position. // Assign a camera follow point to the boyfriend's position.
cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1); cameraFollowPoint = new FlxObject(playState.cameraFollowPoint.x, playState.cameraFollowPoint.y, 1, 1);
cameraFollowPoint.x = boyfriend.getGraphicMidpoint().x; cameraFollowPoint.x = boyfriend.getGraphicMidpoint().x;
cameraFollowPoint.y = boyfriend.getGraphicMidpoint().y; cameraFollowPoint.y = boyfriend.getGraphicMidpoint().y;
var offsets:Array<Float> = boyfriend.getDeathCameraOffsets(); var offsets:Array<Float> = boyfriend.getDeathCameraOffsets();

View file

@ -237,6 +237,17 @@ class PlayState extends MusicBeatSubState
*/ */
public var cameraFollowPoint:FlxObject; public var cameraFollowPoint:FlxObject;
/**
* An FlxTween that tweens the camera to the follow point.
* Only used when tweening the camera manually, rather than tweening via follow.
*/
public var cameraFollowTween:FlxTween;
/**
* An FlxTween that zooms the camera to the desired amount.
*/
public var cameraZoomTween:FlxTween;
/** /**
* The camera follow point from the last stage. * The camera follow point from the last stage.
* Used to persist the position of the `cameraFollowPosition` between levels. * Used to persist the position of the `cameraFollowPosition` between levels.
@ -244,14 +255,23 @@ class PlayState extends MusicBeatSubState
public var previousCameraFollowPoint:FlxPoint = null; public var previousCameraFollowPoint:FlxPoint = null;
/** /**
* The current camera zoom level. * The current camera zoom level without any modifiers applied.
* */
* The camera zoom is increased every beat, and lerped back to this value every frame, creating a smooth 'zoom-in' effect. public var currentCameraZoom:Float = FlxCamera.defaultZoom * 1.05;
* Defaults to 1.05 but may be larger or smaller depending on the current stage,
* and may be changed by the `ZoomCamera` song event. /**
* currentCameraZoom is increased every beat, and lerped back to this value every frame, creating a smooth 'zoom-in' effect.
* Defaults to 1.05, but may be larger or smaller depending on the current stage.
* Tweened via the `ZoomCamera` song event in direct mode.
*/ */
public var defaultCameraZoom:Float = FlxCamera.defaultZoom * 1.05; public var defaultCameraZoom:Float = FlxCamera.defaultZoom * 1.05;
/**
* Camera zoom applied on top of currentCameraZoom.
* Tweened via the `ZoomCamera` song event in additive mode.
*/
public var additiveCameraZoom:Float = 0;
/** /**
* The current HUD camera zoom level. * The current HUD camera zoom level.
* *
@ -397,10 +417,15 @@ class PlayState extends MusicBeatSubState
var startingSong:Bool = false; var startingSong:Bool = false;
/** /**
* False if `FlxG.sound.music` * Track if we currently have the music paused for a Pause substate, so we can unpause it when we return.
*/ */
var musicPausedBySubState:Bool = false; var musicPausedBySubState:Bool = false;
/**
* Track any camera tweens we've paused for a Pause substate, so we can unpause them when we return.
*/
var cameraTweensPausedBySubState:List<FlxTween> = new List<FlxTween>();
/** /**
* False until `create()` has completed. * False until `create()` has completed.
*/ */
@ -943,7 +968,9 @@ class PlayState extends MusicBeatSubState
// Lerp the camera zoom towards the target level. // Lerp the camera zoom towards the target level.
if (subState == null) if (subState == null)
{ {
FlxG.camera.zoom = FlxMath.lerp(defaultCameraZoom, FlxG.camera.zoom, 0.95); currentCameraZoom = FlxMath.lerp(defaultCameraZoom, currentCameraZoom, 0.95);
FlxG.camera.zoom = currentCameraZoom + additiveCameraZoom;
camHUD.zoom = FlxMath.lerp(defaultHUDCameraZoom, camHUD.zoom, 0.95); camHUD.zoom = FlxMath.lerp(defaultHUDCameraZoom, camHUD.zoom, 0.95);
} }
@ -1121,14 +1148,30 @@ class PlayState extends MusicBeatSubState
// Pause the music. // Pause the music.
if (FlxG.sound.music != null) if (FlxG.sound.music != null)
{ {
musicPausedBySubState = FlxG.sound.music.playing; if (FlxG.sound.music.playing)
if (musicPausedBySubState)
{ {
FlxG.sound.music.pause(); FlxG.sound.music.pause();
musicPausedBySubState = true;
} }
// Pause vocals.
// Not tracking that we've done this via a bool because vocal re-syncing involves pausing the vocals anyway.
if (vocals != null) vocals.pause(); if (vocals != null) vocals.pause();
} }
// Pause camera tweening, and keep track of which tweens we pause.
if (cameraFollowTween != null && cameraFollowTween.active)
{
cameraFollowTween.active = false;
cameraTweensPausedBySubState.add(cameraFollowTween);
}
if (cameraZoomTween != null && cameraZoomTween.active)
{
cameraZoomTween.active = false;
cameraTweensPausedBySubState.add(cameraZoomTween);
}
// Pause the countdown. // Pause the countdown.
Countdown.pauseCountdown(); Countdown.pauseCountdown();
} }
@ -1150,17 +1193,26 @@ class PlayState extends MusicBeatSubState
if (event.eventCanceled) return; if (event.eventCanceled) return;
// Resume // Resume music if we paused it.
if (musicPausedBySubState) if (musicPausedBySubState)
{ {
FlxG.sound.music.play(); FlxG.sound.music.play();
musicPausedBySubState = false;
} }
// Resume camera tweens if we paused any.
for (camTween in cameraTweensPausedBySubState)
{
camTween.active = true;
}
cameraTweensPausedBySubState.clear();
if (currentConversation != null) if (currentConversation != null)
{ {
currentConversation.resumeMusic(); currentConversation.resumeMusic();
} }
// Re-sync vocals.
if (FlxG.sound.music != null && !startingSong && !isInCutscene) resyncVocals(); if (FlxG.sound.music != null && !startingSong && !isInCutscene) resyncVocals();
// Resume the countdown. // Resume the countdown.
@ -1308,7 +1360,7 @@ class PlayState extends MusicBeatSubState
if (FlxG.camera.zoom < (1.35 * defaultCameraZoom) && cameraZoomRate > 0 && Conductor.instance.currentBeat % cameraZoomRate == 0) if (FlxG.camera.zoom < (1.35 * defaultCameraZoom) && cameraZoomRate > 0 && Conductor.instance.currentBeat % cameraZoomRate == 0)
{ {
// Zoom camera in (1.5%) // Zoom camera in (1.5%)
FlxG.camera.zoom += cameraZoomIntensity * defaultCameraZoom; currentCameraZoom += cameraZoomIntensity * defaultCameraZoom;
// Hud zooms double (3%) // Hud zooms double (3%)
camHUD.zoom += hudCameraZoomIntensity * defaultHUDCameraZoom; camHUD.zoom += hudCameraZoomIntensity * defaultHUDCameraZoom;
} }
@ -1500,6 +1552,11 @@ class PlayState extends MusicBeatSubState
{ {
// Apply camera zoom level from stage data. // Apply camera zoom level from stage data.
defaultCameraZoom = currentStage.camZoom; defaultCameraZoom = currentStage.camZoom;
currentCameraZoom = defaultCameraZoom;
FlxG.camera.zoom = currentCameraZoom;
// Reset additive zoom.
additiveCameraZoom = 0;
} }
/** /**
@ -2847,6 +2904,9 @@ class PlayState extends MusicBeatSubState
*/ */
function performCleanup():Void function performCleanup():Void
{ {
// If the camera is being tweened, stop it.
cancelAllCameraTweens();
if (currentConversation != null) if (currentConversation != null)
{ {
remove(currentConversation); remove(currentConversation);
@ -2905,6 +2965,9 @@ class PlayState extends MusicBeatSubState
// Stop camera zooming on beat. // Stop camera zooming on beat.
cameraZoomRate = 0; cameraZoomRate = 0;
// Cancel camera tweening if it's active.
cancelAllCameraTweens();
// If the opponent is GF, zoom in on the opponent. // If the opponent is GF, zoom in on the opponent.
// Else, if there is no GF, zoom in on BF. // Else, if there is no GF, zoom in on BF.
// Else, zoom in on GF. // Else, zoom in on GF.
@ -2991,15 +3054,119 @@ class PlayState extends MusicBeatSubState
/** /**
* Resets the camera's zoom level and focus point. * Resets the camera's zoom level and focus point.
*/ */
public function resetCamera():Void public function resetCamera(?resetZoom:Bool = true, ?cancelTweens:Bool = true):Void
{ {
// Cancel camera tweens if any are active.
if (cancelTweens)
{
cancelAllCameraTweens();
}
FlxG.camera.follow(cameraFollowPoint, LOCKON, 0.04); FlxG.camera.follow(cameraFollowPoint, LOCKON, 0.04);
FlxG.camera.targetOffset.set(); FlxG.camera.targetOffset.set();
FlxG.camera.zoom = defaultCameraZoom;
if (resetZoom)
{
resetCameraZoom();
}
// Snap the camera to the follow point immediately. // Snap the camera to the follow point immediately.
FlxG.camera.focusOn(cameraFollowPoint.getPosition()); FlxG.camera.focusOn(cameraFollowPoint.getPosition());
} }
/**
* Disables camera following and tweens the camera to the follow point manually.
*/
public function tweenCameraToFollowPoint(?duration:Float, ?ease:Null<Float->Float>):Void
{
// Cancel the current tween if it's active.
cancelCameraFollowTween();
if (duration == 0)
{
// Instant movement. Just reset the camera to force it to the follow point.
resetCamera(false, false);
}
else
{
// Disable camera following for the duration of the tween.
FlxG.camera.target = null;
// Follow tween! Caching it so we can cancel/pause it later if needed.
var followPos:FlxPoint = cameraFollowPoint.getPosition() - FlxPoint.weak(FlxG.camera.width * 0.5, FlxG.camera.height * 0.5);
cameraFollowTween = FlxTween.tween(FlxG.camera.scroll, {x: followPos.x, y: followPos.y}, duration,
{
ease: ease,
onComplete: function(_) {
resetCamera(false, false); // Re-enable camera following when the tween is complete.
}
});
}
}
public function cancelCameraFollowTween()
{
if (cameraFollowTween != null)
{
cameraFollowTween.cancel();
}
}
/**
* Tweens the camera zoom to the desired amount.
*/
public function tweenCameraZoom(?zoom:Float, ?duration:Float, ?directMode:Bool, ?ease:Null<Float->Float>):Void
{
// Cancel the current tween if it's active.
cancelCameraZoomTween();
var targetZoom = zoom * FlxCamera.defaultZoom;
if (directMode) // Direct mode: Tween defaultCameraZoom for basic "smooth" zooms.
{
if (duration == 0)
{
// Instant zoom. No tween needed.
defaultCameraZoom = targetZoom;
}
else
{
// Zoom tween! Caching it so we can cancel/pause it later if needed.
cameraZoomTween = FlxTween.tween(this, {defaultCameraZoom: targetZoom}, duration, {ease: ease});
}
}
else // Additive mode: Tween additiveCameraZoom for ease-based zooms.
{
if (duration == 0)
{
// Instant zoom. No tween needed.
additiveCameraZoom = targetZoom;
}
else
{
// Zoom tween! Caching it so we can cancel/pause it later if needed.
cameraZoomTween = FlxTween.tween(this, {additiveCameraZoom: targetZoom}, duration, {ease: ease});
}
}
}
public function cancelCameraZoomTween()
{
if (cameraZoomTween != null)
{
cameraZoomTween.cancel();
}
}
/**
* Cancel all active camera tweens simultaneously.
*/
public function cancelAllCameraTweens()
{
cancelCameraFollowTween();
cancelCameraZoomTween();
}
#if (debug || FORCE_DEBUG_VERSION) #if (debug || FORCE_DEBUG_VERSION)
/** /**
* Jumps forward or backward a number of sections in the song. * Jumps forward or backward a number of sections in the song.

View file

@ -193,6 +193,11 @@ class BaseCharacter extends Bopper
return _data.death?.cameraOffsets ?? [0.0, 0.0]; return _data.death?.cameraOffsets ?? [0.0, 0.0];
} }
public function getBaseScale():Float
{
return _data.scale;
}
public function getDeathCameraZoom():Float public function getDeathCameraZoom():Float
{ {
return _data.death?.cameraZoom ?? 1.0; return _data.death?.cameraZoom ?? 1.0;
@ -260,8 +265,8 @@ class BaseCharacter extends Bopper
} }
/** /**
* Set the sprite scale to the appropriate value. * Set the character's sprite scale to the appropriate value.
* @param scale * @param scale The desired scale.
*/ */
public function setScale(scale:Null<Float>):Void public function setScale(scale:Null<Float>):Void
{ {

View file

@ -1,5 +1,6 @@
package funkin.play.event; package funkin.play.event;
import flixel.tweens.FlxEase;
// Data from the chart // Data from the chart
import funkin.data.song.SongData; import funkin.data.song.SongData;
import funkin.data.song.SongData.SongEventData; import funkin.data.song.SongData.SongEventData;
@ -69,6 +70,13 @@ class FocusCameraSongEvent extends SongEvent
if (char == null) char = cast data.value; if (char == null) char = cast data.value;
var useTween:Null<Bool> = data.getBool('useTween');
if (useTween == null) useTween = false;
var duration:Null<Float> = data.getFloat('duration');
if (duration == null) duration = 4.0;
var ease:Null<String> = data.getString('ease');
if (ease == null) ease = 'linear';
switch (char) switch (char)
{ {
case -1: // Position case -1: // Position
@ -117,6 +125,26 @@ class FocusCameraSongEvent extends SongEvent
default: default:
trace('Unknown camera focus: ' + data); trace('Unknown camera focus: ' + data);
} }
if (useTween)
{
switch (ease)
{
case 'INSTANT':
PlayState.instance.tweenCameraToFollowPoint(0);
default:
var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
if (easeFunction == null)
{
trace('Invalid ease function: $ease');
return;
}
PlayState.instance.tweenCameraToFollowPoint(durSeconds, easeFunction);
}
}
} }
public override function getTitle():String public override function getTitle():String
@ -158,6 +186,51 @@ class FocusCameraSongEvent extends SongEvent
step: 10.0, step: 10.0,
type: SongEventFieldType.FLOAT, type: SongEventFieldType.FLOAT,
units: "px" units: "px"
},
{
name: 'useTween',
title: 'Use Tween',
type: SongEventFieldType.BOOL,
defaultValue: false
},
{
name: 'duration',
title: 'Duration',
defaultValue: 4.0,
step: 0.5,
type: SongEventFieldType.FLOAT,
units: 'steps'
},
{
name: 'ease',
title: 'Easing Type',
defaultValue: 'linear',
type: SongEventFieldType.ENUM,
keys: [
'Linear' => 'linear',
'Instant' => 'INSTANT',
'Quad In' => 'quadIn',
'Quad Out' => 'quadOut',
'Quad In/Out' => 'quadInOut',
'Cube In' => 'cubeIn',
'Cube Out' => 'cubeOut',
'Cube In/Out' => 'cubeInOut',
'Quart In' => 'quartIn',
'Quart Out' => 'quartOut',
'Quart In/Out' => 'quartInOut',
'Quint In' => 'quintIn',
'Quint Out' => 'quintOut',
'Quint In/Out' => 'quintInOut',
'Smooth Step In' => 'smoothStepIn',
'Smooth Step Out' => 'smoothStepOut',
'Smooth Step In/Out' => 'smoothStepInOut',
'Sine In' => 'sineIn',
'Sine Out' => 'sineOut',
'Sine In/Out' => 'sineInOut',
'Elastic In' => 'elasticIn',
'Elastic Out' => 'elasticOut',
'Elastic In/Out' => 'elasticInOut',
]
} }
]); ]);
} }

View file

@ -62,19 +62,26 @@ class ZoomCameraSongEvent extends SongEvent
var zoom:Null<Float> = data.getFloat('zoom'); var zoom:Null<Float> = data.getFloat('zoom');
if (zoom == null) zoom = 1.0; if (zoom == null) zoom = 1.0;
var duration:Null<Float> = data.getFloat('duration'); var duration:Null<Float> = data.getFloat('duration');
if (duration == null) duration = 4.0; if (duration == null) duration = 4.0;
var mode:Null<String> = data.getString('mode');
if (mode == null) mode = 'additive';
var ease:Null<String> = data.getString('ease'); var ease:Null<String> = data.getString('ease');
if (ease == null) ease = 'linear'; if (ease == null) ease = 'linear';
var directMode:Bool = mode == 'direct';
// If it's a string, check the value. // If it's a string, check the value.
switch (ease) switch (ease)
{ {
case 'INSTANT': case 'INSTANT':
// Set the zoom. Use defaultCameraZoom to prevent breaking camera bops. PlayState.instance.tweenCameraZoom(zoom, 0, directMode);
PlayState.instance.defaultCameraZoom = zoom * FlxCamera.defaultZoom;
default: default:
var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease); var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
if (easeFunction == null) if (easeFunction == null)
{ {
@ -82,8 +89,7 @@ class ZoomCameraSongEvent extends SongEvent
return; return;
} }
FlxTween.tween(PlayState.instance, {defaultCameraZoom: zoom * FlxCamera.defaultZoom}, (Conductor.instance.stepLengthMs * duration / 1000), PlayState.instance.tweenCameraZoom(zoom, durSeconds, directMode, easeFunction);
{ease: easeFunction});
} }
} }
@ -96,8 +102,9 @@ class ZoomCameraSongEvent extends SongEvent
* ``` * ```
* { * {
* 'zoom': FLOAT, // Target zoom level. * 'zoom': FLOAT, // Target zoom level.
* 'duration': FLOAT, // Optional duration in steps * 'duration': FLOAT, // Optional duration in steps.
* 'ease': ENUM, // Optional easing function * 'mode': ENUM, // Whether to set additive zoom or direct zoom.
* 'ease': ENUM, // Optional easing function.
* } * }
* @return SongEventSchema * @return SongEventSchema
*/ */
@ -120,6 +127,13 @@ class ZoomCameraSongEvent extends SongEvent
type: SongEventFieldType.FLOAT, type: SongEventFieldType.FLOAT,
units: 'steps' units: 'steps'
}, },
{
name: 'mode',
title: 'Mode',
defaultValue: 'additive',
type: SongEventFieldType.ENUM,
keys: ['Additive' => 'additive', 'Direct' => 'direct']
},
{ {
name: 'ease', name: 'ease',
title: 'Easing Type', title: 'Easing Type',

View file

@ -387,11 +387,14 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
/** /**
* List all the difficulties in this song. * List all the difficulties in this song.
*
* @param variationId Optionally filter by a single variation. * @param variationId Optionally filter by a single variation.
* @param variationIds Optionally filter by multiple variations. * @param variationIds Optionally filter by multiple variations.
* @param showHidden Include charts which are not accessible to the player.
*
* @return The list of difficulties. * @return The list of difficulties.
*/ */
public function listDifficulties(?variationId:String, ?variationIds:Array<String>):Array<String> public function listDifficulties(?variationId:String, ?variationIds:Array<String>, showHidden:Bool = false):Array<String>
{ {
if (variationIds == null) variationIds = []; if (variationIds == null) variationIds = [];
if (variationId != null) variationIds.push(variationId); if (variationId != null) variationIds.push(variationId);
@ -407,6 +410,15 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
return difficulty.difficulty; return difficulty.difficulty;
}).nonNull().unique(); }).nonNull().unique();
diffFiltered = diffFiltered.filter(function(diffId:String):Bool {
if (showHidden) return true;
for (targetVariation in variationIds)
{
if (isDifficultyVisible(diffId, targetVariation)) return true;
}
return false;
});
diffFiltered.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_DIFFICULTY_LIST)); diffFiltered.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_DIFFICULTY_LIST));
return diffFiltered; return diffFiltered;
@ -425,6 +437,13 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
return false; return false;
} }
public function isDifficultyVisible(diffId:String, variationId:String):Bool
{
var variation = _metadata.get(variationId);
if (variation == null) return false;
return variation.playData.difficulties.contains(diffId);
}
/** /**
* Purge the cached chart data for each difficulty of this song. * Purge the cached chart data for each difficulty of this song.
*/ */

View file

@ -109,10 +109,11 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
{ {
getBoyfriend().resetCharacter(true); getBoyfriend().resetCharacter(true);
// Reapply the camera offsets. // Reapply the camera offsets.
var charData = _data.characters.bf; var stageCharData:StageDataCharacter = _data.characters.bf;
getBoyfriend().scale.set(charData.scale, charData.scale); var finalScale:Float = getBoyfriend().getBaseScale() * stageCharData.scale;
getBoyfriend().cameraFocusPoint.x += charData.cameraOffsets[0]; getBoyfriend().setScale(finalScale);
getBoyfriend().cameraFocusPoint.y += charData.cameraOffsets[1]; getBoyfriend().cameraFocusPoint.x += stageCharData.cameraOffsets[0];
getBoyfriend().cameraFocusPoint.y += stageCharData.cameraOffsets[1];
} }
else else
{ {
@ -122,19 +123,21 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
{ {
getGirlfriend().resetCharacter(true); getGirlfriend().resetCharacter(true);
// Reapply the camera offsets. // Reapply the camera offsets.
var charData = _data.characters.gf; var stageCharData:StageDataCharacter = _data.characters.gf;
getGirlfriend().scale.set(charData.scale, charData.scale); var finalScale:Float = getBoyfriend().getBaseScale() * stageCharData.scale;
getGirlfriend().cameraFocusPoint.x += charData.cameraOffsets[0]; getGirlfriend().setScale(finalScale);
getGirlfriend().cameraFocusPoint.y += charData.cameraOffsets[1]; getGirlfriend().cameraFocusPoint.x += stageCharData.cameraOffsets[0];
getGirlfriend().cameraFocusPoint.y += stageCharData.cameraOffsets[1];
} }
if (getDad() != null) if (getDad() != null)
{ {
getDad().resetCharacter(true); getDad().resetCharacter(true);
// Reapply the camera offsets. // Reapply the camera offsets.
var charData = _data.characters.dad; var stageCharData:StageDataCharacter = _data.characters.dad;
getDad().scale.set(charData.scale, charData.scale); var finalScale:Float = getBoyfriend().getBaseScale() * stageCharData.scale;
getDad().cameraFocusPoint.x += charData.cameraOffsets[0]; getDad().setScale(finalScale);
getDad().cameraFocusPoint.y += charData.cameraOffsets[1]; getDad().cameraFocusPoint.x += stageCharData.cameraOffsets[0];
getDad().cameraFocusPoint.y += stageCharData.cameraOffsets[1];
} }
// Reset positions of named props. // Reset positions of named props.
@ -393,23 +396,23 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
#end #end
// Apply position and z-index. // Apply position and z-index.
var charData:StageDataCharacter = null; var stageCharData:StageDataCharacter = null;
switch (charType) switch (charType)
{ {
case BF: case BF:
this.characters.set('bf', character); this.characters.set('bf', character);
charData = _data.characters.bf; stageCharData = _data.characters.bf;
character.flipX = !character.getDataFlipX(); character.flipX = !character.getDataFlipX();
character.name = 'bf'; character.name = 'bf';
character.initHealthIcon(false); character.initHealthIcon(false);
case GF: case GF:
this.characters.set('gf', character); this.characters.set('gf', character);
charData = _data.characters.gf; stageCharData = _data.characters.gf;
character.flipX = character.getDataFlipX(); character.flipX = character.getDataFlipX();
character.name = 'gf'; character.name = 'gf';
case DAD: case DAD:
this.characters.set('dad', character); this.characters.set('dad', character);
charData = _data.characters.dad; stageCharData = _data.characters.dad;
character.flipX = character.getDataFlipX(); character.flipX = character.getDataFlipX();
character.name = 'dad'; character.name = 'dad';
character.initHealthIcon(true); character.initHealthIcon(true);
@ -421,15 +424,15 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
// This ensures positioning is based on the idle animation. // This ensures positioning is based on the idle animation.
character.resetCharacter(true); character.resetCharacter(true);
if (charData != null) if (stageCharData != null)
{ {
character.zIndex = charData.zIndex; character.zIndex = stageCharData.zIndex;
// Start with the per-stage character position. // Start with the per-stage character position.
// Subtracting the origin ensures characters are positioned relative to their feet. // Subtracting the origin ensures characters are positioned relative to their feet.
// Subtracting the global offset allows positioning on a per-character basis. // Subtracting the global offset allows positioning on a per-character basis.
character.x = charData.position[0] - character.characterOrigin.x + character.globalOffsets[0]; character.x = stageCharData.position[0] - character.characterOrigin.x + character.globalOffsets[0];
character.y = charData.position[1] - character.characterOrigin.y + character.globalOffsets[1]; character.y = stageCharData.position[1] - character.characterOrigin.y + character.globalOffsets[1];
@:privateAccess(funkin.play.stage.Bopper) @:privateAccess(funkin.play.stage.Bopper)
{ {
@ -438,16 +441,17 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
character.originalPosition.y = character.y + character.animOffsets[1]; character.originalPosition.y = character.y + character.animOffsets[1];
} }
character.scale.set(charData.scale, charData.scale); var finalScale = character.getBaseScale() * stageCharData.scale;
character.cameraFocusPoint.x += charData.cameraOffsets[0]; character.setScale(finalScale); // Don't use scale.set for characters!
character.cameraFocusPoint.y += charData.cameraOffsets[1]; character.cameraFocusPoint.x += stageCharData.cameraOffsets[0];
character.cameraFocusPoint.y += stageCharData.cameraOffsets[1];
#if debug #if debug
// Draw the debug icon at the character's feet. // Draw the debug icon at the character's feet.
if (charType == BF || charType == DAD) if (charType == BF || charType == DAD)
{ {
debugIcon.x = charData.position[0]; debugIcon.x = stageCharData.position[0];
debugIcon.y = charData.position[1]; debugIcon.y = stageCharData.position[1];
debugIcon2.x = character.x; debugIcon2.x = character.x;
debugIcon2.y = character.y; debugIcon2.y = character.y;
} }

View file

@ -878,6 +878,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
*/ */
var noteDisplayDirty:Bool = true; var noteDisplayDirty:Bool = true;
var noteTooltipsDirty:Bool = true;
/** /**
* Whether the selected charactesr have been modified and the health icons need to be updated. * Whether the selected charactesr have been modified and the health icons need to be updated.
*/ */
@ -1541,6 +1543,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// Make sure view is updated when the variation changes. // Make sure view is updated when the variation changes.
noteDisplayDirty = true; noteDisplayDirty = true;
notePreviewDirty = true; notePreviewDirty = true;
noteTooltipsDirty = true;
notePreviewViewportBoundsDirty = true; notePreviewViewportBoundsDirty = true;
switchToCurrentInstrumental(); switchToCurrentInstrumental();
@ -1562,6 +1565,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// Make sure view is updated when the difficulty changes. // Make sure view is updated when the difficulty changes.
noteDisplayDirty = true; noteDisplayDirty = true;
notePreviewDirty = true; notePreviewDirty = true;
noteTooltipsDirty = true;
notePreviewViewportBoundsDirty = true; notePreviewViewportBoundsDirty = true;
// Make sure the difficulty we selected is in the list of difficulties. // Make sure the difficulty we selected is in the list of difficulties.
@ -3663,8 +3667,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
selectionSquare.width = eventSprite.width; selectionSquare.width = eventSprite.width;
selectionSquare.height = eventSprite.height; selectionSquare.height = eventSprite.height;
} }
// Additional cleanup on notes.
if (noteTooltipsDirty) eventSprite.updateTooltipText();
} }
noteTooltipsDirty = false;
// Sort the notes DESCENDING. This keeps the sustain behind the associated note. // Sort the notes DESCENDING. This keeps the sustain behind the associated note.
renderedNotes.sort(FlxSort.byY, FlxSort.DESCENDING); // TODO: .group.insertionSort() renderedNotes.sort(FlxSort.byY, FlxSort.DESCENDING); // TODO: .group.insertionSort()

View file

@ -51,7 +51,12 @@ class SetItemSelectionCommand implements ChartEditorCommand
} }
var eventData = eventSelected.valueAsStruct(defaultKey); var eventData = eventSelected.valueAsStruct(defaultKey);
state.eventDataToPlace = eventData; var eventDataClone = Reflect.copy(eventData);
if (eventDataClone != null)
{
state.eventDataToPlace = eventDataClone;
}
state.refreshToolbox(ChartEditorState.CHART_EDITOR_TOOLBOX_EVENT_DATA_LAYOUT); state.refreshToolbox(ChartEditorState.CHART_EDITOR_TOOLBOX_EVENT_DATA_LAYOUT);
} }

View file

@ -164,8 +164,7 @@ class ChartEditorEventSprite extends FlxSprite
this.eventData = value; this.eventData = value;
// Update the position to match the note data. // Update the position to match the note data.
updateEventPosition(); updateEventPosition();
// Update the tooltip text. updateTooltipText();
this.tooltip.tipData = {text: this.eventData.buildTooltip()};
return this.eventData; return this.eventData;
} }
} }
@ -188,6 +187,13 @@ class ChartEditorEventSprite extends FlxSprite
this.updateTooltipPosition(); this.updateTooltipPosition();
} }
public function updateTooltipText():Void
{
if (this.eventData == null) return;
if (this.isGhost) return;
this.tooltip.tipData = {text: this.eventData.buildTooltip()};
}
public function updateTooltipPosition():Void public function updateTooltipPosition():Void
{ {
// No tooltip for ghost sprites. // No tooltip for ghost sprites.

View file

@ -237,6 +237,11 @@ class ChartEditorEventDataToolbox extends ChartEditorBaseToolbox
{ {
value = event.target.value.value; value = event.target.value.value;
} }
else if (field.type == BOOL)
{
var chk:CheckBox = cast event.target;
value = cast(chk.selected, Null<Bool>); // Need to cast to nullable bool or the compiler will get mad.
}
trace('ChartEditorToolboxHandler.buildEventDataFormFromSchema() - ${event.target.id} = ${value}'); trace('ChartEditorToolboxHandler.buildEventDataFormFromSchema() - ${event.target.id} = ${value}');
@ -253,14 +258,15 @@ class ChartEditorEventDataToolbox extends ChartEditorBaseToolbox
// Edit the event data of any existing events. // Edit the event data of any existing events.
if (!_initializing && chartEditorState.currentEventSelection.length > 0) if (!_initializing && chartEditorState.currentEventSelection.length > 0)
{ {
for (event in chartEditorState.currentEventSelection) for (songEvent in chartEditorState.currentEventSelection)
{ {
event.eventKind = chartEditorState.eventKindToPlace; songEvent.eventKind = chartEditorState.eventKindToPlace;
event.value = chartEditorState.eventDataToPlace; songEvent.value = Reflect.copy(chartEditorState.eventDataToPlace);
} }
chartEditorState.saveDataDirty = true; chartEditorState.saveDataDirty = true;
chartEditorState.noteDisplayDirty = true; chartEditorState.noteDisplayDirty = true;
chartEditorState.notePreviewDirty = true; chartEditorState.notePreviewDirty = true;
chartEditorState.noteTooltipsDirty = true;
} }
} }
} }

View file

@ -49,8 +49,11 @@ class StageOffsetSubState extends HaxeUISubState
{ {
super.create(); super.create();
var playState = PlayState.instance;
FlxG.mouse.visible = true; FlxG.mouse.visible = true;
PlayState.instance.pauseMusic(); playState.pauseMusic();
playState.cancelAllCameraTweens();
FlxG.camera.target = null; FlxG.camera.target = null;
setupUIListeners(); setupUIListeners();
@ -63,8 +66,8 @@ class StageOffsetSubState extends HaxeUISubState
// add(uiStuff); // add(uiStuff);
PlayState.instance.persistentUpdate = true; playState.persistentUpdate = true;
component.cameras = [PlayState.instance.camHUD]; component.cameras = [playState.camHUD];
// uiStuff.cameras = [PlayState.instance.camHUD]; // uiStuff.cameras = [PlayState.instance.camHUD];
// btn.cameras = [PlayState.instance.camHUD]; // btn.cameras = [PlayState.instance.camHUD];
@ -72,7 +75,7 @@ class StageOffsetSubState extends HaxeUISubState
var layerList:ListView = findComponent("prop-layers"); var layerList:ListView = findComponent("prop-layers");
for (thing in PlayState.instance.currentStage) for (thing in playState.currentStage)
{ {
var prop:StageProp = cast thing; var prop:StageProp = cast thing;
if (prop != null && prop.name != null) if (prop != null && prop.name != null)

View file

@ -0,0 +1,147 @@
package funkin.ui.options;
import flixel.system.ui.FlxSoundTray;
import flixel.tweens.FlxTween;
import flixel.system.FlxAssets;
import flixel.tweens.FlxEase;
import openfl.display.Bitmap;
import openfl.display.BitmapData;
import openfl.utils.Assets;
import funkin.util.MathUtil;
/**
* Extends the default flixel soundtray, but with some art
* and lil polish!
*
* Gets added to the game in Main.hx, right after FlxGame is new'd
* since it's a Sprite rather than Flixel related object
*/
class FunkinSoundTray extends FlxSoundTray
{
var graphicScale:Float = 0.30;
var lerpYPos:Float = 0;
var volumeMaxSound:String;
public function new()
{
// calls super, then removes all children to add our own
// graphics
super();
removeChildren();
var bg:Bitmap = new Bitmap(Assets.getBitmapData(Paths.image("soundtray/volumebox")));
bg.scaleX = graphicScale;
bg.scaleY = graphicScale;
addChild(bg);
y = -height;
visible = false;
// makes an alpha'd version of all the bars (bar_10.png)
var backingBar:Bitmap = new Bitmap(Assets.getBitmapData(Paths.image("soundtray/bars_10")));
backingBar.x = 10;
backingBar.y = 5;
backingBar.scaleX = graphicScale;
backingBar.scaleY = graphicScale;
addChild(backingBar);
backingBar.alpha = 0.4;
// clear the bars array entirely, it was initialized
// in the super class
_bars = [];
// 1...11 due to how block named the assets,
// we are trying to get assets bars_1-10
for (i in 1...11)
{
var bar:Bitmap = new Bitmap(Assets.getBitmapData(Paths.image("soundtray/bars_" + i)));
bar.x = 10;
bar.y = 5;
bar.scaleX = graphicScale;
bar.scaleY = graphicScale;
addChild(bar);
_bars.push(bar);
}
y = -height;
screenCenter();
volumeUpSound = Paths.sound("soundtray/Volup");
volumeDownSound = Paths.sound("soundtray/Voldown");
volumeMaxSound = Paths.sound("soundtray/VolMAX");
trace("Custom tray added!");
}
override public function update(MS:Float):Void
{
y = MathUtil.coolLerp(y, lerpYPos, 0.1);
// Animate sound tray thing
if (_timer > 0)
{
_timer -= (MS / 1000);
}
else if (y > -height)
{
lerpYPos = -height - 10;
if (y <= -height)
{
visible = false;
active = false;
#if FLX_SAVE
// Save sound preferences
if (FlxG.save.isBound)
{
FlxG.save.data.mute = FlxG.sound.muted;
FlxG.save.data.volume = FlxG.sound.volume;
FlxG.save.flush();
}
#end
}
}
}
/**
* Makes the little volume tray slide out.
*
* @param up Whether the volume is increasing.
*/
override public function show(up:Bool = false):Void
{
_timer = 1;
lerpYPos = 10;
visible = true;
active = true;
var globalVolume:Int = Math.round(FlxG.sound.volume * 10);
if (FlxG.sound.muted)
{
globalVolume = 0;
}
if (!silent)
{
var sound = up ? volumeUpSound : volumeDownSound;
if (globalVolume == 10) sound = volumeMaxSound;
if (sound != null) FlxG.sound.load(sound).play();
}
for (i in 0..._bars.length)
{
if (i < globalVolume)
{
_bars[i].visible = true;
}
else
{
_bars[i].visible = false;
}
}
}
}

View file

@ -223,6 +223,7 @@ class TitleState extends MusicBeatState
var shouldFadeIn = (FlxG.sound.music == null); var shouldFadeIn = (FlxG.sound.music == null);
// Load music. Includes logic to handle BPM changes. // Load music. Includes logic to handle BPM changes.
FunkinSound.playMusic('freakyMenu', false, true); FunkinSound.playMusic('freakyMenu', false, true);
FlxG.sound.music.volume = 0;
// Fade from 0.0 to 0.7 over 4 seconds // Fade from 0.0 to 0.7 over 4 seconds
if (shouldFadeIn) FlxG.sound.music.fadeIn(4, 0, 0.7); if (shouldFadeIn) FlxG.sound.music.fadeIn(4, 0, 0.7);
} }

View file

@ -22,7 +22,11 @@ class ReloadAssetsDebugPlugin extends FlxBasic
{ {
super.update(elapsed); super.update(elapsed);
#if html5
if (FlxG.keys.justPressed.FIVE && FlxG.keys.pressed.SHIFT)
#else
if (FlxG.keys.justPressed.F5) if (FlxG.keys.justPressed.F5)
#end
{ {
funkin.modding.PolymodHandler.forceReloadAssets(); funkin.modding.PolymodHandler.forceReloadAssets();