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music debug stuff in progress
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parent
9712af9f62
commit
f797f6a7b1
3 changed files with 72 additions and 20 deletions
source/funkin
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@ -42,6 +42,8 @@ class Conductor
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public static var songPosition:Float;
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public static var lastSongPos:Float;
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public static var visualOffset:Float = 0;
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public static var audioOffset:Float = 0;
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public static var offset:Float = 0;
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public static var bpmChangeMap:Array<BPMChangeEvent> = [];
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@ -3,6 +3,8 @@ package funkin;
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import flixel.FlxSprite;
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import flixel.FlxSubState;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxGroup;
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import flixel.math.FlxMath;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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import funkin.audiovis.PolygonSpectogram;
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@ -13,25 +15,52 @@ class LatencyState extends MusicBeatSubstate
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var noteGrp:FlxTypedGroup<Note>;
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var strumLine:FlxSprite;
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var block:FlxSprite;
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var blocks:FlxGroup;
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var songPosVis:FlxSprite;
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var beatTrail:FlxSprite;
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override function create()
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{
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FlxG.sound.playMusic(Paths.sound('soundTest'));
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Conductor.bpm = 120;
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noteGrp = new FlxTypedGroup<Note>();
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add(noteGrp);
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var musSpec:PolygonSpectogram = new PolygonSpectogram(FlxG.sound.music, FlxColor.RED, FlxG.height, Math.floor(FlxG.height / 2));
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musSpec.x += 170;
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musSpec.scrollFactor.set();
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musSpec.waveAmplitude = 100;
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musSpec.realtimeVisLenght = 0.45;
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// musSpec.visType = FREQUENCIES;
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add(musSpec);
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// var musSpec:PolygonSpectogram = new PolygonSpectogram(FlxG.sound.music, FlxColor.RED, FlxG.height, Math.floor(FlxG.height / 2));
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// musSpec.x += 170;
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// musSpec.scrollFactor.set();
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// musSpec.waveAmplitude = 100;
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// musSpec.realtimeVisLenght = 0.45;
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// // musSpec.visType = FREQUENCIES;
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// add(musSpec);
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block = new FlxSprite().makeGraphic(100, 100);
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add(block);
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for (beat in 0...Math.floor(FlxG.sound.music.length / Conductor.crochet))
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{
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var beatTick:FlxSprite = new FlxSprite(songPosToX(beat * Conductor.crochet), FlxG.height - 15);
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beatTick.makeGraphic(2, 15);
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beatTick.alpha = 0.3;
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add(beatTick);
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}
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songPosVis = new FlxSprite(0, FlxG.height - 20).makeGraphic(2, 20, FlxColor.RED);
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add(songPosVis);
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beatTrail = new FlxSprite(0, songPosVis.y).makeGraphic(2, 20, FlxColor.PURPLE);
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beatTrail.alpha = 0.7;
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add(beatTrail);
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blocks = new FlxGroup();
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add(blocks);
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for (i in 0...8)
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{
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var block = new FlxSprite(2, 50 * i).makeGraphic(48, 48);
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block.visible = false;
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blocks.add(block);
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}
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for (i in 0...32)
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{
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@ -46,33 +75,49 @@ class LatencyState extends MusicBeatSubstate
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strumLine = new FlxSprite(FlxG.width / 2, 100).makeGraphic(FlxG.width, 5);
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add(strumLine);
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Conductor.bpm = 120;
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super.create();
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}
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override function beatHit()
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{
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block.visible = !block.visible;
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beatTrail.x = songPosVis.x;
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if (curBeat % 8 == 0)
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blocks.forEach(blok ->
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{
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blok.visible = false;
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});
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blocks.members[curBeat % 8].visible = true;
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// block.visible = !block.visible;
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super.beatHit();
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}
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override function update(elapsed:Float)
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{
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offsetText.text = "Offset: " + Conductor.offset + "ms";
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songPosVis.x = songPosToX(Conductor.songPosition);
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offsetText.text = "Offset: " + Conductor.visualOffset + "ms";
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offsetText.text += "\ncurStep: " + curStep;
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offsetText.text += "\ncurBeat: " + curBeat;
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Conductor.songPosition = FlxG.sound.music.time - Conductor.offset;
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var multiply:Float = 1;
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var multiply:Float = 10;
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if (FlxG.keys.pressed.SHIFT)
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multiply = 10;
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multiply = 1;
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if (FlxG.keys.justPressed.RIGHT)
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Conductor.offset += 1 * multiply;
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{
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Conductor.visualOffset += 1 * multiply;
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}
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if (FlxG.keys.justPressed.LEFT)
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Conductor.offset -= 1 * multiply;
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{
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Conductor.visualOffset -= 1 * multiply;
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}
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if (FlxG.keys.justPressed.SPACE)
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{
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@ -98,4 +143,9 @@ class LatencyState extends MusicBeatSubstate
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super.update(elapsed);
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}
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function songPosToX(pos:Float):Float
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{
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return FlxMath.remapToRange(pos, 0, FlxG.sound.music.length, 0, FlxG.width);
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}
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}
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@ -45,11 +45,11 @@ class MusicBeatSubstate extends FlxSubState
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}
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for (i in 0...Conductor.bpmChangeMap.length)
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{
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if (Conductor.songPosition - Conductor.offset > Conductor.bpmChangeMap[i].songTime)
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if (Conductor.songPosition > Conductor.bpmChangeMap[i].songTime)
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lastChange = Conductor.bpmChangeMap[i];
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}
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curStep = lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
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curStep = lastChange.stepTime + Math.floor(((Conductor.songPosition - Conductor.visualOffset) - lastChange.songTime) / Conductor.stepCrochet);
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}
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public function stepHit():Void
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