Merge branch 'nitpix' of github.com:ninjamuffin99/Funkin-secret into testtrack

This commit is contained in:
MtH 2021-03-30 05:45:15 +02:00
commit dd137dd0cc
10 changed files with 277 additions and 382 deletions

View file

@ -13,6 +13,7 @@ class BackgroundDancer extends FlxSprite
animation.addByIndices('danceLeft', 'bg dancer sketch PINK', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
animation.addByIndices('danceRight', 'bg dancer sketch PINK', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
animation.play('danceLeft');
animation.finish();
antialiasing = true;
}

View file

@ -16,6 +16,7 @@ class BackgroundGirls extends FlxSprite
animation.addByIndices('danceRight', 'BG girls group', CoolUtil.numberArray(30, 15), "", 24, false);
animation.play('danceLeft');
animation.finish();
}
var danceDir:Bool = false;
@ -25,6 +26,7 @@ class BackgroundGirls extends FlxSprite
animation.addByIndices('danceLeft', 'BG fangirls dissuaded', CoolUtil.numberArray(14), "", 24, false);
animation.addByIndices('danceRight', 'BG fangirls dissuaded', CoolUtil.numberArray(30, 15), "", 24, false);
dance();
animation.finish();
}
public function dance():Void

View file

@ -38,17 +38,17 @@ class Character extends FlxSprite
// GIRLFRIEND CODE
tex = Paths.getSparrowAtlas('characters/GF_assets');
frames = tex;
animation.addByPrefix('cheer', 'GF Cheer', 24, false);
animation.addByPrefix('singLEFT', 'GF left note', 24, false);
animation.addByPrefix('singRIGHT', 'GF Right Note', 24, false);
animation.addByPrefix('singUP', 'GF Up Note', 24, false);
animation.addByPrefix('singDOWN', 'GF Down Note', 24, false);
quickAnimAdd('cheer', 'GF Cheer');
quickAnimAdd('singLEFT', 'GF left note');
quickAnimAdd('singRIGHT', 'GF Right Note');
quickAnimAdd('singUP', 'GF Up Note');
quickAnimAdd('singDOWN', 'GF Down Note');
animation.addByIndices('sad', 'gf sad', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], "", 24, false);
animation.addByIndices('danceLeft', 'GF Dancing Beat', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
animation.addByIndices('danceRight', 'GF Dancing Beat', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
animation.addByIndices('hairBlow', "GF Dancing Beat Hair blowing", [0, 1, 2, 3], "", 24);
animation.addByIndices('hairFall', "GF Dancing Beat Hair Landing", [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], "", 24, false);
animation.addByPrefix('scared', 'GF FEAR', 24);
animation.addByPrefix('scared', 'GF FEAR', 24, true);
loadOffsetFile(curCharacter);
@ -57,17 +57,17 @@ class Character extends FlxSprite
case 'gf-christmas':
tex = Paths.getSparrowAtlas('christmas/gfChristmas');
frames = tex;
animation.addByPrefix('cheer', 'GF Cheer', 24, false);
animation.addByPrefix('singLEFT', 'GF left note', 24, false);
animation.addByPrefix('singRIGHT', 'GF Right Note', 24, false);
animation.addByPrefix('singUP', 'GF Up Note', 24, false);
animation.addByPrefix('singDOWN', 'GF Down Note', 24, false);
quickAnimAdd('cheer', 'GF Cheer');
quickAnimAdd('singLEFT', 'GF left note');
quickAnimAdd('singRIGHT', 'GF Right Note');
quickAnimAdd('singUP', 'GF Up Note');
quickAnimAdd('singDOWN', 'GF Down Note');
animation.addByIndices('sad', 'gf sad', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], "", 24, false);
animation.addByIndices('danceLeft', 'GF Dancing Beat', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
animation.addByIndices('danceRight', 'GF Dancing Beat', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
animation.addByIndices('hairBlow', "GF Dancing Beat Hair blowing", [0, 1, 2, 3], "", 24);
animation.addByIndices('hairFall', "GF Dancing Beat Hair Landing", [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], "", 24, false);
animation.addByPrefix('scared', 'GF FEAR', 24);
animation.addByPrefix('scared', 'GF FEAR', 24, true);
addOffset('cheer');
addOffset('sad', -2, -21);
@ -112,9 +112,11 @@ class Character extends FlxSprite
animation.addByIndices('danceLeft', 'GF Dancing Beat Hair blowing CAR', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
animation.addByIndices('danceRight', 'GF Dancing Beat Hair blowing CAR', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24,
false);
animation.addByIndices('idleHair', 'GF Dancing Beat Hair blowing CAR', [10, 11, 12, 25, 26, 27], "", 24, true);
addOffset('danceLeft', 0);
addOffset('danceRight', 0);
addOffset('idleHair', 0);
playAnim('danceRight');
@ -138,11 +140,11 @@ class Character extends FlxSprite
// DAD ANIMATION LOADING CODE
tex = Paths.getSparrowAtlas('DADDY_DEAREST');
frames = tex;
animation.addByPrefix('idle', 'Dad idle dance', 24);
animation.addByPrefix('singUP', 'Dad Sing Note UP', 24);
animation.addByPrefix('singRIGHT', 'Dad Sing Note RIGHT', 24);
animation.addByPrefix('singDOWN', 'Dad Sing Note DOWN', 24);
animation.addByPrefix('singLEFT', 'Dad Sing Note LEFT', 24);
quickAnimAdd('idle', 'Dad idle dance');
quickAnimAdd('singUP', 'Dad Sing Note UP');
quickAnimAdd('singRIGHT', 'Dad Sing Note RIGHT');
quickAnimAdd('singDOWN', 'Dad Sing Note DOWN');
quickAnimAdd('singLEFT', 'Dad Sing Note LEFT');
addOffset('idle');
addOffset("singUP", -6, 50);
@ -154,10 +156,10 @@ class Character extends FlxSprite
case 'spooky':
tex = Paths.getSparrowAtlas('spooky_kids_assets');
frames = tex;
animation.addByPrefix('singUP', 'spooky UP NOTE', 24, false);
animation.addByPrefix('singDOWN', 'spooky DOWN note', 24, false);
animation.addByPrefix('singLEFT', 'note sing left', 24, false);
animation.addByPrefix('singRIGHT', 'spooky sing right', 24, false);
quickAnimAdd('singUP', 'spooky UP NOTE');
quickAnimAdd('singDOWN', 'spooky DOWN note');
quickAnimAdd('singLEFT', 'note sing left');
quickAnimAdd('singRIGHT', 'spooky sing right');
animation.addByIndices('danceLeft', 'spooky dance idle', [0, 2, 6], "", 12, false);
animation.addByIndices('danceRight', 'spooky dance idle', [8, 10, 12, 14], "", 12, false);
@ -174,13 +176,13 @@ class Character extends FlxSprite
tex = Paths.getSparrowAtlas('Mom_Assets');
frames = tex;
animation.addByPrefix('idle', "Mom Idle", 24, false);
animation.addByPrefix('singUP', "Mom Up Pose", 24, false);
animation.addByPrefix('singDOWN', "MOM DOWN POSE", 24, false);
animation.addByPrefix('singLEFT', 'Mom Left Pose', 24, false);
quickAnimAdd('idle', "Mom Idle");
quickAnimAdd('singUP', "Mom Up Pose");
quickAnimAdd('singDOWN', "MOM DOWN POSE");
quickAnimAdd('singLEFT', 'Mom Left Pose');
// ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT
// CUZ DAVE IS DUMB!
animation.addByPrefix('singRIGHT', 'Mom Pose Left', 24, false);
quickAnimAdd('singRIGHT', 'Mom Pose Left');
addOffset('idle');
addOffset("singUP", 14, 71);
@ -194,29 +196,31 @@ class Character extends FlxSprite
tex = Paths.getSparrowAtlas('momCar');
frames = tex;
animation.addByPrefix('idle', "Mom Idle", 24, false);
animation.addByPrefix('singUP', "Mom Up Pose", 24, false);
animation.addByPrefix('singDOWN', "MOM DOWN POSE", 24, false);
animation.addByPrefix('singLEFT', 'Mom Left Pose', 24, false);
quickAnimAdd('idle', "Mom Idle");
quickAnimAdd('singUP', "Mom Up Pose");
quickAnimAdd('singDOWN', "MOM DOWN POSE");
quickAnimAdd('singLEFT', 'Mom Left Pose');
// ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT
// CUZ DAVE IS DUMB!
animation.addByPrefix('singRIGHT', 'Mom Pose Left', 24, false);
quickAnimAdd('singRIGHT', 'Mom Pose Left');
animation.addByIndices('idleHair', "Mom Idle", [10, 11, 12, 13], "", 24, true);
addOffset('idle');
addOffset("singUP", 14, 71);
addOffset("singRIGHT", 10, -60);
addOffset("singLEFT", 250, -23);
addOffset("singDOWN", 20, -160);
addOffset('idleHair');
playAnim('idle');
case 'monster':
tex = Paths.getSparrowAtlas('Monster_Assets');
frames = tex;
animation.addByPrefix('idle', 'monster idle', 24, false);
animation.addByPrefix('singUP', 'monster up note', 24, false);
animation.addByPrefix('singDOWN', 'monster down', 24, false);
animation.addByPrefix('singLEFT', 'Monster left note', 24, false);
animation.addByPrefix('singRIGHT', 'Monster Right note', 24, false);
quickAnimAdd('idle', 'monster idle');
quickAnimAdd('singUP', 'monster up note');
quickAnimAdd('singDOWN', 'monster down');
quickAnimAdd('singLEFT', 'Monster left note');
quickAnimAdd('singRIGHT', 'Monster Right note');
addOffset('idle');
addOffset("singUP", -20, 94);
@ -227,11 +231,11 @@ class Character extends FlxSprite
case 'monster-christmas':
tex = Paths.getSparrowAtlas('christmas/monsterChristmas');
frames = tex;
animation.addByPrefix('idle', 'monster idle', 24, false);
animation.addByPrefix('singUP', 'monster up note', 24, false);
animation.addByPrefix('singDOWN', 'monster down', 24, false);
animation.addByPrefix('singLEFT', 'Monster left note', 24, false);
animation.addByPrefix('singRIGHT', 'Monster Right note', 24, false);
quickAnimAdd('idle', 'monster idle');
quickAnimAdd('singUP', 'monster up note');
quickAnimAdd('singDOWN', 'monster down');
quickAnimAdd('singLEFT', 'Monster left note');
quickAnimAdd('singRIGHT', 'Monster Right note');
addOffset('idle');
addOffset("singUP", -20, 50);
@ -242,27 +246,27 @@ class Character extends FlxSprite
case 'pico':
tex = Paths.getSparrowAtlas('Pico_FNF_assetss');
frames = tex;
animation.addByPrefix('idle', "Pico Idle Dance", 24);
animation.addByPrefix('singUP', 'pico Up note0', 24, false);
animation.addByPrefix('singDOWN', 'Pico Down Note0', 24, false);
quickAnimAdd('idle', "Pico Idle Dance");
quickAnimAdd('singUP', 'pico Up note0');
quickAnimAdd('singDOWN', 'Pico Down Note0');
if (isPlayer)
{
animation.addByPrefix('singLEFT', 'Pico NOTE LEFT0', 24, false);
animation.addByPrefix('singRIGHT', 'Pico Note Right0', 24, false);
animation.addByPrefix('singRIGHTmiss', 'Pico Note Right Miss', 24, false);
animation.addByPrefix('singLEFTmiss', 'Pico NOTE LEFT miss', 24, false);
quickAnimAdd('singLEFT', 'Pico NOTE LEFT0');
quickAnimAdd('singRIGHT', 'Pico Note Right0');
quickAnimAdd('singRIGHTmiss', 'Pico Note Right Miss');
quickAnimAdd('singLEFTmiss', 'Pico NOTE LEFT miss');
}
else
{
// Need to be flipped! REDO THIS LATER!
animation.addByPrefix('singLEFT', 'Pico Note Right0', 24, false);
animation.addByPrefix('singRIGHT', 'Pico NOTE LEFT0', 24, false);
animation.addByPrefix('singRIGHTmiss', 'Pico NOTE LEFT miss', 24, false);
animation.addByPrefix('singLEFTmiss', 'Pico Note Right Miss', 24, false);
quickAnimAdd('singLEFT', 'Pico Note Right0');
quickAnimAdd('singRIGHT', 'Pico NOTE LEFT0');
quickAnimAdd('singRIGHTmiss', 'Pico NOTE LEFT miss');
quickAnimAdd('singLEFTmiss', 'Pico Note Right Miss');
}
animation.addByPrefix('singUPmiss', 'pico Up note miss', 24);
animation.addByPrefix('singDOWNmiss', 'Pico Down Note MISS', 24);
quickAnimAdd('singUPmiss', 'pico Up note miss');
quickAnimAdd('singDOWNmiss', 'Pico Down Note MISS');
addOffset('idle');
addOffset("singUP", -29, 27);
@ -295,22 +299,22 @@ class Character extends FlxSprite
case 'bf':
var tex = Paths.getSparrowAtlas('characters/BOYFRIEND');
frames = tex;
animation.addByPrefix('idle', 'BF idle dance', 24, false);
animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
animation.addByPrefix('hey', 'BF HEY', 24, false);
quickAnimAdd('idle', 'BF idle dance');
quickAnimAdd('singUP', 'BF NOTE UP0');
quickAnimAdd('singLEFT', 'BF NOTE LEFT0');
quickAnimAdd('singRIGHT', 'BF NOTE RIGHT0');
quickAnimAdd('singDOWN', 'BF NOTE DOWN0');
quickAnimAdd('singUPmiss', 'BF NOTE UP MISS');
quickAnimAdd('singLEFTmiss', 'BF NOTE LEFT MISS');
quickAnimAdd('singRIGHTmiss', 'BF NOTE RIGHT MISS');
quickAnimAdd('singDOWNmiss', 'BF NOTE DOWN MISS');
quickAnimAdd('hey', 'BF HEY');
animation.addByPrefix('firstDeath', "BF dies", 24, false);
quickAnimAdd('firstDeath', "BF dies");
animation.addByPrefix('deathLoop', "BF Dead Loop", 24, true);
animation.addByPrefix('deathConfirm', "BF Dead confirm", 24, false);
quickAnimAdd('deathConfirm', "BF Dead confirm");
animation.addByPrefix('scared', 'BF idle shaking', 24);
animation.addByPrefix('scared', 'BF idle shaking', 24, true);
loadOffsetFile(curCharacter);
@ -323,16 +327,16 @@ class Character extends FlxSprite
case 'bf-christmas':
var tex = Paths.getSparrowAtlas('christmas/bfChristmas');
frames = tex;
animation.addByPrefix('idle', 'BF idle dance', 24, false);
animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
animation.addByPrefix('hey', 'BF HEY', 24, false);
quickAnimAdd('idle', 'BF idle dance');
quickAnimAdd('singUP', 'BF NOTE UP0');
quickAnimAdd('singLEFT', 'BF NOTE LEFT0');
quickAnimAdd('singRIGHT', 'BF NOTE RIGHT0');
quickAnimAdd('singDOWN', 'BF NOTE DOWN0');
quickAnimAdd('singUPmiss', 'BF NOTE UP MISS');
quickAnimAdd('singLEFTmiss', 'BF NOTE LEFT MISS');
quickAnimAdd('singRIGHTmiss', 'BF NOTE RIGHT MISS');
quickAnimAdd('singDOWNmiss', 'BF NOTE DOWN MISS');
quickAnimAdd('hey', 'BF HEY');
addOffset('idle', -5);
addOffset("singUP", -29, 27);
@ -351,15 +355,16 @@ class Character extends FlxSprite
case 'bf-car':
var tex = Paths.getSparrowAtlas('bfCar');
frames = tex;
animation.addByPrefix('idle', 'BF idle dance', 24, false);
animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
quickAnimAdd('idle', 'BF idle dance');
quickAnimAdd('singUP', 'BF NOTE UP0');
quickAnimAdd('singLEFT', 'BF NOTE LEFT0');
quickAnimAdd('singRIGHT', 'BF NOTE RIGHT0');
quickAnimAdd('singDOWN', 'BF NOTE DOWN0');
quickAnimAdd('singUPmiss', 'BF NOTE UP MISS');
quickAnimAdd('singLEFTmiss', 'BF NOTE LEFT MISS');
quickAnimAdd('singRIGHTmiss', 'BF NOTE RIGHT MISS');
quickAnimAdd('singDOWNmiss', 'BF NOTE DOWN MISS');
animation.addByIndices('idleHair', 'BF idle dance', [10, 11, 12, 13], "", 24, true);
addOffset('idle', -5);
addOffset("singUP", -29, 27);
@ -370,20 +375,21 @@ class Character extends FlxSprite
addOffset("singRIGHTmiss", -30, 21);
addOffset("singLEFTmiss", 12, 24);
addOffset("singDOWNmiss", -11, -19);
addOffset('idleHair', -5);
playAnim('idle');
flipX = true;
case 'bf-pixel':
frames = Paths.getSparrowAtlas('weeb/bfPixel');
animation.addByPrefix('idle', 'BF IDLE', 24, false);
animation.addByPrefix('singUP', 'BF UP NOTE', 24, false);
animation.addByPrefix('singLEFT', 'BF LEFT NOTE', 24, false);
animation.addByPrefix('singRIGHT', 'BF RIGHT NOTE', 24, false);
animation.addByPrefix('singDOWN', 'BF DOWN NOTE', 24, false);
animation.addByPrefix('singUPmiss', 'BF UP MISS', 24, false);
animation.addByPrefix('singLEFTmiss', 'BF LEFT MISS', 24, false);
animation.addByPrefix('singRIGHTmiss', 'BF RIGHT MISS', 24, false);
animation.addByPrefix('singDOWNmiss', 'BF DOWN MISS', 24, false);
quickAnimAdd('idle', 'BF IDLE');
quickAnimAdd('singUP', 'BF UP NOTE');
quickAnimAdd('singLEFT', 'BF LEFT NOTE');
quickAnimAdd('singRIGHT', 'BF RIGHT NOTE');
quickAnimAdd('singDOWN', 'BF DOWN NOTE');
quickAnimAdd('singUPmiss', 'BF UP MISS');
quickAnimAdd('singLEFTmiss', 'BF LEFT MISS');
quickAnimAdd('singRIGHTmiss', 'BF RIGHT MISS');
quickAnimAdd('singDOWNmiss', 'BF DOWN MISS');
addOffset('idle');
addOffset("singUP");
@ -408,10 +414,10 @@ class Character extends FlxSprite
flipX = true;
case 'bf-pixel-dead':
frames = Paths.getSparrowAtlas('weeb/bfPixelsDEAD');
animation.addByPrefix('singUP', "BF Dies pixel", 24, false);
animation.addByPrefix('firstDeath', "BF Dies pixel", 24, false);
quickAnimAdd('singUP', "BF Dies pixel");
quickAnimAdd('firstDeath', "BF Dies pixel");
animation.addByPrefix('deathLoop', "Retry Loop", 24, true);
animation.addByPrefix('deathConfirm', "RETRY CONFIRM", 24, false);
quickAnimAdd('deathConfirm', "RETRY CONFIRM");
animation.play('firstDeath');
addOffset('firstDeath');
@ -426,11 +432,16 @@ class Character extends FlxSprite
case 'senpai':
frames = Paths.getSparrowAtlas('weeb/senpai');
animation.addByPrefix('idle', 'Senpai Idle', 24, false);
animation.addByPrefix('singUP', 'SENPAI UP NOTE', 24, false);
animation.addByPrefix('singLEFT', 'SENPAI LEFT NOTE', 24, false);
animation.addByPrefix('singRIGHT', 'SENPAI RIGHT NOTE', 24, false);
animation.addByPrefix('singDOWN', 'SENPAI DOWN NOTE', 24, false);
quickAnimAdd('idle', 'Senpai Idle');
// at framerate 16.8 animation plays over 2 beats at 144bpm,
// but if the game lags or the bpm is > 144 (mods etc.)
// he may miss his next dance
// animation.getByName('idle').frameRate = 16.8;
quickAnimAdd('singUP', 'SENPAI UP NOTE');
quickAnimAdd('singLEFT', 'SENPAI LEFT NOTE');
quickAnimAdd('singRIGHT', 'SENPAI RIGHT NOTE');
quickAnimAdd('singDOWN', 'SENPAI DOWN NOTE');
addOffset('idle');
addOffset("singUP", 5, 37);
@ -446,11 +457,11 @@ class Character extends FlxSprite
antialiasing = false;
case 'senpai-angry':
frames = Paths.getSparrowAtlas('weeb/senpai');
animation.addByPrefix('idle', 'Angry Senpai Idle', 24, false);
animation.addByPrefix('singUP', 'Angry Senpai UP NOTE', 24, false);
animation.addByPrefix('singLEFT', 'Angry Senpai LEFT NOTE', 24, false);
animation.addByPrefix('singRIGHT', 'Angry Senpai RIGHT NOTE', 24, false);
animation.addByPrefix('singDOWN', 'Angry Senpai DOWN NOTE', 24, false);
quickAnimAdd('idle', 'Angry Senpai Idle');
quickAnimAdd('singUP', 'Angry Senpai UP NOTE');
quickAnimAdd('singLEFT', 'Angry Senpai LEFT NOTE');
quickAnimAdd('singRIGHT', 'Angry Senpai RIGHT NOTE');
quickAnimAdd('singDOWN', 'Angry Senpai DOWN NOTE');
addOffset('idle');
addOffset("singUP", 5, 37);
@ -466,11 +477,11 @@ class Character extends FlxSprite
case 'spirit':
frames = Paths.getPackerAtlas('weeb/spirit');
animation.addByPrefix('idle', "idle spirit_", 24, false);
animation.addByPrefix('singUP', "up_", 24, false);
animation.addByPrefix('singRIGHT', "right_", 24, false);
animation.addByPrefix('singLEFT', "left_", 24, false);
animation.addByPrefix('singDOWN', "spirit down_", 24, false);
quickAnimAdd('idle', "idle spirit_");
quickAnimAdd('singUP', "up_");
quickAnimAdd('singRIGHT', "right_");
quickAnimAdd('singLEFT', "left_");
quickAnimAdd('singDOWN', "spirit down_");
addOffset('idle', -220, -280);
addOffset('singUP', -220, -240);
@ -487,17 +498,17 @@ class Character extends FlxSprite
case 'parents-christmas':
frames = Paths.getSparrowAtlas('christmas/mom_dad_christmas_assets');
animation.addByPrefix('idle', 'Parent Christmas Idle', 24, false);
animation.addByPrefix('singUP', 'Parent Up Note Dad', 24, false);
animation.addByPrefix('singDOWN', 'Parent Down Note Dad', 24, false);
animation.addByPrefix('singLEFT', 'Parent Left Note Dad', 24, false);
animation.addByPrefix('singRIGHT', 'Parent Right Note Dad', 24, false);
quickAnimAdd('idle', 'Parent Christmas Idle');
quickAnimAdd('singUP', 'Parent Up Note Dad');
quickAnimAdd('singDOWN', 'Parent Down Note Dad');
quickAnimAdd('singLEFT', 'Parent Left Note Dad');
quickAnimAdd('singRIGHT', 'Parent Right Note Dad');
animation.addByPrefix('singUP-alt', 'Parent Up Note Mom', 24, false);
quickAnimAdd('singUP-alt', 'Parent Up Note Mom');
animation.addByPrefix('singDOWN-alt', 'Parent Down Note Mom', 24, false);
animation.addByPrefix('singLEFT-alt', 'Parent Left Note Mom', 24, false);
animation.addByPrefix('singRIGHT-alt', 'Parent Right Note Mom', 24, false);
quickAnimAdd('singDOWN-alt', 'Parent Down Note Mom');
quickAnimAdd('singLEFT-alt', 'Parent Left Note Mom');
quickAnimAdd('singRIGHT-alt', 'Parent Right Note Mom');
addOffset('idle');
addOffset("singUP", -47, 24);
@ -513,28 +524,28 @@ class Character extends FlxSprite
case 'tankman':
frames = Paths.getSparrowAtlas('characters/tankmanCaptain');
animation.addByPrefix('idle', "Tankman Idle Dance", 24, false);
quickAnimAdd('idle', "Tankman Idle Dance");
if (isPlayer)
{
animation.addByPrefix('singLEFT', 'Tankman Note Left0', 24, false);
animation.addByPrefix('singRIGHT', 'Tankman Right Note0', 24, false);
animation.addByPrefix('singLEFTmiss', 'Tankman Note Left MISS', 24, false);
animation.addByPrefix('singRIGHTmiss', 'Tankman Right Note MISS', 24, false);
quickAnimAdd('singLEFT', 'Tankman Note Left0');
quickAnimAdd('singRIGHT', 'Tankman Right Note0');
quickAnimAdd('singLEFTmiss', 'Tankman Note Left MISS');
quickAnimAdd('singRIGHTmiss', 'Tankman Right Note MISS');
}
else
{
// Need to be flipped! REDO THIS LATER
animation.addByPrefix('singLEFT', 'Tankman Right Note0', 24, false);
animation.addByPrefix('singRIGHT', 'Tankman Note Left0', 24, false);
animation.addByPrefix('singLEFTmiss', 'Tankman Right Note MISS', 24, false);
animation.addByPrefix('singRIGHTmiss', 'Tankman Note Left MISS', 24, false);
quickAnimAdd('singLEFT', 'Tankman Right Note0');
quickAnimAdd('singRIGHT', 'Tankman Note Left0');
quickAnimAdd('singLEFTmiss', 'Tankman Right Note MISS');
quickAnimAdd('singRIGHTmiss', 'Tankman Note Left MISS');
}
animation.addByPrefix('singUP', 'Tankman UP note0', 24, false);
animation.addByPrefix('singDOWN', 'Tankman DOWN note0', 24, false);
animation.addByPrefix('singUPmiss', 'Tankman UP note MISS', 24, false);
animation.addByPrefix('singDOWNmiss', 'Tankman DOWN note MISS', 24, false);
quickAnimAdd('singUP', 'Tankman UP note0');
quickAnimAdd('singDOWN', 'Tankman DOWN note0');
quickAnimAdd('singUPmiss', 'Tankman UP note MISS');
quickAnimAdd('singDOWNmiss', 'Tankman DOWN note MISS');
loadOffsetFile(curCharacter);
@ -544,6 +555,7 @@ class Character extends FlxSprite
}
dance();
animation.finish();
if (isPlayer)
{
@ -621,6 +633,13 @@ class Character extends FlxSprite
}
}
if (curCharacter.endsWith('-car'))
{
// looping hair anims after idle finished
if (!animation.curAnim.name.startsWith('sing') && animation.curAnim.finished)
playAnim('idleHair');
}
switch (curCharacter)
{
case 'gf':
@ -661,7 +680,7 @@ class Character extends FlxSprite
{
switch (curCharacter)
{
case 'gf':
case 'gf' | 'gf-christmas' | 'gf-car' | 'gf-pixel':
if (!animation.curAnim.name.startsWith('hair'))
{
danced = !danced;
@ -672,37 +691,6 @@ class Character extends FlxSprite
playAnim('danceLeft');
}
case 'gf-christmas':
if (!animation.curAnim.name.startsWith('hair'))
{
danced = !danced;
if (danced)
playAnim('danceRight');
else
playAnim('danceLeft');
}
case 'gf-car':
if (!animation.curAnim.name.startsWith('hair'))
{
danced = !danced;
if (danced)
playAnim('danceRight');
else
playAnim('danceLeft');
}
case 'gf-pixel':
if (!animation.curAnim.name.startsWith('hair'))
{
danced = !danced;
if (danced)
playAnim('danceRight');
else
playAnim('danceLeft');
}
case 'pico-speaker':
// lol weed
// playAnim('shoot' + FlxG.random.int(1, 4), true);

View file

@ -28,8 +28,6 @@ import haxe.Json;
import lime.utils.Assets;
import openfl.events.Event;
import openfl.events.IOErrorEvent;
import openfl.events.IOErrorEvent;
import openfl.events.IOErrorEvent;
import openfl.media.Sound;
import openfl.net.FileReference;
import openfl.utils.ByteArray;
@ -76,7 +74,7 @@ class ChartingState extends MusicBeatState
**/
var curSelectedNote:Array<Dynamic>;
var tempBpm:Int = 0;
var tempBpm:Float = 0;
var vocals:FlxSound;
@ -171,6 +169,7 @@ class ChartingState extends MusicBeatState
add(curRenderedNotes);
add(curRenderedSustains);
changeSection();
super.create();
}
@ -217,11 +216,11 @@ class ChartingState extends MusicBeatState
var loadAutosaveBtn:FlxButton = new FlxButton(reloadSongJson.x, reloadSongJson.y + 30, 'load autosave', loadAutosave);
var stepperSpeed:FlxUINumericStepper = new FlxUINumericStepper(10, 80, 0.1, 1, 0.1, 10, 1);
var stepperSpeed:FlxUINumericStepper = new FlxUINumericStepper(10, 80, 0.1, 1, 0.1, 10, 2);
stepperSpeed.value = _song.speed;
stepperSpeed.name = 'song_speed';
var stepperBPM:FlxUINumericStepper = new FlxUINumericStepper(10, 65, 1, 1, 1, 339, 0);
var stepperBPM:FlxUINumericStepper = new FlxUINumericStepper(10, 65, 1, 100, 1, 999, 3);
stepperBPM.value = Conductor.bpm;
stepperBPM.name = 'song_bpm';
@ -230,14 +229,15 @@ class ChartingState extends MusicBeatState
var player1DropDown = new FlxUIDropDownMenu(10, 100, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(character:String)
{
_song.player1 = characters[Std.parseInt(character)];
updateHeads();
});
player1DropDown.selectedLabel = _song.player1;
var player2DropDown = new FlxUIDropDownMenu(140, 100, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(character:String)
{
_song.player2 = characters[Std.parseInt(character)];
updateHeads();
});
player2DropDown.selectedLabel = _song.player2;
var tab_group_song = new FlxUI(null, UI_box);
@ -276,7 +276,7 @@ class ChartingState extends MusicBeatState
stepperLength.value = _song.notes[curSection].lengthInSteps;
stepperLength.name = "section_length";
stepperSectionBPM = new FlxUINumericStepper(10, 80, 1, Conductor.bpm, 0, 999, 0);
stepperSectionBPM = new FlxUINumericStepper(10, 80, 1, Conductor.bpm, 1, 999, 3);
stepperSectionBPM.value = Conductor.bpm;
stepperSectionBPM.name = 'section_bpm';
@ -425,9 +425,9 @@ class ChartingState extends MusicBeatState
}
else if (wname == 'song_bpm')
{
tempBpm = Std.int(nums.value);
tempBpm = nums.value;
Conductor.mapBPMChanges(_song);
Conductor.changeBPM(Std.int(nums.value));
Conductor.changeBPM(nums.value);
}
else if (wname == 'note_susLength')
{
@ -436,7 +436,7 @@ class ChartingState extends MusicBeatState
}
else if (wname == 'section_bpm')
{
_song.notes[curSection].bpm = Std.int(nums.value);
_song.notes[curSection].bpm = nums.value;
updateGrid();
}
}
@ -456,7 +456,7 @@ class ChartingState extends MusicBeatState
}*/
function sectionStartTime():Float
{
var daBPM:Int = _song.bpm;
var daBPM:Float = _song.bpm;
var daPos:Float = 0;
for (i in 0...curSection)
{
@ -793,13 +793,13 @@ class ChartingState extends MusicBeatState
{
if (check_mustHitSection.checked)
{
leftIcon.animation.play('bf');
rightIcon.animation.play('dad');
leftIcon.changeIcon(_song.player1);
rightIcon.changeIcon(_song.player2);
}
else
{
leftIcon.animation.play('dad');
rightIcon.animation.play('bf');
leftIcon.changeIcon(_song.player2);
rightIcon.changeIcon(_song.player1);
}
}
@ -831,7 +831,7 @@ class ChartingState extends MusicBeatState
else
{
// get last bpm
var daBPM:Int = _song.bpm;
var daBPM:Float = _song.bpm;
for (i in 0...curSection)
if (_song.notes[i].changeBPM)
daBPM = _song.notes[i].bpm;

View file

@ -11,12 +11,12 @@ typedef BPMChangeEvent =
{
var stepTime:Int;
var songTime:Float;
var bpm:Int;
var bpm:Float;
}
class Conductor
{
public static var bpm:Int = 100;
public static var bpm:Float = 100;
public static var crochet:Float = ((60 / bpm) * 1000); // beats in milliseconds
public static var stepCrochet:Float = crochet / 4; // steps in milliseconds
public static var songPosition:Float;
@ -36,7 +36,7 @@ class Conductor
{
bpmChangeMap = [];
var curBPM:Int = song.bpm;
var curBPM:Float = song.bpm;
var totalSteps:Int = 0;
var totalPos:Float = 0;
for (i in 0...song.notes.length)
@ -59,7 +59,7 @@ class Conductor
trace("new BPM map BUDDY " + bpmChangeMap);
}
public static function changeBPM(newBpm:Int)
public static function changeBPM(newBpm:Float)
{
bpm = newBpm;

View file

@ -11,7 +11,7 @@ class HealthIcon extends FlxSprite
*/
public var sprTracker:FlxSprite;
var char:String = 'bf';
var char:String = '';
var isPlayer:Bool = false;
public function new(char:String = 'bf', isPlayer:Bool = false)
@ -19,9 +19,8 @@ class HealthIcon extends FlxSprite
super();
this.isPlayer = isPlayer;
this.char = char;
loadIcon(char);
changeIcon(char);
antialiasing = true;
scrollFactor.set();
}
@ -33,29 +32,26 @@ class HealthIcon extends FlxSprite
isOldIcon = !isOldIcon;
if (isOldIcon)
{
loadGraphic(Paths.image('icons/icon-bf-old'), true, 150, 150);
animation.add('bf-old', [0, 1], 0, false, isPlayer);
animation.play('bf-old');
}
changeIcon('bf-old');
else
loadIcon(char);
changeIcon('bf');
}
function loadIcon(char:String):Void
public function changeIcon(newChar:String):Void
{
var realChar:String = "";
switch (char)
{
case 'bf-pixel':
realChar = char;
default:
realChar = char.split('-')[0].trim();
}
if (newChar != 'bf-pixel' && newChar != 'bf-old')
newChar = newChar.split('-')[0].trim();
loadGraphic(Paths.image('icons/icon-' + realChar), true, 150, 150);
animation.add(realChar, [0, 1], 0, false, isPlayer);
animation.play(realChar);
if (newChar != char)
{
if (animation.getByName(newChar) == null)
{
loadGraphic(Paths.image('icons/icon-' + newChar), true, 150, 150);
animation.add(newChar, [0, 1], 0, false, isPlayer);
}
animation.play(newChar);
char = newChar;
}
}
override function update(elapsed:Float)

View file

@ -994,7 +994,7 @@ class PlayState extends MusicBeatState
{
case 0:
FlxG.sound.play(Paths.sound('intro3'), 0.6);
FlxG.sound.play(Paths.sound('intro3' + altSuffix), 0.6);
case 1:
var ready:FlxSprite = new FlxSprite().loadGraphic(Paths.image(introAlts[0]));
ready.scrollFactor.set();
@ -1012,7 +1012,7 @@ class PlayState extends MusicBeatState
ready.destroy();
}
});
FlxG.sound.play(Paths.sound('intro2'), 0.6);
FlxG.sound.play(Paths.sound('intro2' + altSuffix), 0.6);
case 2:
var set:FlxSprite = new FlxSprite().loadGraphic(Paths.image(introAlts[1]));
set.scrollFactor.set();
@ -1029,7 +1029,7 @@ class PlayState extends MusicBeatState
set.destroy();
}
});
FlxG.sound.play(Paths.sound('intro1'), 0.6);
FlxG.sound.play(Paths.sound('intro1' + altSuffix), 0.6);
case 3:
var go:FlxSprite = new FlxSprite().loadGraphic(Paths.image(introAlts[2]));
go.scrollFactor.set();
@ -1048,13 +1048,12 @@ class PlayState extends MusicBeatState
go.destroy();
}
});
FlxG.sound.play(Paths.sound('introGo'), 0.6);
case 4:
FlxG.sound.play(Paths.sound('introGo' + altSuffix), 0.6);
}
swagCounter += 1;
// generateSong('fresh');
}, 5);
}, 4);
}
var previousFrameTime:Int = 0;
@ -2013,157 +2012,92 @@ class PlayState extends MusicBeatState
private function keyShit():Void
{
// HOLDING
var up = controls.NOTE_UP;
var right = controls.NOTE_RIGHT;
var down = controls.NOTE_DOWN;
var left = controls.NOTE_LEFT;
// control arrays, order L D R U
var holdArray:Array<Bool> = [controls.NOTE_LEFT, controls.NOTE_DOWN, controls.NOTE_UP, controls.NOTE_RIGHT];
var pressArray:Array<Bool> = [controls.NOTE_LEFT_P, controls.NOTE_DOWN_P, controls.NOTE_UP_P, controls.NOTE_RIGHT_P];
var releaseArray:Array<Bool> = [controls.NOTE_LEFT_R, controls.NOTE_DOWN_R, controls.NOTE_UP_R, controls.NOTE_RIGHT_R];
var upP = controls.NOTE_UP_P;
var rightP = controls.NOTE_RIGHT_P;
var downP = controls.NOTE_DOWN_P;
var leftP = controls.NOTE_LEFT_P;
var upR = controls.NOTE_UP_R;
var rightR = controls.NOTE_RIGHT_R;
var downR = controls.NOTE_DOWN_R;
var leftR = controls.NOTE_LEFT_R;
var controlArray:Array<Bool> = [leftP, downP, upP, rightP];
// FlxG.watch.addQuick('asdfa', upP);
if ((upP || rightP || downP || leftP) && generatedMusic)
// HOLDS, check for sustain notes
if (holdArray.contains(true) && /*!boyfriend.stunned && */ generatedMusic)
{
// note to self, used to have stunned
// && !boyfriend.stunned
notes.forEachAlive(function(daNote:Note)
{
if (daNote.isSustainNote && daNote.canBeHit && daNote.mustPress && holdArray[daNote.noteData])
goodNoteHit(daNote);
});
}
// PRESSES, check for note hits
if (pressArray.contains(true) && /*!boyfriend.stunned && */ generatedMusic)
{
boyfriend.holdTimer = 0;
var possibleNotes:Array<Note> = [];
var ignoreList:Array<Int> = [];
var possibleNotes:Array<Note> = []; // notes that can be hit
var directionList:Array<Int> = []; // directions that can be hit
var dumbNotes:Array<Note> = []; // notes to kill later
notes.forEachAlive(function(daNote:Note)
{
if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate && !daNote.wasGoodHit)
{
// the sorting probably doesn't need to be in here? who cares lol
possibleNotes.push(daNote);
possibleNotes.sort((a, b) -> Std.int(a.strumTime - b.strumTime));
ignoreList.push(daNote.noteData);
}
});
if (possibleNotes.length > 0)
{
var daNote = possibleNotes[0];
if (perfectMode)
noteCheck(true, daNote);
// Jump notes
if (possibleNotes.length >= 2)
{
if (possibleNotes[0].strumTime == possibleNotes[1].strumTime)
if (directionList.contains(daNote.noteData))
{
for (coolNote in possibleNotes)
{
if (controlArray[coolNote.noteData])
goodNoteHit(coolNote);
else
{
var inIgnoreList:Bool = false;
for (shit in 0...ignoreList.length)
{
if (controlArray[ignoreList[shit]])
inIgnoreList = true;
}
if (!inIgnoreList)
badNoteCheck();
if (coolNote.noteData == daNote.noteData && Math.abs(daNote.strumTime - coolNote.strumTime) < 10)
{ // if it's the same note twice at < 10ms distance, just delete it
// EXCEPT u cant delete it in this loop cuz it fucks with the collection lol
dumbNotes.push(daNote);
break;
}
else if (coolNote.noteData == daNote.noteData && daNote.strumTime < coolNote.strumTime)
{ // if daNote is earlier than existing note (coolNote), replace
possibleNotes.remove(coolNote);
possibleNotes.push(daNote);
break;
}
}
}
else if (possibleNotes[0].noteData == possibleNotes[1].noteData)
{
noteCheck(controlArray[daNote.noteData], daNote);
}
else
{
for (coolNote in possibleNotes)
{
noteCheck(controlArray[coolNote.noteData], coolNote);
}
}
}
else // regular notes?
{
noteCheck(controlArray[daNote.noteData], daNote);
}
/*
if (controlArray[daNote.noteData])
goodNoteHit(daNote);
*/
// trace(daNote.noteData);
/*
switch (daNote.noteData)
{
case 2: // NOTES YOU JUST PRESSED
if (upP || rightP || downP || leftP)
noteCheck(upP, daNote);
case 3:
if (upP || rightP || downP || leftP)
noteCheck(rightP, daNote);
case 1:
if (upP || rightP || downP || leftP)
noteCheck(downP, daNote);
case 0:
if (upP || rightP || downP || leftP)
noteCheck(leftP, daNote);
}
//this is already done in noteCheck / goodNoteHit
if (daNote.wasGoodHit)
{
daNote.kill();
notes.remove(daNote, true);
daNote.destroy();
}
*/
}
else
{
badNoteCheck();
}
}
if ((up || right || down || left) && /*!boyfriend.stunned && */ generatedMusic)
{
notes.forEachAlive(function(daNote:Note)
{
if (daNote.canBeHit && daNote.mustPress && daNote.isSustainNote)
{
switch (daNote.noteData)
{
// NOTES YOU ARE HOLDING
case 0:
if (left)
goodNoteHit(daNote);
case 1:
if (down)
goodNoteHit(daNote);
case 2:
if (up)
goodNoteHit(daNote);
case 3:
if (right)
goodNoteHit(daNote);
possibleNotes.push(daNote);
directionList.push(daNote.noteData);
}
}
});
for (note in dumbNotes)
{
FlxG.log.add("killing dumb ass note at "+note.strumTime);
note.kill();
notes.remove(note, true);
note.destroy();
}
possibleNotes.sort((a, b) -> Std.int(a.strumTime - b.strumTime));
if (perfectMode)
goodNoteHit(possibleNotes[0]);
else if (possibleNotes.length > 0)
{
for (shit in 0...pressArray.length)
{ // if a direction is hit that shouldn't be
if (pressArray[shit] && !directionList.contains(shit))
badNoteHit();
}
for (coolNote in possibleNotes)
{
if (pressArray[coolNote.noteData])
goodNoteHit(coolNote);
}
}
else
{
badNoteHit();
}
}
if (boyfriend.holdTimer > Conductor.stepCrochet * 4 * 0.001 && !up && !down && !right && !left)
if (boyfriend.holdTimer > Conductor.stepCrochet * 4 * 0.001 && !holdArray.contains(true))
{
if (boyfriend.animation.curAnim.name.startsWith('sing') && !boyfriend.animation.curAnim.name.endsWith('miss'))
{
@ -2173,29 +2107,10 @@ class PlayState extends MusicBeatState
playerStrums.forEach(function(spr:FlxSprite)
{
switch (spr.ID)
{
case 0:
if (leftP && spr.animation.curAnim.name != 'confirm')
spr.animation.play('pressed');
if (leftR)
spr.animation.play('static');
case 1:
if (downP && spr.animation.curAnim.name != 'confirm')
spr.animation.play('pressed');
if (downR)
spr.animation.play('static');
case 2:
if (upP && spr.animation.curAnim.name != 'confirm')
spr.animation.play('pressed');
if (upR)
spr.animation.play('static');
case 3:
if (rightP && spr.animation.curAnim.name != 'confirm')
spr.animation.play('pressed');
if (rightR)
spr.animation.play('static');
}
if (pressArray[spr.ID] && spr.animation.curAnim.name != 'confirm')
spr.animation.play('pressed');
if (!holdArray[spr.ID])
spr.animation.play('static');
if (spr.animation.curAnim.name == 'confirm' && !curStage.startsWith('school'))
{
@ -2247,14 +2162,14 @@ class PlayState extends MusicBeatState
}
}
function badNoteCheck()
function badNoteHit()
{
// just double pasting this shit cuz fuk u
// REDO THIS SYSTEM!
var leftP = controls.NOTE_LEFT_P;
var downP = controls.NOTE_DOWN_P;
var upP = controls.NOTE_UP_P;
var rightP = controls.NOTE_RIGHT_P;
var downP = controls.NOTE_DOWN_P;
var leftP = controls.NOTE_LEFT_P;
if (leftP)
noteMiss(0);
@ -2266,16 +2181,6 @@ class PlayState extends MusicBeatState
noteMiss(3);
}
function noteCheck(keyP:Bool, note:Note):Void
{
if (keyP)
goodNoteHit(note);
else
{
badNoteCheck();
}
}
function goodNoteHit(note:Note):Void
{
if (!note.wasGoodHit)
@ -2413,7 +2318,7 @@ class PlayState extends MusicBeatState
override function stepHit()
{
super.stepHit();
if (FlxG.sound.music.time > Conductor.songPosition + 20 || FlxG.sound.music.time < Conductor.songPosition - 20)
if (Math.abs(FlxG.sound.music.time - Conductor.songPosition) > 20 || (SONG.needsVoices && Math.abs(vocals.time - Conductor.songPosition) > 20))
{
resyncVocals();
}

View file

@ -6,7 +6,7 @@ typedef SwagSection =
var lengthInSteps:Int;
var typeOfSection:Int;
var mustHitSection:Bool;
var bpm:Int;
var bpm:Float;
var changeBPM:Bool;
var altAnim:Bool;
}

View file

@ -11,7 +11,7 @@ typedef SwagSong =
{
var song:String;
var notes:Array<SwagSection>;
var bpm:Int;
var bpm:Float;
var needsVoices:Bool;
var speed:Float;
@ -24,7 +24,7 @@ class Song
{
public var song:String;
public var notes:Array<SwagSection>;
public var bpm:Int;
public var bpm:Float;
public var needsVoices:Bool = true;
public var speed:Float = 1;

View file

@ -227,6 +227,9 @@ class StoryMenuState extends MusicBeatState
// scoreText.setFormat('VCR OSD Mono', 32);
lerpScore = Math.floor(FlxMath.lerp(lerpScore, intendedScore, 0.5));
if (Math.abs(lerpScore - intendedScore) <= 10)
lerpScore = intendedScore;
scoreText.text = "WEEK SCORE:" + lerpScore;
txtWeekTitle.text = weekNames[curWeek].toUpperCase();