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Disable input in CharSelect until stayFunky plays
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parent
1fc835494d
commit
f2b3f47e73
1 changed files with 10 additions and 4 deletions
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@ -71,6 +71,7 @@ class CharSelectSubState extends MusicBeatSubState
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var availableChars:Map<Int, String> = new Map<Int, String>();
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var pressedSelect:Bool = false;
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var selectTimer:FlxTimer = new FlxTimer();
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var allowInput:Bool = false;
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var selectSound:FunkinSound;
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var unlockSound:FunkinSound;
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@ -430,6 +431,8 @@ class CharSelectSubState extends MusicBeatSubState
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overrideExisting: true,
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restartTrack: true,
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onLoad: function() {
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allowInput = true;
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@:privateAccess
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gfChill.analyzer = new SpectralAnalyzer(FlxG.sound.music._channel.__audioSource, 7, 0.1);
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#if desktop
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@ -573,6 +576,8 @@ class CharSelectSubState extends MusicBeatSubState
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overrideExisting: true,
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restartTrack: true,
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onLoad: function() {
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allowInput = true;
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@:privateAccess
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gfChill.analyzer = new SpectralAnalyzer(FlxG.sound.music._channel.__audioSource, 7, 0.1);
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#if desktop
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@ -642,6 +647,7 @@ class CharSelectSubState extends MusicBeatSubState
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function goToFreeplay():Void
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{
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allowInput = false;
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autoFollow = false;
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FlxTween.tween(cursor, {alpha: 0}, 0.8, {ease: FlxEase.expoOut});
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@ -695,7 +701,7 @@ class CharSelectSubState extends MusicBeatSubState
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syncAudio(elapsed);
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if (!pressedSelect)
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if (allowInput && !pressedSelect)
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{
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if (controls.UI_UP) holdTmrUp += elapsed;
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if (controls.UI_UP_R)
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@ -789,7 +795,7 @@ class CharSelectSubState extends MusicBeatSubState
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gfChill.visible = true;
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curChar = availableChars.get(getCurrentSelected());
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if (!pressedSelect && controls.ACCEPT)
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if (allowInput && !pressedSelect && controls.ACCEPT)
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{
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cursorConfirmed.visible = true;
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cursorConfirmed.x = cursor.x - 2;
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@ -817,7 +823,7 @@ class CharSelectSubState extends MusicBeatSubState
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});
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}
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if (pressedSelect && controls.BACK)
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if (allowInput && pressedSelect && controls.BACK)
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{
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cursorConfirmed.visible = false;
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grpCursors.visible = true;
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@ -847,7 +853,7 @@ class CharSelectSubState extends MusicBeatSubState
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gfChill.visible = false;
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if (controls.ACCEPT)
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if (allowInput && controls.ACCEPT)
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{
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cursorDenied.visible = true;
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cursorDenied.x = cursor.x - 2;
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