windows fix thing for mac

This commit is contained in:
Cameron Taylor 2023-03-01 20:27:29 -05:00
parent 8c002393e3
commit d76bb07935

View file

@ -2,7 +2,7 @@ package funkin.util;
import flixel.util.FlxSignal.FlxTypedSignal;
#if cpp
#if (cpp && windows)
@:cppFileCode('
#include <iostream>
#include <windows.h>
@ -35,8 +35,7 @@ class WindowUtil
// onUpdate is called every frame just before rendering.
// onExit is called when the game window is closed.
openfl.Lib.current.stage.application.onExit.add(function(exitCode:Int)
{
openfl.Lib.current.stage.application.onExit.add(function(exitCode:Int) {
windowExit.dispatch(exitCode);
});
}
@ -46,7 +45,7 @@ class WindowUtil
*/
public static function disableCrashHandler()
{
#if cpp
#if (cpp && windows)
untyped __cpp__('SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX);');
#else
// Do nothing.