Update the changelog

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EliteMasterEric 2024-05-31 20:16:37 -04:00
parent 074b1afc76
commit e36fbfa72c

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@ -6,31 +6,51 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [0.4.0] - 2024-05-?? ## [0.4.0] - 2024-05-??
### Added ### Added
- 2 new Erect remixes, Eggnog and Satin Panties. Check them out from - 2 new Erect remixes, Eggnog and Satin Panties. Check them out from the Freeplay menu!
- Improvements to the Freeplay screen, with song difficulty ratings and player rank displays. - Major visual improvements to the Results screen, with additional animations and audio based on your performance.
- Reworked the Results screen, with additional animations and audio based on your performance. - Major visual improvements to the Freeplay screen, with song difficulty ratings and player rank displays.
- Freeplay now plays a preview of songs when you hover over them.
- Added a Charter field to the chart format, to allow for crediting the creator of a level's chart. - Added a Charter field to the chart format, to allow for crediting the creator of a level's chart.
- You can see who charted a song from the Pause menu. - You can see who charted a song from the Pause menu.
- Added a new Scroll Speed chart event to change the note speed mid-song (thanks )
### Changed ### Changed
- Tweaked the charts for several songs: - Tweaked the charts for several songs:
- Monster
- Winter Horrorland - Winter Horrorland
- Stress - Stress
- Lit Up - Lit Up
- Tutorial (increased the note speed slightly)
- Senpai (increased the note speed)
- Thorns (increased the note speed slightly)
- Favorite songs marked in Freeplay are now stored between sessions.
- Custom note styles are now properly supported for songs; add new notestyles via JSON, then select it for use from the Chart Editor Metadata toolbox. (thanks Keoiki!) - Custom note styles are now properly supported for songs; add new notestyles via JSON, then select it for use from the Chart Editor Metadata toolbox. (thanks Keoiki!)
- Improved logic for NoteHitScriptEvents, allowing you to view the hit diff and modify whether a note hit is a combo break (thanks nebulazorua!)
- Health icons now support a Winning frame without requiring a spritesheet, simply include a third frame in the icon file. (thanks gamerbross!) - Health icons now support a Winning frame without requiring a spritesheet, simply include a third frame in the icon file. (thanks gamerbross!)
- Remember that for more complex behaviors such as animations or transitions, you should use an XML file to define each frame. - Remember that for more complex behaviors such as animations or transitions, you should use an XML file to define each frame.
### Fixed ### Fixed
- Fixed a bug where the game would silently fail to load saves on HTML5
- Fixed some bugs with the props on the Story Menu not bopping properly
- Additional fixes to the Loading bar on HTML5 (thanks lemz1!)
- Fixed several bugs with the TitleState, including missing music when returning from the Main Menu (thanks gamerbross!)
- Fixed a camera bug in the Main Menu (thanks richTrash21!)
- Fixed a bug where changing difficulties in Story mode wouldn't update the score (thanks sectorA!)
- Fixed a crash in Freeplay caused by a level referencing an invalid song (thanks gamerbross!)
- Fixed a bug where pressing the volume keys would stop the Toy commercial (thanks gamerbross!) - Fixed a bug where pressing the volume keys would stop the Toy commercial (thanks gamerbross!)
- Fixed a bug where the Chart Editor would crash when losing (thanks gamerbross!) - Fixed a bug where the Chart Editor Playtest would crash when losing (thanks gamerbross!)
- Fixed a bug where hold notes would display improperly in the Chart Editor when downscroll was enabled for gameplay (thanks gamerbross!)
- Fixed a bug where hold notes would be positioned wrong on downscroll (thanks MaybeMaru!)
- Removed a large number of unused imports to optimize builds (thanks Ethan-makes-music!)
- Improved debug logging for unscripted stages (thanks gamerbross!)
- Made improvements to compiling documentation (thanks gedehari!) - Made improvements to compiling documentation (thanks gedehari!)
- Fixed a crash on Linux caused by an old version of hxCodec (thanks Noobz4Life!) - Fixed a crash on Linux caused by an old version of hxCodec (thanks Noobz4Life!)
- Optimized animation handling for characters (thanks richTrash21!) - Optimized animation handling for characters (thanks richTrash21!)
- Additional bug fixes and optimizations.
## [0.3.3] - 2024-05-14 ## [0.3.3] - 2024-05-14
### Changed ### Changed
- Cleaned up some code in `PlayAnimationSongEvent.hx` (thanks BurgerBalls!) - Cleaned up some code in `PlayAnimationSongEvent.hx` (thanks BurgerBalls!)
### Fixed ### Fixed
- Fix Web Loading Bar (thanks lemz1!) - Fixes to the Loading bar on HTML5 (thanks lemz1!)
- Don't allow any more inputs when exiting freeplay (thanks gamerbros!) - Don't allow any more inputs when exiting freeplay (thanks gamerbros!)
- Fixed using mouse wheel to scroll on freeplay (thanks JugieNoob!) - Fixed using mouse wheel to scroll on freeplay (thanks JugieNoob!)
- Fixed the reset's of the health icons, score, and notes when re-entering gameplay from gameover (thanks ImCodist!) - Fixed the reset's of the health icons, score, and notes when re-entering gameplay from gameover (thanks ImCodist!)
@ -38,11 +58,13 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Fixed camera stutter once a wipe transition to the Main Menu completes (thanks ImCodist!) - Fixed camera stutter once a wipe transition to the Main Menu completes (thanks ImCodist!)
- Fixed an issue where hold note would be invisible for a single frame (thanks ImCodist!) - Fixed an issue where hold note would be invisible for a single frame (thanks ImCodist!)
- Fix tween accumulation on title screen when pressing Y multiple times (thanks TheGaloXx!) - Fix tween accumulation on title screen when pressing Y multiple times (thanks TheGaloXx!)
- Fix for a game over easter egg so you don't accidentally exit it when viewing
- Fix a crash when querying FlxG.state in the crash handler - Fix a crash when querying FlxG.state in the crash handler
- Fix for a game over easter egg so you don't accidentally exit it when viewing
- Fix an issue where the Freeplay menu never displays 100% clear - Fix an issue where the Freeplay menu never displays 100% clear
- Fix an issue where Weekend 1 Pico attempted to retrieve a missing asset.
- Fix an issue where duplicate keybinds would be stoed, potentially causing a crash
- Chart debug key now properly returns you to the previous chart editor session if you were playtesting a chart (thanks nebulazorua!) - Chart debug key now properly returns you to the previous chart editor session if you were playtesting a chart (thanks nebulazorua!)
- Hopefully fixed Freeplay crashes on AMD gpu's - Fix a crash on Freeplay found on AMD graphics cards
## [0.3.2] - 2024-05-03 ## [0.3.2] - 2024-05-03
### Added ### Added