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https://github.com/FunkinCrew/Funkin.git
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Merge remote-tracking branch 'secret/feature/results-clear-rank' into develop-0.4.0
This commit is contained in:
commit
e44266f5c0
4 changed files with 51 additions and 4 deletions
22
CHANGELOG.md
22
CHANGELOG.md
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@ -4,6 +4,28 @@ All notable changes will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [0.4.0] - 2024-05-??
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### Added
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- 2 new Erect remixes, Eggnog and Satin Panties. Check them out from
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- Improvements to the Freeplay screen, with song difficulty ratings and player rank displays.
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- Reworked the Results screen, with additional animations and audio based on your performance.
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- Added a Charter field to the chart format, to allow for crediting the creator of a level's chart.
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- You can see who charted a song from the Pause menu.
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### Changed
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- Tweaked the charts for several songs:
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- Winter Horrorland
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- Stress
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- Lit Up
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- Custom note styles are now properly supported for songs; add new notestyles via JSON, then select it for use from the Chart Editor Metadata toolbox. (thanks Keoiki!)
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- Health icons now support a Winning frame without requiring a spritesheet, simply include a third frame in the icon file. (thanks gamerbross!)
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- Remember that for more complex behaviors such as animations or transitions, you should use an XML file to define each frame.
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### Fixed
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- Fixed a bug where pressing the volume keys would stop the Toy commercial (thanks gamerbross!)
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- Fixed a bug where the Chart Editor would crash when losing (thanks gamerbross!)
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- Made improvements to compiling documentation (thanks gedehari!)
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- Fixed a crash on Linux caused by an old version of hxCodec (thanks Noobz4Life!)
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- Optimized animation handling for characters (thanks richTrash21!)
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## [0.3.3] - 2024-05-14
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### Changed
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- Cleaned up some code in `PlayAnimationSongEvent.hx` (thanks BurgerBalls!)
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2
assets
2
assets
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@ -1 +1 @@
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Subproject commit 57a862595af16a5808b384ec1a22d5b35afc4cd6
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Subproject commit 66572f85d826ce2ec1d45468c12733b161237ffa
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@ -227,7 +227,7 @@ class InitState extends FlxState
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tallies:
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{
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sick: 130,
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good: 70,
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good: 25,
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bad: 69,
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shit: 69,
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missed: 69,
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@ -53,6 +53,7 @@ class ResultState extends MusicBeatSubState
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var bfPerfect:Null<FlxAtlasSprite> = null;
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var bfExcellent:Null<FlxAtlasSprite> = null;
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var bfGreat:Null<FlxAtlasSprite> = null;
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var bfGood:Null<FlxSprite> = null;
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var gfGood:Null<FlxSprite> = null;
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var bfShit:Null<FlxAtlasSprite> = null;
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@ -151,7 +152,20 @@ class ResultState extends MusicBeatSubState
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}
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});
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case GOOD | GREAT:
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case GREAT:
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bfGreat = new FlxAtlasSprite(640, 200, Paths.animateAtlas("resultScreen/results-bf/resultsGREAT", "shared"));
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bfGreat.visible = false;
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bfGreat.zIndex = 500;
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add(bfGreat);
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bfGreat.onAnimationFinish.add((animName) -> {
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if (bfGreat != null)
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{
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bfGreat.playAnimation('Loop Start');
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}
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});
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case GOOD:
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gfGood = FunkinSprite.createSparrow(625, 325, 'resultScreen/results-bf/resultsGOOD/resultGirlfriendGOOD');
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gfGood.animation.addByPrefix("clap", "Girlfriend Good Anim", 24, false);
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gfGood.visible = false;
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@ -476,6 +490,17 @@ class ResultState extends MusicBeatSubState
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bfExcellent.playAnimation('Intro');
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}
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case GREAT:
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if (bfGreat == null)
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{
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trace("Could not build GREAT animation!");
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}
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else
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{
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bfGreat.visible = true;
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bfGreat.playAnimation('Intro');
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}
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case SHIT:
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if (bfShit == null)
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{
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@ -487,7 +512,7 @@ class ResultState extends MusicBeatSubState
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bfShit.playAnimation('Intro');
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}
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case GREAT | GOOD:
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case GOOD:
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if (bfGood == null)
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{
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trace("Could not build GOOD animation!");
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