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Updated CHANGELOG
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CHANGELOG.md
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CHANGELOG.md
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@ -4,6 +4,62 @@ All notable changes will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [0.5.0] - 2024-08-??
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### Added
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- Added a new Character Select screen to switch between playable characters in Freeplay
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- Modding isn't 100% there but we're working on it!
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- Added Pico as a playable character! Unlock him by completing Weekend 1 (if you haven't already done that)
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- The songs from Weekend 1 have moved; you must now switch to Pico in Freeplay to access them
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- Added ## new Pico remixes! Access them by selecting Pico from in the Character Select screen
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- Added 2 new Erect remixes! Access them by switching difficulty on the song
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- Implemented support for a new Instrumental Selector in Freeplay
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- Beating a Pico remix lets you use that instrumental when playing as Boyfriend
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- Added the first batch of Erect Stages! These graphical overhauls of the original stages will be used when playing Erect remixes and Pico remixes
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- Implemented support for scripted Note Kinds. You can use HScript define a different note style to display for these notes as well as custom behavior. (community feature by lemz1)
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- Implemented a new Strumline Background option, to display a darkened background behind the strumline with your choice of opacity.
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- Implemented support for Numeric and Selector options in the Options menu. (community feature by FlooferLand)
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## Changed
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- Girlfriend and Nene now perform previously unused animations when you achieve a large combo, or drop a large combo.
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- The pixel character icons in the Freeplay menu now display an animation!
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- Altered how Week 6 displays sprites to make things look more retro.
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- Character offsets are now independent of the character's scale.
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- This should resolve issues with offsets when porting characters from older mods.
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- Pixel character offsets have been modified to compensate.
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- Note style data can now specify custom combo count graphics, judgement graphics, countdown graphics, and countdown audio. (community feature by anysad)
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- These were previously using hardcoded values based on whether the stage was `school` or `schoolEvil`.
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- The `danceEvery` property of characters and stage props can now use values with a precision of `0.25`, to play their idle animation up to four times per beat.
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- Reworked the JSON merging system in Polymod; you can now include JSONPatch files under `_merge` in your mod folder to add, modify, or remove values in a JSON without replacing it entirely!
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- Cutscenes now automatically pause when tabbing out (community fix by AbnormalPoof)
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- Characters will now respect the `danceEvery` property (community fix by gamerbross)
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- The F5 function now reloads the current song's chart data from disc (community feature by gamerbross)
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- Refactored the compilation guide and added common troubleshooting steps (community fix by Hundrec)
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- Made several layout improvements and fixes to the Animation Offsets editor in the Debug menu (community fix by gamerbross)
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- Fixed a bug where the Back sound would be not played when leaving the Story menu and Options menu (community fix by AppleHair)
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- Animation offsets no longer directly modify the `x` and `y` position of props, which makes props work better with tweens (community fix by Sword352)
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- The YEAH! events in Tutorial now use chart events rather than being hard-coded (community fix by anysad)
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- The player's Score now displays commas in it (community fix by loggo)
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## Fixed
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- Fixed an issue where songs with no notes would crash on the Results screen.
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- Fixed an issue where the old icon easter egg would not work properly on pixel levels.
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- Fixed an issue where you could play notes during the Thorns cutscene.
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- Fixed an issue where the Heart icon when favoriting a song in Freeplay would be malformed.
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- Fixed an issue where Pico's death animation displays a faint blue background (community fix by doggogit)
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- Fixed an issue where mod songs would not play a preview in the Freeplay menu (community fix by KarimAkra)
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- Fixed an issue where the Memory Usage counter could overflow and display a negative number (community fix by KarimAkra)
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- Fixed an issue where pressing the Chart Editor keybind while playtesting a chart would reset the chart editor (community fix by gamerbross)
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- Fixed a crash bug when pressing F5 after seeing the sticker transition (community fix by gamerbross)
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- Fixed an issue where the Story Mode menu couldn't be scrolled with a mouse (community fix by JVNpixels)
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- Fixed an issue causing the song to majorly desync sometimes (community fix by Burgerballs)
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- Fixed an issue where the Freeplay song preview would not respect the instrumental ID specified in the song metadata (community fix by AppleHair)
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- Fixed an issue where Tankman's icon wouldn't display in the Chart Editor (community fix by hundrec)
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- Fixed an issue where pausing the game during a camera zoom would zoom the pause menu. (community fix by gamerbros)
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- Fixed an issue where certain UI elements would not flash at a consistent rate (community fix by cyn0x8)
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- Fixed an issue where the game would not use the placeholder health icon as a fallback (community fix by gamerbross)
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- Fixed an issue where the chart editor could get stuck creating a hold note when using Live Inputs (community fix by gamerbross)
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- Fixed an issue where character graphics could not be placed in week folders (community fix by 7oltan)
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- Fixed a crash issue when a Freeplay song has no `Normal` difficulty (community fix by Applehair and gamerbross)
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- Fixed an issue in Story Mode where a song that isn't valid for the current variation could be selected (community fix by Applehair)
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## [0.4.1] - 2024-06-12
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### Added
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- Pressing ESCAPE on the title screen on desktop now exits the game, allowing you to exit the game while in fullscreen on desktop
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