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tnakmen in progres lol
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.DS_Store
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@ -113,6 +113,8 @@ class PlayState extends MusicBeatState
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var bgGirls:BackgroundGirls;
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var bgGirls:BackgroundGirls;
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var wiggleShit:WiggleEffect = new WiggleEffect();
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var wiggleShit:WiggleEffect = new WiggleEffect();
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var tankmanRun:FlxTypedGroup<TankmenBG>;
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var talking:Bool = true;
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var talking:Bool = true;
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var songScore:Int = 0;
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var songScore:Int = 0;
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var scoreTxt:FlxText;
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var scoreTxt:FlxText;
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@ -499,6 +501,9 @@ class PlayState extends MusicBeatState
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var tankGround:BGSprite = new BGSprite('tankGround', -200, -20);
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var tankGround:BGSprite = new BGSprite('tankGround', -200, -20);
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add(tankGround);
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add(tankGround);
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tankmanRun = new FlxTypedGroup<TankmenBG>();
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add(tankmanRun);
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var fgTank0:BGSprite = new BGSprite('tank0', -290, 400, 1.7, 1.5, ['fg']);
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var fgTank0:BGSprite = new BGSprite('tank0', -290, 400, 1.7, 1.5, ['fg']);
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foregroundSprites.add(fgTank0);
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foregroundSprites.add(fgTank0);
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@ -1538,6 +1543,10 @@ class PlayState extends MusicBeatState
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if (generatedMusic)
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if (generatedMusic)
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{
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{
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notes.forEachAlive(function(daNote:Note)
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notes.forEachAlive(function(daNote:Note)
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{
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{
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if (daNote.y > FlxG.height)
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if (daNote.y > FlxG.height)
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40
source/TankmenBG.hx
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40
source/TankmenBG.hx
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@ -0,0 +1,40 @@
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package;
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import flixel.FlxG;
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import haxe.display.Display.Package;
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import flixel.FlxSprite;
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class TankmenBG extends FlxSprite
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{
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public var strumTime:Float = 0;
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public var goingRight:Bool = false;
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public function new(x:Float, y:Float)
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{
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super(x, y);
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frames = Paths.getSparrowAtlas('tankmanKilled1');
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antialiasing = true;
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animation.addByPrefix('run', 'tankman running', 24, true);
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animation.addByPrefix('shot', 'John', 24, false);
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animation.play('run');
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}
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override function update(elapsed:Float) {
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super.update(elapsed);
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var endDirection:Float = FlxG.width * 0.3;
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if (goingRight)
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endDirection = FlxG.width * 0.6;
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x = (endDirection - (Conductor.songPosition - strumTime) * 0.45);
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if (animation.curAnim.name == 'run' && animation.curAnim.finished)
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{
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kill();
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}
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}
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}
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