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Update the changelog
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36
CHANGELOG.md
36
CHANGELOG.md
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@ -6,31 +6,51 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [0.4.0] - 2024-05-??
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## [0.4.0] - 2024-05-??
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### Added
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### Added
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- 2 new Erect remixes, Eggnog and Satin Panties. Check them out from
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- 2 new Erect remixes, Eggnog and Satin Panties. Check them out from the Freeplay menu!
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- Improvements to the Freeplay screen, with song difficulty ratings and player rank displays.
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- Major visual improvements to the Results screen, with additional animations and audio based on your performance.
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- Reworked the Results screen, with additional animations and audio based on your performance.
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- Major visual improvements to the Freeplay screen, with song difficulty ratings and player rank displays.
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- Freeplay now plays a preview of songs when you hover over them.
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- Added a Charter field to the chart format, to allow for crediting the creator of a level's chart.
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- Added a Charter field to the chart format, to allow for crediting the creator of a level's chart.
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- You can see who charted a song from the Pause menu.
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- You can see who charted a song from the Pause menu.
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- Added a new Scroll Speed chart event to change the note speed mid-song (thanks )
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### Changed
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### Changed
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- Tweaked the charts for several songs:
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- Tweaked the charts for several songs:
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- Monster
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- Winter Horrorland
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- Winter Horrorland
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- Stress
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- Stress
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- Lit Up
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- Lit Up
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- Tutorial (increased the note speed slightly)
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- Senpai (increased the note speed)
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- Thorns (increased the note speed slightly)
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- Favorite songs marked in Freeplay are now stored between sessions.
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- Custom note styles are now properly supported for songs; add new notestyles via JSON, then select it for use from the Chart Editor Metadata toolbox. (thanks Keoiki!)
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- Custom note styles are now properly supported for songs; add new notestyles via JSON, then select it for use from the Chart Editor Metadata toolbox. (thanks Keoiki!)
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- Improved logic for NoteHitScriptEvents, allowing you to view the hit diff and modify whether a note hit is a combo break (thanks nebulazorua!)
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- Health icons now support a Winning frame without requiring a spritesheet, simply include a third frame in the icon file. (thanks gamerbross!)
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- Health icons now support a Winning frame without requiring a spritesheet, simply include a third frame in the icon file. (thanks gamerbross!)
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- Remember that for more complex behaviors such as animations or transitions, you should use an XML file to define each frame.
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- Remember that for more complex behaviors such as animations or transitions, you should use an XML file to define each frame.
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### Fixed
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### Fixed
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- Fixed a bug where the game would silently fail to load saves on HTML5
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- Fixed some bugs with the props on the Story Menu not bopping properly
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- Additional fixes to the Loading bar on HTML5 (thanks lemz1!)
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- Fixed several bugs with the TitleState, including missing music when returning from the Main Menu (thanks gamerbross!)
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- Fixed a camera bug in the Main Menu (thanks richTrash21!)
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- Fixed a bug where changing difficulties in Story mode wouldn't update the score (thanks sectorA!)
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- Fixed a crash in Freeplay caused by a level referencing an invalid song (thanks gamerbross!)
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- Fixed a bug where pressing the volume keys would stop the Toy commercial (thanks gamerbross!)
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- Fixed a bug where pressing the volume keys would stop the Toy commercial (thanks gamerbross!)
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- Fixed a bug where the Chart Editor would crash when losing (thanks gamerbross!)
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- Fixed a bug where the Chart Editor Playtest would crash when losing (thanks gamerbross!)
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- Fixed a bug where hold notes would display improperly in the Chart Editor when downscroll was enabled for gameplay (thanks gamerbross!)
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- Fixed a bug where hold notes would be positioned wrong on downscroll (thanks MaybeMaru!)
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- Removed a large number of unused imports to optimize builds (thanks Ethan-makes-music!)
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- Improved debug logging for unscripted stages (thanks gamerbross!)
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- Made improvements to compiling documentation (thanks gedehari!)
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- Made improvements to compiling documentation (thanks gedehari!)
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- Fixed a crash on Linux caused by an old version of hxCodec (thanks Noobz4Life!)
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- Fixed a crash on Linux caused by an old version of hxCodec (thanks Noobz4Life!)
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- Optimized animation handling for characters (thanks richTrash21!)
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- Optimized animation handling for characters (thanks richTrash21!)
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- Additional bug fixes and optimizations.
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## [0.3.3] - 2024-05-14
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## [0.3.3] - 2024-05-14
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### Changed
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### Changed
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- Cleaned up some code in `PlayAnimationSongEvent.hx` (thanks BurgerBalls!)
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- Cleaned up some code in `PlayAnimationSongEvent.hx` (thanks BurgerBalls!)
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### Fixed
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### Fixed
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- Fix Web Loading Bar (thanks lemz1!)
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- Fixes to the Loading bar on HTML5 (thanks lemz1!)
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- Don't allow any more inputs when exiting freeplay (thanks gamerbros!)
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- Don't allow any more inputs when exiting freeplay (thanks gamerbros!)
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- Fixed using mouse wheel to scroll on freeplay (thanks JugieNoob!)
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- Fixed using mouse wheel to scroll on freeplay (thanks JugieNoob!)
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- Fixed the reset's of the health icons, score, and notes when re-entering gameplay from gameover (thanks ImCodist!)
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- Fixed the reset's of the health icons, score, and notes when re-entering gameplay from gameover (thanks ImCodist!)
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@ -38,11 +58,13 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Fixed camera stutter once a wipe transition to the Main Menu completes (thanks ImCodist!)
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- Fixed camera stutter once a wipe transition to the Main Menu completes (thanks ImCodist!)
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- Fixed an issue where hold note would be invisible for a single frame (thanks ImCodist!)
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- Fixed an issue where hold note would be invisible for a single frame (thanks ImCodist!)
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- Fix tween accumulation on title screen when pressing Y multiple times (thanks TheGaloXx!)
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- Fix tween accumulation on title screen when pressing Y multiple times (thanks TheGaloXx!)
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- Fix for a game over easter egg so you don't accidentally exit it when viewing
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- Fix a crash when querying FlxG.state in the crash handler
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- Fix a crash when querying FlxG.state in the crash handler
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- Fix for a game over easter egg so you don't accidentally exit it when viewing
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- Fix an issue where the Freeplay menu never displays 100% clear
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- Fix an issue where the Freeplay menu never displays 100% clear
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- Fix an issue where Weekend 1 Pico attempted to retrieve a missing asset.
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- Fix an issue where duplicate keybinds would be stoed, potentially causing a crash
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- Chart debug key now properly returns you to the previous chart editor session if you were playtesting a chart (thanks nebulazorua!)
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- Chart debug key now properly returns you to the previous chart editor session if you were playtesting a chart (thanks nebulazorua!)
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- Hopefully fixed Freeplay crashes on AMD gpu's
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- Fix a crash on Freeplay found on AMD graphics cards
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## [0.3.2] - 2024-05-03
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## [0.3.2] - 2024-05-03
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### Added
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### Added
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