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Use animOffsets
directly.
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parent
dd86934712
commit
f6334fb30b
1 changed files with 2 additions and 13 deletions
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@ -68,11 +68,6 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
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return value;
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}
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/**
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* Internally used to define the animation offsets to apply.
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*/
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var _currentAnimOffset:FlxPoint = FlxPoint.get();
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/**
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* The offset of the character relative to the position specified by the stage.
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*/
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@ -101,7 +96,6 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
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if (animOffsets == null) animOffsets = [0, 0];
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if ((animOffsets[0] == value[0]) && (animOffsets[1] == value[1])) return value;
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_currentAnimOffset.set(value[0], value[1]);
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return animOffsets = value;
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}
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@ -354,16 +348,11 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
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override function getScreenPosition(?result:FlxPoint, ?camera:FlxCamera):FlxPoint
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{
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var output:FlxPoint = super.getScreenPosition(result, camera);
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output -= _currentAnimOffset;
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output.x -= animOffsets[0];
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output.y -= animOffsets[1];
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return output;
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}
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override function destroy():Void
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{
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_currentAnimOffset = flixel.util.FlxDestroyUtil.put(_currentAnimOffset);
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super.destroy();
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}
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public function onPause(event:PauseScriptEvent) {}
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public function onResume(event:ScriptEvent) {}
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