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freeplay sounds
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parent
176e00b117
commit
dcb69d2a61
4 changed files with 26 additions and 9 deletions
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@ -5,6 +5,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Added
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- Music playing on the freeplay menu.
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- UI sounds on freeplay menu
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### Changed
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- Moved all the intro texts to its own txt file instead of being hardcoded, this allows for much easier customization. File is in the data folder, called "introText.txt", follow the format in there and you're probably good to go!
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### Fixed
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@ -391,7 +391,7 @@ class ChartingState extends MusicBeatState
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if (curBeat % 4 == 0)
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{
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if (curStep > lengthBpmBullshit() * (curSection + 1))
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if (curStep > 16 * (curSection + 1))
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{
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trace(curStep);
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trace((_song.notes[curSection].lengthInSteps) * (curSection + 1));
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@ -406,6 +406,9 @@ class ChartingState extends MusicBeatState
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}
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}
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FlxG.watch.addQuick('daBeat', curBeat);
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FlxG.watch.addQuick('daStep', curStep);
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if (FlxG.mouse.justPressed)
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{
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if (FlxG.mouse.overlaps(curRenderedNotes))
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@ -699,7 +702,7 @@ class ChartingState extends MusicBeatState
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private function addNote():Void
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{
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var noteStrum = getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * lengthBpmBullshit()));
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var noteStrum = getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * 16));
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var noteData = Math.floor(FlxG.mouse.x / GRID_SIZE);
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var noteSus = 0;
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@ -24,14 +24,17 @@ class FreeplayState extends MusicBeatState
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var intendedScore:Int = 0;
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private var grpSongs:FlxTypedGroup<Alphabet>;
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private var curPlaying:Bool = false;
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override function create()
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{
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if (FlxG.sound.music != null)
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{
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if (!FlxG.sound.music.playing)
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FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt);
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}
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/*
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if (FlxG.sound.music != null)
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{
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if (!FlxG.sound.music.playing)
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FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt);
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}
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*/
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var isDebug:Bool = false;
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@ -118,6 +121,11 @@ class FreeplayState extends MusicBeatState
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{
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super.update(elapsed);
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if (FlxG.sound.music.volume < 0.7)
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{
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FlxG.sound.music.volume += 0.5 * FlxG.elapsed;
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}
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lerpScore = Math.floor(FlxMath.lerp(lerpScore, intendedScore, 0.4));
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if (Math.abs(lerpScore - intendedScore) <= 10)
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@ -187,7 +195,8 @@ class FreeplayState extends MusicBeatState
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function changeSelection(change:Int = 0)
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{
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NGio.logEvent('Fresh');
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// NGio.logEvent('Fresh');
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FlxG.sound.play('assets/sounds/scrollMenu' + TitleState.soundExt, 0.4);
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curSelected += change;
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@ -201,6 +210,8 @@ class FreeplayState extends MusicBeatState
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intendedScore = Highscore.getScore(songs[curSelected], curDifficulty);
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// lerpScore = 0;
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FlxG.sound.playMusic('assets/music/' + songs[curSelected] + "_Inst" + TitleState.soundExt, 0);
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var bullShit:Int = 0;
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for (item in grpSongs.members)
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@ -68,7 +68,7 @@ class TitleState extends MusicBeatState
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}
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#if SKIP_TO_PLAYSTATE
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FlxG.switchState(new ChartingState());
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FlxG.switchState(new FreeplayState());
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#else
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startIntro();
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#end
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