fabs code stuff and difficulty fixin

This commit is contained in:
Cameron Taylor 2024-06-03 18:18:33 -04:00
parent 8c4709c25e
commit e12a48b6fc
2 changed files with 59 additions and 66 deletions

2
assets

@ -1 +1 @@
Subproject commit f7c418c52f38769daf56521ee801df699ae5435b
Subproject commit 3766c3b6709f043e63d8eae66887159975891073

View file

@ -143,14 +143,14 @@ class ResultState extends MusicBeatSubState
bgFlash.scrollFactor.set();
bgFlash.visible = false;
bgFlash.zIndex = 20;
//bgFlash.cameras = [cameraBG];
// bgFlash.cameras = [cameraBG];
add(bgFlash);
// The sound system which falls into place behind the score text. Plays every time!
var soundSystem:FlxSprite = FunkinSprite.createSparrow(-15, -180, 'resultScreen/soundSystem');
soundSystem.animation.addByPrefix("idle", "sound system", 24, false);
soundSystem.visible = false;
new FlxTimer().start(8/24, _ -> {
new FlxTimer().start(8 / 24, _ -> {
soundSystem.animation.play("idle");
soundSystem.visible = true;
});
@ -168,13 +168,12 @@ class ResultState extends MusicBeatSubState
heartsPerfect.anim.onComplete = () -> {
if (heartsPerfect != null)
{
//bfPerfect.anim.curFrame = 137;
// bfPerfect.anim.curFrame = 137;
heartsPerfect.anim.curFrame = 43;
heartsPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
}
};
bfPerfect = new FlxAtlasSprite(1342, 370, Paths.animateAtlas("resultScreen/results-bf/resultsPERFECT", "shared"));
bfPerfect.visible = false;
bfPerfect.zIndex = 500;
@ -183,7 +182,7 @@ class ResultState extends MusicBeatSubState
bfPerfect.anim.onComplete = () -> {
if (bfPerfect != null)
{
//bfPerfect.anim.curFrame = 137;
// bfPerfect.anim.curFrame = 137;
bfPerfect.anim.curFrame = 137;
bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
}
@ -203,7 +202,6 @@ class ResultState extends MusicBeatSubState
}
};
case GREAT:
gfGreat = new FlxAtlasSprite(802, 331, Paths.animateAtlas("resultScreen/results-bf/resultsGREAT/gf", "shared"));
gfGreat.visible = false;
@ -273,7 +271,7 @@ class ResultState extends MusicBeatSubState
});
}
var diffSpr:String = 'dif${params?.difficultyId ?? 'Normal'}';
var diffSpr:String = 'diff_${params?.difficultyId ?? 'Normal'}';
difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr));
add(difficulty);
@ -293,7 +291,7 @@ class ResultState extends MusicBeatSubState
var blackTopBar:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/topBarBlack"));
blackTopBar.y = -blackTopBar.height;
FlxTween.tween(blackTopBar, {y: 0}, 7/24, {ease: FlxEase.quartOut, startDelay: 3/24});
FlxTween.tween(blackTopBar, {y: 0}, 7 / 24, {ease: FlxEase.quartOut, startDelay: 3 / 24});
blackTopBar.zIndex = 1010;
add(blackTopBar);
@ -301,7 +299,7 @@ class ResultState extends MusicBeatSubState
resultsAnim.visible = false;
resultsAnim.zIndex = 1200;
add(resultsAnim);
new FlxTimer().start(6/24, _ -> {
new FlxTimer().start(6 / 24, _ -> {
resultsAnim.visible = true;
resultsAnim.animation.play("result");
});
@ -310,7 +308,7 @@ class ResultState extends MusicBeatSubState
ratingsPopin.visible = false;
ratingsPopin.zIndex = 1200;
add(ratingsPopin);
new FlxTimer().start(21/24, _ -> {
new FlxTimer().start(21 / 24, _ -> {
ratingsPopin.visible = true;
ratingsPopin.animation.play("idle");
});
@ -319,15 +317,13 @@ class ResultState extends MusicBeatSubState
scorePopin.visible = false;
scorePopin.zIndex = 1200;
add(scorePopin);
new FlxTimer().start(36/24, _ -> {
new FlxTimer().start(36 / 24, _ -> {
scorePopin.visible = true;
scorePopin.animation.play("score");
scorePopin.animation.finishCallback = anim -> {
};
scorePopin.animation.finishCallback = anim -> {};
});
new FlxTimer().start(37/24, _ -> {
new FlxTimer().start(37 / 24, _ -> {
score.visible = true;
score.animateNumbers();
startRankTallySequence();
@ -344,7 +340,7 @@ class ResultState extends MusicBeatSubState
highscoreNew.frames = Paths.getSparrowAtlas("resultScreen/highscoreNew");
highscoreNew.animation.addByPrefix("new", "highscoreAnim0", 24, false);
highscoreNew.visible = false;
//highscoreNew.setGraphicSize(Std.int(highscoreNew.width * 0.8));
// highscoreNew.setGraphicSize(Std.int(highscoreNew.width * 0.8));
highscoreNew.updateHitbox();
highscoreNew.zIndex = 1200;
add(highscoreNew);
@ -411,7 +407,6 @@ class ResultState extends MusicBeatSubState
});
}
// if (params.isNewHighscore ?? false)
// {
// highscoreNew.visible = true;
@ -468,7 +463,7 @@ class ResultState extends MusicBeatSubState
function startRankTallySequence():Void
{
bgFlash.visible = true;
FlxTween.tween(bgFlash, {alpha: 0}, 5/24);
FlxTween.tween(bgFlash, {alpha: 0}, 5 / 24);
var clearPercentFloat = (params.scoreData.tallies.sick + params.scoreData.tallies.good) / params.scoreData.tallies.totalNotes * 100;
clearPercentTarget = Math.floor(clearPercentFloat);
// Prevent off-by-one errors.
@ -478,7 +473,7 @@ class ResultState extends MusicBeatSubState
trace('Clear percent target: ' + clearPercentFloat + ', round: ' + clearPercentTarget);
var clearPercentCounter:ClearPercentCounter = new ClearPercentCounter(FlxG.width / 2 + 190, FlxG.height / 2 - 70, clearPercentLerp);
FlxTween.tween(clearPercentCounter, {curNumber: clearPercentTarget}, 58/24,
FlxTween.tween(clearPercentCounter, {curNumber: clearPercentTarget}, 58 / 24,
{
ease: FlxEase.quartOut,
onUpdate: _ -> {
@ -501,7 +496,7 @@ class ResultState extends MusicBeatSubState
clearPercentCounter.flash(false);
});
//displayRankText();
// displayRankText();
// previously 2.0 seconds
new FlxTimer().start(0.25, _ -> {
@ -514,7 +509,7 @@ class ResultState extends MusicBeatSubState
}
});
//afterRankTallySequence();
// afterRankTallySequence();
});
}
});
@ -554,7 +549,7 @@ class ResultState extends MusicBeatSubState
{
bgFlash.visible = true;
bgFlash.alpha = 1;
FlxTween.tween(bgFlash, {alpha: 0}, 14/24);
FlxTween.tween(bgFlash, {alpha: 0}, 14 / 24);
var rankTextVert:FlxBackdrop = new FlxBackdrop(Paths.image(rank.getVerTextAsset()), Y, 0, 30);
rankTextVert.x = FlxG.width - 44;
@ -562,14 +557,13 @@ class ResultState extends MusicBeatSubState
rankTextVert.zIndex = 990;
add(rankTextVert);
FlxFlicker.flicker(rankTextVert, 2/24 * 3, 2/24, true);
FlxFlicker.flicker(rankTextVert, 2 / 24 * 3, 2 / 24, true);
// Scrolling.
new FlxTimer().start(30/24, _ -> {
new FlxTimer().start(30 / 24, _ -> {
rankTextVert.velocity.y = -80;
});
for (i in 0...12)
{
var rankTextBack:FlxBackdrop = new FlxBackdrop(Paths.image(rank.getHorTextAsset()), X, 10, 0);
@ -589,7 +583,6 @@ class ResultState extends MusicBeatSubState
function afterRankTallySequence():Void
{
showSmallClearPercent();
switch (rank)