diff --git a/.vscode/settings.json b/.vscode/settings.json index fa036f0e9..84af3a3fd 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -85,7 +85,7 @@ }, "projectManager.git.baseFolders": ["./"], - "haxecheckstyle.sourceFolders": ["src", "Source"], + "haxecheckstyle.sourceFolders": ["src", "source"], "haxecheckstyle.externalSourceRoots": [], "haxecheckstyle.configurationFile": "checkstyle.json", "haxecheckstyle.codeSimilarityBufferSize": 100, diff --git a/hmm.json b/hmm.json index 42d17743f..a75dee432 100644 --- a/hmm.json +++ b/hmm.json @@ -146,7 +146,7 @@ "name": "polymod", "type": "git", "dir": null, - "ref": "be712450e5d3ba446008884921bb56873b299a64", + "ref": "5547763a22858a1f10939e082de421d587c862bf", "url": "https://github.com/larsiusprime/polymod" }, { diff --git a/source/Main.hx b/source/Main.hx index a40fda29d..758edcc65 100644 --- a/source/Main.hx +++ b/source/Main.hx @@ -100,8 +100,15 @@ class Main extends Sprite // George recommends binding the save before FlxGame is created. Save.load(); + var game:FlxGame = new FlxGame(gameWidth, gameHeight, initialState, framerate, framerate, skipSplash, startFullscreen); - addChild(new FlxGame(gameWidth, gameHeight, initialState, framerate, framerate, skipSplash, startFullscreen)); + // FlxG.game._customSoundTray wants just the class, it calls new from + // create() in there, which gets called when it's added to stage + // which is why it needs to be added before addChild(game) here + @:privateAccess + game._customSoundTray = funkin.ui.options.FunkinSoundTray; + + addChild(game); #if hxcpp_debug_server trace('hxcpp_debug_server is enabled! You can now connect to the game with a debugger.'); diff --git a/source/funkin/audio/FunkinSound.hx b/source/funkin/audio/FunkinSound.hx index 9efa6ed50..c64240909 100644 --- a/source/funkin/audio/FunkinSound.hx +++ b/source/funkin/audio/FunkinSound.hx @@ -1,11 +1,8 @@ package funkin.audio; -#if flash11 -import flash.media.Sound; -import flash.utils.ByteArray; -#end import flixel.sound.FlxSound; import flixel.group.FlxGroup.FlxTypedGroup; +import flixel.util.FlxSignal.FlxTypedSignal; import flixel.system.FlxAssets.FlxSoundAsset; import funkin.util.tools.ICloneable; import funkin.data.song.SongData.SongMusicData; @@ -27,6 +24,25 @@ class FunkinSound extends FlxSound implements ICloneable { static final MAX_VOLUME:Float = 1.0; + /** + * An FlxSignal which is dispatched when the volume changes. + */ + public static var onVolumeChanged(get, never):FlxTypedSignalVoid>; + + static var _onVolumeChanged:NullVoid>> = null; + + static function get_onVolumeChanged():FlxTypedSignalVoid> + { + if (_onVolumeChanged == null) + { + _onVolumeChanged = new FlxTypedSignalVoid>(); + FlxG.sound.volumeHandler = function(volume:Float) { + _onVolumeChanged.dispatch(volume); + } + } + return _onVolumeChanged; + } + /** * Using `FunkinSound.load` will override a dead instance from here rather than creating a new one, if possible! */ diff --git a/source/funkin/data/song/SongData.hx b/source/funkin/data/song/SongData.hx index 938859ff2..26380947a 100644 --- a/source/funkin/data/song/SongData.hx +++ b/source/funkin/data/song/SongData.hx @@ -706,7 +706,7 @@ abstract SongEventData(SongEventDataRaw) from SongEventDataRaw to SongEventDataR this = new SongEventDataRaw(time, eventKind, value); } - public inline function valueAsStruct(?defaultKey:String = "key"):Dynamic + public function valueAsStruct(?defaultKey:String = "key"):Dynamic { if (this.value == null) return {}; if (Std.isOfType(this.value, Array)) diff --git a/source/funkin/graphics/FunkinSprite.hx b/source/funkin/graphics/FunkinSprite.hx index d703a8ac0..ffbd63fab 100644 --- a/source/funkin/graphics/FunkinSprite.hx +++ b/source/funkin/graphics/FunkinSprite.hx @@ -4,6 +4,9 @@ import flixel.FlxSprite; import flixel.util.FlxColor; import flixel.graphics.FlxGraphic; import flixel.tweens.FlxTween; +import openfl.display3D.textures.TextureBase; +import funkin.graphics.framebuffer.FixedBitmapData; +import openfl.display.BitmapData; /** * An FlxSprite with additional functionality. @@ -42,7 +45,7 @@ class FunkinSprite extends FlxSprite */ public static function create(x:Float = 0.0, y:Float = 0.0, key:String):FunkinSprite { - var sprite = new FunkinSprite(x, y); + var sprite:FunkinSprite = new FunkinSprite(x, y); sprite.loadTexture(key); return sprite; } @@ -56,7 +59,7 @@ class FunkinSprite extends FlxSprite */ public static function createSparrow(x:Float = 0.0, y:Float = 0.0, key:String):FunkinSprite { - var sprite = new FunkinSprite(x, y); + var sprite:FunkinSprite = new FunkinSprite(x, y); sprite.loadSparrow(key); return sprite; } @@ -70,7 +73,7 @@ class FunkinSprite extends FlxSprite */ public static function createPacker(x:Float = 0.0, y:Float = 0.0, key:String):FunkinSprite { - var sprite = new FunkinSprite(x, y); + var sprite:FunkinSprite = new FunkinSprite(x, y); sprite.loadPacker(key); return sprite; } @@ -90,6 +93,30 @@ class FunkinSprite extends FlxSprite return this; } + /** + * Apply an OpenFL `BitmapData` to this sprite. + * @param input The OpenFL `BitmapData` to apply + * @return This sprite, for chaining + */ + public function loadBitmapData(input:BitmapData):FunkinSprite + { + loadGraphic(input); + + return this; + } + + /** + * Apply an OpenFL `TextureBase` to this sprite. + * @param input The OpenFL `TextureBase` to apply + * @return This sprite, for chaining + */ + public function loadTextureBase(input:TextureBase):FunkinSprite + { + var inputBitmap:FixedBitmapData = FixedBitmapData.fromTexture(input); + + return loadBitmapData(inputBitmap); + } + /** * Load an animated texture (Sparrow atlas spritesheet) as the sprite's texture. * @param key The key of the texture to load. @@ -120,11 +147,20 @@ class FunkinSprite extends FlxSprite return this; } + /** + * Determine whether the texture with the given key is cached. + * @param key The key of the texture to check. + * @return Whether the texture is cached. + */ public static function isTextureCached(key:String):Bool { return FlxG.bitmap.get(key) != null; } + /** + * Ensure the texture with the given key is cached. + * @param key The key of the texture to cache. + */ public static function cacheTexture(key:String):Void { // We don't want to cache the same texture twice. @@ -140,7 +176,7 @@ class FunkinSprite extends FlxSprite } // Else, texture is currently uncached. - var graphic = flixel.graphics.FlxGraphic.fromAssetKey(key, false, null, true); + var graphic:FlxGraphic = FlxGraphic.fromAssetKey(key, false, null, true); if (graphic == null) { FlxG.log.warn('Failed to cache graphic: $key'); diff --git a/source/funkin/graphics/framebuffer/FixedBitmapData.hx b/source/funkin/graphics/framebuffer/FixedBitmapData.hx index 00b39ce1c..4ffcbb867 100644 --- a/source/funkin/graphics/framebuffer/FixedBitmapData.hx +++ b/source/funkin/graphics/framebuffer/FixedBitmapData.hx @@ -32,11 +32,11 @@ class FixedBitmapData extends BitmapData public static function fromTexture(texture:TextureBase):FixedBitmapData { if (texture == null) return null; - final bitmapData = new FixedBitmapData(texture.__width, texture.__height, true, 0); - bitmapData.readable = false; + final bitmapData:FixedBitmapData = new FixedBitmapData(texture.__width, texture.__height, true, 0); + // bitmapData.readable = false; bitmapData.__texture = texture; bitmapData.__textureContext = texture.__textureContext; - bitmapData.image = null; + // bitmapData.image = null; return bitmapData; } } diff --git a/source/funkin/graphics/video/FlxVideo.hx b/source/funkin/graphics/video/FlxVideo.hx index 5e178efb3..a0fab9c09 100644 --- a/source/funkin/graphics/video/FlxVideo.hx +++ b/source/funkin/graphics/video/FlxVideo.hx @@ -1,45 +1,58 @@ package funkin.graphics.video; -import flixel.FlxBasic; -import flixel.FlxSprite; +import flixel.util.FlxColor; +import flixel.util.FlxSignal.FlxTypedSignal; +import funkin.audio.FunkinSound; +import openfl.display3D.textures.TextureBase; import openfl.events.NetStatusEvent; +import openfl.media.SoundTransform; import openfl.media.Video; import openfl.net.NetConnection; import openfl.net.NetStream; /** * Plays a video via a NetStream. Only works on HTML5. - * This does NOT replace hxCodec, nor does hxCodec replace this. hxCodec only works on desktop and does not work on HTML5! + * This does NOT replace hxCodec, nor does hxCodec replace this. + * hxCodec only works on desktop and does not work on HTML5! */ -class FlxVideo extends FlxBasic +class FlxVideo extends FunkinSprite { var video:Video; var netStream:NetStream; - - public var finishCallback:Void->Void; + var videoPath:String; /** - * Doesn't actually interact with Flixel shit, only just a pleasant to use class + * A callback to execute when the video finishes. */ + public var finishCallback:Void->Void; + public function new(videoPath:String) { super(); + this.videoPath = videoPath; + + makeGraphic(2, 2, FlxColor.TRANSPARENT); + video = new Video(); video.x = 0; video.y = 0; + video.alpha = 0; - FlxG.addChildBelowMouse(video); + FlxG.game.addChild(video); - var netConnection = new NetConnection(); + var netConnection:NetConnection = new NetConnection(); netConnection.connect(null); netStream = new NetStream(netConnection); - netStream.client = {onMetaData: client_onMetaData}; - netConnection.addEventListener(NetStatusEvent.NET_STATUS, netConnection_onNetStatus); + netStream.client = {onMetaData: onClientMetaData}; + netConnection.addEventListener(NetStatusEvent.NET_STATUS, onNetConnectionNetStatus); netStream.play(videoPath); } + /** + * Tell the FlxVideo to pause playback. + */ public function pauseVideo():Void { if (netStream != null) @@ -48,6 +61,9 @@ class FlxVideo extends FlxBasic } } + /** + * Tell the FlxVideo to resume if it is paused. + */ public function resumeVideo():Void { // Resume playing the video. @@ -57,6 +73,29 @@ class FlxVideo extends FlxBasic } } + var videoAvailable:Bool = false; + var frameTimer:Float; + + static final FRAME_RATE:Float = 60; + + public override function update(elapsed:Float):Void + { + super.update(elapsed); + + if (frameTimer >= (1 / FRAME_RATE)) + { + frameTimer = 0; + // TODO: We just draw the video buffer to the sprite 60 times a second. + // Can we copy the video buffer instead somehow? + pixels.draw(video); + } + + if (videoAvailable) frameTimer += elapsed; + } + + /** + * Tell the FlxVideo to seek to the beginning. + */ public function restartVideo():Void { // Seek to the beginning of the video. @@ -66,6 +105,9 @@ class FlxVideo extends FlxBasic } } + /** + * Tell the FlxVideo to end. + */ public function finishVideo():Void { netStream.dispose(); @@ -74,15 +116,48 @@ class FlxVideo extends FlxBasic if (finishCallback != null) finishCallback(); } - public function client_onMetaData(metaData:Dynamic) + public override function destroy():Void + { + if (netStream != null) + { + netStream.dispose(); + + if (FlxG.game.contains(video)) FlxG.game.removeChild(video); + } + + super.destroy(); + } + + /** + * Callback executed when the video stream loads. + * @param metaData The metadata of the video + */ + public function onClientMetaData(metaData:Dynamic):Void { video.attachNetStream(netStream); - video.width = FlxG.width; - video.height = FlxG.height; + onVideoReady(); } - function netConnection_onNetStatus(event:NetStatusEvent):Void + function onVideoReady():Void + { + video.width = FlxG.width; + video.height = FlxG.height; + + videoAvailable = true; + + FunkinSound.onVolumeChanged.add(onVolumeChanged); + onVolumeChanged(FlxG.sound.muted ? 0 : FlxG.sound.volume); + + makeGraphic(Std.int(video.width), Std.int(video.height), FlxColor.TRANSPARENT); + } + + function onVolumeChanged(volume:Float):Void + { + netStream.soundTransform = new SoundTransform(volume); + } + + function onNetConnectionNetStatus(event:NetStatusEvent):Void { if (event.info.code == 'NetStream.Play.Complete') finishVideo(); } diff --git a/source/funkin/play/GameOverSubState.hx b/source/funkin/play/GameOverSubState.hx index 95304d762..b3e815a41 100644 --- a/source/funkin/play/GameOverSubState.hx +++ b/source/funkin/play/GameOverSubState.hx @@ -119,6 +119,8 @@ class GameOverSubState extends MusicBeatSubState // Set up the visuals // + var playState = PlayState.instance; + // Add a black background to the screen. var bg = new FunkinSprite().makeSolidColor(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK); // We make this transparent so that we can see the stage underneath during debugging, @@ -130,13 +132,16 @@ class GameOverSubState extends MusicBeatSubState // Pluck Boyfriend from the PlayState and place him (in the same position) in the GameOverSubState. // We can then play the character's `firstDeath` animation. - boyfriend = PlayState.instance.currentStage.getBoyfriend(true); + boyfriend = playState.currentStage.getBoyfriend(true); boyfriend.isDead = true; add(boyfriend); boyfriend.resetCharacter(); + // Cancel camera tweening if it's currently active. + playState.cancelAllCameraTweens(); + // Assign a camera follow point to the boyfriend's position. - cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1); + cameraFollowPoint = new FlxObject(playState.cameraFollowPoint.x, playState.cameraFollowPoint.y, 1, 1); cameraFollowPoint.x = boyfriend.getGraphicMidpoint().x; cameraFollowPoint.y = boyfriend.getGraphicMidpoint().y; var offsets:Array = boyfriend.getDeathCameraOffsets(); diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx index 984f27c26..a5152e727 100644 --- a/source/funkin/play/PlayState.hx +++ b/source/funkin/play/PlayState.hx @@ -237,6 +237,17 @@ class PlayState extends MusicBeatSubState */ public var cameraFollowPoint:FlxObject; + /** + * An FlxTween that tweens the camera to the follow point. + * Only used when tweening the camera manually, rather than tweening via follow. + */ + public var cameraFollowTween:FlxTween; + + /** + * An FlxTween that zooms the camera to the desired amount. + */ + public var cameraZoomTween:FlxTween; + /** * The camera follow point from the last stage. * Used to persist the position of the `cameraFollowPosition` between levels. @@ -244,14 +255,23 @@ class PlayState extends MusicBeatSubState public var previousCameraFollowPoint:FlxPoint = null; /** - * The current camera zoom level. - * - * The camera zoom is increased every beat, and lerped back to this value every frame, creating a smooth 'zoom-in' effect. - * Defaults to 1.05 but may be larger or smaller depending on the current stage, - * and may be changed by the `ZoomCamera` song event. + * The current camera zoom level without any modifiers applied. + */ + public var currentCameraZoom:Float = FlxCamera.defaultZoom * 1.05; + + /** + * currentCameraZoom is increased every beat, and lerped back to this value every frame, creating a smooth 'zoom-in' effect. + * Defaults to 1.05, but may be larger or smaller depending on the current stage. + * Tweened via the `ZoomCamera` song event in direct mode. */ public var defaultCameraZoom:Float = FlxCamera.defaultZoom * 1.05; + /** + * Camera zoom applied on top of currentCameraZoom. + * Tweened via the `ZoomCamera` song event in additive mode. + */ + public var additiveCameraZoom:Float = 0; + /** * The current HUD camera zoom level. * @@ -397,10 +417,15 @@ class PlayState extends MusicBeatSubState var startingSong:Bool = false; /** - * False if `FlxG.sound.music` + * Track if we currently have the music paused for a Pause substate, so we can unpause it when we return. */ var musicPausedBySubState:Bool = false; + /** + * Track any camera tweens we've paused for a Pause substate, so we can unpause them when we return. + */ + var cameraTweensPausedBySubState:List = new List(); + /** * False until `create()` has completed. */ @@ -943,7 +968,9 @@ class PlayState extends MusicBeatSubState // Lerp the camera zoom towards the target level. if (subState == null) { - FlxG.camera.zoom = FlxMath.lerp(defaultCameraZoom, FlxG.camera.zoom, 0.95); + currentCameraZoom = FlxMath.lerp(defaultCameraZoom, currentCameraZoom, 0.95); + FlxG.camera.zoom = currentCameraZoom + additiveCameraZoom; + camHUD.zoom = FlxMath.lerp(defaultHUDCameraZoom, camHUD.zoom, 0.95); } @@ -1121,14 +1148,30 @@ class PlayState extends MusicBeatSubState // Pause the music. if (FlxG.sound.music != null) { - musicPausedBySubState = FlxG.sound.music.playing; - if (musicPausedBySubState) + if (FlxG.sound.music.playing) { FlxG.sound.music.pause(); + musicPausedBySubState = true; } + + // Pause vocals. + // Not tracking that we've done this via a bool because vocal re-syncing involves pausing the vocals anyway. if (vocals != null) vocals.pause(); } + // Pause camera tweening, and keep track of which tweens we pause. + if (cameraFollowTween != null && cameraFollowTween.active) + { + cameraFollowTween.active = false; + cameraTweensPausedBySubState.add(cameraFollowTween); + } + + if (cameraZoomTween != null && cameraZoomTween.active) + { + cameraZoomTween.active = false; + cameraTweensPausedBySubState.add(cameraZoomTween); + } + // Pause the countdown. Countdown.pauseCountdown(); } @@ -1150,17 +1193,26 @@ class PlayState extends MusicBeatSubState if (event.eventCanceled) return; - // Resume + // Resume music if we paused it. if (musicPausedBySubState) { FlxG.sound.music.play(); + musicPausedBySubState = false; } + // Resume camera tweens if we paused any. + for (camTween in cameraTweensPausedBySubState) + { + camTween.active = true; + } + cameraTweensPausedBySubState.clear(); + if (currentConversation != null) { currentConversation.resumeMusic(); } + // Re-sync vocals. if (FlxG.sound.music != null && !startingSong && !isInCutscene) resyncVocals(); // Resume the countdown. @@ -1308,7 +1360,7 @@ class PlayState extends MusicBeatSubState if (FlxG.camera.zoom < (1.35 * defaultCameraZoom) && cameraZoomRate > 0 && Conductor.instance.currentBeat % cameraZoomRate == 0) { // Zoom camera in (1.5%) - FlxG.camera.zoom += cameraZoomIntensity * defaultCameraZoom; + currentCameraZoom += cameraZoomIntensity * defaultCameraZoom; // Hud zooms double (3%) camHUD.zoom += hudCameraZoomIntensity * defaultHUDCameraZoom; } @@ -1500,6 +1552,11 @@ class PlayState extends MusicBeatSubState { // Apply camera zoom level from stage data. defaultCameraZoom = currentStage.camZoom; + currentCameraZoom = defaultCameraZoom; + FlxG.camera.zoom = currentCameraZoom; + + // Reset additive zoom. + additiveCameraZoom = 0; } /** @@ -2847,6 +2904,9 @@ class PlayState extends MusicBeatSubState */ function performCleanup():Void { + // If the camera is being tweened, stop it. + cancelAllCameraTweens(); + if (currentConversation != null) { remove(currentConversation); @@ -2905,6 +2965,9 @@ class PlayState extends MusicBeatSubState // Stop camera zooming on beat. cameraZoomRate = 0; + // Cancel camera tweening if it's active. + cancelAllCameraTweens(); + // If the opponent is GF, zoom in on the opponent. // Else, if there is no GF, zoom in on BF. // Else, zoom in on GF. @@ -2991,15 +3054,119 @@ class PlayState extends MusicBeatSubState /** * Resets the camera's zoom level and focus point. */ - public function resetCamera():Void + public function resetCamera(?resetZoom:Bool = true, ?cancelTweens:Bool = true):Void { + // Cancel camera tweens if any are active. + if (cancelTweens) + { + cancelAllCameraTweens(); + } + FlxG.camera.follow(cameraFollowPoint, LOCKON, 0.04); FlxG.camera.targetOffset.set(); - FlxG.camera.zoom = defaultCameraZoom; + + if (resetZoom) + { + resetCameraZoom(); + } + // Snap the camera to the follow point immediately. FlxG.camera.focusOn(cameraFollowPoint.getPosition()); } + /** + * Disables camera following and tweens the camera to the follow point manually. + */ + public function tweenCameraToFollowPoint(?duration:Float, ?ease:NullFloat>):Void + { + // Cancel the current tween if it's active. + cancelCameraFollowTween(); + + if (duration == 0) + { + // Instant movement. Just reset the camera to force it to the follow point. + resetCamera(false, false); + } + else + { + // Disable camera following for the duration of the tween. + FlxG.camera.target = null; + + // Follow tween! Caching it so we can cancel/pause it later if needed. + var followPos:FlxPoint = cameraFollowPoint.getPosition() - FlxPoint.weak(FlxG.camera.width * 0.5, FlxG.camera.height * 0.5); + cameraFollowTween = FlxTween.tween(FlxG.camera.scroll, {x: followPos.x, y: followPos.y}, duration, + { + ease: ease, + onComplete: function(_) { + resetCamera(false, false); // Re-enable camera following when the tween is complete. + } + }); + } + } + + public function cancelCameraFollowTween() + { + if (cameraFollowTween != null) + { + cameraFollowTween.cancel(); + } + } + + /** + * Tweens the camera zoom to the desired amount. + */ + public function tweenCameraZoom(?zoom:Float, ?duration:Float, ?directMode:Bool, ?ease:NullFloat>):Void + { + // Cancel the current tween if it's active. + cancelCameraZoomTween(); + + var targetZoom = zoom * FlxCamera.defaultZoom; + + if (directMode) // Direct mode: Tween defaultCameraZoom for basic "smooth" zooms. + { + if (duration == 0) + { + // Instant zoom. No tween needed. + defaultCameraZoom = targetZoom; + } + else + { + // Zoom tween! Caching it so we can cancel/pause it later if needed. + cameraZoomTween = FlxTween.tween(this, {defaultCameraZoom: targetZoom}, duration, {ease: ease}); + } + } + else // Additive mode: Tween additiveCameraZoom for ease-based zooms. + { + if (duration == 0) + { + // Instant zoom. No tween needed. + additiveCameraZoom = targetZoom; + } + else + { + // Zoom tween! Caching it so we can cancel/pause it later if needed. + cameraZoomTween = FlxTween.tween(this, {additiveCameraZoom: targetZoom}, duration, {ease: ease}); + } + } + } + + public function cancelCameraZoomTween() + { + if (cameraZoomTween != null) + { + cameraZoomTween.cancel(); + } + } + + /** + * Cancel all active camera tweens simultaneously. + */ + public function cancelAllCameraTweens() + { + cancelCameraFollowTween(); + cancelCameraZoomTween(); + } + #if (debug || FORCE_DEBUG_VERSION) /** * Jumps forward or backward a number of sections in the song. diff --git a/source/funkin/play/character/BaseCharacter.hx b/source/funkin/play/character/BaseCharacter.hx index d39f19b76..2796f8123 100644 --- a/source/funkin/play/character/BaseCharacter.hx +++ b/source/funkin/play/character/BaseCharacter.hx @@ -193,6 +193,11 @@ class BaseCharacter extends Bopper return _data.death?.cameraOffsets ?? [0.0, 0.0]; } + public function getBaseScale():Float + { + return _data.scale; + } + public function getDeathCameraZoom():Float { return _data.death?.cameraZoom ?? 1.0; @@ -260,8 +265,8 @@ class BaseCharacter extends Bopper } /** - * Set the sprite scale to the appropriate value. - * @param scale + * Set the character's sprite scale to the appropriate value. + * @param scale The desired scale. */ public function setScale(scale:Null):Void { diff --git a/source/funkin/play/event/FocusCameraSongEvent.hx b/source/funkin/play/event/FocusCameraSongEvent.hx index 625b9cb7a..d4ab4f24f 100644 --- a/source/funkin/play/event/FocusCameraSongEvent.hx +++ b/source/funkin/play/event/FocusCameraSongEvent.hx @@ -1,5 +1,6 @@ package funkin.play.event; +import flixel.tweens.FlxEase; // Data from the chart import funkin.data.song.SongData; import funkin.data.song.SongData.SongEventData; @@ -69,6 +70,13 @@ class FocusCameraSongEvent extends SongEvent if (char == null) char = cast data.value; + var useTween:Null = data.getBool('useTween'); + if (useTween == null) useTween = false; + var duration:Null = data.getFloat('duration'); + if (duration == null) duration = 4.0; + var ease:Null = data.getString('ease'); + if (ease == null) ease = 'linear'; + switch (char) { case -1: // Position @@ -117,6 +125,26 @@ class FocusCameraSongEvent extends SongEvent default: trace('Unknown camera focus: ' + data); } + + if (useTween) + { + switch (ease) + { + case 'INSTANT': + PlayState.instance.tweenCameraToFollowPoint(0); + default: + var durSeconds = Conductor.instance.stepLengthMs * duration / 1000; + + var easeFunction:NullFloat> = Reflect.field(FlxEase, ease); + if (easeFunction == null) + { + trace('Invalid ease function: $ease'); + return; + } + + PlayState.instance.tweenCameraToFollowPoint(durSeconds, easeFunction); + } + } } public override function getTitle():String @@ -158,6 +186,51 @@ class FocusCameraSongEvent extends SongEvent step: 10.0, type: SongEventFieldType.FLOAT, units: "px" + }, + { + name: 'useTween', + title: 'Use Tween', + type: SongEventFieldType.BOOL, + defaultValue: false + }, + { + name: 'duration', + title: 'Duration', + defaultValue: 4.0, + step: 0.5, + type: SongEventFieldType.FLOAT, + units: 'steps' + }, + { + name: 'ease', + title: 'Easing Type', + defaultValue: 'linear', + type: SongEventFieldType.ENUM, + keys: [ + 'Linear' => 'linear', + 'Instant' => 'INSTANT', + 'Quad In' => 'quadIn', + 'Quad Out' => 'quadOut', + 'Quad In/Out' => 'quadInOut', + 'Cube In' => 'cubeIn', + 'Cube Out' => 'cubeOut', + 'Cube In/Out' => 'cubeInOut', + 'Quart In' => 'quartIn', + 'Quart Out' => 'quartOut', + 'Quart In/Out' => 'quartInOut', + 'Quint In' => 'quintIn', + 'Quint Out' => 'quintOut', + 'Quint In/Out' => 'quintInOut', + 'Smooth Step In' => 'smoothStepIn', + 'Smooth Step Out' => 'smoothStepOut', + 'Smooth Step In/Out' => 'smoothStepInOut', + 'Sine In' => 'sineIn', + 'Sine Out' => 'sineOut', + 'Sine In/Out' => 'sineInOut', + 'Elastic In' => 'elasticIn', + 'Elastic Out' => 'elasticOut', + 'Elastic In/Out' => 'elasticInOut', + ] } ]); } diff --git a/source/funkin/play/event/ZoomCameraSongEvent.hx b/source/funkin/play/event/ZoomCameraSongEvent.hx index d1ce97e40..d1741a463 100644 --- a/source/funkin/play/event/ZoomCameraSongEvent.hx +++ b/source/funkin/play/event/ZoomCameraSongEvent.hx @@ -62,19 +62,26 @@ class ZoomCameraSongEvent extends SongEvent var zoom:Null = data.getFloat('zoom'); if (zoom == null) zoom = 1.0; + var duration:Null = data.getFloat('duration'); if (duration == null) duration = 4.0; + var mode:Null = data.getString('mode'); + if (mode == null) mode = 'additive'; + var ease:Null = data.getString('ease'); if (ease == null) ease = 'linear'; + var directMode:Bool = mode == 'direct'; + // If it's a string, check the value. switch (ease) { case 'INSTANT': - // Set the zoom. Use defaultCameraZoom to prevent breaking camera bops. - PlayState.instance.defaultCameraZoom = zoom * FlxCamera.defaultZoom; + PlayState.instance.tweenCameraZoom(zoom, 0, directMode); default: + var durSeconds = Conductor.instance.stepLengthMs * duration / 1000; + var easeFunction:NullFloat> = Reflect.field(FlxEase, ease); if (easeFunction == null) { @@ -82,8 +89,7 @@ class ZoomCameraSongEvent extends SongEvent return; } - FlxTween.tween(PlayState.instance, {defaultCameraZoom: zoom * FlxCamera.defaultZoom}, (Conductor.instance.stepLengthMs * duration / 1000), - {ease: easeFunction}); + PlayState.instance.tweenCameraZoom(zoom, durSeconds, directMode, easeFunction); } } @@ -96,8 +102,9 @@ class ZoomCameraSongEvent extends SongEvent * ``` * { * 'zoom': FLOAT, // Target zoom level. - * 'duration': FLOAT, // Optional duration in steps - * 'ease': ENUM, // Optional easing function + * 'duration': FLOAT, // Optional duration in steps. + * 'mode': ENUM, // Whether to set additive zoom or direct zoom. + * 'ease': ENUM, // Optional easing function. * } * @return SongEventSchema */ @@ -120,6 +127,13 @@ class ZoomCameraSongEvent extends SongEvent type: SongEventFieldType.FLOAT, units: 'steps' }, + { + name: 'mode', + title: 'Mode', + defaultValue: 'additive', + type: SongEventFieldType.ENUM, + keys: ['Additive' => 'additive', 'Direct' => 'direct'] + }, { name: 'ease', title: 'Easing Type', diff --git a/source/funkin/play/song/Song.hx b/source/funkin/play/song/Song.hx index d82b60de6..567c388c7 100644 --- a/source/funkin/play/song/Song.hx +++ b/source/funkin/play/song/Song.hx @@ -387,11 +387,14 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry):Array + public function listDifficulties(?variationId:String, ?variationIds:Array, showHidden:Bool = false):Array { if (variationIds == null) variationIds = []; if (variationId != null) variationIds.push(variationId); @@ -407,6 +410,15 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry); // Need to cast to nullable bool or the compiler will get mad. + } trace('ChartEditorToolboxHandler.buildEventDataFormFromSchema() - ${event.target.id} = ${value}'); @@ -253,14 +258,15 @@ class ChartEditorEventDataToolbox extends ChartEditorBaseToolbox // Edit the event data of any existing events. if (!_initializing && chartEditorState.currentEventSelection.length > 0) { - for (event in chartEditorState.currentEventSelection) + for (songEvent in chartEditorState.currentEventSelection) { - event.eventKind = chartEditorState.eventKindToPlace; - event.value = chartEditorState.eventDataToPlace; + songEvent.eventKind = chartEditorState.eventKindToPlace; + songEvent.value = Reflect.copy(chartEditorState.eventDataToPlace); } chartEditorState.saveDataDirty = true; chartEditorState.noteDisplayDirty = true; chartEditorState.notePreviewDirty = true; + chartEditorState.noteTooltipsDirty = true; } } } diff --git a/source/funkin/ui/debug/stage/StageOffsetSubState.hx b/source/funkin/ui/debug/stage/StageOffsetSubState.hx index e8a5d0a23..fa5056220 100644 --- a/source/funkin/ui/debug/stage/StageOffsetSubState.hx +++ b/source/funkin/ui/debug/stage/StageOffsetSubState.hx @@ -49,8 +49,11 @@ class StageOffsetSubState extends HaxeUISubState { super.create(); + var playState = PlayState.instance; + FlxG.mouse.visible = true; - PlayState.instance.pauseMusic(); + playState.pauseMusic(); + playState.cancelAllCameraTweens(); FlxG.camera.target = null; setupUIListeners(); @@ -63,8 +66,8 @@ class StageOffsetSubState extends HaxeUISubState // add(uiStuff); - PlayState.instance.persistentUpdate = true; - component.cameras = [PlayState.instance.camHUD]; + playState.persistentUpdate = true; + component.cameras = [playState.camHUD]; // uiStuff.cameras = [PlayState.instance.camHUD]; // btn.cameras = [PlayState.instance.camHUD]; @@ -72,7 +75,7 @@ class StageOffsetSubState extends HaxeUISubState var layerList:ListView = findComponent("prop-layers"); - for (thing in PlayState.instance.currentStage) + for (thing in playState.currentStage) { var prop:StageProp = cast thing; if (prop != null && prop.name != null) diff --git a/source/funkin/ui/options/FunkinSoundTray.hx b/source/funkin/ui/options/FunkinSoundTray.hx new file mode 100644 index 000000000..4af94569b --- /dev/null +++ b/source/funkin/ui/options/FunkinSoundTray.hx @@ -0,0 +1,147 @@ +package funkin.ui.options; + +import flixel.system.ui.FlxSoundTray; +import flixel.tweens.FlxTween; +import flixel.system.FlxAssets; +import flixel.tweens.FlxEase; +import openfl.display.Bitmap; +import openfl.display.BitmapData; +import openfl.utils.Assets; +import funkin.util.MathUtil; + +/** + * Extends the default flixel soundtray, but with some art + * and lil polish! + * + * Gets added to the game in Main.hx, right after FlxGame is new'd + * since it's a Sprite rather than Flixel related object + */ +class FunkinSoundTray extends FlxSoundTray +{ + var graphicScale:Float = 0.30; + var lerpYPos:Float = 0; + + var volumeMaxSound:String; + + public function new() + { + // calls super, then removes all children to add our own + // graphics + super(); + removeChildren(); + + var bg:Bitmap = new Bitmap(Assets.getBitmapData(Paths.image("soundtray/volumebox"))); + bg.scaleX = graphicScale; + bg.scaleY = graphicScale; + addChild(bg); + + y = -height; + visible = false; + + // makes an alpha'd version of all the bars (bar_10.png) + var backingBar:Bitmap = new Bitmap(Assets.getBitmapData(Paths.image("soundtray/bars_10"))); + backingBar.x = 10; + backingBar.y = 5; + backingBar.scaleX = graphicScale; + backingBar.scaleY = graphicScale; + addChild(backingBar); + backingBar.alpha = 0.4; + + // clear the bars array entirely, it was initialized + // in the super class + _bars = []; + + // 1...11 due to how block named the assets, + // we are trying to get assets bars_1-10 + for (i in 1...11) + { + var bar:Bitmap = new Bitmap(Assets.getBitmapData(Paths.image("soundtray/bars_" + i))); + bar.x = 10; + bar.y = 5; + bar.scaleX = graphicScale; + bar.scaleY = graphicScale; + addChild(bar); + _bars.push(bar); + } + + y = -height; + screenCenter(); + + volumeUpSound = Paths.sound("soundtray/Volup"); + volumeDownSound = Paths.sound("soundtray/Voldown"); + volumeMaxSound = Paths.sound("soundtray/VolMAX"); + + trace("Custom tray added!"); + } + + override public function update(MS:Float):Void + { + y = MathUtil.coolLerp(y, lerpYPos, 0.1); + + // Animate sound tray thing + if (_timer > 0) + { + _timer -= (MS / 1000); + } + else if (y > -height) + { + lerpYPos = -height - 10; + + if (y <= -height) + { + visible = false; + active = false; + + #if FLX_SAVE + // Save sound preferences + if (FlxG.save.isBound) + { + FlxG.save.data.mute = FlxG.sound.muted; + FlxG.save.data.volume = FlxG.sound.volume; + FlxG.save.flush(); + } + #end + } + } + } + + /** + * Makes the little volume tray slide out. + * + * @param up Whether the volume is increasing. + */ + override public function show(up:Bool = false):Void + { + _timer = 1; + lerpYPos = 10; + visible = true; + active = true; + var globalVolume:Int = Math.round(FlxG.sound.volume * 10); + + if (FlxG.sound.muted) + { + globalVolume = 0; + } + + if (!silent) + { + var sound = up ? volumeUpSound : volumeDownSound; + + if (globalVolume == 10) sound = volumeMaxSound; + + if (sound != null) FlxG.sound.load(sound).play(); + } + + for (i in 0..._bars.length) + { + if (i < globalVolume) + { + _bars[i].visible = true; + } + else + { + _bars[i].visible = false; + } + } + } +} diff --git a/source/funkin/ui/title/TitleState.hx b/source/funkin/ui/title/TitleState.hx index 1c194d80d..9dca759be 100644 --- a/source/funkin/ui/title/TitleState.hx +++ b/source/funkin/ui/title/TitleState.hx @@ -223,6 +223,7 @@ class TitleState extends MusicBeatState var shouldFadeIn = (FlxG.sound.music == null); // Load music. Includes logic to handle BPM changes. FunkinSound.playMusic('freakyMenu', false, true); + FlxG.sound.music.volume = 0; // Fade from 0.0 to 0.7 over 4 seconds if (shouldFadeIn) FlxG.sound.music.fadeIn(4, 0, 0.7); } diff --git a/source/funkin/util/plugins/ReloadAssetsDebugPlugin.hx b/source/funkin/util/plugins/ReloadAssetsDebugPlugin.hx index a43317cce..f69609531 100644 --- a/source/funkin/util/plugins/ReloadAssetsDebugPlugin.hx +++ b/source/funkin/util/plugins/ReloadAssetsDebugPlugin.hx @@ -22,7 +22,11 @@ class ReloadAssetsDebugPlugin extends FlxBasic { super.update(elapsed); + #if html5 + if (FlxG.keys.justPressed.FIVE && FlxG.keys.pressed.SHIFT) + #else if (FlxG.keys.justPressed.F5) + #end { funkin.modding.PolymodHandler.forceReloadAssets();