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fix for heart icons being on the wrong frames
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bdbc136497
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1 changed files with 4 additions and 0 deletions
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@ -213,6 +213,7 @@ class SongMenuItem extends FlxSpriteGroup
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favIconBlurred.frames = Paths.getSparrowAtlas('freeplay/favHeart');
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favIconBlurred.frames = Paths.getSparrowAtlas('freeplay/favHeart');
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favIconBlurred.animation.addByPrefix('fav', 'favorite heart', 24, false);
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favIconBlurred.animation.addByPrefix('fav', 'favorite heart', 24, false);
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favIconBlurred.animation.play('fav');
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favIconBlurred.animation.play('fav');
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favIconBlurred.setGraphicSize(50, 50);
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favIconBlurred.setGraphicSize(50, 50);
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favIconBlurred.blend = BlendMode.ADD;
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favIconBlurred.blend = BlendMode.ADD;
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favIconBlurred.shader = new GaussianBlurShader(1.2);
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favIconBlurred.shader = new GaussianBlurShader(1.2);
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@ -516,6 +517,9 @@ class SongMenuItem extends FlxSpriteGroup
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updateDifficultyRating(songData?.difficultyRating ?? 0);
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updateDifficultyRating(songData?.difficultyRating ?? 0);
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updateScoringRank(songData?.scoringRank);
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updateScoringRank(songData?.scoringRank);
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newText.visible = songData?.isNew;
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newText.visible = songData?.isNew;
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favIcon.animation.curAnim.curFrame = favIcon.animation.curAnim.numFrames - 1;
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favIconBlurred.animation.curAnim.curFrame = favIconBlurred.animation.curAnim.numFrames - 1;
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// Update opacity, offsets, etc.
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// Update opacity, offsets, etc.
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updateSelected();
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updateSelected();
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