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fix the setgraphicsize stuff
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25016f45f9
commit
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1 changed files with 10 additions and 4 deletions
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@ -57,8 +57,7 @@ class LoadingState extends MusicBeatSubState
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funkay.scrollFactor.set();
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funkay.screenCenter();
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loadBar = new FunkinSprite(0, FlxG.height - 20).makeSolidColor(FlxG.width, 10, 0xFFff16d2);
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loadBar.screenCenter(X);
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loadBar = new FunkinSprite(0, FlxG.height - 20).makeSolidColor(0, 10, 0xFFff16d2);
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add(loadBar);
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initSongsManifest().onComplete(function(lib) {
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@ -163,8 +162,15 @@ class LoadingState extends MusicBeatSubState
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targetShit = FlxMath.remapToRange(callbacks.numRemaining / callbacks.length, 1, 0, 0, 1);
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var lerpWidth:Int = Std.int(FlxMath.lerp(loadBar.width, FlxG.width * targetShit, 0.2));
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// this if-check prevents the setGraphicSize function
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// from setting the width of the loadBar to the height of the loadBar
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// this is a behaviour that is implemented in the setGraphicSize function
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// if the width parameter is equal to 0
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if (lerpWidth > 0)
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{
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loadBar.setGraphicSize(lerpWidth, loadBar.height);
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loadBar.updateHitbox();
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}
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FlxG.watch.addQuick('percentage?', callbacks.numRemaining / callbacks.length);
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}
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