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synced 2024-11-23 08:07:54 -05:00
Merge pull request #494 from FunkinCrew/freeplay-sorting-fixes
fix letter sort regex, and tiny LetterSort.hx cleanin
This commit is contained in:
commit
def8fc6977
3 changed files with 143 additions and 137 deletions
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@ -550,7 +550,8 @@
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{
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"props": {
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"policy": "onlySingle",
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"allowException": true
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"allowException": true,
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"severity": "IGNORE"
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},
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"type": "StringLiteral"
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},
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@ -539,41 +539,14 @@ class FreeplayState extends MusicBeatSubState
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* Given the current filter, rebuild the current song list.
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*
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* @param filterStuff A filter to apply to the song list (regex, startswith, all, favorite)
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* @param force
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* @param force Whether the capsules should "jump" back in or not using their animation
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* @param onlyIfChanged Only apply the filter if the song list has changed
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*/
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public function generateSongList(filterStuff:Null<SongFilter>, force:Bool = false, onlyIfChanged:Bool = true):Void
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{
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var tempSongs:Array<FreeplaySongData> = songs;
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if (filterStuff != null)
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{
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switch (filterStuff.filterType)
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{
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case REGEXP:
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// filterStuff.filterData has a string with the first letter of the sorting range, and the second one
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// this creates a filter to return all the songs that start with a letter between those two
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var filterRegexp:EReg = new EReg('^[' + filterStuff.filterData + '].*', 'i');
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tempSongs = tempSongs.filter(str -> {
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if (str == null) return true; // Random
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return filterRegexp.match(str.songName);
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});
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case STARTSWITH:
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tempSongs = tempSongs.filter(str -> {
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if (str == null) return true; // Random
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return str.songName.toLowerCase().startsWith(filterStuff.filterData);
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});
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case ALL:
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// no filter!
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case FAVORITE:
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tempSongs = tempSongs.filter(str -> {
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if (str == null) return true; // Random
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return str.isFav;
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});
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default:
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// return all on default
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}
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}
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if (filterStuff != null) tempSongs = sortSongs(tempSongs, filterStuff);
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// Filter further by current selected difficulty.
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if (currentDifficulty != null)
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@ -651,6 +624,48 @@ class FreeplayState extends MusicBeatSubState
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changeDiff();
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}
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/**
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* Filters an array of songs based on a filter
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* @param songsToFilter What data to use when filtering
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* @param songFilter The filter to apply
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* @return Array<FreeplaySongData>
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*/
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public function sortSongs(songsToFilter:Array<FreeplaySongData>, songFilter:SongFilter):Array<FreeplaySongData>
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{
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switch (songFilter.filterType)
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{
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case REGEXP:
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// filterStuff.filterData has a string with the first letter of the sorting range, and the second one
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// this creates a filter to return all the songs that start with a letter between those two
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// if filterData looks like "A-C", the regex should look something like this: ^[A-C].*
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// to get every song that starts between A and C
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var filterRegexp:EReg = new EReg('^[' + songFilter.filterData + '].*', 'i');
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songsToFilter = songsToFilter.filter(str -> {
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if (str == null) return true; // Random
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return filterRegexp.match(str.songName);
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});
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case STARTSWITH:
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// extra note: this is essentially a "search"
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songsToFilter = songsToFilter.filter(str -> {
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if (str == null) return true; // Random
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return str.songName.toLowerCase().startsWith(songFilter.filterData);
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});
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case ALL:
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// no filter!
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case FAVORITE:
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songsToFilter = songsToFilter.filter(str -> {
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if (str == null) return true; // Random
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return str.isFav;
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});
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default:
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// return all on default
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}
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return songsToFilter;
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}
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var touchY:Float = 0;
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var touchX:Float = 0;
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var dxTouch:Float = 0;
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@ -39,7 +39,6 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
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var letter:FreeplayLetter = new FreeplayLetter(i * 80, 0, i);
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letter.x += 50;
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letter.y += 50;
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letter.ogY = y;
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// letter.visible = false;
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add(letter);
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@ -54,7 +53,7 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
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// don't put the last seperator
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if (i == 4) continue;
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var sep:FlxSprite = new FlxSprite((i * 80) + 55, 20).loadGraphic(Paths.image("freeplay/seperator"));
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var sep:FlxSprite = new FlxSprite((i * 80) + 60, 20).loadGraphic(Paths.image("freeplay/seperator"));
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// sep.animation.play("seperator");
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sep.color = letter.color.getDarkened(darkness);
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add(sep);
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@ -70,7 +69,7 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
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changeSelection(0);
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}
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override function update(elapsed:Float)
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override function update(elapsed:Float):Void
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{
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super.update(elapsed);
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@ -81,7 +80,27 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
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}
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}
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public function changeSelection(diff:Int = 0)
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public function changeSelection(diff:Int = 0):Void
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{
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doLetterChangeAnims(diff);
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var multiPosOrNeg:Float = diff > 0 ? 1 : -1;
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// if we're moving left (diff < 0), we want control of the right arrow, and vice versa
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var arrowToMove:FlxSprite = diff < 0 ? leftArrow : rightArrow;
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arrowToMove.offset.x = 3 * multiPosOrNeg;
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new FlxTimer().start(2 / 24, function(_) {
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arrowToMove.offset.x = 0;
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});
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}
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/**
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* Buncho timers and stuff to move the letters and seperators
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* Seperated out so we can call it again on letters with songs within them
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* @param diff
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*/
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function doLetterChangeAnims(diff:Int):Void
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{
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var ezTimer:Int->FlxSprite->Float->Void = function(frameNum:Int, spr:FlxSprite, offsetNum:Float) {
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new FlxTimer().start(frameNum / 24, function(_) {
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@ -91,148 +110,119 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
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var positions:Array<Float> = [-10, -22, 2, 0];
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if (diff < 0)
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// if we're moving left, we want to move the positions the same amount, but negative direciton
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var multiPosOrNeg:Float = diff > 0 ? 1 : -1;
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for (sep in grpSeperators)
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{
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for (sep in grpSeperators)
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{
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ezTimer(0, sep, positions[0]);
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ezTimer(1, sep, positions[1]);
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ezTimer(2, sep, positions[2]);
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ezTimer(3, sep, positions[3]);
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}
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for (index => letter in letters)
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{
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letter.offset.x = positions[0];
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new FlxTimer().start(1 / 24, function(_) {
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letter.offset.x = positions[1];
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if (index == 0) letter.visible = false;
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});
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new FlxTimer().start(2 / 24, function(_) {
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letter.offset.x = positions[2];
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if (index == 0.) letter.visible = true;
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});
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if (index == 2)
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{
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ezTimer(3, letter, 0);
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// letter.offset.x = 0;
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continue;
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}
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ezTimer(3, letter, positions[3]);
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}
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leftArrow.offset.x = 3;
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new FlxTimer().start(2 / 24, function(_) {
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leftArrow.offset.x = 0;
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});
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ezTimer(0, sep, positions[0] * multiPosOrNeg);
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ezTimer(1, sep, positions[1] * multiPosOrNeg);
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ezTimer(2, sep, positions[2] * multiPosOrNeg);
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ezTimer(3, sep, positions[3] * multiPosOrNeg);
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}
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else if (diff > 0)
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for (index => letter in letters)
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{
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for (sep in grpSeperators)
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{
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ezTimer(0, sep, -positions[0]);
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ezTimer(1, sep, -positions[1]);
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ezTimer(2, sep, -positions[2]);
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ezTimer(3, sep, -positions[3]);
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}
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// same timing and functions and shit as the left one... except to the right!!
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letter.offset.x = positions[0] * multiPosOrNeg;
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for (index => letter in letters)
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{
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letter.offset.x = -positions[0];
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new FlxTimer().start(1 / 24, function(_) {
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letter.offset.x = -positions[1];
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if (index == 0) letter.visible = false;
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});
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new FlxTimer().start(2 / 24, function(_) {
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letter.offset.x = -positions[2];
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if (index == 0) letter.visible = true;
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});
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if (index == 2)
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{
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ezTimer(3, letter, 0);
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// letter.offset.x = 0;
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continue;
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}
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ezTimer(3, letter, -positions[3]);
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}
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rightArrow.offset.x = -3;
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new FlxTimer().start(2 / 24, function(_) {
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rightArrow.offset.x = 0;
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new FlxTimer().start(1 / 24, function(_) {
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letter.offset.x = positions[1] * multiPosOrNeg;
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if (index == 0) letter.visible = false;
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});
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new FlxTimer().start(2 / 24, function(_) {
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letter.offset.x = positions[2] * multiPosOrNeg;
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if (index == 0.) letter.visible = true;
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});
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if (index == 2)
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{
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ezTimer(3, letter, 0);
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// letter.offset.x = 0;
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continue;
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}
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ezTimer(3, letter, positions[3] * multiPosOrNeg);
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}
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curSelection += diff;
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if (curSelection < 0) curSelection = letters[0].arr.length - 1;
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if (curSelection >= letters[0].arr.length) curSelection = 0;
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if (curSelection < 0) curSelection = letters[0].regexLetters.length - 1;
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if (curSelection >= letters[0].regexLetters.length) curSelection = 0;
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for (letter in letters)
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letter.changeLetter(diff, curSelection);
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if (changeSelectionCallback != null) changeSelectionCallback(letters[2].arr[letters[2].curLetter]); // bullshit and long lol!
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if (changeSelectionCallback != null) changeSelectionCallback(letters[2].regexLetters[letters[2].curLetter]); // bullshit and long lol!
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}
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}
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/**
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* The actual FlxAtlasSprite for the letters, with their animation code stuff and regex stuff
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*/
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class FreeplayLetter extends FlxAtlasSprite
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{
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public var arr:Array<String> = [];
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/**
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* A preformatted array of letter strings, for use when doing regex
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* ex: ['A-B', 'C-D', 'E-H', 'I-L' ...]
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*/
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public var regexLetters:Array<String> = [];
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/**
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* A preformatted array of the letters, for use when accessing symbol animation info
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* ex: ['AB', 'CD', 'EH', 'IL' ...]
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*/
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public var animLetters:Array<String> = [];
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/**
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* The current letter in the regexLetters array this FreeplayLetter is on
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*/
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public var curLetter:Int = 0;
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public var ogY:Float = 0;
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public function new(x:Float, y:Float, ?letterInd:Int)
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{
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super(x, y, Paths.animateAtlas("freeplay/sortedLetters"));
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// frames = Paths.getSparrowAtlas("freeplay/letterStuff");
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// this.anim.play("AB");
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// trace(this.anim.symbolDictionary);
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var alphabet:String = "AB-CD-EH-I L-MN-OR-s-t-UZ";
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arr = alphabet.split("-");
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arr.insert(0, "ALL");
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arr.insert(0, "fav");
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arr.insert(0, "#");
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// this is used for the regex
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// /^[OR].*/gi doesn't work for showing the song Pico, so now it's
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// /^[O-R].*/gi ant it works for displaying Pico
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// https://regex101.com/r/bWFPfS/1
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// we split by underscores, simply for nice lil convinience
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var alphabet:String = 'A-B_C-D_E-H_I-L_M-N_O-R_S_T_U-Z';
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regexLetters = alphabet.split('_');
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regexLetters.insert(0, 'ALL');
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regexLetters.insert(0, 'fav');
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regexLetters.insert(0, '#');
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// trace(arr);
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// for (str in arr)
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// {
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// animation.addByPrefix(str, str + " "); // string followed by a space! intentional!
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// }
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// animation.addByPrefix("arrow", "mini arrow");
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// animation.addByPrefix("seperator", "seperator");
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// the symbols from flash don't have dashes, so we clean this up for use with animations
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// (we don't need to re-export, rule of thumb is to accomodate files named in flash from dave
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// until we get him programming classes (and since i cant find the .fla file....))
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animLetters = regexLetters.map(animLetter -> animLetter.replace('-', ''));
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if (letterInd != null)
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{
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this.anim.play(arr[letterInd] + " move");
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this.anim.play(animLetters[letterInd] + " move");
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this.anim.pause();
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curLetter = letterInd;
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}
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}
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public function changeLetter(diff:Int = 0, ?curSelection:Int)
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/**
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* Changes the letter graphic/anim, used in the LetterSort class above
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* @param diff -1 or 1, to go left or right in the animation array
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* @param curSelection what the current letter selection is, to play the bouncing anim if it matches the current letter
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*/
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public function changeLetter(diff:Int = 0, ?curSelection:Int):Void
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{
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curLetter += diff;
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if (curLetter < 0) curLetter = arr.length - 1;
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if (curLetter >= arr.length) curLetter = 0;
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if (curLetter < 0) curLetter = regexLetters.length - 1;
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if (curLetter >= regexLetters.length) curLetter = 0;
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var animName:String = arr[curLetter] + " move";
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var animName:String = animLetters[curLetter] + ' move';
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switch (arr[curLetter])
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switch (animLetters[curLetter])
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{
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case "I L":
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case "IL":
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animName = "IL move";
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case "s":
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animName = "S move";
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