mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-12-12 17:21:09 -05:00
Merge branch 'develop' into fps-setting
This commit is contained in:
commit
e46108fa15
73 changed files with 3895 additions and 749 deletions
6
.vscode/launch.json
vendored
6
.vscode/launch.json
vendored
|
@ -3,13 +3,13 @@
|
||||||
"configurations": [
|
"configurations": [
|
||||||
{
|
{
|
||||||
// Launch in native/CPP on Windows/OSX/Linux
|
// Launch in native/CPP on Windows/OSX/Linux
|
||||||
"name": "Lime",
|
"name": "Lime Build+Debug",
|
||||||
"type": "lime",
|
"type": "lime",
|
||||||
"request": "launch"
|
"request": "launch"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
// Launch in native/CPP on Windows/OSX/Linux (without compiling)
|
// Launch in native/CPP on Windows/OSX/Linux
|
||||||
"name": "Debug",
|
"name": "Lime Debug (No Build)",
|
||||||
"type": "lime",
|
"type": "lime",
|
||||||
"request": "launch",
|
"request": "launch",
|
||||||
"preLaunchTask": null
|
"preLaunchTask": null
|
||||||
|
|
5
.vscode/settings.json
vendored
5
.vscode/settings.json
vendored
|
@ -155,6 +155,11 @@
|
||||||
"target": "hl",
|
"target": "hl",
|
||||||
"args": ["-debug", "-DDIALOGUE"]
|
"args": ["-debug", "-DDIALOGUE"]
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"label": "Windows / Debug (Results Screen Test)",
|
||||||
|
"target": "windows",
|
||||||
|
"args": ["-debug", "-DRESULTS"]
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"label": "Windows / Debug (Straight to Chart Editor)",
|
"label": "Windows / Debug (Straight to Chart Editor)",
|
||||||
"target": "windows",
|
"target": "windows",
|
||||||
|
|
60
CHANGELOG.md
60
CHANGELOG.md
|
@ -4,11 +4,63 @@ All notable changes will be documented in this file.
|
||||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||||
|
|
||||||
|
## [0.4.0] - 2024-06-06
|
||||||
|
### Added
|
||||||
|
- 2 new Erect remixes, Eggnog and Satin Panties. Check them out from the Freeplay menu!
|
||||||
|
- Major visual improvements to the Results screen, with additional animations and audio based on your performance.
|
||||||
|
- Major visual improvements to the Freeplay screen, with song difficulty ratings and player rank displays.
|
||||||
|
- Freeplay now plays a preview of songs when you hover over them.
|
||||||
|
- Added a Charter field to the chart format, to allow for crediting the creator of a level's chart.
|
||||||
|
- You can see who charted a song from the Pause menu.
|
||||||
|
- Added a new Scroll Speed chart event to change the note speed mid-song (thanks burgerballs!)
|
||||||
|
### Changed
|
||||||
|
- Tweaked the charts for several songs:
|
||||||
|
- Tutorial (increased the note speed slightly)
|
||||||
|
- Spookeez
|
||||||
|
- Monster
|
||||||
|
- Winter Horrorland
|
||||||
|
- M.I.L.F.
|
||||||
|
- Senpai (increased the note speed)
|
||||||
|
- Roses
|
||||||
|
- Thorns (increased the note speed slightly)
|
||||||
|
- Ugh
|
||||||
|
- Stress
|
||||||
|
- Lit Up
|
||||||
|
- Favorite songs marked in Freeplay are now stored between sessions.
|
||||||
|
- The Freeplay easter eggs are now easier to see.
|
||||||
|
- In the event that the game cannot load your save data, it will now perform a backup before clearing it, so that we can try to repair it in the future.
|
||||||
|
- Custom note styles are now properly supported for songs; add new notestyles via JSON, then select it for use from the Chart Editor Metadata toolbox. (thanks Keoiki!)
|
||||||
|
- Health icons now support a Winning frame without requiring a spritesheet, simply include a third frame in the icon file. (thanks gamerbross!)
|
||||||
|
- Remember that for more complex behaviors such as animations or transitions, you should use an XML file to define each frame.
|
||||||
|
### Fixed
|
||||||
|
- Fixed an issue where Nene's visualizer would not play on Desktop builds
|
||||||
|
- Fixed a bug where the game would silently fail to load saves on HTML5
|
||||||
|
- Fixed some bugs with the props on the Story Menu not bopping properly
|
||||||
|
- Improved offsets for Pico and Tankman opponents so they don't slide around as much.
|
||||||
|
- Fixed a crash on Linux caused by an old version of hxCodec (thanks Noobz4Life!)
|
||||||
|
- Optimized animation handling for characters (thanks richTrash21!)
|
||||||
|
- Made improvements to compiling documentation (thanks gedehari!)
|
||||||
|
- Fixed a bug where pressing the volume keys would stop the Toy commercial (thanks gamerbross!)
|
||||||
|
- Fixed a bug where the Chart Editor Playtest would crash when losing (thanks gamerbross!)
|
||||||
|
- Removed a large number of unused imports to optimize builds (thanks Ethan-makes-music!)
|
||||||
|
- Fixed a bug where hold notes would be positioned wrong on downscroll (thanks MaybeMaru!)
|
||||||
|
- Additional fixes to the Loading bar on HTML5 (thanks lemz1!)
|
||||||
|
- Fixed a crash in Freeplay caused by a level referencing an invalid song (thanks gamerbross!)
|
||||||
|
- Improved debug logging for unscripted stages (thanks gamerbross!)
|
||||||
|
- Fixed a bug where changing difficulties in Story mode wouldn't update the score (thanks sectorA!)
|
||||||
|
- Fixed an issue where the Chart Editor would use an incorrect instrumental on imported Legacy songs (thanks gamerbross!)
|
||||||
|
- Fixed a camera bug in the Main Menu (thanks richTrash21!)
|
||||||
|
- Fixed several bugs with the TitleState, including missing music when returning from the Main Menu (thanks gamerbross!)
|
||||||
|
- Fixed a bug where opening the game from the command line would crash the preloader (thanks NotHyper474!)
|
||||||
|
- Fixed a bug where hold notes would display improperly in the Chart Editor when downscroll was enabled for gameplay (thanks gamerbross!)
|
||||||
|
- Fixed a bug where characters would sometimes use the wrong scale value (thanks PurSnake!)
|
||||||
|
- Additional bug fixes and optimizations.
|
||||||
|
|
||||||
## [0.3.3] - 2024-05-14
|
## [0.3.3] - 2024-05-14
|
||||||
### Changed
|
### Changed
|
||||||
- Cleaned up some code in `PlayAnimationSongEvent.hx` (thanks BurgerBalls!)
|
- Cleaned up some code in `PlayAnimationSongEvent.hx` (thanks BurgerBalls!)
|
||||||
### Fixed
|
### Fixed
|
||||||
- Fix Web Loading Bar (thanks lemz1!)
|
- Fixes to the Loading bar on HTML5 (thanks lemz1!)
|
||||||
- Don't allow any more inputs when exiting freeplay (thanks gamerbros!)
|
- Don't allow any more inputs when exiting freeplay (thanks gamerbros!)
|
||||||
- Fixed using mouse wheel to scroll on freeplay (thanks JugieNoob!)
|
- Fixed using mouse wheel to scroll on freeplay (thanks JugieNoob!)
|
||||||
- Fixed the reset's of the health icons, score, and notes when re-entering gameplay from gameover (thanks ImCodist!)
|
- Fixed the reset's of the health icons, score, and notes when re-entering gameplay from gameover (thanks ImCodist!)
|
||||||
|
@ -16,11 +68,13 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
||||||
- Fixed camera stutter once a wipe transition to the Main Menu completes (thanks ImCodist!)
|
- Fixed camera stutter once a wipe transition to the Main Menu completes (thanks ImCodist!)
|
||||||
- Fixed an issue where hold note would be invisible for a single frame (thanks ImCodist!)
|
- Fixed an issue where hold note would be invisible for a single frame (thanks ImCodist!)
|
||||||
- Fix tween accumulation on title screen when pressing Y multiple times (thanks TheGaloXx!)
|
- Fix tween accumulation on title screen when pressing Y multiple times (thanks TheGaloXx!)
|
||||||
- Fix for a game over easter egg so you don't accidentally exit it when viewing
|
|
||||||
- Fix a crash when querying FlxG.state in the crash handler
|
- Fix a crash when querying FlxG.state in the crash handler
|
||||||
|
- Fix for a game over easter egg so you don't accidentally exit it when viewing
|
||||||
- Fix an issue where the Freeplay menu never displays 100% clear
|
- Fix an issue where the Freeplay menu never displays 100% clear
|
||||||
|
- Fix an issue where Weekend 1 Pico attempted to retrieve a missing asset.
|
||||||
|
- Fix an issue where duplicate keybinds would be stoed, potentially causing a crash
|
||||||
- Chart debug key now properly returns you to the previous chart editor session if you were playtesting a chart (thanks nebulazorua!)
|
- Chart debug key now properly returns you to the previous chart editor session if you were playtesting a chart (thanks nebulazorua!)
|
||||||
- Hopefully fixed Freeplay crashes on AMD gpu's
|
- Fix a crash on Freeplay found on AMD graphics cards
|
||||||
|
|
||||||
## [0.3.2] - 2024-05-03
|
## [0.3.2] - 2024-05-03
|
||||||
### Added
|
### Added
|
||||||
|
|
10
Project.xml
10
Project.xml
|
@ -1,7 +1,8 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<project>
|
<project xmlns="http://lime.openfl.org/project/1.0.4" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||||
|
xsi:schemaLocation="http://lime.openfl.org/project/1.0.4 http://lime.openfl.org/xsd/project-1.0.4.xsd">
|
||||||
<!-- _________________________ Application Settings _________________________ -->
|
<!-- _________________________ Application Settings _________________________ -->
|
||||||
<app title="Friday Night Funkin'" file="Funkin" packageName="com.funkin.fnf" package="com.funkin.fnf" main="Main" version="0.3.3" company="ninjamuffin99" />
|
<app title="Friday Night Funkin'" file="Funkin" packageName="com.funkin.fnf" package="com.funkin.fnf" main="Main" version="0.4.0" company="ninjamuffin99" />
|
||||||
<!--Switch Export with Unique ApplicationID and Icon-->
|
<!--Switch Export with Unique ApplicationID and Icon-->
|
||||||
<set name="APP_ID" value="0x0100f6c013bbc000" />
|
<set name="APP_ID" value="0x0100f6c013bbc000" />
|
||||||
|
|
||||||
|
@ -28,7 +29,7 @@
|
||||||
<set name="BUILD_DIR" value="export/debug" if="debug" />
|
<set name="BUILD_DIR" value="export/debug" if="debug" />
|
||||||
<set name="BUILD_DIR" value="export/release" unless="debug" />
|
<set name="BUILD_DIR" value="export/release" unless="debug" />
|
||||||
<set name="BUILD_DIR" value="export/32bit" if="32bit" />
|
<set name="BUILD_DIR" value="export/32bit" if="32bit" />
|
||||||
<classpath name="source" />
|
<source path="source" />
|
||||||
<assets path="assets/preload" rename="assets" exclude="*.ogg|*.wav" if="web" />
|
<assets path="assets/preload" rename="assets" exclude="*.ogg|*.wav" if="web" />
|
||||||
<assets path="assets/preload" rename="assets" exclude="*.mp3|*.wav" unless="web" />
|
<assets path="assets/preload" rename="assets" exclude="*.mp3|*.wav" unless="web" />
|
||||||
<define name="PRELOAD_ALL" unless="web" />
|
<define name="PRELOAD_ALL" unless="web" />
|
||||||
|
@ -125,9 +126,12 @@
|
||||||
<haxelib name="flxanimate" /> <!-- Texture atlas rendering -->
|
<haxelib name="flxanimate" /> <!-- Texture atlas rendering -->
|
||||||
<haxelib name="hxCodec" if="desktop" unless="hl" /> <!-- Video playback -->
|
<haxelib name="hxCodec" if="desktop" unless="hl" /> <!-- Video playback -->
|
||||||
<haxelib name="funkin.vis"/>
|
<haxelib name="funkin.vis"/>
|
||||||
|
<haxelib name="grig.audio" />
|
||||||
|
|
||||||
|
<haxelib name="FlxPartialSound" /> <!-- Loading partial sound data -->
|
||||||
|
|
||||||
<haxelib name="json2object" /> <!-- JSON parsing -->
|
<haxelib name="json2object" /> <!-- JSON parsing -->
|
||||||
|
<haxelib name="thx.core" /> <!-- General utility library, "the lodash of Haxe" -->
|
||||||
<haxelib name="thx.semver" /> <!-- Version string handling -->
|
<haxelib name="thx.semver" /> <!-- Version string handling -->
|
||||||
|
|
||||||
<haxelib name="hxcpp-debug-server" if="desktop debug" /> <!-- VSCode debug support -->
|
<haxelib name="hxcpp-debug-server" if="desktop debug" /> <!-- VSCode debug support -->
|
||||||
|
|
|
@ -23,7 +23,7 @@ Full credits can be found in-game, or wherever the credits.json file is.
|
||||||
|
|
||||||
## Programming
|
## Programming
|
||||||
- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Lead Programmer
|
- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Lead Programmer
|
||||||
- [MasterEric](https://twitter.com/EliteMasterEric) - Programmer
|
- [EliteMasterEric](https://twitter.com/EliteMasterEric) - Programmer
|
||||||
- [MtH](https://twitter.com/emmnyaa) - Charting and Additional Programming
|
- [MtH](https://twitter.com/emmnyaa) - Charting and Additional Programming
|
||||||
- [GeoKureli](https://twitter.com/Geokureli/) - Additional Programming
|
- [GeoKureli](https://twitter.com/Geokureli/) - Additional Programming
|
||||||
- Our contributors on GitHub
|
- Our contributors on GitHub
|
||||||
|
|
2
assets
2
assets
|
@ -1 +1 @@
|
||||||
Subproject commit 783f22e741c85223da7f3f815b28fc4c6f240cbc
|
Subproject commit 3b8235e953505a6fe7f4ff253f5a99b9a7b9857a
|
|
@ -79,7 +79,7 @@
|
||||||
{
|
{
|
||||||
"props": {
|
"props": {
|
||||||
"ignoreExtern": true,
|
"ignoreExtern": true,
|
||||||
"format": "^[a-z][A-Z][A-Z0-9]*(_[A-Z0-9_]+)*$",
|
"format": "^[a-zA-Z0-9]+(?:_[a-zA-Z0-9]+)*$",
|
||||||
"tokens": ["INLINE", "NOTINLINE"]
|
"tokens": ["INLINE", "NOTINLINE"]
|
||||||
},
|
},
|
||||||
"type": "ConstantName"
|
"type": "ConstantName"
|
||||||
|
|
|
@ -6,9 +6,10 @@
|
||||||
- `git clone --recurse-submodules https://github.com/FunkinCrew/funkin.git`
|
- `git clone --recurse-submodules https://github.com/FunkinCrew/funkin.git`
|
||||||
- If you accidentally cloned without the `assets` submodule (aka didn't follow the step above), you can run `git submodule update --init --recursive` to get the assets in a foolproof way.
|
- If you accidentally cloned without the `assets` submodule (aka didn't follow the step above), you can run `git submodule update --init --recursive` to get the assets in a foolproof way.
|
||||||
2. Install `hmm` (run `haxelib --global install hmm` and then `haxelib --global run hmm setup`)
|
2. Install `hmm` (run `haxelib --global install hmm` and then `haxelib --global run hmm setup`)
|
||||||
3. Install all haxelibs of the current branch by running `hmm install`
|
3. Download Git from [git-scm.com](https://www.git-scm.com)
|
||||||
4. Setup lime: `haxelib run lime setup`
|
4. Install all haxelibs of the current branch by running `hmm install`
|
||||||
5. Platform setup
|
5. Setup lime: `haxelib run lime setup`
|
||||||
|
6. Platform setup
|
||||||
- For Windows, download the [Visual Studio Build Tools](https://aka.ms/vs/17/release/vs_BuildTools.exe)
|
- For Windows, download the [Visual Studio Build Tools](https://aka.ms/vs/17/release/vs_BuildTools.exe)
|
||||||
- When prompted, select "Individual Components" and make sure to download the following:
|
- When prompted, select "Individual Components" and make sure to download the following:
|
||||||
- MSVC v143 VS 2022 C++ x64/x86 build tools
|
- MSVC v143 VS 2022 C++ x64/x86 build tools
|
||||||
|
@ -16,8 +17,8 @@
|
||||||
- Mac: [`lime setup mac` Documentation](https://lime.openfl.org/docs/advanced-setup/macos/)
|
- Mac: [`lime setup mac` Documentation](https://lime.openfl.org/docs/advanced-setup/macos/)
|
||||||
- Linux: [`lime setup linux` Documentation](https://lime.openfl.org/docs/advanced-setup/linux/)
|
- Linux: [`lime setup linux` Documentation](https://lime.openfl.org/docs/advanced-setup/linux/)
|
||||||
- HTML5: Compiles without any extra setup
|
- HTML5: Compiles without any extra setup
|
||||||
6. If you are targeting for native, you may need to run `lime rebuild PLATFORM` and `lime rebuild PLATFORM -debug`
|
7. If you are targeting for native, you may need to run `lime rebuild PLATFORM` and `lime rebuild PLATFORM -debug`
|
||||||
7. `lime test PLATFORM` ! Add `-debug` to enable several debug features such as time travel (`PgUp`/`PgDn` in Play State).
|
8. `lime test PLATFORM` ! Add `-debug` to enable several debug features such as time travel (`PgUp`/`PgDn` in Play State).
|
||||||
|
|
||||||
# Troubleshooting
|
# Troubleshooting
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
"description": "An introductory mod.",
|
"description": "An introductory mod.",
|
||||||
"contributors": [
|
"contributors": [
|
||||||
{
|
{
|
||||||
"name": "MasterEric"
|
"name": "EliteMasterEric"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"api_version": "0.1.0",
|
"api_version": "0.1.0",
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
"description": "Newgrounds? More like OLDGROUNDS lol.",
|
"description": "Newgrounds? More like OLDGROUNDS lol.",
|
||||||
"contributors": [
|
"contributors": [
|
||||||
{
|
{
|
||||||
"name": "MasterEric"
|
"name": "EliteMasterEric"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"api_version": "0.1.0",
|
"api_version": "0.1.0",
|
||||||
|
|
18
hmm.json
18
hmm.json
|
@ -40,6 +40,13 @@
|
||||||
"ref": "17e0d59fdbc2b6283a5c0e4df41f1c7f27b71c49",
|
"ref": "17e0d59fdbc2b6283a5c0e4df41f1c7f27b71c49",
|
||||||
"url": "https://github.com/FunkinCrew/flxanimate"
|
"url": "https://github.com/FunkinCrew/flxanimate"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"name": "FlxPartialSound",
|
||||||
|
"type": "git",
|
||||||
|
"dir": null,
|
||||||
|
"ref": "f986332ba5ab02abd386ce662578baf04904604a",
|
||||||
|
"url": "https://github.com/FunkinCrew/FlxPartialSound.git"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"name": "format",
|
"name": "format",
|
||||||
"type": "haxelib",
|
"type": "haxelib",
|
||||||
|
@ -49,9 +56,16 @@
|
||||||
"name": "funkin.vis",
|
"name": "funkin.vis",
|
||||||
"type": "git",
|
"type": "git",
|
||||||
"dir": null,
|
"dir": null,
|
||||||
"ref": "2aa654b974507ab51ab1724d2d97e75726fd7d78",
|
"ref": "38261833590773cb1de34ac5d11e0825696fc340",
|
||||||
"url": "https://github.com/FunkinCrew/funkVis"
|
"url": "https://github.com/FunkinCrew/funkVis"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"name": "grig.audio",
|
||||||
|
"type": "git",
|
||||||
|
"dir": "src",
|
||||||
|
"ref": "57f5d47f2533fd0c3dcd025a86cb86c0dfa0b6d2",
|
||||||
|
"url": "https://gitlab.com/haxe-grig/grig.audio.git"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"name": "hamcrest",
|
"name": "hamcrest",
|
||||||
"type": "haxelib",
|
"type": "haxelib",
|
||||||
|
@ -153,7 +167,7 @@
|
||||||
"name": "polymod",
|
"name": "polymod",
|
||||||
"type": "git",
|
"type": "git",
|
||||||
"dir": null,
|
"dir": null,
|
||||||
"ref": "8553b800965f225bb14c7ab8f04bfa9cdec362ac",
|
"ref": "bfbe30d81601b3543d80dce580108ad6b7e182c7",
|
||||||
"url": "https://github.com/larsiusprime/polymod"
|
"url": "https://github.com/larsiusprime/polymod"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|
|
@ -214,6 +214,32 @@ class InitState extends FlxState
|
||||||
#elseif STAGEBUILD
|
#elseif STAGEBUILD
|
||||||
// -DSTAGEBUILD
|
// -DSTAGEBUILD
|
||||||
FlxG.switchState(() -> new funkin.ui.debug.stage.StageBuilderState());
|
FlxG.switchState(() -> new funkin.ui.debug.stage.StageBuilderState());
|
||||||
|
#elseif RESULTS
|
||||||
|
// -DRESULTS
|
||||||
|
FlxG.switchState(() -> new funkin.play.ResultState(
|
||||||
|
{
|
||||||
|
storyMode: false,
|
||||||
|
title: "Cum Song Erect by Kawai Sprite",
|
||||||
|
songId: "cum",
|
||||||
|
difficultyId: "nightmare",
|
||||||
|
isNewHighscore: true,
|
||||||
|
scoreData:
|
||||||
|
{
|
||||||
|
score: 1_234_567,
|
||||||
|
tallies:
|
||||||
|
{
|
||||||
|
sick: 130,
|
||||||
|
good: 60,
|
||||||
|
bad: 69,
|
||||||
|
shit: 69,
|
||||||
|
missed: 69,
|
||||||
|
combo: 69,
|
||||||
|
maxCombo: 69,
|
||||||
|
totalNotesHit: 140,
|
||||||
|
totalNotes: 200 // 0,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}));
|
||||||
#elseif ANIMDEBUG
|
#elseif ANIMDEBUG
|
||||||
// -DANIMDEBUG
|
// -DANIMDEBUG
|
||||||
FlxG.switchState(() -> new funkin.ui.debug.anim.DebugBoundingState());
|
FlxG.switchState(() -> new funkin.ui.debug.anim.DebugBoundingState());
|
||||||
|
|
|
@ -123,9 +123,17 @@ class Paths
|
||||||
return 'songs:assets/songs/${song.toLowerCase()}/Voices$suffix.${Constants.EXT_SOUND}';
|
return 'songs:assets/songs/${song.toLowerCase()}/Voices$suffix.${Constants.EXT_SOUND}';
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function inst(song:String, ?suffix:String = ''):String
|
/**
|
||||||
|
* Gets the path to an `Inst.mp3/ogg` song instrumental from songs:assets/songs/`song`/
|
||||||
|
* @param song name of the song to get instrumental for
|
||||||
|
* @param suffix any suffix to add to end of song name, used for `-erect` variants usually
|
||||||
|
* @param withExtension if it should return with the audio file extension `.mp3` or `.ogg`.
|
||||||
|
* @return String
|
||||||
|
*/
|
||||||
|
public static function inst(song:String, ?suffix:String = '', ?withExtension:Bool = true):String
|
||||||
{
|
{
|
||||||
return 'songs:assets/songs/${song.toLowerCase()}/Inst$suffix.${Constants.EXT_SOUND}';
|
var ext:String = withExtension ? '.${Constants.EXT_SOUND}' : '';
|
||||||
|
return 'songs:assets/songs/${song.toLowerCase()}/Inst$suffix$ext';
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function image(key:String, ?library:String):String
|
public static function image(key:String, ?library:String):String
|
||||||
|
@ -153,3 +161,11 @@ class Paths
|
||||||
return FlxAtlasFrames.fromSpriteSheetPacker(image(key, library), file('images/$key.txt', library));
|
return FlxAtlasFrames.fromSpriteSheetPacker(image(key, library), file('images/$key.txt', library));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
enum abstract PathsFunction(String)
|
||||||
|
{
|
||||||
|
var MUSIC;
|
||||||
|
var INST;
|
||||||
|
var VOICES;
|
||||||
|
var SOUND;
|
||||||
|
}
|
||||||
|
|
|
@ -1,9 +1,5 @@
|
||||||
package funkin.api.newgrounds;
|
package funkin.api.newgrounds;
|
||||||
|
|
||||||
import flixel.util.FlxSignal;
|
|
||||||
import flixel.util.FlxTimer;
|
|
||||||
import lime.app.Application;
|
|
||||||
import openfl.display.Stage;
|
|
||||||
#if newgrounds
|
#if newgrounds
|
||||||
import io.newgrounds.NG;
|
import io.newgrounds.NG;
|
||||||
import io.newgrounds.NGLite;
|
import io.newgrounds.NGLite;
|
||||||
|
|
|
@ -2,19 +2,11 @@ package funkin.api.newgrounds;
|
||||||
|
|
||||||
#if newgrounds
|
#if newgrounds
|
||||||
import flixel.util.FlxSignal;
|
import flixel.util.FlxSignal;
|
||||||
import flixel.util.FlxTimer;
|
|
||||||
import io.newgrounds.NG;
|
import io.newgrounds.NG;
|
||||||
import io.newgrounds.NGLite;
|
import io.newgrounds.NGLite;
|
||||||
import io.newgrounds.components.ScoreBoardComponent.Period;
|
|
||||||
import io.newgrounds.objects.Error;
|
import io.newgrounds.objects.Error;
|
||||||
import io.newgrounds.objects.Medal;
|
|
||||||
import io.newgrounds.objects.Score;
|
import io.newgrounds.objects.Score;
|
||||||
import io.newgrounds.objects.ScoreBoard;
|
|
||||||
import io.newgrounds.objects.events.Response;
|
|
||||||
import io.newgrounds.objects.events.Result.GetCurrentVersionResult;
|
|
||||||
import io.newgrounds.objects.events.Result.GetVersionResult;
|
|
||||||
import lime.app.Application;
|
import lime.app.Application;
|
||||||
import openfl.display.Stage;
|
|
||||||
#end
|
#end
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -11,10 +11,14 @@ import funkin.audio.waveform.WaveformDataParser;
|
||||||
import funkin.data.song.SongData.SongMusicData;
|
import funkin.data.song.SongData.SongMusicData;
|
||||||
import funkin.data.song.SongRegistry;
|
import funkin.data.song.SongRegistry;
|
||||||
import funkin.util.tools.ICloneable;
|
import funkin.util.tools.ICloneable;
|
||||||
|
import funkin.util.flixel.sound.FlxPartialSound;
|
||||||
|
import funkin.Paths.PathsFunction;
|
||||||
import openfl.Assets;
|
import openfl.Assets;
|
||||||
|
import lime.app.Future;
|
||||||
|
import lime.app.Promise;
|
||||||
import openfl.media.SoundMixer;
|
import openfl.media.SoundMixer;
|
||||||
|
|
||||||
#if (openfl >= "8.0.0")
|
#if (openfl >= "8.0.0")
|
||||||
import openfl.utils.AssetType;
|
|
||||||
#end
|
#end
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -342,23 +346,76 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
|
||||||
FlxG.log.warn('Tried and failed to find music metadata for $key');
|
FlxG.log.warn('Tried and failed to find music metadata for $key');
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
var pathsFunction = params.pathsFunction ?? MUSIC;
|
||||||
var music = FunkinSound.load(Paths.music('$key/$key'), params?.startingVolume ?? 1.0, params.loop ?? true, false, true);
|
var suffix = params.suffix ?? '';
|
||||||
if (music != null)
|
var pathToUse = switch (pathsFunction)
|
||||||
{
|
{
|
||||||
FlxG.sound.music = music;
|
case MUSIC: Paths.music('$key/$key');
|
||||||
|
case INST: Paths.inst('$key', suffix);
|
||||||
|
default: Paths.music('$key/$key');
|
||||||
|
}
|
||||||
|
|
||||||
// Prevent repeat update() and onFocus() calls.
|
var shouldLoadPartial = params.partialParams?.loadPartial ?? false;
|
||||||
FlxG.sound.list.remove(FlxG.sound.music);
|
|
||||||
|
|
||||||
return true;
|
// even if we arent' trying to partial load a song, we want to error out any songs in progress,
|
||||||
|
// so we don't get overlapping music if someone were to load a new song while a partial one is loading!
|
||||||
|
|
||||||
|
emptyPartialQueue();
|
||||||
|
|
||||||
|
if (shouldLoadPartial)
|
||||||
|
{
|
||||||
|
var music = FunkinSound.loadPartial(pathToUse, params.partialParams?.start ?? 0.0, params.partialParams?.end ?? 1.0, params?.startingVolume ?? 1.0,
|
||||||
|
params.loop ?? true, false, false, params.onComplete);
|
||||||
|
|
||||||
|
if (music != null)
|
||||||
|
{
|
||||||
|
partialQueue.push(music);
|
||||||
|
|
||||||
|
@:nullSafety(Off)
|
||||||
|
music.future.onComplete(function(partialMusic:Null<FunkinSound>) {
|
||||||
|
FlxG.sound.music = partialMusic;
|
||||||
|
FlxG.sound.list.remove(FlxG.sound.music);
|
||||||
|
|
||||||
|
if (FlxG.sound.music != null && params.onLoad != null) params.onLoad();
|
||||||
|
});
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return false;
|
var music = FunkinSound.load(pathToUse, params?.startingVolume ?? 1.0, params.loop ?? true, false, true);
|
||||||
|
if (music != null)
|
||||||
|
{
|
||||||
|
FlxG.sound.music = music;
|
||||||
|
|
||||||
|
// Prevent repeat update() and onFocus() calls.
|
||||||
|
FlxG.sound.list.remove(FlxG.sound.music);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static function emptyPartialQueue():Void
|
||||||
|
{
|
||||||
|
while (partialQueue.length > 0)
|
||||||
|
{
|
||||||
|
@:nullSafety(Off)
|
||||||
|
partialQueue.pop().error("Cancel loading partial sound");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static var partialQueue:Array<Promise<Null<FunkinSound>>> = [];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a new `FunkinSound` object synchronously.
|
* Creates a new `FunkinSound` object synchronously.
|
||||||
*
|
*
|
||||||
|
@ -415,6 +472,49 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
|
||||||
return sound;
|
return sound;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Will load a section of a sound file, useful for Freeplay where we don't want to load all the bytes of a song
|
||||||
|
* @param path The path to the sound file
|
||||||
|
* @param start The start time of the sound file
|
||||||
|
* @param end The end time of the sound file
|
||||||
|
* @param volume Volume to start at
|
||||||
|
* @param looped Whether the sound file should loop
|
||||||
|
* @param autoDestroy Whether the sound file should be destroyed after it finishes playing
|
||||||
|
* @param autoPlay Whether the sound file should play immediately
|
||||||
|
* @param onComplete Callback when the sound finishes playing
|
||||||
|
* @param onLoad Callback when the sound finishes loading
|
||||||
|
* @return A FunkinSound object
|
||||||
|
*/
|
||||||
|
public static function loadPartial(path:String, start:Float = 0, end:Float = 1, volume:Float = 1.0, looped:Bool = false, autoDestroy:Bool = false,
|
||||||
|
autoPlay:Bool = true, ?onComplete:Void->Void, ?onLoad:Void->Void):Promise<Null<FunkinSound>>
|
||||||
|
{
|
||||||
|
var promise:lime.app.Promise<Null<FunkinSound>> = new lime.app.Promise<Null<FunkinSound>>();
|
||||||
|
|
||||||
|
// split the path and get only after first :
|
||||||
|
// we are bypassing the openfl/lime asset library fuss
|
||||||
|
path = Paths.stripLibrary(path);
|
||||||
|
|
||||||
|
var soundRequest = FlxPartialSound.partialLoadFromFile(path, start, end);
|
||||||
|
|
||||||
|
if (soundRequest == null)
|
||||||
|
{
|
||||||
|
promise.complete(null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
promise.future.onError(function(e) {
|
||||||
|
soundRequest.error("Sound loading was errored or cancelled");
|
||||||
|
});
|
||||||
|
|
||||||
|
soundRequest.future.onComplete(function(partialSound) {
|
||||||
|
var snd = FunkinSound.load(partialSound, volume, looped, autoDestroy, autoPlay, onComplete, onLoad);
|
||||||
|
promise.complete(snd);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
return promise;
|
||||||
|
}
|
||||||
|
|
||||||
@:nullSafety(Off)
|
@:nullSafety(Off)
|
||||||
public override function destroy():Void
|
public override function destroy():Void
|
||||||
{
|
{
|
||||||
|
@ -475,6 +575,12 @@ typedef FunkinSoundPlayMusicParams =
|
||||||
*/
|
*/
|
||||||
var ?startingVolume:Float;
|
var ?startingVolume:Float;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The suffix of the music file to play. Usually for "-erect" tracks when loading an INST file
|
||||||
|
* @default ``
|
||||||
|
*/
|
||||||
|
var ?suffix:String;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Whether to override music if a different track is already playing.
|
* Whether to override music if a different track is already playing.
|
||||||
* @default `false`
|
* @default `false`
|
||||||
|
@ -498,4 +604,22 @@ typedef FunkinSoundPlayMusicParams =
|
||||||
* @default `true`
|
* @default `true`
|
||||||
*/
|
*/
|
||||||
var ?mapTimeChanges:Bool;
|
var ?mapTimeChanges:Bool;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Which Paths function to use to load a song
|
||||||
|
* @default `MUSIC`
|
||||||
|
*/
|
||||||
|
var ?pathsFunction:PathsFunction;
|
||||||
|
|
||||||
|
var ?partialParams:PartialSoundParams;
|
||||||
|
|
||||||
|
var ?onComplete:Void->Void;
|
||||||
|
var ?onLoad:Void->Void;
|
||||||
|
}
|
||||||
|
|
||||||
|
typedef PartialSoundParams =
|
||||||
|
{
|
||||||
|
var loadPartial:Bool;
|
||||||
|
var start:Float;
|
||||||
|
var end:Float;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,9 +1,7 @@
|
||||||
package funkin.audio;
|
package funkin.audio;
|
||||||
|
|
||||||
import funkin.audio.FunkinSound;
|
|
||||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||||
import funkin.audio.waveform.WaveformData;
|
import funkin.audio.waveform.WaveformData;
|
||||||
import funkin.audio.waveform.WaveformDataParser;
|
|
||||||
|
|
||||||
class VoicesGroup extends SoundGroup
|
class VoicesGroup extends SoundGroup
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,13 +1,9 @@
|
||||||
package funkin.audio.visualize;
|
package funkin.audio.visualize;
|
||||||
|
|
||||||
import funkin.audio.visualize.dsp.FFT;
|
|
||||||
import flixel.FlxSprite;
|
import flixel.FlxSprite;
|
||||||
import flixel.addons.plugin.taskManager.FlxTask;
|
|
||||||
import flixel.graphics.frames.FlxAtlasFrames;
|
import flixel.graphics.frames.FlxAtlasFrames;
|
||||||
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
||||||
import flixel.math.FlxMath;
|
|
||||||
import flixel.sound.FlxSound;
|
import flixel.sound.FlxSound;
|
||||||
import funkin.util.MathUtil;
|
|
||||||
import funkin.vis.dsp.SpectralAnalyzer;
|
import funkin.vis.dsp.SpectralAnalyzer;
|
||||||
import funkin.vis.audioclip.frontends.LimeAudioClip;
|
import funkin.vis.audioclip.frontends.LimeAudioClip;
|
||||||
|
|
||||||
|
@ -58,8 +54,15 @@ class ABotVis extends FlxTypedSpriteGroup<FlxSprite>
|
||||||
public function initAnalyzer()
|
public function initAnalyzer()
|
||||||
{
|
{
|
||||||
@:privateAccess
|
@:privateAccess
|
||||||
analyzer = new SpectralAnalyzer(7, new LimeAudioClip(cast snd._channel.__source), 0.01, 30);
|
analyzer = new SpectralAnalyzer(snd._channel.__source, 7, 0.1, 30);
|
||||||
analyzer.maxDb = -35;
|
|
||||||
|
#if desktop
|
||||||
|
// On desktop it uses FFT stuff that isn't as optimized as the direct browser stuff we use on HTML5
|
||||||
|
// So we want to manually change it!
|
||||||
|
analyzer.fftN = 512;
|
||||||
|
#end
|
||||||
|
|
||||||
|
// analyzer.maxDb = -35;
|
||||||
// analyzer.fftN = 2048;
|
// analyzer.fftN = 2048;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -83,9 +86,7 @@ class ABotVis extends FlxTypedSpriteGroup<FlxSprite>
|
||||||
|
|
||||||
override function draw()
|
override function draw()
|
||||||
{
|
{
|
||||||
#if web
|
|
||||||
if (analyzer != null) drawFFT();
|
if (analyzer != null) drawFFT();
|
||||||
#end
|
|
||||||
super.draw();
|
super.draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -94,7 +95,7 @@ class ABotVis extends FlxTypedSpriteGroup<FlxSprite>
|
||||||
*/
|
*/
|
||||||
function drawFFT():Void
|
function drawFFT():Void
|
||||||
{
|
{
|
||||||
var levels = analyzer.getLevels(false);
|
var levels = analyzer.getLevels();
|
||||||
|
|
||||||
for (i in 0...min(group.members.length, levels.length))
|
for (i in 0...min(group.members.length, levels.length))
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
package funkin.audio.visualize;
|
package funkin.audio.visualize;
|
||||||
|
|
||||||
import funkin.audio.visualize.PolygonSpectogram;
|
|
||||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||||
import flixel.sound.FlxSound;
|
import flixel.sound.FlxSound;
|
||||||
|
|
||||||
|
|
|
@ -8,8 +8,6 @@ import flixel.sound.FlxSound;
|
||||||
import flixel.util.FlxColor;
|
import flixel.util.FlxColor;
|
||||||
import funkin.audio.visualize.PolygonSpectogram.VISTYPE;
|
import funkin.audio.visualize.PolygonSpectogram.VISTYPE;
|
||||||
import funkin.audio.visualize.VisShit.CurAudioInfo;
|
import funkin.audio.visualize.VisShit.CurAudioInfo;
|
||||||
import funkin.audio.visualize.dsp.FFT;
|
|
||||||
import lime.system.ThreadPool;
|
|
||||||
import lime.utils.Int16Array;
|
import lime.utils.Int16Array;
|
||||||
|
|
||||||
using Lambda;
|
using Lambda;
|
||||||
|
@ -38,8 +36,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
|
||||||
lengthOfShit = amnt;
|
lengthOfShit = amnt;
|
||||||
|
|
||||||
regenLineShit();
|
regenLineShit();
|
||||||
|
|
||||||
// makeGraphic(200, 200, FlxColor.BLACK);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public function regenLineShit():Void
|
public function regenLineShit():Void
|
||||||
|
@ -89,8 +85,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
|
||||||
{
|
{
|
||||||
checkAndSetBuffer();
|
checkAndSetBuffer();
|
||||||
|
|
||||||
// vis.checkAndSetBuffer();
|
|
||||||
|
|
||||||
if (setBuffer)
|
if (setBuffer)
|
||||||
{
|
{
|
||||||
var samplesToGen:Int = Std.int(sampleRate * seconds);
|
var samplesToGen:Int = Std.int(sampleRate * seconds);
|
||||||
|
@ -191,7 +185,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
|
||||||
// a value between 10hz and 100Khz
|
// a value between 10hz and 100Khz
|
||||||
var hzPicker:Float = Math.pow(10, powedShit);
|
var hzPicker:Float = Math.pow(10, powedShit);
|
||||||
|
|
||||||
// var sampleApprox:Int = Std.int(FlxMath.remapToRange(i, 0, group.members.length, startingSample, startingSample + samplesToGen));
|
|
||||||
var remappedFreq:Int = Std.int(FlxMath.remapToRange(hzPicker, 0, 10000, 0, freqShit[0].length - 1));
|
var remappedFreq:Int = Std.int(FlxMath.remapToRange(hzPicker, 0, 10000, 0, freqShit[0].length - 1));
|
||||||
|
|
||||||
group.members[i].x = prevLine.x;
|
group.members[i].x = prevLine.x;
|
||||||
|
@ -211,8 +204,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
|
||||||
var line = FlxPoint.get(prevLine.x - group.members[i].x, prevLine.y - group.members[i].y);
|
var line = FlxPoint.get(prevLine.x - group.members[i].x, prevLine.y - group.members[i].y);
|
||||||
|
|
||||||
// dont draw a line until i figure out a nicer way to view da spikes and shit idk lol!
|
// dont draw a line until i figure out a nicer way to view da spikes and shit idk lol!
|
||||||
// group.members[i].setGraphicSize(Std.int(Math.max(line.length, 1)), Std.int(1));
|
|
||||||
// group.members[i].angle = line.degrees;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -261,9 +252,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
|
||||||
|
|
||||||
group.members[Std.int(remappedSample)].x = prevLine.x;
|
group.members[Std.int(remappedSample)].x = prevLine.x;
|
||||||
group.members[Std.int(remappedSample)].y = prevLine.y;
|
group.members[Std.int(remappedSample)].y = prevLine.y;
|
||||||
// group.members[0].y = prevLine.y;
|
|
||||||
|
|
||||||
// FlxSpriteUtil.drawLine(this, prevLine.x, prevLine.y, width * remappedSample, left * height / 2 + height / 2);
|
|
||||||
prevLine.x = (curAud.balanced * swagheight / 2 + swagheight / 2) + x;
|
prevLine.x = (curAud.balanced * swagheight / 2 + swagheight / 2) + x;
|
||||||
prevLine.y = (Std.int(remappedSample) / lengthOfShit * daHeight) + y;
|
prevLine.y = (Std.int(remappedSample) / lengthOfShit * daHeight) + y;
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,6 @@ package funkin.audio.visualize;
|
||||||
import flixel.math.FlxMath;
|
import flixel.math.FlxMath;
|
||||||
import flixel.sound.FlxSound;
|
import flixel.sound.FlxSound;
|
||||||
import funkin.audio.visualize.dsp.FFT;
|
import funkin.audio.visualize.dsp.FFT;
|
||||||
import lime.system.ThreadPool;
|
|
||||||
import lime.utils.Int16Array;
|
import lime.utils.Int16Array;
|
||||||
import funkin.util.MathUtil;
|
import funkin.util.MathUtil;
|
||||||
|
|
||||||
|
@ -73,9 +72,6 @@ class VisShit
|
||||||
|
|
||||||
freqOutput.push([]);
|
freqOutput.push([]);
|
||||||
|
|
||||||
// if (FlxG.keys.justPressed.M)
|
|
||||||
// trace(FFT.rfft(chunk).map(z -> z.scale(1 / fs).magnitude));
|
|
||||||
|
|
||||||
// find spectral peaks and their instantaneous frequencies
|
// find spectral peaks and their instantaneous frequencies
|
||||||
for (k => s in freqs)
|
for (k => s in freqs)
|
||||||
{
|
{
|
||||||
|
@ -91,7 +87,6 @@ class VisShit
|
||||||
if (freq < maxFreq) freqOutput[indexOfArray].push(power);
|
if (freq < maxFreq) freqOutput[indexOfArray].push(power);
|
||||||
//
|
//
|
||||||
}
|
}
|
||||||
// haxe.Log.trace("", null);
|
|
||||||
|
|
||||||
indexOfArray++;
|
indexOfArray++;
|
||||||
// move to next (overlapping) chunk
|
// move to next (overlapping) chunk
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
package funkin.audio.visualize.dsp;
|
package funkin.audio.visualize.dsp;
|
||||||
|
|
||||||
import funkin.audio.visualize.dsp.Complex;
|
|
||||||
|
|
||||||
using funkin.audio.visualize.dsp.OffsetArray;
|
using funkin.audio.visualize.dsp.OffsetArray;
|
||||||
using funkin.audio.visualize.dsp.Signal;
|
using funkin.audio.visualize.dsp.Signal;
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
package funkin.audio.waveform;
|
package funkin.audio.waveform;
|
||||||
|
|
||||||
import funkin.util.MathUtil;
|
|
||||||
|
|
||||||
@:nullSafety
|
@:nullSafety
|
||||||
class WaveformData
|
class WaveformData
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
package funkin.audio.waveform;
|
package funkin.audio.waveform;
|
||||||
|
|
||||||
import funkin.audio.waveform.WaveformData;
|
|
||||||
import funkin.audio.waveform.WaveformDataParser;
|
|
||||||
import funkin.graphics.rendering.MeshRender;
|
import funkin.graphics.rendering.MeshRender;
|
||||||
import flixel.util.FlxColor;
|
import flixel.util.FlxColor;
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
package funkin.data.dialogue.conversation;
|
package funkin.data.dialogue.conversation;
|
||||||
|
|
||||||
import funkin.data.animation.AnimationData;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A type definition for the data for a specific conversation.
|
* A type definition for the data for a specific conversation.
|
||||||
* It includes things like what dialogue boxes to use, what text to display, and what animations to play.
|
* It includes things like what dialogue boxes to use, what text to display, and what animations to play.
|
||||||
|
|
|
@ -1,7 +1,6 @@
|
||||||
package funkin.data.dialogue.conversation;
|
package funkin.data.dialogue.conversation;
|
||||||
|
|
||||||
import funkin.play.cutscene.dialogue.Conversation;
|
import funkin.play.cutscene.dialogue.Conversation;
|
||||||
import funkin.data.dialogue.conversation.ConversationData;
|
|
||||||
import funkin.play.cutscene.dialogue.ScriptedConversation;
|
import funkin.play.cutscene.dialogue.ScriptedConversation;
|
||||||
|
|
||||||
class ConversationRegistry extends BaseRegistry<Conversation, ConversationData>
|
class ConversationRegistry extends BaseRegistry<Conversation, ConversationData>
|
||||||
|
|
|
@ -5,6 +5,10 @@ All notable changes to this project will be documented in this file.
|
||||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||||
|
|
||||||
|
## [2.2.3]
|
||||||
|
### Added
|
||||||
|
- Added `charter` field to denote authorship of a chart.
|
||||||
|
|
||||||
## [2.2.2]
|
## [2.2.2]
|
||||||
### Added
|
### Added
|
||||||
- Added `playData.previewStart` and `playData.previewEnd` fields to specify when in the song should the song's audio should be played as a preview in Freeplay.
|
- Added `playData.previewStart` and `playData.previewEnd` fields to specify when in the song should the song's audio should be played as a preview in Freeplay.
|
||||||
|
|
|
@ -30,6 +30,9 @@ class SongMetadata implements ICloneable<SongMetadata>
|
||||||
@:default("Unknown")
|
@:default("Unknown")
|
||||||
public var artist:String;
|
public var artist:String;
|
||||||
|
|
||||||
|
@:optional
|
||||||
|
public var charter:Null<String> = null;
|
||||||
|
|
||||||
@:optional
|
@:optional
|
||||||
@:default(96)
|
@:default(96)
|
||||||
public var divisions:Null<Int>; // Optional field
|
public var divisions:Null<Int>; // Optional field
|
||||||
|
@ -53,6 +56,8 @@ class SongMetadata implements ICloneable<SongMetadata>
|
||||||
@:default(funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY)
|
@:default(funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY)
|
||||||
public var generatedBy:String;
|
public var generatedBy:String;
|
||||||
|
|
||||||
|
@:optional
|
||||||
|
@:default(funkin.data.song.SongData.SongTimeFormat.MILLISECONDS)
|
||||||
public var timeFormat:SongTimeFormat;
|
public var timeFormat:SongTimeFormat;
|
||||||
|
|
||||||
public var timeChanges:Array<SongTimeChange>;
|
public var timeChanges:Array<SongTimeChange>;
|
||||||
|
@ -112,14 +117,23 @@ class SongMetadata implements ICloneable<SongMetadata>
|
||||||
*/
|
*/
|
||||||
public function serialize(pretty:Bool = true):String
|
public function serialize(pretty:Bool = true):String
|
||||||
{
|
{
|
||||||
|
// Update generatedBy and version before writing.
|
||||||
|
updateVersionToLatest();
|
||||||
|
|
||||||
var ignoreNullOptionals = true;
|
var ignoreNullOptionals = true;
|
||||||
var writer = new json2object.JsonWriter<SongMetadata>(ignoreNullOptionals);
|
var writer = new json2object.JsonWriter<SongMetadata>(ignoreNullOptionals);
|
||||||
// I believe @:jignored should be iggnored by the writer?
|
// I believe @:jignored should be ignored by the writer?
|
||||||
// var output = this.clone();
|
// var output = this.clone();
|
||||||
// output.variation = null; // Not sure how to make a field optional on the reader and ignored on the writer.
|
// output.variation = null; // Not sure how to make a field optional on the reader and ignored on the writer.
|
||||||
return writer.write(this, pretty ? ' ' : null);
|
return writer.write(this, pretty ? ' ' : null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public function updateVersionToLatest():Void
|
||||||
|
{
|
||||||
|
this.version = SongRegistry.SONG_METADATA_VERSION;
|
||||||
|
this.generatedBy = SongRegistry.DEFAULT_GENERATEDBY;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Produces a string representation suitable for debugging.
|
* Produces a string representation suitable for debugging.
|
||||||
*/
|
*/
|
||||||
|
@ -368,6 +382,12 @@ class SongMusicData implements ICloneable<SongMusicData>
|
||||||
this.variation = variation == null ? Constants.DEFAULT_VARIATION : variation;
|
this.variation = variation == null ? Constants.DEFAULT_VARIATION : variation;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public function updateVersionToLatest():Void
|
||||||
|
{
|
||||||
|
this.version = SongRegistry.SONG_MUSIC_DATA_VERSION;
|
||||||
|
this.generatedBy = SongRegistry.DEFAULT_GENERATEDBY;
|
||||||
|
}
|
||||||
|
|
||||||
public function clone():SongMusicData
|
public function clone():SongMusicData
|
||||||
{
|
{
|
||||||
var result:SongMusicData = new SongMusicData(this.songName, this.artist, this.variation);
|
var result:SongMusicData = new SongMusicData(this.songName, this.artist, this.variation);
|
||||||
|
@ -600,11 +620,20 @@ class SongChartData implements ICloneable<SongChartData>
|
||||||
*/
|
*/
|
||||||
public function serialize(pretty:Bool = true):String
|
public function serialize(pretty:Bool = true):String
|
||||||
{
|
{
|
||||||
|
// Update generatedBy and version before writing.
|
||||||
|
updateVersionToLatest();
|
||||||
|
|
||||||
var ignoreNullOptionals = true;
|
var ignoreNullOptionals = true;
|
||||||
var writer = new json2object.JsonWriter<SongChartData>(ignoreNullOptionals);
|
var writer = new json2object.JsonWriter<SongChartData>(ignoreNullOptionals);
|
||||||
return writer.write(this, pretty ? ' ' : null);
|
return writer.write(this, pretty ? ' ' : null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public function updateVersionToLatest():Void
|
||||||
|
{
|
||||||
|
this.version = SongRegistry.SONG_CHART_DATA_VERSION;
|
||||||
|
this.generatedBy = SongRegistry.DEFAULT_GENERATEDBY;
|
||||||
|
}
|
||||||
|
|
||||||
public function clone():SongChartData
|
public function clone():SongChartData
|
||||||
{
|
{
|
||||||
// We have to manually perform the deep clone here because Map.deepClone() doesn't work.
|
// We have to manually perform the deep clone here because Map.deepClone() doesn't work.
|
||||||
|
|
|
@ -20,7 +20,7 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
|
||||||
* Handle breaking changes by incrementing this value
|
* Handle breaking changes by incrementing this value
|
||||||
* and adding migration to the `migrateStageData()` function.
|
* and adding migration to the `migrateStageData()` function.
|
||||||
*/
|
*/
|
||||||
public static final SONG_METADATA_VERSION:thx.semver.Version = "2.2.2";
|
public static final SONG_METADATA_VERSION:thx.semver.Version = "2.2.3";
|
||||||
|
|
||||||
public static final SONG_METADATA_VERSION_RULE:thx.semver.VersionRule = "2.2.x";
|
public static final SONG_METADATA_VERSION_RULE:thx.semver.VersionRule = "2.2.x";
|
||||||
|
|
||||||
|
|
|
@ -61,10 +61,18 @@ class ChartManifestData
|
||||||
*/
|
*/
|
||||||
public function serialize(pretty:Bool = true):String
|
public function serialize(pretty:Bool = true):String
|
||||||
{
|
{
|
||||||
|
// Update generatedBy and version before writing.
|
||||||
|
updateVersionToLatest();
|
||||||
|
|
||||||
var writer = new json2object.JsonWriter<ChartManifestData>();
|
var writer = new json2object.JsonWriter<ChartManifestData>();
|
||||||
return writer.write(this, pretty ? ' ' : null);
|
return writer.write(this, pretty ? ' ' : null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public function updateVersionToLatest():Void
|
||||||
|
{
|
||||||
|
this.version = CHART_MANIFEST_DATA_VERSION;
|
||||||
|
}
|
||||||
|
|
||||||
public static function deserialize(contents:String):Null<ChartManifestData>
|
public static function deserialize(contents:String):Null<ChartManifestData>
|
||||||
{
|
{
|
||||||
var parser = new json2object.JsonParser<ChartManifestData>();
|
var parser = new json2object.JsonParser<ChartManifestData>();
|
||||||
|
|
|
@ -36,7 +36,7 @@ class FNFLegacyImporter
|
||||||
{
|
{
|
||||||
trace('Migrating song metadata from FNF Legacy.');
|
trace('Migrating song metadata from FNF Legacy.');
|
||||||
|
|
||||||
var songMetadata:SongMetadata = new SongMetadata('Import', 'Kawai Sprite', 'default');
|
var songMetadata:SongMetadata = new SongMetadata('Import', Constants.DEFAULT_ARTIST, 'default');
|
||||||
|
|
||||||
var hadError:Bool = false;
|
var hadError:Bool = false;
|
||||||
|
|
||||||
|
|
|
@ -58,9 +58,17 @@ class StageData
|
||||||
*/
|
*/
|
||||||
public function serialize(pretty:Bool = true):String
|
public function serialize(pretty:Bool = true):String
|
||||||
{
|
{
|
||||||
|
// Update generatedBy and version before writing.
|
||||||
|
updateVersionToLatest();
|
||||||
|
|
||||||
var writer = new json2object.JsonWriter<StageData>();
|
var writer = new json2object.JsonWriter<StageData>();
|
||||||
return writer.write(this, pretty ? ' ' : null);
|
return writer.write(this, pretty ? ' ' : null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public function updateVersionToLatest():Void
|
||||||
|
{
|
||||||
|
this.version = StageRegistry.STAGE_DATA_VERSION;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
typedef StageDataCharacters =
|
typedef StageDataCharacters =
|
||||||
|
|
240
source/funkin/effects/IntervalShake.hx
Normal file
240
source/funkin/effects/IntervalShake.hx
Normal file
|
@ -0,0 +1,240 @@
|
||||||
|
package funkin.effects;
|
||||||
|
|
||||||
|
import flixel.FlxObject;
|
||||||
|
import flixel.util.FlxDestroyUtil.IFlxDestroyable;
|
||||||
|
import flixel.util.FlxPool;
|
||||||
|
import flixel.util.FlxTimer;
|
||||||
|
import flixel.math.FlxPoint;
|
||||||
|
import flixel.util.FlxAxes;
|
||||||
|
import flixel.tweens.FlxEase.EaseFunction;
|
||||||
|
import flixel.math.FlxMath;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* pretty much a copy of FlxFlicker geared towards making sprites
|
||||||
|
* shake around at a set interval and slow down over time.
|
||||||
|
*/
|
||||||
|
class IntervalShake implements IFlxDestroyable
|
||||||
|
{
|
||||||
|
static var _pool:FlxPool<IntervalShake> = new FlxPool<IntervalShake>(IntervalShake.new);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Internal map for looking up which objects are currently shaking and getting their shake data.
|
||||||
|
*/
|
||||||
|
static var _boundObjects:Map<FlxObject, IntervalShake> = new Map<FlxObject, IntervalShake>();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* An effect that shakes the sprite on a set interval and a starting intensity that goes down over time.
|
||||||
|
*
|
||||||
|
* @param Object The object to shake.
|
||||||
|
* @param Duration How long to shake for (in seconds). `0` means "forever".
|
||||||
|
* @param Interval In what interval to update the shake position. Set to `FlxG.elapsed` if `<= 0`!
|
||||||
|
* @param StartIntensity The starting intensity of the shake.
|
||||||
|
* @param EndIntensity The ending intensity of the shake.
|
||||||
|
* @param Ease Control the easing of the intensity over the shake.
|
||||||
|
* @param CompletionCallback Callback on shake completion
|
||||||
|
* @param ProgressCallback Callback on each shake interval
|
||||||
|
* @return The `IntervalShake` object. `IntervalShake`s are pooled internally, so beware of storing references.
|
||||||
|
*/
|
||||||
|
public static function shake(Object:FlxObject, Duration:Float = 1, Interval:Float = 0.04, StartIntensity:Float = 0, EndIntensity:Float = 0,
|
||||||
|
Ease:EaseFunction, ?CompletionCallback:IntervalShake->Void, ?ProgressCallback:IntervalShake->Void):IntervalShake
|
||||||
|
{
|
||||||
|
if (isShaking(Object))
|
||||||
|
{
|
||||||
|
// if (ForceRestart)
|
||||||
|
// {
|
||||||
|
// stopShaking(Object);
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// Ignore this call if object is already flickering.
|
||||||
|
return _boundObjects[Object];
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Interval <= 0)
|
||||||
|
{
|
||||||
|
Interval = FlxG.elapsed;
|
||||||
|
}
|
||||||
|
|
||||||
|
var shake:IntervalShake = _pool.get();
|
||||||
|
shake.start(Object, Duration, Interval, StartIntensity, EndIntensity, Ease, CompletionCallback, ProgressCallback);
|
||||||
|
return _boundObjects[Object] = shake;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns whether the object is shaking or not.
|
||||||
|
*
|
||||||
|
* @param Object The object to test.
|
||||||
|
*/
|
||||||
|
public static function isShaking(Object:FlxObject):Bool
|
||||||
|
{
|
||||||
|
return _boundObjects.exists(Object);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Stops shaking the object.
|
||||||
|
*
|
||||||
|
* @param Object The object to stop shaking.
|
||||||
|
*/
|
||||||
|
public static function stopShaking(Object:FlxObject):Void
|
||||||
|
{
|
||||||
|
var boundShake:IntervalShake = _boundObjects[Object];
|
||||||
|
if (boundShake != null)
|
||||||
|
{
|
||||||
|
boundShake.stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The shaking object.
|
||||||
|
*/
|
||||||
|
public var object(default, null):FlxObject;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The shaking timer. You can check how many seconds has passed since shaking started etc.
|
||||||
|
*/
|
||||||
|
public var timer(default, null):FlxTimer;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The starting intensity of the shake.
|
||||||
|
*/
|
||||||
|
public var startIntensity(default, null):Float;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The ending intensity of the shake.
|
||||||
|
*/
|
||||||
|
public var endIntensity(default, null):Float;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* How long to shake for (in seconds). `0` means "forever".
|
||||||
|
*/
|
||||||
|
public var duration(default, null):Float;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The interval of the shake.
|
||||||
|
*/
|
||||||
|
public var interval(default, null):Float;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Defines on what axes to `shake()`. Default value is `XY` / both.
|
||||||
|
*/
|
||||||
|
public var axes(default, null):FlxAxes;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Defines the initial position of the object at the beginning of the shake effect.
|
||||||
|
*/
|
||||||
|
public var initialOffset(default, null):FlxPoint;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The callback that will be triggered after the shake has completed.
|
||||||
|
*/
|
||||||
|
public var completionCallback(default, null):IntervalShake->Void;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The callback that will be triggered every time the object shakes.
|
||||||
|
*/
|
||||||
|
public var progressCallback(default, null):IntervalShake->Void;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The easing of the intensity over the shake.
|
||||||
|
*/
|
||||||
|
public var ease(default, null):EaseFunction;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Nullifies the references to prepare object for reuse and avoid memory leaks.
|
||||||
|
*/
|
||||||
|
public function destroy():Void
|
||||||
|
{
|
||||||
|
object = null;
|
||||||
|
timer = null;
|
||||||
|
ease = null;
|
||||||
|
completionCallback = null;
|
||||||
|
progressCallback = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts shaking behavior.
|
||||||
|
*/
|
||||||
|
function start(Object:FlxObject, Duration:Float = 1, Interval:Float = 0.04, StartIntensity:Float = 0, EndIntensity:Float = 0, Ease:EaseFunction,
|
||||||
|
?CompletionCallback:IntervalShake->Void, ?ProgressCallback:IntervalShake->Void):Void
|
||||||
|
{
|
||||||
|
object = Object;
|
||||||
|
duration = Duration;
|
||||||
|
interval = Interval;
|
||||||
|
completionCallback = CompletionCallback;
|
||||||
|
startIntensity = StartIntensity;
|
||||||
|
endIntensity = EndIntensity;
|
||||||
|
initialOffset = new FlxPoint(Object.x, Object.y);
|
||||||
|
ease = Ease;
|
||||||
|
axes = FlxAxes.XY;
|
||||||
|
_secondsSinceStart = 0;
|
||||||
|
timer = new FlxTimer().start(interval, shakeProgress, Std.int(duration / interval));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Prematurely ends shaking.
|
||||||
|
*/
|
||||||
|
public function stop():Void
|
||||||
|
{
|
||||||
|
timer.cancel();
|
||||||
|
// object.visible = true;
|
||||||
|
object.x = initialOffset.x;
|
||||||
|
object.y = initialOffset.y;
|
||||||
|
release();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Unbinds the object from shaking and releases it into pool for reuse.
|
||||||
|
*/
|
||||||
|
function release():Void
|
||||||
|
{
|
||||||
|
_boundObjects.remove(object);
|
||||||
|
_pool.put(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public var _secondsSinceStart(default, null):Float = 0;
|
||||||
|
|
||||||
|
public var scale(default, null):Float = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Just a helper function for shake() to update object's position.
|
||||||
|
*/
|
||||||
|
function shakeProgress(timer:FlxTimer):Void
|
||||||
|
{
|
||||||
|
_secondsSinceStart += interval;
|
||||||
|
scale = _secondsSinceStart / duration;
|
||||||
|
if (ease != null)
|
||||||
|
{
|
||||||
|
scale = 1 - ease(scale);
|
||||||
|
// trace(scale);
|
||||||
|
}
|
||||||
|
|
||||||
|
var curIntensity:Float = 0;
|
||||||
|
curIntensity = FlxMath.lerp(endIntensity, startIntensity, scale);
|
||||||
|
|
||||||
|
if (axes.x) object.x = initialOffset.x + FlxG.random.float((-curIntensity) * object.width, (curIntensity) * object.width);
|
||||||
|
if (axes.y) object.y = initialOffset.y + FlxG.random.float((-curIntensity) * object.width, (curIntensity) * object.width);
|
||||||
|
|
||||||
|
// object.visible = !object.visible;
|
||||||
|
|
||||||
|
if (progressCallback != null) progressCallback(this);
|
||||||
|
|
||||||
|
if (timer.loops > 0 && timer.loopsLeft == 0)
|
||||||
|
{
|
||||||
|
object.x = initialOffset.x;
|
||||||
|
object.y = initialOffset.y;
|
||||||
|
if (completionCallback != null)
|
||||||
|
{
|
||||||
|
completionCallback(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.timer == timer) release();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Internal constructor. Use static methods.
|
||||||
|
*/
|
||||||
|
@:keep
|
||||||
|
function new() {}
|
||||||
|
}
|
|
@ -11,6 +11,7 @@ import flixel.system.debug.watch.Tracker;
|
||||||
// These are great.
|
// These are great.
|
||||||
using Lambda;
|
using Lambda;
|
||||||
using StringTools;
|
using StringTools;
|
||||||
|
using thx.Arrays;
|
||||||
using funkin.util.tools.ArraySortTools;
|
using funkin.util.tools.ArraySortTools;
|
||||||
using funkin.util.tools.ArrayTools;
|
using funkin.util.tools.ArrayTools;
|
||||||
using funkin.util.tools.FloatTools;
|
using funkin.util.tools.FloatTools;
|
||||||
|
|
|
@ -715,7 +715,7 @@ class Controls extends FlxActionSet
|
||||||
case Control.VOLUME_UP: return [PLUS, NUMPADPLUS];
|
case Control.VOLUME_UP: return [PLUS, NUMPADPLUS];
|
||||||
case Control.VOLUME_DOWN: return [MINUS, NUMPADMINUS];
|
case Control.VOLUME_DOWN: return [MINUS, NUMPADMINUS];
|
||||||
case Control.VOLUME_MUTE: return [ZERO, NUMPADZERO];
|
case Control.VOLUME_MUTE: return [ZERO, NUMPADZERO];
|
||||||
case Control.FULLSCREEN: return [FlxKey.F];
|
case Control.FULLSCREEN: return [FlxKey.F11]; // We use F for other things LOL.
|
||||||
|
|
||||||
}
|
}
|
||||||
case Duo(true):
|
case Duo(true):
|
||||||
|
@ -997,7 +997,7 @@ class Controls extends FlxActionSet
|
||||||
for (control in Control.createAll())
|
for (control in Control.createAll())
|
||||||
{
|
{
|
||||||
var inputs:Array<Int> = Reflect.field(data, control.getName());
|
var inputs:Array<Int> = Reflect.field(data, control.getName());
|
||||||
inputs = inputs.unique();
|
inputs = inputs.distinct();
|
||||||
if (inputs != null)
|
if (inputs != null)
|
||||||
{
|
{
|
||||||
if (inputs.length == 0) {
|
if (inputs.length == 0) {
|
||||||
|
@ -1050,7 +1050,7 @@ class Controls extends FlxActionSet
|
||||||
if (inputs.length == 0) {
|
if (inputs.length == 0) {
|
||||||
inputs = [FlxKey.NONE];
|
inputs = [FlxKey.NONE];
|
||||||
} else {
|
} else {
|
||||||
inputs = inputs.unique();
|
inputs = inputs.distinct();
|
||||||
}
|
}
|
||||||
|
|
||||||
Reflect.setField(data, control.getName(), inputs);
|
Reflect.setField(data, control.getName(), inputs);
|
||||||
|
|
|
@ -101,6 +101,10 @@ class PauseSubState extends MusicBeatSubState
|
||||||
*/
|
*/
|
||||||
static final MUSIC_FINAL_VOLUME:Float = 0.75;
|
static final MUSIC_FINAL_VOLUME:Float = 0.75;
|
||||||
|
|
||||||
|
static final CHARTER_FADE_DELAY:Float = 15.0;
|
||||||
|
|
||||||
|
static final CHARTER_FADE_DURATION:Float = 0.75;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Defines which pause music to use.
|
* Defines which pause music to use.
|
||||||
*/
|
*/
|
||||||
|
@ -163,6 +167,12 @@ class PauseSubState extends MusicBeatSubState
|
||||||
*/
|
*/
|
||||||
var metadataDeaths:FlxText;
|
var metadataDeaths:FlxText;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A text object which displays the current song's artist.
|
||||||
|
* Fades to the charter after a period before fading back.
|
||||||
|
*/
|
||||||
|
var metadataArtist:FlxText;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The actual text objects for the menu entries.
|
* The actual text objects for the menu entries.
|
||||||
*/
|
*/
|
||||||
|
@ -203,6 +213,8 @@ class PauseSubState extends MusicBeatSubState
|
||||||
regenerateMenu();
|
regenerateMenu();
|
||||||
|
|
||||||
transitionIn();
|
transitionIn();
|
||||||
|
|
||||||
|
startCharterTimer();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -222,6 +234,8 @@ class PauseSubState extends MusicBeatSubState
|
||||||
public override function destroy():Void
|
public override function destroy():Void
|
||||||
{
|
{
|
||||||
super.destroy();
|
super.destroy();
|
||||||
|
charterFadeTween.cancel();
|
||||||
|
charterFadeTween = null;
|
||||||
pauseMusic.stop();
|
pauseMusic.stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -270,16 +284,25 @@ class PauseSubState extends MusicBeatSubState
|
||||||
metadata.scrollFactor.set(0, 0);
|
metadata.scrollFactor.set(0, 0);
|
||||||
add(metadata);
|
add(metadata);
|
||||||
|
|
||||||
var metadataSong:FlxText = new FlxText(20, 15, FlxG.width - 40, 'Song Name - Artist');
|
var metadataSong:FlxText = new FlxText(20, 15, FlxG.width - 40, 'Song Name');
|
||||||
metadataSong.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
|
metadataSong.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
|
||||||
if (PlayState.instance?.currentChart != null)
|
if (PlayState.instance?.currentChart != null)
|
||||||
{
|
{
|
||||||
metadataSong.text = '${PlayState.instance.currentChart.songName} - ${PlayState.instance.currentChart.songArtist}';
|
metadataSong.text = '${PlayState.instance.currentChart.songName}';
|
||||||
}
|
}
|
||||||
metadataSong.scrollFactor.set(0, 0);
|
metadataSong.scrollFactor.set(0, 0);
|
||||||
metadata.add(metadataSong);
|
metadata.add(metadataSong);
|
||||||
|
|
||||||
var metadataDifficulty:FlxText = new FlxText(20, 15 + 32, FlxG.width - 40, 'Difficulty: ');
|
metadataArtist = new FlxText(20, metadataSong.y + 32, FlxG.width - 40, 'Artist: ${Constants.DEFAULT_ARTIST}');
|
||||||
|
metadataArtist.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
|
||||||
|
if (PlayState.instance?.currentChart != null)
|
||||||
|
{
|
||||||
|
metadataArtist.text = 'Artist: ${PlayState.instance.currentChart.songArtist}';
|
||||||
|
}
|
||||||
|
metadataArtist.scrollFactor.set(0, 0);
|
||||||
|
metadata.add(metadataArtist);
|
||||||
|
|
||||||
|
var metadataDifficulty:FlxText = new FlxText(20, metadataArtist.y + 32, FlxG.width - 40, 'Difficulty: ');
|
||||||
metadataDifficulty.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
|
metadataDifficulty.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
|
||||||
if (PlayState.instance?.currentDifficulty != null)
|
if (PlayState.instance?.currentDifficulty != null)
|
||||||
{
|
{
|
||||||
|
@ -288,12 +311,12 @@ class PauseSubState extends MusicBeatSubState
|
||||||
metadataDifficulty.scrollFactor.set(0, 0);
|
metadataDifficulty.scrollFactor.set(0, 0);
|
||||||
metadata.add(metadataDifficulty);
|
metadata.add(metadataDifficulty);
|
||||||
|
|
||||||
metadataDeaths = new FlxText(20, 15 + 64, FlxG.width - 40, '${PlayState.instance?.deathCounter} Blue Balls');
|
metadataDeaths = new FlxText(20, metadataDifficulty.y + 32, FlxG.width - 40, '${PlayState.instance?.deathCounter} Blue Balls');
|
||||||
metadataDeaths.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
|
metadataDeaths.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
|
||||||
metadataDeaths.scrollFactor.set(0, 0);
|
metadataDeaths.scrollFactor.set(0, 0);
|
||||||
metadata.add(metadataDeaths);
|
metadata.add(metadataDeaths);
|
||||||
|
|
||||||
metadataPractice = new FlxText(20, 15 + 96, FlxG.width - 40, 'PRACTICE MODE');
|
metadataPractice = new FlxText(20, metadataDeaths.y + 32, FlxG.width - 40, 'PRACTICE MODE');
|
||||||
metadataPractice.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
|
metadataPractice.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
|
||||||
metadataPractice.visible = PlayState.instance?.isPracticeMode ?? false;
|
metadataPractice.visible = PlayState.instance?.isPracticeMode ?? false;
|
||||||
metadataPractice.scrollFactor.set(0, 0);
|
metadataPractice.scrollFactor.set(0, 0);
|
||||||
|
@ -302,6 +325,62 @@ class PauseSubState extends MusicBeatSubState
|
||||||
updateMetadataText();
|
updateMetadataText();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var charterFadeTween:Null<FlxTween> = null;
|
||||||
|
|
||||||
|
function startCharterTimer():Void
|
||||||
|
{
|
||||||
|
charterFadeTween = FlxTween.tween(metadataArtist, {alpha: 0.0}, CHARTER_FADE_DURATION,
|
||||||
|
{
|
||||||
|
startDelay: CHARTER_FADE_DELAY,
|
||||||
|
ease: FlxEase.quartOut,
|
||||||
|
onComplete: (_) -> {
|
||||||
|
if (PlayState.instance?.currentChart != null)
|
||||||
|
{
|
||||||
|
metadataArtist.text = 'Charter: ${PlayState.instance.currentChart.charter ?? 'Unknown'}';
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
metadataArtist.text = 'Charter: ${Constants.DEFAULT_CHARTER}';
|
||||||
|
}
|
||||||
|
|
||||||
|
FlxTween.tween(metadataArtist, {alpha: 1.0}, CHARTER_FADE_DURATION,
|
||||||
|
{
|
||||||
|
ease: FlxEase.quartOut,
|
||||||
|
onComplete: (_) -> {
|
||||||
|
startArtistTimer();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function startArtistTimer():Void
|
||||||
|
{
|
||||||
|
charterFadeTween = FlxTween.tween(metadataArtist, {alpha: 0.0}, CHARTER_FADE_DURATION,
|
||||||
|
{
|
||||||
|
startDelay: CHARTER_FADE_DELAY,
|
||||||
|
ease: FlxEase.quartOut,
|
||||||
|
onComplete: (_) -> {
|
||||||
|
if (PlayState.instance?.currentChart != null)
|
||||||
|
{
|
||||||
|
metadataArtist.text = 'Artist: ${PlayState.instance.currentChart.songArtist}';
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
metadataArtist.text = 'Artist: ${Constants.DEFAULT_ARTIST}';
|
||||||
|
}
|
||||||
|
|
||||||
|
FlxTween.tween(metadataArtist, {alpha: 1.0}, CHARTER_FADE_DURATION,
|
||||||
|
{
|
||||||
|
ease: FlxEase.quartOut,
|
||||||
|
onComplete: (_) -> {
|
||||||
|
startCharterTimer();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Perform additional animations to transition the pause menu in when it is first displayed.
|
* Perform additional animations to transition the pause menu in when it is first displayed.
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -777,19 +777,19 @@ class PlayState extends MusicBeatSubState
|
||||||
var message:String = 'There was a critical error. Click OK to return to the main menu.';
|
var message:String = 'There was a critical error. Click OK to return to the main menu.';
|
||||||
if (currentSong == null)
|
if (currentSong == null)
|
||||||
{
|
{
|
||||||
message = 'The was a critical error loading this song\'s chart. Click OK to return to the main menu.';
|
message = 'There was a critical error loading this song\'s chart. Click OK to return to the main menu.';
|
||||||
}
|
}
|
||||||
else if (currentDifficulty == null)
|
else if (currentDifficulty == null)
|
||||||
{
|
{
|
||||||
message = 'The was a critical error selecting a difficulty for this song. Click OK to return to the main menu.';
|
message = 'There was a critical error selecting a difficulty for this song. Click OK to return to the main menu.';
|
||||||
}
|
}
|
||||||
else if (currentChart == null)
|
else if (currentChart == null)
|
||||||
{
|
{
|
||||||
message = 'The was a critical error retrieving data for this song on "$currentDifficulty" difficulty with variation "$currentVariation". Click OK to return to the main menu.';
|
message = 'There was a critical error retrieving data for this song on "$currentDifficulty" difficulty with variation "$currentVariation". Click OK to return to the main menu.';
|
||||||
}
|
}
|
||||||
else if (currentChart.notes == null)
|
else if (currentChart.notes == null)
|
||||||
{
|
{
|
||||||
message = 'The was a critical error retrieving note data for this song on "$currentDifficulty" difficulty with variation "$currentVariation". Click OK to return to the main menu.';
|
message = 'There was a critical error retrieving note data for this song on "$currentDifficulty" difficulty with variation "$currentVariation". Click OK to return to the main menu.';
|
||||||
}
|
}
|
||||||
|
|
||||||
// Display a popup. This blocks the application until the user clicks OK.
|
// Display a popup. This blocks the application until the user clicks OK.
|
||||||
|
@ -1211,6 +1211,9 @@ class PlayState extends MusicBeatSubState
|
||||||
cameraTweensPausedBySubState.add(cameraZoomTween);
|
cameraTweensPausedBySubState.add(cameraZoomTween);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Pause camera follow
|
||||||
|
FlxG.camera.followLerp = 0;
|
||||||
|
|
||||||
for (tween in scrollSpeedTweens)
|
for (tween in scrollSpeedTweens)
|
||||||
{
|
{
|
||||||
if (tween != null && tween.active)
|
if (tween != null && tween.active)
|
||||||
|
@ -1255,6 +1258,9 @@ class PlayState extends MusicBeatSubState
|
||||||
}
|
}
|
||||||
cameraTweensPausedBySubState.clear();
|
cameraTweensPausedBySubState.clear();
|
||||||
|
|
||||||
|
// Resume camera follow
|
||||||
|
FlxG.camera.followLerp = Constants.DEFAULT_CAMERA_FOLLOW_RATE;
|
||||||
|
|
||||||
if (currentConversation != null)
|
if (currentConversation != null)
|
||||||
{
|
{
|
||||||
currentConversation.resumeMusic();
|
currentConversation.resumeMusic();
|
||||||
|
@ -2270,11 +2276,20 @@ class PlayState extends MusicBeatSubState
|
||||||
if (holdNote == null || !holdNote.alive) continue;
|
if (holdNote == null || !holdNote.alive) continue;
|
||||||
|
|
||||||
// While the hold note is being hit, and there is length on the hold note...
|
// While the hold note is being hit, and there is length on the hold note...
|
||||||
if (!isBotPlayMode && holdNote.hitNote && !holdNote.missedNote && holdNote.sustainLength > 0)
|
if (holdNote.hitNote && !holdNote.missedNote && holdNote.sustainLength > 0)
|
||||||
{
|
{
|
||||||
// Grant the player health.
|
// Grant the player health.
|
||||||
health += Constants.HEALTH_HOLD_BONUS_PER_SECOND * elapsed;
|
if (!isBotPlayMode)
|
||||||
songScore += Std.int(Constants.SCORE_HOLD_BONUS_PER_SECOND * elapsed);
|
{
|
||||||
|
health += Constants.HEALTH_HOLD_BONUS_PER_SECOND * elapsed;
|
||||||
|
songScore += Std.int(Constants.SCORE_HOLD_BONUS_PER_SECOND * elapsed);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Make sure the player keeps singing while the note is held by the bot.
|
||||||
|
if (isBotPlayMode && currentStage != null && currentStage.getBoyfriend() != null && currentStage.getBoyfriend().isSinging())
|
||||||
|
{
|
||||||
|
currentStage.getBoyfriend().holdTimer = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (holdNote.missedNote && !holdNote.handledMiss)
|
if (holdNote.missedNote && !holdNote.handledMiss)
|
||||||
|
@ -2334,8 +2349,6 @@ class PlayState extends MusicBeatSubState
|
||||||
var notesInRange:Array<NoteSprite> = playerStrumline.getNotesMayHit();
|
var notesInRange:Array<NoteSprite> = playerStrumline.getNotesMayHit();
|
||||||
var holdNotesInRange:Array<SustainTrail> = playerStrumline.getHoldNotesHitOrMissed();
|
var holdNotesInRange:Array<SustainTrail> = playerStrumline.getHoldNotesHitOrMissed();
|
||||||
|
|
||||||
// If there are notes in range, pressing a key will cause a ghost miss.
|
|
||||||
|
|
||||||
var notesByDirection:Array<Array<NoteSprite>> = [[], [], [], []];
|
var notesByDirection:Array<Array<NoteSprite>> = [[], [], [], []];
|
||||||
|
|
||||||
for (note in notesInRange)
|
for (note in notesInRange)
|
||||||
|
@ -2357,17 +2370,27 @@ class PlayState extends MusicBeatSubState
|
||||||
|
|
||||||
// Play the strumline animation.
|
// Play the strumline animation.
|
||||||
playerStrumline.playPress(input.noteDirection);
|
playerStrumline.playPress(input.noteDirection);
|
||||||
|
trace('PENALTY Score: ${songScore}');
|
||||||
}
|
}
|
||||||
else if (Constants.GHOST_TAPPING && (holdNotesInRange.length + notesInRange.length > 0) && notesInDirection.length == 0)
|
else if (Constants.GHOST_TAPPING && (!playerStrumline.mayGhostTap()) && notesInDirection.length == 0)
|
||||||
{
|
{
|
||||||
// Pressed a wrong key with no notes nearby AND with notes in a different direction available.
|
// Pressed a wrong key with notes visible on-screen.
|
||||||
// Perform a ghost miss (anti-spam).
|
// Perform a ghost miss (anti-spam).
|
||||||
ghostNoteMiss(input.noteDirection, notesInRange.length > 0);
|
ghostNoteMiss(input.noteDirection, notesInRange.length > 0);
|
||||||
|
|
||||||
// Play the strumline animation.
|
// Play the strumline animation.
|
||||||
playerStrumline.playPress(input.noteDirection);
|
playerStrumline.playPress(input.noteDirection);
|
||||||
|
trace('PENALTY Score: ${songScore}');
|
||||||
}
|
}
|
||||||
else if (notesInDirection.length > 0)
|
else if (notesInDirection.length == 0)
|
||||||
|
{
|
||||||
|
// Press a key with no penalty.
|
||||||
|
|
||||||
|
// Play the strumline animation.
|
||||||
|
playerStrumline.playPress(input.noteDirection);
|
||||||
|
trace('NO PENALTY Score: ${songScore}');
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
// Choose the first note, deprioritizing low priority notes.
|
// Choose the first note, deprioritizing low priority notes.
|
||||||
var targetNote:Null<NoteSprite> = notesInDirection.find((note) -> !note.lowPriority);
|
var targetNote:Null<NoteSprite> = notesInDirection.find((note) -> !note.lowPriority);
|
||||||
|
@ -2377,17 +2400,13 @@ class PlayState extends MusicBeatSubState
|
||||||
// Judge and hit the note.
|
// Judge and hit the note.
|
||||||
trace('Hit note! ${targetNote.noteData}');
|
trace('Hit note! ${targetNote.noteData}');
|
||||||
goodNoteHit(targetNote, input);
|
goodNoteHit(targetNote, input);
|
||||||
|
trace('Score: ${songScore}');
|
||||||
|
|
||||||
notesInDirection.remove(targetNote);
|
notesInDirection.remove(targetNote);
|
||||||
|
|
||||||
// Play the strumline animation.
|
// Play the strumline animation.
|
||||||
playerStrumline.playConfirm(input.noteDirection);
|
playerStrumline.playConfirm(input.noteDirection);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
// Play the strumline animation.
|
|
||||||
playerStrumline.playPress(input.noteDirection);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
while (inputReleaseQueue.length > 0)
|
while (inputReleaseQueue.length > 0)
|
||||||
|
@ -2800,6 +2819,7 @@ class PlayState extends MusicBeatSubState
|
||||||
deathCounter = 0;
|
deathCounter = 0;
|
||||||
|
|
||||||
var isNewHighscore = false;
|
var isNewHighscore = false;
|
||||||
|
var prevScoreData:Null<SaveScoreData> = Save.instance.getSongScore(currentSong.id, currentDifficulty);
|
||||||
|
|
||||||
if (currentSong != null && currentSong.validScore)
|
if (currentSong != null && currentSong.validScore)
|
||||||
{
|
{
|
||||||
|
@ -2819,7 +2839,6 @@ class PlayState extends MusicBeatSubState
|
||||||
totalNotesHit: Highscore.tallies.totalNotesHit,
|
totalNotesHit: Highscore.tallies.totalNotesHit,
|
||||||
totalNotes: Highscore.tallies.totalNotes,
|
totalNotes: Highscore.tallies.totalNotes,
|
||||||
},
|
},
|
||||||
accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// adds current song data into the tallies for the level (story levels)
|
// adds current song data into the tallies for the level (story levels)
|
||||||
|
@ -2856,7 +2875,7 @@ class PlayState extends MusicBeatSubState
|
||||||
score: PlayStatePlaylist.campaignScore,
|
score: PlayStatePlaylist.campaignScore,
|
||||||
tallies:
|
tallies:
|
||||||
{
|
{
|
||||||
// TODO: Sum up the values for the whole level!
|
// TODO: Sum up the values for the whole week!
|
||||||
sick: 0,
|
sick: 0,
|
||||||
good: 0,
|
good: 0,
|
||||||
bad: 0,
|
bad: 0,
|
||||||
|
@ -2867,7 +2886,6 @@ class PlayState extends MusicBeatSubState
|
||||||
totalNotesHit: 0,
|
totalNotesHit: 0,
|
||||||
totalNotes: 0,
|
totalNotes: 0,
|
||||||
},
|
},
|
||||||
accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
if (Save.instance.isLevelHighScore(PlayStatePlaylist.campaignId, PlayStatePlaylist.campaignDifficulty, data))
|
if (Save.instance.isLevelHighScore(PlayStatePlaylist.campaignId, PlayStatePlaylist.campaignDifficulty, data))
|
||||||
|
@ -2953,11 +2971,11 @@ class PlayState extends MusicBeatSubState
|
||||||
{
|
{
|
||||||
if (rightGoddamnNow)
|
if (rightGoddamnNow)
|
||||||
{
|
{
|
||||||
moveToResultsScreen(isNewHighscore);
|
moveToResultsScreen(isNewHighscore, prevScoreData);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
zoomIntoResultsScreen(isNewHighscore);
|
zoomIntoResultsScreen(isNewHighscore, prevScoreData);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3031,7 +3049,7 @@ class PlayState extends MusicBeatSubState
|
||||||
/**
|
/**
|
||||||
* Play the camera zoom animation and then move to the results screen once it's done.
|
* Play the camera zoom animation and then move to the results screen once it's done.
|
||||||
*/
|
*/
|
||||||
function zoomIntoResultsScreen(isNewHighscore:Bool):Void
|
function zoomIntoResultsScreen(isNewHighscore:Bool, ?prevScoreData:SaveScoreData):Void
|
||||||
{
|
{
|
||||||
trace('WENT TO RESULTS SCREEN!');
|
trace('WENT TO RESULTS SCREEN!');
|
||||||
|
|
||||||
|
@ -3067,12 +3085,12 @@ class PlayState extends MusicBeatSubState
|
||||||
FlxG.camera.targetOffset.x += 20;
|
FlxG.camera.targetOffset.x += 20;
|
||||||
|
|
||||||
// Replace zoom animation with a fade out for now.
|
// Replace zoom animation with a fade out for now.
|
||||||
camGame.fade(FlxColor.BLACK, 0.6);
|
FlxG.camera.fade(FlxColor.BLACK, 0.6);
|
||||||
|
|
||||||
FlxTween.tween(camHUD, {alpha: 0}, 0.6,
|
FlxTween.tween(camHUD, {alpha: 0}, 0.6,
|
||||||
{
|
{
|
||||||
onComplete: function(_) {
|
onComplete: function(_) {
|
||||||
moveToResultsScreen(isNewHighscore);
|
moveToResultsScreen(isNewHighscore, prevScoreData);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -3105,7 +3123,7 @@ class PlayState extends MusicBeatSubState
|
||||||
/**
|
/**
|
||||||
* Move to the results screen right goddamn now.
|
* Move to the results screen right goddamn now.
|
||||||
*/
|
*/
|
||||||
function moveToResultsScreen(isNewHighscore:Bool):Void
|
function moveToResultsScreen(isNewHighscore:Bool, ?prevScoreData:SaveScoreData):Void
|
||||||
{
|
{
|
||||||
persistentUpdate = false;
|
persistentUpdate = false;
|
||||||
vocals.stop();
|
vocals.stop();
|
||||||
|
@ -3116,7 +3134,10 @@ class PlayState extends MusicBeatSubState
|
||||||
var res:ResultState = new ResultState(
|
var res:ResultState = new ResultState(
|
||||||
{
|
{
|
||||||
storyMode: PlayStatePlaylist.isStoryMode,
|
storyMode: PlayStatePlaylist.isStoryMode,
|
||||||
|
songId: currentChart.song.id,
|
||||||
|
difficultyId: currentDifficulty,
|
||||||
title: PlayStatePlaylist.isStoryMode ? ('${PlayStatePlaylist.campaignTitle}') : ('${currentChart.songName} by ${currentChart.songArtist}'),
|
title: PlayStatePlaylist.isStoryMode ? ('${PlayStatePlaylist.campaignTitle}') : ('${currentChart.songName} by ${currentChart.songArtist}'),
|
||||||
|
prevScoreData: prevScoreData,
|
||||||
scoreData:
|
scoreData:
|
||||||
{
|
{
|
||||||
score: PlayStatePlaylist.isStoryMode ? PlayStatePlaylist.campaignScore : songScore,
|
score: PlayStatePlaylist.isStoryMode ? PlayStatePlaylist.campaignScore : songScore,
|
||||||
|
@ -3132,11 +3153,10 @@ class PlayState extends MusicBeatSubState
|
||||||
totalNotesHit: talliesToUse.totalNotesHit,
|
totalNotesHit: talliesToUse.totalNotesHit,
|
||||||
totalNotes: talliesToUse.totalNotes,
|
totalNotes: talliesToUse.totalNotes,
|
||||||
},
|
},
|
||||||
accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
|
|
||||||
},
|
},
|
||||||
isNewHighscore: isNewHighscore
|
isNewHighscore: isNewHighscore
|
||||||
});
|
});
|
||||||
res.camera = camHUD;
|
this.persistentDraw = false;
|
||||||
openSubState(res);
|
openSubState(res);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3160,7 +3180,7 @@ class PlayState extends MusicBeatSubState
|
||||||
cancelAllCameraTweens();
|
cancelAllCameraTweens();
|
||||||
}
|
}
|
||||||
|
|
||||||
FlxG.camera.follow(cameraFollowPoint, LOCKON, 0.04);
|
FlxG.camera.follow(cameraFollowPoint, LOCKON, Constants.DEFAULT_CAMERA_FOLLOW_RATE);
|
||||||
FlxG.camera.targetOffset.set();
|
FlxG.camera.targetOffset.set();
|
||||||
|
|
||||||
if (resetZoom)
|
if (resetZoom)
|
||||||
|
|
|
@ -2,11 +2,16 @@ package funkin.play;
|
||||||
|
|
||||||
import flixel.FlxSprite;
|
import flixel.FlxSprite;
|
||||||
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
||||||
|
import flixel.tweens.FlxTween;
|
||||||
|
import flixel.util.FlxTimer;
|
||||||
|
import flixel.tweens.FlxEase;
|
||||||
|
|
||||||
class ResultScore extends FlxTypedSpriteGroup<ScoreNum>
|
class ResultScore extends FlxTypedSpriteGroup<ScoreNum>
|
||||||
{
|
{
|
||||||
public var scoreShit(default, set):Int = 0;
|
public var scoreShit(default, set):Int = 0;
|
||||||
|
|
||||||
|
public var scoreStart:Int = 0;
|
||||||
|
|
||||||
function set_scoreShit(val):Int
|
function set_scoreShit(val):Int
|
||||||
{
|
{
|
||||||
if (group == null || group.members == null) return val;
|
if (group == null || group.members == null) return val;
|
||||||
|
@ -16,7 +21,8 @@ class ResultScore extends FlxTypedSpriteGroup<ScoreNum>
|
||||||
|
|
||||||
while (dumbNumb > 0)
|
while (dumbNumb > 0)
|
||||||
{
|
{
|
||||||
group.members[loopNum].digit = dumbNumb % 10;
|
scoreStart += 1;
|
||||||
|
group.members[loopNum].finalDigit = dumbNumb % 10;
|
||||||
|
|
||||||
// var funnyNum = group.members[loopNum];
|
// var funnyNum = group.members[loopNum];
|
||||||
// prevNum = group.members[loopNum + 1];
|
// prevNum = group.members[loopNum + 1];
|
||||||
|
@ -44,9 +50,15 @@ class ResultScore extends FlxTypedSpriteGroup<ScoreNum>
|
||||||
|
|
||||||
public function animateNumbers():Void
|
public function animateNumbers():Void
|
||||||
{
|
{
|
||||||
for (i in group.members)
|
for (i in group.members.length-scoreStart...group.members.length)
|
||||||
{
|
{
|
||||||
i.playAnim();
|
// if(i.finalDigit == 10) continue;
|
||||||
|
|
||||||
|
new FlxTimer().start((i-1)/24, _ -> {
|
||||||
|
group.members[i].finalDelay = scoreStart - (i-1);
|
||||||
|
group.members[i].playAnim();
|
||||||
|
group.members[i].shuffle();
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -71,12 +83,26 @@ class ResultScore extends FlxTypedSpriteGroup<ScoreNum>
|
||||||
class ScoreNum extends FlxSprite
|
class ScoreNum extends FlxSprite
|
||||||
{
|
{
|
||||||
public var digit(default, set):Int = 10;
|
public var digit(default, set):Int = 10;
|
||||||
|
public var finalDigit(default, set):Int = 10;
|
||||||
|
public var glow:Bool = true;
|
||||||
|
|
||||||
|
function set_finalDigit(val):Int
|
||||||
|
{
|
||||||
|
animation.play('GONE', true, false, 0);
|
||||||
|
|
||||||
|
return finalDigit = val;
|
||||||
|
}
|
||||||
|
|
||||||
function set_digit(val):Int
|
function set_digit(val):Int
|
||||||
{
|
{
|
||||||
if (val >= 0 && animation.curAnim != null && animation.curAnim.name != numToString[val])
|
if (val >= 0 && animation.curAnim != null && animation.curAnim.name != numToString[val])
|
||||||
{
|
{
|
||||||
animation.play(numToString[val], true, false, 0);
|
if(glow){
|
||||||
|
animation.play(numToString[val], true, false, 0);
|
||||||
|
glow = false;
|
||||||
|
}else{
|
||||||
|
animation.play(numToString[val], true, false, 4);
|
||||||
|
}
|
||||||
updateHitbox();
|
updateHitbox();
|
||||||
|
|
||||||
switch (val)
|
switch (val)
|
||||||
|
@ -107,6 +133,10 @@ class ScoreNum extends FlxSprite
|
||||||
animation.play(numToString[digit], true, false, 0);
|
animation.play(numToString[digit], true, false, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public var shuffleTimer:FlxTimer;
|
||||||
|
public var finalTween:FlxTween;
|
||||||
|
public var finalDelay:Float = 0;
|
||||||
|
|
||||||
public var baseY:Float = 0;
|
public var baseY:Float = 0;
|
||||||
public var baseX:Float = 0;
|
public var baseX:Float = 0;
|
||||||
|
|
||||||
|
@ -114,6 +144,47 @@ class ScoreNum extends FlxSprite
|
||||||
"ZERO", "ONE", "TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE", "DISABLED"
|
"ZERO", "ONE", "TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE", "DISABLED"
|
||||||
];
|
];
|
||||||
|
|
||||||
|
function finishShuffleTween():Void{
|
||||||
|
|
||||||
|
var tweenFunction = function(x) {
|
||||||
|
var digitRounded = Math.floor(x);
|
||||||
|
//if(digitRounded == finalDigit) glow = true;
|
||||||
|
digit = digitRounded;
|
||||||
|
};
|
||||||
|
|
||||||
|
finalTween = FlxTween.num(0.0, finalDigit, 23/24, {
|
||||||
|
ease: FlxEase.quadOut,
|
||||||
|
onComplete: function (input) {
|
||||||
|
new FlxTimer().start((finalDelay)/24, _ -> {
|
||||||
|
animation.play(animation.curAnim.name, true, false, 0);
|
||||||
|
});
|
||||||
|
// fuck
|
||||||
|
}
|
||||||
|
}, tweenFunction);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function shuffleProgress(shuffleTimer:FlxTimer):Void
|
||||||
|
{
|
||||||
|
var tempDigit:Int = digit;
|
||||||
|
tempDigit += 1;
|
||||||
|
if(tempDigit > 9) tempDigit = 0;
|
||||||
|
if(tempDigit < 0) tempDigit = 0;
|
||||||
|
digit = tempDigit;
|
||||||
|
|
||||||
|
if (shuffleTimer.loops > 0 && shuffleTimer.loopsLeft == 0)
|
||||||
|
{
|
||||||
|
//digit = finalDigit;
|
||||||
|
finishShuffleTween();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function shuffle():Void{
|
||||||
|
var duration:Float = 41/24;
|
||||||
|
var interval:Float = 1/24;
|
||||||
|
shuffleTimer = new FlxTimer().start(interval, shuffleProgress, Std.int(duration / interval));
|
||||||
|
}
|
||||||
|
|
||||||
public function new(x:Float, y:Float)
|
public function new(x:Float, y:Float)
|
||||||
{
|
{
|
||||||
super(x, y);
|
super(x, y);
|
||||||
|
@ -130,6 +201,7 @@ class ScoreNum extends FlxSprite
|
||||||
}
|
}
|
||||||
|
|
||||||
animation.addByPrefix('DISABLED', 'DISABLED', 24, false);
|
animation.addByPrefix('DISABLED', 'DISABLED', 24, false);
|
||||||
|
animation.addByPrefix('GONE', 'GONE', 24, false);
|
||||||
|
|
||||||
this.digit = 10;
|
this.digit = 10;
|
||||||
|
|
||||||
|
|
File diff suppressed because it is too large
Load diff
141
source/funkin/play/components/ClearPercentCounter.hx
Normal file
141
source/funkin/play/components/ClearPercentCounter.hx
Normal file
|
@ -0,0 +1,141 @@
|
||||||
|
package funkin.play.components;
|
||||||
|
|
||||||
|
import funkin.graphics.FunkinSprite;
|
||||||
|
import funkin.graphics.shaders.PureColor;
|
||||||
|
import flixel.FlxSprite;
|
||||||
|
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||||
|
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
||||||
|
import flixel.math.FlxMath;
|
||||||
|
import flixel.tweens.FlxEase;
|
||||||
|
import flixel.tweens.FlxTween;
|
||||||
|
import flixel.text.FlxText.FlxTextAlign;
|
||||||
|
import funkin.util.MathUtil;
|
||||||
|
import flixel.util.FlxColor;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Numerical counters used to display the clear percent.
|
||||||
|
*/
|
||||||
|
class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite>
|
||||||
|
{
|
||||||
|
public var curNumber(default, set):Int = 0;
|
||||||
|
|
||||||
|
var numberChanged:Bool = false;
|
||||||
|
|
||||||
|
function set_curNumber(val:Int):Int
|
||||||
|
{
|
||||||
|
numberChanged = true;
|
||||||
|
return curNumber = val;
|
||||||
|
}
|
||||||
|
|
||||||
|
var small:Bool = false;
|
||||||
|
var flashShader:PureColor;
|
||||||
|
|
||||||
|
public function new(x:Float, y:Float, startingNumber:Int = 0, small:Bool = false)
|
||||||
|
{
|
||||||
|
super(x, y);
|
||||||
|
|
||||||
|
flashShader = new PureColor(FlxColor.WHITE);
|
||||||
|
flashShader.colorSet = false;
|
||||||
|
|
||||||
|
curNumber = startingNumber;
|
||||||
|
|
||||||
|
this.small = small;
|
||||||
|
|
||||||
|
var clearPercentText:FunkinSprite = FunkinSprite.create(0, 0, 'resultScreen/clearPercent/clearPercentText${small ? 'Small' : ''}');
|
||||||
|
clearPercentText.x = small ? 40 : 0;
|
||||||
|
add(clearPercentText);
|
||||||
|
|
||||||
|
drawNumbers();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Make the counter flash turn white or stop being all white.
|
||||||
|
* @param enabled Whether the counter should be white.
|
||||||
|
*/
|
||||||
|
public function flash(enabled:Bool):Void
|
||||||
|
{
|
||||||
|
flashShader.colorSet = enabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
var tmr:Float = 0;
|
||||||
|
|
||||||
|
override function update(elapsed:Float):Void
|
||||||
|
{
|
||||||
|
super.update(elapsed);
|
||||||
|
|
||||||
|
if (numberChanged) drawNumbers();
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawNumbers():Void
|
||||||
|
{
|
||||||
|
var seperatedScore:Array<Int> = [];
|
||||||
|
var tempCombo:Int = Math.round(curNumber);
|
||||||
|
|
||||||
|
while (tempCombo != 0)
|
||||||
|
{
|
||||||
|
seperatedScore.push(tempCombo % 10);
|
||||||
|
tempCombo = Math.floor(tempCombo / 10);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (seperatedScore.length == 0) seperatedScore.push(0);
|
||||||
|
|
||||||
|
seperatedScore.reverse();
|
||||||
|
|
||||||
|
for (ind => num in seperatedScore)
|
||||||
|
{
|
||||||
|
var digitIndex:Int = ind + 1;
|
||||||
|
// If there's only one digit, move it to the right
|
||||||
|
// If there's three digits, move them all to the left
|
||||||
|
var digitOffset = (seperatedScore.length == 1) ? 1 : (seperatedScore.length == 3) ? -1 : 0;
|
||||||
|
var digitSize = small ? 32 : 72;
|
||||||
|
var digitHeightOffset = small ? -4 : 0;
|
||||||
|
|
||||||
|
var xPos = (digitIndex - 1 + digitOffset) * (digitSize * this.scale.x);
|
||||||
|
xPos += small ? -24 : 0;
|
||||||
|
var yPos = (digitIndex - 1 + digitOffset) * (digitHeightOffset * this.scale.y);
|
||||||
|
yPos += small ? 0 : 72;
|
||||||
|
|
||||||
|
if (digitIndex >= members.length)
|
||||||
|
{
|
||||||
|
// Three digits = LLR because the 1 and 0 won't be the same anyway.
|
||||||
|
var variant:Bool = (seperatedScore.length == 3) ? (digitIndex >= 2) : (digitIndex >= 1);
|
||||||
|
// var variant:Bool = (seperatedScore.length % 2 != 0) ? (digitIndex % 2 == 0) : (digitIndex % 2 == 1);
|
||||||
|
var numb:ClearPercentNumber = new ClearPercentNumber(xPos, yPos, num, variant, this.small);
|
||||||
|
numb.scale.set(this.scale.x, this.scale.y);
|
||||||
|
numb.shader = flashShader;
|
||||||
|
numb.visible = true;
|
||||||
|
add(numb);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
members[digitIndex].animation.play(Std.string(num));
|
||||||
|
// Reset the position of the number
|
||||||
|
members[digitIndex].x = xPos + this.x;
|
||||||
|
members[digitIndex].y = yPos + this.y;
|
||||||
|
members[digitIndex].visible = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (ind in (seperatedScore.length + 1)...(members.length))
|
||||||
|
{
|
||||||
|
members[ind].visible = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class ClearPercentNumber extends FlxSprite
|
||||||
|
{
|
||||||
|
public function new(x:Float, y:Float, digit:Int, variant:Bool, small:Bool)
|
||||||
|
{
|
||||||
|
super(x, y);
|
||||||
|
|
||||||
|
frames = Paths.getSparrowAtlas('resultScreen/clearPercent/clearPercentNumber${small ? 'Small' : variant ? 'Right' : 'Left'}');
|
||||||
|
|
||||||
|
for (i in 0...10)
|
||||||
|
{
|
||||||
|
animation.addByPrefix('$i', 'number $i 0', 24, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
animation.play('$digit');
|
||||||
|
updateHitbox();
|
||||||
|
}
|
||||||
|
}
|
|
@ -24,7 +24,7 @@ import funkin.util.MathUtil;
|
||||||
* - i.e. `PlayState.instance.iconP1.playAnimation("losing")`
|
* - i.e. `PlayState.instance.iconP1.playAnimation("losing")`
|
||||||
* - Scripts can also utilize all functionality that a normal FlxSprite would have access to, such as adding supplimental animations.
|
* - Scripts can also utilize all functionality that a normal FlxSprite would have access to, such as adding supplimental animations.
|
||||||
* - i.e. `PlayState.instance.iconP1.animation.addByPrefix("jumpscare", "jumpscare", 24, false);`
|
* - i.e. `PlayState.instance.iconP1.animation.addByPrefix("jumpscare", "jumpscare", 24, false);`
|
||||||
* @author MasterEric
|
* @author EliteMasterEric
|
||||||
*/
|
*/
|
||||||
@:nullSafety
|
@:nullSafety
|
||||||
class HealthIcon extends FunkinSprite
|
class HealthIcon extends FunkinSprite
|
||||||
|
|
|
@ -21,7 +21,9 @@ import funkin.data.event.SongEventSchema.SongEventFieldType;
|
||||||
* "v": {
|
* "v": {
|
||||||
* "scroll": "1.3",
|
* "scroll": "1.3",
|
||||||
* "duration": "4",
|
* "duration": "4",
|
||||||
* "ease": "linear"
|
* "ease": "linear",
|
||||||
|
* "strumline": "both",
|
||||||
|
* "absolute": false
|
||||||
* }
|
* }
|
||||||
* }
|
* }
|
||||||
* ```
|
* ```
|
||||||
|
@ -98,6 +100,8 @@ class ScrollSpeedEvent extends SongEvent
|
||||||
* 'scroll': FLOAT, // Target scroll level.
|
* 'scroll': FLOAT, // Target scroll level.
|
||||||
* 'duration': FLOAT, // Duration in steps.
|
* 'duration': FLOAT, // Duration in steps.
|
||||||
* 'ease': ENUM, // Easing function.
|
* 'ease': ENUM, // Easing function.
|
||||||
|
* 'strumline': ENUM, // Which strumline to change
|
||||||
|
* 'absolute': BOOL, // True to set the scroll speed to the target level, false to set the scroll speed to (target level x base scroll speed)
|
||||||
* }
|
* }
|
||||||
* @return SongEventSchema
|
* @return SongEventSchema
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -180,6 +180,20 @@ class Strumline extends FlxSpriteGroup
|
||||||
updateNotes();
|
updateNotes();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns `true` if no notes are in range of the strumline and the player can spam without penalty.
|
||||||
|
*/
|
||||||
|
public function mayGhostTap():Bool
|
||||||
|
{
|
||||||
|
// TODO: Refine this. Only querying "can be hit" is too tight but "is being rendered" is too loose.
|
||||||
|
// Also, if you just hit a note, there should be a (short) period where this is off so you can't spam.
|
||||||
|
|
||||||
|
// If there are any notes on screen, we can't ghost tap.
|
||||||
|
return notes.members.filter(function(note:NoteSprite) {
|
||||||
|
return note != null && note.alive && !note.hasBeenHit;
|
||||||
|
}).length == 0;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Return notes that are within `Constants.HIT_WINDOW` ms of the strumline.
|
* Return notes that are within `Constants.HIT_WINDOW` ms of the strumline.
|
||||||
* @return An array of `NoteSprite` objects.
|
* @return An array of `NoteSprite` objects.
|
||||||
|
|
|
@ -1,5 +1,7 @@
|
||||||
package funkin.play.scoring;
|
package funkin.play.scoring;
|
||||||
|
|
||||||
|
import funkin.save.Save.SaveScoreData;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Which system to use when scoring and judging notes.
|
* Which system to use when scoring and judging notes.
|
||||||
*/
|
*/
|
||||||
|
@ -344,4 +346,303 @@ class Scoring
|
||||||
return 'miss';
|
return 'miss';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static function calculateRank(scoreData:Null<SaveScoreData>):Null<ScoringRank>
|
||||||
|
{
|
||||||
|
if (scoreData?.tallies.totalNotes == 0 || scoreData == null) return null;
|
||||||
|
|
||||||
|
// we can return null here, meaning that the player hasn't actually played and finished the song (thus has no data)
|
||||||
|
if (scoreData.tallies.totalNotes == 0) return null;
|
||||||
|
|
||||||
|
// Perfect (Platinum) is a Sick Full Clear
|
||||||
|
var isPerfectGold = scoreData.tallies.sick == scoreData.tallies.totalNotes;
|
||||||
|
if (isPerfectGold) return ScoringRank.PERFECT_GOLD;
|
||||||
|
|
||||||
|
// Else, use the standard grades
|
||||||
|
|
||||||
|
// Grade % (only good and sick), 1.00 is a full combo
|
||||||
|
var grade = (scoreData.tallies.sick + scoreData.tallies.good) / scoreData.tallies.totalNotes;
|
||||||
|
// Clear % (including bad and shit). 1.00 is a full clear but not a full combo
|
||||||
|
var clear = (scoreData.tallies.totalNotesHit) / scoreData.tallies.totalNotes;
|
||||||
|
|
||||||
|
if (grade == Constants.RANK_PERFECT_THRESHOLD)
|
||||||
|
{
|
||||||
|
return ScoringRank.PERFECT;
|
||||||
|
}
|
||||||
|
else if (grade >= Constants.RANK_EXCELLENT_THRESHOLD)
|
||||||
|
{
|
||||||
|
return ScoringRank.EXCELLENT;
|
||||||
|
}
|
||||||
|
else if (grade >= Constants.RANK_GREAT_THRESHOLD)
|
||||||
|
{
|
||||||
|
return ScoringRank.GREAT;
|
||||||
|
}
|
||||||
|
else if (grade >= Constants.RANK_GOOD_THRESHOLD)
|
||||||
|
{
|
||||||
|
return ScoringRank.GOOD;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return ScoringRank.SHIT;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
enum abstract ScoringRank(String)
|
||||||
|
{
|
||||||
|
var PERFECT_GOLD;
|
||||||
|
var PERFECT;
|
||||||
|
var EXCELLENT;
|
||||||
|
var GREAT;
|
||||||
|
var GOOD;
|
||||||
|
var SHIT;
|
||||||
|
|
||||||
|
@:op(A > B) static function compare(a:Null<ScoringRank>, b:Null<ScoringRank>):Bool
|
||||||
|
{
|
||||||
|
if (a != null && b == null) return true;
|
||||||
|
if (a == null || b == null) return false;
|
||||||
|
|
||||||
|
var temp1:Int = 0;
|
||||||
|
var temp2:Int = 0;
|
||||||
|
|
||||||
|
// temp 1
|
||||||
|
switch (a)
|
||||||
|
{
|
||||||
|
case PERFECT_GOLD:
|
||||||
|
temp1 = 5;
|
||||||
|
case PERFECT:
|
||||||
|
temp1 = 4;
|
||||||
|
case EXCELLENT:
|
||||||
|
temp1 = 3;
|
||||||
|
case GREAT:
|
||||||
|
temp1 = 2;
|
||||||
|
case GOOD:
|
||||||
|
temp1 = 1;
|
||||||
|
case SHIT:
|
||||||
|
temp1 = 0;
|
||||||
|
default:
|
||||||
|
temp1 = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// temp 2
|
||||||
|
switch (b)
|
||||||
|
{
|
||||||
|
case PERFECT_GOLD:
|
||||||
|
temp2 = 5;
|
||||||
|
case PERFECT:
|
||||||
|
temp2 = 4;
|
||||||
|
case EXCELLENT:
|
||||||
|
temp2 = 3;
|
||||||
|
case GREAT:
|
||||||
|
temp2 = 2;
|
||||||
|
case GOOD:
|
||||||
|
temp2 = 1;
|
||||||
|
case SHIT:
|
||||||
|
temp2 = 0;
|
||||||
|
default:
|
||||||
|
temp2 = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (temp1 > temp2)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Delay in seconds
|
||||||
|
*/
|
||||||
|
public function getMusicDelay():Float
|
||||||
|
{
|
||||||
|
switch (abstract)
|
||||||
|
{
|
||||||
|
case PERFECT_GOLD | PERFECT:
|
||||||
|
// return 2.5;
|
||||||
|
return 95/24;
|
||||||
|
case EXCELLENT:
|
||||||
|
return 0;
|
||||||
|
case GREAT:
|
||||||
|
return 5/24;
|
||||||
|
case GOOD:
|
||||||
|
return 3/24;
|
||||||
|
case SHIT:
|
||||||
|
return 2/24;
|
||||||
|
default:
|
||||||
|
return 3.5;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function getBFDelay():Float
|
||||||
|
{
|
||||||
|
switch (abstract)
|
||||||
|
{
|
||||||
|
case PERFECT_GOLD | PERFECT:
|
||||||
|
// return 2.5;
|
||||||
|
return 95/24;
|
||||||
|
case EXCELLENT:
|
||||||
|
return 97/24;
|
||||||
|
case GREAT:
|
||||||
|
return 95/24;
|
||||||
|
case GOOD:
|
||||||
|
return 95/24;
|
||||||
|
case SHIT:
|
||||||
|
return 95/24;
|
||||||
|
default:
|
||||||
|
return 3.5;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function getFlashDelay():Float
|
||||||
|
{
|
||||||
|
switch (abstract)
|
||||||
|
{
|
||||||
|
case PERFECT_GOLD | PERFECT:
|
||||||
|
// return 2.5;
|
||||||
|
return 129/24;
|
||||||
|
case EXCELLENT:
|
||||||
|
return 122/24;
|
||||||
|
case GREAT:
|
||||||
|
return 109/24;
|
||||||
|
case GOOD:
|
||||||
|
return 107/24;
|
||||||
|
case SHIT:
|
||||||
|
return 186/24;
|
||||||
|
default:
|
||||||
|
return 3.5;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function getHighscoreDelay():Float
|
||||||
|
{
|
||||||
|
switch (abstract)
|
||||||
|
{
|
||||||
|
case PERFECT_GOLD | PERFECT:
|
||||||
|
// return 2.5;
|
||||||
|
return 140/24;
|
||||||
|
case EXCELLENT:
|
||||||
|
return 140/24;
|
||||||
|
case GREAT:
|
||||||
|
return 129/24;
|
||||||
|
case GOOD:
|
||||||
|
return 127/24;
|
||||||
|
case SHIT:
|
||||||
|
return 207/24;
|
||||||
|
default:
|
||||||
|
return 3.5;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function getMusicPath():String
|
||||||
|
{
|
||||||
|
switch (abstract)
|
||||||
|
{
|
||||||
|
case PERFECT_GOLD:
|
||||||
|
return 'resultsPERFECT';
|
||||||
|
case PERFECT:
|
||||||
|
return 'resultsPERFECT';
|
||||||
|
case EXCELLENT:
|
||||||
|
return 'resultsEXCELLENT';
|
||||||
|
case GREAT:
|
||||||
|
return 'resultsNORMAL';
|
||||||
|
case GOOD:
|
||||||
|
return 'resultsNORMAL';
|
||||||
|
case SHIT:
|
||||||
|
return 'resultsSHIT';
|
||||||
|
default:
|
||||||
|
return 'resultsNORMAL';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function hasMusicIntro():Bool
|
||||||
|
{
|
||||||
|
switch (abstract)
|
||||||
|
{
|
||||||
|
case EXCELLENT:
|
||||||
|
return true;
|
||||||
|
case SHIT:
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function getFreeplayRankIconAsset():Null<String>
|
||||||
|
{
|
||||||
|
switch (abstract)
|
||||||
|
{
|
||||||
|
case PERFECT_GOLD:
|
||||||
|
return 'PERFECTSICK';
|
||||||
|
case PERFECT:
|
||||||
|
return 'PERFECT';
|
||||||
|
case EXCELLENT:
|
||||||
|
return 'EXCELLENT';
|
||||||
|
case GREAT:
|
||||||
|
return 'GREAT';
|
||||||
|
case GOOD:
|
||||||
|
return 'GOOD';
|
||||||
|
case SHIT:
|
||||||
|
return 'LOSS';
|
||||||
|
default:
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function shouldMusicLoop():Bool
|
||||||
|
{
|
||||||
|
switch (abstract)
|
||||||
|
{
|
||||||
|
case PERFECT_GOLD | PERFECT | EXCELLENT | GREAT | GOOD:
|
||||||
|
return true;
|
||||||
|
case SHIT:
|
||||||
|
return false;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function getHorTextAsset()
|
||||||
|
{
|
||||||
|
switch (abstract)
|
||||||
|
{
|
||||||
|
case PERFECT_GOLD:
|
||||||
|
return 'resultScreen/rankText/rankScrollPERFECT';
|
||||||
|
case PERFECT:
|
||||||
|
return 'resultScreen/rankText/rankScrollPERFECT';
|
||||||
|
case EXCELLENT:
|
||||||
|
return 'resultScreen/rankText/rankScrollEXCELLENT';
|
||||||
|
case GREAT:
|
||||||
|
return 'resultScreen/rankText/rankScrollGREAT';
|
||||||
|
case GOOD:
|
||||||
|
return 'resultScreen/rankText/rankScrollGOOD';
|
||||||
|
case SHIT:
|
||||||
|
return 'resultScreen/rankText/rankScrollLOSS';
|
||||||
|
default:
|
||||||
|
return 'resultScreen/rankText/rankScrollGOOD';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function getVerTextAsset()
|
||||||
|
{
|
||||||
|
switch (abstract)
|
||||||
|
{
|
||||||
|
case PERFECT_GOLD:
|
||||||
|
return 'resultScreen/rankText/rankTextPERFECT';
|
||||||
|
case PERFECT:
|
||||||
|
return 'resultScreen/rankText/rankTextPERFECT';
|
||||||
|
case EXCELLENT:
|
||||||
|
return 'resultScreen/rankText/rankTextEXCELLENT';
|
||||||
|
case GREAT:
|
||||||
|
return 'resultScreen/rankText/rankTextGREAT';
|
||||||
|
case GOOD:
|
||||||
|
return 'resultScreen/rankText/rankTextGOOD';
|
||||||
|
case SHIT:
|
||||||
|
return 'resultScreen/rankText/rankTextLOSS';
|
||||||
|
default:
|
||||||
|
return 'resultScreen/rankText/rankTextGOOD';
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -91,6 +91,12 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
|
||||||
return _metadata.keys().array();
|
return _metadata.keys().array();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// this returns false so that any new song can override this and return true when needed
|
||||||
|
public function isSongNew(currentDifficulty:String):Bool
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set to false if the song was edited in the charter and should not be saved as a high score.
|
* Set to false if the song was edited in the charter and should not be saved as a high score.
|
||||||
*/
|
*/
|
||||||
|
@ -120,6 +126,18 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
|
||||||
return DEFAULT_ARTIST;
|
return DEFAULT_ARTIST;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The artist of the song.
|
||||||
|
*/
|
||||||
|
public var charter(get, never):String;
|
||||||
|
|
||||||
|
function get_charter():String
|
||||||
|
{
|
||||||
|
if (_data != null) return _data?.charter ?? 'Unknown';
|
||||||
|
if (_metadata.size() > 0) return _metadata.get(Constants.DEFAULT_VARIATION)?.charter ?? 'Unknown';
|
||||||
|
return Constants.DEFAULT_CHARTER;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @param id The ID of the song to load.
|
* @param id The ID of the song to load.
|
||||||
* @param ignoreErrors If false, an exception will be thrown if the song data could not be loaded.
|
* @param ignoreErrors If false, an exception will be thrown if the song data could not be loaded.
|
||||||
|
@ -270,6 +288,7 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
|
||||||
|
|
||||||
difficulty.songName = metadata.songName;
|
difficulty.songName = metadata.songName;
|
||||||
difficulty.songArtist = metadata.artist;
|
difficulty.songArtist = metadata.artist;
|
||||||
|
difficulty.charter = metadata.charter ?? Constants.DEFAULT_CHARTER;
|
||||||
difficulty.timeFormat = metadata.timeFormat;
|
difficulty.timeFormat = metadata.timeFormat;
|
||||||
difficulty.divisions = metadata.divisions;
|
difficulty.divisions = metadata.divisions;
|
||||||
difficulty.timeChanges = metadata.timeChanges;
|
difficulty.timeChanges = metadata.timeChanges;
|
||||||
|
@ -334,6 +353,7 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
|
||||||
{
|
{
|
||||||
difficulty.songName = metadata.songName;
|
difficulty.songName = metadata.songName;
|
||||||
difficulty.songArtist = metadata.artist;
|
difficulty.songArtist = metadata.artist;
|
||||||
|
difficulty.charter = metadata.charter ?? Constants.DEFAULT_CHARTER;
|
||||||
difficulty.timeFormat = metadata.timeFormat;
|
difficulty.timeFormat = metadata.timeFormat;
|
||||||
difficulty.divisions = metadata.divisions;
|
difficulty.divisions = metadata.divisions;
|
||||||
difficulty.timeChanges = metadata.timeChanges;
|
difficulty.timeChanges = metadata.timeChanges;
|
||||||
|
@ -364,7 +384,7 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
|
||||||
*/
|
*/
|
||||||
public function getDifficulty(?diffId:String, ?variation:String, ?variations:Array<String>):Null<SongDifficulty>
|
public function getDifficulty(?diffId:String, ?variation:String, ?variations:Array<String>):Null<SongDifficulty>
|
||||||
{
|
{
|
||||||
if (diffId == null) diffId = listDifficulties(variation)[0];
|
if (diffId == null) diffId = listDifficulties(variation, variations)[0];
|
||||||
if (variation == null) variation = Constants.DEFAULT_VARIATION;
|
if (variation == null) variation = Constants.DEFAULT_VARIATION;
|
||||||
if (variations == null) variations = [variation];
|
if (variations == null) variations = [variation];
|
||||||
|
|
||||||
|
@ -399,6 +419,27 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Given that this character is selected in the Freeplay menu,
|
||||||
|
* which variations should be available?
|
||||||
|
* @param charId The character ID to query.
|
||||||
|
* @return An array of available variations.
|
||||||
|
*/
|
||||||
|
public function getVariationsByCharId(?charId:String):Array<String>
|
||||||
|
{
|
||||||
|
if (charId == null) charId = Constants.DEFAULT_CHARACTER;
|
||||||
|
|
||||||
|
if (variations.contains(charId))
|
||||||
|
{
|
||||||
|
return [charId];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// TODO: How to exclude character variations while keeping other custom variations?
|
||||||
|
return variations;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* List all the difficulties in this song.
|
* List all the difficulties in this song.
|
||||||
*
|
*
|
||||||
|
@ -418,12 +459,16 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
|
||||||
// so we have to map it to the actual difficulty names.
|
// so we have to map it to the actual difficulty names.
|
||||||
// We also filter out difficulties that don't match the variation or that don't exist.
|
// We also filter out difficulties that don't match the variation or that don't exist.
|
||||||
|
|
||||||
var diffFiltered:Array<String> = difficulties.keys().array().map(function(diffId:String):Null<String> {
|
var diffFiltered:Array<String> = difficulties.keys()
|
||||||
var difficulty:Null<SongDifficulty> = difficulties.get(diffId);
|
.array()
|
||||||
if (difficulty == null) return null;
|
.map(function(diffId:String):Null<String> {
|
||||||
if (variationIds.length > 0 && !variationIds.contains(difficulty.variation)) return null;
|
var difficulty:Null<SongDifficulty> = difficulties.get(diffId);
|
||||||
return difficulty.difficulty;
|
if (difficulty == null) return null;
|
||||||
}).nonNull().unique();
|
if (variationIds.length > 0 && !variationIds.contains(difficulty.variation)) return null;
|
||||||
|
return difficulty.difficulty;
|
||||||
|
})
|
||||||
|
.filterNull()
|
||||||
|
.distinct();
|
||||||
|
|
||||||
diffFiltered = diffFiltered.filter(function(diffId:String):Bool {
|
diffFiltered = diffFiltered.filter(function(diffId:String):Bool {
|
||||||
if (showHidden) return true;
|
if (showHidden) return true;
|
||||||
|
@ -565,6 +610,7 @@ class SongDifficulty
|
||||||
|
|
||||||
public var songName:String = Constants.DEFAULT_SONGNAME;
|
public var songName:String = Constants.DEFAULT_SONGNAME;
|
||||||
public var songArtist:String = Constants.DEFAULT_ARTIST;
|
public var songArtist:String = Constants.DEFAULT_ARTIST;
|
||||||
|
public var charter:String = Constants.DEFAULT_CHARTER;
|
||||||
public var timeFormat:SongTimeFormat = Constants.DEFAULT_TIMEFORMAT;
|
public var timeFormat:SongTimeFormat = Constants.DEFAULT_TIMEFORMAT;
|
||||||
public var divisions:Null<Int> = null;
|
public var divisions:Null<Int> = null;
|
||||||
public var looped:Bool = false;
|
public var looped:Bool = false;
|
||||||
|
|
|
@ -1,21 +1,22 @@
|
||||||
package funkin.save;
|
package funkin.save;
|
||||||
|
|
||||||
import flixel.util.FlxSave;
|
import flixel.util.FlxSave;
|
||||||
import funkin.save.migrator.SaveDataMigrator;
|
|
||||||
import thx.semver.Version;
|
|
||||||
import funkin.input.Controls.Device;
|
import funkin.input.Controls.Device;
|
||||||
|
import funkin.play.scoring.Scoring;
|
||||||
|
import funkin.play.scoring.Scoring.ScoringRank;
|
||||||
import funkin.save.migrator.RawSaveData_v1_0_0;
|
import funkin.save.migrator.RawSaveData_v1_0_0;
|
||||||
import funkin.save.migrator.SaveDataMigrator;
|
import funkin.save.migrator.SaveDataMigrator;
|
||||||
|
import funkin.save.migrator.SaveDataMigrator;
|
||||||
import funkin.ui.debug.charting.ChartEditorState.ChartEditorLiveInputStyle;
|
import funkin.ui.debug.charting.ChartEditorState.ChartEditorLiveInputStyle;
|
||||||
import funkin.ui.debug.charting.ChartEditorState.ChartEditorTheme;
|
import funkin.ui.debug.charting.ChartEditorState.ChartEditorTheme;
|
||||||
import thx.semver.Version;
|
|
||||||
import funkin.util.SerializerUtil;
|
import funkin.util.SerializerUtil;
|
||||||
|
import thx.semver.Version;
|
||||||
|
import thx.semver.Version;
|
||||||
|
|
||||||
@:nullSafety
|
@:nullSafety
|
||||||
class Save
|
class Save
|
||||||
{
|
{
|
||||||
// Version 2.0.2 adds attributes to `optionsChartEditor`, that should return default values if they are null.
|
public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.5";
|
||||||
public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.3";
|
|
||||||
public static final SAVE_DATA_VERSION_RULE:thx.semver.VersionRule = "2.0.x";
|
public static final SAVE_DATA_VERSION_RULE:thx.semver.VersionRule = "2.0.x";
|
||||||
|
|
||||||
// We load this version's saves from a new save path, to maintain SOME level of backwards compatibility.
|
// We load this version's saves from a new save path, to maintain SOME level of backwards compatibility.
|
||||||
|
@ -55,6 +56,9 @@ class Save
|
||||||
if (data == null) this.data = Save.getDefault();
|
if (data == null) this.data = Save.getDefault();
|
||||||
else
|
else
|
||||||
this.data = data;
|
this.data = data;
|
||||||
|
|
||||||
|
// Make sure the verison number is up to date before we flush.
|
||||||
|
this.data.version = Save.SAVE_DATA_VERSION;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function getDefault():RawSaveData
|
public static function getDefault():RawSaveData
|
||||||
|
@ -78,6 +82,9 @@ class Save
|
||||||
levels: [],
|
levels: [],
|
||||||
songs: [],
|
songs: [],
|
||||||
},
|
},
|
||||||
|
|
||||||
|
favoriteSongs: [],
|
||||||
|
|
||||||
options:
|
options:
|
||||||
{
|
{
|
||||||
// Reasonable defaults.
|
// Reasonable defaults.
|
||||||
|
@ -491,6 +498,11 @@ class Save
|
||||||
return song.get(difficultyId);
|
return song.get(difficultyId);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public function getSongRank(songId:String, difficultyId:String = 'normal'):Null<ScoringRank>
|
||||||
|
{
|
||||||
|
return Scoring.calculateRank(getSongScore(songId, difficultyId));
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Apply the score the user achieved for a given song on a given difficulty.
|
* Apply the score the user achieved for a given song on a given difficulty.
|
||||||
*/
|
*/
|
||||||
|
@ -556,6 +568,35 @@ class Save
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public function isSongFavorited(id:String):Bool
|
||||||
|
{
|
||||||
|
if (data.favoriteSongs == null)
|
||||||
|
{
|
||||||
|
data.favoriteSongs = [];
|
||||||
|
flush();
|
||||||
|
};
|
||||||
|
|
||||||
|
return data.favoriteSongs.contains(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
public function favoriteSong(id:String):Void
|
||||||
|
{
|
||||||
|
if (!isSongFavorited(id))
|
||||||
|
{
|
||||||
|
data.favoriteSongs.push(id);
|
||||||
|
flush();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function unfavoriteSong(id:String):Void
|
||||||
|
{
|
||||||
|
if (isSongFavorited(id))
|
||||||
|
{
|
||||||
|
data.favoriteSongs.remove(id);
|
||||||
|
flush();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public function getControls(playerId:Int, inputType:Device):Null<SaveControlsData>
|
public function getControls(playerId:Int, inputType:Device):Null<SaveControlsData>
|
||||||
{
|
{
|
||||||
switch (inputType)
|
switch (inputType)
|
||||||
|
@ -676,7 +717,6 @@ class Save
|
||||||
{
|
{
|
||||||
trace('[SAVE] Found legacy save data, converting...');
|
trace('[SAVE] Found legacy save data, converting...');
|
||||||
var gameSave = SaveDataMigrator.migrateFromLegacy(legacySaveData);
|
var gameSave = SaveDataMigrator.migrateFromLegacy(legacySaveData);
|
||||||
@:privateAccess
|
|
||||||
FlxG.save.mergeData(gameSave.data, true);
|
FlxG.save.mergeData(gameSave.data, true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -688,13 +728,94 @@ class Save
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
trace('[SAVE] Loaded save data.');
|
trace('[SAVE] Found existing save data.');
|
||||||
@:privateAccess
|
|
||||||
var gameSave = SaveDataMigrator.migrate(FlxG.save.data);
|
var gameSave = SaveDataMigrator.migrate(FlxG.save.data);
|
||||||
FlxG.save.mergeData(gameSave.data, true);
|
FlxG.save.mergeData(gameSave.data, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static function archiveBadSaveData(data:Dynamic):Int
|
||||||
|
{
|
||||||
|
// We want to save this somewhere so we can try to recover it for the user in the future!
|
||||||
|
|
||||||
|
final RECOVERY_SLOT_START = 1000;
|
||||||
|
|
||||||
|
return writeToAvailableSlot(RECOVERY_SLOT_START, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function debug_queryBadSaveData():Void
|
||||||
|
{
|
||||||
|
final RECOVERY_SLOT_START = 1000;
|
||||||
|
final RECOVERY_SLOT_END = 1100;
|
||||||
|
var firstBadSaveData = querySlotRange(RECOVERY_SLOT_START, RECOVERY_SLOT_END);
|
||||||
|
if (firstBadSaveData > 0)
|
||||||
|
{
|
||||||
|
trace('[SAVE] Found bad save data in slot ${firstBadSaveData}!');
|
||||||
|
trace('We should look into recovery...');
|
||||||
|
|
||||||
|
trace(haxe.Json.stringify(fetchFromSlotRaw(firstBadSaveData)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static function fetchFromSlotRaw(slot:Int):Null<Dynamic>
|
||||||
|
{
|
||||||
|
var targetSaveData = new FlxSave();
|
||||||
|
targetSaveData.bind('$SAVE_NAME${slot}', SAVE_PATH);
|
||||||
|
if (targetSaveData.isEmpty()) return null;
|
||||||
|
return targetSaveData.data;
|
||||||
|
}
|
||||||
|
|
||||||
|
static function writeToAvailableSlot(slot:Int, data:Dynamic):Int
|
||||||
|
{
|
||||||
|
trace('[SAVE] Finding slot to write data to (starting with ${slot})...');
|
||||||
|
|
||||||
|
var targetSaveData = new FlxSave();
|
||||||
|
targetSaveData.bind('$SAVE_NAME${slot}', SAVE_PATH);
|
||||||
|
while (!targetSaveData.isEmpty())
|
||||||
|
{
|
||||||
|
// Keep trying to bind to slots until we find an empty slot.
|
||||||
|
trace('[SAVE] Slot ${slot} is taken, continuing...');
|
||||||
|
slot++;
|
||||||
|
targetSaveData.bind('$SAVE_NAME${slot}', SAVE_PATH);
|
||||||
|
}
|
||||||
|
|
||||||
|
trace('[SAVE] Writing data to slot ${slot}...');
|
||||||
|
targetSaveData.mergeData(data, true);
|
||||||
|
|
||||||
|
trace('[SAVE] Data written to slot ${slot}!');
|
||||||
|
return slot;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Return true if the given save slot is not empty.
|
||||||
|
* @param slot The slot number to check.
|
||||||
|
* @return Whether the slot is not empty.
|
||||||
|
*/
|
||||||
|
static function querySlot(slot:Int):Bool
|
||||||
|
{
|
||||||
|
var targetSaveData = new FlxSave();
|
||||||
|
targetSaveData.bind('$SAVE_NAME${slot}', SAVE_PATH);
|
||||||
|
return !targetSaveData.isEmpty();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Return true if any of the slots in the given range is not empty.
|
||||||
|
* @param start The starting slot number to check.
|
||||||
|
* @param end The ending slot number to check.
|
||||||
|
* @return The first slot in the range that is not empty, or `-1` if none are.
|
||||||
|
*/
|
||||||
|
static function querySlotRange(start:Int, end:Int):Int
|
||||||
|
{
|
||||||
|
for (i in start...end)
|
||||||
|
{
|
||||||
|
if (querySlot(i))
|
||||||
|
{
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
static function fetchLegacySaveData():Null<RawSaveData_v1_0_0>
|
static function fetchLegacySaveData():Null<RawSaveData_v1_0_0>
|
||||||
{
|
{
|
||||||
trace("[SAVE] Checking for legacy save data...");
|
trace("[SAVE] Checking for legacy save data...");
|
||||||
|
@ -716,6 +837,7 @@ class Save
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* An anonymous structure containingg all the user's save data.
|
* An anonymous structure containingg all the user's save data.
|
||||||
|
* Isn't stored with JSON, stored with some sort of Haxe built-in serialization?
|
||||||
*/
|
*/
|
||||||
typedef RawSaveData =
|
typedef RawSaveData =
|
||||||
{
|
{
|
||||||
|
@ -726,8 +848,6 @@ typedef RawSaveData =
|
||||||
/**
|
/**
|
||||||
* A semantic versioning string for the save data format.
|
* A semantic versioning string for the save data format.
|
||||||
*/
|
*/
|
||||||
@:jcustomparse(funkin.data.DataParse.semverVersion)
|
|
||||||
@:jcustomwrite(funkin.data.DataWrite.semverVersion)
|
|
||||||
var version:Version;
|
var version:Version;
|
||||||
|
|
||||||
var api:SaveApiData;
|
var api:SaveApiData;
|
||||||
|
@ -742,6 +862,12 @@ typedef RawSaveData =
|
||||||
*/
|
*/
|
||||||
var options:SaveDataOptions;
|
var options:SaveDataOptions;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The user's favorited songs in the Freeplay menu,
|
||||||
|
* as a list of song IDs.
|
||||||
|
*/
|
||||||
|
var favoriteSongs:Array<String>;
|
||||||
|
|
||||||
var mods:SaveDataMods;
|
var mods:SaveDataMods;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -811,11 +937,6 @@ typedef SaveScoreData =
|
||||||
* The count of each judgement hit.
|
* The count of each judgement hit.
|
||||||
*/
|
*/
|
||||||
var tallies:SaveScoreTallyData;
|
var tallies:SaveScoreTallyData;
|
||||||
|
|
||||||
/**
|
|
||||||
* The accuracy percentage.
|
|
||||||
*/
|
|
||||||
var accuracy:Float;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
typedef SaveScoreTallyData =
|
typedef SaveScoreTallyData =
|
||||||
|
|
|
@ -5,6 +5,13 @@ All notable changes to this project will be documented in this file.
|
||||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||||
|
|
||||||
|
## [2.0.5] - 2024-05-21
|
||||||
|
### Fixed
|
||||||
|
- Resolved an issue where HTML5 wouldn't store the semantic version properly, causing the game to fail to load the save.
|
||||||
|
|
||||||
|
## [2.0.4] - 2024-05-21
|
||||||
|
### Added
|
||||||
|
- `favoriteSongs:Array<String>` to `Save`
|
||||||
|
|
||||||
## [2.0.3] - 2024-01-09
|
## [2.0.3] - 2024-01-09
|
||||||
### Added
|
### Added
|
||||||
|
|
|
@ -3,7 +3,6 @@ package funkin.save.migrator;
|
||||||
import funkin.save.Save;
|
import funkin.save.Save;
|
||||||
import funkin.save.migrator.RawSaveData_v1_0_0;
|
import funkin.save.migrator.RawSaveData_v1_0_0;
|
||||||
import thx.semver.Version;
|
import thx.semver.Version;
|
||||||
import funkin.util.StructureUtil;
|
|
||||||
import funkin.util.VersionUtil;
|
import funkin.util.VersionUtil;
|
||||||
|
|
||||||
@:nullSafety
|
@:nullSafety
|
||||||
|
@ -24,16 +23,21 @@ class SaveDataMigrator
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
// Sometimes the Haxe serializer has issues with the version so we fix it here.
|
||||||
|
version = VersionUtil.repairVersion(version);
|
||||||
if (VersionUtil.validateVersion(version, Save.SAVE_DATA_VERSION_RULE))
|
if (VersionUtil.validateVersion(version, Save.SAVE_DATA_VERSION_RULE))
|
||||||
{
|
{
|
||||||
// Simply import the structured data.
|
// Import the structured data.
|
||||||
var save:Save = new Save(StructureUtil.deepMerge(Save.getDefault(), inputData));
|
var saveDataWithDefaults:RawSaveData = cast thx.Objects.deepCombine(Save.getDefault(), inputData);
|
||||||
|
var save:Save = new Save(saveDataWithDefaults);
|
||||||
return save;
|
return save;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
trace('[SAVE] Invalid save data version! Returning blank data.');
|
var message:String = 'Error migrating save data, expected ${Save.SAVE_DATA_VERSION}.';
|
||||||
trace(inputData);
|
var slot:Int = Save.archiveBadSaveData(inputData);
|
||||||
|
var fullMessage:String = 'An error occurred migrating your save data.\n${message}\nInvalid data has been moved to save slot ${slot}.';
|
||||||
|
lime.app.Application.current.window.alert(fullMessage, "Save Data Failure");
|
||||||
return new Save(Save.getDefault());
|
return new Save(Save.getDefault());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -118,7 +122,7 @@ class SaveDataMigrator
|
||||||
var scoreDataEasy:SaveScoreData =
|
var scoreDataEasy:SaveScoreData =
|
||||||
{
|
{
|
||||||
score: inputSaveData.songScores.get('${levelId}-easy') ?? 0,
|
score: inputSaveData.songScores.get('${levelId}-easy') ?? 0,
|
||||||
accuracy: inputSaveData.songCompletion.get('${levelId}-easy') ?? 0.0,
|
// accuracy: inputSaveData.songCompletion.get('${levelId}-easy') ?? 0.0,
|
||||||
tallies:
|
tallies:
|
||||||
{
|
{
|
||||||
sick: 0,
|
sick: 0,
|
||||||
|
@ -137,7 +141,7 @@ class SaveDataMigrator
|
||||||
var scoreDataNormal:SaveScoreData =
|
var scoreDataNormal:SaveScoreData =
|
||||||
{
|
{
|
||||||
score: inputSaveData.songScores.get('${levelId}') ?? 0,
|
score: inputSaveData.songScores.get('${levelId}') ?? 0,
|
||||||
accuracy: inputSaveData.songCompletion.get('${levelId}') ?? 0.0,
|
// accuracy: inputSaveData.songCompletion.get('${levelId}') ?? 0.0,
|
||||||
tallies:
|
tallies:
|
||||||
{
|
{
|
||||||
sick: 0,
|
sick: 0,
|
||||||
|
@ -156,7 +160,7 @@ class SaveDataMigrator
|
||||||
var scoreDataHard:SaveScoreData =
|
var scoreDataHard:SaveScoreData =
|
||||||
{
|
{
|
||||||
score: inputSaveData.songScores.get('${levelId}-hard') ?? 0,
|
score: inputSaveData.songScores.get('${levelId}-hard') ?? 0,
|
||||||
accuracy: inputSaveData.songCompletion.get('${levelId}-hard') ?? 0.0,
|
// accuracy: inputSaveData.songCompletion.get('${levelId}-hard') ?? 0.0,
|
||||||
tallies:
|
tallies:
|
||||||
{
|
{
|
||||||
sick: 0,
|
sick: 0,
|
||||||
|
@ -178,7 +182,6 @@ class SaveDataMigrator
|
||||||
var scoreDataEasy:SaveScoreData =
|
var scoreDataEasy:SaveScoreData =
|
||||||
{
|
{
|
||||||
score: 0,
|
score: 0,
|
||||||
accuracy: 0,
|
|
||||||
tallies:
|
tallies:
|
||||||
{
|
{
|
||||||
sick: 0,
|
sick: 0,
|
||||||
|
@ -196,14 +199,13 @@ class SaveDataMigrator
|
||||||
for (songId in songIds)
|
for (songId in songIds)
|
||||||
{
|
{
|
||||||
scoreDataEasy.score = Std.int(Math.max(scoreDataEasy.score, inputSaveData.songScores.get('${songId}-easy') ?? 0));
|
scoreDataEasy.score = Std.int(Math.max(scoreDataEasy.score, inputSaveData.songScores.get('${songId}-easy') ?? 0));
|
||||||
scoreDataEasy.accuracy = Math.max(scoreDataEasy.accuracy, inputSaveData.songCompletion.get('${songId}-easy') ?? 0.0);
|
// scoreDataEasy.accuracy = Math.max(scoreDataEasy.accuracy, inputSaveData.songCompletion.get('${songId}-easy') ?? 0.0);
|
||||||
}
|
}
|
||||||
result.setSongScore(songIds[0], 'easy', scoreDataEasy);
|
result.setSongScore(songIds[0], 'easy', scoreDataEasy);
|
||||||
|
|
||||||
var scoreDataNormal:SaveScoreData =
|
var scoreDataNormal:SaveScoreData =
|
||||||
{
|
{
|
||||||
score: 0,
|
score: 0,
|
||||||
accuracy: 0,
|
|
||||||
tallies:
|
tallies:
|
||||||
{
|
{
|
||||||
sick: 0,
|
sick: 0,
|
||||||
|
@ -221,14 +223,13 @@ class SaveDataMigrator
|
||||||
for (songId in songIds)
|
for (songId in songIds)
|
||||||
{
|
{
|
||||||
scoreDataNormal.score = Std.int(Math.max(scoreDataNormal.score, inputSaveData.songScores.get('${songId}') ?? 0));
|
scoreDataNormal.score = Std.int(Math.max(scoreDataNormal.score, inputSaveData.songScores.get('${songId}') ?? 0));
|
||||||
scoreDataNormal.accuracy = Math.max(scoreDataNormal.accuracy, inputSaveData.songCompletion.get('${songId}') ?? 0.0);
|
// scoreDataNormal.accuracy = Math.max(scoreDataNormal.accuracy, inputSaveData.songCompletion.get('${songId}') ?? 0.0);
|
||||||
}
|
}
|
||||||
result.setSongScore(songIds[0], 'normal', scoreDataNormal);
|
result.setSongScore(songIds[0], 'normal', scoreDataNormal);
|
||||||
|
|
||||||
var scoreDataHard:SaveScoreData =
|
var scoreDataHard:SaveScoreData =
|
||||||
{
|
{
|
||||||
score: 0,
|
score: 0,
|
||||||
accuracy: 0,
|
|
||||||
tallies:
|
tallies:
|
||||||
{
|
{
|
||||||
sick: 0,
|
sick: 0,
|
||||||
|
@ -246,7 +247,7 @@ class SaveDataMigrator
|
||||||
for (songId in songIds)
|
for (songId in songIds)
|
||||||
{
|
{
|
||||||
scoreDataHard.score = Std.int(Math.max(scoreDataHard.score, inputSaveData.songScores.get('${songId}-hard') ?? 0));
|
scoreDataHard.score = Std.int(Math.max(scoreDataHard.score, inputSaveData.songScores.get('${songId}-hard') ?? 0));
|
||||||
scoreDataHard.accuracy = Math.max(scoreDataHard.accuracy, inputSaveData.songCompletion.get('${songId}-hard') ?? 0.0);
|
// scoreDataHard.accuracy = Math.max(scoreDataHard.accuracy, inputSaveData.songCompletion.get('${songId}-hard') ?? 0.0);
|
||||||
}
|
}
|
||||||
result.setSongScore(songIds[0], 'hard', scoreDataHard);
|
result.setSongScore(songIds[0], 'hard', scoreDataHard);
|
||||||
}
|
}
|
||||||
|
|
|
@ -54,7 +54,7 @@ class CreditsDataHandler
|
||||||
body: [
|
body: [
|
||||||
{line: 'ninjamuffin99'},
|
{line: 'ninjamuffin99'},
|
||||||
{line: 'PhantomArcade'},
|
{line: 'PhantomArcade'},
|
||||||
{line: 'KawaiSprite'},
|
{line: 'Kawai Sprite'},
|
||||||
{line: 'evilsk8r'},
|
{line: 'evilsk8r'},
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,6 +4,7 @@ import flixel.text.FlxText;
|
||||||
import flixel.util.FlxColor;
|
import flixel.util.FlxColor;
|
||||||
import funkin.audio.FunkinSound;
|
import funkin.audio.FunkinSound;
|
||||||
import flixel.FlxSprite;
|
import flixel.FlxSprite;
|
||||||
|
import funkin.ui.mainmenu.MainMenuState;
|
||||||
import flixel.group.FlxSpriteGroup;
|
import flixel.group.FlxSpriteGroup;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -199,7 +200,7 @@ class CreditsState extends MusicBeatState
|
||||||
|
|
||||||
function exit():Void
|
function exit():Void
|
||||||
{
|
{
|
||||||
FlxG.switchState(funkin.ui.mainmenu.MainMenuState.new);
|
FlxG.switchState(() -> new MainMenuState());
|
||||||
}
|
}
|
||||||
|
|
||||||
public override function destroy():Void
|
public override function destroy():Void
|
||||||
|
|
|
@ -137,7 +137,7 @@ using Lambda;
|
||||||
*
|
*
|
||||||
* Some functionality is split into handler classes to help maintain my sanity.
|
* Some functionality is split into handler classes to help maintain my sanity.
|
||||||
*
|
*
|
||||||
* @author MasterEric
|
* @author EliteMasterEric
|
||||||
*/
|
*/
|
||||||
// @:nullSafety
|
// @:nullSafety
|
||||||
|
|
||||||
|
@ -1270,7 +1270,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
||||||
var result:Null<SongMetadata> = songMetadata.get(selectedVariation);
|
var result:Null<SongMetadata> = songMetadata.get(selectedVariation);
|
||||||
if (result == null)
|
if (result == null)
|
||||||
{
|
{
|
||||||
result = new SongMetadata('DadBattle', 'Kawai Sprite', selectedVariation);
|
result = new SongMetadata('Default Song Name', Constants.DEFAULT_ARTIST, selectedVariation);
|
||||||
songMetadata.set(selectedVariation, result);
|
songMetadata.set(selectedVariation, result);
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
|
|
|
@ -384,17 +384,34 @@ class ChartEditorImportExportHandler
|
||||||
if (variationId == '')
|
if (variationId == '')
|
||||||
{
|
{
|
||||||
var variationMetadata:Null<SongMetadata> = state.songMetadata.get(variation);
|
var variationMetadata:Null<SongMetadata> = state.songMetadata.get(variation);
|
||||||
if (variationMetadata != null) zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-metadata.json', variationMetadata.serialize()));
|
if (variationMetadata != null)
|
||||||
|
{
|
||||||
|
variationMetadata.version = funkin.data.song.SongRegistry.SONG_METADATA_VERSION;
|
||||||
|
variationMetadata.generatedBy = funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY;
|
||||||
|
zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-metadata.json', variationMetadata.serialize()));
|
||||||
|
}
|
||||||
var variationChart:Null<SongChartData> = state.songChartData.get(variation);
|
var variationChart:Null<SongChartData> = state.songChartData.get(variation);
|
||||||
if (variationChart != null) zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-chart.json', variationChart.serialize()));
|
if (variationChart != null)
|
||||||
|
{
|
||||||
|
variationChart.version = funkin.data.song.SongRegistry.SONG_CHART_DATA_VERSION;
|
||||||
|
variationChart.generatedBy = funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY;
|
||||||
|
zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-chart.json', variationChart.serialize()));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
var variationMetadata:Null<SongMetadata> = state.songMetadata.get(variation);
|
var variationMetadata:Null<SongMetadata> = state.songMetadata.get(variation);
|
||||||
if (variationMetadata != null) zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-metadata-$variationId.json',
|
if (variationMetadata != null)
|
||||||
variationMetadata.serialize()));
|
{
|
||||||
|
zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-metadata-$variationId.json', variationMetadata.serialize()));
|
||||||
|
}
|
||||||
var variationChart:Null<SongChartData> = state.songChartData.get(variation);
|
var variationChart:Null<SongChartData> = state.songChartData.get(variation);
|
||||||
if (variationChart != null) zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-chart-$variationId.json', variationChart.serialize()));
|
if (variationChart != null)
|
||||||
|
{
|
||||||
|
variationChart.version = funkin.data.song.SongRegistry.SONG_CHART_DATA_VERSION;
|
||||||
|
variationChart.generatedBy = funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY;
|
||||||
|
zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-chart-$variationId.json', variationChart.serialize()));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -29,6 +29,7 @@ class ChartEditorMetadataToolbox extends ChartEditorBaseToolbox
|
||||||
{
|
{
|
||||||
var inputSongName:TextField;
|
var inputSongName:TextField;
|
||||||
var inputSongArtist:TextField;
|
var inputSongArtist:TextField;
|
||||||
|
var inputSongCharter:TextField;
|
||||||
var inputStage:DropDown;
|
var inputStage:DropDown;
|
||||||
var inputNoteStyle:DropDown;
|
var inputNoteStyle:DropDown;
|
||||||
var buttonCharacterPlayer:Button;
|
var buttonCharacterPlayer:Button;
|
||||||
|
@ -89,6 +90,20 @@ class ChartEditorMetadataToolbox extends ChartEditorBaseToolbox
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
inputSongCharter.onChange = function(event:UIEvent) {
|
||||||
|
var valid:Bool = event.target.text != null && event.target.text != '';
|
||||||
|
|
||||||
|
if (valid)
|
||||||
|
{
|
||||||
|
inputSongCharter.removeClass('invalid-value');
|
||||||
|
chartEditorState.currentSongMetadata.charter = event.target.text;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
chartEditorState.currentSongMetadata.charter = null;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
inputStage.onChange = function(event:UIEvent) {
|
inputStage.onChange = function(event:UIEvent) {
|
||||||
var valid:Bool = event.data != null && event.data.id != null;
|
var valid:Bool = event.data != null && event.data.id != null;
|
||||||
|
|
||||||
|
@ -178,6 +193,7 @@ class ChartEditorMetadataToolbox extends ChartEditorBaseToolbox
|
||||||
|
|
||||||
inputSongName.value = chartEditorState.currentSongMetadata.songName;
|
inputSongName.value = chartEditorState.currentSongMetadata.songName;
|
||||||
inputSongArtist.value = chartEditorState.currentSongMetadata.artist;
|
inputSongArtist.value = chartEditorState.currentSongMetadata.artist;
|
||||||
|
inputSongCharter.value = chartEditorState.currentSongMetadata.charter;
|
||||||
inputStage.value = chartEditorState.currentSongMetadata.playData.stage;
|
inputStage.value = chartEditorState.currentSongMetadata.playData.stage;
|
||||||
inputNoteStyle.value = chartEditorState.currentSongMetadata.playData.noteStyle;
|
inputNoteStyle.value = chartEditorState.currentSongMetadata.playData.noteStyle;
|
||||||
inputBPM.value = chartEditorState.currentSongMetadata.timeChanges[0].bpm;
|
inputBPM.value = chartEditorState.currentSongMetadata.timeChanges[0].bpm;
|
||||||
|
|
|
@ -38,7 +38,7 @@ class AlbumRoll extends FlxSpriteGroup
|
||||||
|
|
||||||
var newAlbumArt:FlxAtlasSprite;
|
var newAlbumArt:FlxAtlasSprite;
|
||||||
|
|
||||||
// var difficultyStars:DifficultyStars;
|
var difficultyStars:DifficultyStars;
|
||||||
var _exitMovers:Null<FreeplayState.ExitMoverData>;
|
var _exitMovers:Null<FreeplayState.ExitMoverData>;
|
||||||
|
|
||||||
var albumData:Album;
|
var albumData:Album;
|
||||||
|
@ -65,9 +65,9 @@ class AlbumRoll extends FlxSpriteGroup
|
||||||
|
|
||||||
add(newAlbumArt);
|
add(newAlbumArt);
|
||||||
|
|
||||||
// difficultyStars = new DifficultyStars(140, 39);
|
difficultyStars = new DifficultyStars(140, 39);
|
||||||
// difficultyStars.stars.visible = false;
|
difficultyStars.visible = false;
|
||||||
// add(difficultyStars);
|
add(difficultyStars);
|
||||||
}
|
}
|
||||||
|
|
||||||
function onAlbumFinish(animName:String):Void
|
function onAlbumFinish(animName:String):Void
|
||||||
|
@ -86,9 +86,14 @@ class AlbumRoll extends FlxSpriteGroup
|
||||||
{
|
{
|
||||||
if (albumId == null)
|
if (albumId == null)
|
||||||
{
|
{
|
||||||
// difficultyStars.stars.visible = false;
|
this.visible = false;
|
||||||
|
difficultyStars.stars.visible = false;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.visible = true;
|
||||||
|
}
|
||||||
|
|
||||||
albumData = AlbumRegistry.instance.fetchEntry(albumId);
|
albumData = AlbumRegistry.instance.fetchEntry(albumId);
|
||||||
|
|
||||||
|
@ -126,7 +131,7 @@ class AlbumRoll extends FlxSpriteGroup
|
||||||
|
|
||||||
if (exitMovers == null) return;
|
if (exitMovers == null) return;
|
||||||
|
|
||||||
exitMovers.set([newAlbumArt],
|
exitMovers.set([newAlbumArt, difficultyStars],
|
||||||
{
|
{
|
||||||
x: FlxG.width,
|
x: FlxG.width,
|
||||||
speed: 0.4,
|
speed: 0.4,
|
||||||
|
@ -144,10 +149,10 @@ class AlbumRoll extends FlxSpriteGroup
|
||||||
newAlbumArt.visible = true;
|
newAlbumArt.visible = true;
|
||||||
newAlbumArt.playAnimation(animNames.get('$albumId-active'), false, false, false);
|
newAlbumArt.playAnimation(animNames.get('$albumId-active'), false, false, false);
|
||||||
|
|
||||||
// difficultyStars.stars.visible = false;
|
difficultyStars.visible = false;
|
||||||
new FlxTimer().start(0.75, function(_) {
|
new FlxTimer().start(0.75, function(_) {
|
||||||
// showTitle();
|
// showTitle();
|
||||||
// showStars();
|
showStars();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -156,16 +161,18 @@ class AlbumRoll extends FlxSpriteGroup
|
||||||
newAlbumArt.playAnimation(animNames.get('$albumId-trans'), false, false, false);
|
newAlbumArt.playAnimation(animNames.get('$albumId-trans'), false, false, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
// public function setDifficultyStars(?difficulty:Int):Void
|
public function setDifficultyStars(?difficulty:Int):Void
|
||||||
// {
|
{
|
||||||
// if (difficulty == null) return;
|
if (difficulty == null) return;
|
||||||
// difficultyStars.difficulty = difficulty;
|
difficultyStars.difficulty = difficulty;
|
||||||
// }
|
}
|
||||||
// /**
|
|
||||||
// * Make the album stars visible.
|
/**
|
||||||
// */
|
* Make the album stars visible.
|
||||||
// public function showStars():Void
|
*/
|
||||||
// {
|
public function showStars():Void
|
||||||
// difficultyStars.stars.visible = false; // true;
|
{
|
||||||
// }
|
difficultyStars.visible = true; // true;
|
||||||
|
difficultyStars.flameCheck();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,6 +4,12 @@ import openfl.filters.BitmapFilterQuality;
|
||||||
import flixel.text.FlxText;
|
import flixel.text.FlxText;
|
||||||
import flixel.group.FlxSpriteGroup;
|
import flixel.group.FlxSpriteGroup;
|
||||||
import funkin.graphics.shaders.GaussianBlurShader;
|
import funkin.graphics.shaders.GaussianBlurShader;
|
||||||
|
import funkin.graphics.shaders.LeftMaskShader;
|
||||||
|
import flixel.math.FlxRect;
|
||||||
|
import flixel.tweens.FlxEase;
|
||||||
|
import flixel.util.FlxTimer;
|
||||||
|
import flixel.tweens.FlxTween;
|
||||||
|
import openfl.display.BlendMode;
|
||||||
|
|
||||||
class CapsuleText extends FlxSpriteGroup
|
class CapsuleText extends FlxSpriteGroup
|
||||||
{
|
{
|
||||||
|
@ -13,6 +19,15 @@ class CapsuleText extends FlxSpriteGroup
|
||||||
|
|
||||||
public var text(default, set):String;
|
public var text(default, set):String;
|
||||||
|
|
||||||
|
var maskShaderSongName:LeftMaskShader = new LeftMaskShader();
|
||||||
|
|
||||||
|
public var clipWidth(default, set):Int = 255;
|
||||||
|
|
||||||
|
public var tooLong:Bool = false;
|
||||||
|
|
||||||
|
// 255, 27 normal
|
||||||
|
// 220, 27 favourited
|
||||||
|
|
||||||
public function new(x:Float, y:Float, songTitle:String, size:Float)
|
public function new(x:Float, y:Float, songTitle:String, size:Float)
|
||||||
{
|
{
|
||||||
super(x, y);
|
super(x, y);
|
||||||
|
@ -36,6 +51,41 @@ class CapsuleText extends FlxSpriteGroup
|
||||||
return text;
|
return text;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ???? none
|
||||||
|
// 255, 27 normal
|
||||||
|
// 220, 27 favourited
|
||||||
|
|
||||||
|
function set_clipWidth(value:Int):Int
|
||||||
|
{
|
||||||
|
resetText();
|
||||||
|
checkClipWidth(value);
|
||||||
|
return clipWidth = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if the text if it's too long, and clips if it is
|
||||||
|
* @param wid
|
||||||
|
*/
|
||||||
|
function checkClipWidth(?wid:Int):Void
|
||||||
|
{
|
||||||
|
if (wid == null) wid = clipWidth;
|
||||||
|
|
||||||
|
if (whiteText.width > wid)
|
||||||
|
{
|
||||||
|
tooLong = true;
|
||||||
|
|
||||||
|
blurredText.clipRect = new FlxRect(0, 0, wid, blurredText.height);
|
||||||
|
whiteText.clipRect = new FlxRect(0, 0, wid, whiteText.height);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
tooLong = false;
|
||||||
|
|
||||||
|
blurredText.clipRect = null;
|
||||||
|
whiteText.clipRect = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
function set_text(value:String):String
|
function set_text(value:String):String
|
||||||
{
|
{
|
||||||
if (value == null) return value;
|
if (value == null) return value;
|
||||||
|
@ -47,10 +97,107 @@ class CapsuleText extends FlxSpriteGroup
|
||||||
|
|
||||||
blurredText.text = value;
|
blurredText.text = value;
|
||||||
whiteText.text = value;
|
whiteText.text = value;
|
||||||
|
checkClipWidth();
|
||||||
whiteText.textField.filters = [
|
whiteText.textField.filters = [
|
||||||
new openfl.filters.GlowFilter(0x00ccff, 1, 5, 5, 210, BitmapFilterQuality.MEDIUM),
|
new openfl.filters.GlowFilter(0x00ccff, 1, 5, 5, 210, BitmapFilterQuality.MEDIUM),
|
||||||
// new openfl.filters.BlurFilter(5, 5, BitmapFilterQuality.LOW)
|
// new openfl.filters.BlurFilter(5, 5, BitmapFilterQuality.LOW)
|
||||||
];
|
];
|
||||||
|
|
||||||
return text = value;
|
return text = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var moveTimer:FlxTimer = new FlxTimer();
|
||||||
|
var moveTween:FlxTween;
|
||||||
|
|
||||||
|
public function initMove():Void
|
||||||
|
{
|
||||||
|
moveTimer.start(0.6, (timer) -> {
|
||||||
|
moveTextRight();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function moveTextRight():Void
|
||||||
|
{
|
||||||
|
var distToMove:Float = whiteText.width - clipWidth;
|
||||||
|
moveTween = FlxTween.tween(whiteText.offset, {x: distToMove}, 2,
|
||||||
|
{
|
||||||
|
onUpdate: function(_) {
|
||||||
|
whiteText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, whiteText.height);
|
||||||
|
blurredText.offset = whiteText.offset;
|
||||||
|
blurredText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, blurredText.height);
|
||||||
|
},
|
||||||
|
onComplete: function(_) {
|
||||||
|
moveTimer.start(0.3, (timer) -> {
|
||||||
|
moveTextLeft();
|
||||||
|
});
|
||||||
|
},
|
||||||
|
ease: FlxEase.sineInOut
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function moveTextLeft():Void
|
||||||
|
{
|
||||||
|
moveTween = FlxTween.tween(whiteText.offset, {x: 0}, 2,
|
||||||
|
{
|
||||||
|
onUpdate: function(_) {
|
||||||
|
whiteText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, whiteText.height);
|
||||||
|
blurredText.offset = whiteText.offset;
|
||||||
|
blurredText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, blurredText.height);
|
||||||
|
},
|
||||||
|
onComplete: function(_) {
|
||||||
|
moveTimer.start(0.3, (timer) -> {
|
||||||
|
moveTextRight();
|
||||||
|
});
|
||||||
|
},
|
||||||
|
ease: FlxEase.sineInOut
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public function resetText():Void
|
||||||
|
{
|
||||||
|
if (moveTween != null) moveTween.cancel();
|
||||||
|
if (moveTimer != null) moveTimer.cancel();
|
||||||
|
whiteText.offset.x = 0;
|
||||||
|
whiteText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, whiteText.height);
|
||||||
|
blurredText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, whiteText.height);
|
||||||
|
}
|
||||||
|
|
||||||
|
var flickerState:Bool = false;
|
||||||
|
var flickerTimer:FlxTimer;
|
||||||
|
|
||||||
|
public function flickerText():Void
|
||||||
|
{
|
||||||
|
resetText();
|
||||||
|
flickerTimer = new FlxTimer().start(1 / 24, flickerProgress, 19);
|
||||||
|
}
|
||||||
|
|
||||||
|
function flickerProgress(timer:FlxTimer):Void
|
||||||
|
{
|
||||||
|
if (flickerState == true)
|
||||||
|
{
|
||||||
|
whiteText.blend = BlendMode.ADD;
|
||||||
|
blurredText.blend = BlendMode.ADD;
|
||||||
|
blurredText.color = 0xFFFFFFFF;
|
||||||
|
whiteText.color = 0xFFFFFFFF;
|
||||||
|
whiteText.textField.filters = [
|
||||||
|
new openfl.filters.GlowFilter(0xFFFFFF, 1, 5, 5, 210, BitmapFilterQuality.MEDIUM),
|
||||||
|
// new openfl.filters.BlurFilter(5, 5, BitmapFilterQuality.LOW)
|
||||||
|
];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
blurredText.color = 0xFF00aadd;
|
||||||
|
whiteText.color = 0xFFDDDDDD;
|
||||||
|
whiteText.textField.filters = [
|
||||||
|
new openfl.filters.GlowFilter(0xDDDDDD, 1, 5, 5, 210, BitmapFilterQuality.MEDIUM),
|
||||||
|
// new openfl.filters.BlurFilter(5, 5, BitmapFilterQuality.LOW)
|
||||||
|
];
|
||||||
|
}
|
||||||
|
flickerState = !flickerState;
|
||||||
|
}
|
||||||
|
|
||||||
|
override function update(elapsed:Float):Void
|
||||||
|
{
|
||||||
|
super.update(elapsed);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -27,8 +27,8 @@ class DJBoyfriend extends FlxAtlasSprite
|
||||||
|
|
||||||
var gotSpooked:Bool = false;
|
var gotSpooked:Bool = false;
|
||||||
|
|
||||||
static final SPOOK_PERIOD:Float = 120.0;
|
static final SPOOK_PERIOD:Float = 60.0;
|
||||||
static final TV_PERIOD:Float = 180.0;
|
static final TV_PERIOD:Float = 120.0;
|
||||||
|
|
||||||
// Time since dad last SPOOKED you.
|
// Time since dad last SPOOKED you.
|
||||||
var timeSinceSpook:Float = 0;
|
var timeSinceSpook:Float = 0;
|
||||||
|
@ -82,6 +82,8 @@ class DJBoyfriend extends FlxAtlasSprite
|
||||||
return anims;
|
return anims;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var lowPumpLoopPoint:Int = 4;
|
||||||
|
|
||||||
public override function update(elapsed:Float):Void
|
public override function update(elapsed:Float):Void
|
||||||
{
|
{
|
||||||
super.update(elapsed);
|
super.update(elapsed);
|
||||||
|
@ -114,6 +116,14 @@ class DJBoyfriend extends FlxAtlasSprite
|
||||||
case Confirm:
|
case Confirm:
|
||||||
if (getCurrentAnimation() != 'Boyfriend DJ confirm') playFlashAnimation('Boyfriend DJ confirm', false);
|
if (getCurrentAnimation() != 'Boyfriend DJ confirm') playFlashAnimation('Boyfriend DJ confirm', false);
|
||||||
timeSinceSpook = 0;
|
timeSinceSpook = 0;
|
||||||
|
case PumpIntro:
|
||||||
|
if (getCurrentAnimation() != 'Boyfriend DJ fist pump') playFlashAnimation('Boyfriend DJ fist pump', false);
|
||||||
|
if (getCurrentAnimation() == 'Boyfriend DJ fist pump' && anim.curFrame >= 4)
|
||||||
|
{
|
||||||
|
anim.play("Boyfriend DJ fist pump", true, false, 0);
|
||||||
|
}
|
||||||
|
case FistPump:
|
||||||
|
|
||||||
case Spook:
|
case Spook:
|
||||||
if (getCurrentAnimation() != 'bf dj afk')
|
if (getCurrentAnimation() != 'bf dj afk')
|
||||||
{
|
{
|
||||||
|
@ -174,6 +184,12 @@ class DJBoyfriend extends FlxAtlasSprite
|
||||||
currentState = Idle;
|
currentState = Idle;
|
||||||
case "Boyfriend DJ confirm":
|
case "Boyfriend DJ confirm":
|
||||||
|
|
||||||
|
case "Boyfriend DJ fist pump":
|
||||||
|
currentState = Idle;
|
||||||
|
|
||||||
|
case "Boyfriend DJ loss reaction 1":
|
||||||
|
currentState = Idle;
|
||||||
|
|
||||||
case "Boyfriend DJ watchin tv OG":
|
case "Boyfriend DJ watchin tv OG":
|
||||||
var frame:Int = FlxG.random.bool(33) ? 112 : 166;
|
var frame:Int = FlxG.random.bool(33) ? 112 : 166;
|
||||||
|
|
||||||
|
@ -275,6 +291,23 @@ class DJBoyfriend extends FlxAtlasSprite
|
||||||
currentState = Confirm;
|
currentState = Confirm;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public function fistPump():Void
|
||||||
|
{
|
||||||
|
currentState = PumpIntro;
|
||||||
|
}
|
||||||
|
|
||||||
|
public function pumpFist():Void
|
||||||
|
{
|
||||||
|
currentState = FistPump;
|
||||||
|
anim.play("Boyfriend DJ fist pump", true, false, 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
public function pumpFistBad():Void
|
||||||
|
{
|
||||||
|
currentState = FistPump;
|
||||||
|
anim.play("Boyfriend DJ loss reaction 1", true, false, 4);
|
||||||
|
}
|
||||||
|
|
||||||
public inline function addOffset(name:String, x:Float = 0, y:Float = 0)
|
public inline function addOffset(name:String, x:Float = 0, y:Float = 0)
|
||||||
{
|
{
|
||||||
animOffsets[name] = [x, y];
|
animOffsets[name] = [x, y];
|
||||||
|
@ -331,6 +364,8 @@ enum DJBoyfriendState
|
||||||
Intro;
|
Intro;
|
||||||
Idle;
|
Idle;
|
||||||
Confirm;
|
Confirm;
|
||||||
|
PumpIntro;
|
||||||
|
FistPump;
|
||||||
Spook;
|
Spook;
|
||||||
TV;
|
TV;
|
||||||
}
|
}
|
||||||
|
|
111
source/funkin/ui/freeplay/DifficultyStars.hx
Normal file
111
source/funkin/ui/freeplay/DifficultyStars.hx
Normal file
|
@ -0,0 +1,111 @@
|
||||||
|
package funkin.ui.freeplay;
|
||||||
|
|
||||||
|
import flixel.group.FlxSpriteGroup;
|
||||||
|
import funkin.graphics.adobeanimate.FlxAtlasSprite;
|
||||||
|
import funkin.graphics.shaders.HSVShader;
|
||||||
|
|
||||||
|
class DifficultyStars extends FlxSpriteGroup
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* Internal handler var for difficulty... ranges from 0... to 15
|
||||||
|
* 0 is 1 star... 15 is 0 stars!
|
||||||
|
*/
|
||||||
|
var curDifficulty(default, set):Int = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Range between 0 and 15
|
||||||
|
*/
|
||||||
|
public var difficulty(default, set):Int = 1;
|
||||||
|
|
||||||
|
public var stars:FlxAtlasSprite;
|
||||||
|
|
||||||
|
public var flames:FreeplayFlames;
|
||||||
|
|
||||||
|
var hsvShader:HSVShader;
|
||||||
|
|
||||||
|
public function new(x:Float, y:Float)
|
||||||
|
{
|
||||||
|
super(x, y);
|
||||||
|
|
||||||
|
hsvShader = new HSVShader();
|
||||||
|
|
||||||
|
flames = new FreeplayFlames(0, 0);
|
||||||
|
add(flames);
|
||||||
|
|
||||||
|
stars = new FlxAtlasSprite(0, 0, Paths.animateAtlas("freeplay/freeplayStars"));
|
||||||
|
stars.anim.play("diff stars");
|
||||||
|
add(stars);
|
||||||
|
|
||||||
|
stars.shader = hsvShader;
|
||||||
|
|
||||||
|
for (memb in flames.members)
|
||||||
|
memb.shader = hsvShader;
|
||||||
|
}
|
||||||
|
|
||||||
|
override function update(elapsed:Float):Void
|
||||||
|
{
|
||||||
|
super.update(elapsed);
|
||||||
|
|
||||||
|
// "loops" the current animation
|
||||||
|
// for clarity, the animation file looks like
|
||||||
|
// frame : stars
|
||||||
|
// 0-99: 1 star
|
||||||
|
// 100-199: 2 stars
|
||||||
|
// ......
|
||||||
|
// 1300-1499: 15 stars
|
||||||
|
// 1500 : 0 stars
|
||||||
|
if (curDifficulty < 15 && stars.anim.curFrame >= (curDifficulty + 1) * 100)
|
||||||
|
{
|
||||||
|
stars.anim.play("diff stars", true, false, curDifficulty * 100);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function set_difficulty(value:Int):Int
|
||||||
|
{
|
||||||
|
difficulty = value;
|
||||||
|
|
||||||
|
if (difficulty <= 0)
|
||||||
|
{
|
||||||
|
difficulty = 0;
|
||||||
|
curDifficulty = 15;
|
||||||
|
}
|
||||||
|
else if (difficulty <= 15)
|
||||||
|
{
|
||||||
|
difficulty = value;
|
||||||
|
curDifficulty = difficulty - 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
difficulty = 15;
|
||||||
|
curDifficulty = difficulty - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
flameCheck();
|
||||||
|
|
||||||
|
return difficulty;
|
||||||
|
}
|
||||||
|
|
||||||
|
public function flameCheck():Void
|
||||||
|
{
|
||||||
|
if (difficulty > 10) flames.flameCount = difficulty - 10;
|
||||||
|
else
|
||||||
|
flames.flameCount = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
function set_curDifficulty(value:Int):Int
|
||||||
|
{
|
||||||
|
curDifficulty = value;
|
||||||
|
if (curDifficulty == 15)
|
||||||
|
{
|
||||||
|
stars.anim.play("diff stars", true, false, 1500);
|
||||||
|
stars.anim.pause();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
stars.anim.curFrame = Std.int(curDifficulty * 100);
|
||||||
|
stars.anim.play("diff stars", true, false, curDifficulty * 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
return curDifficulty;
|
||||||
|
}
|
||||||
|
}
|
|
@ -50,8 +50,19 @@ class FreeplayFlames extends FlxSpriteGroup
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var timers:Array<FlxTimer> = [];
|
||||||
|
|
||||||
function set_flameCount(value:Int):Int
|
function set_flameCount(value:Int):Int
|
||||||
{
|
{
|
||||||
|
// Stop all existing timers.
|
||||||
|
// This fixes a bug where quickly switching difficulties would show flames.
|
||||||
|
for (timer in timers)
|
||||||
|
{
|
||||||
|
timer.active = false;
|
||||||
|
timer.destroy();
|
||||||
|
timers.remove(timer);
|
||||||
|
}
|
||||||
|
|
||||||
this.flameCount = value;
|
this.flameCount = value;
|
||||||
var visibleCount:Int = 0;
|
var visibleCount:Int = 0;
|
||||||
for (i in 0...5)
|
for (i in 0...5)
|
||||||
|
@ -62,10 +73,18 @@ class FreeplayFlames extends FlxSpriteGroup
|
||||||
{
|
{
|
||||||
if (!flame.visible)
|
if (!flame.visible)
|
||||||
{
|
{
|
||||||
new FlxTimer().start(flameTimer * visibleCount, function(_) {
|
var nextTimer:FlxTimer = new FlxTimer().start(flameTimer * visibleCount, function(currentTimer:FlxTimer) {
|
||||||
|
if (i >= this.flameCount)
|
||||||
|
{
|
||||||
|
trace('EARLY EXIT');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
timers.remove(currentTimer);
|
||||||
flame.animation.play("flame", true);
|
flame.animation.play("flame", true);
|
||||||
flame.visible = true;
|
flame.visible = true;
|
||||||
});
|
});
|
||||||
|
timers.push(nextTimer);
|
||||||
|
|
||||||
visibleCount++;
|
visibleCount++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -14,6 +14,16 @@ import flixel.text.FlxText;
|
||||||
import flixel.util.FlxTimer;
|
import flixel.util.FlxTimer;
|
||||||
import funkin.util.MathUtil;
|
import funkin.util.MathUtil;
|
||||||
import funkin.graphics.shaders.Grayscale;
|
import funkin.graphics.shaders.Grayscale;
|
||||||
|
import funkin.graphics.shaders.GaussianBlurShader;
|
||||||
|
import openfl.display.BlendMode;
|
||||||
|
import funkin.graphics.FunkinSprite;
|
||||||
|
import flixel.tweens.FlxEase;
|
||||||
|
import flixel.tweens.FlxTween;
|
||||||
|
import flixel.addons.effects.FlxTrail;
|
||||||
|
import funkin.play.scoring.Scoring.ScoringRank;
|
||||||
|
import funkin.save.Save;
|
||||||
|
import funkin.save.Save.SaveScoreData;
|
||||||
|
import flixel.util.FlxColor;
|
||||||
|
|
||||||
class SongMenuItem extends FlxSpriteGroup
|
class SongMenuItem extends FlxSpriteGroup
|
||||||
{
|
{
|
||||||
|
@ -30,10 +40,16 @@ class SongMenuItem extends FlxSpriteGroup
|
||||||
public var selected(default, set):Bool;
|
public var selected(default, set):Bool;
|
||||||
|
|
||||||
public var songText:CapsuleText;
|
public var songText:CapsuleText;
|
||||||
|
public var favIconBlurred:FlxSprite;
|
||||||
public var favIcon:FlxSprite;
|
public var favIcon:FlxSprite;
|
||||||
public var ranking:FlxSprite;
|
|
||||||
|
|
||||||
var ranks:Array<String> = ["fail", "average", "great", "excellent", "perfect"];
|
public var ranking:FreeplayRank;
|
||||||
|
public var blurredRanking:FreeplayRank;
|
||||||
|
|
||||||
|
public var fakeRanking:FreeplayRank;
|
||||||
|
public var fakeBlurredRanking:FreeplayRank;
|
||||||
|
|
||||||
|
var ranks:Array<String> = ["fail", "average", "great", "excellent", "perfect", "perfectsick"];
|
||||||
|
|
||||||
public var targetPos:FlxPoint = new FlxPoint();
|
public var targetPos:FlxPoint = new FlxPoint();
|
||||||
public var doLerp:Bool = false;
|
public var doLerp:Bool = false;
|
||||||
|
@ -47,6 +63,24 @@ class SongMenuItem extends FlxSpriteGroup
|
||||||
public var hsvShader(default, set):HSVShader;
|
public var hsvShader(default, set):HSVShader;
|
||||||
|
|
||||||
// var diffRatingSprite:FlxSprite;
|
// var diffRatingSprite:FlxSprite;
|
||||||
|
public var bpmText:FlxSprite;
|
||||||
|
public var difficultyText:FlxSprite;
|
||||||
|
public var weekType:FlxSprite;
|
||||||
|
|
||||||
|
public var newText:FlxSprite;
|
||||||
|
|
||||||
|
// public var weekType:FlxSprite;
|
||||||
|
public var bigNumbers:Array<CapsuleNumber> = [];
|
||||||
|
|
||||||
|
public var smallNumbers:Array<CapsuleNumber> = [];
|
||||||
|
|
||||||
|
public var weekNumbers:Array<CapsuleNumber> = [];
|
||||||
|
|
||||||
|
var impactThing:FunkinSprite;
|
||||||
|
|
||||||
|
public var sparkle:FlxSprite;
|
||||||
|
|
||||||
|
var sparkleTimer:FlxTimer;
|
||||||
|
|
||||||
public function new(x:Float, y:Float)
|
public function new(x:Float, y:Float)
|
||||||
{
|
{
|
||||||
|
@ -59,12 +93,84 @@ class SongMenuItem extends FlxSpriteGroup
|
||||||
// capsule.animation
|
// capsule.animation
|
||||||
add(capsule);
|
add(capsule);
|
||||||
|
|
||||||
|
bpmText = new FlxSprite(144, 87).loadGraphic(Paths.image('freeplay/freeplayCapsule/bpmtext'));
|
||||||
|
bpmText.setGraphicSize(Std.int(bpmText.width * 0.9));
|
||||||
|
add(bpmText);
|
||||||
|
|
||||||
|
difficultyText = new FlxSprite(414, 87).loadGraphic(Paths.image('freeplay/freeplayCapsule/difficultytext'));
|
||||||
|
difficultyText.setGraphicSize(Std.int(difficultyText.width * 0.9));
|
||||||
|
add(difficultyText);
|
||||||
|
|
||||||
|
weekType = new FlxSprite(291, 87);
|
||||||
|
weekType.frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule/weektypes');
|
||||||
|
|
||||||
|
weekType.animation.addByPrefix('WEEK', 'WEEK text instance 1', 24, false);
|
||||||
|
weekType.animation.addByPrefix('WEEKEND', 'WEEKEND text instance 1', 24, false);
|
||||||
|
|
||||||
|
weekType.setGraphicSize(Std.int(weekType.width * 0.9));
|
||||||
|
add(weekType);
|
||||||
|
|
||||||
|
newText = new FlxSprite(454, 9);
|
||||||
|
newText.frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule/new');
|
||||||
|
newText.animation.addByPrefix('newAnim', 'NEW notif', 24, true);
|
||||||
|
newText.animation.play('newAnim', true);
|
||||||
|
newText.setGraphicSize(Std.int(newText.width * 0.9));
|
||||||
|
|
||||||
|
// newText.visible = false;
|
||||||
|
|
||||||
|
add(newText);
|
||||||
|
|
||||||
|
// var debugNumber2:CapsuleNumber = new CapsuleNumber(0, 0, true, 2);
|
||||||
|
// add(debugNumber2);
|
||||||
|
|
||||||
|
for (i in 0...2)
|
||||||
|
{
|
||||||
|
var bigNumber:CapsuleNumber = new CapsuleNumber(466 + (i * 30), 32, true, 0);
|
||||||
|
add(bigNumber);
|
||||||
|
|
||||||
|
bigNumbers.push(bigNumber);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i in 0...3)
|
||||||
|
{
|
||||||
|
var smallNumber:CapsuleNumber = new CapsuleNumber(185 + (i * 11), 88.5, false, 0);
|
||||||
|
add(smallNumber);
|
||||||
|
|
||||||
|
smallNumbers.push(smallNumber);
|
||||||
|
}
|
||||||
|
|
||||||
// doesn't get added, simply is here to help with visibility of things for the pop in!
|
// doesn't get added, simply is here to help with visibility of things for the pop in!
|
||||||
grpHide = new FlxGroup();
|
grpHide = new FlxGroup();
|
||||||
|
|
||||||
var rank:String = FlxG.random.getObject(ranks);
|
fakeRanking = new FreeplayRank(420, 41);
|
||||||
|
add(fakeRanking);
|
||||||
|
|
||||||
|
fakeBlurredRanking = new FreeplayRank(fakeRanking.x, fakeRanking.y);
|
||||||
|
fakeBlurredRanking.shader = new GaussianBlurShader(1);
|
||||||
|
add(fakeBlurredRanking);
|
||||||
|
|
||||||
|
fakeRanking.visible = false;
|
||||||
|
fakeBlurredRanking.visible = false;
|
||||||
|
|
||||||
|
ranking = new FreeplayRank(420, 41);
|
||||||
|
add(ranking);
|
||||||
|
|
||||||
|
blurredRanking = new FreeplayRank(ranking.x, ranking.y);
|
||||||
|
blurredRanking.shader = new GaussianBlurShader(1);
|
||||||
|
add(blurredRanking);
|
||||||
|
|
||||||
|
sparkle = new FlxSprite(ranking.x, ranking.y);
|
||||||
|
sparkle.frames = Paths.getSparrowAtlas('freeplay/sparkle');
|
||||||
|
sparkle.animation.addByPrefix('sparkle', 'sparkle', 24, false);
|
||||||
|
sparkle.animation.play('sparkle', true);
|
||||||
|
sparkle.scale.set(0.8, 0.8);
|
||||||
|
sparkle.blend = BlendMode.ADD;
|
||||||
|
|
||||||
|
sparkle.visible = false;
|
||||||
|
sparkle.alpha = 0.7;
|
||||||
|
|
||||||
|
add(sparkle);
|
||||||
|
|
||||||
ranking = new FlxSprite(capsule.width * 0.84, 30);
|
|
||||||
// ranking.loadGraphic(Paths.image('freeplay/ranks/' + rank));
|
// ranking.loadGraphic(Paths.image('freeplay/ranks/' + rank));
|
||||||
// ranking.scale.x = ranking.scale.y = realScaled;
|
// ranking.scale.x = ranking.scale.y = realScaled;
|
||||||
// ranking.alpha = 0.75;
|
// ranking.alpha = 0.75;
|
||||||
|
@ -73,11 +179,11 @@ class SongMenuItem extends FlxSpriteGroup
|
||||||
// add(ranking);
|
// add(ranking);
|
||||||
// grpHide.add(ranking);
|
// grpHide.add(ranking);
|
||||||
|
|
||||||
switch (rank)
|
// switch (rank)
|
||||||
{
|
// {
|
||||||
case 'perfect':
|
// case 'perfect':
|
||||||
ranking.x -= 10;
|
// ranking.x -= 10;
|
||||||
}
|
// }
|
||||||
|
|
||||||
grayscaleShader = new Grayscale(1);
|
grayscaleShader = new Grayscale(1);
|
||||||
|
|
||||||
|
@ -93,7 +199,7 @@ class SongMenuItem extends FlxSpriteGroup
|
||||||
grpHide.add(songText);
|
grpHide.add(songText);
|
||||||
|
|
||||||
// TODO: Use value from metadata instead of random.
|
// TODO: Use value from metadata instead of random.
|
||||||
updateDifficultyRating(FlxG.random.int(0, 15));
|
updateDifficultyRating(FlxG.random.int(0, 20));
|
||||||
|
|
||||||
pixelIcon = new FlxSprite(160, 35);
|
pixelIcon = new FlxSprite(160, 35);
|
||||||
|
|
||||||
|
@ -103,25 +209,250 @@ class SongMenuItem extends FlxSpriteGroup
|
||||||
add(pixelIcon);
|
add(pixelIcon);
|
||||||
grpHide.add(pixelIcon);
|
grpHide.add(pixelIcon);
|
||||||
|
|
||||||
favIcon = new FlxSprite(400, 40);
|
favIconBlurred = new FlxSprite(380, 40);
|
||||||
|
favIconBlurred.frames = Paths.getSparrowAtlas('freeplay/favHeart');
|
||||||
|
favIconBlurred.animation.addByPrefix('fav', 'favorite heart', 24, false);
|
||||||
|
favIconBlurred.animation.play('fav');
|
||||||
|
favIconBlurred.setGraphicSize(50, 50);
|
||||||
|
favIconBlurred.blend = BlendMode.ADD;
|
||||||
|
favIconBlurred.shader = new GaussianBlurShader(1.2);
|
||||||
|
favIconBlurred.visible = false;
|
||||||
|
add(favIconBlurred);
|
||||||
|
|
||||||
|
favIcon = new FlxSprite(380, 40);
|
||||||
favIcon.frames = Paths.getSparrowAtlas('freeplay/favHeart');
|
favIcon.frames = Paths.getSparrowAtlas('freeplay/favHeart');
|
||||||
favIcon.animation.addByPrefix('fav', 'favorite heart', 24, false);
|
favIcon.animation.addByPrefix('fav', 'favorite heart', 24, false);
|
||||||
favIcon.animation.play('fav');
|
favIcon.animation.play('fav');
|
||||||
favIcon.setGraphicSize(50, 50);
|
favIcon.setGraphicSize(50, 50);
|
||||||
favIcon.visible = false;
|
favIcon.visible = false;
|
||||||
|
favIcon.blend = BlendMode.ADD;
|
||||||
add(favIcon);
|
add(favIcon);
|
||||||
// grpHide.add(favIcon);
|
|
||||||
|
var weekNumber:CapsuleNumber = new CapsuleNumber(355, 88.5, false, 0);
|
||||||
|
add(weekNumber);
|
||||||
|
|
||||||
|
weekNumbers.push(weekNumber);
|
||||||
|
|
||||||
setVisibleGrp(false);
|
setVisibleGrp(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function sparkleEffect(timer:FlxTimer):Void
|
||||||
|
{
|
||||||
|
sparkle.setPosition(FlxG.random.float(ranking.x - 20, ranking.x + 3), FlxG.random.float(ranking.y - 29, ranking.y + 4));
|
||||||
|
sparkle.animation.play('sparkle', true);
|
||||||
|
sparkleTimer = new FlxTimer().start(FlxG.random.float(1.2, 4.5), sparkleEffect);
|
||||||
|
}
|
||||||
|
|
||||||
|
// no way to grab weeks rn, so this needs to be done :/
|
||||||
|
// negative values mean weekends
|
||||||
|
function checkWeek(name:String):Void
|
||||||
|
{
|
||||||
|
// trace(name);
|
||||||
|
var weekNum:Int = 0;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case 'bopeebo' | 'fresh' | 'dadbattle':
|
||||||
|
weekNum = 1;
|
||||||
|
case 'spookeez' | 'south' | 'monster':
|
||||||
|
weekNum = 2;
|
||||||
|
case 'pico' | 'philly-nice' | 'blammed':
|
||||||
|
weekNum = 3;
|
||||||
|
case "satin-panties" | 'high' | 'milf':
|
||||||
|
weekNum = 4;
|
||||||
|
case "cocoa" | 'eggnog' | 'winter-horrorland':
|
||||||
|
weekNum = 5;
|
||||||
|
case 'senpai' | 'roses' | 'thorns':
|
||||||
|
weekNum = 6;
|
||||||
|
case 'ugh' | 'guns' | 'stress':
|
||||||
|
weekNum = 7;
|
||||||
|
case 'darnell' | 'lit-up' | '2hot' | 'blazin':
|
||||||
|
weekNum = -1;
|
||||||
|
default:
|
||||||
|
weekNum = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
weekNumbers[0].digit = Std.int(Math.abs(weekNum));
|
||||||
|
|
||||||
|
if (weekNum == 0)
|
||||||
|
{
|
||||||
|
weekType.visible = false;
|
||||||
|
weekNumbers[0].visible = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
weekType.visible = true;
|
||||||
|
weekNumbers[0].visible = true;
|
||||||
|
}
|
||||||
|
if (weekNum > 0)
|
||||||
|
{
|
||||||
|
weekType.animation.play('WEEK', true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
weekType.animation.play('WEEKEND', true);
|
||||||
|
weekNumbers[0].offset.x -= 35;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 255, 27 normal
|
||||||
|
// 220, 27 favourited
|
||||||
|
public function checkClip():Void
|
||||||
|
{
|
||||||
|
var clipSize:Int = 290;
|
||||||
|
var clipType:Int = 0;
|
||||||
|
|
||||||
|
if (ranking.visible == true) clipType += 1;
|
||||||
|
if (favIcon.visible == true) clipType = 2;
|
||||||
|
switch (clipType)
|
||||||
|
{
|
||||||
|
case 2:
|
||||||
|
clipSize = 220;
|
||||||
|
case 1:
|
||||||
|
clipSize = 255;
|
||||||
|
}
|
||||||
|
songText.clipWidth = clipSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
function updateBPM(newBPM:Int):Void
|
||||||
|
{
|
||||||
|
var shiftX:Float = 191;
|
||||||
|
var tempShift:Float = 0;
|
||||||
|
|
||||||
|
if (Math.floor(newBPM / 100) == 1)
|
||||||
|
{
|
||||||
|
shiftX = 186;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i in 0...smallNumbers.length)
|
||||||
|
{
|
||||||
|
smallNumbers[i].x = this.x + (shiftX + (i * 11));
|
||||||
|
switch (i)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
if (newBPM < 100)
|
||||||
|
{
|
||||||
|
smallNumbers[i].digit = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
smallNumbers[i].digit = Math.floor(newBPM / 100) % 10;
|
||||||
|
}
|
||||||
|
|
||||||
|
case 1:
|
||||||
|
if (newBPM < 10)
|
||||||
|
{
|
||||||
|
smallNumbers[i].digit = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
smallNumbers[i].digit = Math.floor(newBPM / 10) % 10;
|
||||||
|
|
||||||
|
if (Math.floor(newBPM / 10) % 10 == 1) tempShift = -4;
|
||||||
|
}
|
||||||
|
case 2:
|
||||||
|
smallNumbers[i].digit = newBPM % 10;
|
||||||
|
default:
|
||||||
|
trace('why the fuck is this being called');
|
||||||
|
}
|
||||||
|
smallNumbers[i].x += tempShift;
|
||||||
|
}
|
||||||
|
// diffRatingSprite.loadGraphic(Paths.image('freeplay/diffRatings/diff${ratingPadded}'));
|
||||||
|
// diffRatingSprite.visible = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
var evilTrail:FlxTrail;
|
||||||
|
|
||||||
|
public function fadeAnim():Void
|
||||||
|
{
|
||||||
|
impactThing = new FunkinSprite(0, 0);
|
||||||
|
impactThing.frames = capsule.frames;
|
||||||
|
impactThing.frame = capsule.frame;
|
||||||
|
impactThing.updateHitbox();
|
||||||
|
// impactThing.x = capsule.x;
|
||||||
|
// impactThing.y = capsule.y;
|
||||||
|
// picoFade.stamp(this, 0, 0);
|
||||||
|
impactThing.alpha = 0;
|
||||||
|
impactThing.zIndex = capsule.zIndex - 3;
|
||||||
|
add(impactThing);
|
||||||
|
FlxTween.tween(impactThing.scale, {x: 2.5, y: 2.5}, 0.5);
|
||||||
|
// FlxTween.tween(impactThing, {alpha: 0}, 0.5);
|
||||||
|
|
||||||
|
evilTrail = new FlxTrail(impactThing, null, 15, 2, 0.01, 0.069);
|
||||||
|
evilTrail.blend = BlendMode.ADD;
|
||||||
|
evilTrail.zIndex = capsule.zIndex - 5;
|
||||||
|
FlxTween.tween(evilTrail, {alpha: 0}, 0.6,
|
||||||
|
{
|
||||||
|
ease: FlxEase.quadOut,
|
||||||
|
onComplete: function(_) {
|
||||||
|
remove(evilTrail);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
add(evilTrail);
|
||||||
|
|
||||||
|
switch (ranking.rank)
|
||||||
|
{
|
||||||
|
case SHIT:
|
||||||
|
evilTrail.color = 0xFF6044FF;
|
||||||
|
case GOOD:
|
||||||
|
evilTrail.color = 0xFFEF8764;
|
||||||
|
case GREAT:
|
||||||
|
evilTrail.color = 0xFFEAF6FF;
|
||||||
|
case EXCELLENT:
|
||||||
|
evilTrail.color = 0xFFFDCB42;
|
||||||
|
case PERFECT:
|
||||||
|
evilTrail.color = 0xFFFF58B4;
|
||||||
|
case PERFECT_GOLD:
|
||||||
|
evilTrail.color = 0xFFFFB619;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function getTrailColor():FlxColor
|
||||||
|
{
|
||||||
|
return evilTrail.color;
|
||||||
|
}
|
||||||
|
|
||||||
function updateDifficultyRating(newRating:Int):Void
|
function updateDifficultyRating(newRating:Int):Void
|
||||||
{
|
{
|
||||||
var ratingPadded:String = newRating < 10 ? '0$newRating' : '$newRating';
|
var ratingPadded:String = newRating < 10 ? '0$newRating' : '$newRating';
|
||||||
|
|
||||||
|
for (i in 0...bigNumbers.length)
|
||||||
|
{
|
||||||
|
switch (i)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
if (newRating < 10)
|
||||||
|
{
|
||||||
|
bigNumbers[i].digit = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bigNumbers[i].digit = Math.floor(newRating / 10);
|
||||||
|
}
|
||||||
|
case 1:
|
||||||
|
bigNumbers[i].digit = newRating % 10;
|
||||||
|
default:
|
||||||
|
trace('why the fuck is this being called');
|
||||||
|
}
|
||||||
|
}
|
||||||
// diffRatingSprite.loadGraphic(Paths.image('freeplay/diffRatings/diff${ratingPadded}'));
|
// diffRatingSprite.loadGraphic(Paths.image('freeplay/diffRatings/diff${ratingPadded}'));
|
||||||
// diffRatingSprite.visible = false;
|
// diffRatingSprite.visible = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function updateScoringRank(newRank:Null<ScoringRank>):Void
|
||||||
|
{
|
||||||
|
if (sparkleTimer != null) sparkleTimer.cancel();
|
||||||
|
sparkle.visible = false;
|
||||||
|
|
||||||
|
this.ranking.rank = newRank;
|
||||||
|
this.blurredRanking.rank = newRank;
|
||||||
|
|
||||||
|
if (newRank == PERFECT_GOLD)
|
||||||
|
{
|
||||||
|
sparkleTimer = new FlxTimer().start(1, sparkleEffect);
|
||||||
|
sparkle.visible = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
function set_hsvShader(value:HSVShader):HSVShader
|
function set_hsvShader(value:HSVShader):HSVShader
|
||||||
{
|
{
|
||||||
this.hsvShader = value;
|
this.hsvShader = value;
|
||||||
|
@ -168,9 +499,14 @@ class SongMenuItem extends FlxSpriteGroup
|
||||||
songText.text = songData?.songName ?? 'Random';
|
songText.text = songData?.songName ?? 'Random';
|
||||||
// Update capsule character.
|
// Update capsule character.
|
||||||
if (songData?.songCharacter != null) setCharacter(songData.songCharacter);
|
if (songData?.songCharacter != null) setCharacter(songData.songCharacter);
|
||||||
updateDifficultyRating(songData?.songRating ?? 0);
|
updateBPM(Std.int(songData?.songStartingBpm) ?? 0);
|
||||||
|
updateDifficultyRating(songData?.difficultyRating ?? 0);
|
||||||
|
updateScoringRank(songData?.scoringRank);
|
||||||
|
newText.visible = songData?.isNew;
|
||||||
// Update opacity, offsets, etc.
|
// Update opacity, offsets, etc.
|
||||||
updateSelected();
|
updateSelected();
|
||||||
|
|
||||||
|
checkWeek(songData?.songId);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -289,6 +625,28 @@ class SongMenuItem extends FlxSpriteGroup
|
||||||
|
|
||||||
override function update(elapsed:Float):Void
|
override function update(elapsed:Float):Void
|
||||||
{
|
{
|
||||||
|
if (impactThing != null) impactThing.angle = capsule.angle;
|
||||||
|
|
||||||
|
// if (FlxG.keys.justPressed.I)
|
||||||
|
// {
|
||||||
|
// newText.y -= 1;
|
||||||
|
// trace(this.x - newText.x, this.y - newText.y);
|
||||||
|
// }
|
||||||
|
// if (FlxG.keys.justPressed.J)
|
||||||
|
// {
|
||||||
|
// newText.x -= 1;
|
||||||
|
// trace(this.x - newText.x, this.y - newText.y);
|
||||||
|
// }
|
||||||
|
// if (FlxG.keys.justPressed.L)
|
||||||
|
// {
|
||||||
|
// newText.x += 1;
|
||||||
|
// trace(this.x - newText.x, this.y - newText.y);
|
||||||
|
// }
|
||||||
|
// if (FlxG.keys.justPressed.K)
|
||||||
|
// {
|
||||||
|
// newText.y += 1;
|
||||||
|
// trace(this.x - newText.x, this.y - newText.y);
|
||||||
|
// }
|
||||||
if (doJumpIn)
|
if (doJumpIn)
|
||||||
{
|
{
|
||||||
frameInTicker += elapsed;
|
frameInTicker += elapsed;
|
||||||
|
@ -357,6 +715,146 @@ class SongMenuItem extends FlxSpriteGroup
|
||||||
capsule.offset.x = this.selected ? 0 : -5;
|
capsule.offset.x = this.selected ? 0 : -5;
|
||||||
capsule.animation.play(this.selected ? "selected" : "unselected");
|
capsule.animation.play(this.selected ? "selected" : "unselected");
|
||||||
ranking.alpha = this.selected ? 1 : 0.7;
|
ranking.alpha = this.selected ? 1 : 0.7;
|
||||||
|
favIcon.alpha = this.selected ? 1 : 0.6;
|
||||||
|
favIconBlurred.alpha = this.selected ? 1 : 0;
|
||||||
ranking.color = this.selected ? 0xFFFFFFFF : 0xFFAAAAAA;
|
ranking.color = this.selected ? 0xFFFFFFFF : 0xFFAAAAAA;
|
||||||
|
|
||||||
|
if (songText.tooLong) songText.resetText();
|
||||||
|
|
||||||
|
if (selected && songText.tooLong) songText.initMove();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class FreeplayRank extends FlxSprite
|
||||||
|
{
|
||||||
|
public var rank(default, set):Null<ScoringRank> = null;
|
||||||
|
|
||||||
|
function set_rank(val:Null<ScoringRank>):Null<ScoringRank>
|
||||||
|
{
|
||||||
|
rank = val;
|
||||||
|
|
||||||
|
if (rank == null || val == null)
|
||||||
|
{
|
||||||
|
this.visible = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.visible = true;
|
||||||
|
|
||||||
|
animation.play(val.getFreeplayRankIconAsset(), true, false);
|
||||||
|
|
||||||
|
centerOffsets(false);
|
||||||
|
|
||||||
|
switch (val)
|
||||||
|
{
|
||||||
|
case SHIT:
|
||||||
|
// offset.x -= 1;
|
||||||
|
case GOOD:
|
||||||
|
// offset.x -= 1;
|
||||||
|
offset.y -= 8;
|
||||||
|
case GREAT:
|
||||||
|
// offset.x -= 1;
|
||||||
|
offset.y -= 8;
|
||||||
|
case EXCELLENT:
|
||||||
|
// offset.y += 5;
|
||||||
|
case PERFECT:
|
||||||
|
// offset.y += 5;
|
||||||
|
case PERFECT_GOLD:
|
||||||
|
// offset.y += 5;
|
||||||
|
default:
|
||||||
|
centerOffsets(false);
|
||||||
|
this.visible = false;
|
||||||
|
}
|
||||||
|
updateHitbox();
|
||||||
|
}
|
||||||
|
|
||||||
|
return rank = val;
|
||||||
|
}
|
||||||
|
|
||||||
|
public var baseX:Float = 0;
|
||||||
|
public var baseY:Float = 0;
|
||||||
|
|
||||||
|
public function new(x:Float, y:Float)
|
||||||
|
{
|
||||||
|
super(x, y);
|
||||||
|
|
||||||
|
frames = Paths.getSparrowAtlas('freeplay/rankbadges');
|
||||||
|
|
||||||
|
animation.addByPrefix('PERFECT', 'PERFECT rank0', 24, false);
|
||||||
|
animation.addByPrefix('EXCELLENT', 'EXCELLENT rank0', 24, false);
|
||||||
|
animation.addByPrefix('GOOD', 'GOOD rank0', 24, false);
|
||||||
|
animation.addByPrefix('PERFECTSICK', 'PERFECT rank GOLD', 24, false);
|
||||||
|
animation.addByPrefix('GREAT', 'GREAT rank0', 24, false);
|
||||||
|
animation.addByPrefix('LOSS', 'LOSS rank0', 24, false);
|
||||||
|
|
||||||
|
blend = BlendMode.ADD;
|
||||||
|
|
||||||
|
this.rank = null;
|
||||||
|
|
||||||
|
// setGraphicSize(Std.int(width * 0.9));
|
||||||
|
scale.set(0.9, 0.9);
|
||||||
|
updateHitbox();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class CapsuleNumber extends FlxSprite
|
||||||
|
{
|
||||||
|
public var digit(default, set):Int = 0;
|
||||||
|
|
||||||
|
function set_digit(val):Int
|
||||||
|
{
|
||||||
|
animation.play(numToString[val], true, false, 0);
|
||||||
|
|
||||||
|
centerOffsets(false);
|
||||||
|
|
||||||
|
switch (val)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
offset.x -= 4;
|
||||||
|
case 3:
|
||||||
|
offset.x -= 1;
|
||||||
|
|
||||||
|
case 6:
|
||||||
|
|
||||||
|
case 4:
|
||||||
|
// offset.y += 5;
|
||||||
|
case 9:
|
||||||
|
// offset.y += 5;
|
||||||
|
default:
|
||||||
|
centerOffsets(false);
|
||||||
|
}
|
||||||
|
return val;
|
||||||
|
}
|
||||||
|
|
||||||
|
public var baseY:Float = 0;
|
||||||
|
public var baseX:Float = 0;
|
||||||
|
|
||||||
|
var numToString:Array<String> = ["ZERO", "ONE", "TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE"];
|
||||||
|
|
||||||
|
public function new(x:Float, y:Float, big:Bool = false, ?initDigit:Int = 0)
|
||||||
|
{
|
||||||
|
super(x, y);
|
||||||
|
|
||||||
|
if (big)
|
||||||
|
{
|
||||||
|
frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule/bignumbers');
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule/smallnumbers');
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i in 0...10)
|
||||||
|
{
|
||||||
|
var stringNum:String = numToString[i];
|
||||||
|
animation.addByPrefix(stringNum, '$stringNum', 24, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.digit = initDigit;
|
||||||
|
|
||||||
|
animation.play(numToString[initDigit], true);
|
||||||
|
|
||||||
|
setGraphicSize(Std.int(width * 0.9));
|
||||||
|
updateHitbox();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -42,6 +42,16 @@ class MainMenuState extends MusicBeatState
|
||||||
var magenta:FlxSprite;
|
var magenta:FlxSprite;
|
||||||
var camFollow:FlxObject;
|
var camFollow:FlxObject;
|
||||||
|
|
||||||
|
var overrideMusic:Bool = false;
|
||||||
|
|
||||||
|
static var rememberedSelectedIndex:Int = 0;
|
||||||
|
|
||||||
|
public function new(?_overrideMusic:Bool = false)
|
||||||
|
{
|
||||||
|
super();
|
||||||
|
overrideMusic = _overrideMusic;
|
||||||
|
}
|
||||||
|
|
||||||
override function create():Void
|
override function create():Void
|
||||||
{
|
{
|
||||||
#if discord_rpc
|
#if discord_rpc
|
||||||
|
@ -54,7 +64,7 @@ class MainMenuState extends MusicBeatState
|
||||||
transIn = FlxTransitionableState.defaultTransIn;
|
transIn = FlxTransitionableState.defaultTransIn;
|
||||||
transOut = FlxTransitionableState.defaultTransOut;
|
transOut = FlxTransitionableState.defaultTransOut;
|
||||||
|
|
||||||
playMenuMusic();
|
if (overrideMusic == false) playMenuMusic();
|
||||||
|
|
||||||
// We want the state to always be able to begin with being able to accept inputs and show the anims of the menu items.
|
// We want the state to always be able to begin with being able to accept inputs and show the anims of the menu items.
|
||||||
persistentUpdate = true;
|
persistentUpdate = true;
|
||||||
|
@ -139,6 +149,8 @@ class MainMenuState extends MusicBeatState
|
||||||
menuItem.scrollFactor.y = 0.4;
|
menuItem.scrollFactor.y = 0.4;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
menuItems.selectItem(rememberedSelectedIndex);
|
||||||
|
|
||||||
resetCamStuff();
|
resetCamStuff();
|
||||||
|
|
||||||
subStateOpened.add(sub -> {
|
subStateOpened.add(sub -> {
|
||||||
|
@ -286,6 +298,8 @@ class MainMenuState extends MusicBeatState
|
||||||
function startExitState(state:NextState):Void
|
function startExitState(state:NextState):Void
|
||||||
{
|
{
|
||||||
menuItems.enabled = false; // disable for exit
|
menuItems.enabled = false; // disable for exit
|
||||||
|
rememberedSelectedIndex = menuItems.selectedIndex;
|
||||||
|
|
||||||
var duration = 0.4;
|
var duration = 0.4;
|
||||||
menuItems.forEach(function(item) {
|
menuItems.forEach(function(item) {
|
||||||
if (menuItems.selectedIndex != item.ID)
|
if (menuItems.selectedIndex != item.ID)
|
||||||
|
@ -354,8 +368,7 @@ class MainMenuState extends MusicBeatState
|
||||||
maxCombo: 0,
|
maxCombo: 0,
|
||||||
totalNotesHit: 0,
|
totalNotesHit: 0,
|
||||||
totalNotes: 0,
|
totalNotes: 0,
|
||||||
},
|
}
|
||||||
accuracy: 0,
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
#end
|
#end
|
||||||
|
|
|
@ -25,6 +25,8 @@ class OptionsState extends MusicBeatState
|
||||||
|
|
||||||
override function create():Void
|
override function create():Void
|
||||||
{
|
{
|
||||||
|
persistentUpdate = true;
|
||||||
|
|
||||||
var menuBG = new FlxSprite().loadGraphic(Paths.image('menuBG'));
|
var menuBG = new FlxSprite().loadGraphic(Paths.image('menuBG'));
|
||||||
var hsv = new HSVShader();
|
var hsv = new HSVShader();
|
||||||
hsv.hue = -0.6;
|
hsv.hue = -0.6;
|
||||||
|
@ -55,8 +57,6 @@ class OptionsState extends MusicBeatState
|
||||||
setPage(Controls);
|
setPage(Controls);
|
||||||
}
|
}
|
||||||
|
|
||||||
// disable for intro transition
|
|
||||||
currentPage.enabled = false;
|
|
||||||
super.create();
|
super.create();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -86,13 +86,6 @@ class OptionsState extends MusicBeatState
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
override function finishTransIn()
|
|
||||||
{
|
|
||||||
super.finishTransIn();
|
|
||||||
|
|
||||||
currentPage.enabled = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
function switchPage(name:PageName)
|
function switchPage(name:PageName)
|
||||||
{
|
{
|
||||||
// TODO: Animate this transition?
|
// TODO: Animate this transition?
|
||||||
|
@ -266,11 +259,11 @@ class OptionsMenu extends Page
|
||||||
#end
|
#end
|
||||||
}
|
}
|
||||||
|
|
||||||
enum PageName
|
enum abstract PageName(String)
|
||||||
{
|
{
|
||||||
Options;
|
var Options = "options";
|
||||||
Controls;
|
var Controls = "controls";
|
||||||
Colors;
|
var Colors = "colors";
|
||||||
Mods;
|
var Mods = "mods";
|
||||||
Preferences;
|
var Preferences = "preferences";
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,11 +11,13 @@ class LevelProp extends Bopper
|
||||||
function set_propData(value:LevelPropData):LevelPropData
|
function set_propData(value:LevelPropData):LevelPropData
|
||||||
{
|
{
|
||||||
// Only reset the prop if the asset path has changed.
|
// Only reset the prop if the asset path has changed.
|
||||||
if (propData == null || value?.assetPath != propData?.assetPath)
|
if (propData == null || !(thx.Dynamics.equals(value, propData)))
|
||||||
{
|
{
|
||||||
this.visible = (value != null);
|
|
||||||
this.propData = value;
|
this.propData = value;
|
||||||
|
|
||||||
|
this.visible = this.propData != null;
|
||||||
danceEvery = this.propData?.danceEvery ?? 0;
|
danceEvery = this.propData?.danceEvery ?? 0;
|
||||||
|
|
||||||
applyData();
|
applyData();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -306,7 +306,7 @@ class StoryMenuState extends MusicBeatState
|
||||||
{
|
{
|
||||||
Conductor.instance.update();
|
Conductor.instance.update();
|
||||||
|
|
||||||
highScoreLerp = Std.int(MathUtil.smoothLerp(highScoreLerp, highScore, elapsed, 0.5));
|
highScoreLerp = Std.int(MathUtil.smoothLerp(highScoreLerp, highScore, elapsed, 0.25));
|
||||||
|
|
||||||
scoreText.text = 'LEVEL SCORE: ${Math.round(highScoreLerp)}';
|
scoreText.text = 'LEVEL SCORE: ${Math.round(highScoreLerp)}';
|
||||||
|
|
||||||
|
|
|
@ -124,7 +124,7 @@ class TitleState extends MusicBeatState
|
||||||
|
|
||||||
persistentUpdate = true;
|
persistentUpdate = true;
|
||||||
|
|
||||||
var bg:FunkinSprite = new FunkinSprite().makeSolidColor(FlxG.width, FlxG.height, FlxColor.BLACK);
|
var bg:FunkinSprite = new FunkinSprite(-1).makeSolidColor(FlxG.width + 2, FlxG.height, FlxColor.BLACK);
|
||||||
bg.screenCenter();
|
bg.screenCenter();
|
||||||
add(bg);
|
add(bg);
|
||||||
|
|
||||||
|
|
|
@ -248,6 +248,11 @@ class Constants
|
||||||
*/
|
*/
|
||||||
public static final DEFAULT_ARTIST:String = 'Unknown';
|
public static final DEFAULT_ARTIST:String = 'Unknown';
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The default charter for songs.
|
||||||
|
*/
|
||||||
|
public static final DEFAULT_CHARTER:String = 'Unknown';
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The default note style for songs.
|
* The default note style for songs.
|
||||||
*/
|
*/
|
||||||
|
@ -455,6 +460,17 @@ class Constants
|
||||||
public static final JUDGEMENT_BAD_COMBO_BREAK:Bool = true;
|
public static final JUDGEMENT_BAD_COMBO_BREAK:Bool = true;
|
||||||
public static final JUDGEMENT_SHIT_COMBO_BREAK:Bool = true;
|
public static final JUDGEMENT_SHIT_COMBO_BREAK:Bool = true;
|
||||||
|
|
||||||
|
// % Sick
|
||||||
|
public static final RANK_PERFECT_PLAT_THRESHOLD:Float = 1.0; // % Sick
|
||||||
|
public static final RANK_PERFECT_GOLD_THRESHOLD:Float = 0.85; // % Sick
|
||||||
|
|
||||||
|
// % Hit
|
||||||
|
public static final RANK_PERFECT_THRESHOLD:Float = 1.00;
|
||||||
|
public static final RANK_EXCELLENT_THRESHOLD:Float = 0.90;
|
||||||
|
public static final RANK_GREAT_THRESHOLD:Float = 0.80;
|
||||||
|
public static final RANK_GOOD_THRESHOLD:Float = 0.60;
|
||||||
|
|
||||||
|
// public static final RANK_SHIT_THRESHOLD:Float = 0.00;
|
||||||
/**
|
/**
|
||||||
* FILE EXTENSIONS
|
* FILE EXTENSIONS
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -1,136 +0,0 @@
|
||||||
package funkin.util;
|
|
||||||
|
|
||||||
import funkin.util.tools.MapTools;
|
|
||||||
import haxe.DynamicAccess;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Utilities for working with anonymous structures.
|
|
||||||
*/
|
|
||||||
class StructureUtil
|
|
||||||
{
|
|
||||||
/**
|
|
||||||
* Merge two structures, with the second overwriting the first.
|
|
||||||
* Performs a SHALLOW clone, where child structures are not merged.
|
|
||||||
* @param a The base structure.
|
|
||||||
* @param b The new structure.
|
|
||||||
* @return The merged structure.
|
|
||||||
*/
|
|
||||||
public static function merge(a:Dynamic, b:Dynamic):Dynamic
|
|
||||||
{
|
|
||||||
var result:DynamicAccess<Dynamic> = Reflect.copy(a);
|
|
||||||
|
|
||||||
for (field in Reflect.fields(b))
|
|
||||||
{
|
|
||||||
result.set(field, Reflect.field(b, field));
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static function toMap(a:Dynamic):haxe.ds.Map<String, Dynamic>
|
|
||||||
{
|
|
||||||
var result:haxe.ds.Map<String, Dynamic> = [];
|
|
||||||
|
|
||||||
for (field in Reflect.fields(a))
|
|
||||||
{
|
|
||||||
result.set(field, Reflect.field(a, field));
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static function isMap(a:Dynamic):Bool
|
|
||||||
{
|
|
||||||
return Std.isOfType(a, haxe.Constraints.IMap);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static function isObject(a:Dynamic):Bool
|
|
||||||
{
|
|
||||||
switch (Type.typeof(a))
|
|
||||||
{
|
|
||||||
case TObject:
|
|
||||||
return true;
|
|
||||||
default:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static function isPrimitive(a:Dynamic):Bool
|
|
||||||
{
|
|
||||||
switch (Type.typeof(a))
|
|
||||||
{
|
|
||||||
case TInt | TFloat | TBool:
|
|
||||||
return true;
|
|
||||||
case TClass(c):
|
|
||||||
return false;
|
|
||||||
case TEnum(e):
|
|
||||||
return false;
|
|
||||||
case TObject:
|
|
||||||
return false;
|
|
||||||
case TFunction:
|
|
||||||
return false;
|
|
||||||
case TNull:
|
|
||||||
return true;
|
|
||||||
case TUnknown:
|
|
||||||
return false;
|
|
||||||
default:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Merge two structures, with the second overwriting the first.
|
|
||||||
* Performs a DEEP clone, where child structures are also merged recursively.
|
|
||||||
* @param a The base structure.
|
|
||||||
* @param b The new structure.
|
|
||||||
* @return The merged structure.
|
|
||||||
*/
|
|
||||||
public static function deepMerge(a:Dynamic, b:Dynamic):Dynamic
|
|
||||||
{
|
|
||||||
if (a == null) return b;
|
|
||||||
if (b == null) return null;
|
|
||||||
if (isPrimitive(a) && isPrimitive(b)) return b;
|
|
||||||
if (isMap(b))
|
|
||||||
{
|
|
||||||
if (isMap(a))
|
|
||||||
{
|
|
||||||
return MapTools.merge(a, b);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return StructureUtil.toMap(a).merge(b);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!Reflect.isObject(a) || !Reflect.isObject(b)) return b;
|
|
||||||
if (Std.isOfType(b, haxe.ds.StringMap))
|
|
||||||
{
|
|
||||||
if (Std.isOfType(a, haxe.ds.StringMap))
|
|
||||||
{
|
|
||||||
return MapTools.merge(a, b);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return StructureUtil.toMap(a).merge(b);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var result:DynamicAccess<Dynamic> = Reflect.copy(a);
|
|
||||||
|
|
||||||
for (field in Reflect.fields(b))
|
|
||||||
{
|
|
||||||
if (Reflect.isObject(b))
|
|
||||||
{
|
|
||||||
// Note that isObject also returns true for class instances,
|
|
||||||
// but we just assume that's not a problem here.
|
|
||||||
result.set(field, deepMerge(Reflect.field(result, field), Reflect.field(b, field)));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// If we're here, b[field] is a primitive.
|
|
||||||
result.set(field, Reflect.field(b, field));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -23,6 +23,8 @@ class VersionUtil
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
var versionRaw:thx.semver.Version.SemVer = version;
|
||||||
|
trace('${versionRaw} satisfies (${versionRule})? ${version.satisfies(versionRule)}');
|
||||||
return version.satisfies(versionRule);
|
return version.satisfies(versionRule);
|
||||||
}
|
}
|
||||||
catch (e)
|
catch (e)
|
||||||
|
@ -32,6 +34,40 @@ class VersionUtil
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static function repairVersion(version:thx.semver.Version):thx.semver.Version
|
||||||
|
{
|
||||||
|
var versionData:thx.semver.Version.SemVer = version;
|
||||||
|
|
||||||
|
if (thx.Types.isAnonymousObject(versionData.version))
|
||||||
|
{
|
||||||
|
// This is bad! versionData.version should be an array!
|
||||||
|
trace('[SAVE] Version data repair required! (got ${versionData.version})');
|
||||||
|
// Turn the objects back into arrays.
|
||||||
|
// I'd use DynamicsT.values but IDK if it maintains order
|
||||||
|
versionData.version = [versionData.version[0], versionData.version[1], versionData.version[2]];
|
||||||
|
|
||||||
|
// This is so jank but it should work.
|
||||||
|
var buildData:Dynamic<String> = cast versionData.build;
|
||||||
|
var buildDataFixed:Array<thx.semver.Version.Identifier> = thx.Dynamics.DynamicsT.values(buildData)
|
||||||
|
.map(function(d:Dynamic) return StringId(d.toString()));
|
||||||
|
versionData.build = buildDataFixed;
|
||||||
|
|
||||||
|
var preData:Dynamic<String> = cast versionData.pre;
|
||||||
|
var preDataFixed:Array<thx.semver.Version.Identifier> = thx.Dynamics.DynamicsT.values(preData).map(function(d:Dynamic) return StringId(d.toString()));
|
||||||
|
versionData.pre = preDataFixed;
|
||||||
|
|
||||||
|
var fixedVersion:thx.semver.Version = versionData;
|
||||||
|
trace('[SAVE] Fixed version: ${fixedVersion}');
|
||||||
|
return fixedVersion;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
trace('[SAVE] Version data repair not required (got ${version})');
|
||||||
|
// No need for repair.
|
||||||
|
return version;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Checks that a given verison number satisisfies a given version rule.
|
* Checks that a given verison number satisisfies a given version rule.
|
||||||
* Version rule can be complex, e.g. "1.0.x" or ">=1.0.0,<1.1.0", or anything NPM supports.
|
* Version rule can be complex, e.g. "1.0.x" or ">=1.0.0,<1.1.0", or anything NPM supports.
|
||||||
|
|
|
@ -24,7 +24,7 @@ class WindowUtil
|
||||||
{
|
{
|
||||||
#if CAN_OPEN_LINKS
|
#if CAN_OPEN_LINKS
|
||||||
#if linux
|
#if linux
|
||||||
Sys.command('/usr/bin/xdg-open', [targetUrl, '&']);
|
Sys.command('/usr/bin/xdg-open $targetUrl &');
|
||||||
#else
|
#else
|
||||||
// This should work on Windows and HTML5.
|
// This should work on Windows and HTML5.
|
||||||
FlxG.openURL(targetUrl);
|
FlxG.openURL(targetUrl);
|
||||||
|
|
|
@ -23,7 +23,7 @@ class InlineMacro
|
||||||
var fields:Array<haxe.macro.Expr.Field> = haxe.macro.Context.getBuildFields();
|
var fields:Array<haxe.macro.Expr.Field> = haxe.macro.Context.getBuildFields();
|
||||||
|
|
||||||
// Find the field with the given name.
|
// Find the field with the given name.
|
||||||
var targetField:Null<haxe.macro.Expr.Field> = fields.find(function(f) return f.name == field
|
var targetField:Null<haxe.macro.Expr.Field> = thx.Arrays.find(fields, function(f) return f.name == field
|
||||||
&& (MacroUtil.isFieldStatic(f) == isStatic));
|
&& (MacroUtil.isFieldStatic(f) == isStatic));
|
||||||
|
|
||||||
// If the field was not found, throw an error.
|
// If the field was not found, throw an error.
|
||||||
|
|
|
@ -5,72 +5,6 @@ package funkin.util.tools;
|
||||||
*/
|
*/
|
||||||
class ArrayTools
|
class ArrayTools
|
||||||
{
|
{
|
||||||
/**
|
|
||||||
* Returns a copy of the array with all duplicate elements removed.
|
|
||||||
* @param array The array to remove duplicates from.
|
|
||||||
* @return A copy of the array with all duplicate elements removed.
|
|
||||||
*/
|
|
||||||
public static function unique<T>(array:Array<T>):Array<T>
|
|
||||||
{
|
|
||||||
var result:Array<T> = [];
|
|
||||||
for (element in array)
|
|
||||||
{
|
|
||||||
if (!result.contains(element))
|
|
||||||
{
|
|
||||||
result.push(element);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns a copy of the array with all `null` elements removed.
|
|
||||||
* @param array The array to remove `null` elements from.
|
|
||||||
* @return A copy of the array with all `null` elements removed.
|
|
||||||
*/
|
|
||||||
public static function nonNull<T>(array:Array<Null<T>>):Array<T>
|
|
||||||
{
|
|
||||||
var result:Array<T> = [];
|
|
||||||
for (element in array)
|
|
||||||
{
|
|
||||||
if (element != null)
|
|
||||||
{
|
|
||||||
result.push(element);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Return the first element of the array that satisfies the predicate, or null if none do.
|
|
||||||
* @param input The array to search
|
|
||||||
* @param predicate The predicate to call
|
|
||||||
* @return The result
|
|
||||||
*/
|
|
||||||
public static function find<T>(input:Array<T>, predicate:T->Bool):Null<T>
|
|
||||||
{
|
|
||||||
for (element in input)
|
|
||||||
{
|
|
||||||
if (predicate(element)) return element;
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Return the index of the first element of the array that satisfies the predicate, or `-1` if none do.
|
|
||||||
* @param input The array to search
|
|
||||||
* @param predicate The predicate to call
|
|
||||||
* @return The index of the result
|
|
||||||
*/
|
|
||||||
public static function findIndex<T>(input:Array<T>, predicate:T->Bool):Int
|
|
||||||
{
|
|
||||||
for (index in 0...input.length)
|
|
||||||
{
|
|
||||||
if (predicate(input[index])) return index;
|
|
||||||
}
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Push an element to the array if it is not already present.
|
* Push an element to the array if it is not already present.
|
||||||
* @param input The array to push to
|
* @param input The array to push to
|
||||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 4.7 KiB |
|
@ -1,27 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<TextureAtlas imagePath="arrows.png">
|
|
||||||
<SubTexture name="staticLeft0001" x="0" y="0" width="17" height="17" />
|
|
||||||
<SubTexture name="staticDown0001" x="17" y="0" width="17" height="17" />
|
|
||||||
<SubTexture name="staticUp0001" x="34" y="0" width="17" height="17" />
|
|
||||||
<SubTexture name="staticRight0001" x="51" y="0" width="17" height="17" />
|
|
||||||
<SubTexture name="noteLeft0001" x="0" y="17" width="17" height="17" />
|
|
||||||
<SubTexture name="noteDown0001" x="17" y="17" width="17" height="17" />
|
|
||||||
<SubTexture name="noteUp0001" x="34" y="17" width="17" height="17" />
|
|
||||||
<SubTexture name="noteRight0001" x="51" y="17" width="17" height="17" />
|
|
||||||
<SubTexture name="pressedLeft0001" x="0" y="17" width="17" height="17" />
|
|
||||||
<SubTexture name="pressedDown0001" x="17" y="17" width="17" height="17" />
|
|
||||||
<SubTexture name="pressedUp0001" x="34" y="17" width="17" height="17" />
|
|
||||||
<SubTexture name="pressedRight0001" x="51" y="17" width="17" height="17" />
|
|
||||||
<SubTexture name="pressedLeft0002" x="0" y="34" width="17" height="17" />
|
|
||||||
<SubTexture name="pressedDown0002" x="17" y="34" width="17" height="17" />
|
|
||||||
<SubTexture name="pressedUp0002" x="34" y="34" width="17" height="17" />
|
|
||||||
<SubTexture name="pressedRight0002" x="51" y="34" width="17" height="17" />
|
|
||||||
<SubTexture name="confirmLeft0001" x="0" y="51" width="17" height="17" />
|
|
||||||
<SubTexture name="confirmDown0001" x="17" y="51" width="17" height="17" />
|
|
||||||
<SubTexture name="confirmUp0001" x="34" y="51" width="17" height="17" />
|
|
||||||
<SubTexture name="confirmRight0001" x="51" y="51" width="17" height="17" />
|
|
||||||
<SubTexture name="confirmLeft0002" x="0" y="68" width="17" height="17" />
|
|
||||||
<SubTexture name="confirmDown0002" x="17" y="68" width="17" height="17" />
|
|
||||||
<SubTexture name="confirmUp0002" x="34" y="68" width="17" height="17" />
|
|
||||||
<SubTexture name="confirmRight0002" x="51" y="68" width="17" height="17" />
|
|
||||||
</TextureAtlas>
|
|
Loading…
Reference in a new issue