diff --git a/assets b/assets index ac8bf6e12..3a35ba2bc 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit ac8bf6e129113551e1c7971327b31096d703e433 +Subproject commit 3a35ba2bcc3d7544374bca6d673391908e55adbd diff --git a/source/funkin/ui/title/AttractState.hx b/source/funkin/ui/title/AttractState.hx index a42a6c3d9..f674f9837 100644 --- a/source/funkin/ui/title/AttractState.hx +++ b/source/funkin/ui/title/AttractState.hx @@ -12,12 +12,12 @@ import funkin.ui.MusicBeatState; * After about 2 minutes of inactivity on the title screen, * the game will enter the Attract state, as a reference to physical arcade machines. * - * In the current version, this just plays the Kickstarter trailer, but this can be changed to + * In the current version, this just plays the ~~Kickstarter trailer~~ Erect teaser, but this can be changed to * gameplay footage, a generic game trailer, or something more elaborate. */ class AttractState extends MusicBeatState { - static final ATTRACT_VIDEO_PATH:String = Paths.stripLibrary(Paths.videos('kickstarterTrailer', 'shared')); + static final ATTRACT_VIDEO_PATH:String = Paths.stripLibrary(Paths.videos('erectTeaser', 'shared')); public override function create():Void {