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you know what, make countdown sprites a little bigger
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1 changed files with 2 additions and 2 deletions
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@ -228,8 +228,8 @@ class Countdown
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var countdownSprite:FunkinSprite = FunkinSprite.create(spritePath);
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countdownSprite.scrollFactor.set(0, 0);
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if (isGraphicPixel) countdownSprite.setGraphicSize(Std.int(countdownSprite.width * Constants.PIXEL_ART_SCALE));
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else countdownSprite.setGraphicSize(Std.int(countdownSprite.width * 0.7));
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if (isGraphicPixel) countdownSprite.setGraphicSize(Std.int(countdownSprite.width * Constants.PIXEL_ART_SCALE * 1.1));
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else countdownSprite.setGraphicSize(Std.int(countdownSprite.width * 0.8));
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countdownSprite.antialiasing = !isGraphicPixel;
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