bf gf dead offsets

also lets you enter anim debug from game over screen, and with player1 if holding shift
This commit is contained in:
MtH 2021-04-11 18:41:23 +02:00
parent b309fa5ba2
commit e4f21d9ba7
2 changed files with 12 additions and 5 deletions

View file

@ -23,10 +23,7 @@ class GameOverSubstate extends MusicBeatSubstate
var daBf:String = ''; var daBf:String = '';
switch (daStage) switch (daStage)
{ {
case 'school': case 'school' | 'schoolEvil':
stageSuffix = '-pixel';
daBf = 'bf-pixel-dead';
case 'schoolEvil':
stageSuffix = '-pixel'; stageSuffix = '-pixel';
daBf = 'bf-pixel-dead'; daBf = 'bf-pixel-dead';
default: default:
@ -92,6 +89,11 @@ class GameOverSubstate extends MusicBeatSubstate
FlxG.switchState(new FreeplayState()); FlxG.switchState(new FreeplayState());
} }
#if debug
if (FlxG.keys.justPressed.EIGHT)
FlxG.switchState(new AnimationDebug(bf.curCharacter));
#end
if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.curFrame == 12) if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.curFrame == 12)
{ {
FlxG.camera.follow(camFollow, LOCKON, 0.01); FlxG.camera.follow(camFollow, LOCKON, 0.01);

View file

@ -1976,7 +1976,12 @@ class PlayState extends MusicBeatState
#if debug #if debug
if (FlxG.keys.justPressed.EIGHT) if (FlxG.keys.justPressed.EIGHT)
FlxG.switchState(new AnimationDebug(SONG.player2)); {
if (FlxG.keys.pressed.SHIFT)
FlxG.switchState(new AnimationDebug(SONG.player1));
else
FlxG.switchState(new AnimationDebug(SONG.player2));
}
#end #end
if (generatedMusic && SONG.notes[Std.int(curStep / 16)] != null) if (generatedMusic && SONG.notes[Std.int(curStep / 16)] != null)