backing card classes

This commit is contained in:
FabsTheFabs 2024-08-30 01:02:32 +01:00
parent e7448cb8f7
commit de03da7e6f
4 changed files with 653 additions and 33 deletions

View file

@ -39,10 +39,14 @@ class BackingCard extends FlxSpriteGroup
var _exitMovers:Null<FreeplayState.ExitMoverData>;
var _exitMoversCharSel:Null<FreeplayState.ExitMoverData>;
public function new(currentCharacter:PlayableCharacter)
public var instance:FreeplayState;
public function new(currentCharacter:PlayableCharacter, ?_instance:FreeplayState)
{
super();
if (_instance != null) instance = _instance;
cardGlow = new FlxSprite(-30, -30).loadGraphic(Paths.image('freeplay/cardGlow'));
confirmGlow = new FlxSprite(-30, 240).loadGraphic(Paths.image('freeplay/confirmGlow'));
confirmTextGlow = new FlxSprite(-8, 115).loadGraphic(Paths.image('freeplay/glowingText'));
@ -115,6 +119,16 @@ class BackingCard extends FlxSpriteGroup
});
}
/**
* Helper function to snap the back of the card to its final position.
* Used when returning from character select, as we dont want to play the full animation of everything sliding in.
*/
public function skipIntroTween():Void
{
FlxTween.cancelTweensOf(pinkBack);
pinkBack.x = 0;
}
/**
* Called in create. Adds sprites and tweens.
*/
@ -152,11 +166,6 @@ class BackingCard extends FlxSpriteGroup
add(cardGlow);
}
/**
* Override parts of Freeplay depending on the card class.
*/
public function applyStyle(_freeplayState:FreeplayState):Void {}
/**
* Called after the dj finishes their start animation.
*/
@ -181,10 +190,16 @@ class BackingCard extends FlxSpriteGroup
confirmGlow.visible = true;
confirmGlow2.visible = true;
backingTextYeah.playAnimation("BF back card confirm raw", false, false, false, 0);
backingTextYeah.anim.play("");
confirmGlow2.alpha = 0;
confirmGlow.alpha = 0;
FlxTween.color(instance.bgDad, 0.5, 0xFFA8A8A8, 0xFF646464,
{
onUpdate: function(_) {
instance.angleMaskShader.extraColor = instance.bgDad.color;
}
});
FlxTween.tween(confirmGlow2, {alpha: 0.5}, 0.33,
{
ease: FlxEase.quadOut,
@ -195,12 +210,29 @@ class BackingCard extends FlxSpriteGroup
confirmTextGlow.alpha = 1;
FlxTween.tween(confirmTextGlow, {alpha: 0.4}, 0.5);
FlxTween.tween(confirmGlow, {alpha: 0}, 0.5);
FlxTween.color(instance.bgDad, 2, 0xFFCDCDCD, 0xFF555555,
{
ease: FlxEase.expoOut,
onUpdate: function(_) {
instance.angleMaskShader.extraColor = instance.bgDad.color;
}
});
}
});
}
/**
* Called when exiting the freeplay menu
* Called when entering character select, does nothing by default.
*/
public function enterCharSel():Void {}
/**
* Called on each beat in freeplay state.
*/
public function beatHit():Void {}
/**
* Called when exiting the freeplay menu.
*/
public function disappear():Void
{

View file

@ -22,9 +22,6 @@ import lime.utils.Assets;
import openfl.display.BlendMode;
import flixel.group.FlxSpriteGroup;
/**
* A class for the backing cards so they dont have to be part of freeplayState......
*/
class BoyfriendCard extends BackingCard
{
public var moreWays:BGScrollingText;
@ -34,6 +31,9 @@ class BoyfriendCard extends BackingCard
public var moreWays2:BGScrollingText;
public var funnyScroll3:BGScrollingText;
var glow:FlxSprite;
var glowDark:FlxSprite;
public override function applyExitMovers(?exitMovers:FreeplayState.ExitMoverData, ?exitMoversCharSel:FreeplayState.ExitMoverData):Void
{
super.applyExitMovers(exitMovers, exitMoversCharSel);
@ -79,6 +79,16 @@ class BoyfriendCard extends BackingCard
});
}
public override function enterCharSel():Void
{
FlxTween.tween(funnyScroll, {speed: 0}, 0.8, {ease: FlxEase.sineIn});
FlxTween.tween(funnyScroll2, {speed: 0}, 0.8, {ease: FlxEase.sineIn});
FlxTween.tween(moreWays, {speed: 0}, 0.8, {ease: FlxEase.sineIn});
FlxTween.tween(moreWays2, {speed: 0}, 0.8, {ease: FlxEase.sineIn});
FlxTween.tween(txtNuts, {speed: 0}, 0.8, {ease: FlxEase.sineIn});
FlxTween.tween(funnyScroll3, {speed: 0}, 0.8, {ease: FlxEase.sineIn});
}
public override function new(currentCharacter:PlayableCharacter)
{
super(currentCharacter);
@ -93,10 +103,34 @@ class BoyfriendCard extends BackingCard
public override function init():Void
{
super.init();
FlxTween.tween(pinkBack, {x: 0}, 0.6, {ease: FlxEase.quartOut});
add(pinkBack);
// var grpTxtScrolls:FlxGroup = new FlxGroup();
// add(grpTxtScrolls);
add(orangeBackShit);
add(alsoOrangeLOL);
FlxSpriteUtil.alphaMaskFlxSprite(orangeBackShit, pinkBack, orangeBackShit);
orangeBackShit.visible = false;
alsoOrangeLOL.visible = false;
confirmTextGlow.blend = BlendMode.ADD;
confirmTextGlow.visible = false;
confirmGlow.blend = BlendMode.ADD;
confirmGlow.visible = false;
confirmGlow2.visible = false;
add(confirmGlow2);
add(confirmGlow);
add(confirmTextGlow);
add(backingTextYeah);
cardGlow.blend = BlendMode.ADD;
cardGlow.visible = false;
moreWays.visible = false;
funnyScroll.visible = false;
@ -127,6 +161,36 @@ class BoyfriendCard extends BackingCard
funnyScroll3.funnyColor = 0xFFFEA400;
funnyScroll3.speed = -3.8;
add(funnyScroll3);
glowDark = new FlxSprite(-300, 330).loadGraphic(Paths.image('freeplay/beatglow'));
glowDark.blend = BlendMode.MULTIPLY;
add(glowDark);
glow = new FlxSprite(-300, 330).loadGraphic(Paths.image('freeplay/beatglow'));
glow.blend = BlendMode.ADD;
add(glow);
glowDark.visible = false;
glow.visible = false;
add(cardGlow);
}
var beatFreq:Int = 1;
var beatFreqList:Array<Int> = [1,2,4,8];
public override function beatHit():Void {
// increases the amount of beats that need to go by to pulse the glow because itd flash like craazy at high bpms.....
beatFreq = beatFreqList[Math.floor(Conductor.instance.bpm/140)];
if(Conductor.instance.currentBeat % beatFreq != 0) return;
FlxTween.cancelTweensOf(glow);
FlxTween.cancelTweensOf(glowDark);
glow.alpha = 0.8;
FlxTween.tween(glow, {alpha: 0}, 16/24, {ease: FlxEase.quartOut});
glowDark.alpha = 0;
FlxTween.tween(glowDark, {alpha: 0.6}, 18/24, {ease: FlxEase.quartOut});
}
public override function introDone():Void
@ -139,6 +203,8 @@ class BoyfriendCard extends BackingCard
moreWays2.visible = true;
funnyScroll3.visible = true;
// grpTxtScrolls.visible = true;
glowDark.visible = true;
glow.visible = true;
}
public override function confirm():Void
@ -152,6 +218,8 @@ class BoyfriendCard extends BackingCard
funnyScroll2.visible = false;
moreWays2.visible = false;
funnyScroll3.visible = false;
glowDark.visible = false;
glow.visible = false;
}
public override function disappear():Void
@ -164,5 +232,7 @@ class BoyfriendCard extends BackingCard
funnyScroll2.visible = false;
moreWays2.visible = false;
funnyScroll3.visible = false;
glowDark.visible = false;
glow.visible = false;
}
}

View file

@ -0,0 +1,278 @@
package funkin.ui.freeplay.backcards;
import funkin.ui.freeplay.FreeplayState;
import flash.display.BitmapData;
import flixel.FlxCamera;
import flixel.math.FlxMath;
import flixel.FlxSprite;
import flixel.group.FlxGroup;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.math.FlxAngle;
import flixel.math.FlxPoint;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxSpriteUtil;
import flixel.util.FlxTimer;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import funkin.graphics.FunkinSprite;
import funkin.ui.freeplay.charselect.PlayableCharacter;
import funkin.ui.MusicBeatSubState;
import lime.utils.Assets;
import openfl.display.BlendMode;
import flixel.group.FlxSpriteGroup;
import funkin.graphics.shaders.AdjustColorShader;
import flixel.addons.display.FlxTiledSprite;
import flixel.addons.display.FlxBackdrop;
class NewCharacterCard extends BackingCard
{
var confirmAtlas:FlxAtlasSprite;
var darkBg:FlxSprite;
var lightLayer:FlxSprite;
var multiply1:FlxSprite;
var multiply2:FlxSprite;
var lightLayer2:FlxSprite;
var lightLayer3:FlxSprite;
var yellow:FlxSprite;
var multiplyBar:FlxSprite;
var bruh:FlxSprite;
public var friendFoe:BGScrollingText;
public var newUnlock1:BGScrollingText;
public var waiting:BGScrollingText;
public var newUnlock2:BGScrollingText;
public var friendFoe2:BGScrollingText;
public var newUnlock3:BGScrollingText;
public override function applyExitMovers(?exitMovers:FreeplayState.ExitMoverData, ?exitMoversCharSel:FreeplayState.ExitMoverData):Void
{
super.applyExitMovers(exitMovers, exitMoversCharSel);
if (exitMovers == null || exitMoversCharSel == null) return;
exitMovers.set([friendFoe],
{
x: FlxG.width * 2,
speed: 0.4,
});
exitMovers.set([newUnlock1],
{
x: -newUnlock1.width * 2,
y: newUnlock1.y,
speed: 0.4,
wait: 0
});
exitMovers.set([waiting],
{
x: FlxG.width * 2,
speed: 0.4,
});
exitMovers.set([newUnlock2],
{
x: -newUnlock2.width * 2,
speed: 0.5,
});
exitMovers.set([friendFoe2],
{
x: FlxG.width * 2,
speed: 0.4
});
exitMovers.set([newUnlock3],
{
x: -newUnlock3.width * 2,
speed: 0.3
});
exitMoversCharSel.set([friendFoe, newUnlock1, waiting, newUnlock2, friendFoe2, newUnlock3, multiplyBar], {
y: -60,
speed: 0.8,
wait: 0.1
});
}
public override function introDone():Void
{
// pinkBack.color = 0xFFFFD863;
darkBg.visible = true;
friendFoe.visible = true;
newUnlock1.visible = true;
waiting.visible = true;
newUnlock2.visible = true;
friendFoe2.visible = true;
newUnlock3.visible = true;
multiplyBar.visible = true;
lightLayer.visible = true;
multiply1.visible = true;
multiply2.visible = true;
lightLayer2.visible = true;
yellow.visible = true;
lightLayer3.visible = true;
cardGlow.visible = true;
FlxTween.tween(cardGlow, {alpha: 0, "scale.x": 1.2, "scale.y": 1.2}, 0.45, {ease: FlxEase.sineOut});
}
public override function enterCharSel():Void
{
FlxTween.tween(friendFoe, {speed: 0}, 0.8, {ease: FlxEase.sineIn});
FlxTween.tween(newUnlock1, {speed: 0}, 0.8, {ease: FlxEase.sineIn});
FlxTween.tween(waiting, {speed: 0}, 0.8, {ease: FlxEase.sineIn});
FlxTween.tween(newUnlock2, {speed: 0}, 0.8, {ease: FlxEase.sineIn});
FlxTween.tween(friendFoe2, {speed: 0}, 0.8, {ease: FlxEase.sineIn});
FlxTween.tween(newUnlock3, {speed: 0}, 0.8, {ease: FlxEase.sineIn});
}
public override function init():Void
{
FlxTween.tween(pinkBack, {x: 0}, 0.6, {ease: FlxEase.quartOut});
add(pinkBack);
confirmTextGlow.blend = BlendMode.ADD;
confirmTextGlow.visible = false;
confirmGlow.blend = BlendMode.ADD;
confirmGlow.visible = false;
confirmGlow2.visible = false;
friendFoe = new BGScrollingText(0, 163, "COULD IT BE A NEW FRIEND? OR FOE??", FlxG.width, true, 43);
newUnlock1 = new BGScrollingText(-440, 215, 'NEW UNLOCK!', FlxG.width / 2, true, 80);
waiting = new BGScrollingText(0, 286, "SOMEONE'S WAITING!", FlxG.width / 2, true, 43);
newUnlock2 = new BGScrollingText(-220, 331, 'NEW UNLOCK!', FlxG.width / 2, true, 80);
friendFoe2 = new BGScrollingText(0, 402, 'COULD IT BE A NEW FRIEND? OR FOE??', FlxG.width, true, 43);
newUnlock3 = new BGScrollingText(0, 458, 'NEW UNLOCK!', FlxG.width / 2, true, 80);
darkBg = new FlxSprite(0, 0).loadGraphic(Paths.image('freeplay/backingCards/newCharacter/darkback'));
add(darkBg);
friendFoe.funnyColor = 0xFF139376;
friendFoe.speed = -4;
add(friendFoe);
newUnlock1.funnyColor = 0xFF99BDF2;
newUnlock1.speed = 2;
add(newUnlock1);
waiting.funnyColor = 0xFF40EA84;
waiting.speed = -2;
add(waiting);
newUnlock2.funnyColor = 0xFF99BDF2;
newUnlock2.speed = 2;
add(newUnlock2);
friendFoe2.funnyColor = 0xFF139376;
friendFoe2.speed = -4;
add(friendFoe2);
newUnlock3.funnyColor = 0xFF99BDF2;
newUnlock3.speed = 2;
add(newUnlock3);
multiplyBar = new FlxSprite(-10, 440).loadGraphic(Paths.image('freeplay/backingCards/newCharacter/multiplyBar'));
multiplyBar.blend = BlendMode.MULTIPLY;
add(multiplyBar);
lightLayer = new FlxSprite(-360, 230).loadGraphic(Paths.image('freeplay/backingCards/newCharacter/orange gradient'));
lightLayer.blend = BlendMode.ADD;
add(lightLayer);
multiply1 = new FlxSprite(-15, -125).loadGraphic(Paths.image('freeplay/backingCards/newCharacter/red'));
multiply1.blend = BlendMode.MULTIPLY;
add(multiply1);
multiply2 = new FlxSprite(-15, -125).loadGraphic(Paths.image('freeplay/backingCards/newCharacter/red'));
multiply2.blend = BlendMode.MULTIPLY;
add(multiply2);
lightLayer2 = new FlxSprite(-360, 230).loadGraphic(Paths.image('freeplay/backingCards/newCharacter/orange gradient'));
lightLayer2.blend = BlendMode.ADD;
add(lightLayer2);
yellow = new FlxSprite(0, 0).loadGraphic(Paths.image('freeplay/backingCards/newCharacter/yellow bg piece'));
yellow.blend = BlendMode.MULTIPLY;
add(yellow);
lightLayer3 = new FlxSprite(-360, 290).loadGraphic(Paths.image('freeplay/backingCards/newCharacter/red gradient'));
lightLayer3.blend = BlendMode.ADD;
add(lightLayer3);
cardGlow.blend = BlendMode.ADD;
cardGlow.visible = false;
add(cardGlow);
darkBg.visible = false;
friendFoe.visible = false;
newUnlock1.visible = false;
waiting.visible = false;
newUnlock2.visible = false;
friendFoe2.visible = false;
newUnlock3.visible = false;
multiplyBar.visible = false;
lightLayer.visible = false;
multiply1.visible = false;
multiply2.visible = false;
lightLayer2.visible = false;
yellow.visible = false;
lightLayer3.visible = false;
}
var _timer:Float = 0;
override public function update(elapsed:Float):Void
{
super.update(elapsed);
_timer += elapsed * 2;
var sinTest:Float = (Math.sin(_timer) + 1) / 2;
lightLayer.alpha = FlxMath.lerp(0.4, 1, sinTest);
lightLayer2.alpha = FlxMath.lerp(0.2, 0.5, sinTest);
lightLayer3.alpha = FlxMath.lerp(0.1, 0.7, sinTest);
multiply1.alpha = FlxMath.lerp(1, 0.21, sinTest);
multiply2.alpha = FlxMath.lerp(1, 0.21, sinTest);
yellow.alpha = FlxMath.lerp(0.2, 0.72, sinTest);
if (instance != null)
{
instance.angleMaskShader.extraColor = FlxColor.interpolate(0xFF2E2E46, 0xFF60607B, sinTest);
}
}
public override function disappear():Void
{
FlxTween.color(pinkBack, 0.25, 0xFF05020E, 0xFFFFD0D5, {ease: FlxEase.quadOut});
darkBg.visible = false;
friendFoe.visible = false;
newUnlock1.visible = false;
waiting.visible = false;
newUnlock2.visible = false;
friendFoe2.visible = false;
newUnlock3.visible = false;
multiplyBar.visible = false;
lightLayer.visible = false;
multiply1.visible = false;
multiply2.visible = false;
lightLayer2.visible = false;
yellow.visible = false;
lightLayer3.visible = false;
cardGlow.visible = true;
cardGlow.alpha = 1;
cardGlow.scale.set(1, 1);
FlxTween.tween(cardGlow, {alpha: 0, "scale.x": 1.2, "scale.y": 1.2}, 0.25, {ease: FlxEase.sineOut});
}
override public function confirm():Void
{
// confirmAtlas.visible = true;
// confirmAtlas.anim.play("");
}
}

View file

@ -1,7 +1,9 @@
package funkin.ui.freeplay.backcards;
import funkin.ui.freeplay.FreeplayState;
import flash.display.BitmapData;
import flixel.FlxCamera;
import flixel.math.FlxMath;
import flixel.FlxSprite;
import flixel.group.FlxGroup;
import flixel.group.FlxGroup.FlxTypedGroup;
@ -21,25 +23,77 @@ import funkin.ui.MusicBeatSubState;
import lime.utils.Assets;
import openfl.display.BlendMode;
import flixel.group.FlxSpriteGroup;
import funkin.graphics.shaders.AdjustColorShader;
import flixel.addons.display.FlxTiledSprite;
import flixel.addons.display.FlxBackdrop;
/**
* A class for the backing cards so they dont have to be part of freeplayState......
*/
class PicoCard extends BackingCard
{
var scrollBack:FlxBackdrop;
var scrollLower:FlxBackdrop;
var scrollTop:FlxBackdrop;
var scrollMiddle:FlxBackdrop;
var glow:FlxSprite;
var glowDark:FlxSprite;
var blueBar:FlxSprite;
var confirmAtlas:FlxAtlasSprite;
public override function enterCharSel():Void
{
FlxTween.tween(scrollBack.velocity, {x: 0}, 0.8, {ease: FlxEase.sineIn});
FlxTween.tween(scrollLower.velocity, {x: 0}, 0.8, {ease: FlxEase.sineIn});
FlxTween.tween(scrollTop.velocity, {x: 0}, 0.8, {ease: FlxEase.sineIn});
FlxTween.tween(scrollMiddle.velocity, {x: 0}, 0.8, {ease: FlxEase.sineIn});
}
public override function applyExitMovers(?exitMovers:FreeplayState.ExitMoverData, ?exitMoversCharSel:FreeplayState.ExitMoverData):Void
{
super.applyExitMovers(exitMovers, exitMoversCharSel);
if (exitMovers == null || exitMoversCharSel == null) return;
exitMoversCharSel.set([scrollTop],
{
y: -90,
speed: 0.8,
wait: 0.1
});
exitMoversCharSel.set([scrollMiddle],
{
y: -80,
speed: 0.8,
wait: 0.1
});
exitMoversCharSel.set([blueBar],
{
y: -70,
speed: 0.8,
wait: 0.1
});
exitMoversCharSel.set([scrollLower],
{
y: -60,
speed: 0.8,
wait: 0.1
});
exitMoversCharSel.set([scrollBack],
{
y: -50,
speed: 0.8,
wait: 0.1
});
}
public override function init():Void
{
FlxTween.tween(pinkBack, {x: 0}, 0.6, {ease: FlxEase.quartOut});
add(pinkBack);
// add(orangeBackShit);
// add(alsoOrangeLOL);
// FlxSpriteUtil.alphaMaskFlxSprite(orangeBackShit, pinkBack, orangeBackShit);
// orangeBackShit.visible = false;
// alsoOrangeLOL.visible = false;
confirmTextGlow.blend = BlendMode.ADD;
confirmTextGlow.visible = false;
@ -48,27 +102,213 @@ class PicoCard extends BackingCard
confirmGlow.visible = false;
confirmGlow2.visible = false;
add(confirmGlow2);
add(confirmGlow);
scrollBack = new FlxBackdrop(Paths.image('freeplay/backingCards/pico/lowerLoop'), X, 20);
scrollBack.setPosition(0, 200);
scrollBack.flipX = true;
scrollBack.alpha = 0.39;
scrollBack.velocity.x = 110;
add(scrollBack);
add(confirmTextGlow);
scrollLower = new FlxBackdrop(Paths.image('freeplay/backingCards/pico/lowerLoop'), X, 20);
scrollLower.setPosition(0, 406);
scrollLower.velocity.x = -110;
add(scrollLower);
add(backingTextYeah);
blueBar = new FlxSprite(0, 239).loadGraphic(Paths.image('freeplay/backingCards/pico/blueBar'));
blueBar.blend = BlendMode.MULTIPLY;
blueBar.alpha = 0.4;
add(blueBar);
scrollTop = new FlxBackdrop(null, X, 20);
scrollTop.setPosition(0, 80);
scrollTop.velocity.x = -220;
scrollTop.frames = Paths.getSparrowAtlas('freeplay/backingCards/pico/topLoop');
scrollTop.animation.addByPrefix('uzi', 'uzi info', 24, false);
scrollTop.animation.addByPrefix('sniper', 'sniper info', 24, false);
scrollTop.animation.addByPrefix('rocket launcher', 'rocket launcher info', 24, false);
scrollTop.animation.addByPrefix('rifle', 'rifle info', 24, false);
scrollTop.animation.addByPrefix('base', 'base', 24, false);
scrollTop.animation.play('base');
add(scrollTop);
scrollMiddle = new FlxBackdrop(Paths.image('freeplay/backingCards/pico/middleLoop'), X, 15);
scrollMiddle.setPosition(0, 346);
add(scrollMiddle);
scrollMiddle.velocity.x = 220;
glowDark = new FlxSprite(-300, 330).loadGraphic(Paths.image('freeplay/backingCards/pico/glow'));
glowDark.blend = BlendMode.MULTIPLY;
add(glowDark);
glow = new FlxSprite(-300, 330).loadGraphic(Paths.image('freeplay/backingCards/pico/glow'));
glow.blend = BlendMode.ADD;
add(glow);
blueBar.visible = false;
scrollBack.visible = false;
scrollLower.visible = false;
scrollTop.visible = false;
scrollMiddle.visible = false;
glow.visible = false;
glowDark.visible = false;
confirmAtlas = new FlxAtlasSprite(5, 55, Paths.animateAtlas("freeplay/backingCards/pico/pico-confirm"));
confirmAtlas.visible = false;
add(confirmAtlas);
cardGlow.blend = BlendMode.ADD;
cardGlow.visible = false;
add(cardGlow);
}
public override function applyStyle(_freeplayState:FreeplayState):Void {}
override public function confirm():Void
{
confirmAtlas.visible = true;
confirmAtlas.anim.play("");
FlxTween.color(instance.bgDad, 10 / 24, 0xFFFFFFFF, 0xFF8A8A8A,
{
ease: FlxEase.expoOut,
onUpdate: function(_) {
instance.angleMaskShader.extraColor = instance.bgDad.color;
}
});
new FlxTimer().start(10 / 24, function(_) {
// shoot
FlxTween.color(instance.bgDad, 3 / 24, 0xFF343036, 0xFF696366,
{
ease: FlxEase.expoOut,
onUpdate: function(_) {
instance.angleMaskShader.extraColor = instance.bgDad.color;
}
});
});
new FlxTimer().start(14 / 24, function(_) {
// shoot
FlxTween.color(instance.bgDad, 3 / 24, 0xFF27292D, 0xFF686A6F,
{
ease: FlxEase.expoOut,
onUpdate: function(_) {
instance.angleMaskShader.extraColor = instance.bgDad.color;
}
});
});
new FlxTimer().start(18 / 24, function(_) {
// shoot
FlxTween.color(instance.bgDad, 3 / 24, 0xFF2D282D, 0xFF676164,
{
ease: FlxEase.expoOut,
onUpdate: function(_) {
instance.angleMaskShader.extraColor = instance.bgDad.color;
}
});
});
new FlxTimer().start(21 / 24, function(_) {
// shoot
FlxTween.color(instance.bgDad, 3 / 24, 0xFF29292F, 0xFF62626B,
{
ease: FlxEase.expoOut,
onUpdate: function(_) {
instance.angleMaskShader.extraColor = instance.bgDad.color;
}
});
});
new FlxTimer().start(24 / 24, function(_) {
// shoot
FlxTween.color(instance.bgDad, 3 / 24, 0xFF29232C, 0xFF808080,
{
ease: FlxEase.expoOut,
onUpdate: function(_) {
instance.angleMaskShader.extraColor = instance.bgDad.color;
}
});
});
}
var beatFreq:Int = 1;
var beatFreqList:Array<Int> = [1,2,4,8];
public override function beatHit():Void {
// increases the amount of beats that need to go by to pulse the glow because itd flash like craazy at high bpms.....
beatFreq = beatFreqList[Math.floor(Conductor.instance.bpm/140)];
if(Conductor.instance.currentBeat % beatFreq != 0) return;
FlxTween.cancelTweensOf(glow);
FlxTween.cancelTweensOf(glowDark);
glow.alpha = 1;
FlxTween.tween(glow, {alpha: 0}, 16/24, {ease: FlxEase.quartOut});
glowDark.alpha = 0;
FlxTween.tween(glowDark, {alpha: 1}, 18/24, {ease: FlxEase.quartOut});
}
public override function introDone():Void
{
pinkBack.color = 0xFF98A2F3;
// orangeBackShit.visible = true;
// alsoOrangeLOL.visible = true;
blueBar.visible = true;
scrollBack.visible = true;
scrollLower.visible = true;
scrollTop.visible = true;
scrollMiddle.visible = true;
glowDark.visible = true;
glow.visible = true;
cardGlow.visible = true;
FlxTween.tween(cardGlow, {alpha: 0, "scale.x": 1.2, "scale.y": 1.2}, 0.45, {ease: FlxEase.sineOut});
}
public override function disappear():Void
{
FlxTween.color(pinkBack, 0.25, 0xFF98A2F3, 0xFFFFD0D5, {ease: FlxEase.quadOut});
blueBar.visible = false;
scrollBack.visible = false;
scrollLower.visible = false;
scrollTop.visible = false;
scrollMiddle.visible = false;
glowDark.visible = false;
glow.visible = false;
cardGlow.visible = true;
cardGlow.alpha = 1;
cardGlow.scale.set(1, 1);
FlxTween.tween(cardGlow, {alpha: 0, "scale.x": 1.2, "scale.y": 1.2}, 0.25, {ease: FlxEase.sineOut});
}
override public function update(elapsed:Float):Void
{
super.update(elapsed);
var scrollProgress:Float = Math.abs(scrollTop.x % (scrollTop.frameWidth + 20));
if (scrollTop.animation.curAnim.finished == true)
{
if (FlxMath.inBounds(scrollProgress, 500, 700) && scrollTop.animation.curAnim.name != 'sniper')
{
scrollTop.animation.play('sniper', true, false);
}
if (FlxMath.inBounds(scrollProgress, 700, 1300) && scrollTop.animation.curAnim.name != 'rifle')
{
scrollTop.animation.play('rifle', true, false);
}
if (FlxMath.inBounds(scrollProgress, 1450, 2000) && scrollTop.animation.curAnim.name != 'rocket launcher')
{
scrollTop.animation.play('rocket launcher', true, false);
}
if (FlxMath.inBounds(scrollProgress, 0, 300) && scrollTop.animation.curAnim.name != 'uzi')
{
scrollTop.animation.play('uzi', true, false);
}
}
}
}