mirror of
https://github.com/FunkinCrew/Funkin.git
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Merge branch 'rewrite/master' into feature/chart-editor-backup-popup
This commit is contained in:
commit
dbaaf639ac
5 changed files with 41 additions and 8 deletions
15
.github/workflows/build-shit.yml
vendored
15
.github/workflows/build-shit.yml
vendored
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@ -5,11 +5,14 @@ on:
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jobs:
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check_date:
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runs-on: ubuntu-latest
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runs-on: [self-hosted, linux]
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container: ubuntu:latest
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name: Check latest commit
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outputs:
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should_run: ${{ steps.should_run.outputs.should_run }}
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steps:
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- name: ensure git cli is installed
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run: apt update && apt install sudo git -y
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- uses: actions/checkout@v3
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- name: print latest_commit
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run: echo ${{ github.sha }}
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@ -21,8 +24,15 @@ jobs:
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create-nightly-html5:
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needs: check_date
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if: ${{ needs.check_date.outputs.should_run != 'false'}}
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runs-on: ubuntu-latest
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runs-on: [self-hosted, linux]
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container: ubuntu:latest
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steps:
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- name: prepare container
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run: |
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apt update
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apt install sudo git curl unzip -y
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echo $GITHUB_WORKSPACE
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git config --global --add safe.directory $GITHUB_WORKSPACE
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- uses: actions/checkout@v3
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with:
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submodules: 'recursive'
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@ -30,7 +40,6 @@ jobs:
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- uses: ./.github/actions/setup-haxeshit
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- name: Build game
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run: |
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sudo apt-get update
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sudo apt-get install -y libx11-dev xorg-dev libgl-dev libxi-dev libxext-dev libasound2-dev libxinerama-dev libxrandr-dev libgl1-mesa-dev
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haxelib run lime build html5 -release --times
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ls
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@ -7,6 +7,7 @@ import funkin.ui.MusicBeatSubState;
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import funkin.ui.TextMenuList;
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import funkin.ui.debug.charting.ChartEditorState;
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import funkin.ui.MusicBeatSubState;
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import funkin.util.logging.CrashHandler;
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class DebugMenuSubState extends MusicBeatSubState
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{
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@ -50,7 +51,9 @@ class DebugMenuSubState extends MusicBeatSubState
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createItem("ANIMATION EDITOR", openAnimationEditor);
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createItem("STAGE EDITOR", openStageEditor);
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createItem("TEST STICKERS", testStickers);
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#if sys
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createItem("OPEN CRASH LOG FOLDER", openLogFolder);
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#end
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FlxG.camera.focusOn(new FlxPoint(camFocusPoint.x, camFocusPoint.y));
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FlxG.camera.focusOn(new FlxPoint(camFocusPoint.x, camFocusPoint.y + 500));
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}
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@ -101,6 +104,22 @@ class DebugMenuSubState extends MusicBeatSubState
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trace('Stage Editor');
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}
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#if sys
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function openLogFolder()
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{
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#if windows
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Sys.command('explorer', [CrashHandler.LOG_FOLDER]);
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#elseif mac
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// mac could be fuckie with where the log folder is relative to the game file...
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// if this comment is still here... it means it has NOT been verified on mac yet!
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Sys.command('open', [CrashHandler.LOG_FOLDER]);
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#end
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// TODO: implement linux
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// some shit with xdg-open :thinking: emoji...
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}
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#end
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function exitDebugMenu()
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{
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// TODO: Add a transition?
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@ -3466,13 +3466,14 @@ class ChartEditorState extends HaxeUIState
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gridGhostHoldNote.noteData = gridGhostNote.noteData;
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gridGhostHoldNote.noteDirection = gridGhostNote.noteData.getDirection();
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gridGhostHoldNote.setHeightDirectly(dragLengthPixels);
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gridGhostHoldNote.setHeightDirectly(dragLengthPixels, true);
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gridGhostHoldNote.updateHoldNotePosition(renderedHoldNotes);
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}
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else
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{
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gridGhostHoldNote.visible = false;
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gridGhostHoldNote.setHeightDirectly(0);
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}
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}
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@ -9,6 +9,7 @@ import flixel.graphics.frames.FlxTileFrames;
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import flixel.math.FlxPoint;
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import funkin.play.notes.SustainTrail;
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import funkin.data.song.SongData.SongNoteData;
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import flixel.math.FlxMath;
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/**
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* A sprite that can be used to display the trail of a hold note in a chart.
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@ -42,9 +43,12 @@ class ChartEditorHoldNoteSprite extends SustainTrail
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* Set the height directly, to a value in pixels.
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* @param h The desired height in pixels.
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*/
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public function setHeightDirectly(h:Float)
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public function setHeightDirectly(h:Float, ?lerp:Bool = false)
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{
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sustainLength = h / (getScrollSpeed() * Constants.PIXELS_PER_MS);
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if (lerp != null && lerp) sustainLength = FlxMath.lerp(sustainLength, h / (getScrollSpeed() * Constants.PIXELS_PER_MS), 0.25);
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else
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sustainLength = h / (getScrollSpeed() * Constants.PIXELS_PER_MS);
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fullSustainLength = sustainLength;
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}
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@ -10,7 +10,7 @@ import flixel.util.FlxSignal.FlxTypedSignal;
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@:nullSafety
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class CrashHandler
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{
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static final LOG_FOLDER = 'logs';
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public static final LOG_FOLDER = 'logs';
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/**
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* Called before exiting the game when a standard error occurs, like a thrown exception.
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