music debug stuff in progress

This commit is contained in:
Cameron Taylor 2022-07-06 15:27:45 -04:00
parent 9712af9f62
commit f797f6a7b1
3 changed files with 72 additions and 20 deletions

View file

@ -42,6 +42,8 @@ class Conductor
public static var songPosition:Float;
public static var lastSongPos:Float;
public static var visualOffset:Float = 0;
public static var audioOffset:Float = 0;
public static var offset:Float = 0;
public static var bpmChangeMap:Array<BPMChangeEvent> = [];

View file

@ -3,6 +3,8 @@ package funkin;
import flixel.FlxSprite;
import flixel.FlxSubState;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxGroup;
import flixel.math.FlxMath;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import funkin.audiovis.PolygonSpectogram;
@ -13,25 +15,52 @@ class LatencyState extends MusicBeatSubstate
var noteGrp:FlxTypedGroup<Note>;
var strumLine:FlxSprite;
var block:FlxSprite;
var blocks:FlxGroup;
var songPosVis:FlxSprite;
var beatTrail:FlxSprite;
override function create()
{
FlxG.sound.playMusic(Paths.sound('soundTest'));
Conductor.bpm = 120;
noteGrp = new FlxTypedGroup<Note>();
add(noteGrp);
var musSpec:PolygonSpectogram = new PolygonSpectogram(FlxG.sound.music, FlxColor.RED, FlxG.height, Math.floor(FlxG.height / 2));
musSpec.x += 170;
musSpec.scrollFactor.set();
musSpec.waveAmplitude = 100;
musSpec.realtimeVisLenght = 0.45;
// musSpec.visType = FREQUENCIES;
add(musSpec);
// var musSpec:PolygonSpectogram = new PolygonSpectogram(FlxG.sound.music, FlxColor.RED, FlxG.height, Math.floor(FlxG.height / 2));
// musSpec.x += 170;
// musSpec.scrollFactor.set();
// musSpec.waveAmplitude = 100;
// musSpec.realtimeVisLenght = 0.45;
// // musSpec.visType = FREQUENCIES;
// add(musSpec);
block = new FlxSprite().makeGraphic(100, 100);
add(block);
for (beat in 0...Math.floor(FlxG.sound.music.length / Conductor.crochet))
{
var beatTick:FlxSprite = new FlxSprite(songPosToX(beat * Conductor.crochet), FlxG.height - 15);
beatTick.makeGraphic(2, 15);
beatTick.alpha = 0.3;
add(beatTick);
}
songPosVis = new FlxSprite(0, FlxG.height - 20).makeGraphic(2, 20, FlxColor.RED);
add(songPosVis);
beatTrail = new FlxSprite(0, songPosVis.y).makeGraphic(2, 20, FlxColor.PURPLE);
beatTrail.alpha = 0.7;
add(beatTrail);
blocks = new FlxGroup();
add(blocks);
for (i in 0...8)
{
var block = new FlxSprite(2, 50 * i).makeGraphic(48, 48);
block.visible = false;
blocks.add(block);
}
for (i in 0...32)
{
@ -46,33 +75,49 @@ class LatencyState extends MusicBeatSubstate
strumLine = new FlxSprite(FlxG.width / 2, 100).makeGraphic(FlxG.width, 5);
add(strumLine);
Conductor.bpm = 120;
super.create();
}
override function beatHit()
{
block.visible = !block.visible;
beatTrail.x = songPosVis.x;
if (curBeat % 8 == 0)
blocks.forEach(blok ->
{
blok.visible = false;
});
blocks.members[curBeat % 8].visible = true;
// block.visible = !block.visible;
super.beatHit();
}
override function update(elapsed:Float)
{
offsetText.text = "Offset: " + Conductor.offset + "ms";
songPosVis.x = songPosToX(Conductor.songPosition);
offsetText.text = "Offset: " + Conductor.visualOffset + "ms";
offsetText.text += "\ncurStep: " + curStep;
offsetText.text += "\ncurBeat: " + curBeat;
Conductor.songPosition = FlxG.sound.music.time - Conductor.offset;
var multiply:Float = 1;
var multiply:Float = 10;
if (FlxG.keys.pressed.SHIFT)
multiply = 10;
multiply = 1;
if (FlxG.keys.justPressed.RIGHT)
Conductor.offset += 1 * multiply;
{
Conductor.visualOffset += 1 * multiply;
}
if (FlxG.keys.justPressed.LEFT)
Conductor.offset -= 1 * multiply;
{
Conductor.visualOffset -= 1 * multiply;
}
if (FlxG.keys.justPressed.SPACE)
{
@ -98,4 +143,9 @@ class LatencyState extends MusicBeatSubstate
super.update(elapsed);
}
function songPosToX(pos:Float):Float
{
return FlxMath.remapToRange(pos, 0, FlxG.sound.music.length, 0, FlxG.width);
}
}

View file

@ -45,11 +45,11 @@ class MusicBeatSubstate extends FlxSubState
}
for (i in 0...Conductor.bpmChangeMap.length)
{
if (Conductor.songPosition - Conductor.offset > Conductor.bpmChangeMap[i].songTime)
if (Conductor.songPosition > Conductor.bpmChangeMap[i].songTime)
lastChange = Conductor.bpmChangeMap[i];
}
curStep = lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
curStep = lastChange.stepTime + Math.floor(((Conductor.songPosition - Conductor.visualOffset) - lastChange.songTime) / Conductor.stepCrochet);
}
public function stepHit():Void