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bf gf dead offsets
also lets you enter anim debug from game over screen, and with player1 if holding shift
This commit is contained in:
parent
b309fa5ba2
commit
e4f21d9ba7
2 changed files with 12 additions and 5 deletions
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@ -23,10 +23,7 @@ class GameOverSubstate extends MusicBeatSubstate
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var daBf:String = '';
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var daBf:String = '';
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switch (daStage)
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switch (daStage)
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{
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{
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case 'school':
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case 'school' | 'schoolEvil':
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stageSuffix = '-pixel';
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daBf = 'bf-pixel-dead';
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case 'schoolEvil':
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stageSuffix = '-pixel';
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stageSuffix = '-pixel';
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daBf = 'bf-pixel-dead';
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daBf = 'bf-pixel-dead';
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default:
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default:
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@ -92,6 +89,11 @@ class GameOverSubstate extends MusicBeatSubstate
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FlxG.switchState(new FreeplayState());
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FlxG.switchState(new FreeplayState());
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}
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}
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#if debug
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if (FlxG.keys.justPressed.EIGHT)
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FlxG.switchState(new AnimationDebug(bf.curCharacter));
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#end
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if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.curFrame == 12)
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if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.curFrame == 12)
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{
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{
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FlxG.camera.follow(camFollow, LOCKON, 0.01);
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FlxG.camera.follow(camFollow, LOCKON, 0.01);
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@ -1976,7 +1976,12 @@ class PlayState extends MusicBeatState
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#if debug
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#if debug
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if (FlxG.keys.justPressed.EIGHT)
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if (FlxG.keys.justPressed.EIGHT)
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FlxG.switchState(new AnimationDebug(SONG.player2));
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{
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if (FlxG.keys.pressed.SHIFT)
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FlxG.switchState(new AnimationDebug(SONG.player1));
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else
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FlxG.switchState(new AnimationDebug(SONG.player2));
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}
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#end
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#end
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if (generatedMusic && SONG.notes[Std.int(curStep / 16)] != null)
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if (generatedMusic && SONG.notes[Std.int(curStep / 16)] != null)
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