fix the setgraphicsize stuff

This commit is contained in:
lemz 2024-05-19 01:39:30 +02:00
parent 25016f45f9
commit e0867643d0

View file

@ -57,8 +57,7 @@ class LoadingState extends MusicBeatSubState
funkay.scrollFactor.set();
funkay.screenCenter();
loadBar = new FunkinSprite(0, FlxG.height - 20).makeSolidColor(FlxG.width, 10, 0xFFff16d2);
loadBar.screenCenter(X);
loadBar = new FunkinSprite(0, FlxG.height - 20).makeSolidColor(0, 10, 0xFFff16d2);
add(loadBar);
initSongsManifest().onComplete(function(lib) {
@ -163,8 +162,15 @@ class LoadingState extends MusicBeatSubState
targetShit = FlxMath.remapToRange(callbacks.numRemaining / callbacks.length, 1, 0, 0, 1);
var lerpWidth:Int = Std.int(FlxMath.lerp(loadBar.width, FlxG.width * targetShit, 0.2));
// this if-check prevents the setGraphicSize function
// from setting the width of the loadBar to the height of the loadBar
// this is a behaviour that is implemented in the setGraphicSize function
// if the width parameter is equal to 0
if (lerpWidth > 0)
{
loadBar.setGraphicSize(lerpWidth, loadBar.height);
loadBar.updateHitbox();
}
FlxG.watch.addQuick('percentage?', callbacks.numRemaining / callbacks.length);
}