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feat: Add a setting that automatically launches the game in fullscreen
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3 changed files with 32 additions and 0 deletions
source/funkin
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@ -157,6 +157,25 @@ class Preferences
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return value;
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}
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/**
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* If enabled, the game will automatically launch in fullscreen on startup.
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* @default `true`
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*/
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public static var autoFullscreen(get, set):Bool;
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static function get_autoFullscreen():Bool
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{
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return Save?.instance?.options?.autoFullscreen ?? true;
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}
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static function set_autoFullscreen(value:Bool):Bool
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{
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var save:Save = Save.instance;
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save.options.autoFullscreen = value;
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save.flush();
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return value;
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}
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public static var unlockedFramerate(get, set):Bool;
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static function get_unlockedFramerate():Bool
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@ -211,6 +230,8 @@ class Preferences
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#if web
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toggleFramerateCap(Preferences.unlockedFramerate);
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#end
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// Apply the autoFullscreen setting (launches the game in fullscreen automatically)
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FlxG.fullscreen = Preferences.autoFullscreen;
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}
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static function toggleFramerateCap(unlocked:Bool):Void
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@ -97,6 +97,7 @@ class Save
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zoomCamera: true,
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debugDisplay: false,
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autoPause: true,
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autoFullscreen: false,
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inputOffset: 0,
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audioVisualOffset: 0,
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unlockedFramerate: false,
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@ -1339,6 +1340,12 @@ typedef SaveDataOptions =
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*/
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var autoPause:Bool;
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/**
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* If enabled, the game will automatically launch in fullscreen on startup.
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* @default `true`
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*/
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var autoFullscreen:Bool;
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/**
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* Offset the user's inputs by this many ms.
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* @default `0`
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@ -124,6 +124,10 @@ class PreferencesMenu extends Page
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Preferences.framerate = Std.int(value);
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}, null, Preferences.framerate, 30, 300, 5, 0);
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#end
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createPrefItemCheckbox('Launch in Fullscreen', 'Automatically launch the game in fullscreen on startup', function(value:Bool):Void {
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Preferences.autoFullscreen = value;
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}, Preferences.autoFullscreen);
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}
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override function update(elapsed:Float):Void
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