gf shit fix

This commit is contained in:
Cameron Taylor 2023-04-21 17:39:27 -04:00
parent 6fe747eac1
commit e802aa885b

View file

@ -28,7 +28,7 @@ class ResultState extends MusicBeatSubstate
var maskShaderSongName = new LeftMaskShader(); var maskShaderSongName = new LeftMaskShader();
var maskShaderDifficulty = new LeftMaskShader(); var maskShaderDifficulty = new LeftMaskShader();
override function create() override function create():Void
{ {
if (Highscore.tallies.sick == Highscore.tallies.totalNotesHit if (Highscore.tallies.sick == Highscore.tallies.totalNotesHit
&& Highscore.tallies.maxCombo == Highscore.tallies.totalNotesHit) resultsVariation = PERFECT; && Highscore.tallies.maxCombo == Highscore.tallies.totalNotesHit) resultsVariation = PERFECT;
@ -71,31 +71,20 @@ class ResultState extends MusicBeatSubstate
bfSHIT.visible = false; bfSHIT.visible = false;
add(bfSHIT); add(bfSHIT);
var settings:Settings = bfGfExcellent.anim.onComplete = () -> {
{ bfGfExcellent.anim.curFrame = 28;
// ?ButtonSettings:Map<String, flxanimate.animate.FlxAnim.ButtonSettings>, bfGfExcellent.anim.play(); // unpauses this anim, since it's on PlayOnce!
FrameRate: 24.0, };
Reversed: false,
OnComplete: function() {
bfGfExcellent.anim.curFrame = 28;
bfGfExcellent.anim.play(); // unpauses this anim, since it's on PlayOnce!
bfSHIT.anim.curFrame = 150;
bfSHIT.anim.play(); // unpauses this anim, since it's on PlayOnce!
bfPerfect.anim.curFrame = 136; bfPerfect.anim.onComplete = () -> {
bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce! bfPerfect.anim.curFrame = 136;
bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
};
trace("repeated anim!!"); bfSHIT.anim.onComplete = () -> {
}, bfSHIT.anim.curFrame = 150;
ShowPivot: false, bfSHIT.anim.play(); // unpauses this anim, since it's on PlayOnce!
Antialiasing: true, };
ScrollFactor: new FlxPoint(1, 1),
// Offset: new FlxPoint(0, 0), // This is just FlxSprite.offset
};
bfGfExcellent.setTheSettings(settings);
bfSHIT.setTheSettings(settings);
bfPerfect.setTheSettings(settings);
var gf:FlxSprite = new FlxSprite(500, 300); var gf:FlxSprite = new FlxSprite(500, 300);
gf.frames = Paths.getSparrowAtlas('resultScreen/resultGirlfriendGOOD'); gf.frames = Paths.getSparrowAtlas('resultScreen/resultGirlfriendGOOD');