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cam lerp on gameover
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1 changed files with 4 additions and 1 deletions
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@ -70,6 +70,9 @@ class GameOverSubstate extends MusicBeatSubstate
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override function update(elapsed:Float)
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override function update(elapsed:Float)
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{
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{
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// makes the lerp non-dependant on the framerate
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FlxG.camera.followLerp = CoolUtil.camLerpShit(0.01);
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super.update(elapsed);
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super.update(elapsed);
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if (controls.ACCEPT)
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if (controls.ACCEPT)
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@ -96,7 +99,7 @@ class GameOverSubstate extends MusicBeatSubstate
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if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.curFrame == 12)
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if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.curFrame == 12)
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{
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{
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FlxG.camera.follow(camFollow, LOCKON, 0.01);
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FlxG.camera.follow(camFollow, LOCKON, CoolUtil.camLerpShit(0.01));
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}
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}
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switch (PlayState.storyWeek)
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switch (PlayState.storyWeek)
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