fixed compiler conditional thingie

This commit is contained in:
Cameron Taylor 2021-03-18 16:26:39 -04:00
parent 2419af49d6
commit ea6b7de62d

View file

@ -95,7 +95,6 @@ class ModdingSubstate extends MusicBeatSubstate
var modList = [];
modFolders = [];
#if desktop
for (file in FileSystem.readDirectory('./mods'))
{
if (FileSystem.isDirectory('./mods/' + file))
@ -118,32 +117,34 @@ class ModdingSubstate extends MusicBeatSubstate
loopNum++;
}
#end
} private function organizeByY():Void
}
private function organizeByY():Void
{
for (i in 0...grpMods.length)
{
for (i in 0...grpMods.length)
{
grpMods.members[i].y = 10 + (40 * i);
}
grpMods.members[i].y = 10 + (40 * i);
}
} class ModMenuItem extends FlxText
}
}
{
public var modEnabled:Bool = false;
public var daMod:String;
class ModMenuItem extends FlxText
{
public var modEnabled:Bool = false;
public var daMod:String;
public function new(x:Float, y:Float, w:Float, str:String, size:Int)
{
super(x, y, w, str, size);
}
public function new(x:Float, y:Float, w:Float, str:String, size:Int)
{
super(x, y, w, str, size);
}
override function update(elapsed:Float)
{
if (modEnabled)
alpha = 1;
else
alpha = 0.5;
override function update(elapsed:Float)
{
if (modEnabled)
alpha = 1;
else
alpha = 0.5;
super.update(elapsed);
}
}
super.update(elapsed);
}
}