mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-14 19:25:16 -05:00
Merge remote-tracking branch 'origin/rewrite/master' into input-offsets
This commit is contained in:
commit
f474bc32a5
68 changed files with 2709 additions and 1159 deletions
144
.github/actions/setup-haxe/action.yml
vendored
Normal file
144
.github/actions/setup-haxe/action.yml
vendored
Normal file
|
@ -0,0 +1,144 @@
|
|||
name: setup-haxeshit
|
||||
description: "sets up haxe shit, using HMM!"
|
||||
|
||||
inputs:
|
||||
haxe:
|
||||
description: 'Version of haxe to install'
|
||||
required: true
|
||||
default: '4.3.4'
|
||||
hxcpp-cache:
|
||||
description: 'Whether to use a shared hxcpp compile cache'
|
||||
required: true
|
||||
default: 'true'
|
||||
hxcpp-cache-path:
|
||||
description: 'Path to create hxcpp cache in'
|
||||
required: true
|
||||
default: ${{ runner.temp }}/hxcpp_cache
|
||||
targets:
|
||||
description: 'Targets we plan to compile to. Installs native dependencies needed.'
|
||||
required: true
|
||||
gh-token:
|
||||
description: 'GitHub secret for private repos as dependencies'
|
||||
|
||||
runs:
|
||||
using: "composite"
|
||||
steps:
|
||||
|
||||
- name: Setup timers
|
||||
shell: bash
|
||||
run: |
|
||||
echo "TIMER_HAXE=$(date +%s)" >> "$GITHUB_ENV"
|
||||
|
||||
- name: Install Haxe
|
||||
uses: funkincrew/ci-haxe@v3.1.0
|
||||
with:
|
||||
haxe-version: ${{ inputs.haxe }}
|
||||
|
||||
- name: Install native dependencies
|
||||
if: ${{ runner.os == 'Linux' }}
|
||||
shell: bash
|
||||
run: |
|
||||
ls -lah /usr/lib/x86_64-linux-gnu/
|
||||
apt-get update
|
||||
apt-get install -y \
|
||||
g++ \
|
||||
libx11-dev libxi-dev libxext-dev libxinerama-dev libxrandr-dev \
|
||||
libgl-dev libgl1-mesa-dev \
|
||||
libasound2-dev
|
||||
ln -s /usr/lib/x86_64-linux-gnu/libffi.so.8 /usr/lib/x86_64-linux-gnu/libffi.so.6 || true
|
||||
- name: Install linux-specific dependencies
|
||||
if: ${{ runner.os == 'Linux' && contains(inputs.targets, 'linux') }}
|
||||
shell: bash
|
||||
run: |
|
||||
apt-get install -y libvlc-dev libvlccore-dev
|
||||
|
||||
- name: Config haxelib
|
||||
shell: bash
|
||||
run: |
|
||||
echo "TIMER_HAXELIB=$(date +%s)" >> "$GITHUB_ENV"
|
||||
haxelib --debug --never install haxelib 4.1.0 --global
|
||||
haxelib --debug --never deleterepo || true
|
||||
haxelib --debug --never newrepo
|
||||
echo "HAXEPATH=$(haxelib config)" >> "$GITHUB_ENV"
|
||||
haxelib --debug --never git haxelib https://github.com/HaxeFoundation/haxelib.git master
|
||||
haxelib --debug --global install hmm
|
||||
echo "TIMER_DEPS=$(date +%s)" >> "$GITHUB_ENV"
|
||||
|
||||
- name: Restore cached dependencies
|
||||
id: cache-hmm
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: .haxelib
|
||||
key: haxe-hmm-${{ runner.os }}-${{ hashFiles('**/hmm.json') }}
|
||||
|
||||
- if: ${{ steps.cache-hmm.outputs.cache-hit != 'true' }}
|
||||
name: Prep git for dependency install
|
||||
uses: gacts/run-and-post-run@v1
|
||||
with:
|
||||
run: git config --global 'url.https://x-access-token:${{ inputs.gh-token }}@github.com/.insteadOf' https://github.com/
|
||||
post: git config --global --unset 'url.https://x-access-token:${{ inputs.gh-token }}@github.com/.insteadOf'
|
||||
|
||||
- if: ${{ steps.cache-hmm.outputs.cache-hit != 'true' }}
|
||||
name: Install dependencies
|
||||
shell: bash
|
||||
run: |
|
||||
haxelib --global run hmm install -q
|
||||
echo "TIMER_DONE=$(date +%s)" >> "$GITHUB_ENV"
|
||||
|
||||
# by default use a shared hxcpp cache
|
||||
- if: ${{ inputs.hxcpp-cache == 'true' }}
|
||||
name: Restore hxcpp cache
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ inputs.hxcpp-cache-path }}
|
||||
key: haxe-hxcpp-${{ runner.os }}-${{ github.ref_name }}-${{ github.sha }}
|
||||
restore-keys: haxe-hxcpp-${{ runner.os }}-${{ github.ref_name }}
|
||||
# export env for it to reuse in builds
|
||||
- if: ${{ inputs.hxcpp-cache == 'true' }}
|
||||
name: Persist env for hxcpp cache
|
||||
shell: bash
|
||||
run: |
|
||||
echo "HXCPP_COMPILE_CACHE=${{ inputs.hxcpp-cache-path }}" >> "$GITHUB_ENV"
|
||||
echo 'HXCPP_CACHE_MB="4096"' >> "$GITHUB_ENV"
|
||||
|
||||
# if it's explicitly disabled, still cache export/ since that then contains the builds
|
||||
- if: ${{ inputs.hxcpp-cache != 'true' }}
|
||||
name: Restore export cache
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ inputs.hxcpp-cache-path }}
|
||||
key: haxe-export-${{ runner.os }}-${{ github.ref_name }}-${{ github.sha }}
|
||||
restore-keys: haxe-export-${{ runner.os }}-${{ github.ref_name }}
|
||||
|
||||
- name: Print debug info
|
||||
shell: bash
|
||||
run: |
|
||||
cat << EOF
|
||||
runner:
|
||||
kernel: $(uname -a)
|
||||
haxe:
|
||||
version: $(haxe -version)
|
||||
which: $(which haxe)
|
||||
haxepath: $HAXEPATH
|
||||
took: $((TIMER_HAXELIB - TIMER_HAXE))s
|
||||
haxelib:
|
||||
version: $(haxelib version)
|
||||
which: $(which haxelib)
|
||||
local:
|
||||
config: $(haxelib config)
|
||||
path: $(haxelib path haxelib || true)
|
||||
global
|
||||
config: $(haxelib config --global)
|
||||
path: $(haxelib path haxelib --global || true)
|
||||
system
|
||||
version: $(haxelib --system version)
|
||||
local:
|
||||
config: $(haxelib --system config)
|
||||
global:
|
||||
config: $(haxelib --system config --global)
|
||||
took: $((TIMER_DEPS - TIMER_HAXELIB))s
|
||||
deps:
|
||||
took: $((TIMER_DONE - TIMER_DEPS))s
|
||||
hxcpp_cache: |
|
||||
$(haxelib run hxcpp cache list || true)
|
||||
EOF
|
55
.github/actions/setup-haxeshit/action.yml
vendored
55
.github/actions/setup-haxeshit/action.yml
vendored
|
@ -1,55 +0,0 @@
|
|||
name: setup-haxeshit
|
||||
description: "sets up haxe shit, using HMM!"
|
||||
runs:
|
||||
using: "composite"
|
||||
steps:
|
||||
- name: Install Haxe lol
|
||||
uses: funkincrew/ci-haxe@v3.1.0
|
||||
with:
|
||||
haxe-version: 4.3.3
|
||||
- name: Config haxelib
|
||||
run: |
|
||||
haxelib --never install haxelib 4.1.0 --global
|
||||
haxelib --never deleterepo || true
|
||||
haxelib --never newrepo
|
||||
echo "HAXEPATH=$(haxelib config)" >> "$GITHUB_ENV"
|
||||
haxelib --never git haxelib https://github.com/HaxeFoundation/haxelib.git master
|
||||
shell: bash
|
||||
- name: Gather debug info
|
||||
run: |
|
||||
cat << EOF >> "$GITHUB_STEP_SUMMARY"
|
||||
## haxe
|
||||
- version: \`$(haxe -version)\`
|
||||
- exe: \`$(which haxe)\`
|
||||
## haxelib
|
||||
- version: \`$(haxelib version)\`
|
||||
- exe: \`$(which haxelib)\`
|
||||
- path: \`$HAXEPATH\`
|
||||
### local
|
||||
- config: \`$(haxelib config)\`
|
||||
- path: \`$(haxelib path haxelib || true)\`
|
||||
### global
|
||||
- config: \`$(haxelib config --global)\`
|
||||
- path: \`$(haxelib path haxelib --global || true)\`
|
||||
### system
|
||||
- version: \`$(haxelib --system version)\`
|
||||
- local: \`$(haxelib --system config)\`
|
||||
- global: \`$(haxelib --system config --global)\`
|
||||
EOF
|
||||
shell: bash
|
||||
- name: Install hmm
|
||||
# hmm only supports global installs
|
||||
run: |
|
||||
haxelib --global install hmm
|
||||
shell: bash
|
||||
- name: Restore cached dependencies
|
||||
id: cache-hmm
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: .haxelib
|
||||
key: ${{ runner.os }}-hmm-${{ hashFiles('**/hmm.json') }}
|
||||
- if: ${{ steps.cache-hmm.outputs.cache-hit != 'true' }}
|
||||
name: hmm install
|
||||
run: |
|
||||
haxelib --global run hmm install
|
||||
shell: bash
|
126
.github/actions/upload-itch/action.yml
vendored
126
.github/actions/upload-itch/action.yml
vendored
|
@ -1,44 +1,124 @@
|
|||
name: upload-itch
|
||||
description: "installs Butler, and uploads to itch.io!"
|
||||
|
||||
inputs:
|
||||
butler-key:
|
||||
description: "Butler API secret key"
|
||||
required: true
|
||||
itch-repo:
|
||||
description: "Where to upload the game to"
|
||||
required: true
|
||||
default: "ninja-muffin24/funkin-secret"
|
||||
build-dir:
|
||||
description: "Directory of the game build"
|
||||
required: true
|
||||
required: false
|
||||
target:
|
||||
description: "Target (html5, win, linux, mac)"
|
||||
description: "Target (html5, windows, linux, macos)"
|
||||
required: true
|
||||
|
||||
runs:
|
||||
using: "composite"
|
||||
steps:
|
||||
- name: Install butler Windows
|
||||
if: runner.os == 'Windows'
|
||||
run: |
|
||||
curl -L -o butler.zip https://broth.itch.ovh/butler/windows-amd64/LATEST/archive/default
|
||||
7z x butler.zip
|
||||
./butler -v
|
||||
|
||||
# RUNNER_OS = Windows | macOS | Linux
|
||||
# TARGET_BUILD = windows | macos | linux
|
||||
# TARGET_ITCH = win | macos | linux
|
||||
# TARGET_BUTLER_DOWNLOAD = windows-amd64 | darwin-amd64 | linux-amd64
|
||||
- name: Setup variables
|
||||
shell: bash
|
||||
- name: Install butler Mac
|
||||
if: runner.os == 'macOS'
|
||||
run: |
|
||||
curl -L -o butler.zip https://broth.itch.ovh/butler/darwin-amd64/LATEST/archive/default
|
||||
unzip butler.zip
|
||||
./butler -V
|
||||
TARGET_OS=${{ inputs.target }}
|
||||
RUNNER=${RUNNER_OS@L}
|
||||
TARGET=${TARGET_OS@L}
|
||||
case "$TARGET" in
|
||||
"windows")
|
||||
TARGET_ITCH=win
|
||||
;;
|
||||
*)
|
||||
TARGET_ITCH=$TARGET
|
||||
;;
|
||||
esac
|
||||
case "$RUNNER" in
|
||||
"macos")
|
||||
OS_NODE=darwin
|
||||
;;
|
||||
*)
|
||||
OS_NODE=$RUNNER
|
||||
;;
|
||||
esac
|
||||
BUTLER_PATH=$RUNNER_TEMP/butler
|
||||
|
||||
echo BUILD_DIR="export/release/$TARGET/bin" >> "$GITHUB_ENV"
|
||||
echo ITCH_TAG=${{ inputs.itch-repo }}:$TARGET_ITCH-$GITHUB_REF_NAME >> "$GITHUB_ENV"
|
||||
echo OS_AND_ARCH=$OS_NODE-amd64 >> "$GITHUB_ENV"
|
||||
echo BUTLER_API_KEY=${{ inputs.butler-key }} >> "$GITHUB_ENV"
|
||||
echo BUTLER_INSTALL_PATH=$BUTLER_PATH >> "$GITHUB_ENV"
|
||||
echo TIMER_BUTLER=$(date +%s) >> "$GITHUB_ENV"
|
||||
echo TARGET_ITCH=$TARGET_ITCH >> "$GITHUB_ENV"
|
||||
|
||||
echo "$BUTLER_PATH" >> "$GITHUB_PATH"
|
||||
|
||||
- name: Get latest butler version
|
||||
shell: bash
|
||||
- name: Install butler Linux
|
||||
if: runner.os == 'Linux'
|
||||
run: |
|
||||
curl -L -o butler.zip https://broth.itch.ovh/butler/linux-amd64/LATEST/archive/default
|
||||
LATEST=$(curl -sfL https://broth.itch.ovh/butler/$OS_AND_ARCH/LATEST)
|
||||
echo BUTLER_LATEST=$LATEST >> "$GITHUB_ENV"
|
||||
|
||||
command -v butler \
|
||||
&& echo BUTLER_CURRENT=$(butler -V 2>&1 | cut -d ',' -f 1) >> "$GITHUB_ENV" \
|
||||
|| echo BUTLER_CURRENT=none >> "$GITHUB_ENV"
|
||||
|
||||
- name: Try to get butler from cache
|
||||
id: cache-butler
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ env.BUTLER_INSTALL_PATH }}
|
||||
key: butler-${{ runner.os }}-${{ env.BUTLER_LATEST }}
|
||||
|
||||
- if: steps.cache-butler.outputs.cache-hit == 'true'
|
||||
name: Make sure butler is executable
|
||||
shell: bash
|
||||
run: |
|
||||
chmod +x $BUTLER_INSTALL_PATH/butler
|
||||
|
||||
- if: steps.cache-butler.outputs.cache-hit != 'true'
|
||||
name: Install butler
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir -p $BUTLER_INSTALL_PATH
|
||||
cd $BUTLER_INSTALL_PATH
|
||||
|
||||
curl -L -o butler.zip https://broth.itch.ovh/butler/$OS_AND_ARCH/LATEST/archive/default
|
||||
unzip butler.zip
|
||||
chmod +x butler
|
||||
./butler -V
|
||||
shell: bash
|
||||
|
||||
- name: Upload game to itch.io
|
||||
env:
|
||||
BUTLER_API_KEY: ${{inputs.butler-key}}
|
||||
run: |
|
||||
./butler login
|
||||
./butler push ${{inputs.build-dir}} ninja-muffin24/funkin-secret:${{inputs.target}}-${GITHUB_REF_NAME}
|
||||
shell: bash
|
||||
run: |
|
||||
echo "TIMER_UPLOAD=$(date +%s)" >> "$GITHUB_ENV"
|
||||
butler login
|
||||
butler push $BUILD_DIR $ITCH_TAG
|
||||
echo "TIMER_DONE=$(date +%s)" >> "$GITHUB_ENV"
|
||||
|
||||
- name: Print debug info
|
||||
shell: bash
|
||||
run: |
|
||||
cat << EOF
|
||||
butler:
|
||||
version: $(
|
||||
if [[ "$BUTLER_CURRENT" == "$BUTLER_LATEST" ]]
|
||||
then
|
||||
echo $BUTLER_CURRENT
|
||||
else
|
||||
echo $BUTLER_CURRENT -> $BUTLER_LATEST
|
||||
fi
|
||||
)
|
||||
install:
|
||||
took: $(($TIMER_UPLOAD-$TIMER_BUTLER))s
|
||||
upload:
|
||||
tag: $TARGET_ITCH/$GITHUB_REF_NAME
|
||||
took: $(($TIMER_DONE-$TIMER_UPLOAD))s
|
||||
EOF
|
||||
cat << EOF >> "$GITHUB_STEP_SUMMARY"
|
||||
### open in launcher: [$TARGET_ITCH/$GITHUB_REF_NAME](https://run.funkin.me/$TARGET_ITCH/$GITHUB_REF_NAME)
|
||||
EOF
|
||||
|
|
53
.github/workflows/build-docker-image.yml
vendored
Normal file
53
.github/workflows/build-docker-image.yml
vendored
Normal file
|
@ -0,0 +1,53 @@
|
|||
name: Create and publish Docker image
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
paths:
|
||||
- '**/Dockerfile'
|
||||
- '.github/workflows/build-docker-image.yml'
|
||||
|
||||
jobs:
|
||||
build-and-push-image:
|
||||
runs-on: build-set
|
||||
permissions:
|
||||
contents: read
|
||||
packages: write
|
||||
|
||||
steps:
|
||||
- name: Get checkout token
|
||||
uses: actions/create-github-app-token@v1
|
||||
id: app_token
|
||||
with:
|
||||
app-id: ${{ vars.APP_ID }}
|
||||
private-key: ${{ secrets.APP_PEM }}
|
||||
owner: ${{ github.repository_owner }}
|
||||
|
||||
- name: Checkout repo
|
||||
uses: funkincrew/ci-checkout@v6
|
||||
with:
|
||||
submodules: false
|
||||
token: ${{ steps.app_token.outputs.token }}
|
||||
|
||||
- name: Log into GitHub Container Registry
|
||||
uses: docker/login-action@v3.1.0
|
||||
with:
|
||||
registry: ghcr.io
|
||||
username: ${{ github.actor }}
|
||||
password: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Build and push Docker image
|
||||
uses: docker/build-push-action@v5.3.0
|
||||
with:
|
||||
context: ./build
|
||||
push: true
|
||||
tags: |
|
||||
ghcr.io/funkincrew/build-dependencies:latest
|
||||
ghcr.io/funkincrew/build-dependencies:${{ github.sha }}
|
||||
labels: |
|
||||
org.opencontainers.image.description=precooked haxe build-dependencies
|
||||
org.opencontainers.image.revision=${{ github.sha }}
|
||||
org.opencontainers.image.source=https://github.com/${{ github.repository }}
|
||||
org.opencontainers.image.title=${{ github.repository_owner }}/build-dependencies
|
||||
org.opencontainers.image.url=https://github.com/${{ github.repository }}
|
||||
org.opencontainers.image.version=${{ github.sha }}
|
129
.github/workflows/build-game.yml
vendored
Normal file
129
.github/workflows/build-game.yml
vendored
Normal file
|
@ -0,0 +1,129 @@
|
|||
name: Build and Upload nightly game builds
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
paths-ignore:
|
||||
- '**/Dockerfile'
|
||||
- '.github/workflows/build-docker-image.yml'
|
||||
|
||||
jobs:
|
||||
|
||||
build-game-on-host:
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- target: windows
|
||||
- target: macos
|
||||
runs-on:
|
||||
- ${{ matrix.target }}
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
|
||||
steps:
|
||||
- name: Make git happy
|
||||
run: |
|
||||
git config --global --replace-all safe.directory $GITHUB_WORKSPACE
|
||||
|
||||
- name: Get checkout token
|
||||
uses: actions/create-github-app-token@v1
|
||||
id: app_token
|
||||
with:
|
||||
app-id: ${{ vars.APP_ID }}
|
||||
private-key: ${{ secrets.APP_PEM }}
|
||||
owner: ${{ github.repository_owner }}
|
||||
|
||||
- name: Checkout repo
|
||||
uses: funkincrew/ci-checkout@v6
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
token: ${{ steps.app_token.outputs.token }}
|
||||
persist-credentials: false
|
||||
|
||||
- name: Setup build environment
|
||||
uses: ./.github/actions/setup-haxe
|
||||
with:
|
||||
gh-token: ${{ steps.app_token.outputs.token }}
|
||||
|
||||
- name: Build game
|
||||
if: ${{ matrix.target == 'windows' }}
|
||||
run: |
|
||||
haxelib run lime build windows -v -release -DGITHUB_BUILD
|
||||
timeout-minutes: 120
|
||||
- name: Build game
|
||||
if: ${{ matrix.target != 'windows' }}
|
||||
run: |
|
||||
haxelib run lime build ${{ matrix.target }} -v -release --times -DGITHUB_BUILD
|
||||
timeout-minutes: 120
|
||||
|
||||
- name: Upload build artifacts
|
||||
uses: ./.github/actions/upload-itch
|
||||
with:
|
||||
butler-key: ${{ secrets.BUTLER_API_KEY}}
|
||||
target: ${{ matrix.target }}
|
||||
|
||||
build-game-in-container:
|
||||
runs-on: build-set
|
||||
container: ghcr.io/funkincrew/build-dependencies:latest
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- target: linux
|
||||
- target: html5
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
|
||||
steps:
|
||||
- name: Get checkout token
|
||||
uses: actions/create-github-app-token@v1
|
||||
id: app_token
|
||||
with:
|
||||
app-id: ${{ vars.APP_ID }}
|
||||
private-key: ${{ secrets.APP_PEM }}
|
||||
owner: ${{ github.repository_owner }}
|
||||
|
||||
- name: Checkout repo
|
||||
uses: funkincrew/ci-checkout@v6
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
token: ${{ steps.app_token.outputs.token }}
|
||||
persist-credentials: false
|
||||
|
||||
- name: Config haxelib
|
||||
run: |
|
||||
haxelib --never newrepo
|
||||
echo "HAXEPATH=$(haxelib config)" >> "$GITHUB_ENV"
|
||||
|
||||
- name: Restore cached dependencies
|
||||
id: cache-hmm
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: .haxelib
|
||||
key: haxe-hmm-${{ runner.os }}-${{ hashFiles('**/hmm.json') }}
|
||||
|
||||
- if: ${{ steps.cache-hmm.outputs.cache-hit != 'true' }}
|
||||
name: Install dependencies
|
||||
run: |
|
||||
git config --global 'url.https://x-access-token:${{ steps.app_token.outputs.token }}@github.com/.insteadOf' https://github.com/
|
||||
haxelib --global run hmm install -q
|
||||
|
||||
- if: ${{ matrix.target != 'html5' }}
|
||||
name: Restore hxcpp cache
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: /usr/share/hxcpp
|
||||
key: haxe-hxcpp-${{ runner.os }}-${{ github.ref_name }}-${{ github.sha }}
|
||||
restore-keys: haxe-hxcpp-${{ runner.os }}-${{ github.ref_name }}
|
||||
|
||||
- name: Build game
|
||||
run: |
|
||||
haxelib run lime build ${{ matrix.target }} -v -release --times -DGITHUB_BUILD
|
||||
timeout-minutes: 120
|
||||
|
||||
- name: Upload build artifacts
|
||||
uses: ./.github/actions/upload-itch
|
||||
with:
|
||||
butler-key: ${{ secrets.BUTLER_API_KEY}}
|
||||
target: ${{ matrix.target }}
|
136
.github/workflows/build-shit.yml
vendored
136
.github/workflows/build-shit.yml
vendored
|
@ -1,136 +0,0 @@
|
|||
name: build-upload
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
create-nightly-html5:
|
||||
runs-on: [self-hosted, linux]
|
||||
container: ubuntu:23.10
|
||||
steps:
|
||||
- name: Install tools missing in container
|
||||
run: |
|
||||
apt update
|
||||
apt install -y sudo git curl unzip
|
||||
- name: Fix git config on posix runner
|
||||
# this can't be {{ github.workspace }} because that's not docker-aware
|
||||
run: |
|
||||
git config --global --add safe.directory $GITHUB_WORKSPACE
|
||||
- name: Get checkout token
|
||||
uses: actions/create-github-app-token@v1
|
||||
id: app_token
|
||||
with:
|
||||
app-id: ${{ vars.APP_ID }}
|
||||
private-key: ${{ secrets.APP_PEM }}
|
||||
owner: ${{ github.repository_owner }}
|
||||
- name: Checkout repo
|
||||
uses: funkincrew/ci-checkout@v6
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
token: ${{ steps.app_token.outputs.token }}
|
||||
- name: Install Haxe, dependencies
|
||||
uses: ./.github/actions/setup-haxeshit
|
||||
- name: Install native dependencies
|
||||
run: |
|
||||
apt install -y \
|
||||
libx11-dev libxi-dev libxext-dev libxinerama-dev libxrandr-dev \
|
||||
libgl-dev libgl1-mesa-dev \
|
||||
libasound2-dev
|
||||
- name: Build game
|
||||
run: |
|
||||
haxelib run lime build html5 -release --times -DGITHUB_BUILD
|
||||
- name: Upload build artifacts
|
||||
uses: ./.github/actions/upload-itch
|
||||
with:
|
||||
butler-key: ${{ secrets.BUTLER_API_KEY}}
|
||||
build-dir: export/release/html5/bin
|
||||
target: html5
|
||||
create-nightly-win:
|
||||
runs-on: [self-hosted, windows]
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
steps:
|
||||
- name: Get checkout token
|
||||
uses: actions/create-github-app-token@v1
|
||||
id: app_token
|
||||
with:
|
||||
app-id: ${{ vars.APP_ID }}
|
||||
private-key: ${{ secrets.APP_PEM }}
|
||||
owner: ${{ github.repository_owner }}
|
||||
- name: Checkout repo
|
||||
uses: funkincrew/ci-checkout@v6
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
token: ${{ steps.app_token.outputs.token }}
|
||||
- name: Install Haxe, dependencies
|
||||
uses: ./.github/actions/setup-haxeshit
|
||||
- name: Setup build cache
|
||||
run: |
|
||||
mkdir -p ${{ runner.temp }}/hxcpp_cache
|
||||
- name: Restore build cache
|
||||
id: cache-build-win
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: |
|
||||
export
|
||||
${{ runner.temp }}/hxcpp_cache
|
||||
key: ${{ runner.os }}-build-win-${{ github.ref_name }}
|
||||
- name: Build game
|
||||
run: |
|
||||
haxelib run lime build windows -v -release -DGITHUB_BUILD
|
||||
env:
|
||||
HXCPP_COMPILE_CACHE: "${{ runner.temp }}\\hxcpp_cache"
|
||||
- name: Upload build artifacts
|
||||
uses: ./.github/actions/upload-itch
|
||||
with:
|
||||
butler-key: ${{ secrets.BUTLER_API_KEY }}
|
||||
build-dir: export/release/windows/bin
|
||||
target: win
|
||||
create-nightly-mac:
|
||||
runs-on: [self-hosted, macos]
|
||||
steps:
|
||||
- name: Fix git config on posix runner
|
||||
# this can't be {{ github.workspace }} because that's not docker-aware
|
||||
run: |
|
||||
git config --global --add safe.directory $GITHUB_WORKSPACE
|
||||
- name: Get checkout token
|
||||
uses: actions/create-github-app-token@v1
|
||||
id: app_token
|
||||
with:
|
||||
app-id: ${{ vars.APP_ID }}
|
||||
private-key: ${{ secrets.APP_PEM }}
|
||||
owner: ${{ github.repository_owner }}
|
||||
- name: Checkout repo
|
||||
uses: funkincrew/ci-checkout@v6
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
token: ${{ steps.app_token.outputs.token }}
|
||||
- name: Install Haxe, dependencies
|
||||
uses: ./.github/actions/setup-haxeshit
|
||||
- name: Setup build cache
|
||||
run: |
|
||||
mkdir -p ${{ runner.temp }}/hxcpp_cache
|
||||
- name: Restore build cache
|
||||
id: cache-build-win
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: |
|
||||
export
|
||||
${{ runner.temp }}/hxcpp_cache
|
||||
key: ${{ runner.os }}-build-mac-${{ github.ref_name }}
|
||||
- name: Build game
|
||||
run: |
|
||||
haxelib run lime build macos -release --times -DGITHUB_BUILD
|
||||
env:
|
||||
HXCPP_COMPILE_CACHE: "${{ runner.temp }}/hxcpp_cache"
|
||||
- name: Upload build artifacts
|
||||
uses: ./.github/actions/upload-itch
|
||||
with:
|
||||
butler-key: ${{ secrets.BUTLER_API_KEY}}
|
||||
build-dir: export/release/macos/bin
|
||||
target: macos
|
11
.github/workflows/cancel-merged-branches.yml
vendored
11
.github/workflows/cancel-merged-branches.yml
vendored
|
@ -1,18 +1,21 @@
|
|||
name: cancel-merged-branches
|
||||
name: Cancel queued workflows on PR merge
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
types:
|
||||
- closed
|
||||
|
||||
jobs:
|
||||
|
||||
cancel_stuff:
|
||||
if: github.event.pull_request.merged == true
|
||||
runs-on: ubuntu-latest
|
||||
runs-on: build-set
|
||||
permissions:
|
||||
actions: write
|
||||
|
||||
steps:
|
||||
- uses: actions/github-script@v7
|
||||
id: cancel-runs
|
||||
- name: Cancel queued workflows for ${{ github.event.pull_request.head.ref }}
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
result-encoding: string
|
||||
retries: 3
|
||||
|
|
5
.gitignore
vendored
5
.gitignore
vendored
|
@ -8,3 +8,8 @@ RECOVER_*.fla
|
|||
shitAudio/
|
||||
.build_time
|
||||
.swp
|
||||
|
||||
# Exclude JS stuff
|
||||
node_modules/
|
||||
package.json
|
||||
package-lock.json
|
||||
|
|
|
@ -9,3 +9,5 @@ assets/weekend1/images
|
|||
# Don't ignore data files
|
||||
# TODO: These don't work.
|
||||
!assets/preload/data/
|
||||
|
||||
assets/exclude/data/credits.json
|
||||
|
|
15
.vscode/settings.json
vendored
15
.vscode/settings.json
vendored
|
@ -96,6 +96,11 @@
|
|||
"target": "windows",
|
||||
"args": ["-debug", "-DFORCE_DEBUG_VERSION"]
|
||||
},
|
||||
{
|
||||
"label": "Linux / Debug",
|
||||
"target": "linux",
|
||||
"args": ["-debug", "-DFORCE_DEBUG_VERSION"]
|
||||
},
|
||||
{
|
||||
"label": "HashLink / Debug",
|
||||
"target": "hl",
|
||||
|
@ -130,6 +135,11 @@
|
|||
"-DFORCE_DEBUG_VERSION"
|
||||
]
|
||||
},
|
||||
{
|
||||
"label": "Windows / Debug (Straight to Play - 2hot)",
|
||||
"target": "windows",
|
||||
"args": ["-debug", "-DSONG=2hot", "-DFORCE_DEBUG_VERSION"]
|
||||
},
|
||||
{
|
||||
"label": "HashLink / Debug (Straight to Play - Bopeebo Normal)",
|
||||
"target": "hl",
|
||||
|
@ -160,6 +170,11 @@
|
|||
"target": "windows",
|
||||
"args": ["-debug", "-DANIMDEBUG", "-DFORCE_DEBUG_VERSION"]
|
||||
},
|
||||
{
|
||||
"label": "Windows / Debug (Debug hxCodec)",
|
||||
"target": "windows",
|
||||
"args": ["-debug", "-DHXC_LIBVLC_LOGGING", "-DFORCE_DEBUG_VERSION"]
|
||||
},
|
||||
{
|
||||
"label": "HashLink / Debug (Straight to Animation Editor)",
|
||||
"target": "hl",
|
||||
|
|
12
Project.xml
12
Project.xml
|
@ -45,6 +45,7 @@
|
|||
<library name="week6" preload="true" />
|
||||
<library name="week7" preload="true" />
|
||||
<library name="weekend1" preload="true" />
|
||||
<library name="videos" preload="true" />
|
||||
</section>
|
||||
<section if="NO_PRELOAD_ALL">
|
||||
<library name="songs" preload="false" />
|
||||
|
@ -58,10 +59,13 @@
|
|||
<library name="week6" preload="false" />
|
||||
<library name="week7" preload="false" />
|
||||
<library name="weekend1" preload="false" />
|
||||
<library name="videos" preload="false" />
|
||||
</section>
|
||||
<library name="art" preload="false" />
|
||||
<assets path="assets/songs" library="songs" exclude="*.fla|*.ogg|*.wav" if="web" />
|
||||
<assets path="assets/songs" library="songs" exclude="*.fla|*.mp3|*.wav" unless="web" />
|
||||
<!-- Videos go in their own library because web never needs to preload them, they can just be streamed. -->
|
||||
<assets path="assets/videos" library="videos" />
|
||||
<assets path="assets/shared" library="shared" exclude="*.fla|*.ogg|*.wav" if="web" />
|
||||
<assets path="assets/shared" library="shared" exclude="*.fla|*.mp3|*.wav" unless="web" />
|
||||
<assets path="assets/tutorial" library="tutorial" exclude="*.fla|*.ogg|*.wav" if="web" />
|
||||
|
@ -119,7 +123,9 @@
|
|||
<haxelib name="flixel-text-input" /> <!-- Improved text field rendering for HaxeUI -->
|
||||
<haxelib name="polymod" /> <!-- Modding framework -->
|
||||
<haxelib name="flxanimate" /> <!-- Texture atlas rendering -->
|
||||
<haxelib name="hxCodec" if="desktop" /> <!-- Video playback -->
|
||||
<haxelib name="hxCodec" if="desktop" unless="hl" /> <!-- Video playback -->
|
||||
<haxelib name="funkVis"/>
|
||||
|
||||
|
||||
<haxelib name="json2object" /> <!-- JSON parsing -->
|
||||
<haxelib name="thx.semver" /> <!-- Version string handling -->
|
||||
|
@ -233,6 +239,10 @@
|
|||
<haxedef name="FILE_DROP_SUPPORTED" />
|
||||
</section>
|
||||
|
||||
<!-- Enable this on platforms which do not support the edsior views. -->
|
||||
<haxedef name="CHART_EDITOR_UNSUPPORTED" if="web" />
|
||||
<haxedef name="CHART_EDITOR_SUPPORTED" unless="web"/>
|
||||
|
||||
<!-- Options for Polymod -->
|
||||
<section if="polymod">
|
||||
<!-- Turns on additional debug logging. -->
|
||||
|
|
2
assets
2
assets
|
@ -1 +1 @@
|
|||
Subproject commit ad6ed62bd254456b9584b02ed0a5402118b033a8
|
||||
Subproject commit e6c707ededfa1a41c08756a6fc4ec0e2848c3734
|
186
build/Dockerfile
Normal file
186
build/Dockerfile
Normal file
|
@ -0,0 +1,186 @@
|
|||
FROM ubuntu:mantic
|
||||
|
||||
ARG haxe_version=4.3.4
|
||||
ARG haxelib_version=4.1.0
|
||||
ARG neko_version=2.3.0
|
||||
|
||||
# prepare runner
|
||||
ENV GITHUB_HOME="/github/home"
|
||||
|
||||
RUN <<EOF
|
||||
mkdir -p "$GITHUB_HOME"
|
||||
mkdir -p /opt
|
||||
mkdir -p /usr/share/hxcpp
|
||||
mkdir -p /usr/local/bin
|
||||
chmod -R 777 /opt
|
||||
chmod -R 777 /usr/share
|
||||
chmod -R 777 /usr/local/bin
|
||||
EOF
|
||||
|
||||
|
||||
# Prepare Ubuntu
|
||||
# https://github.com/actions/runner-images/blob/main/images/ubuntu/scripts/build/configure-environment.sh
|
||||
# https://github.com/actions/runner-images/blob/main/images/ubuntu/scripts/build/configure-system.sh
|
||||
RUN <<EOF
|
||||
echo 'vm.max_map_count=262144' | tee -a /etc/sysctl.conf
|
||||
echo 'fs.inotify.max_user_watches=655360' | tee -a /etc/sysctl.conf
|
||||
echo 'fs.inotify.max_user_instances=1280' | tee -a /etc/sysctl.conf
|
||||
EOF
|
||||
|
||||
ENV DEBIAN_FRONTEND="noninteractive"
|
||||
ENV GIT_TERMINAL_PROMPT="0"
|
||||
|
||||
# Prepare APT
|
||||
RUN <<EOF
|
||||
cat <<EOC >> /etc/apt/apt.conf.d/10apt-autoremove
|
||||
APT::Get::AutomaticRemove "0";
|
||||
APT::Get::HideAutoRemove "1";
|
||||
EOC
|
||||
|
||||
echo <<EOC >> /etc/apt/apt.conf.d/80retries
|
||||
"APT::Acquire::Retries \"10\";"
|
||||
EOC
|
||||
|
||||
echo <<EOC >> /etc/apt/apt.conf.d/90assumeyes
|
||||
"APT::Get::Assume-Yes \"true\";"
|
||||
EOC
|
||||
EOF
|
||||
|
||||
# Prepare apt-fast
|
||||
RUN <<EOF
|
||||
apt-get update
|
||||
apt-get install -y --no-install-recommends software-properties-common
|
||||
add-apt-repository -y ppa:apt-fast/stable
|
||||
apt-get -y install apt-fast
|
||||
echo debconf apt-fast/maxdownloads string 8 | debconf-set-selections
|
||||
echo debconf apt-fast/dlflag boolean true | debconf-set-selections
|
||||
echo debconf apt-fast/aptmanager string apt-get | debconf-set-selections
|
||||
EOF
|
||||
|
||||
# Base packages
|
||||
# https://github.com/actions/runner-images/blob/main/images/ubuntu/toolsets/toolset-2204.json#L114
|
||||
RUN <<EOF
|
||||
apt-fast install -y --no-install-recommends \
|
||||
ca-certificates \
|
||||
bzip2 curl g++ gcc make jq tar unzip wget \
|
||||
sudo git openssh-client
|
||||
EOF
|
||||
|
||||
# Prepare git
|
||||
RUN <<EOF
|
||||
cat <<EOC >> /etc/gitconfig
|
||||
[safe]
|
||||
directory = *
|
||||
EOC
|
||||
|
||||
ssh-keyscan -t rsa,ecdsa,ed25519 github.com >> /etc/ssh/ssh_known_hosts
|
||||
ssh-keyscan -t rsa,ecdsa,ed25519 ravy.dev >> /etc/ssh/ssh_known_hosts
|
||||
EOF
|
||||
|
||||
# Haxe native dependencies
|
||||
RUN <<EOF
|
||||
apt-fast install -y --no-install-recommends \
|
||||
libc6-dev libffi-dev \
|
||||
libx11-dev libxi-dev libxext-dev libxinerama-dev libxrandr-dev \
|
||||
libgl-dev libgl1-mesa-dev \
|
||||
libasound2-dev \
|
||||
libvlc-dev libvlccore-dev
|
||||
EOF
|
||||
|
||||
# Janky libffi.6 fix
|
||||
RUN <<EOF
|
||||
ln -s \
|
||||
/usr/lib/x86_64-linux-gnu/libffi.so.8 \
|
||||
/usr/lib/x86_64-linux-gnu/libffi.so.6 \
|
||||
|| true
|
||||
EOF
|
||||
|
||||
# neko
|
||||
# https://github.com/HaxeFoundation/neko/releases/download/v2-3-0/neko-2.3.0-linux64.tar.gz
|
||||
RUN <<EOF
|
||||
neko_url=$(curl https://api.github.com/repos/HaxeFoundation/neko/releases -sfL \
|
||||
| jq '.[] | select(.name == "'"$neko_version"'")' \
|
||||
| jq '.assets[] | select(.name | endswith("linux64.tar.gz"))' \
|
||||
| jq -r '.browser_download_url')
|
||||
curl -sfL "$neko_url" | tar -xz -C /usr/local
|
||||
EOF
|
||||
|
||||
RUN <<EOF
|
||||
neko_path="$(find /usr/local -maxdepth 1 -type d -name 'neko*')"
|
||||
ln -s "$neko_path" /usr/local/neko
|
||||
EOF
|
||||
|
||||
ENV NEKOPATH="/usr/local/neko"
|
||||
ENV LD_LIBRARY_PATH="$NEKOPATH:$LD_LIBRARY_PATH"
|
||||
ENV PATH="$NEKOPATH:$PATH"
|
||||
|
||||
# haxe
|
||||
# https://github.com/HaxeFoundation/haxe/releases/download/4.0.5/haxe-4.0.5-linux64.tar.gz
|
||||
RUN <<EOF
|
||||
haxe_url=$(curl https://api.github.com/repos/HaxeFoundation/haxe/releases -sfL \
|
||||
| jq '.[] | select(.name == "'"$haxe_version"'")' \
|
||||
| jq '.assets[] | select(.name | endswith("linux64.tar.gz"))' \
|
||||
| jq -r '.browser_download_url')
|
||||
curl -sfL "$haxe_url" | tar -xz -C /usr/local
|
||||
EOF
|
||||
|
||||
RUN <<EOF
|
||||
haxe_path="$(find /usr/local -maxdepth 1 -type d -name 'haxe*')"
|
||||
ln -s "$haxe_path" /usr/local/haxe
|
||||
EOF
|
||||
|
||||
ENV HAXEPATH="/usr/local/haxe"
|
||||
ENV HAXE_STD_PATH="$HAXEPATH/std"
|
||||
ENV PATH="$HAXEPATH:$PATH"
|
||||
|
||||
# haxelib
|
||||
RUN <<EOF
|
||||
HOME=/etc haxelib setup "$HAXEPATH/lib"
|
||||
haxelib --global --never install haxelib $haxelib_version
|
||||
haxelib --global --never git haxelib https://github.com/HaxeFoundation/haxelib.git master
|
||||
haxelib --global --never install hmm
|
||||
EOF
|
||||
|
||||
# hxcpp
|
||||
ENV HXCPP_COMPILE_CACHE="/usr/share/hxcpp"
|
||||
ENV HXCPP_CACHE_MB="4096"
|
||||
|
||||
# Clean up
|
||||
# https://github.com/actions/runner-images/blob/main/images/ubuntu/scripts/build/cleanup.sh
|
||||
RUN <<EOF
|
||||
rm -r /var/cache/apt/apt-fast
|
||||
apt-get clean
|
||||
if [ -d /var/lib/apt/lists ]; then
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
fi
|
||||
|
||||
if [ -d /tmp ]; then
|
||||
rm -rf /tmp/*
|
||||
fi
|
||||
if [ -d /root/.cache ]; then
|
||||
rm -rf /root/.cache
|
||||
fi
|
||||
|
||||
if command -v journalctl; then
|
||||
journalctl --rotate
|
||||
journalctl --vacuum-time=1s
|
||||
fi
|
||||
if [ -d /var/log ]; then
|
||||
find /var/log -type f -regex ".*\.gz$" -delete
|
||||
find /var/log -type f -regex ".*\.[0-9]$" -delete
|
||||
find /var/log/ -type f -exec cp /dev/null {} \;
|
||||
fi
|
||||
if [ -f /usr/local/bin/invoke_tests ]; then
|
||||
rm -rf /usr/local/bin/invoke_tests
|
||||
fi
|
||||
EOF
|
||||
|
||||
# Print debug info
|
||||
RUN <<EOF
|
||||
echo "/root"
|
||||
ls -la /root
|
||||
cat /root/.haxelib && echo
|
||||
|
||||
id
|
||||
env
|
||||
EOF
|
|
@ -550,7 +550,8 @@
|
|||
{
|
||||
"props": {
|
||||
"policy": "onlySingle",
|
||||
"allowException": true
|
||||
"allowException": true,
|
||||
"severity": "IGNORE"
|
||||
},
|
||||
"type": "StringLiteral"
|
||||
},
|
||||
|
|
35
hmm.json
35
hmm.json
|
@ -4,7 +4,7 @@
|
|||
"name": "discord_rpc",
|
||||
"type": "git",
|
||||
"dir": null,
|
||||
"ref": "2d83fa863ef0c1eace5f1cf67c3ac315d1a3a8a5",
|
||||
"ref": "2d83fa8",
|
||||
"url": "https://github.com/Aidan63/linc_discord-rpc"
|
||||
},
|
||||
{
|
||||
|
@ -18,7 +18,7 @@
|
|||
"name": "flixel-addons",
|
||||
"type": "git",
|
||||
"dir": null,
|
||||
"ref": "a523c3b56622f0640933944171efed46929e360e",
|
||||
"ref": "a523c3b",
|
||||
"url": "https://github.com/FunkinCrew/flixel-addons"
|
||||
},
|
||||
{
|
||||
|
@ -30,14 +30,14 @@
|
|||
"name": "flixel-ui",
|
||||
"type": "git",
|
||||
"dir": null,
|
||||
"ref": "719b4f10d94186ed55f6fef1b6618d32abec8c15",
|
||||
"ref": "719b4f1",
|
||||
"url": "https://github.com/HaxeFlixel/flixel-ui"
|
||||
},
|
||||
{
|
||||
"name": "flxanimate",
|
||||
"type": "git",
|
||||
"dir": null,
|
||||
"ref": "9bacdd6ea39f5e3a33b0f5dfb7bc583fe76060d4",
|
||||
"ref": "17e0d59",
|
||||
"url": "https://github.com/FunkinCrew/flxanimate"
|
||||
},
|
||||
{
|
||||
|
@ -45,6 +45,13 @@
|
|||
"type": "haxelib",
|
||||
"version": "3.5.0"
|
||||
},
|
||||
{
|
||||
"name": "funkVis",
|
||||
"type": "git",
|
||||
"dir": null,
|
||||
"ref": "7fc9901",
|
||||
"url": "https://github.com/FunkinCrew/funkVis"
|
||||
},
|
||||
{
|
||||
"name": "hamcrest",
|
||||
"type": "haxelib",
|
||||
|
@ -54,14 +61,14 @@
|
|||
"name": "haxeui-core",
|
||||
"type": "git",
|
||||
"dir": null,
|
||||
"ref": "0212d8fdfcafeb5f0d5a41e1ddba8ff21d0e183b",
|
||||
"ref": "0212d8fd",
|
||||
"url": "https://github.com/haxeui/haxeui-core"
|
||||
},
|
||||
{
|
||||
"name": "haxeui-flixel",
|
||||
"type": "git",
|
||||
"dir": null,
|
||||
"ref": "63a906a6148958dbfde8c7b48d90b0693767fd95",
|
||||
"ref": "63a906a",
|
||||
"url": "https://github.com/haxeui/haxeui-flixel"
|
||||
},
|
||||
{
|
||||
|
@ -73,7 +80,7 @@
|
|||
"name": "hxCodec",
|
||||
"type": "git",
|
||||
"dir": null,
|
||||
"ref": "387e1665d6feb5762358134f168e6ebfe46acec8",
|
||||
"ref": "387e166",
|
||||
"url": "https://github.com/FunkinCrew/hxCodec"
|
||||
},
|
||||
{
|
||||
|
@ -85,7 +92,7 @@
|
|||
"name": "hxcpp-debug-server",
|
||||
"type": "git",
|
||||
"dir": "hxcpp-debug-server",
|
||||
"ref": "147294123f983e35f50a966741474438069a7a8f",
|
||||
"ref": "1472941",
|
||||
"url": "https://github.com/FunkinCrew/hxcpp-debugger"
|
||||
},
|
||||
{
|
||||
|
@ -97,42 +104,42 @@
|
|||
"name": "json2object",
|
||||
"type": "git",
|
||||
"dir": null,
|
||||
"ref": "a8c26f18463c98da32f744c214fe02273e1823fa",
|
||||
"ref": "a8c26f1",
|
||||
"url": "https://github.com/FunkinCrew/json2object"
|
||||
},
|
||||
{
|
||||
"name": "lime",
|
||||
"type": "git",
|
||||
"dir": null,
|
||||
"ref": "90e6727a8127e016f1071ace045b5c6542ded099",
|
||||
"ref": "43ebebdd8119936b99f23407057025c7849c5f5b",
|
||||
"url": "https://github.com/FunkinCrew/lime"
|
||||
},
|
||||
{
|
||||
"name": "mconsole",
|
||||
"type": "git",
|
||||
"dir": null,
|
||||
"ref": "master",
|
||||
"ref": "06c0499",
|
||||
"url": "https://github.com/massive-oss/mconsole"
|
||||
},
|
||||
{
|
||||
"name": "mcover",
|
||||
"type": "git",
|
||||
"dir": "src",
|
||||
"ref": "master",
|
||||
"ref": "c3c47cd",
|
||||
"url": "https://github.com/massive-oss/mcover"
|
||||
},
|
||||
{
|
||||
"name": "mockatoo",
|
||||
"type": "git",
|
||||
"dir": "src",
|
||||
"ref": "master",
|
||||
"ref": "13d77a0",
|
||||
"url": "https://github.com/FunkinCrew/mockatoo"
|
||||
},
|
||||
{
|
||||
"name": "munit",
|
||||
"type": "git",
|
||||
"dir": "src",
|
||||
"ref": "master",
|
||||
"ref": "f61be7f",
|
||||
"url": "https://github.com/FunkinCrew/MassiveUnit"
|
||||
},
|
||||
{
|
||||
|
|
|
@ -113,6 +113,8 @@ class Main extends Sprite
|
|||
|
||||
addChild(game);
|
||||
|
||||
addChild(fpsCounter);
|
||||
|
||||
#if hxcpp_debug_server
|
||||
trace('hxcpp_debug_server is enabled! You can now connect to the game with a debugger.');
|
||||
#else
|
||||
|
@ -128,6 +130,8 @@ class Main extends Sprite
|
|||
Toolkit.init();
|
||||
Toolkit.theme = 'dark'; // don't be cringe
|
||||
Toolkit.autoScale = false;
|
||||
// Don't focus on UI elements when they first appear.
|
||||
haxe.ui.focus.FocusManager.instance.autoFocus = false;
|
||||
funkin.input.Cursor.registerHaxeUICursors();
|
||||
haxe.ui.tooltips.ToolTipManager.defaultDelay = 200;
|
||||
}
|
||||
|
|
|
@ -42,27 +42,39 @@ class Conductor
|
|||
|
||||
static var _instance:Null<Conductor> = null;
|
||||
|
||||
static function get_instance():Conductor
|
||||
{
|
||||
if (_instance == null) _instance = new Conductor();
|
||||
return _instance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Signal fired when the current Conductor instance advances to a new measure.
|
||||
* Signal fired when the current static Conductor instance advances to a new measure.
|
||||
*/
|
||||
public static var measureHit(default, null):FlxSignal = new FlxSignal();
|
||||
|
||||
/**
|
||||
* Signal fired when THIS Conductor instance advances to a new measure.
|
||||
* TODO: This naming sucks but we can't make a static and instance field with the same name!
|
||||
*/
|
||||
public var onMeasureHit(default, null):FlxSignal = new FlxSignal();
|
||||
|
||||
/**
|
||||
* Signal fired when the current Conductor instance advances to a new beat.
|
||||
*/
|
||||
public static var beatHit(default, null):FlxSignal = new FlxSignal();
|
||||
|
||||
/**
|
||||
* Signal fired when THIS Conductor instance advances to a new beat.
|
||||
* TODO: This naming sucks but we can't make a static and instance field with the same name!
|
||||
*/
|
||||
public var onBeatHit(default, null):FlxSignal = new FlxSignal();
|
||||
|
||||
/**
|
||||
* Signal fired when the current Conductor instance advances to a new step.
|
||||
*/
|
||||
public static var stepHit(default, null):FlxSignal = new FlxSignal();
|
||||
|
||||
/**
|
||||
* Signal fired when THIS Conductor instance advances to a new step.
|
||||
* TODO: This naming sucks but we can't make a static and instance field with the same name!
|
||||
*/
|
||||
public var onStepHit(default, null):FlxSignal = new FlxSignal();
|
||||
|
||||
/**
|
||||
* The list of time changes in the song.
|
||||
* There should be at least one time change (at the beginning of the song) to define the BPM.
|
||||
|
@ -286,6 +298,69 @@ class Conductor
|
|||
return Std.int(timeSignatureNumerator / timeSignatureDenominator * Constants.STEPS_PER_BEAT * Constants.STEPS_PER_BEAT);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset the Conductor, replacing the current instance with a fresh one.
|
||||
*/
|
||||
public static function reset():Void
|
||||
{
|
||||
set_instance(new Conductor());
|
||||
}
|
||||
|
||||
static function dispatchMeasureHit():Void
|
||||
{
|
||||
Conductor.measureHit.dispatch();
|
||||
}
|
||||
|
||||
static function dispatchBeatHit():Void
|
||||
{
|
||||
Conductor.beatHit.dispatch();
|
||||
}
|
||||
|
||||
static function dispatchStepHit():Void
|
||||
{
|
||||
Conductor.stepHit.dispatch();
|
||||
}
|
||||
|
||||
static function setupSingleton(input:Conductor):Void
|
||||
{
|
||||
input.onMeasureHit.add(dispatchMeasureHit);
|
||||
|
||||
input.onBeatHit.add(dispatchBeatHit);
|
||||
|
||||
input.onStepHit.add(dispatchStepHit);
|
||||
}
|
||||
|
||||
static function clearSingleton(input:Conductor):Void
|
||||
{
|
||||
input.onMeasureHit.remove(dispatchMeasureHit);
|
||||
|
||||
input.onBeatHit.remove(dispatchBeatHit);
|
||||
|
||||
input.onStepHit.remove(dispatchStepHit);
|
||||
}
|
||||
|
||||
static function get_instance():Conductor
|
||||
{
|
||||
if (Conductor._instance == null) set_instance(new Conductor());
|
||||
if (Conductor._instance == null) throw "Could not initialize singleton Conductor!";
|
||||
return Conductor._instance;
|
||||
}
|
||||
|
||||
static function set_instance(instance:Conductor):Conductor
|
||||
{
|
||||
// Use _instance in here to avoid recursion
|
||||
if (Conductor._instance != null) clearSingleton(Conductor._instance);
|
||||
|
||||
Conductor._instance = instance;
|
||||
|
||||
if (Conductor._instance != null) setupSingleton(Conductor._instance);
|
||||
|
||||
return Conductor._instance;
|
||||
}
|
||||
|
||||
/**
|
||||
* The constructor.
|
||||
*/
|
||||
public function new() {}
|
||||
|
||||
/**
|
||||
|
@ -296,6 +371,7 @@ class Conductor
|
|||
*
|
||||
* WARNING: Avoid this for things like setting the BPM of the title screen music,
|
||||
* you should have a metadata file for it instead.
|
||||
* We should probably deprecate this in the future.
|
||||
*/
|
||||
public function forceBPM(?bpm:Float):Void
|
||||
{
|
||||
|
@ -372,24 +448,20 @@ class Conductor
|
|||
this.currentMeasure = Math.floor(currentMeasureTime);
|
||||
}
|
||||
|
||||
// Only fire the signal if we are THE Conductor.
|
||||
if (this == Conductor.instance || forceDispatch)
|
||||
{
|
||||
// FlxSignals are really cool.
|
||||
if (currentStep != oldStep)
|
||||
{
|
||||
Conductor.stepHit.dispatch();
|
||||
this.onStepHit.dispatch();
|
||||
}
|
||||
|
||||
if (currentBeat != oldBeat)
|
||||
{
|
||||
Conductor.beatHit.dispatch();
|
||||
this.onBeatHit.dispatch();
|
||||
}
|
||||
|
||||
if (currentMeasure != oldMeasure)
|
||||
{
|
||||
Conductor.measureHit.dispatch();
|
||||
}
|
||||
this.onMeasureHit.dispatch();
|
||||
}
|
||||
|
||||
// only update the timestamp if songPosition actually changed
|
||||
|
@ -589,22 +661,14 @@ class Conductor
|
|||
* Adds Conductor fields to the Flixel debugger variable display.
|
||||
* @param conductorToUse The conductor to use. Defaults to `Conductor.instance`.
|
||||
*/
|
||||
public static function watchQuick(?conductorToUse:Conductor):Void
|
||||
public static function watchQuick(?target:Conductor):Void
|
||||
{
|
||||
if (conductorToUse == null) conductorToUse = Conductor.instance;
|
||||
if (target == null) target = Conductor.instance;
|
||||
|
||||
FlxG.watch.addQuick("songPosition", conductorToUse.songPosition);
|
||||
FlxG.watch.addQuick("bpm", conductorToUse.bpm);
|
||||
FlxG.watch.addQuick("currentMeasureTime", conductorToUse.currentMeasureTime);
|
||||
FlxG.watch.addQuick("currentBeatTime", conductorToUse.currentBeatTime);
|
||||
FlxG.watch.addQuick("currentStepTime", conductorToUse.currentStepTime);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset the Conductor, replacing the current instance with a fresh one.
|
||||
*/
|
||||
public static function reset():Void
|
||||
{
|
||||
_instance = new Conductor();
|
||||
FlxG.watch.addQuick('songPosition', target.songPosition);
|
||||
FlxG.watch.addQuick('bpm', target.bpm);
|
||||
FlxG.watch.addQuick('currentMeasureTime', target.currentMeasureTime);
|
||||
FlxG.watch.addQuick('currentBeatTime', target.currentBeatTime);
|
||||
FlxG.watch.addQuick('currentStepTime', target.currentStepTime);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -261,6 +261,35 @@ class InitState extends FlxState
|
|||
return;
|
||||
}
|
||||
|
||||
// TODO: Rework loading behavior so we don't have to do this.
|
||||
switch (songId)
|
||||
{
|
||||
case 'tutorial' | 'bopeebo' | 'fresh' | 'dadbattle':
|
||||
Paths.setCurrentLevel('week1');
|
||||
PlayStatePlaylist.campaignId = 'week1';
|
||||
case 'spookeez' | 'south' | 'monster':
|
||||
Paths.setCurrentLevel('week2');
|
||||
PlayStatePlaylist.campaignId = 'week2';
|
||||
case 'pico' | 'philly-nice' | 'blammed':
|
||||
Paths.setCurrentLevel('week3');
|
||||
PlayStatePlaylist.campaignId = 'week3';
|
||||
case 'high' | 'satin-panties' | 'milf':
|
||||
Paths.setCurrentLevel('week4');
|
||||
PlayStatePlaylist.campaignId = 'week4';
|
||||
case 'cocoa' | 'eggnog' | 'winter-horrorland':
|
||||
Paths.setCurrentLevel('week5');
|
||||
PlayStatePlaylist.campaignId = 'week5';
|
||||
case 'senpai' | 'roses' | 'thorns':
|
||||
Paths.setCurrentLevel('week6');
|
||||
PlayStatePlaylist.campaignId = 'week6';
|
||||
case 'ugh' | 'guns' | 'stress':
|
||||
Paths.setCurrentLevel('week7');
|
||||
PlayStatePlaylist.campaignId = 'week7';
|
||||
case 'darnell' | 'lit-up' | '2hot' | 'blazin':
|
||||
Paths.setCurrentLevel('weekend1');
|
||||
PlayStatePlaylist.campaignId = 'weekend1';
|
||||
}
|
||||
|
||||
LoadingState.loadPlayState(
|
||||
{
|
||||
targetSong: songData,
|
||||
|
@ -283,6 +312,10 @@ class InitState extends FlxState
|
|||
return;
|
||||
}
|
||||
|
||||
// TODO: Rework loading behavior so we don't have to do this.
|
||||
Paths.setCurrentLevel(levelId);
|
||||
PlayStatePlaylist.campaignId = levelId;
|
||||
|
||||
PlayStatePlaylist.playlistSongIds = currentLevel.getSongs();
|
||||
PlayStatePlaylist.isStoryMode = true;
|
||||
PlayStatePlaylist.campaignScore = 0;
|
||||
|
|
|
@ -113,7 +113,7 @@ class Paths
|
|||
|
||||
public static function videos(key:String, ?library:String):String
|
||||
{
|
||||
return getPath('videos/$key.${Constants.EXT_VIDEO}', BINARY, library);
|
||||
return getPath('videos/$key.${Constants.EXT_VIDEO}', BINARY, library ?? 'videos');
|
||||
}
|
||||
|
||||
public static function voices(song:String, ?suffix:String = ''):String
|
||||
|
|
|
@ -223,11 +223,12 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
|
|||
// already paused before we lost focus.
|
||||
if (_lostFocus && !_alreadyPaused)
|
||||
{
|
||||
trace('Resuming audio (${this._label}) on focus!');
|
||||
resume();
|
||||
}
|
||||
else
|
||||
{
|
||||
trace('Not resuming audio on focus!');
|
||||
trace('Not resuming audio (${this._label}) on focus!');
|
||||
}
|
||||
_lostFocus = false;
|
||||
}
|
||||
|
@ -402,6 +403,12 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
|
|||
sound.group = FlxG.sound.defaultSoundGroup;
|
||||
sound.persist = true;
|
||||
|
||||
// Make sure to add the sound to the list.
|
||||
// If it's already in, it won't get re-added.
|
||||
// If it's not in the list (it gets removed by FunkinSound.playMusic()),
|
||||
// it will get re-added (then if this was called by playMusic(), removed again)
|
||||
FlxG.sound.list.add(sound);
|
||||
|
||||
// Call onLoad() because the sound already loaded
|
||||
if (onLoad != null && sound._sound != null) onLoad();
|
||||
|
||||
|
|
|
@ -8,110 +8,97 @@ import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
|||
import flixel.math.FlxMath;
|
||||
import flixel.sound.FlxSound;
|
||||
import funkin.util.MathUtil;
|
||||
import funkVis.dsp.SpectralAnalyzer;
|
||||
import funkVis.audioclip.frontends.LimeAudioClip;
|
||||
|
||||
using Lambda;
|
||||
|
||||
class ABotVis extends FlxTypedSpriteGroup<FlxSprite>
|
||||
{
|
||||
public var vis:VisShit;
|
||||
// public var vis:VisShit;
|
||||
var analyzer:SpectralAnalyzer;
|
||||
|
||||
var volumes:Array<Float> = [];
|
||||
|
||||
public var snd:FlxSound;
|
||||
|
||||
public function new(snd:FlxSound)
|
||||
{
|
||||
super();
|
||||
|
||||
vis = new VisShit(snd);
|
||||
this.snd = snd;
|
||||
|
||||
// vis = new VisShit(snd);
|
||||
// vis.snd = snd;
|
||||
|
||||
var visFrms:FlxAtlasFrames = Paths.getSparrowAtlas('aBotViz');
|
||||
|
||||
// these are the differences in X position, from left to right
|
||||
var positionX:Array<Float> = [0, 59, 56, 66, 54, 52, 51];
|
||||
var positionY:Array<Float> = [0, -8, -3.5, -0.4, 0.5, 4.7, 7];
|
||||
|
||||
for (lol in 1...8)
|
||||
{
|
||||
// pushes initial value
|
||||
volumes.push(0.0);
|
||||
var sum = function(num:Float, total:Float) return total += num;
|
||||
var posX:Float = positionX.slice(0, lol).fold(sum, 0);
|
||||
var posY:Float = positionY.slice(0, lol).fold(sum, 0);
|
||||
|
||||
var viz:FlxSprite = new FlxSprite(50 * lol, 0);
|
||||
var viz:FlxSprite = new FlxSprite(posX, posY);
|
||||
viz.frames = visFrms;
|
||||
add(viz);
|
||||
|
||||
var visStr = 'VIZ';
|
||||
if (lol == 5) visStr = 'viz'; // lol makes it lowercase, accomodates for art that I dont wanna rename!
|
||||
|
||||
var visStr = 'viz';
|
||||
viz.animation.addByPrefix('VIZ', visStr + lol, 0);
|
||||
viz.animation.play('VIZ', false, false, -1);
|
||||
viz.animation.play('VIZ', false, false, 2);
|
||||
}
|
||||
}
|
||||
|
||||
public function initAnalyzer()
|
||||
{
|
||||
@:privateAccess
|
||||
analyzer = new SpectralAnalyzer(7, new LimeAudioClip(cast snd._channel.__source), 0.01, 30);
|
||||
analyzer.maxDb = -35;
|
||||
// analyzer.fftN = 2048;
|
||||
}
|
||||
|
||||
var visTimer:Float = -1;
|
||||
var visTimeMax:Float = 1 / 30;
|
||||
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
// updateViz();
|
||||
|
||||
updateFFT(elapsed);
|
||||
// updateFFT(elapsed);
|
||||
|
||||
//
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
||||
function updateFFT(elapsed:Float)
|
||||
static inline function min(x:Int, y:Int):Int
|
||||
{
|
||||
if (vis.snd != null)
|
||||
{
|
||||
vis.checkAndSetBuffer();
|
||||
|
||||
if (vis.setBuffer)
|
||||
{
|
||||
var remappedShit:Int = 0;
|
||||
|
||||
if (vis.snd.playing) remappedShit = Std.int(FlxMath.remapToRange(vis.snd.time, 0, vis.snd.length, 0, vis.numSamples));
|
||||
else
|
||||
remappedShit = Std.int(FlxMath.remapToRange(Conductor.instance.songPosition, 0, vis.snd.length, 0, vis.numSamples));
|
||||
|
||||
var fftSamples:Array<Float> = [];
|
||||
|
||||
var swagBucks = remappedShit;
|
||||
|
||||
for (i in remappedShit...remappedShit + (Std.int((44100 * (1 / 144)))))
|
||||
{
|
||||
var left = vis.audioData[swagBucks] / 32767;
|
||||
var right = vis.audioData[swagBucks + 1] / 32767;
|
||||
|
||||
var balanced = (left + right) / 2;
|
||||
|
||||
swagBucks += 2;
|
||||
|
||||
fftSamples.push(balanced);
|
||||
return x > y ? y : x;
|
||||
}
|
||||
|
||||
var freqShit = vis.funnyFFT(fftSamples);
|
||||
|
||||
for (i in 0...group.members.length)
|
||||
override function draw()
|
||||
{
|
||||
var getSliceShit = function(s:Int) {
|
||||
var powShit = FlxMath.remapToRange(s, 0, group.members.length, 0, MathUtil.logBase(10, freqShit[0].length));
|
||||
return Math.round(Math.pow(10, powShit));
|
||||
};
|
||||
|
||||
// var powShit:Float = getSliceShit(i);
|
||||
var hzSliced:Int = getSliceShit(i);
|
||||
|
||||
var sliceLength:Int = Std.int(freqShit[0].length / group.members.length);
|
||||
|
||||
var volSlice = freqShit[0].slice(hzSliced, getSliceShit(i + 1));
|
||||
|
||||
var avgVel:Float = 0;
|
||||
|
||||
for (slice in volSlice)
|
||||
{
|
||||
avgVel += slice;
|
||||
#if web
|
||||
if (analyzer != null) drawFFT();
|
||||
#end
|
||||
super.draw();
|
||||
}
|
||||
|
||||
avgVel /= volSlice.length;
|
||||
/**
|
||||
* TJW funkVis based visualizer! updateFFT() is the old nasty shit that dont worky!
|
||||
*/
|
||||
function drawFFT():Void
|
||||
{
|
||||
var levels = analyzer.getLevels(false);
|
||||
|
||||
avgVel *= 10000000;
|
||||
|
||||
volumes[i] += avgVel - (elapsed * (volumes[i] * 50));
|
||||
|
||||
var animFrame:Int = Std.int(volumes[i]);
|
||||
for (i in 0...min(group.members.length, levels.length))
|
||||
{
|
||||
var animFrame:Int = Math.round(levels[i].value * 5);
|
||||
|
||||
animFrame = Math.floor(Math.min(5, animFrame));
|
||||
animFrame = Math.floor(Math.max(0, animFrame));
|
||||
|
@ -119,42 +106,82 @@ class ABotVis extends FlxTypedSpriteGroup<FlxSprite>
|
|||
animFrame = Std.int(Math.abs(animFrame - 5)); // shitty dumbass flip, cuz dave got da shit backwards lol!
|
||||
|
||||
group.members[i].animation.curAnim.curFrame = animFrame;
|
||||
if (FlxG.keys.justPressed.U)
|
||||
{
|
||||
trace(avgVel);
|
||||
trace(group.members[i].animation.curAnim.curFrame);
|
||||
}
|
||||
}
|
||||
|
||||
// group.members[0].animation.curAnim.curFrame =
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function updateViz()
|
||||
{
|
||||
if (vis.snd != null)
|
||||
{
|
||||
var remappedShit:Int = 0;
|
||||
vis.checkAndSetBuffer();
|
||||
|
||||
if (vis.setBuffer)
|
||||
{
|
||||
// var startingSample:Int = Std.int(FlxMath.remapToRange)
|
||||
|
||||
if (vis.snd.playing) remappedShit = Std.int(FlxMath.remapToRange(vis.snd.time, 0, vis.snd.length, 0, vis.numSamples));
|
||||
|
||||
for (i in 0...group.members.length)
|
||||
{
|
||||
var sampleApprox:Int = Std.int(FlxMath.remapToRange(i, 0, group.members.length, remappedShit, remappedShit + 500));
|
||||
|
||||
var left = vis.audioData[sampleApprox] / 32767;
|
||||
|
||||
var animFrame:Int = Std.int(FlxMath.remapToRange(left, -1, 1, 0, 6));
|
||||
|
||||
group.members[i].animation.curAnim.curFrame = animFrame;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// function updateFFT(elapsed:Float)
|
||||
// {
|
||||
// if (vis.snd != null)
|
||||
// {
|
||||
// vis.checkAndSetBuffer();
|
||||
// if (vis.setBuffer)
|
||||
// {
|
||||
// var remappedShit:Int = 0;
|
||||
// if (vis.snd.playing) remappedShit = Std.int(FlxMath.remapToRange(vis.snd.time, 0, vis.snd.length, 0, vis.numSamples));
|
||||
// else
|
||||
// remappedShit = Std.int(FlxMath.remapToRange(Conductor.instance.songPosition, 0, vis.snd.length, 0, vis.numSamples));
|
||||
// var fftSamples:Array<Float> = [];
|
||||
// var swagBucks = remappedShit;
|
||||
// for (i in remappedShit...remappedShit + (Std.int((44100 * (1 / 144)))))
|
||||
// {
|
||||
// var left = vis.audioData[swagBucks] / 32767;
|
||||
// var right = vis.audioData[swagBucks + 1] / 32767;
|
||||
// var balanced = (left + right) / 2;
|
||||
// swagBucks += 2;
|
||||
// fftSamples.push(balanced);
|
||||
// }
|
||||
// var freqShit = vis.funnyFFT(fftSamples);
|
||||
// for (i in 0...group.members.length)
|
||||
// {
|
||||
// var getSliceShit = function(s:Int) {
|
||||
// var powShit = FlxMath.remapToRange(s, 0, group.members.length, 0, MathUtil.logBase(10, freqShit[0].length));
|
||||
// return Math.round(Math.pow(10, powShit));
|
||||
// };
|
||||
// // var powShit:Float = getSliceShit(i);
|
||||
// var hzSliced:Int = getSliceShit(i);
|
||||
// var sliceLength:Int = Std.int(freqShit[0].length / group.members.length);
|
||||
// var volSlice = freqShit[0].slice(hzSliced, getSliceShit(i + 1));
|
||||
// var avgVel:Float = 0;
|
||||
// for (slice in volSlice)
|
||||
// {
|
||||
// avgVel += slice;
|
||||
// }
|
||||
// avgVel /= volSlice.length;
|
||||
// avgVel *= 10000000;
|
||||
// volumes[i] += avgVel - (elapsed * (volumes[i] * 50));
|
||||
// var animFrame:Int = Std.int(volumes[i]);
|
||||
// animFrame = Math.floor(Math.min(5, animFrame));
|
||||
// animFrame = Math.floor(Math.max(0, animFrame));
|
||||
// animFrame = Std.int(Math.abs(animFrame - 5)); // shitty dumbass flip, cuz dave got da shit backwards lol!
|
||||
// group.members[i].animation.curAnim.curFrame = animFrame;
|
||||
// if (FlxG.keys.justPressed.U)
|
||||
// {
|
||||
// trace(avgVel);
|
||||
// trace(group.members[i].animation.curAnim.curFrame);
|
||||
// }
|
||||
// }
|
||||
// // group.members[0].animation.curAnim.curFrame =
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// public function updateViz()
|
||||
// {
|
||||
// if (vis.snd != null)
|
||||
// {
|
||||
// var remappedShit:Int = 0;
|
||||
// vis.checkAndSetBuffer();
|
||||
// if (vis.setBuffer)
|
||||
// {
|
||||
// // var startingSample:Int = Std.int(FlxMath.remapToRange)
|
||||
// if (vis.snd.playing) remappedShit = Std.int(FlxMath.remapToRange(vis.snd.time, 0, vis.snd.length, 0, vis.numSamples));
|
||||
// for (i in 0...group.members.length)
|
||||
// {
|
||||
// var sampleApprox:Int = Std.int(FlxMath.remapToRange(i, 0, group.members.length, remappedShit, remappedShit + 500));
|
||||
// var left = vis.audioData[sampleApprox] / 32767;
|
||||
// var animFrame:Int = Std.int(FlxMath.remapToRange(left, -1, 1, 0, 6));
|
||||
// group.members[i].animation.curAnim.curFrame = animFrame;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
|
|
@ -47,9 +47,13 @@ class FunkinCamera extends FlxCamera
|
|||
|
||||
public var shouldDraw:Bool = true;
|
||||
|
||||
public function new(x:Int = 0, y:Int = 0, width:Int = 0, height:Int = 0, zoom:Float = 0)
|
||||
// Used to identify the camera during debugging.
|
||||
final id:String = 'unknown';
|
||||
|
||||
public function new(id:String = 'unknown', x:Int = 0, y:Int = 0, width:Int = 0, height:Int = 0, zoom:Float = 0)
|
||||
{
|
||||
super(x, y, width, height, zoom);
|
||||
this.id = id;
|
||||
bgTexture = pickTexture(width, height);
|
||||
bgBitmap = FixedBitmapData.fromTexture(bgTexture);
|
||||
bgFrame = new FlxFrame(new FlxGraphic('', null));
|
||||
|
|
|
@ -37,6 +37,11 @@ class FlxAtlasSprite extends FlxAnimate
|
|||
{
|
||||
if (settings == null) settings = SETTINGS;
|
||||
|
||||
if (path == null)
|
||||
{
|
||||
throw 'Null path specified for FlxAtlasSprite!';
|
||||
}
|
||||
|
||||
super(x, y, path, settings);
|
||||
|
||||
if (this.anim.curInstance == null)
|
||||
|
@ -137,7 +142,8 @@ class FlxAtlasSprite extends FlxAnimate
|
|||
anim.callback = function(_, frame:Int) {
|
||||
var offset = loop ? 0 : -1;
|
||||
|
||||
if (frame == (anim.getFrameLabel(id).duration + offset) + anim.getFrameLabel(id).index)
|
||||
var frameLabel = anim.getFrameLabel(id);
|
||||
if (frame == (frameLabel.duration + offset) + frameLabel.index)
|
||||
{
|
||||
if (loop)
|
||||
{
|
||||
|
|
|
@ -20,6 +20,6 @@ class GaussianBlurShader extends FlxRuntimeShader
|
|||
public function setAmount(value:Float):Void
|
||||
{
|
||||
this.amount = value;
|
||||
this.setFloat("amount", amount);
|
||||
this.setFloat("_amount", amount);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,6 +17,6 @@ class Grayscale extends FlxRuntimeShader
|
|||
public function setAmount(value:Float):Void
|
||||
{
|
||||
amount = value;
|
||||
this.setFloat("amount", amount);
|
||||
this.setFloat("_amount", amount);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,6 +13,7 @@ class HSVShader extends FlxRuntimeShader
|
|||
public function new()
|
||||
{
|
||||
super(Assets.getText(Paths.frag('hsv')));
|
||||
FlxG.debugger.addTrackerProfile(new TrackerProfile(HSVShader, ['hue', 'saturation', 'value']));
|
||||
hue = 1;
|
||||
saturation = 1;
|
||||
value = 1;
|
||||
|
|
|
@ -30,44 +30,44 @@ class Controls extends FlxActionSet
|
|||
* A list of actions that a player would invoke via some input device.
|
||||
* Uses FlxActions to funnel various inputs to a single action.
|
||||
*/
|
||||
var _ui_up = new FlxActionDigital(Action.UI_UP);
|
||||
var _ui_left = new FlxActionDigital(Action.UI_LEFT);
|
||||
var _ui_right = new FlxActionDigital(Action.UI_RIGHT);
|
||||
var _ui_down = new FlxActionDigital(Action.UI_DOWN);
|
||||
var _ui_upP = new FlxActionDigital(Action.UI_UP_P);
|
||||
var _ui_leftP = new FlxActionDigital(Action.UI_LEFT_P);
|
||||
var _ui_rightP = new FlxActionDigital(Action.UI_RIGHT_P);
|
||||
var _ui_downP = new FlxActionDigital(Action.UI_DOWN_P);
|
||||
var _ui_upR = new FlxActionDigital(Action.UI_UP_R);
|
||||
var _ui_leftR = new FlxActionDigital(Action.UI_LEFT_R);
|
||||
var _ui_rightR = new FlxActionDigital(Action.UI_RIGHT_R);
|
||||
var _ui_downR = new FlxActionDigital(Action.UI_DOWN_R);
|
||||
var _note_up = new FlxActionDigital(Action.NOTE_UP);
|
||||
var _note_left = new FlxActionDigital(Action.NOTE_LEFT);
|
||||
var _note_right = new FlxActionDigital(Action.NOTE_RIGHT);
|
||||
var _note_down = new FlxActionDigital(Action.NOTE_DOWN);
|
||||
var _note_upP = new FlxActionDigital(Action.NOTE_UP_P);
|
||||
var _note_leftP = new FlxActionDigital(Action.NOTE_LEFT_P);
|
||||
var _note_rightP = new FlxActionDigital(Action.NOTE_RIGHT_P);
|
||||
var _note_downP = new FlxActionDigital(Action.NOTE_DOWN_P);
|
||||
var _note_upR = new FlxActionDigital(Action.NOTE_UP_R);
|
||||
var _note_leftR = new FlxActionDigital(Action.NOTE_LEFT_R);
|
||||
var _note_rightR = new FlxActionDigital(Action.NOTE_RIGHT_R);
|
||||
var _note_downR = new FlxActionDigital(Action.NOTE_DOWN_R);
|
||||
var _accept = new FlxActionDigital(Action.ACCEPT);
|
||||
var _back = new FlxActionDigital(Action.BACK);
|
||||
var _pause = new FlxActionDigital(Action.PAUSE);
|
||||
var _reset = new FlxActionDigital(Action.RESET);
|
||||
var _screenshot = new FlxActionDigital(Action.SCREENSHOT);
|
||||
var _cutscene_advance = new FlxActionDigital(Action.CUTSCENE_ADVANCE);
|
||||
var _debug_menu = new FlxActionDigital(Action.DEBUG_MENU);
|
||||
var _debug_chart = new FlxActionDigital(Action.DEBUG_CHART);
|
||||
var _debug_stage = new FlxActionDigital(Action.DEBUG_STAGE);
|
||||
var _volume_up = new FlxActionDigital(Action.VOLUME_UP);
|
||||
var _volume_down = new FlxActionDigital(Action.VOLUME_DOWN);
|
||||
var _volume_mute = new FlxActionDigital(Action.VOLUME_MUTE);
|
||||
var _ui_up = new FunkinAction(Action.UI_UP);
|
||||
var _ui_left = new FunkinAction(Action.UI_LEFT);
|
||||
var _ui_right = new FunkinAction(Action.UI_RIGHT);
|
||||
var _ui_down = new FunkinAction(Action.UI_DOWN);
|
||||
var _ui_upP = new FunkinAction(Action.UI_UP_P);
|
||||
var _ui_leftP = new FunkinAction(Action.UI_LEFT_P);
|
||||
var _ui_rightP = new FunkinAction(Action.UI_RIGHT_P);
|
||||
var _ui_downP = new FunkinAction(Action.UI_DOWN_P);
|
||||
var _ui_upR = new FunkinAction(Action.UI_UP_R);
|
||||
var _ui_leftR = new FunkinAction(Action.UI_LEFT_R);
|
||||
var _ui_rightR = new FunkinAction(Action.UI_RIGHT_R);
|
||||
var _ui_downR = new FunkinAction(Action.UI_DOWN_R);
|
||||
var _note_up = new FunkinAction(Action.NOTE_UP);
|
||||
var _note_left = new FunkinAction(Action.NOTE_LEFT);
|
||||
var _note_right = new FunkinAction(Action.NOTE_RIGHT);
|
||||
var _note_down = new FunkinAction(Action.NOTE_DOWN);
|
||||
var _note_upP = new FunkinAction(Action.NOTE_UP_P);
|
||||
var _note_leftP = new FunkinAction(Action.NOTE_LEFT_P);
|
||||
var _note_rightP = new FunkinAction(Action.NOTE_RIGHT_P);
|
||||
var _note_downP = new FunkinAction(Action.NOTE_DOWN_P);
|
||||
var _note_upR = new FunkinAction(Action.NOTE_UP_R);
|
||||
var _note_leftR = new FunkinAction(Action.NOTE_LEFT_R);
|
||||
var _note_rightR = new FunkinAction(Action.NOTE_RIGHT_R);
|
||||
var _note_downR = new FunkinAction(Action.NOTE_DOWN_R);
|
||||
var _accept = new FunkinAction(Action.ACCEPT);
|
||||
var _back = new FunkinAction(Action.BACK);
|
||||
var _pause = new FunkinAction(Action.PAUSE);
|
||||
var _reset = new FunkinAction(Action.RESET);
|
||||
var _screenshot = new FunkinAction(Action.SCREENSHOT);
|
||||
var _cutscene_advance = new FunkinAction(Action.CUTSCENE_ADVANCE);
|
||||
var _debug_menu = new FunkinAction(Action.DEBUG_MENU);
|
||||
var _debug_chart = new FunkinAction(Action.DEBUG_CHART);
|
||||
var _debug_stage = new FunkinAction(Action.DEBUG_STAGE);
|
||||
var _volume_up = new FunkinAction(Action.VOLUME_UP);
|
||||
var _volume_down = new FunkinAction(Action.VOLUME_DOWN);
|
||||
var _volume_mute = new FunkinAction(Action.VOLUME_MUTE);
|
||||
|
||||
var byName:Map<String, FlxActionDigital> = new Map<String, FlxActionDigital>();
|
||||
var byName:Map<String, FunkinAction> = new Map<String, FunkinAction>();
|
||||
|
||||
public var gamepadsAdded:Array<Int> = [];
|
||||
public var keyboardScheme = KeyboardScheme.None;
|
||||
|
@ -75,122 +75,142 @@ class Controls extends FlxActionSet
|
|||
public var UI_UP(get, never):Bool;
|
||||
|
||||
inline function get_UI_UP()
|
||||
return _ui_up.check();
|
||||
return _ui_up.checkPressed();
|
||||
|
||||
public var UI_LEFT(get, never):Bool;
|
||||
|
||||
inline function get_UI_LEFT()
|
||||
return _ui_left.check();
|
||||
return _ui_left.checkPressed();
|
||||
|
||||
public var UI_RIGHT(get, never):Bool;
|
||||
|
||||
inline function get_UI_RIGHT()
|
||||
return _ui_right.check();
|
||||
return _ui_right.checkPressed();
|
||||
|
||||
public var UI_DOWN(get, never):Bool;
|
||||
|
||||
inline function get_UI_DOWN()
|
||||
return _ui_down.check();
|
||||
return _ui_down.checkPressed();
|
||||
|
||||
public var UI_UP_P(get, never):Bool;
|
||||
|
||||
inline function get_UI_UP_P()
|
||||
return _ui_upP.check();
|
||||
return _ui_up.checkJustPressed();
|
||||
|
||||
public var UI_LEFT_P(get, never):Bool;
|
||||
|
||||
inline function get_UI_LEFT_P()
|
||||
return _ui_leftP.check();
|
||||
return _ui_left.checkJustPressed();
|
||||
|
||||
public var UI_RIGHT_P(get, never):Bool;
|
||||
|
||||
inline function get_UI_RIGHT_P()
|
||||
return _ui_rightP.check();
|
||||
return _ui_right.checkJustPressed();
|
||||
|
||||
public var UI_DOWN_P(get, never):Bool;
|
||||
|
||||
inline function get_UI_DOWN_P()
|
||||
return _ui_downP.check();
|
||||
return _ui_down.checkJustPressed();
|
||||
|
||||
public var UI_UP_R(get, never):Bool;
|
||||
|
||||
inline function get_UI_UP_R()
|
||||
return _ui_upR.check();
|
||||
return _ui_up.checkJustReleased();
|
||||
|
||||
public var UI_LEFT_R(get, never):Bool;
|
||||
|
||||
inline function get_UI_LEFT_R()
|
||||
return _ui_leftR.check();
|
||||
return _ui_left.checkJustReleased();
|
||||
|
||||
public var UI_RIGHT_R(get, never):Bool;
|
||||
|
||||
inline function get_UI_RIGHT_R()
|
||||
return _ui_rightR.check();
|
||||
return _ui_right.checkJustReleased();
|
||||
|
||||
public var UI_DOWN_R(get, never):Bool;
|
||||
|
||||
inline function get_UI_DOWN_R()
|
||||
return _ui_downR.check();
|
||||
return _ui_down.checkJustReleased();
|
||||
|
||||
public var UI_UP_GAMEPAD(get, never):Bool;
|
||||
|
||||
inline function get_UI_UP_GAMEPAD()
|
||||
return _ui_up.checkPressedGamepad();
|
||||
|
||||
public var UI_LEFT_GAMEPAD(get, never):Bool;
|
||||
|
||||
inline function get_UI_LEFT_GAMEPAD()
|
||||
return _ui_left.checkPressedGamepad();
|
||||
|
||||
public var UI_RIGHT_GAMEPAD(get, never):Bool;
|
||||
|
||||
inline function get_UI_RIGHT_GAMEPAD()
|
||||
return _ui_right.checkPressedGamepad();
|
||||
|
||||
public var UI_DOWN_GAMEPAD(get, never):Bool;
|
||||
|
||||
inline function get_UI_DOWN_GAMEPAD()
|
||||
return _ui_down.checkPressedGamepad();
|
||||
|
||||
public var NOTE_UP(get, never):Bool;
|
||||
|
||||
inline function get_NOTE_UP()
|
||||
return _note_up.check();
|
||||
return _note_up.checkPressed();
|
||||
|
||||
public var NOTE_LEFT(get, never):Bool;
|
||||
|
||||
inline function get_NOTE_LEFT()
|
||||
return _note_left.check();
|
||||
return _note_left.checkPressed();
|
||||
|
||||
public var NOTE_RIGHT(get, never):Bool;
|
||||
|
||||
inline function get_NOTE_RIGHT()
|
||||
return _note_right.check();
|
||||
return _note_right.checkPressed();
|
||||
|
||||
public var NOTE_DOWN(get, never):Bool;
|
||||
|
||||
inline function get_NOTE_DOWN()
|
||||
return _note_down.check();
|
||||
return _note_down.checkPressed();
|
||||
|
||||
public var NOTE_UP_P(get, never):Bool;
|
||||
|
||||
inline function get_NOTE_UP_P()
|
||||
return _note_upP.check();
|
||||
return _note_up.checkJustPressed();
|
||||
|
||||
public var NOTE_LEFT_P(get, never):Bool;
|
||||
|
||||
inline function get_NOTE_LEFT_P()
|
||||
return _note_leftP.check();
|
||||
return _note_left.checkJustPressed();
|
||||
|
||||
public var NOTE_RIGHT_P(get, never):Bool;
|
||||
|
||||
inline function get_NOTE_RIGHT_P()
|
||||
return _note_rightP.check();
|
||||
return _note_right.checkJustPressed();
|
||||
|
||||
public var NOTE_DOWN_P(get, never):Bool;
|
||||
|
||||
inline function get_NOTE_DOWN_P()
|
||||
return _note_downP.check();
|
||||
return _note_down.checkJustPressed();
|
||||
|
||||
public var NOTE_UP_R(get, never):Bool;
|
||||
|
||||
inline function get_NOTE_UP_R()
|
||||
return _note_upR.check();
|
||||
return _note_up.checkJustReleased();
|
||||
|
||||
public var NOTE_LEFT_R(get, never):Bool;
|
||||
|
||||
inline function get_NOTE_LEFT_R()
|
||||
return _note_leftR.check();
|
||||
return _note_left.checkJustReleased();
|
||||
|
||||
public var NOTE_RIGHT_R(get, never):Bool;
|
||||
|
||||
inline function get_NOTE_RIGHT_R()
|
||||
return _note_rightR.check();
|
||||
return _note_right.checkJustReleased();
|
||||
|
||||
public var NOTE_DOWN_R(get, never):Bool;
|
||||
|
||||
inline function get_NOTE_DOWN_R()
|
||||
return _note_downR.check();
|
||||
return _note_down.checkJustReleased();
|
||||
|
||||
public var ACCEPT(get, never):Bool;
|
||||
|
||||
|
@ -260,26 +280,10 @@ class Controls extends FlxActionSet
|
|||
add(_ui_left);
|
||||
add(_ui_right);
|
||||
add(_ui_down);
|
||||
add(_ui_upP);
|
||||
add(_ui_leftP);
|
||||
add(_ui_rightP);
|
||||
add(_ui_downP);
|
||||
add(_ui_upR);
|
||||
add(_ui_leftR);
|
||||
add(_ui_rightR);
|
||||
add(_ui_downR);
|
||||
add(_note_up);
|
||||
add(_note_left);
|
||||
add(_note_right);
|
||||
add(_note_down);
|
||||
add(_note_upP);
|
||||
add(_note_leftP);
|
||||
add(_note_rightP);
|
||||
add(_note_downP);
|
||||
add(_note_upR);
|
||||
add(_note_leftR);
|
||||
add(_note_rightR);
|
||||
add(_note_downR);
|
||||
add(_accept);
|
||||
add(_back);
|
||||
add(_pause);
|
||||
|
@ -293,8 +297,16 @@ class Controls extends FlxActionSet
|
|||
add(_volume_down);
|
||||
add(_volume_mute);
|
||||
|
||||
for (action in digitalActions)
|
||||
byName[action.name] = action;
|
||||
for (action in digitalActions) {
|
||||
if (Std.isOfType(action, FunkinAction)) {
|
||||
var funkinAction:FunkinAction = cast action;
|
||||
byName[funkinAction.name] = funkinAction;
|
||||
if (funkinAction.namePressed != null)
|
||||
byName[funkinAction.namePressed] = funkinAction;
|
||||
if (funkinAction.nameReleased != null)
|
||||
byName[funkinAction.nameReleased] = funkinAction;
|
||||
}
|
||||
}
|
||||
|
||||
if (scheme == null)
|
||||
scheme = None;
|
||||
|
@ -307,14 +319,17 @@ class Controls extends FlxActionSet
|
|||
super.update();
|
||||
}
|
||||
|
||||
// inline
|
||||
public function checkByName(name:Action):Bool
|
||||
public function check(name:Action, trigger:FlxInputState = JUST_PRESSED, gamepadOnly:Bool = false):Bool
|
||||
{
|
||||
#if debug
|
||||
if (!byName.exists(name))
|
||||
throw 'Invalid name: $name';
|
||||
#end
|
||||
return byName[name].check();
|
||||
var action = byName[name];
|
||||
if (gamepadOnly)
|
||||
return action.checkFiltered(trigger, GAMEPAD);
|
||||
else
|
||||
return action.checkFiltered(trigger);
|
||||
}
|
||||
|
||||
public function getKeysForAction(name:Action):Array<FlxKey> {
|
||||
|
@ -405,36 +420,36 @@ class Controls extends FlxActionSet
|
|||
{
|
||||
case UI_UP:
|
||||
func(_ui_up, PRESSED);
|
||||
func(_ui_upP, JUST_PRESSED);
|
||||
func(_ui_upR, JUST_RELEASED);
|
||||
func(_ui_up, JUST_PRESSED);
|
||||
func(_ui_up, JUST_RELEASED);
|
||||
case UI_LEFT:
|
||||
func(_ui_left, PRESSED);
|
||||
func(_ui_leftP, JUST_PRESSED);
|
||||
func(_ui_leftR, JUST_RELEASED);
|
||||
func(_ui_left, JUST_PRESSED);
|
||||
func(_ui_left, JUST_RELEASED);
|
||||
case UI_RIGHT:
|
||||
func(_ui_right, PRESSED);
|
||||
func(_ui_rightP, JUST_PRESSED);
|
||||
func(_ui_rightR, JUST_RELEASED);
|
||||
func(_ui_right, JUST_PRESSED);
|
||||
func(_ui_right, JUST_RELEASED);
|
||||
case UI_DOWN:
|
||||
func(_ui_down, PRESSED);
|
||||
func(_ui_downP, JUST_PRESSED);
|
||||
func(_ui_downR, JUST_RELEASED);
|
||||
func(_ui_down, JUST_PRESSED);
|
||||
func(_ui_down, JUST_RELEASED);
|
||||
case NOTE_UP:
|
||||
func(_note_up, PRESSED);
|
||||
func(_note_upP, JUST_PRESSED);
|
||||
func(_note_upR, JUST_RELEASED);
|
||||
func(_note_up, JUST_PRESSED);
|
||||
func(_note_up, JUST_RELEASED);
|
||||
case NOTE_LEFT:
|
||||
func(_note_left, PRESSED);
|
||||
func(_note_leftP, JUST_PRESSED);
|
||||
func(_note_leftR, JUST_RELEASED);
|
||||
func(_note_left, JUST_PRESSED);
|
||||
func(_note_left, JUST_RELEASED);
|
||||
case NOTE_RIGHT:
|
||||
func(_note_right, PRESSED);
|
||||
func(_note_rightP, JUST_PRESSED);
|
||||
func(_note_rightR, JUST_RELEASED);
|
||||
func(_note_right, JUST_PRESSED);
|
||||
func(_note_right, JUST_RELEASED);
|
||||
case NOTE_DOWN:
|
||||
func(_note_down, PRESSED);
|
||||
func(_note_downP, JUST_PRESSED);
|
||||
func(_note_downR, JUST_RELEASED);
|
||||
func(_note_down, JUST_PRESSED);
|
||||
func(_note_down, JUST_RELEASED);
|
||||
case ACCEPT:
|
||||
func(_accept, JUST_PRESSED);
|
||||
case BACK:
|
||||
|
@ -1042,6 +1057,173 @@ typedef Swipes =
|
|||
?curTouchPos:FlxPoint
|
||||
};
|
||||
|
||||
/**
|
||||
* An FlxActionDigital with additional functionality, including:
|
||||
* - Combining `pressed` and `released` inputs into one action.
|
||||
* - Filtering by input method (`KEYBOARD`, `MOUSE`, `GAMEPAD`, etc).
|
||||
*/
|
||||
class FunkinAction extends FlxActionDigital {
|
||||
public var namePressed(default, null):Null<String>;
|
||||
public var nameReleased(default, null):Null<String>;
|
||||
|
||||
var cache:Map<String, {timestamp:Int, value:Bool}> = [];
|
||||
|
||||
public function new(?name:String = "", ?namePressed:String, ?nameReleased:String)
|
||||
{
|
||||
super(name);
|
||||
|
||||
this.namePressed = namePressed;
|
||||
this.nameReleased = nameReleased;
|
||||
}
|
||||
|
||||
/**
|
||||
* Input checks default to whether the input was just pressed, on any input device.
|
||||
*/
|
||||
public override function check():Bool {
|
||||
return checkFiltered(JUST_PRESSED);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check whether the input is currently being held.
|
||||
*/
|
||||
public function checkPressed():Bool {
|
||||
return checkFiltered(PRESSED);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check whether the input is currently being held, and was not held last frame.
|
||||
*/
|
||||
public function checkJustPressed():Bool {
|
||||
return checkFiltered(JUST_PRESSED);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check whether the input is not currently being held.
|
||||
*/
|
||||
public function checkReleased():Bool {
|
||||
return checkFiltered(RELEASED);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check whether the input is not currently being held, and was held last frame.
|
||||
*/
|
||||
public function checkJustReleased():Bool {
|
||||
return checkFiltered(JUST_RELEASED);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check whether the input is currently being held by a gamepad device.
|
||||
*/
|
||||
public function checkPressedGamepad():Bool {
|
||||
return checkFiltered(PRESSED, GAMEPAD);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check whether the input is currently being held by a gamepad device, and was not held last frame.
|
||||
*/
|
||||
public function checkJustPressedGamepad():Bool {
|
||||
return checkFiltered(JUST_PRESSED, GAMEPAD);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check whether the input is not currently being held by a gamepad device.
|
||||
*/
|
||||
public function checkReleasedGamepad():Bool {
|
||||
return checkFiltered(RELEASED, GAMEPAD);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check whether the input is not currently being held by a gamepad device, and was held last frame.
|
||||
*/
|
||||
public function checkJustReleasedGamepad():Bool {
|
||||
return checkFiltered(JUST_RELEASED, GAMEPAD);
|
||||
}
|
||||
|
||||
public function checkMultiFiltered(?filterTriggers:Array<FlxInputState>, ?filterDevices:Array<FlxInputDevice>):Bool {
|
||||
if (filterTriggers == null) {
|
||||
filterTriggers = [PRESSED, JUST_PRESSED];
|
||||
}
|
||||
if (filterDevices == null) {
|
||||
filterDevices = [];
|
||||
}
|
||||
|
||||
// Perform checkFiltered for each combination.
|
||||
for (i in filterTriggers) {
|
||||
if (filterDevices.length == 0) {
|
||||
if (checkFiltered(i)) {
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
for (j in filterDevices) {
|
||||
if (checkFiltered(i, j)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs the functionality of `FlxActionDigital.check()`, but with optional filters.
|
||||
* @param action The action to check for.
|
||||
* @param filterTrigger Optionally filter by trigger condition (`JUST_PRESSED`, `PRESSED`, `JUST_RELEASED`, `RELEASED`).
|
||||
* @param filterDevice Optionally filter by device (`KEYBOARD`, `MOUSE`, `GAMEPAD`, `OTHER`).
|
||||
*/
|
||||
public function checkFiltered(?filterTrigger:FlxInputState, ?filterDevice:FlxInputDevice):Bool {
|
||||
// The normal
|
||||
|
||||
// Make sure we only update the inputs once per frame.
|
||||
var key = '${filterTrigger}:${filterDevice}';
|
||||
var cacheEntry = cache.get(key);
|
||||
|
||||
if (cacheEntry != null && cacheEntry.timestamp == FlxG.game.ticks) {
|
||||
return cacheEntry.value;
|
||||
}
|
||||
// Use a for loop instead so we can remove inputs while iterating.
|
||||
|
||||
// We don't return early because we need to call check() on ALL inputs.
|
||||
var result = false;
|
||||
var len = inputs != null ? inputs.length : 0;
|
||||
for (i in 0...len)
|
||||
{
|
||||
var j = len - i - 1;
|
||||
var input = inputs[j];
|
||||
|
||||
// Filter out dead inputs.
|
||||
if (input.destroyed)
|
||||
{
|
||||
inputs.splice(j, 1);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Update the input.
|
||||
input.update();
|
||||
|
||||
// Check whether the input is the right trigger.
|
||||
if (filterTrigger != null && input.trigger != filterTrigger) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check whether the input is the right device.
|
||||
if (filterDevice != null && input.device != filterDevice) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check whether the input has triggered.
|
||||
if (input.check(this))
|
||||
{
|
||||
result = true;
|
||||
}
|
||||
}
|
||||
|
||||
// We need to cache this result.
|
||||
cache.set(key, {timestamp: FlxG.game.ticks, value: result});
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
class FlxActionInputDigitalMobileSwipeGameplay extends FlxActionInputDigital
|
||||
{
|
||||
var touchMap:Map<Int, Swipes> = new Map();
|
||||
|
@ -1229,8 +1411,7 @@ enum Control
|
|||
DEBUG_STAGE;
|
||||
}
|
||||
|
||||
enum
|
||||
abstract Action(String) to String from String
|
||||
enum abstract Action(String) to String from String
|
||||
{
|
||||
// NOTE
|
||||
var NOTE_UP = "note_up";
|
||||
|
|
111
source/funkin/input/TurboActionHandler.hx
Normal file
111
source/funkin/input/TurboActionHandler.hx
Normal file
|
@ -0,0 +1,111 @@
|
|||
package funkin.input;
|
||||
|
||||
import flixel.input.keyboard.FlxKey;
|
||||
import flixel.FlxBasic;
|
||||
import funkin.input.Controls;
|
||||
import funkin.input.Controls.Action;
|
||||
|
||||
/**
|
||||
* Handles repeating behavior when holding down a control action.
|
||||
*
|
||||
* When the `action` is pressed, `activated` will be true for the first frame,
|
||||
* then wait `delay` seconds before becoming true for one frame every `interval` seconds.
|
||||
*
|
||||
* Example: Pressing Ctrl+Z will undo, while holding Ctrl+Z will start to undo repeatedly.
|
||||
*/
|
||||
class TurboActionHandler extends FlxBasic
|
||||
{
|
||||
/**
|
||||
* Default delay before repeating.
|
||||
*/
|
||||
static inline final DEFAULT_DELAY:Float = 0.4;
|
||||
|
||||
/**
|
||||
* Default interval between repeats.
|
||||
*/
|
||||
static inline final DEFAULT_INTERVAL:Float = 0.1;
|
||||
|
||||
/**
|
||||
* Whether the action for this handler is pressed.
|
||||
*/
|
||||
public var pressed(get, never):Bool;
|
||||
|
||||
/**
|
||||
* Whether the action for this handler is pressed,
|
||||
* and the handler is ready to repeat.
|
||||
*/
|
||||
public var activated(default, null):Bool = false;
|
||||
|
||||
/**
|
||||
* The Funkin Controls handler.
|
||||
*/
|
||||
var controls(get, never):Controls;
|
||||
|
||||
function get_controls():Controls
|
||||
{
|
||||
return PlayerSettings.player1.controls;
|
||||
}
|
||||
|
||||
var action:Action;
|
||||
|
||||
var delay:Float;
|
||||
var interval:Float;
|
||||
var gamepadOnly:Bool;
|
||||
|
||||
var pressedTime:Float = 0;
|
||||
|
||||
function new(action:Action, delay:Float = DEFAULT_DELAY, interval:Float = DEFAULT_INTERVAL, gamepadOnly:Bool = false)
|
||||
{
|
||||
super();
|
||||
this.action = action;
|
||||
this.delay = delay;
|
||||
this.interval = interval;
|
||||
this.gamepadOnly = gamepadOnly;
|
||||
}
|
||||
|
||||
function get_pressed():Bool
|
||||
{
|
||||
return controls.check(action, PRESSED, gamepadOnly);
|
||||
}
|
||||
|
||||
public override function update(elapsed:Float):Void
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
||||
if (pressed)
|
||||
{
|
||||
if (pressedTime == 0)
|
||||
{
|
||||
activated = true;
|
||||
}
|
||||
else if (pressedTime >= (delay + interval))
|
||||
{
|
||||
activated = true;
|
||||
pressedTime -= interval;
|
||||
}
|
||||
else
|
||||
{
|
||||
activated = false;
|
||||
}
|
||||
pressedTime += elapsed;
|
||||
}
|
||||
else
|
||||
{
|
||||
pressedTime = 0;
|
||||
activated = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds a TurboActionHandler that monitors from a single key.
|
||||
* @param inputKey The key to monitor.
|
||||
* @param delay How long to wait before repeating.
|
||||
* @param repeatDelay How long to wait between repeats.
|
||||
* @return A TurboActionHandler
|
||||
*/
|
||||
public static overload inline extern function build(action:Action, ?delay:Float = DEFAULT_DELAY, ?interval:Float = DEFAULT_INTERVAL,
|
||||
?gamepadOnly:Bool = false):TurboActionHandler
|
||||
{
|
||||
return new TurboActionHandler(action, delay, interval);
|
||||
}
|
||||
}
|
127
source/funkin/input/TurboButtonHandler.hx
Normal file
127
source/funkin/input/TurboButtonHandler.hx
Normal file
|
@ -0,0 +1,127 @@
|
|||
package funkin.input;
|
||||
|
||||
import flixel.input.gamepad.FlxGamepadInputID;
|
||||
import flixel.input.gamepad.FlxGamepad;
|
||||
import flixel.FlxBasic;
|
||||
|
||||
/**
|
||||
* Handles repeating behavior when holding down a gamepad button or button combination.
|
||||
*
|
||||
* When the `inputs` are pressed, `activated` will be true for the first frame,
|
||||
* then wait `delay` seconds before becoming true for one frame every `interval` seconds.
|
||||
*
|
||||
* Example: Pressing Ctrl+Z will undo, while holding Ctrl+Z will start to undo repeatedly.
|
||||
*/
|
||||
class TurboButtonHandler extends FlxBasic
|
||||
{
|
||||
/**
|
||||
* Default delay before repeating.
|
||||
*/
|
||||
static inline final DEFAULT_DELAY:Float = 0.4;
|
||||
|
||||
/**
|
||||
* Default interval between repeats.
|
||||
*/
|
||||
static inline final DEFAULT_INTERVAL:Float = 0.1;
|
||||
|
||||
/**
|
||||
* Whether all of the keys for this handler are pressed.
|
||||
*/
|
||||
public var allPressed(get, never):Bool;
|
||||
|
||||
/**
|
||||
* Whether all of the keys for this handler are activated,
|
||||
* and the handler is ready to repeat.
|
||||
*/
|
||||
public var activated(default, null):Bool = false;
|
||||
|
||||
var inputs:Array<FlxGamepadInputID>;
|
||||
var delay:Float;
|
||||
var interval:Float;
|
||||
var targetGamepad:FlxGamepad;
|
||||
|
||||
var allPressedTime:Float = 0;
|
||||
|
||||
function new(inputs:Array<FlxGamepadInputID>, delay:Float = DEFAULT_DELAY, interval:Float = DEFAULT_INTERVAL, ?targetGamepad:FlxGamepad)
|
||||
{
|
||||
super();
|
||||
this.inputs = inputs;
|
||||
this.delay = delay;
|
||||
this.interval = interval;
|
||||
this.targetGamepad = targetGamepad ?? FlxG.gamepads.firstActive;
|
||||
}
|
||||
|
||||
function get_allPressed():Bool
|
||||
{
|
||||
if (targetGamepad == null) return false;
|
||||
if (inputs == null || inputs.length == 0) return false;
|
||||
if (inputs.length == 1) return targetGamepad.anyPressed(inputs);
|
||||
|
||||
// Check if ANY keys are unpressed
|
||||
for (input in inputs)
|
||||
{
|
||||
if (!targetGamepad.anyPressed([input])) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override function update(elapsed:Float):Void
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
||||
// Try to find a gamepad if we don't have one
|
||||
if (targetGamepad == null)
|
||||
{
|
||||
targetGamepad = FlxG.gamepads.firstActive;
|
||||
}
|
||||
|
||||
if (allPressed)
|
||||
{
|
||||
if (allPressedTime == 0)
|
||||
{
|
||||
activated = true;
|
||||
}
|
||||
else if (allPressedTime >= (delay + interval))
|
||||
{
|
||||
activated = true;
|
||||
allPressedTime -= interval;
|
||||
}
|
||||
else
|
||||
{
|
||||
activated = false;
|
||||
}
|
||||
allPressedTime += elapsed;
|
||||
}
|
||||
else
|
||||
{
|
||||
allPressedTime = 0;
|
||||
activated = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds a TurboButtonHandler that monitors from a single input.
|
||||
* @param input The input to monitor.
|
||||
* @param delay How long to wait before repeating.
|
||||
* @param repeatDelay How long to wait between repeats.
|
||||
* @return A TurboKeyHandler
|
||||
*/
|
||||
public static overload inline extern function build(input:FlxGamepadInputID, ?delay:Float = DEFAULT_DELAY,
|
||||
?interval:Float = DEFAULT_INTERVAL):TurboButtonHandler
|
||||
{
|
||||
return new TurboButtonHandler([input], delay, interval);
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds a TurboKeyHandler that monitors a key combination.
|
||||
* @param inputs The combination of inputs to monitor.
|
||||
* @param delay How long to wait before repeating.
|
||||
* @param repeatDelay How long to wait between repeats.
|
||||
* @return A TurboKeyHandler
|
||||
*/
|
||||
public static overload inline extern function build(inputs:Array<FlxGamepadInputID>, ?delay:Float = DEFAULT_DELAY,
|
||||
?interval:Float = DEFAULT_INTERVAL):TurboButtonHandler
|
||||
{
|
||||
return new TurboButtonHandler(inputs, delay, interval);
|
||||
}
|
||||
}
|
|
@ -240,8 +240,8 @@ class PolymodHandler
|
|||
{
|
||||
return {
|
||||
assetLibraryPaths: [
|
||||
'default' => 'preload', 'shared' => 'shared', 'songs' => 'songs', 'tutorial' => 'tutorial', 'week1' => 'week1', 'week2' => 'week2',
|
||||
'week3' => 'week3', 'week4' => 'week4', 'week5' => 'week5', 'week6' => 'week6', 'week7' => 'week7', 'weekend1' => 'weekend1',
|
||||
'default' => 'preload', 'shared' => 'shared', 'songs' => 'songs', 'videos' => 'videos', 'tutorial' => 'tutorial', 'week1' => 'week1',
|
||||
'week2' => 'week2', 'week3' => 'week3', 'week4' => 'week4', 'week5' => 'week5', 'week6' => 'week6', 'week7' => 'week7', 'weekend1' => 'weekend1',
|
||||
],
|
||||
coreAssetRedirect: CORE_FOLDER,
|
||||
}
|
||||
|
|
|
@ -245,20 +245,26 @@ class PlayState extends MusicBeatSubState
|
|||
/**
|
||||
* The current camera zoom level without any modifiers applied.
|
||||
*/
|
||||
public var currentCameraZoom:Float = FlxCamera.defaultZoom * 1.05;
|
||||
public var currentCameraZoom:Float = FlxCamera.defaultZoom;
|
||||
|
||||
/**
|
||||
* currentCameraZoom is increased every beat, and lerped back to this value every frame, creating a smooth 'zoom-in' effect.
|
||||
* Defaults to 1.05, but may be larger or smaller depending on the current stage.
|
||||
* Tweened via the `ZoomCamera` song event in direct mode.
|
||||
* Multiplier for currentCameraZoom for camera bops.
|
||||
* Lerped back to 1.0x every frame.
|
||||
*/
|
||||
public var defaultCameraZoom:Float = FlxCamera.defaultZoom * 1.05;
|
||||
public var cameraBopMultiplier:Float = 1.0;
|
||||
|
||||
/**
|
||||
* Camera zoom applied on top of currentCameraZoom.
|
||||
* Tweened via the `ZoomCamera` song event in additive mode.
|
||||
* Default camera zoom for the current stage.
|
||||
* If we aren't in a stage, just use the default zoom (1.05x).
|
||||
*/
|
||||
public var additiveCameraZoom:Float = 0;
|
||||
public var stageZoom(get, never):Float;
|
||||
|
||||
function get_stageZoom():Float
|
||||
{
|
||||
if (currentStage != null) return currentStage.camZoom;
|
||||
else
|
||||
return FlxCamera.defaultZoom * 1.05;
|
||||
}
|
||||
|
||||
/**
|
||||
* The current HUD camera zoom level.
|
||||
|
@ -268,16 +274,18 @@ class PlayState extends MusicBeatSubState
|
|||
public var defaultHUDCameraZoom:Float = FlxCamera.defaultZoom * 1.0;
|
||||
|
||||
/**
|
||||
* Intensity of the gameplay camera zoom.
|
||||
* @default `1.5%`
|
||||
* Camera bop intensity multiplier.
|
||||
* Applied to cameraBopMultiplier on camera bops (usually every beat).
|
||||
* @default `101.5%`
|
||||
*/
|
||||
public var cameraZoomIntensity:Float = Constants.DEFAULT_ZOOM_INTENSITY;
|
||||
public var cameraBopIntensity:Float = Constants.DEFAULT_BOP_INTENSITY;
|
||||
|
||||
/**
|
||||
* Intensity of the HUD camera zoom.
|
||||
* Need to make this a multiplier later. Just shoving in 0.015 for now so it doesn't break.
|
||||
* @default `3.0%`
|
||||
*/
|
||||
public var hudCameraZoomIntensity:Float = Constants.DEFAULT_ZOOM_INTENSITY * 2.0;
|
||||
public var hudCameraZoomIntensity:Float = 0.015 * 2.0;
|
||||
|
||||
/**
|
||||
* How many beats (quarter notes) between camera zooms.
|
||||
|
@ -490,7 +498,7 @@ class PlayState extends MusicBeatSubState
|
|||
/**
|
||||
* The combo popups. Includes the real-time combo counter and the rating.
|
||||
*/
|
||||
var comboPopUps:PopUpStuff;
|
||||
public var comboPopUps:PopUpStuff;
|
||||
|
||||
/**
|
||||
* PROPERTIES
|
||||
|
@ -805,6 +813,7 @@ class PlayState extends MusicBeatSubState
|
|||
|
||||
super.update(elapsed);
|
||||
|
||||
var list = FlxG.sound.list;
|
||||
updateHealthBar();
|
||||
updateScoreText();
|
||||
|
||||
|
@ -826,9 +835,12 @@ class PlayState extends MusicBeatSubState
|
|||
inputSpitter = [];
|
||||
|
||||
// Reset music properly.
|
||||
if (FlxG.sound.music != null)
|
||||
{
|
||||
FlxG.sound.music.time = startTimestamp - Conductor.instance.instrumentalOffset;
|
||||
FlxG.sound.music.pitch = playbackRate;
|
||||
FlxG.sound.music.pause();
|
||||
}
|
||||
|
||||
if (!overrideMusic)
|
||||
{
|
||||
|
@ -844,7 +856,7 @@ class PlayState extends MusicBeatSubState
|
|||
vocals.pause();
|
||||
vocals.time = 0;
|
||||
|
||||
FlxG.sound.music.volume = 1;
|
||||
if (FlxG.sound.music != null) FlxG.sound.music.volume = 1;
|
||||
vocals.volume = 1;
|
||||
vocals.playerVolume = 1;
|
||||
vocals.opponentVolume = 1;
|
||||
|
@ -861,8 +873,8 @@ class PlayState extends MusicBeatSubState
|
|||
regenNoteData();
|
||||
|
||||
// Reset camera zooming
|
||||
cameraZoomIntensity = Constants.DEFAULT_ZOOM_INTENSITY;
|
||||
hudCameraZoomIntensity = Constants.DEFAULT_ZOOM_INTENSITY * 2.0;
|
||||
cameraBopIntensity = Constants.DEFAULT_BOP_INTENSITY;
|
||||
hudCameraZoomIntensity = (cameraBopIntensity - 1.0) * 2.0;
|
||||
cameraZoomRate = Constants.DEFAULT_ZOOM_RATE;
|
||||
|
||||
health = Constants.HEALTH_STARTING;
|
||||
|
@ -957,11 +969,12 @@ class PlayState extends MusicBeatSubState
|
|||
if (health > Constants.HEALTH_MAX) health = Constants.HEALTH_MAX;
|
||||
if (health < Constants.HEALTH_MIN) health = Constants.HEALTH_MIN;
|
||||
|
||||
// Lerp the camera zoom towards the target level.
|
||||
if (subState == null)
|
||||
// Apply camera zoom + multipliers.
|
||||
if (subState == null && cameraZoomRate > 0.0) // && !isInCutscene)
|
||||
{
|
||||
currentCameraZoom = FlxMath.lerp(defaultCameraZoom, currentCameraZoom, 0.95);
|
||||
FlxG.camera.zoom = currentCameraZoom + additiveCameraZoom;
|
||||
cameraBopMultiplier = FlxMath.lerp(1.0, cameraBopMultiplier, 0.95); // Lerp bop multiplier back to 1.0x
|
||||
var zoomPlusBop = currentCameraZoom * cameraBopMultiplier; // Apply camera bop multiplier.
|
||||
FlxG.camera.zoom = zoomPlusBop; // Actually apply the zoom to the camera.
|
||||
|
||||
camHUD.zoom = FlxMath.lerp(defaultHUDCameraZoom, camHUD.zoom, 0.95);
|
||||
}
|
||||
|
@ -971,6 +984,7 @@ class PlayState extends MusicBeatSubState
|
|||
FlxG.watch.addQuick('bfAnim', currentStage.getBoyfriend().getCurrentAnimation());
|
||||
}
|
||||
FlxG.watch.addQuick('health', health);
|
||||
FlxG.watch.addQuick('cameraBopIntensity', cameraBopIntensity);
|
||||
|
||||
// TODO: Add a song event for Handle GF dance speed.
|
||||
|
||||
|
@ -1367,15 +1381,15 @@ class PlayState extends MusicBeatSubState
|
|||
// activeNotes.sort(SortUtil.byStrumtime, FlxSort.DESCENDING);
|
||||
}
|
||||
|
||||
// Only zoom camera if we are zoomed by less than 35%.
|
||||
// Only bop camera if zoom level is below 135%
|
||||
if (Preferences.zoomCamera
|
||||
&& FlxG.camera.zoom < (1.35 * defaultCameraZoom)
|
||||
&& FlxG.camera.zoom < (1.35 * FlxCamera.defaultZoom)
|
||||
&& cameraZoomRate > 0
|
||||
&& Conductor.instance.currentBeat % cameraZoomRate == 0)
|
||||
{
|
||||
// Zoom camera in (1.5%)
|
||||
currentCameraZoom += cameraZoomIntensity * defaultCameraZoom;
|
||||
// Hud zooms double (3%)
|
||||
// Set zoom multiplier for camera bop.
|
||||
cameraBopMultiplier = cameraBopIntensity;
|
||||
// HUD camera zoom still uses old system. To change. (+3%)
|
||||
camHUD.zoom += hudCameraZoomIntensity * defaultHUDCameraZoom;
|
||||
}
|
||||
// trace('Not bopping camera: ${FlxG.camera.zoom} < ${(1.35 * defaultCameraZoom)} && ${cameraZoomRate} > 0 && ${Conductor.instance.currentBeat} % ${cameraZoomRate} == ${Conductor.instance.currentBeat % cameraZoomRate}}');
|
||||
|
@ -1457,7 +1471,7 @@ class PlayState extends MusicBeatSubState
|
|||
*/
|
||||
function initCameras():Void
|
||||
{
|
||||
camGame = new FunkinCamera();
|
||||
camGame = new FunkinCamera('playStateCamGame');
|
||||
camGame.bgColor = BACKGROUND_COLOR; // Show a pink background behind the stage.
|
||||
camHUD = new FlxCamera();
|
||||
camHUD.bgColor.alpha = 0; // Show the game scene behind the camera.
|
||||
|
@ -1538,10 +1552,11 @@ class PlayState extends MusicBeatSubState
|
|||
function loadStage(id:String):Void
|
||||
{
|
||||
currentStage = StageRegistry.instance.fetchEntry(id);
|
||||
currentStage.revive(); // Stages are killed and props destroyed when the PlayState is destroyed to save memory.
|
||||
|
||||
if (currentStage != null)
|
||||
{
|
||||
currentStage.revive(); // Stages are killed and props destroyed when the PlayState is destroyed to save memory.
|
||||
|
||||
// Actually create and position the sprites.
|
||||
var event:ScriptEvent = new ScriptEvent(CREATE, false);
|
||||
ScriptEventDispatcher.callEvent(currentStage, event);
|
||||
|
@ -1566,12 +1581,11 @@ class PlayState extends MusicBeatSubState
|
|||
{
|
||||
if (PlayState.instance.isMinimalMode) return;
|
||||
// Apply camera zoom level from stage data.
|
||||
defaultCameraZoom = currentStage?.camZoom ?? 1.0;
|
||||
currentCameraZoom = defaultCameraZoom;
|
||||
currentCameraZoom = stageZoom;
|
||||
FlxG.camera.zoom = currentCameraZoom;
|
||||
|
||||
// Reset additive zoom.
|
||||
additiveCameraZoom = 0;
|
||||
// Reset bop multiplier.
|
||||
cameraBopMultiplier = 1.0;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1856,6 +1870,8 @@ class PlayState extends MusicBeatSubState
|
|||
|
||||
isInCutscene = false;
|
||||
camCutscene.visible = false;
|
||||
|
||||
// TODO: Maybe tween in the camera after any cutscenes.
|
||||
camHUD.visible = true;
|
||||
}
|
||||
|
||||
|
@ -1906,8 +1922,6 @@ class PlayState extends MusicBeatSubState
|
|||
*/
|
||||
function startSong():Void
|
||||
{
|
||||
dispatchEvent(new ScriptEvent(SONG_START));
|
||||
|
||||
startingSong = false;
|
||||
|
||||
if (!overrideMusic && !isGamePaused && currentChart != null)
|
||||
|
@ -1929,7 +1943,7 @@ class PlayState extends MusicBeatSubState
|
|||
|
||||
// Prevent the volume from being wrong.
|
||||
FlxG.sound.music.volume = 1.0;
|
||||
FlxG.sound.music.fadeTween?.cancel();
|
||||
if (FlxG.sound.music.fadeTween != null) FlxG.sound.music.fadeTween.cancel();
|
||||
|
||||
trace('Playing vocals...');
|
||||
add(vocals);
|
||||
|
@ -1948,6 +1962,8 @@ class PlayState extends MusicBeatSubState
|
|||
// FlxG.sound.music.time = startTimestamp - Conductor.instance.instrumentalOffset;
|
||||
handleSkippedNotes();
|
||||
}
|
||||
|
||||
dispatchEvent(new ScriptEvent(SONG_START));
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -2379,13 +2395,6 @@ class PlayState extends MusicBeatSubState
|
|||
|
||||
// Display the combo meter and add the calculation to the score.
|
||||
popUpScore(note, event.score, event.judgement, event.healthChange);
|
||||
|
||||
if (note.isHoldNote && note.holdNoteSprite != null)
|
||||
{
|
||||
playerStrumline.playNoteHoldCover(note.holdNoteSprite);
|
||||
}
|
||||
|
||||
vocals.playerVolume = 1;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -2520,6 +2529,7 @@ class PlayState extends MusicBeatSubState
|
|||
if (FlxG.keys.justPressed.H) camHUD.visible = !camHUD.visible;
|
||||
#end
|
||||
|
||||
#if CHART_EDITOR_SUPPORTED
|
||||
// Open the stage editor overlaying the current state.
|
||||
if (controls.DEBUG_STAGE)
|
||||
{
|
||||
|
@ -2539,6 +2549,7 @@ class PlayState extends MusicBeatSubState
|
|||
targetSongId: currentSong.id,
|
||||
}));
|
||||
}
|
||||
#end
|
||||
|
||||
#if (debug || FORCE_DEBUG_VERSION)
|
||||
// 1: End the song immediately.
|
||||
|
@ -2667,6 +2678,13 @@ class PlayState extends MusicBeatSubState
|
|||
}
|
||||
comboPopUps.displayRating(daRating);
|
||||
if (Highscore.tallies.combo >= 10 || Highscore.tallies.combo == 0) comboPopUps.displayCombo(Highscore.tallies.combo);
|
||||
|
||||
if (daNote.isHoldNote && daNote.holdNoteSprite != null)
|
||||
{
|
||||
playerStrumline.playNoteHoldCover(daNote.holdNoteSprite);
|
||||
}
|
||||
|
||||
vocals.playerVolume = 1;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -2777,7 +2795,7 @@ class PlayState extends MusicBeatSubState
|
|||
// adds current song data into the tallies for the level (story levels)
|
||||
Highscore.talliesLevel = Highscore.combineTallies(Highscore.tallies, Highscore.talliesLevel);
|
||||
|
||||
if (Save.instance.isSongHighScore(currentSong.id, currentDifficulty, data))
|
||||
if (!isPracticeMode && !isBotPlayMode && Save.instance.isSongHighScore(currentSong.id, currentDifficulty, data))
|
||||
{
|
||||
Save.instance.setSongScore(currentSong.id, currentDifficulty, data);
|
||||
#if newgrounds
|
||||
|
@ -3063,18 +3081,18 @@ class PlayState extends MusicBeatSubState
|
|||
title: PlayStatePlaylist.isStoryMode ? ('${PlayStatePlaylist.campaignTitle}') : ('${currentChart.songName} by ${currentChart.songArtist}'),
|
||||
scoreData:
|
||||
{
|
||||
score: songScore,
|
||||
score: PlayStatePlaylist.isStoryMode ? PlayStatePlaylist.campaignScore : songScore,
|
||||
tallies:
|
||||
{
|
||||
sick: Highscore.tallies.sick,
|
||||
good: Highscore.tallies.good,
|
||||
bad: Highscore.tallies.bad,
|
||||
shit: Highscore.tallies.shit,
|
||||
missed: Highscore.tallies.missed,
|
||||
combo: Highscore.tallies.combo,
|
||||
maxCombo: Highscore.tallies.maxCombo,
|
||||
totalNotesHit: Highscore.tallies.totalNotesHit,
|
||||
totalNotes: Highscore.tallies.totalNotes,
|
||||
sick: talliesToUse.sick,
|
||||
good: talliesToUse.good,
|
||||
bad: talliesToUse.bad,
|
||||
shit: talliesToUse.shit,
|
||||
missed: talliesToUse.missed,
|
||||
combo: talliesToUse.combo,
|
||||
maxCombo: talliesToUse.maxCombo,
|
||||
totalNotesHit: talliesToUse.totalNotesHit,
|
||||
totalNotes: talliesToUse.totalNotes,
|
||||
},
|
||||
accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
|
||||
},
|
||||
|
@ -3116,6 +3134,15 @@ class PlayState extends MusicBeatSubState
|
|||
FlxG.camera.focusOn(cameraFollowPoint.getPosition());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the camera follow point's position and tweens the camera there.
|
||||
*/
|
||||
public function tweenCameraToPosition(?x:Float, ?y:Float, ?duration:Float, ?ease:Null<Float->Float>):Void
|
||||
{
|
||||
cameraFollowPoint.setPosition(x, y);
|
||||
tweenCameraToFollowPoint(duration, ease);
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables camera following and tweens the camera to the follow point manually.
|
||||
*/
|
||||
|
@ -3157,38 +3184,24 @@ class PlayState extends MusicBeatSubState
|
|||
/**
|
||||
* Tweens the camera zoom to the desired amount.
|
||||
*/
|
||||
public function tweenCameraZoom(?zoom:Float, ?duration:Float, ?directMode:Bool, ?ease:Null<Float->Float>):Void
|
||||
public function tweenCameraZoom(?zoom:Float, ?duration:Float, ?direct:Bool, ?ease:Null<Float->Float>):Void
|
||||
{
|
||||
// Cancel the current tween if it's active.
|
||||
cancelCameraZoomTween();
|
||||
|
||||
var targetZoom = zoom * FlxCamera.defaultZoom;
|
||||
// Direct mode: Set zoom directly.
|
||||
// Stage mode: Set zoom as a multiplier of the current stage's default zoom.
|
||||
var targetZoom = zoom * (direct ? FlxCamera.defaultZoom : stageZoom);
|
||||
|
||||
if (directMode) // Direct mode: Tween defaultCameraZoom for basic "smooth" zooms.
|
||||
{
|
||||
if (duration == 0)
|
||||
{
|
||||
// Instant zoom. No tween needed.
|
||||
defaultCameraZoom = targetZoom;
|
||||
currentCameraZoom = targetZoom;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Zoom tween! Caching it so we can cancel/pause it later if needed.
|
||||
cameraZoomTween = FlxTween.tween(this, {defaultCameraZoom: targetZoom}, duration, {ease: ease});
|
||||
}
|
||||
}
|
||||
else // Additive mode: Tween additiveCameraZoom for ease-based zooms.
|
||||
{
|
||||
if (duration == 0)
|
||||
{
|
||||
// Instant zoom. No tween needed.
|
||||
additiveCameraZoom = targetZoom;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Zoom tween! Caching it so we can cancel/pause it later if needed.
|
||||
cameraZoomTween = FlxTween.tween(this, {additiveCameraZoom: targetZoom}, duration, {ease: ease});
|
||||
}
|
||||
cameraZoomTween = FlxTween.tween(this, {currentCameraZoom: targetZoom}, duration, {ease: ease});
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -64,6 +64,9 @@ class ResultState extends MusicBeatSubState
|
|||
loop: resultsVariation != SHIT
|
||||
});
|
||||
|
||||
// Reset the camera zoom on the results screen.
|
||||
FlxG.camera.zoom = 1.0;
|
||||
|
||||
// TEMP-ish, just used to sorta "cache" the 3000x3000 image!
|
||||
var cacheBullShit:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/soundSystem"));
|
||||
add(cacheBullShit);
|
||||
|
@ -80,34 +83,34 @@ class ResultState extends MusicBeatSubState
|
|||
bgFlash.visible = false;
|
||||
add(bgFlash);
|
||||
|
||||
var bfGfExcellent:FlxAtlasSprite = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/resultsBoyfriendExcellent", "shared"));
|
||||
bfGfExcellent.visible = false;
|
||||
add(bfGfExcellent);
|
||||
// var bfGfExcellent:FlxAtlasSprite = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/resultsBoyfriendExcellent", "shared"));
|
||||
// bfGfExcellent.visible = false;
|
||||
// add(bfGfExcellent);
|
||||
//
|
||||
// var bfPerfect:FlxAtlasSprite = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/resultsBoyfriendPerfect", "shared"));
|
||||
// bfPerfect.visible = false;
|
||||
// add(bfPerfect);
|
||||
//
|
||||
// var bfSHIT:FlxAtlasSprite = new FlxAtlasSprite(0, 20, Paths.animateAtlas("resultScreen/resultsBoyfriendSHIT", "shared"));
|
||||
// bfSHIT.visible = false;
|
||||
// add(bfSHIT);
|
||||
//
|
||||
// bfGfExcellent.anim.onComplete = () -> {
|
||||
// bfGfExcellent.anim.curFrame = 28;
|
||||
// bfGfExcellent.anim.play(); // unpauses this anim, since it's on PlayOnce!
|
||||
// };
|
||||
//
|
||||
// bfPerfect.anim.onComplete = () -> {
|
||||
// bfPerfect.anim.curFrame = 136;
|
||||
// bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
|
||||
// };
|
||||
//
|
||||
// bfSHIT.anim.onComplete = () -> {
|
||||
// bfSHIT.anim.curFrame = 150;
|
||||
// bfSHIT.anim.play(); // unpauses this anim, since it's on PlayOnce!
|
||||
// };
|
||||
|
||||
var bfPerfect:FlxAtlasSprite = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/resultsBoyfriendPerfect", "shared"));
|
||||
bfPerfect.visible = false;
|
||||
add(bfPerfect);
|
||||
|
||||
var bfSHIT:FlxAtlasSprite = new FlxAtlasSprite(0, 20, Paths.animateAtlas("resultScreen/resultsBoyfriendSHIT", "shared"));
|
||||
bfSHIT.visible = false;
|
||||
add(bfSHIT);
|
||||
|
||||
bfGfExcellent.anim.onComplete = () -> {
|
||||
bfGfExcellent.anim.curFrame = 28;
|
||||
bfGfExcellent.anim.play(); // unpauses this anim, since it's on PlayOnce!
|
||||
};
|
||||
|
||||
bfPerfect.anim.onComplete = () -> {
|
||||
bfPerfect.anim.curFrame = 136;
|
||||
bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
|
||||
};
|
||||
|
||||
bfSHIT.anim.onComplete = () -> {
|
||||
bfSHIT.anim.curFrame = 150;
|
||||
bfSHIT.anim.play(); // unpauses this anim, since it's on PlayOnce!
|
||||
};
|
||||
|
||||
var gf:FlxSprite = FunkinSprite.createSparrow(500, 300, 'resultScreen/resultGirlfriendGOOD');
|
||||
var gf:FlxSprite = FunkinSprite.createSparrow(625, 325, 'resultScreen/resultGirlfriendGOOD');
|
||||
gf.animation.addByPrefix("clap", "Girlfriend Good Anim", 24, false);
|
||||
gf.visible = false;
|
||||
gf.animation.finishCallback = _ -> {
|
||||
|
@ -268,9 +271,9 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
switch (resultsVariation)
|
||||
{
|
||||
case SHIT:
|
||||
bfSHIT.visible = true;
|
||||
bfSHIT.playAnimation("");
|
||||
// case SHIT:
|
||||
// bfSHIT.visible = true;
|
||||
// bfSHIT.playAnimation("");
|
||||
|
||||
case NORMAL:
|
||||
boyfriend.animation.play('fall');
|
||||
|
@ -292,9 +295,9 @@ class ResultState extends MusicBeatSubState
|
|||
gf.animation.play('clap', true);
|
||||
gf.visible = true;
|
||||
});
|
||||
case PERFECT:
|
||||
bfPerfect.visible = true;
|
||||
bfPerfect.playAnimation("");
|
||||
// case PERFECT:
|
||||
// bfPerfect.visible = true;
|
||||
// bfPerfect.playAnimation("");
|
||||
|
||||
// bfGfExcellent.visible = true;
|
||||
// bfGfExcellent.playAnimation("");
|
||||
|
|
|
@ -192,6 +192,7 @@ class AnimateAtlasCharacter extends BaseCharacter
|
|||
if (!this.mainSprite.hasAnimation(prefix))
|
||||
{
|
||||
FlxG.log.warn('[ATLASCHAR] Animation ${prefix} not found in Animate Atlas ${_data.assetPath}');
|
||||
trace('[ATLASCHAR] Animation ${prefix} not found in Animate Atlas ${_data.assetPath}');
|
||||
continue;
|
||||
}
|
||||
animations.set(anim.name, anim);
|
||||
|
|
|
@ -10,6 +10,8 @@ import funkin.util.TimerUtil;
|
|||
|
||||
class PopUpStuff extends FlxTypedGroup<FlxSprite>
|
||||
{
|
||||
public var offsets:Array<Int> = [0, 0];
|
||||
|
||||
override public function new()
|
||||
{
|
||||
super();
|
||||
|
@ -29,9 +31,9 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
|
|||
rating.scrollFactor.set(0.2, 0.2);
|
||||
|
||||
rating.zIndex = 1000;
|
||||
rating.x = FlxG.width * 0.50;
|
||||
rating.x = (FlxG.width * 0.474) + offsets[0];
|
||||
// rating.x -= FlxG.camera.scroll.x * 0.2;
|
||||
rating.y = FlxG.camera.height * 0.4 - 60;
|
||||
rating.y = (FlxG.camera.height * 0.45 - 60) + offsets[1];
|
||||
rating.acceleration.y = 550;
|
||||
rating.velocity.y -= FlxG.random.int(140, 175);
|
||||
rating.velocity.x -= FlxG.random.int(0, 10);
|
||||
|
@ -40,16 +42,19 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
|
|||
|
||||
if (PlayState.instance.currentStageId.startsWith('school'))
|
||||
{
|
||||
rating.setGraphicSize(Std.int(rating.width * Constants.PIXEL_ART_SCALE * 0.7));
|
||||
rating.setGraphicSize(Std.int(rating.width * Constants.PIXEL_ART_SCALE * 0.65));
|
||||
rating.antialiasing = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
rating.setGraphicSize(Std.int(rating.width * 0.7));
|
||||
rating.setGraphicSize(Std.int(rating.width * 0.65));
|
||||
rating.antialiasing = true;
|
||||
}
|
||||
rating.updateHitbox();
|
||||
|
||||
rating.x -= rating.width / 2;
|
||||
rating.y -= rating.height / 2;
|
||||
|
||||
FlxTween.tween(rating, {alpha: 0}, 0.2,
|
||||
{
|
||||
onComplete: function(tween:FlxTween) {
|
||||
|
@ -77,8 +82,8 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
|
|||
pixelShitPart2 = '-pixel';
|
||||
}
|
||||
var comboSpr:FunkinSprite = FunkinSprite.create(pixelShitPart1 + 'combo' + pixelShitPart2);
|
||||
comboSpr.y = FlxG.camera.height * 0.4 + 80;
|
||||
comboSpr.x = FlxG.width * 0.50;
|
||||
comboSpr.y = (FlxG.camera.height * 0.44) + offsets[1];
|
||||
comboSpr.x = (FlxG.width * 0.507) + offsets[0];
|
||||
// comboSpr.x -= FlxG.camera.scroll.x * 0.2;
|
||||
|
||||
comboSpr.acceleration.y = 600;
|
||||
|
@ -133,14 +138,14 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
|
|||
}
|
||||
else
|
||||
{
|
||||
numScore.setGraphicSize(Std.int(numScore.width * 0.5));
|
||||
numScore.setGraphicSize(Std.int(numScore.width * 0.45));
|
||||
numScore.antialiasing = true;
|
||||
}
|
||||
numScore.updateHitbox();
|
||||
|
||||
numScore.x = comboSpr.x - (43 * daLoop); //- 90;
|
||||
numScore.acceleration.y = FlxG.random.int(200, 300);
|
||||
numScore.velocity.y -= FlxG.random.int(140, 160);
|
||||
numScore.x = comboSpr.x - (36 * daLoop) - 65; //- 90;
|
||||
numScore.acceleration.y = FlxG.random.int(250, 300);
|
||||
numScore.velocity.y -= FlxG.random.int(130, 150);
|
||||
numScore.velocity.x = FlxG.random.float(-5, 5);
|
||||
|
||||
add(numScore);
|
||||
|
|
|
@ -67,8 +67,13 @@ class VideoCutscene
|
|||
if (!openfl.Assets.exists(filePath))
|
||||
{
|
||||
// Display a popup.
|
||||
lime.app.Application.current.window.alert('Video file does not exist: ${filePath}', 'Error playing video');
|
||||
return;
|
||||
// lime.app.Application.current.window.alert('Video file does not exist: ${filePath}', 'Error playing video');
|
||||
// return;
|
||||
|
||||
// TODO: After moving videos to their own library,
|
||||
// this function ALWAYS FAILS on web, but the video still plays.
|
||||
// I think that's due to a weird quirk with how OpenFL libraries work.
|
||||
trace('Video file does not exist: ${filePath}');
|
||||
}
|
||||
|
||||
var rawFilePath = Paths.stripLibrary(filePath);
|
||||
|
@ -311,7 +316,7 @@ class VideoCutscene
|
|||
blackScreen = null;
|
||||
}
|
||||
});
|
||||
FlxTween.tween(FlxG.camera, {zoom: PlayState.instance.defaultCameraZoom}, transitionTime,
|
||||
FlxTween.tween(FlxG.camera, {zoom: PlayState.instance.stageZoom}, transitionTime,
|
||||
{
|
||||
ease: FlxEase.quadInOut,
|
||||
onComplete: function(twn:FlxTween) {
|
||||
|
|
|
@ -23,6 +23,7 @@ import funkin.modding.IScriptedClass.IDialogueScriptedClass;
|
|||
import funkin.modding.IScriptedClass.IEventHandler;
|
||||
import funkin.play.cutscene.dialogue.DialogueBox;
|
||||
import funkin.util.SortUtil;
|
||||
import funkin.util.EaseUtil;
|
||||
|
||||
/**
|
||||
* A high-level handler for dialogue.
|
||||
|
@ -179,7 +180,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
|
|||
if (backdropData.fadeTime > 0.0)
|
||||
{
|
||||
backdrop.alpha = 0.0;
|
||||
FlxTween.tween(backdrop, {alpha: 1.0}, backdropData.fadeTime, {ease: FlxEase.linear});
|
||||
FlxTween.tween(backdrop, {alpha: 1.0}, backdropData.fadeTime, {ease: EaseUtil.stepped(10)});
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -403,6 +404,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
|
|||
type: ONESHOT, // holy shit like the game no way
|
||||
startDelay: 0,
|
||||
onComplete: (_) -> endOutro(),
|
||||
ease: EaseUtil.stepped(8)
|
||||
});
|
||||
|
||||
FlxTween.tween(this.music, {volume: 0.0}, outroData.fadeTime);
|
||||
|
|
|
@ -70,80 +70,76 @@ class FocusCameraSongEvent extends SongEvent
|
|||
|
||||
if (char == null) char = cast data.value;
|
||||
|
||||
var useTween:Null<Bool> = data.getBool('useTween');
|
||||
if (useTween == null) useTween = false;
|
||||
var duration:Null<Float> = data.getFloat('duration');
|
||||
if (duration == null) duration = 4.0;
|
||||
var ease:Null<String> = data.getString('ease');
|
||||
if (ease == null) ease = 'linear';
|
||||
if (ease == null) ease = 'CLASSIC';
|
||||
|
||||
var currentStage = PlayState.instance.currentStage;
|
||||
|
||||
// Get target position based on char.
|
||||
var targetX:Float = posX;
|
||||
var targetY:Float = posY;
|
||||
|
||||
switch (char)
|
||||
{
|
||||
case -1: // Position
|
||||
case -1: // Position ("focus" on origin)
|
||||
trace('Focusing camera on static position.');
|
||||
var xTarget:Float = posX;
|
||||
var yTarget:Float = posY;
|
||||
|
||||
PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
|
||||
case 0: // Boyfriend
|
||||
// Focus the camera on the player.
|
||||
if (PlayState.instance.currentStage.getBoyfriend() == null)
|
||||
case 0: // Boyfriend (focus on player)
|
||||
if (currentStage.getBoyfriend() == null)
|
||||
{
|
||||
trace('No BF to focus on.');
|
||||
return;
|
||||
}
|
||||
trace('Focusing camera on player.');
|
||||
var xTarget:Float = PlayState.instance.currentStage.getBoyfriend().cameraFocusPoint.x + posX;
|
||||
var yTarget:Float = PlayState.instance.currentStage.getBoyfriend().cameraFocusPoint.y + posY;
|
||||
var bfPoint = currentStage.getBoyfriend().cameraFocusPoint;
|
||||
targetX += bfPoint.x;
|
||||
targetY += bfPoint.y;
|
||||
|
||||
PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
|
||||
case 1: // Dad
|
||||
// Focus the camera on the dad.
|
||||
if (PlayState.instance.currentStage.getDad() == null)
|
||||
case 1: // Dad (focus on opponent)
|
||||
if (currentStage.getDad() == null)
|
||||
{
|
||||
trace('No dad to focus on.');
|
||||
return;
|
||||
}
|
||||
trace('Focusing camera on dad.');
|
||||
trace(PlayState.instance.currentStage.getDad());
|
||||
var xTarget:Float = PlayState.instance.currentStage.getDad().cameraFocusPoint.x + posX;
|
||||
var yTarget:Float = PlayState.instance.currentStage.getDad().cameraFocusPoint.y + posY;
|
||||
trace('Focusing camera on opponent.');
|
||||
var dadPoint = currentStage.getDad().cameraFocusPoint;
|
||||
targetX += dadPoint.x;
|
||||
targetY += dadPoint.y;
|
||||
|
||||
PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
|
||||
case 2: // Girlfriend
|
||||
// Focus the camera on the girlfriend.
|
||||
if (PlayState.instance.currentStage.getGirlfriend() == null)
|
||||
case 2: // Girlfriend (focus on girlfriend)
|
||||
if (currentStage.getGirlfriend() == null)
|
||||
{
|
||||
trace('No GF to focus on.');
|
||||
return;
|
||||
}
|
||||
trace('Focusing camera on girlfriend.');
|
||||
var xTarget:Float = PlayState.instance.currentStage.getGirlfriend().cameraFocusPoint.x + posX;
|
||||
var yTarget:Float = PlayState.instance.currentStage.getGirlfriend().cameraFocusPoint.y + posY;
|
||||
var gfPoint = currentStage.getGirlfriend().cameraFocusPoint;
|
||||
targetX += gfPoint.x;
|
||||
targetY += gfPoint.y;
|
||||
|
||||
PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
|
||||
default:
|
||||
trace('Unknown camera focus: ' + data);
|
||||
}
|
||||
|
||||
if (useTween)
|
||||
{
|
||||
// Apply tween based on ease.
|
||||
switch (ease)
|
||||
{
|
||||
case 'INSTANT':
|
||||
PlayState.instance.tweenCameraToFollowPoint(0);
|
||||
case 'CLASSIC': // Old-school. No ease. Just set follow point.
|
||||
PlayState.instance.resetCamera();
|
||||
PlayState.instance.cameraFollowPoint.setPosition(targetX, targetY);
|
||||
case 'INSTANT': // Instant ease. Duration is automatically 0.
|
||||
PlayState.instance.tweenCameraToPosition(targetX, targetY, 0);
|
||||
default:
|
||||
var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
|
||||
|
||||
var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
|
||||
if (easeFunction == null)
|
||||
{
|
||||
trace('Invalid ease function: $ease');
|
||||
return;
|
||||
}
|
||||
|
||||
PlayState.instance.tweenCameraToFollowPoint(durSeconds, easeFunction);
|
||||
}
|
||||
PlayState.instance.tweenCameraToPosition(targetX, targetY, durSeconds, easeFunction);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -187,12 +183,6 @@ class FocusCameraSongEvent extends SongEvent
|
|||
type: SongEventFieldType.FLOAT,
|
||||
units: "px"
|
||||
},
|
||||
{
|
||||
name: 'useTween',
|
||||
title: 'Use Tween',
|
||||
type: SongEventFieldType.BOOL,
|
||||
defaultValue: false
|
||||
},
|
||||
{
|
||||
name: 'duration',
|
||||
title: 'Duration',
|
||||
|
@ -208,7 +198,9 @@ class FocusCameraSongEvent extends SongEvent
|
|||
type: SongEventFieldType.ENUM,
|
||||
keys: [
|
||||
'Linear' => 'linear',
|
||||
'Instant' => 'INSTANT',
|
||||
'Sine In' => 'sineIn',
|
||||
'Sine Out' => 'sineOut',
|
||||
'Sine In/Out' => 'sineInOut',
|
||||
'Quad In' => 'quadIn',
|
||||
'Quad Out' => 'quadOut',
|
||||
'Quad In/Out' => 'quadInOut',
|
||||
|
@ -221,15 +213,17 @@ class FocusCameraSongEvent extends SongEvent
|
|||
'Quint In' => 'quintIn',
|
||||
'Quint Out' => 'quintOut',
|
||||
'Quint In/Out' => 'quintInOut',
|
||||
'Expo In' => 'expoIn',
|
||||
'Expo Out' => 'expoOut',
|
||||
'Expo In/Out' => 'expoInOut',
|
||||
'Smooth Step In' => 'smoothStepIn',
|
||||
'Smooth Step Out' => 'smoothStepOut',
|
||||
'Smooth Step In/Out' => 'smoothStepInOut',
|
||||
'Sine In' => 'sineIn',
|
||||
'Sine Out' => 'sineOut',
|
||||
'Sine In/Out' => 'sineInOut',
|
||||
'Elastic In' => 'elasticIn',
|
||||
'Elastic Out' => 'elasticOut',
|
||||
'Elastic In/Out' => 'elasticInOut',
|
||||
'Instant (Ignores duration)' => 'INSTANT',
|
||||
'Classic (Ignores duration)' => 'CLASSIC'
|
||||
]
|
||||
}
|
||||
]);
|
||||
|
|
|
@ -50,8 +50,8 @@ class SetCameraBopSongEvent extends SongEvent
|
|||
var intensity:Null<Float> = data.getFloat('intensity');
|
||||
if (intensity == null) intensity = 1.0;
|
||||
|
||||
PlayState.instance.cameraZoomIntensity = Constants.DEFAULT_ZOOM_INTENSITY * intensity;
|
||||
PlayState.instance.hudCameraZoomIntensity = Constants.DEFAULT_ZOOM_INTENSITY * intensity * 2.0;
|
||||
PlayState.instance.cameraBopIntensity = (Constants.DEFAULT_BOP_INTENSITY - 1.0) * intensity + 1.0;
|
||||
PlayState.instance.hudCameraZoomIntensity = (Constants.DEFAULT_BOP_INTENSITY - 1.0) * intensity * 2.0;
|
||||
PlayState.instance.cameraZoomRate = rate;
|
||||
trace('Set camera zoom rate to ${PlayState.instance.cameraZoomRate}');
|
||||
}
|
||||
|
|
|
@ -81,7 +81,6 @@ class ZoomCameraSongEvent extends SongEvent
|
|||
PlayState.instance.tweenCameraZoom(zoom, 0, isDirectMode);
|
||||
default:
|
||||
var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
|
||||
|
||||
var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
|
||||
if (easeFunction == null)
|
||||
{
|
||||
|
@ -102,9 +101,9 @@ class ZoomCameraSongEvent extends SongEvent
|
|||
* ```
|
||||
* {
|
||||
* 'zoom': FLOAT, // Target zoom level.
|
||||
* 'duration': FLOAT, // Optional duration in steps.
|
||||
* 'mode': ENUM, // Whether to set additive zoom or direct zoom.
|
||||
* 'ease': ENUM, // Optional easing function.
|
||||
* 'duration': FLOAT, // Duration in steps.
|
||||
* 'mode': ENUM, // Whether zoom is relative to the stage or absolute zoom.
|
||||
* 'ease': ENUM, // Easing function.
|
||||
* }
|
||||
* @return SongEventSchema
|
||||
*/
|
||||
|
@ -130,9 +129,9 @@ class ZoomCameraSongEvent extends SongEvent
|
|||
{
|
||||
name: 'mode',
|
||||
title: 'Mode',
|
||||
defaultValue: 'direct',
|
||||
defaultValue: 'stage',
|
||||
type: SongEventFieldType.ENUM,
|
||||
keys: ['Additive' => 'additive', 'Direct' => 'direct']
|
||||
keys: ['Stage zoom' => 'stage', 'Absolute zoom' => 'direct']
|
||||
},
|
||||
{
|
||||
name: 'ease',
|
||||
|
@ -142,6 +141,9 @@ class ZoomCameraSongEvent extends SongEvent
|
|||
keys: [
|
||||
'Linear' => 'linear',
|
||||
'Instant' => 'INSTANT',
|
||||
'Sine In' => 'sineIn',
|
||||
'Sine Out' => 'sineOut',
|
||||
'Sine In/Out' => 'sineInOut',
|
||||
'Quad In' => 'quadIn',
|
||||
'Quad Out' => 'quadOut',
|
||||
'Quad In/Out' => 'quadInOut',
|
||||
|
@ -154,15 +156,15 @@ class ZoomCameraSongEvent extends SongEvent
|
|||
'Quint In' => 'quintIn',
|
||||
'Quint Out' => 'quintOut',
|
||||
'Quint In/Out' => 'quintInOut',
|
||||
'Expo In' => 'expoIn',
|
||||
'Expo Out' => 'expoOut',
|
||||
'Expo In/Out' => 'expoInOut',
|
||||
'Smooth Step In' => 'smoothStepIn',
|
||||
'Smooth Step Out' => 'smoothStepOut',
|
||||
'Smooth Step In/Out' => 'smoothStepInOut',
|
||||
'Sine In' => 'sineIn',
|
||||
'Sine Out' => 'sineOut',
|
||||
'Sine In/Out' => 'sineInOut',
|
||||
'Elastic In' => 'elasticIn',
|
||||
'Elastic Out' => 'elasticOut',
|
||||
'Elastic In/Out' => 'elasticInOut',
|
||||
'Elastic In/Out' => 'elasticInOut'
|
||||
]
|
||||
}
|
||||
]);
|
||||
|
|
|
@ -609,28 +609,33 @@ class SongDifficulty
|
|||
return cast events;
|
||||
}
|
||||
|
||||
public function cacheInst(instrumental = ''):Void
|
||||
public function getInstPath(instrumental = ''):String
|
||||
{
|
||||
if (characters != null)
|
||||
{
|
||||
if (instrumental != '' && characters.altInstrumentals.contains(instrumental))
|
||||
{
|
||||
var instId = '-$instrumental';
|
||||
FlxG.sound.cache(Paths.inst(this.song.id, instId));
|
||||
return Paths.inst(this.song.id, instId);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Fallback to default instrumental.
|
||||
var instId = (characters.instrumental ?? '') != '' ? '-${characters.instrumental}' : '';
|
||||
FlxG.sound.cache(Paths.inst(this.song.id, instId));
|
||||
return Paths.inst(this.song.id, instId);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
FlxG.sound.cache(Paths.inst(this.song.id));
|
||||
return Paths.inst(this.song.id);
|
||||
}
|
||||
}
|
||||
|
||||
public function cacheInst(instrumental = ''):Void
|
||||
{
|
||||
FlxG.sound.cache(getInstPath(instrumental));
|
||||
}
|
||||
|
||||
public function playInst(volume:Float = 1.0, looped:Bool = false):Void
|
||||
{
|
||||
var suffix:String = (variation != null && variation != '' && variation != 'default') ? '-$variation' : '';
|
||||
|
|
|
@ -695,7 +695,7 @@ class Save
|
|||
trace("[SAVE] Checking for legacy save data...");
|
||||
var legacySave:FlxSave = new FlxSave();
|
||||
legacySave.bind(SAVE_NAME_LEGACY, SAVE_PATH_LEGACY);
|
||||
if (legacySave?.data == null)
|
||||
if (legacySave.isEmpty())
|
||||
{
|
||||
trace("[SAVE] No legacy save data found.");
|
||||
return null;
|
||||
|
|
|
@ -57,10 +57,6 @@ class CreditsDataHandler
|
|||
{line: 'KawaiSprite'},
|
||||
{line: 'evilsk8r'},
|
||||
]
|
||||
},
|
||||
{
|
||||
header: 'Kickstarter Backers',
|
||||
appendBackers: true
|
||||
}
|
||||
]
|
||||
};
|
||||
|
@ -68,11 +64,11 @@ class CreditsDataHandler
|
|||
|
||||
public static function fetchBackerEntries():Array<String>
|
||||
{
|
||||
// TODO: Replace this with a web request.
|
||||
// TODO: Implement a web request.
|
||||
// We can't just grab the current Kickstarter data and include it in builds,
|
||||
// because we don't want to deadname people who haven't logged into the portal yet.
|
||||
// It can be async and paginated for performance!
|
||||
return ['See the list of backers at $BACKER_PUBLIC_URL.'];
|
||||
return [];
|
||||
}
|
||||
|
||||
#if HARDCODED_CREDITS
|
||||
|
@ -99,12 +95,19 @@ class CreditsDataHandler
|
|||
|
||||
static function fetchCreditsData():funkin.data.JsonFile
|
||||
{
|
||||
#if !macro
|
||||
var rawJson:String = openfl.Assets.getText(CREDITS_DATA_PATH).trim();
|
||||
|
||||
return {
|
||||
fileName: CREDITS_DATA_PATH,
|
||||
contents: rawJson
|
||||
};
|
||||
#else
|
||||
return {
|
||||
fileName: CREDITS_DATA_PATH,
|
||||
contents: null
|
||||
};
|
||||
#end
|
||||
}
|
||||
|
||||
static function parseCreditsData(file:JsonFile):Null<CreditsData>
|
||||
|
|
|
@ -185,7 +185,7 @@ class CreditsState extends MusicBeatState
|
|||
}
|
||||
else if (controls.PAUSE)
|
||||
{
|
||||
scrollPaused = !scrollPaused;
|
||||
// scrollPaused = !scrollPaused;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -196,7 +196,7 @@ class CreditsState extends MusicBeatState
|
|||
|
||||
function exit():Void
|
||||
{
|
||||
FlxG.switchState(new funkin.ui.mainmenu.MainMenuState());
|
||||
FlxG.switchState(funkin.ui.mainmenu.MainMenuState.new);
|
||||
}
|
||||
|
||||
public override function destroy():Void
|
||||
|
|
|
@ -8,6 +8,7 @@ import flixel.FlxSprite;
|
|||
import flixel.FlxSubState;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
import flixel.group.FlxSpriteGroup;
|
||||
import flixel.input.gamepad.FlxGamepadInputID;
|
||||
import flixel.input.keyboard.FlxKey;
|
||||
import flixel.input.mouse.FlxMouseEvent;
|
||||
import flixel.math.FlxMath;
|
||||
|
@ -40,6 +41,8 @@ import funkin.data.stage.StageData;
|
|||
import funkin.graphics.FunkinCamera;
|
||||
import funkin.graphics.FunkinSprite;
|
||||
import funkin.input.Cursor;
|
||||
import funkin.input.TurboActionHandler;
|
||||
import funkin.input.TurboButtonHandler;
|
||||
import funkin.input.TurboKeyHandler;
|
||||
import funkin.modding.events.ScriptEvent;
|
||||
import funkin.play.character.BaseCharacter.CharacterType;
|
||||
|
@ -74,6 +77,7 @@ import funkin.ui.debug.charting.commands.SetItemSelectionCommand;
|
|||
import funkin.ui.debug.charting.components.ChartEditorEventSprite;
|
||||
import funkin.ui.debug.charting.components.ChartEditorHoldNoteSprite;
|
||||
import funkin.ui.debug.charting.components.ChartEditorMeasureTicks;
|
||||
import funkin.ui.debug.charting.components.ChartEditorMeasureTicks;
|
||||
import funkin.ui.debug.charting.components.ChartEditorNotePreview;
|
||||
import funkin.ui.debug.charting.components.ChartEditorNoteSprite;
|
||||
import funkin.ui.debug.charting.components.ChartEditorPlaybarHead;
|
||||
|
@ -401,8 +405,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
renderedSelectionSquares.setPosition(gridTiledSprite?.x ?? 0.0, gridTiledSprite?.y ?? 0.0);
|
||||
// Offset the selection box start position, if we are dragging.
|
||||
if (selectionBoxStartPos != null) selectionBoxStartPos.y -= diff;
|
||||
// Update the note preview viewport box.
|
||||
|
||||
// Update the note preview.
|
||||
setNotePreviewViewportBounds(calculateNotePreviewViewportBounds());
|
||||
refreshNotePreviewPlayheadPosition();
|
||||
|
||||
// Update the measure tick display.
|
||||
if (measureTicks != null) measureTicks.y = gridTiledSprite?.y ?? 0.0;
|
||||
return this.scrollPositionInPixels;
|
||||
|
@ -463,6 +470,9 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
// Move the playhead sprite to the correct position.
|
||||
gridPlayhead.y = this.playheadPositionInPixels + GRID_INITIAL_Y_POS;
|
||||
|
||||
updatePlayheadGhostHoldNotes();
|
||||
refreshNotePreviewPlayheadPosition();
|
||||
|
||||
return this.playheadPositionInPixels;
|
||||
}
|
||||
|
||||
|
@ -769,6 +779,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
return currentPlaceNoteData = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* The SongNoteData which is currently being placed, for each column.
|
||||
* `null` if the user isn't currently placing a note.
|
||||
* As the user moves down, we will update this note's sustain length, and finalize the note when they release.
|
||||
*/
|
||||
var currentLiveInputPlaceNoteData:Array<SongNoteData> = [];
|
||||
|
||||
// Note Movement
|
||||
|
||||
/**
|
||||
|
@ -799,6 +816,12 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
*/
|
||||
var dragLengthCurrent:Float = 0;
|
||||
|
||||
/**
|
||||
* The current length of the hold note we are placing with the playhead, in steps.
|
||||
* Play a sound when this value changes.
|
||||
*/
|
||||
var playheadDragLengthCurrent:Array<Float> = [];
|
||||
|
||||
/**
|
||||
* Flip-flop to alternate between two stretching sounds.
|
||||
*/
|
||||
|
@ -1071,6 +1094,66 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
*/
|
||||
var pageDownKeyHandler:TurboKeyHandler = TurboKeyHandler.build(FlxKey.PAGEDOWN);
|
||||
|
||||
/**
|
||||
* Variable used to track how long the user has been holding up on the dpad.
|
||||
*/
|
||||
var dpadUpGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.DPAD_UP);
|
||||
|
||||
/**
|
||||
* Variable used to track how long the user has been holding down on the dpad.
|
||||
*/
|
||||
var dpadDownGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.DPAD_DOWN);
|
||||
|
||||
/**
|
||||
* Variable used to track how long the user has been holding left on the dpad.
|
||||
*/
|
||||
var dpadLeftGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.DPAD_LEFT);
|
||||
|
||||
/**
|
||||
* Variable used to track how long the user has been holding right on the dpad.
|
||||
*/
|
||||
var dpadRightGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.DPAD_RIGHT);
|
||||
|
||||
/**
|
||||
* Variable used to track how long the user has been holding up on the left stick.
|
||||
*/
|
||||
var leftStickUpGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.LEFT_STICK_DIGITAL_UP);
|
||||
|
||||
/**
|
||||
* Variable used to track how long the user has been holding down on the left stick.
|
||||
*/
|
||||
var leftStickDownGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.LEFT_STICK_DIGITAL_DOWN);
|
||||
|
||||
/**
|
||||
* Variable used to track how long the user has been holding left on the left stick.
|
||||
*/
|
||||
var leftStickLeftGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.LEFT_STICK_DIGITAL_LEFT);
|
||||
|
||||
/**
|
||||
* Variable used to track how long the user has been holding right on the left stick.
|
||||
*/
|
||||
var leftStickRightGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.LEFT_STICK_DIGITAL_RIGHT);
|
||||
|
||||
/**
|
||||
* Variable used to track how long the user has been holding up on the right stick.
|
||||
*/
|
||||
var rightStickUpGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.RIGHT_STICK_DIGITAL_UP);
|
||||
|
||||
/**
|
||||
* Variable used to track how long the user has been holding down on the right stick.
|
||||
*/
|
||||
var rightStickDownGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.RIGHT_STICK_DIGITAL_DOWN);
|
||||
|
||||
/**
|
||||
* Variable used to track how long the user has been holding left on the right stick.
|
||||
*/
|
||||
var rightStickLeftGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.RIGHT_STICK_DIGITAL_LEFT);
|
||||
|
||||
/**
|
||||
* Variable used to track how long the user has been holding right on the right stick.
|
||||
*/
|
||||
var rightStickRightGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.RIGHT_STICK_DIGITAL_RIGHT);
|
||||
|
||||
/**
|
||||
* AUDIO AND SOUND DATA
|
||||
*/
|
||||
|
@ -1949,10 +2032,15 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
var gridGhostNote:Null<ChartEditorNoteSprite> = null;
|
||||
|
||||
/**
|
||||
* A sprite used to indicate the note that will be placed on click.
|
||||
* A sprite used to indicate the hold note that will be placed on click.
|
||||
*/
|
||||
var gridGhostHoldNote:Null<ChartEditorHoldNoteSprite> = null;
|
||||
|
||||
/**
|
||||
* A sprite used to indicate the hold note that will be placed on button release.
|
||||
*/
|
||||
var gridPlayheadGhostHoldNotes:Array<ChartEditorHoldNoteSprite> = [];
|
||||
|
||||
/**
|
||||
* A sprite used to indicate the event that will be placed on click.
|
||||
*/
|
||||
|
@ -1970,6 +2058,12 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
*/
|
||||
var notePreviewViewport:Null<FlxSliceSprite> = null;
|
||||
|
||||
/**
|
||||
* The thin sprite used for representing the playhead on the note preview.
|
||||
* We move this up and down to represent the current position.
|
||||
*/
|
||||
var notePreviewPlayhead:Null<FlxSprite> = null;
|
||||
|
||||
/**
|
||||
* The rectangular sprite used for rendering the selection box.
|
||||
* Uses a 9-slice to stretch the selection box to the correct size without warping.
|
||||
|
@ -2091,7 +2185,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
|
||||
loadPreferences();
|
||||
|
||||
uiCamera = new FunkinCamera();
|
||||
uiCamera = new FunkinCamera('chartEditorUI');
|
||||
FlxG.cameras.reset(uiCamera);
|
||||
|
||||
buildDefaultSongData();
|
||||
|
@ -2349,7 +2443,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
|
||||
gridGhostHoldNote = new ChartEditorHoldNoteSprite(this);
|
||||
gridGhostHoldNote.alpha = 0.6;
|
||||
gridGhostHoldNote.noteData = new SongNoteData(0, 0, 0, "");
|
||||
gridGhostHoldNote.noteData = null;
|
||||
gridGhostHoldNote.visible = false;
|
||||
add(gridGhostHoldNote);
|
||||
gridGhostHoldNote.zIndex = 11;
|
||||
|
@ -2423,6 +2517,15 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
add(notePreviewViewport);
|
||||
notePreviewViewport.zIndex = 30;
|
||||
|
||||
notePreviewPlayhead = new FlxSprite().makeGraphic(2, 2, 0xFFFF0000);
|
||||
notePreviewPlayhead.scrollFactor.set(0, 0);
|
||||
notePreviewPlayhead.scale.set(notePreview.width / 2, 0.5); // Setting width does nothing.
|
||||
notePreviewPlayhead.updateHitbox();
|
||||
notePreviewPlayhead.x = notePreview.x;
|
||||
notePreviewPlayhead.y = notePreview.y;
|
||||
add(notePreviewPlayhead);
|
||||
notePreviewPlayhead.zIndex = 31;
|
||||
|
||||
setNotePreviewViewportBounds(calculateNotePreviewViewportBounds());
|
||||
}
|
||||
|
||||
|
@ -2519,6 +2622,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
}
|
||||
}
|
||||
|
||||
function refreshNotePreviewPlayheadPosition():Void
|
||||
{
|
||||
if (notePreviewPlayhead == null) return;
|
||||
|
||||
notePreviewPlayhead.y = notePreview.y + (notePreview.height * ((scrollPositionInPixels + playheadPositionInPixels) / songLengthInPixels));
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds the group that will hold all the notes.
|
||||
*/
|
||||
|
@ -3015,6 +3125,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
*/
|
||||
function setupTurboKeyHandlers():Void
|
||||
{
|
||||
// Keyboard shortcuts
|
||||
add(undoKeyHandler);
|
||||
add(redoKeyHandler);
|
||||
add(upKeyHandler);
|
||||
|
@ -3023,6 +3134,20 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
add(sKeyHandler);
|
||||
add(pageUpKeyHandler);
|
||||
add(pageDownKeyHandler);
|
||||
|
||||
// Gamepad inputs
|
||||
add(dpadUpGamepadHandler);
|
||||
add(dpadDownGamepadHandler);
|
||||
add(dpadLeftGamepadHandler);
|
||||
add(dpadRightGamepadHandler);
|
||||
add(leftStickUpGamepadHandler);
|
||||
add(leftStickDownGamepadHandler);
|
||||
add(leftStickLeftGamepadHandler);
|
||||
add(leftStickRightGamepadHandler);
|
||||
add(rightStickUpGamepadHandler);
|
||||
add(rightStickDownGamepadHandler);
|
||||
add(rightStickLeftGamepadHandler);
|
||||
add(rightStickRightGamepadHandler);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -3709,32 +3834,56 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
// Up Arrow = Scroll Up
|
||||
if (upKeyHandler.activated && currentLiveInputStyle == None)
|
||||
{
|
||||
scrollAmount = -GRID_SIZE * 0.25 * 25.0;
|
||||
scrollAmount = -GRID_SIZE * 4;
|
||||
shouldPause = true;
|
||||
}
|
||||
// Down Arrow = Scroll Down
|
||||
if (downKeyHandler.activated && currentLiveInputStyle == None)
|
||||
{
|
||||
scrollAmount = GRID_SIZE * 0.25 * 25.0;
|
||||
scrollAmount = GRID_SIZE * 4;
|
||||
shouldPause = true;
|
||||
}
|
||||
|
||||
// W = Scroll Up (doesn't work with Ctrl+Scroll)
|
||||
if (wKeyHandler.activated && currentLiveInputStyle == None && !FlxG.keys.pressed.CONTROL)
|
||||
{
|
||||
scrollAmount = -GRID_SIZE * 0.25 * 25.0;
|
||||
scrollAmount = -GRID_SIZE * 4;
|
||||
shouldPause = true;
|
||||
}
|
||||
// S = Scroll Down (doesn't work with Ctrl+Scroll)
|
||||
if (sKeyHandler.activated && currentLiveInputStyle == None && !FlxG.keys.pressed.CONTROL)
|
||||
{
|
||||
scrollAmount = GRID_SIZE * 0.25 * 25.0;
|
||||
scrollAmount = GRID_SIZE * 4;
|
||||
shouldPause = true;
|
||||
}
|
||||
|
||||
// PAGE UP = Jump up to nearest measure
|
||||
if (pageUpKeyHandler.activated)
|
||||
// GAMEPAD LEFT STICK UP = Scroll Up by 1 note snap
|
||||
if (leftStickUpGamepadHandler.activated)
|
||||
{
|
||||
scrollAmount = -GRID_SIZE * noteSnapRatio;
|
||||
shouldPause = true;
|
||||
}
|
||||
// GAMEPAD LEFT STICK DOWN = Scroll Down by 1 note snap
|
||||
if (leftStickDownGamepadHandler.activated)
|
||||
{
|
||||
scrollAmount = GRID_SIZE * noteSnapRatio;
|
||||
shouldPause = true;
|
||||
}
|
||||
|
||||
// GAMEPAD RIGHT STICK UP = Scroll Up by 1 note snap (playhead only)
|
||||
if (rightStickUpGamepadHandler.activated)
|
||||
{
|
||||
playheadAmount = -GRID_SIZE * noteSnapRatio;
|
||||
shouldPause = true;
|
||||
}
|
||||
// GAMEPAD RIGHT STICK DOWN = Scroll Down by 1 note snap (playhead only)
|
||||
if (rightStickDownGamepadHandler.activated)
|
||||
{
|
||||
playheadAmount = GRID_SIZE * noteSnapRatio;
|
||||
shouldPause = true;
|
||||
}
|
||||
|
||||
var funcJumpUp = (playheadOnly:Bool) -> {
|
||||
var measureHeight:Float = GRID_SIZE * 4 * Conductor.instance.beatsPerMeasure;
|
||||
var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels;
|
||||
var targetScrollPosition:Float = Math.floor(playheadPos / measureHeight) * measureHeight;
|
||||
|
@ -3744,20 +3893,37 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
{
|
||||
targetScrollPosition -= GRID_SIZE * Constants.STEPS_PER_BEAT * Conductor.instance.beatsPerMeasure;
|
||||
}
|
||||
scrollAmount = targetScrollPosition - playheadPos;
|
||||
|
||||
if (playheadOnly)
|
||||
{
|
||||
playheadAmount = targetScrollPosition - playheadPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
scrollAmount = targetScrollPosition - playheadPos;
|
||||
}
|
||||
}
|
||||
|
||||
// PAGE UP = Jump up to nearest measure
|
||||
// GAMEPAD LEFT STICK LEFT = Jump up to nearest measure
|
||||
if (pageUpKeyHandler.activated || leftStickLeftGamepadHandler.activated)
|
||||
{
|
||||
funcJumpUp(false);
|
||||
shouldPause = true;
|
||||
}
|
||||
if (rightStickLeftGamepadHandler.activated)
|
||||
{
|
||||
funcJumpUp(true);
|
||||
shouldPause = true;
|
||||
}
|
||||
if (playbarButtonPressed == 'playbarBack')
|
||||
{
|
||||
playbarButtonPressed = '';
|
||||
scrollAmount = -GRID_SIZE * 4 * Conductor.instance.beatsPerMeasure;
|
||||
funcJumpUp(false);
|
||||
shouldPause = true;
|
||||
}
|
||||
|
||||
// PAGE DOWN = Jump down to nearest measure
|
||||
if (pageDownKeyHandler.activated)
|
||||
{
|
||||
var funcJumpDown = (playheadOnly:Bool) -> {
|
||||
var measureHeight:Float = GRID_SIZE * 4 * Conductor.instance.beatsPerMeasure;
|
||||
var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels;
|
||||
var targetScrollPosition:Float = Math.ceil(playheadPos / measureHeight) * measureHeight;
|
||||
|
@ -3767,26 +3933,46 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
{
|
||||
targetScrollPosition += GRID_SIZE * Constants.STEPS_PER_BEAT * Conductor.instance.beatsPerMeasure;
|
||||
}
|
||||
scrollAmount = targetScrollPosition - playheadPos;
|
||||
|
||||
if (playheadOnly)
|
||||
{
|
||||
playheadAmount = targetScrollPosition - playheadPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
scrollAmount = targetScrollPosition - playheadPos;
|
||||
}
|
||||
}
|
||||
|
||||
// PAGE DOWN = Jump down to nearest measure
|
||||
// GAMEPAD LEFT STICK RIGHT = Jump down to nearest measure
|
||||
if (pageDownKeyHandler.activated || leftStickRightGamepadHandler.activated)
|
||||
{
|
||||
funcJumpDown(false);
|
||||
shouldPause = true;
|
||||
}
|
||||
if (rightStickRightGamepadHandler.activated)
|
||||
{
|
||||
funcJumpDown(true);
|
||||
shouldPause = true;
|
||||
}
|
||||
if (playbarButtonPressed == 'playbarForward')
|
||||
{
|
||||
playbarButtonPressed = '';
|
||||
scrollAmount = GRID_SIZE * 4 * Conductor.instance.beatsPerMeasure;
|
||||
funcJumpDown(false);
|
||||
shouldPause = true;
|
||||
}
|
||||
|
||||
// SHIFT + Scroll = Scroll Fast
|
||||
if (FlxG.keys.pressed.SHIFT)
|
||||
// GAMEPAD LEFT STICK CLICK + Scroll = Scroll Fast
|
||||
if (FlxG.keys.pressed.SHIFT || (FlxG.gamepads.firstActive?.pressed?.LEFT_STICK_CLICK ?? false))
|
||||
{
|
||||
scrollAmount *= 2;
|
||||
}
|
||||
// CONTROL + Scroll = Scroll Precise
|
||||
if (FlxG.keys.pressed.CONTROL)
|
||||
{
|
||||
scrollAmount /= 10;
|
||||
scrollAmount /= 4;
|
||||
}
|
||||
|
||||
// Alt + Drag = Scroll but move the playhead the same amount.
|
||||
|
@ -4380,9 +4566,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
}
|
||||
|
||||
gridGhostHoldNote.visible = true;
|
||||
gridGhostHoldNote.noteData = currentPlaceNoteData;
|
||||
gridGhostHoldNote.noteDirection = currentPlaceNoteData.getDirection();
|
||||
|
||||
gridGhostHoldNote.noteData = gridGhostNote.noteData;
|
||||
gridGhostHoldNote.noteDirection = gridGhostNote.noteData.getDirection();
|
||||
gridGhostHoldNote.setHeightDirectly(dragLengthPixels, true);
|
||||
|
||||
gridGhostHoldNote.updateHoldNotePosition(renderedHoldNotes);
|
||||
|
@ -4943,37 +5128,57 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
|
||||
function handlePlayhead():Void
|
||||
{
|
||||
// Place notes at the playhead.
|
||||
// Place notes at the playhead with the keyboard.
|
||||
switch (currentLiveInputStyle)
|
||||
{
|
||||
case ChartEditorLiveInputStyle.WASDKeys:
|
||||
if (FlxG.keys.justPressed.A) placeNoteAtPlayhead(4);
|
||||
if (FlxG.keys.justReleased.A) finishPlaceNoteAtPlayhead(4);
|
||||
if (FlxG.keys.justPressed.S) placeNoteAtPlayhead(5);
|
||||
if (FlxG.keys.justReleased.S) finishPlaceNoteAtPlayhead(5);
|
||||
if (FlxG.keys.justPressed.W) placeNoteAtPlayhead(6);
|
||||
if (FlxG.keys.justReleased.W) finishPlaceNoteAtPlayhead(6);
|
||||
if (FlxG.keys.justPressed.D) placeNoteAtPlayhead(7);
|
||||
if (FlxG.keys.justReleased.D) finishPlaceNoteAtPlayhead(7);
|
||||
|
||||
if (FlxG.keys.justPressed.LEFT) placeNoteAtPlayhead(0);
|
||||
if (FlxG.keys.justReleased.LEFT) finishPlaceNoteAtPlayhead(0);
|
||||
if (FlxG.keys.justPressed.DOWN) placeNoteAtPlayhead(1);
|
||||
if (FlxG.keys.justReleased.DOWN) finishPlaceNoteAtPlayhead(1);
|
||||
if (FlxG.keys.justPressed.UP) placeNoteAtPlayhead(2);
|
||||
if (FlxG.keys.justReleased.UP) finishPlaceNoteAtPlayhead(2);
|
||||
if (FlxG.keys.justPressed.RIGHT) placeNoteAtPlayhead(3);
|
||||
if (FlxG.keys.justReleased.RIGHT) finishPlaceNoteAtPlayhead(3);
|
||||
case ChartEditorLiveInputStyle.NumberKeys:
|
||||
// Flipped because Dad is on the left but represents data 0-3.
|
||||
if (FlxG.keys.justPressed.ONE) placeNoteAtPlayhead(4);
|
||||
if (FlxG.keys.justReleased.ONE) finishPlaceNoteAtPlayhead(4);
|
||||
if (FlxG.keys.justPressed.TWO) placeNoteAtPlayhead(5);
|
||||
if (FlxG.keys.justReleased.TWO) finishPlaceNoteAtPlayhead(5);
|
||||
if (FlxG.keys.justPressed.THREE) placeNoteAtPlayhead(6);
|
||||
if (FlxG.keys.justReleased.THREE) finishPlaceNoteAtPlayhead(6);
|
||||
if (FlxG.keys.justPressed.FOUR) placeNoteAtPlayhead(7);
|
||||
if (FlxG.keys.justReleased.FOUR) finishPlaceNoteAtPlayhead(7);
|
||||
|
||||
if (FlxG.keys.justPressed.FIVE) placeNoteAtPlayhead(0);
|
||||
if (FlxG.keys.justReleased.FIVE) finishPlaceNoteAtPlayhead(0);
|
||||
if (FlxG.keys.justPressed.SIX) placeNoteAtPlayhead(1);
|
||||
if (FlxG.keys.justPressed.SEVEN) placeNoteAtPlayhead(2);
|
||||
if (FlxG.keys.justReleased.SEVEN) finishPlaceNoteAtPlayhead(2);
|
||||
if (FlxG.keys.justPressed.EIGHT) placeNoteAtPlayhead(3);
|
||||
if (FlxG.keys.justReleased.EIGHT) finishPlaceNoteAtPlayhead(3);
|
||||
case ChartEditorLiveInputStyle.None:
|
||||
// Do nothing.
|
||||
}
|
||||
|
||||
updatePlayheadGhostHoldNotes();
|
||||
}
|
||||
|
||||
function placeNoteAtPlayhead(column:Int):Void
|
||||
{
|
||||
// SHIFT + press or LEFT_SHOULDER + press to remove notes instead of placing them.
|
||||
var removeNoteInstead:Bool = FlxG.keys.pressed.SHIFT || (FlxG.gamepads.firstActive?.pressed?.LEFT_SHOULDER ?? false);
|
||||
|
||||
var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels;
|
||||
var playheadPosFractionalStep:Float = playheadPos / GRID_SIZE / noteSnapRatio;
|
||||
var playheadPosStep:Int = Std.int(Math.floor(playheadPosFractionalStep));
|
||||
|
@ -4984,14 +5189,136 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
playheadPosSnappedMs + Conductor.instance.stepLengthMs * noteSnapRatio);
|
||||
notesAtPos = SongDataUtils.getNotesWithData(notesAtPos, [column]);
|
||||
|
||||
if (notesAtPos.length == 0)
|
||||
if (notesAtPos.length == 0 && !removeNoteInstead)
|
||||
{
|
||||
trace('Placing note. ${column}');
|
||||
var newNoteData:SongNoteData = new SongNoteData(playheadPosSnappedMs, column, 0, noteKindToPlace);
|
||||
performCommand(new AddNotesCommand([newNoteData], FlxG.keys.pressed.CONTROL));
|
||||
currentLiveInputPlaceNoteData[column] = newNoteData;
|
||||
}
|
||||
else if (removeNoteInstead)
|
||||
{
|
||||
trace('Removing existing note at position. ${column}');
|
||||
performCommand(new RemoveNotesCommand(notesAtPos));
|
||||
}
|
||||
else
|
||||
{
|
||||
trace('Already a note there.');
|
||||
trace('Already a note there. ${column}');
|
||||
}
|
||||
}
|
||||
|
||||
function updatePlayheadGhostHoldNotes():Void
|
||||
{
|
||||
// Ensure all the ghost hold notes exist.
|
||||
while (gridPlayheadGhostHoldNotes.length < (STRUMLINE_SIZE * 2))
|
||||
{
|
||||
var ghost = new ChartEditorHoldNoteSprite(this);
|
||||
ghost.alpha = 0.6;
|
||||
ghost.noteData = null;
|
||||
ghost.visible = false;
|
||||
ghost.zIndex = 11;
|
||||
add(ghost); // Don't add to `renderedHoldNotes` because then it will get killed every frame.
|
||||
|
||||
gridPlayheadGhostHoldNotes.push(ghost);
|
||||
refresh();
|
||||
}
|
||||
|
||||
// Update playhead ghost hold notes.
|
||||
for (column in 0...gridPlayheadGhostHoldNotes.length)
|
||||
{
|
||||
var targetNoteData = currentLiveInputPlaceNoteData[column];
|
||||
var ghostHold = gridPlayheadGhostHoldNotes[column];
|
||||
|
||||
if (targetNoteData == null && ghostHold.noteData != null)
|
||||
{
|
||||
// Remove the ghost hold note.
|
||||
ghostHold.noteData = null;
|
||||
}
|
||||
|
||||
if (targetNoteData != null && ghostHold.noteData == null)
|
||||
{
|
||||
// Readd the new ghost hold note.
|
||||
ghostHold.noteData = targetNoteData.clone();
|
||||
ghostHold.noteDirection = ghostHold.noteData.getDirection();
|
||||
ghostHold.visible = true;
|
||||
ghostHold.alpha = 0.6;
|
||||
ghostHold.setHeightDirectly(0);
|
||||
ghostHold.updateHoldNotePosition(renderedHoldNotes);
|
||||
}
|
||||
|
||||
if (ghostHold.noteData == null)
|
||||
{
|
||||
ghostHold.visible = false;
|
||||
ghostHold.setHeightDirectly(0);
|
||||
playheadDragLengthCurrent[column] = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels;
|
||||
var playheadPosFractionalStep:Float = playheadPos / GRID_SIZE / noteSnapRatio;
|
||||
var playheadPosStep:Int = Std.int(Math.floor(playheadPosFractionalStep));
|
||||
var playheadPosSnappedMs:Float = playheadPosStep * Conductor.instance.stepLengthMs * noteSnapRatio;
|
||||
|
||||
var newNoteLength:Float = playheadPosSnappedMs - ghostHold.noteData.time;
|
||||
trace('newNoteLength: ${newNoteLength}');
|
||||
|
||||
if (newNoteLength > 0)
|
||||
{
|
||||
ghostHold.noteData.length = newNoteLength;
|
||||
var targetNoteLengthSteps:Float = ghostHold.noteData.getStepLength(true);
|
||||
var targetNoteLengthStepsInt:Int = Std.int(Math.floor(targetNoteLengthSteps));
|
||||
var targetNoteLengthPixels:Float = targetNoteLengthSteps * GRID_SIZE;
|
||||
|
||||
if (playheadDragLengthCurrent[column] != targetNoteLengthStepsInt)
|
||||
{
|
||||
stretchySounds = !stretchySounds;
|
||||
this.playSound(Paths.sound('chartingSounds/stretch' + (stretchySounds ? '1' : '2') + '_UI'));
|
||||
playheadDragLengthCurrent[column] = targetNoteLengthStepsInt;
|
||||
}
|
||||
ghostHold.visible = true;
|
||||
ghostHold.alpha = 0.6;
|
||||
ghostHold.setHeightDirectly(targetNoteLengthPixels, true);
|
||||
ghostHold.updateHoldNotePosition(renderedHoldNotes);
|
||||
trace('lerpLength: ${ghostHold.fullSustainLength}');
|
||||
trace('position: ${ghostHold.x}, ${ghostHold.y}');
|
||||
}
|
||||
else
|
||||
{
|
||||
ghostHold.visible = false;
|
||||
ghostHold.setHeightDirectly(0);
|
||||
playheadDragLengthCurrent[column] = 0;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function finishPlaceNoteAtPlayhead(column:Int):Void
|
||||
{
|
||||
if (currentLiveInputPlaceNoteData[column] == null) return;
|
||||
|
||||
var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels;
|
||||
var playheadPosFractionalStep:Float = playheadPos / GRID_SIZE / noteSnapRatio;
|
||||
var playheadPosStep:Int = Std.int(Math.floor(playheadPosFractionalStep));
|
||||
var playheadPosSnappedMs:Float = playheadPosStep * Conductor.instance.stepLengthMs * noteSnapRatio;
|
||||
|
||||
var newNoteLength:Float = playheadPosSnappedMs - currentLiveInputPlaceNoteData[column].time;
|
||||
trace('finishPlace newNoteLength: ${newNoteLength}');
|
||||
|
||||
if (newNoteLength < Conductor.instance.stepLengthMs)
|
||||
{
|
||||
// Don't extend the note if it's too short.
|
||||
trace('Not extending note. ${column}');
|
||||
currentLiveInputPlaceNoteData[column] = null;
|
||||
gridPlayheadGhostHoldNotes[column].noteData = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Extend the note to the playhead position.
|
||||
trace('Extending note. ${column}');
|
||||
this.playSound(Paths.sound('chartingSounds/stretchSNAP_UI'));
|
||||
performCommand(new ExtendNoteLengthCommand(currentLiveInputPlaceNoteData[column], newNoteLength));
|
||||
currentLiveInputPlaceNoteData[column] = null;
|
||||
gridPlayheadGhostHoldNotes[column].noteData = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5382,7 +5709,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
// Kill and replace the UI camera so it doesn't get destroyed during the state transition.
|
||||
uiCamera.kill();
|
||||
FlxG.cameras.remove(uiCamera, false);
|
||||
FlxG.cameras.reset(new FunkinCamera());
|
||||
FlxG.cameras.reset(new FunkinCamera('chartEditorUI2'));
|
||||
|
||||
this.persistentUpdate = false;
|
||||
this.persistentDraw = false;
|
||||
|
|
|
@ -20,6 +20,8 @@ class RemoveEventsCommand implements ChartEditorCommand
|
|||
|
||||
public function execute(state:ChartEditorState):Void
|
||||
{
|
||||
if (events.length == 0) return;
|
||||
|
||||
state.currentSongChartEventData = SongDataUtils.subtractEvents(state.currentSongChartEventData, events);
|
||||
state.currentEventSelection = [];
|
||||
|
||||
|
@ -34,6 +36,8 @@ class RemoveEventsCommand implements ChartEditorCommand
|
|||
|
||||
public function undo(state:ChartEditorState):Void
|
||||
{
|
||||
if (events.length == 0) return;
|
||||
|
||||
for (event in events)
|
||||
{
|
||||
state.currentSongChartEventData.push(event);
|
||||
|
|
|
@ -23,6 +23,8 @@ class RemoveItemsCommand implements ChartEditorCommand
|
|||
|
||||
public function execute(state:ChartEditorState):Void
|
||||
{
|
||||
if ((notes.length + events.length) == 0) return;
|
||||
|
||||
state.currentSongChartNoteData = SongDataUtils.subtractNotes(state.currentSongChartNoteData, notes);
|
||||
state.currentSongChartEventData = SongDataUtils.subtractEvents(state.currentSongChartEventData, events);
|
||||
|
||||
|
@ -40,6 +42,8 @@ class RemoveItemsCommand implements ChartEditorCommand
|
|||
|
||||
public function undo(state:ChartEditorState):Void
|
||||
{
|
||||
if ((notes.length + events.length) == 0) return;
|
||||
|
||||
for (note in notes)
|
||||
{
|
||||
state.currentSongChartNoteData.push(note);
|
||||
|
|
|
@ -20,6 +20,8 @@ class RemoveNotesCommand implements ChartEditorCommand
|
|||
|
||||
public function execute(state:ChartEditorState):Void
|
||||
{
|
||||
if (notes.length == 0) return;
|
||||
|
||||
state.currentSongChartNoteData = SongDataUtils.subtractNotes(state.currentSongChartNoteData, notes);
|
||||
state.currentNoteSelection = [];
|
||||
state.currentEventSelection = [];
|
||||
|
@ -35,6 +37,8 @@ class RemoveNotesCommand implements ChartEditorCommand
|
|||
|
||||
public function undo(state:ChartEditorState):Void
|
||||
{
|
||||
if (notes.length == 0) return;
|
||||
|
||||
for (note in notes)
|
||||
{
|
||||
state.currentSongChartNoteData.push(note);
|
||||
|
|
|
@ -54,11 +54,16 @@ class ChartEditorHoldNoteSprite extends SustainTrail
|
|||
* Set the height directly, to a value in pixels.
|
||||
* @param h The desired height in pixels.
|
||||
*/
|
||||
public function setHeightDirectly(h:Float, ?lerp:Bool = false)
|
||||
public function setHeightDirectly(h:Float, lerp:Bool = false)
|
||||
{
|
||||
if (lerp != null && lerp) sustainLength = FlxMath.lerp(sustainLength, h / (getScrollSpeed() * Constants.PIXELS_PER_MS), 0.25);
|
||||
if (lerp)
|
||||
{
|
||||
sustainLength = FlxMath.lerp(sustainLength, h / (getScrollSpeed() * Constants.PIXELS_PER_MS), 0.25);
|
||||
}
|
||||
else
|
||||
{
|
||||
sustainLength = h / (getScrollSpeed() * Constants.PIXELS_PER_MS);
|
||||
}
|
||||
|
||||
fullSustainLength = sustainLength;
|
||||
}
|
||||
|
|
|
@ -117,12 +117,6 @@ class ChartEditorNoteSprite extends FlxSprite
|
|||
{
|
||||
noteFrameCollection.pushFrame(frame);
|
||||
}
|
||||
var frameCollectionNormal2:FlxAtlasFrames = Paths.getSparrowAtlas('NoteHoldNormal');
|
||||
|
||||
for (frame in frameCollectionNormal2.frames)
|
||||
{
|
||||
noteFrameCollection.pushFrame(frame);
|
||||
}
|
||||
|
||||
// Pixel notes
|
||||
var graphicPixel = FlxG.bitmap.add(Paths.image('weeb/pixelUI/arrows-pixels', 'week6'), false, null);
|
||||
|
|
|
@ -0,0 +1,193 @@
|
|||
package funkin.ui.debug.charting.handlers;
|
||||
|
||||
import haxe.ui.focus.FocusManager;
|
||||
import flixel.input.gamepad.FlxGamepad;
|
||||
import haxe.ui.actions.ActionManager;
|
||||
import haxe.ui.actions.IActionInputSource;
|
||||
import haxe.ui.actions.ActionType;
|
||||
|
||||
/**
|
||||
* Yes, we're that crazy. Gamepad support for the chart editor.
|
||||
*/
|
||||
// @:nullSafety
|
||||
|
||||
@:access(funkin.ui.debug.charting.ChartEditorState)
|
||||
class ChartEditorGamepadHandler
|
||||
{
|
||||
public static function handleGamepadControls(chartEditorState:ChartEditorState)
|
||||
{
|
||||
if (FlxG.gamepads.firstActive != null) handleGamepad(chartEditorState, FlxG.gamepads.firstActive);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle context-generic binds for the gamepad.
|
||||
* @param chartEditorState The chart editor state.
|
||||
* @param gamepad The gamepad to handle.
|
||||
*/
|
||||
static function handleGamepad(chartEditorState:ChartEditorState, gamepad:FlxGamepad):Void
|
||||
{
|
||||
if (chartEditorState.isHaxeUIFocused)
|
||||
{
|
||||
ChartEditorGamepadActionInputSource.instance.handleGamepad(gamepad);
|
||||
}
|
||||
else
|
||||
{
|
||||
handleGamepadLiveInputs(chartEditorState, gamepad);
|
||||
|
||||
if (gamepad.justPressed.RIGHT_SHOULDER)
|
||||
{
|
||||
trace('Gamepad: Right shoulder pressed, toggling audio playback.');
|
||||
chartEditorState.toggleAudioPlayback();
|
||||
}
|
||||
|
||||
if (gamepad.justPressed.START)
|
||||
{
|
||||
var minimal = gamepad.pressed.LEFT_SHOULDER;
|
||||
chartEditorState.hideAllToolboxes();
|
||||
trace('Gamepad: Start pressed, opening playtest (minimal: ${minimal})');
|
||||
chartEditorState.testSongInPlayState(minimal);
|
||||
}
|
||||
|
||||
if (gamepad.justPressed.BACK && !gamepad.pressed.LEFT_SHOULDER)
|
||||
{
|
||||
trace('Gamepad: Back pressed, focusing on HaxeUI menu.');
|
||||
// FocusManager.instance.focus = chartEditorState.menubarMenuFile;
|
||||
}
|
||||
else if (gamepad.justPressed.BACK && gamepad.pressed.LEFT_SHOULDER)
|
||||
{
|
||||
trace('Gamepad: Back pressed, unfocusing on HaxeUI menu.');
|
||||
FocusManager.instance.focus = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (gamepad.justPressed.GUIDE)
|
||||
{
|
||||
trace('Gamepad: Guide pressed, quitting chart editor.');
|
||||
chartEditorState.quitChartEditor();
|
||||
}
|
||||
}
|
||||
|
||||
static function handleGamepadLiveInputs(chartEditorState:ChartEditorState, gamepad:FlxGamepad):Void
|
||||
{
|
||||
// Place notes at the playhead with the gamepad.
|
||||
// Disable when we are interacting with HaxeUI.
|
||||
if (!(chartEditorState.isHaxeUIFocused || chartEditorState.isHaxeUIDialogOpen))
|
||||
{
|
||||
if (gamepad.justPressed.DPAD_LEFT) chartEditorState.placeNoteAtPlayhead(4);
|
||||
if (gamepad.justReleased.DPAD_LEFT) chartEditorState.finishPlaceNoteAtPlayhead(4);
|
||||
if (gamepad.justPressed.DPAD_DOWN) chartEditorState.placeNoteAtPlayhead(5);
|
||||
if (gamepad.justReleased.DPAD_DOWN) chartEditorState.finishPlaceNoteAtPlayhead(5);
|
||||
if (gamepad.justPressed.DPAD_UP) chartEditorState.placeNoteAtPlayhead(6);
|
||||
if (gamepad.justReleased.DPAD_UP) chartEditorState.finishPlaceNoteAtPlayhead(6);
|
||||
if (gamepad.justPressed.DPAD_RIGHT) chartEditorState.placeNoteAtPlayhead(7);
|
||||
if (gamepad.justReleased.DPAD_RIGHT) chartEditorState.finishPlaceNoteAtPlayhead(7);
|
||||
|
||||
if (gamepad.justPressed.X) chartEditorState.placeNoteAtPlayhead(0);
|
||||
if (gamepad.justReleased.X) chartEditorState.finishPlaceNoteAtPlayhead(0);
|
||||
if (gamepad.justPressed.A) chartEditorState.placeNoteAtPlayhead(1);
|
||||
if (gamepad.justReleased.A) chartEditorState.finishPlaceNoteAtPlayhead(1);
|
||||
if (gamepad.justPressed.Y) chartEditorState.placeNoteAtPlayhead(2);
|
||||
if (gamepad.justReleased.Y) chartEditorState.finishPlaceNoteAtPlayhead(2);
|
||||
if (gamepad.justPressed.B) chartEditorState.placeNoteAtPlayhead(3);
|
||||
if (gamepad.justReleased.B) chartEditorState.finishPlaceNoteAtPlayhead(3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class ChartEditorGamepadActionInputSource implements IActionInputSource
|
||||
{
|
||||
public static var instance:ChartEditorGamepadActionInputSource = new ChartEditorGamepadActionInputSource();
|
||||
|
||||
public function new() {}
|
||||
|
||||
public function start():Void {}
|
||||
|
||||
/**
|
||||
* Handle HaxeUI-specific binds for the gamepad.
|
||||
* Only called when the HaxeUI menu is focused.
|
||||
* @param chartEditorState The chart editor state.
|
||||
* @param gamepad The gamepad to handle.
|
||||
*/
|
||||
public function handleGamepad(gamepad:FlxGamepad):Void
|
||||
{
|
||||
if (gamepad.justPressed.DPAD_LEFT)
|
||||
{
|
||||
trace('Gamepad: DPAD_LEFT pressed, moving left.');
|
||||
ActionManager.instance.actionStart(ActionType.LEFT, this);
|
||||
}
|
||||
else if (gamepad.justReleased.DPAD_LEFT)
|
||||
{
|
||||
ActionManager.instance.actionEnd(ActionType.LEFT, this);
|
||||
}
|
||||
|
||||
if (gamepad.justPressed.DPAD_RIGHT)
|
||||
{
|
||||
trace('Gamepad: DPAD_RIGHT pressed, moving right.');
|
||||
ActionManager.instance.actionStart(ActionType.RIGHT, this);
|
||||
}
|
||||
else if (gamepad.justReleased.DPAD_RIGHT)
|
||||
{
|
||||
ActionManager.instance.actionEnd(ActionType.RIGHT, this);
|
||||
}
|
||||
|
||||
if (gamepad.justPressed.DPAD_UP)
|
||||
{
|
||||
trace('Gamepad: DPAD_UP pressed, moving up.');
|
||||
ActionManager.instance.actionStart(ActionType.UP, this);
|
||||
}
|
||||
else if (gamepad.justReleased.DPAD_UP)
|
||||
{
|
||||
ActionManager.instance.actionEnd(ActionType.UP, this);
|
||||
}
|
||||
|
||||
if (gamepad.justPressed.DPAD_DOWN)
|
||||
{
|
||||
trace('Gamepad: DPAD_DOWN pressed, moving down.');
|
||||
ActionManager.instance.actionStart(ActionType.DOWN, this);
|
||||
}
|
||||
else if (gamepad.justReleased.DPAD_DOWN)
|
||||
{
|
||||
ActionManager.instance.actionEnd(ActionType.DOWN, this);
|
||||
}
|
||||
|
||||
if (gamepad.justPressed.A)
|
||||
{
|
||||
trace('Gamepad: A pressed, confirmingg.');
|
||||
ActionManager.instance.actionStart(ActionType.CONFIRM, this);
|
||||
}
|
||||
else if (gamepad.justReleased.A)
|
||||
{
|
||||
ActionManager.instance.actionEnd(ActionType.CONFIRM, this);
|
||||
}
|
||||
|
||||
if (gamepad.justPressed.B)
|
||||
{
|
||||
trace('Gamepad: B pressed, cancelling.');
|
||||
ActionManager.instance.actionStart(ActionType.CANCEL, this);
|
||||
}
|
||||
else if (gamepad.justReleased.B)
|
||||
{
|
||||
ActionManager.instance.actionEnd(ActionType.CANCEL, this);
|
||||
}
|
||||
|
||||
if (gamepad.justPressed.LEFT_TRIGGER)
|
||||
{
|
||||
trace('Gamepad: LEFT_TRIGGER pressed, moving to previous item.');
|
||||
ActionManager.instance.actionStart(ActionType.PREVIOUS, this);
|
||||
}
|
||||
else if (gamepad.justReleased.LEFT_TRIGGER)
|
||||
{
|
||||
ActionManager.instance.actionEnd(ActionType.PREVIOUS, this);
|
||||
}
|
||||
|
||||
if (gamepad.justPressed.RIGHT_TRIGGER)
|
||||
{
|
||||
trace('Gamepad: RIGHT_TRIGGER pressed, moving to next item.');
|
||||
ActionManager.instance.actionStart(ActionType.NEXT, this);
|
||||
}
|
||||
else if (gamepad.justReleased.RIGHT_TRIGGER)
|
||||
{
|
||||
ActionManager.instance.actionEnd(ActionType.NEXT, this);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -5,6 +5,7 @@ package funkin.ui.debug.charting;
|
|||
using funkin.ui.debug.charting.handlers.ChartEditorAudioHandler;
|
||||
using funkin.ui.debug.charting.handlers.ChartEditorContextMenuHandler;
|
||||
using funkin.ui.debug.charting.handlers.ChartEditorDialogHandler;
|
||||
using funkin.ui.debug.charting.handlers.ChartEditorGamepadHandler;
|
||||
using funkin.ui.debug.charting.handlers.ChartEditorImportExportHandler;
|
||||
using funkin.ui.debug.charting.handlers.ChartEditorNotificationHandler;
|
||||
using funkin.ui.debug.charting.handlers.ChartEditorShortcutHandler;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package funkin.ui.freeplay;
|
||||
|
||||
import funkin.graphics.adobeanimate.FlxAtlasSprite;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxSpriteGroup;
|
||||
import flixel.util.FlxSort;
|
||||
|
@ -35,30 +36,47 @@ class AlbumRoll extends FlxSpriteGroup
|
|||
return value;
|
||||
}
|
||||
|
||||
var albumArt:FunkinSprite;
|
||||
var albumTitle:FunkinSprite;
|
||||
var difficultyStars:DifficultyStars;
|
||||
var newAlbumArt:FlxAtlasSprite;
|
||||
|
||||
// var difficultyStars:DifficultyStars;
|
||||
var _exitMovers:Null<FreeplayState.ExitMoverData>;
|
||||
|
||||
var albumData:Album;
|
||||
|
||||
final animNames:Map<String, String> = [
|
||||
"volume1-active" => "ENTRANCE",
|
||||
"volume2-active" => "ENTRANCE VOL2",
|
||||
"volume3-active" => "ENTRANCE VOL3",
|
||||
"volume1-trans" => "VOL1 TRANS",
|
||||
"volume2-trans" => "VOL2 TRANS",
|
||||
"volume3-trans" => "VOL3 TRANS",
|
||||
"volume1-idle" => "VOL1 STILL",
|
||||
"volume2-idle" => "VOL2 STILL",
|
||||
"volume3-idle" => "VOL3 STILL",
|
||||
];
|
||||
|
||||
public function new()
|
||||
{
|
||||
super();
|
||||
|
||||
albumTitle = new FunkinSprite(947, 491);
|
||||
albumTitle.visible = true;
|
||||
albumTitle.zIndex = 200;
|
||||
add(albumTitle);
|
||||
newAlbumArt = new FlxAtlasSprite(0, 0, Paths.animateAtlas("freeplay/albumRoll/freeplayAlbum"));
|
||||
newAlbumArt.visible = false;
|
||||
newAlbumArt.onAnimationFinish.add(onAlbumFinish);
|
||||
|
||||
difficultyStars = new DifficultyStars(140, 39);
|
||||
add(newAlbumArt);
|
||||
|
||||
difficultyStars.stars.visible = true;
|
||||
albumTitle.visible = false;
|
||||
// albumArtist.visible = false;
|
||||
// difficultyStars = new DifficultyStars(140, 39);
|
||||
// difficultyStars.stars.visible = false;
|
||||
// add(difficultyStars);
|
||||
}
|
||||
|
||||
// var albumArtist:FlxSprite = new FlxSprite(1010, 607).loadGraphic(Paths.image('freeplay/albumArtist-kawaisprite'));
|
||||
function onAlbumFinish(animName:String):Void
|
||||
{
|
||||
// Play the idle animation for the current album.
|
||||
newAlbumArt.playAnimation(animNames.get('$albumId-idle'), false, false, true);
|
||||
|
||||
// End on the last frame and don't continue until playAnimation is called again.
|
||||
// newAlbumArt.anim.pause();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -68,13 +86,8 @@ class AlbumRoll extends FlxSpriteGroup
|
|||
{
|
||||
if (albumId == null)
|
||||
{
|
||||
albumArt.visible = false;
|
||||
albumTitle.visible = false;
|
||||
if (titleTimer != null)
|
||||
{
|
||||
titleTimer.cancel();
|
||||
titleTimer = null;
|
||||
}
|
||||
// difficultyStars.stars.visible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
albumData = AlbumRegistry.instance.fetchEntry(albumId);
|
||||
|
@ -86,41 +99,8 @@ class AlbumRoll extends FlxSpriteGroup
|
|||
return;
|
||||
};
|
||||
|
||||
if (albumArt != null)
|
||||
{
|
||||
FlxTween.cancelTweensOf(albumArt);
|
||||
albumArt.visible = false;
|
||||
albumArt.destroy();
|
||||
remove(albumArt);
|
||||
}
|
||||
|
||||
// Paths.animateAtlas('freeplay/albumRoll'),
|
||||
albumArt = FunkinSprite.create(1500, 360, albumData.getAlbumArtAssetKey());
|
||||
albumArt.setGraphicSize(262, 262); // Magic number for size IG
|
||||
albumArt.zIndex = 100;
|
||||
|
||||
// playIntro();
|
||||
add(albumArt);
|
||||
|
||||
applyExitMovers();
|
||||
|
||||
if (Assets.exists(Paths.image(albumData.getAlbumTitleAssetKey())))
|
||||
{
|
||||
if (albumData.hasAlbumTitleAnimations())
|
||||
{
|
||||
albumTitle.loadSparrow(albumData.getAlbumTitleAssetKey());
|
||||
FlxAnimationUtil.addAtlasAnimations(albumTitle, albumData.getAlbumTitleAnimations());
|
||||
}
|
||||
else
|
||||
{
|
||||
albumTitle.loadGraphic(Paths.image(albumData.getAlbumTitleAssetKey()));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
albumTitle.visible = false;
|
||||
}
|
||||
|
||||
refresh();
|
||||
}
|
||||
|
||||
|
@ -146,33 +126,12 @@ class AlbumRoll extends FlxSpriteGroup
|
|||
|
||||
if (exitMovers == null) return;
|
||||
|
||||
exitMovers.set([albumArt],
|
||||
exitMovers.set([newAlbumArt],
|
||||
{
|
||||
x: FlxG.width,
|
||||
speed: 0.4,
|
||||
wait: 0
|
||||
});
|
||||
exitMovers.set([albumTitle],
|
||||
{
|
||||
x: FlxG.width,
|
||||
speed: 0.2,
|
||||
wait: 0.1
|
||||
});
|
||||
|
||||
/*
|
||||
exitMovers.set([albumArtist],
|
||||
{
|
||||
x: FlxG.width * 1.1,
|
||||
speed: 0.2,
|
||||
wait: 0.2
|
||||
});
|
||||
*/
|
||||
exitMovers.set([difficultyStars],
|
||||
{
|
||||
x: FlxG.width * 1.2,
|
||||
speed: 0.2,
|
||||
wait: 0.3
|
||||
});
|
||||
}
|
||||
|
||||
var titleTimer:Null<FlxTimer> = null;
|
||||
|
@ -182,42 +141,31 @@ class AlbumRoll extends FlxSpriteGroup
|
|||
*/
|
||||
public function playIntro():Void
|
||||
{
|
||||
albumArt.visible = true;
|
||||
FlxTween.tween(albumArt, {x: 950, y: 320, angle: -340}, 0.5, {ease: FlxEase.elasticOut});
|
||||
newAlbumArt.visible = true;
|
||||
newAlbumArt.playAnimation(animNames.get('$albumId-active'), false, false, false);
|
||||
|
||||
albumTitle.visible = false;
|
||||
|
||||
if (titleTimer != null)
|
||||
{
|
||||
titleTimer.cancel();
|
||||
titleTimer = null;
|
||||
}
|
||||
|
||||
titleTimer = new FlxTimer().start(0.75, function(_) {
|
||||
showTitle();
|
||||
// difficultyStars.stars.visible = false;
|
||||
new FlxTimer().start(0.75, function(_) {
|
||||
// showTitle();
|
||||
// showStars();
|
||||
});
|
||||
}
|
||||
|
||||
public function setDifficultyStars(?difficulty:Int):Void
|
||||
public function skipIntro():Void
|
||||
{
|
||||
if (difficulty == null) return;
|
||||
|
||||
difficultyStars.difficulty = difficulty;
|
||||
newAlbumArt.playAnimation(animNames.get('$albumId-trans'), false, false, false);
|
||||
}
|
||||
|
||||
public function showTitle():Void
|
||||
{
|
||||
albumTitle.visible = true;
|
||||
albumTitle.animation.play('active');
|
||||
albumTitle.animation.finishCallback = (_) -> albumTitle.animation.play('idle');
|
||||
}
|
||||
|
||||
/**
|
||||
* Make the album stars visible.
|
||||
*/
|
||||
public function showStars():Void
|
||||
{
|
||||
// albumArtist.visible = false;
|
||||
difficultyStars.stars.visible = false;
|
||||
}
|
||||
// public function setDifficultyStars(?difficulty:Int):Void
|
||||
// {
|
||||
// if (difficulty == null) return;
|
||||
// difficultyStars.difficulty = difficulty;
|
||||
// }
|
||||
// /**
|
||||
// * Make the album stars visible.
|
||||
// */
|
||||
// public function showStars():Void
|
||||
// {
|
||||
// difficultyStars.stars.visible = false; // true;
|
||||
// }
|
||||
}
|
||||
|
|
|
@ -1,106 +0,0 @@
|
|||
package funkin.ui.freeplay;
|
||||
|
||||
import flixel.group.FlxSpriteGroup;
|
||||
import funkin.graphics.adobeanimate.FlxAtlasSprite;
|
||||
import funkin.graphics.shaders.HSVShader;
|
||||
|
||||
class DifficultyStars extends FlxSpriteGroup
|
||||
{
|
||||
/**
|
||||
* Internal handler var for difficulty... ranges from 0... to 15
|
||||
* 0 is 1 star... 15 is 0 stars!
|
||||
*/
|
||||
var curDifficulty(default, set):Int = 0;
|
||||
|
||||
/**
|
||||
* Range between 0 and 15
|
||||
*/
|
||||
public var difficulty(default, set):Int = 1;
|
||||
|
||||
public var stars:FlxAtlasSprite;
|
||||
|
||||
var flames:FreeplayFlames;
|
||||
|
||||
var hsvShader:HSVShader;
|
||||
|
||||
public function new(x:Float, y:Float)
|
||||
{
|
||||
super(x, y);
|
||||
|
||||
hsvShader = new HSVShader();
|
||||
|
||||
flames = new FreeplayFlames(0, 0);
|
||||
add(flames);
|
||||
|
||||
stars = new FlxAtlasSprite(0, 0, Paths.animateAtlas("freeplay/freeplayStars"));
|
||||
stars.anim.play("diff stars");
|
||||
add(stars);
|
||||
|
||||
stars.shader = hsvShader;
|
||||
|
||||
for (memb in flames.members)
|
||||
memb.shader = hsvShader;
|
||||
}
|
||||
|
||||
override function update(elapsed:Float):Void
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
||||
// "loops" the current animation
|
||||
// for clarity, the animation file looks like
|
||||
// frame : stars
|
||||
// 0-99: 1 star
|
||||
// 100-199: 2 stars
|
||||
// ......
|
||||
// 1300-1499: 15 stars
|
||||
// 1500 : 0 stars
|
||||
if (curDifficulty < 15 && stars.anim.curFrame >= (curDifficulty + 1) * 100)
|
||||
{
|
||||
stars.anim.play("diff stars", true, false, curDifficulty * 100);
|
||||
}
|
||||
}
|
||||
|
||||
function set_difficulty(value:Int):Int
|
||||
{
|
||||
difficulty = value;
|
||||
|
||||
if (difficulty <= 0)
|
||||
{
|
||||
difficulty = 0;
|
||||
curDifficulty = 15;
|
||||
}
|
||||
else if (difficulty <= 15)
|
||||
{
|
||||
difficulty = value;
|
||||
curDifficulty = difficulty - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
difficulty = 15;
|
||||
curDifficulty = difficulty - 1;
|
||||
}
|
||||
|
||||
if (difficulty > 10) flames.flameCount = difficulty - 10;
|
||||
else
|
||||
flames.flameCount = 0;
|
||||
|
||||
return difficulty;
|
||||
}
|
||||
|
||||
function set_curDifficulty(value:Int):Int
|
||||
{
|
||||
curDifficulty = value;
|
||||
if (curDifficulty == 15)
|
||||
{
|
||||
stars.anim.play("diff stars", true, false, 1500);
|
||||
stars.anim.pause();
|
||||
}
|
||||
else
|
||||
{
|
||||
stars.anim.curFrame = Std.int(curDifficulty * 100);
|
||||
stars.anim.play("diff stars", true, false, curDifficulty * 100);
|
||||
}
|
||||
|
||||
return curDifficulty;
|
||||
}
|
||||
}
|
|
@ -470,11 +470,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
albumRoll.playIntro();
|
||||
|
||||
new FlxTimer().start(0.75, function(_) {
|
||||
albumRoll.showTitle();
|
||||
});
|
||||
|
||||
new FlxTimer().start(35 / 24, function(_) {
|
||||
albumRoll.showStars();
|
||||
// albumRoll.showTitle();
|
||||
});
|
||||
|
||||
FlxTween.tween(grpDifficulties, {x: 90}, 0.6, {ease: FlxEase.quartOut});
|
||||
|
@ -521,7 +517,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
|
||||
// var swag:Alphabet = new Alphabet(1, 0, 'swag');
|
||||
|
||||
var funnyCam:FunkinCamera = new FunkinCamera(0, 0, FlxG.width, FlxG.height);
|
||||
var funnyCam:FunkinCamera = new FunkinCamera('freeplayFunny', 0, 0, FlxG.width, FlxG.height);
|
||||
funnyCam.bgColor = FlxColor.TRANSPARENT;
|
||||
FlxG.cameras.add(funnyCam);
|
||||
|
||||
|
@ -543,41 +539,14 @@ class FreeplayState extends MusicBeatSubState
|
|||
* Given the current filter, rebuild the current song list.
|
||||
*
|
||||
* @param filterStuff A filter to apply to the song list (regex, startswith, all, favorite)
|
||||
* @param force
|
||||
* @param force Whether the capsules should "jump" back in or not using their animation
|
||||
* @param onlyIfChanged Only apply the filter if the song list has changed
|
||||
*/
|
||||
public function generateSongList(filterStuff:Null<SongFilter>, force:Bool = false, onlyIfChanged:Bool = true):Void
|
||||
{
|
||||
var tempSongs:Array<FreeplaySongData> = songs;
|
||||
|
||||
if (filterStuff != null)
|
||||
{
|
||||
switch (filterStuff.filterType)
|
||||
{
|
||||
case REGEXP:
|
||||
// filterStuff.filterData has a string with the first letter of the sorting range, and the second one
|
||||
// this creates a filter to return all the songs that start with a letter between those two
|
||||
var filterRegexp:EReg = new EReg('^[' + filterStuff.filterData + '].*', 'i');
|
||||
tempSongs = tempSongs.filter(str -> {
|
||||
if (str == null) return true; // Random
|
||||
return filterRegexp.match(str.songName);
|
||||
});
|
||||
case STARTSWITH:
|
||||
tempSongs = tempSongs.filter(str -> {
|
||||
if (str == null) return true; // Random
|
||||
return str.songName.toLowerCase().startsWith(filterStuff.filterData);
|
||||
});
|
||||
case ALL:
|
||||
// no filter!
|
||||
case FAVORITE:
|
||||
tempSongs = tempSongs.filter(str -> {
|
||||
if (str == null) return true; // Random
|
||||
return str.isFav;
|
||||
});
|
||||
default:
|
||||
// return all on default
|
||||
}
|
||||
}
|
||||
if (filterStuff != null) tempSongs = sortSongs(tempSongs, filterStuff);
|
||||
|
||||
// Filter further by current selected difficulty.
|
||||
if (currentDifficulty != null)
|
||||
|
@ -642,14 +611,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
funnyMenu.favIcon.visible = tempSongs[i].isFav;
|
||||
funnyMenu.hsvShader = hsvShader;
|
||||
|
||||
if (i < 8)
|
||||
{
|
||||
funnyMenu.initJumpIn(Math.min(i, 4), force);
|
||||
}
|
||||
else
|
||||
{
|
||||
funnyMenu.forcePosition();
|
||||
}
|
||||
|
||||
grpCapsules.add(funnyMenu);
|
||||
}
|
||||
|
@ -662,6 +624,48 @@ class FreeplayState extends MusicBeatSubState
|
|||
changeDiff();
|
||||
}
|
||||
|
||||
/**
|
||||
* Filters an array of songs based on a filter
|
||||
* @param songsToFilter What data to use when filtering
|
||||
* @param songFilter The filter to apply
|
||||
* @return Array<FreeplaySongData>
|
||||
*/
|
||||
public function sortSongs(songsToFilter:Array<FreeplaySongData>, songFilter:SongFilter):Array<FreeplaySongData>
|
||||
{
|
||||
switch (songFilter.filterType)
|
||||
{
|
||||
case REGEXP:
|
||||
// filterStuff.filterData has a string with the first letter of the sorting range, and the second one
|
||||
// this creates a filter to return all the songs that start with a letter between those two
|
||||
|
||||
// if filterData looks like "A-C", the regex should look something like this: ^[A-C].*
|
||||
// to get every song that starts between A and C
|
||||
var filterRegexp:EReg = new EReg('^[' + songFilter.filterData + '].*', 'i');
|
||||
songsToFilter = songsToFilter.filter(str -> {
|
||||
if (str == null) return true; // Random
|
||||
return filterRegexp.match(str.songName);
|
||||
});
|
||||
|
||||
case STARTSWITH:
|
||||
// extra note: this is essentially a "search"
|
||||
|
||||
songsToFilter = songsToFilter.filter(str -> {
|
||||
if (str == null) return true; // Random
|
||||
return str.songName.toLowerCase().startsWith(songFilter.filterData);
|
||||
});
|
||||
case ALL:
|
||||
// no filter!
|
||||
case FAVORITE:
|
||||
songsToFilter = songsToFilter.filter(str -> {
|
||||
if (str == null) return true; // Random
|
||||
return str.isFav;
|
||||
});
|
||||
default:
|
||||
// return all on default
|
||||
}
|
||||
return songsToFilter;
|
||||
}
|
||||
|
||||
var touchY:Float = 0;
|
||||
var touchX:Float = 0;
|
||||
var dxTouch:Float = 0;
|
||||
|
@ -1047,15 +1051,12 @@ class FreeplayState extends MusicBeatSubState
|
|||
}
|
||||
}
|
||||
|
||||
// Set the difficulty star count on the right.
|
||||
albumRoll.setDifficultyStars(daSong?.songRating);
|
||||
|
||||
// Set the album graphic and play the animation if relevant.
|
||||
var newAlbumId:String = daSong?.albumId;
|
||||
if (albumRoll.albumId != newAlbumId)
|
||||
{
|
||||
albumRoll.albumId = newAlbumId;
|
||||
albumRoll.playIntro();
|
||||
albumRoll.skipIntro();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1169,10 +1170,6 @@ class FreeplayState extends MusicBeatSubState
|
|||
{
|
||||
currentDifficulty = rememberedDifficulty;
|
||||
}
|
||||
|
||||
// Set the difficulty star count on the right.
|
||||
var daSong:Null<FreeplaySongData> = grpCapsules.members[curSelected]?.songData;
|
||||
albumRoll.setDifficultyStars(daSong?.songRating ?? 0);
|
||||
}
|
||||
|
||||
function changeSelection(change:Int = 0):Void
|
||||
|
|
|
@ -39,7 +39,6 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
|
|||
var letter:FreeplayLetter = new FreeplayLetter(i * 80, 0, i);
|
||||
letter.x += 50;
|
||||
letter.y += 50;
|
||||
letter.ogY = y;
|
||||
// letter.visible = false;
|
||||
add(letter);
|
||||
|
||||
|
@ -54,7 +53,7 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
|
|||
// don't put the last seperator
|
||||
if (i == 4) continue;
|
||||
|
||||
var sep:FlxSprite = new FlxSprite((i * 80) + 55, 20).loadGraphic(Paths.image("freeplay/seperator"));
|
||||
var sep:FlxSprite = new FlxSprite((i * 80) + 60, 20).loadGraphic(Paths.image("freeplay/seperator"));
|
||||
// sep.animation.play("seperator");
|
||||
sep.color = letter.color.getDarkened(darkness);
|
||||
add(sep);
|
||||
|
@ -70,7 +69,7 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
|
|||
changeSelection(0);
|
||||
}
|
||||
|
||||
override function update(elapsed:Float)
|
||||
override function update(elapsed:Float):Void
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
||||
|
@ -81,7 +80,27 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
|
|||
}
|
||||
}
|
||||
|
||||
public function changeSelection(diff:Int = 0)
|
||||
public function changeSelection(diff:Int = 0):Void
|
||||
{
|
||||
doLetterChangeAnims(diff);
|
||||
|
||||
var multiPosOrNeg:Float = diff > 0 ? 1 : -1;
|
||||
|
||||
// if we're moving left (diff < 0), we want control of the right arrow, and vice versa
|
||||
var arrowToMove:FlxSprite = diff < 0 ? leftArrow : rightArrow;
|
||||
arrowToMove.offset.x = 3 * multiPosOrNeg;
|
||||
|
||||
new FlxTimer().start(2 / 24, function(_) {
|
||||
arrowToMove.offset.x = 0;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Buncho timers and stuff to move the letters and seperators
|
||||
* Seperated out so we can call it again on letters with songs within them
|
||||
* @param diff
|
||||
*/
|
||||
function doLetterChangeAnims(diff:Int):Void
|
||||
{
|
||||
var ezTimer:Int->FlxSprite->Float->Void = function(frameNum:Int, spr:FlxSprite, offsetNum:Float) {
|
||||
new FlxTimer().start(frameNum / 24, function(_) {
|
||||
|
@ -91,27 +110,28 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
|
|||
|
||||
var positions:Array<Float> = [-10, -22, 2, 0];
|
||||
|
||||
if (diff < 0)
|
||||
{
|
||||
// if we're moving left, we want to move the positions the same amount, but negative direciton
|
||||
var multiPosOrNeg:Float = diff > 0 ? 1 : -1;
|
||||
|
||||
for (sep in grpSeperators)
|
||||
{
|
||||
ezTimer(0, sep, positions[0]);
|
||||
ezTimer(1, sep, positions[1]);
|
||||
ezTimer(2, sep, positions[2]);
|
||||
ezTimer(3, sep, positions[3]);
|
||||
ezTimer(0, sep, positions[0] * multiPosOrNeg);
|
||||
ezTimer(1, sep, positions[1] * multiPosOrNeg);
|
||||
ezTimer(2, sep, positions[2] * multiPosOrNeg);
|
||||
ezTimer(3, sep, positions[3] * multiPosOrNeg);
|
||||
}
|
||||
|
||||
for (index => letter in letters)
|
||||
{
|
||||
letter.offset.x = positions[0];
|
||||
letter.offset.x = positions[0] * multiPosOrNeg;
|
||||
|
||||
new FlxTimer().start(1 / 24, function(_) {
|
||||
letter.offset.x = positions[1];
|
||||
letter.offset.x = positions[1] * multiPosOrNeg;
|
||||
if (index == 0) letter.visible = false;
|
||||
});
|
||||
|
||||
new FlxTimer().start(2 / 24, function(_) {
|
||||
letter.offset.x = positions[2];
|
||||
letter.offset.x = positions[2] * multiPosOrNeg;
|
||||
if (index == 0.) letter.visible = true;
|
||||
});
|
||||
|
||||
|
@ -122,117 +142,87 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
|
|||
continue;
|
||||
}
|
||||
|
||||
ezTimer(3, letter, positions[3]);
|
||||
}
|
||||
|
||||
leftArrow.offset.x = 3;
|
||||
new FlxTimer().start(2 / 24, function(_) {
|
||||
leftArrow.offset.x = 0;
|
||||
});
|
||||
}
|
||||
else if (diff > 0)
|
||||
{
|
||||
for (sep in grpSeperators)
|
||||
{
|
||||
ezTimer(0, sep, -positions[0]);
|
||||
ezTimer(1, sep, -positions[1]);
|
||||
ezTimer(2, sep, -positions[2]);
|
||||
ezTimer(3, sep, -positions[3]);
|
||||
}
|
||||
// same timing and functions and shit as the left one... except to the right!!
|
||||
|
||||
for (index => letter in letters)
|
||||
{
|
||||
letter.offset.x = -positions[0];
|
||||
|
||||
new FlxTimer().start(1 / 24, function(_) {
|
||||
letter.offset.x = -positions[1];
|
||||
if (index == 0) letter.visible = false;
|
||||
});
|
||||
|
||||
new FlxTimer().start(2 / 24, function(_) {
|
||||
letter.offset.x = -positions[2];
|
||||
if (index == 0) letter.visible = true;
|
||||
});
|
||||
|
||||
if (index == 2)
|
||||
{
|
||||
ezTimer(3, letter, 0);
|
||||
// letter.offset.x = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
ezTimer(3, letter, -positions[3]);
|
||||
}
|
||||
|
||||
rightArrow.offset.x = -3;
|
||||
new FlxTimer().start(2 / 24, function(_) {
|
||||
rightArrow.offset.x = 0;
|
||||
});
|
||||
ezTimer(3, letter, positions[3] * multiPosOrNeg);
|
||||
}
|
||||
|
||||
curSelection += diff;
|
||||
if (curSelection < 0) curSelection = letters[0].arr.length - 1;
|
||||
if (curSelection >= letters[0].arr.length) curSelection = 0;
|
||||
if (curSelection < 0) curSelection = letters[0].regexLetters.length - 1;
|
||||
if (curSelection >= letters[0].regexLetters.length) curSelection = 0;
|
||||
|
||||
for (letter in letters)
|
||||
letter.changeLetter(diff, curSelection);
|
||||
|
||||
if (changeSelectionCallback != null) changeSelectionCallback(letters[2].arr[letters[2].curLetter]); // bullshit and long lol!
|
||||
if (changeSelectionCallback != null) changeSelectionCallback(letters[2].regexLetters[letters[2].curLetter]); // bullshit and long lol!
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The actual FlxAtlasSprite for the letters, with their animation code stuff and regex stuff
|
||||
*/
|
||||
class FreeplayLetter extends FlxAtlasSprite
|
||||
{
|
||||
public var arr:Array<String> = [];
|
||||
/**
|
||||
* A preformatted array of letter strings, for use when doing regex
|
||||
* ex: ['A-B', 'C-D', 'E-H', 'I-L' ...]
|
||||
*/
|
||||
public var regexLetters:Array<String> = [];
|
||||
|
||||
/**
|
||||
* A preformatted array of the letters, for use when accessing symbol animation info
|
||||
* ex: ['AB', 'CD', 'EH', 'IL' ...]
|
||||
*/
|
||||
public var animLetters:Array<String> = [];
|
||||
|
||||
/**
|
||||
* The current letter in the regexLetters array this FreeplayLetter is on
|
||||
*/
|
||||
public var curLetter:Int = 0;
|
||||
|
||||
public var ogY:Float = 0;
|
||||
|
||||
public function new(x:Float, y:Float, ?letterInd:Int)
|
||||
{
|
||||
super(x, y, Paths.animateAtlas("freeplay/sortedLetters"));
|
||||
// frames = Paths.getSparrowAtlas("freeplay/letterStuff");
|
||||
// this.anim.play("AB");
|
||||
// trace(this.anim.symbolDictionary);
|
||||
|
||||
var alphabet:String = "AB-CD-EH-I L-MN-OR-s-t-UZ";
|
||||
arr = alphabet.split("-");
|
||||
arr.insert(0, "ALL");
|
||||
arr.insert(0, "fav");
|
||||
arr.insert(0, "#");
|
||||
// this is used for the regex
|
||||
// /^[OR].*/gi doesn't work for showing the song Pico, so now it's
|
||||
// /^[O-R].*/gi ant it works for displaying Pico
|
||||
// https://regex101.com/r/bWFPfS/1
|
||||
// we split by underscores, simply for nice lil convinience
|
||||
var alphabet:String = 'A-B_C-D_E-H_I-L_M-N_O-R_S_T_U-Z';
|
||||
regexLetters = alphabet.split('_');
|
||||
regexLetters.insert(0, 'ALL');
|
||||
regexLetters.insert(0, 'fav');
|
||||
regexLetters.insert(0, '#');
|
||||
|
||||
// trace(arr);
|
||||
|
||||
// for (str in arr)
|
||||
// {
|
||||
// animation.addByPrefix(str, str + " "); // string followed by a space! intentional!
|
||||
// }
|
||||
|
||||
// animation.addByPrefix("arrow", "mini arrow");
|
||||
// animation.addByPrefix("seperator", "seperator");
|
||||
// the symbols from flash don't have dashes, so we clean this up for use with animations
|
||||
// (we don't need to re-export, rule of thumb is to accomodate files named in flash from dave
|
||||
// until we get him programming classes (and since i cant find the .fla file....))
|
||||
animLetters = regexLetters.map(animLetter -> animLetter.replace('-', ''));
|
||||
|
||||
if (letterInd != null)
|
||||
{
|
||||
this.anim.play(arr[letterInd] + " move");
|
||||
this.anim.play(animLetters[letterInd] + " move");
|
||||
this.anim.pause();
|
||||
curLetter = letterInd;
|
||||
}
|
||||
}
|
||||
|
||||
public function changeLetter(diff:Int = 0, ?curSelection:Int)
|
||||
/**
|
||||
* Changes the letter graphic/anim, used in the LetterSort class above
|
||||
* @param diff -1 or 1, to go left or right in the animation array
|
||||
* @param curSelection what the current letter selection is, to play the bouncing anim if it matches the current letter
|
||||
*/
|
||||
public function changeLetter(diff:Int = 0, ?curSelection:Int):Void
|
||||
{
|
||||
curLetter += diff;
|
||||
|
||||
if (curLetter < 0) curLetter = arr.length - 1;
|
||||
if (curLetter >= arr.length) curLetter = 0;
|
||||
if (curLetter < 0) curLetter = regexLetters.length - 1;
|
||||
if (curLetter >= regexLetters.length) curLetter = 0;
|
||||
|
||||
var animName:String = arr[curLetter] + " move";
|
||||
var animName:String = animLetters[curLetter] + ' move';
|
||||
|
||||
switch (arr[curLetter])
|
||||
switch (animLetters[curLetter])
|
||||
{
|
||||
case "I L":
|
||||
case "IL":
|
||||
animName = "IL move";
|
||||
case "s":
|
||||
animName = "S move";
|
||||
|
|
|
@ -46,7 +46,7 @@ class SongMenuItem extends FlxSpriteGroup
|
|||
|
||||
public var hsvShader(default, set):HSVShader;
|
||||
|
||||
var diffRatingSprite:FlxSprite;
|
||||
// var diffRatingSprite:FlxSprite;
|
||||
|
||||
public function new(x:Float, y:Float)
|
||||
{
|
||||
|
@ -65,13 +65,13 @@ class SongMenuItem extends FlxSpriteGroup
|
|||
var rank:String = FlxG.random.getObject(ranks);
|
||||
|
||||
ranking = new FlxSprite(capsule.width * 0.84, 30);
|
||||
ranking.loadGraphic(Paths.image('freeplay/ranks/' + rank));
|
||||
ranking.scale.x = ranking.scale.y = realScaled;
|
||||
// ranking.loadGraphic(Paths.image('freeplay/ranks/' + rank));
|
||||
// ranking.scale.x = ranking.scale.y = realScaled;
|
||||
// ranking.alpha = 0.75;
|
||||
ranking.visible = false;
|
||||
ranking.origin.set(capsule.origin.x - ranking.x, capsule.origin.y - ranking.y);
|
||||
add(ranking);
|
||||
grpHide.add(ranking);
|
||||
// ranking.visible = false;
|
||||
// ranking.origin.set(capsule.origin.x - ranking.x, capsule.origin.y - ranking.y);
|
||||
// add(ranking);
|
||||
// grpHide.add(ranking);
|
||||
|
||||
switch (rank)
|
||||
{
|
||||
|
@ -81,9 +81,9 @@ class SongMenuItem extends FlxSpriteGroup
|
|||
|
||||
grayscaleShader = new Grayscale(1);
|
||||
|
||||
diffRatingSprite = new FlxSprite(145, 90).loadGraphic(Paths.image('freeplay/diffRatings/diff00'));
|
||||
// diffRatingSprite = new FlxSprite(145, 90).loadGraphic(Paths.image('freeplay/diffRatings/diff00'));
|
||||
// diffRatingSprite.shader = grayscaleShader;
|
||||
diffRatingSprite.origin.set(capsule.origin.x - diffRatingSprite.x, capsule.origin.y - diffRatingSprite.y);
|
||||
// diffRatingSprite.origin.set(capsule.origin.x - diffRatingSprite.x, capsule.origin.y - diffRatingSprite.y);
|
||||
// TODO: Readd once ratings are fully implemented
|
||||
// add(diffRatingSprite);
|
||||
// grpHide.add(diffRatingSprite);
|
||||
|
@ -118,8 +118,8 @@ class SongMenuItem extends FlxSpriteGroup
|
|||
function updateDifficultyRating(newRating:Int):Void
|
||||
{
|
||||
var ratingPadded:String = newRating < 10 ? '0$newRating' : '$newRating';
|
||||
diffRatingSprite.loadGraphic(Paths.image('freeplay/diffRatings/diff${ratingPadded}'));
|
||||
diffRatingSprite.visible = false;
|
||||
// diffRatingSprite.loadGraphic(Paths.image('freeplay/diffRatings/diff${ratingPadded}'));
|
||||
// diffRatingSprite.visible = false;
|
||||
}
|
||||
|
||||
function set_hsvShader(value:HSVShader):HSVShader
|
||||
|
|
53
source/funkin/ui/haxeui/FlxGamepadActionInputSource.hx
Normal file
53
source/funkin/ui/haxeui/FlxGamepadActionInputSource.hx
Normal file
|
@ -0,0 +1,53 @@
|
|||
package funkin.ui.haxeui;
|
||||
|
||||
import flixel.FlxBasic;
|
||||
import flixel.input.gamepad.FlxGamepad;
|
||||
import haxe.ui.actions.IActionInputSource;
|
||||
|
||||
/**
|
||||
* Receives button presses from the Flixel gamepad and emits HaxeUI events.
|
||||
*/
|
||||
class FlxGamepadActionInputSource extends FlxBasic
|
||||
{
|
||||
public static var instance(get, null):FlxGamepadActionInputSource;
|
||||
|
||||
static function get_instance():FlxGamepadActionInputSource
|
||||
{
|
||||
if (instance == null) instance = new FlxGamepadActionInputSource();
|
||||
return instance;
|
||||
}
|
||||
|
||||
public function new()
|
||||
{
|
||||
super();
|
||||
}
|
||||
|
||||
public function start():Void
|
||||
{
|
||||
FlxG.plugins.addPlugin(this);
|
||||
}
|
||||
|
||||
public override function update(elapsed:Float):Void
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
||||
if (FlxG.gamepads.firstActive != null)
|
||||
{
|
||||
updateGamepad(elapsed, FlxG.gamepads.firstActive);
|
||||
}
|
||||
}
|
||||
|
||||
function updateGamepad(elapsed:Float, gamepad:FlxGamepad):Void
|
||||
{
|
||||
if (gamepad.justPressed.BACK)
|
||||
{
|
||||
//
|
||||
}
|
||||
}
|
||||
|
||||
public override function destroy():Void
|
||||
{
|
||||
super.destroy();
|
||||
FlxG.plugins.remove(this);
|
||||
}
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
package funkin.ui.mainmenu;
|
||||
|
||||
import funkin.graphics.FunkinSprite;
|
||||
import flixel.addons.transition.FlxTransitionableState;
|
||||
import funkin.ui.debug.DebugMenuSubState;
|
||||
import flixel.FlxObject;
|
||||
|
@ -67,7 +68,7 @@ class MainMenuState extends MusicBeatState
|
|||
camFollow = new FlxObject(0, 0, 1, 1);
|
||||
add(camFollow);
|
||||
|
||||
magenta = new FlxSprite(Paths.image('menuDesat'));
|
||||
magenta = new FlxSprite(Paths.image('menuBGMagenta'));
|
||||
magenta.scrollFactor.x = bg.scrollFactor.x;
|
||||
magenta.scrollFactor.y = bg.scrollFactor.y;
|
||||
magenta.setGraphicSize(Std.int(bg.width));
|
||||
|
@ -75,7 +76,6 @@ class MainMenuState extends MusicBeatState
|
|||
magenta.x = bg.x;
|
||||
magenta.y = bg.y;
|
||||
magenta.visible = false;
|
||||
magenta.color = 0xFFfd719b;
|
||||
|
||||
// TODO: Why doesn't this line compile I'm going fucking feral
|
||||
|
||||
|
@ -172,8 +172,9 @@ class MainMenuState extends MusicBeatState
|
|||
|
||||
function resetCamStuff()
|
||||
{
|
||||
FlxG.cameras.reset(new FunkinCamera());
|
||||
FlxG.cameras.reset(new FunkinCamera('mainMenu'));
|
||||
FlxG.camera.follow(camFollow, null, 0.06);
|
||||
FlxG.camera.snapToTarget();
|
||||
}
|
||||
|
||||
function createMenuItem(name:String, atlas:String, callback:Void->Void, fireInstantly:Bool = false):Void
|
||||
|
@ -322,10 +323,37 @@ class MainMenuState extends MusicBeatState
|
|||
}
|
||||
|
||||
// Open the debug menu, defaults to ` / ~
|
||||
#if CHART_EDITOR_SUPPORTED
|
||||
if (controls.DEBUG_MENU)
|
||||
{
|
||||
FlxG.state.openSubState(new DebugMenuSubState());
|
||||
}
|
||||
#end
|
||||
|
||||
#if (debug || FORCE_DEBUG_VERSION)
|
||||
if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.W)
|
||||
{
|
||||
// Give the user a score of 1 point on Weekend 1 story mode.
|
||||
// This makes the level count as cleared and displays the songs in Freeplay.
|
||||
funkin.save.Save.instance.setLevelScore('weekend1', 'easy',
|
||||
{
|
||||
score: 1,
|
||||
tallies:
|
||||
{
|
||||
sick: 0,
|
||||
good: 0,
|
||||
bad: 0,
|
||||
shit: 0,
|
||||
missed: 0,
|
||||
combo: 0,
|
||||
maxCombo: 0,
|
||||
totalNotesHit: 0,
|
||||
totalNotes: 0,
|
||||
},
|
||||
accuracy: 0,
|
||||
});
|
||||
}
|
||||
#end
|
||||
|
||||
if (FlxG.sound.music.volume < 0.8)
|
||||
{
|
||||
|
|
|
@ -48,7 +48,7 @@ class ControlsMenu extends funkin.ui.options.OptionsState.Page
|
|||
{
|
||||
super();
|
||||
|
||||
menuCamera = new FunkinCamera();
|
||||
menuCamera = new FunkinCamera('controlsMenu');
|
||||
FlxG.cameras.add(menuCamera, false);
|
||||
menuCamera.bgColor = 0x0;
|
||||
camera = menuCamera;
|
||||
|
|
|
@ -9,6 +9,7 @@ import flixel.util.FlxSignal;
|
|||
import funkin.audio.FunkinSound;
|
||||
import funkin.ui.mainmenu.MainMenuState;
|
||||
import funkin.ui.MusicBeatState;
|
||||
import funkin.graphics.shaders.HSVShader;
|
||||
import funkin.util.WindowUtil;
|
||||
import funkin.audio.FunkinSound;
|
||||
import funkin.input.Controls;
|
||||
|
@ -19,13 +20,18 @@ class OptionsState extends MusicBeatState
|
|||
var currentName:PageName = Options;
|
||||
var currentPage(get, never):Page;
|
||||
|
||||
inline function get_currentPage()
|
||||
inline function get_currentPage():Page
|
||||
return pages[currentName];
|
||||
|
||||
override function create()
|
||||
override function create():Void
|
||||
{
|
||||
var menuBG = new FlxSprite().loadGraphic(Paths.image('menuDesat'));
|
||||
menuBG.color = 0xFFea71fd;
|
||||
var menuBG = new FlxSprite().loadGraphic(Paths.image('menuBG'));
|
||||
var hsv = new HSVShader();
|
||||
hsv.hue = -0.6;
|
||||
hsv.saturation = 0.9;
|
||||
hsv.value = 3.6;
|
||||
menuBG.shader = hsv;
|
||||
FlxG.debugger.track(hsv);
|
||||
menuBG.setGraphicSize(Std.int(menuBG.width * 1.1));
|
||||
menuBG.updateHitbox();
|
||||
menuBG.screenCenter();
|
||||
|
|
|
@ -21,7 +21,7 @@ class PreferencesMenu extends Page
|
|||
{
|
||||
super();
|
||||
|
||||
menuCamera = new FunkinCamera();
|
||||
menuCamera = new FunkinCamera('prefMenu');
|
||||
FlxG.cameras.add(menuCamera, false);
|
||||
menuCamera.bgColor = 0x0;
|
||||
camera = menuCamera;
|
||||
|
|
|
@ -344,6 +344,17 @@ class StoryMenuState extends MusicBeatState
|
|||
changeDifficulty(0);
|
||||
}
|
||||
|
||||
// TODO: Querying UI_RIGHT_P (justPressed) after UI_RIGHT always returns false. Fix it!
|
||||
if (controls.UI_RIGHT_P)
|
||||
{
|
||||
changeDifficulty(1);
|
||||
}
|
||||
|
||||
if (controls.UI_LEFT_P)
|
||||
{
|
||||
changeDifficulty(-1);
|
||||
}
|
||||
|
||||
if (controls.UI_RIGHT)
|
||||
{
|
||||
rightDifficultyArrow.animation.play('press');
|
||||
|
@ -362,16 +373,6 @@ class StoryMenuState extends MusicBeatState
|
|||
leftDifficultyArrow.animation.play('idle');
|
||||
}
|
||||
|
||||
if (controls.UI_RIGHT_P)
|
||||
{
|
||||
changeDifficulty(1);
|
||||
}
|
||||
|
||||
if (controls.UI_LEFT_P)
|
||||
{
|
||||
changeDifficulty(-1);
|
||||
}
|
||||
|
||||
if (FlxG.keys.justPressed.TAB && modeText.visible)
|
||||
{
|
||||
switchMode(!displayingModdedLevels);
|
||||
|
|
|
@ -188,6 +188,7 @@ class TitleState extends MusicBeatState
|
|||
ngSpr.animation.add('idle', [0, 1], 4);
|
||||
ngSpr.animation.play('idle');
|
||||
ngSpr.setGraphicSize(Std.int(ngSpr.width * 0.55));
|
||||
ngSpr.y += 25;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -77,7 +77,7 @@ class LoadingState extends MusicBeatSubState
|
|||
var difficulty:String = playParams.targetDifficulty ?? Constants.DEFAULT_DIFFICULTY;
|
||||
var variation:String = playParams.targetVariation ?? Constants.DEFAULT_VARIATION;
|
||||
var targetChart:SongDifficulty = playParams.targetSong?.getDifficulty(difficulty, variation);
|
||||
var instPath:String = Paths.inst(targetChart.song.id);
|
||||
var instPath:String = targetChart.getInstPath(playParams.targetInstrumental);
|
||||
var voicesPaths:Array<String> = targetChart.buildVoiceList();
|
||||
|
||||
checkLoadSong(instPath);
|
||||
|
@ -281,7 +281,6 @@ class LoadingState extends MusicBeatSubState
|
|||
{
|
||||
// TODO: This section is a hack! Redo this later when we have a proper asset caching system.
|
||||
FunkinSprite.preparePurgeCache();
|
||||
FunkinSprite.cacheTexture(Paths.image('combo'));
|
||||
FunkinSprite.cacheTexture(Paths.image('healthBar'));
|
||||
FunkinSprite.cacheTexture(Paths.image('menuDesat'));
|
||||
FunkinSprite.cacheTexture(Paths.image('combo'));
|
||||
|
@ -333,6 +332,7 @@ class LoadingState extends MusicBeatSubState
|
|||
// Since FlxGraphic tells OpenFL to not cache it, we have to do it manually.
|
||||
if (path.endsWith('spritemap1.png'))
|
||||
{
|
||||
trace('Preloading FlxAnimate asset: ${path}');
|
||||
openfl.Assets.getBitmapData(path, true);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -247,10 +247,6 @@ class StickerSubState extends MusicBeatSubState
|
|||
FlxTransitionableState.skipNextTransIn = true;
|
||||
FlxTransitionableState.skipNextTransOut = true;
|
||||
|
||||
// TODO: Rework this asset caching stuff
|
||||
FunkinSprite.preparePurgeCache();
|
||||
FunkinSprite.purgeCache();
|
||||
|
||||
// I think this grabs the screen and puts it under the stickers?
|
||||
// Leaving this commented out rather than stripping it out because it's cool...
|
||||
/*
|
||||
|
@ -265,7 +261,15 @@ class StickerSubState extends MusicBeatSubState
|
|||
// FlxG.addChildBelowMouse(dipshit);
|
||||
*/
|
||||
|
||||
FlxG.switchState(() -> targetState(this));
|
||||
FlxG.switchState(() -> {
|
||||
// TODO: Rework this asset caching stuff
|
||||
// NOTE: This has to come AFTER the state switch,
|
||||
// otherwise the game tries to render destroyed sprites!
|
||||
FunkinSprite.preparePurgeCache();
|
||||
FunkinSprite.purgeCache();
|
||||
|
||||
return targetState(this);
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
|
|
|
@ -218,14 +218,15 @@ class Constants
|
|||
public static final DEFAULT_VARIATION:String = 'default';
|
||||
|
||||
/**
|
||||
* Standard variations used by the game.
|
||||
* Standardized variations for charts
|
||||
*/
|
||||
public static final DEFAULT_VARIATION_LIST:Array<String> = ['default', 'erect', 'pico'];
|
||||
|
||||
/**
|
||||
* The default intensity for camera zooms.
|
||||
* The default intensity multiplier for camera bops.
|
||||
* Prolly needs to be tuned bc it's a multiplier now.
|
||||
*/
|
||||
public static final DEFAULT_ZOOM_INTENSITY:Float = 0.015;
|
||||
public static final DEFAULT_BOP_INTENSITY:Float = 1.015;
|
||||
|
||||
/**
|
||||
* The default rate for camera zooms (in beats per zoom).
|
||||
|
|
17
source/funkin/util/EaseUtil.hx
Normal file
17
source/funkin/util/EaseUtil.hx
Normal file
|
@ -0,0 +1,17 @@
|
|||
package funkin.util;
|
||||
|
||||
class EaseUtil
|
||||
{
|
||||
/**
|
||||
* Returns an ease function that eases via steps.
|
||||
* Useful for "retro" style fades (week 6!)
|
||||
* @param steps how many steps to ease over
|
||||
* @return Float->Float
|
||||
*/
|
||||
public static inline function stepped(steps:Int):Float->Float
|
||||
{
|
||||
return function(t:Float):Float {
|
||||
return Math.floor(t * steps) / steps;
|
||||
}
|
||||
}
|
||||
}
|
36
source/funkin/util/FlxTweenUtil.hx
Normal file
36
source/funkin/util/FlxTweenUtil.hx
Normal file
|
@ -0,0 +1,36 @@
|
|||
package funkin.util;
|
||||
|
||||
import flixel.addons.plugin.taskManager.FlxTask;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.tweens.FlxEase;
|
||||
|
||||
class FlxTweenUtil
|
||||
{
|
||||
public static function pauseTween(tween:FlxTween):Void
|
||||
{
|
||||
if (tween != null)
|
||||
{
|
||||
tween.active = false;
|
||||
}
|
||||
}
|
||||
|
||||
public static function resumeTween(tween:FlxTween):Void
|
||||
{
|
||||
if (tween != null)
|
||||
{
|
||||
tween.active = true;
|
||||
}
|
||||
}
|
||||
|
||||
public static function pauseTweensOf(Object:Dynamic, ?FieldPaths:Array<String>):Void
|
||||
{
|
||||
@:privateAccess
|
||||
FlxTween.globalManager.forEachTweensOf(Object, FieldPaths, pauseTween);
|
||||
}
|
||||
|
||||
public static function resumeTweensOf(Object:Dynamic, ?FieldPaths:Array<String>):Void
|
||||
{
|
||||
@:privateAccess
|
||||
FlxTween.globalManager.forEachTweensOf(Object, FieldPaths, resumeTween);
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue