Merge pull request #396 from FunkinCrew/feature/focusCameraTweening

Camera easing upgrades
This commit is contained in:
Eric 2024-03-22 00:07:57 -04:00 committed by GitHub
commit d481830323
10 changed files with 320 additions and 32 deletions

View file

@ -706,7 +706,7 @@ abstract SongEventData(SongEventDataRaw) from SongEventDataRaw to SongEventDataR
this = new SongEventDataRaw(time, eventKind, value); this = new SongEventDataRaw(time, eventKind, value);
} }
public inline function valueAsStruct(?defaultKey:String = "key"):Dynamic public function valueAsStruct(?defaultKey:String = "key"):Dynamic
{ {
if (this.value == null) return {}; if (this.value == null) return {};
if (Std.isOfType(this.value, Array)) if (Std.isOfType(this.value, Array))

View file

@ -119,6 +119,8 @@ class GameOverSubState extends MusicBeatSubState
// Set up the visuals // Set up the visuals
// //
var playState = PlayState.instance;
// Add a black background to the screen. // Add a black background to the screen.
var bg = new FunkinSprite().makeSolidColor(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK); var bg = new FunkinSprite().makeSolidColor(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
// We make this transparent so that we can see the stage underneath during debugging, // We make this transparent so that we can see the stage underneath during debugging,
@ -130,13 +132,16 @@ class GameOverSubState extends MusicBeatSubState
// Pluck Boyfriend from the PlayState and place him (in the same position) in the GameOverSubState. // Pluck Boyfriend from the PlayState and place him (in the same position) in the GameOverSubState.
// We can then play the character's `firstDeath` animation. // We can then play the character's `firstDeath` animation.
boyfriend = PlayState.instance.currentStage.getBoyfriend(true); boyfriend = playState.currentStage.getBoyfriend(true);
boyfriend.isDead = true; boyfriend.isDead = true;
add(boyfriend); add(boyfriend);
boyfriend.resetCharacter(); boyfriend.resetCharacter();
// Cancel camera tweening if it's currently active.
playState.cancelAllCameraTweens();
// Assign a camera follow point to the boyfriend's position. // Assign a camera follow point to the boyfriend's position.
cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1); cameraFollowPoint = new FlxObject(playState.cameraFollowPoint.x, playState.cameraFollowPoint.y, 1, 1);
cameraFollowPoint.x = boyfriend.getGraphicMidpoint().x; cameraFollowPoint.x = boyfriend.getGraphicMidpoint().x;
cameraFollowPoint.y = boyfriend.getGraphicMidpoint().y; cameraFollowPoint.y = boyfriend.getGraphicMidpoint().y;
var offsets:Array<Float> = boyfriend.getDeathCameraOffsets(); var offsets:Array<Float> = boyfriend.getDeathCameraOffsets();

View file

@ -237,6 +237,17 @@ class PlayState extends MusicBeatSubState
*/ */
public var cameraFollowPoint:FlxObject; public var cameraFollowPoint:FlxObject;
/**
* An FlxTween that tweens the camera to the follow point.
* Only used when tweening the camera manually, rather than tweening via follow.
*/
public var cameraFollowTween:FlxTween;
/**
* An FlxTween that zooms the camera to the desired amount.
*/
public var cameraZoomTween:FlxTween;
/** /**
* The camera follow point from the last stage. * The camera follow point from the last stage.
* Used to persist the position of the `cameraFollowPosition` between levels. * Used to persist the position of the `cameraFollowPosition` between levels.
@ -244,14 +255,23 @@ class PlayState extends MusicBeatSubState
public var previousCameraFollowPoint:FlxPoint = null; public var previousCameraFollowPoint:FlxPoint = null;
/** /**
* The current camera zoom level. * The current camera zoom level without any modifiers applied.
* */
* The camera zoom is increased every beat, and lerped back to this value every frame, creating a smooth 'zoom-in' effect. public var currentCameraZoom:Float = FlxCamera.defaultZoom * 1.05;
* Defaults to 1.05 but may be larger or smaller depending on the current stage,
* and may be changed by the `ZoomCamera` song event. /**
* currentCameraZoom is increased every beat, and lerped back to this value every frame, creating a smooth 'zoom-in' effect.
* Defaults to 1.05, but may be larger or smaller depending on the current stage.
* Tweened via the `ZoomCamera` song event in direct mode.
*/ */
public var defaultCameraZoom:Float = FlxCamera.defaultZoom * 1.05; public var defaultCameraZoom:Float = FlxCamera.defaultZoom * 1.05;
/**
* Camera zoom applied on top of currentCameraZoom.
* Tweened via the `ZoomCamera` song event in additive mode.
*/
public var additiveCameraZoom:Float = 0;
/** /**
* The current HUD camera zoom level. * The current HUD camera zoom level.
* *
@ -397,10 +417,15 @@ class PlayState extends MusicBeatSubState
var startingSong:Bool = false; var startingSong:Bool = false;
/** /**
* False if `FlxG.sound.music` * Track if we currently have the music paused for a Pause substate, so we can unpause it when we return.
*/ */
var musicPausedBySubState:Bool = false; var musicPausedBySubState:Bool = false;
/**
* Track any camera tweens we've paused for a Pause substate, so we can unpause them when we return.
*/
var cameraTweensPausedBySubState:List<FlxTween> = new List<FlxTween>();
/** /**
* False until `create()` has completed. * False until `create()` has completed.
*/ */
@ -943,7 +968,9 @@ class PlayState extends MusicBeatSubState
// Lerp the camera zoom towards the target level. // Lerp the camera zoom towards the target level.
if (subState == null) if (subState == null)
{ {
FlxG.camera.zoom = FlxMath.lerp(defaultCameraZoom, FlxG.camera.zoom, 0.95); currentCameraZoom = FlxMath.lerp(defaultCameraZoom, currentCameraZoom, 0.95);
FlxG.camera.zoom = currentCameraZoom + additiveCameraZoom;
camHUD.zoom = FlxMath.lerp(defaultHUDCameraZoom, camHUD.zoom, 0.95); camHUD.zoom = FlxMath.lerp(defaultHUDCameraZoom, camHUD.zoom, 0.95);
} }
@ -1121,14 +1148,30 @@ class PlayState extends MusicBeatSubState
// Pause the music. // Pause the music.
if (FlxG.sound.music != null) if (FlxG.sound.music != null)
{ {
musicPausedBySubState = FlxG.sound.music.playing; if (FlxG.sound.music.playing)
if (musicPausedBySubState)
{ {
FlxG.sound.music.pause(); FlxG.sound.music.pause();
musicPausedBySubState = true;
} }
// Pause vocals.
// Not tracking that we've done this via a bool because vocal re-syncing involves pausing the vocals anyway.
if (vocals != null) vocals.pause(); if (vocals != null) vocals.pause();
} }
// Pause camera tweening, and keep track of which tweens we pause.
if (cameraFollowTween != null && cameraFollowTween.active)
{
cameraFollowTween.active = false;
cameraTweensPausedBySubState.add(cameraFollowTween);
}
if (cameraZoomTween != null && cameraZoomTween.active)
{
cameraZoomTween.active = false;
cameraTweensPausedBySubState.add(cameraZoomTween);
}
// Pause the countdown. // Pause the countdown.
Countdown.pauseCountdown(); Countdown.pauseCountdown();
} }
@ -1150,17 +1193,26 @@ class PlayState extends MusicBeatSubState
if (event.eventCanceled) return; if (event.eventCanceled) return;
// Resume // Resume music if we paused it.
if (musicPausedBySubState) if (musicPausedBySubState)
{ {
FlxG.sound.music.play(); FlxG.sound.music.play();
musicPausedBySubState = false;
} }
// Resume camera tweens if we paused any.
for (camTween in cameraTweensPausedBySubState)
{
camTween.active = true;
}
cameraTweensPausedBySubState.clear();
if (currentConversation != null) if (currentConversation != null)
{ {
currentConversation.resumeMusic(); currentConversation.resumeMusic();
} }
// Re-sync vocals.
if (FlxG.sound.music != null && !startingSong && !isInCutscene) resyncVocals(); if (FlxG.sound.music != null && !startingSong && !isInCutscene) resyncVocals();
// Resume the countdown. // Resume the countdown.
@ -1308,7 +1360,7 @@ class PlayState extends MusicBeatSubState
if (FlxG.camera.zoom < (1.35 * defaultCameraZoom) && cameraZoomRate > 0 && Conductor.instance.currentBeat % cameraZoomRate == 0) if (FlxG.camera.zoom < (1.35 * defaultCameraZoom) && cameraZoomRate > 0 && Conductor.instance.currentBeat % cameraZoomRate == 0)
{ {
// Zoom camera in (1.5%) // Zoom camera in (1.5%)
FlxG.camera.zoom += cameraZoomIntensity * defaultCameraZoom; currentCameraZoom += cameraZoomIntensity * defaultCameraZoom;
// Hud zooms double (3%) // Hud zooms double (3%)
camHUD.zoom += hudCameraZoomIntensity * defaultHUDCameraZoom; camHUD.zoom += hudCameraZoomIntensity * defaultHUDCameraZoom;
} }
@ -1500,6 +1552,11 @@ class PlayState extends MusicBeatSubState
{ {
// Apply camera zoom level from stage data. // Apply camera zoom level from stage data.
defaultCameraZoom = currentStage.camZoom; defaultCameraZoom = currentStage.camZoom;
currentCameraZoom = defaultCameraZoom;
FlxG.camera.zoom = currentCameraZoom;
// Reset additive zoom.
additiveCameraZoom = 0;
} }
/** /**
@ -2847,6 +2904,9 @@ class PlayState extends MusicBeatSubState
*/ */
function performCleanup():Void function performCleanup():Void
{ {
// If the camera is being tweened, stop it.
cancelAllCameraTweens();
if (currentConversation != null) if (currentConversation != null)
{ {
remove(currentConversation); remove(currentConversation);
@ -2905,6 +2965,9 @@ class PlayState extends MusicBeatSubState
// Stop camera zooming on beat. // Stop camera zooming on beat.
cameraZoomRate = 0; cameraZoomRate = 0;
// Cancel camera tweening if it's active.
cancelAllCameraTweens();
// If the opponent is GF, zoom in on the opponent. // If the opponent is GF, zoom in on the opponent.
// Else, if there is no GF, zoom in on BF. // Else, if there is no GF, zoom in on BF.
// Else, zoom in on GF. // Else, zoom in on GF.
@ -2991,15 +3054,119 @@ class PlayState extends MusicBeatSubState
/** /**
* Resets the camera's zoom level and focus point. * Resets the camera's zoom level and focus point.
*/ */
public function resetCamera():Void public function resetCamera(?resetZoom:Bool = true, ?cancelTweens:Bool = true):Void
{ {
// Cancel camera tweens if any are active.
if (cancelTweens)
{
cancelAllCameraTweens();
}
FlxG.camera.follow(cameraFollowPoint, LOCKON, 0.04); FlxG.camera.follow(cameraFollowPoint, LOCKON, 0.04);
FlxG.camera.targetOffset.set(); FlxG.camera.targetOffset.set();
FlxG.camera.zoom = defaultCameraZoom;
if (resetZoom)
{
resetCameraZoom();
}
// Snap the camera to the follow point immediately. // Snap the camera to the follow point immediately.
FlxG.camera.focusOn(cameraFollowPoint.getPosition()); FlxG.camera.focusOn(cameraFollowPoint.getPosition());
} }
/**
* Disables camera following and tweens the camera to the follow point manually.
*/
public function tweenCameraToFollowPoint(?duration:Float, ?ease:Null<Float->Float>):Void
{
// Cancel the current tween if it's active.
cancelCameraFollowTween();
if (duration == 0)
{
// Instant movement. Just reset the camera to force it to the follow point.
resetCamera(false, false);
}
else
{
// Disable camera following for the duration of the tween.
FlxG.camera.target = null;
// Follow tween! Caching it so we can cancel/pause it later if needed.
var followPos:FlxPoint = cameraFollowPoint.getPosition() - FlxPoint.weak(FlxG.camera.width * 0.5, FlxG.camera.height * 0.5);
cameraFollowTween = FlxTween.tween(FlxG.camera.scroll, {x: followPos.x, y: followPos.y}, duration,
{
ease: ease,
onComplete: function(_) {
resetCamera(false, false); // Re-enable camera following when the tween is complete.
}
});
}
}
public function cancelCameraFollowTween()
{
if (cameraFollowTween != null)
{
cameraFollowTween.cancel();
}
}
/**
* Tweens the camera zoom to the desired amount.
*/
public function tweenCameraZoom(?zoom:Float, ?duration:Float, ?directMode:Bool, ?ease:Null<Float->Float>):Void
{
// Cancel the current tween if it's active.
cancelCameraZoomTween();
var targetZoom = zoom * FlxCamera.defaultZoom;
if (directMode) // Direct mode: Tween defaultCameraZoom for basic "smooth" zooms.
{
if (duration == 0)
{
// Instant zoom. No tween needed.
defaultCameraZoom = targetZoom;
}
else
{
// Zoom tween! Caching it so we can cancel/pause it later if needed.
cameraZoomTween = FlxTween.tween(this, {defaultCameraZoom: targetZoom}, duration, {ease: ease});
}
}
else // Additive mode: Tween additiveCameraZoom for ease-based zooms.
{
if (duration == 0)
{
// Instant zoom. No tween needed.
additiveCameraZoom = targetZoom;
}
else
{
// Zoom tween! Caching it so we can cancel/pause it later if needed.
cameraZoomTween = FlxTween.tween(this, {additiveCameraZoom: targetZoom}, duration, {ease: ease});
}
}
}
public function cancelCameraZoomTween()
{
if (cameraZoomTween != null)
{
cameraZoomTween.cancel();
}
}
/**
* Cancel all active camera tweens simultaneously.
*/
public function cancelAllCameraTweens()
{
cancelCameraFollowTween();
cancelCameraZoomTween();
}
#if (debug || FORCE_DEBUG_VERSION) #if (debug || FORCE_DEBUG_VERSION)
/** /**
* Jumps forward or backward a number of sections in the song. * Jumps forward or backward a number of sections in the song.

View file

@ -1,5 +1,6 @@
package funkin.play.event; package funkin.play.event;
import flixel.tweens.FlxEase;
// Data from the chart // Data from the chart
import funkin.data.song.SongData; import funkin.data.song.SongData;
import funkin.data.song.SongData.SongEventData; import funkin.data.song.SongData.SongEventData;
@ -69,6 +70,13 @@ class FocusCameraSongEvent extends SongEvent
if (char == null) char = cast data.value; if (char == null) char = cast data.value;
var useTween:Null<Bool> = data.getBool('useTween');
if (useTween == null) useTween = false;
var duration:Null<Float> = data.getFloat('duration');
if (duration == null) duration = 4.0;
var ease:Null<String> = data.getString('ease');
if (ease == null) ease = 'linear';
switch (char) switch (char)
{ {
case -1: // Position case -1: // Position
@ -117,6 +125,26 @@ class FocusCameraSongEvent extends SongEvent
default: default:
trace('Unknown camera focus: ' + data); trace('Unknown camera focus: ' + data);
} }
if (useTween)
{
switch (ease)
{
case 'INSTANT':
PlayState.instance.tweenCameraToFollowPoint(0);
default:
var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
if (easeFunction == null)
{
trace('Invalid ease function: $ease');
return;
}
PlayState.instance.tweenCameraToFollowPoint(durSeconds, easeFunction);
}
}
} }
public override function getTitle():String public override function getTitle():String
@ -158,6 +186,51 @@ class FocusCameraSongEvent extends SongEvent
step: 10.0, step: 10.0,
type: SongEventFieldType.FLOAT, type: SongEventFieldType.FLOAT,
units: "px" units: "px"
},
{
name: 'useTween',
title: 'Use Tween',
type: SongEventFieldType.BOOL,
defaultValue: false
},
{
name: 'duration',
title: 'Duration',
defaultValue: 4.0,
step: 0.5,
type: SongEventFieldType.FLOAT,
units: 'steps'
},
{
name: 'ease',
title: 'Easing Type',
defaultValue: 'linear',
type: SongEventFieldType.ENUM,
keys: [
'Linear' => 'linear',
'Instant' => 'INSTANT',
'Quad In' => 'quadIn',
'Quad Out' => 'quadOut',
'Quad In/Out' => 'quadInOut',
'Cube In' => 'cubeIn',
'Cube Out' => 'cubeOut',
'Cube In/Out' => 'cubeInOut',
'Quart In' => 'quartIn',
'Quart Out' => 'quartOut',
'Quart In/Out' => 'quartInOut',
'Quint In' => 'quintIn',
'Quint Out' => 'quintOut',
'Quint In/Out' => 'quintInOut',
'Smooth Step In' => 'smoothStepIn',
'Smooth Step Out' => 'smoothStepOut',
'Smooth Step In/Out' => 'smoothStepInOut',
'Sine In' => 'sineIn',
'Sine Out' => 'sineOut',
'Sine In/Out' => 'sineInOut',
'Elastic In' => 'elasticIn',
'Elastic Out' => 'elasticOut',
'Elastic In/Out' => 'elasticInOut',
]
} }
]); ]);
} }

View file

@ -62,19 +62,26 @@ class ZoomCameraSongEvent extends SongEvent
var zoom:Null<Float> = data.getFloat('zoom'); var zoom:Null<Float> = data.getFloat('zoom');
if (zoom == null) zoom = 1.0; if (zoom == null) zoom = 1.0;
var duration:Null<Float> = data.getFloat('duration'); var duration:Null<Float> = data.getFloat('duration');
if (duration == null) duration = 4.0; if (duration == null) duration = 4.0;
var mode:Null<String> = data.getString('mode');
if (mode == null) mode = 'additive';
var ease:Null<String> = data.getString('ease'); var ease:Null<String> = data.getString('ease');
if (ease == null) ease = 'linear'; if (ease == null) ease = 'linear';
var directMode:Bool = mode == 'direct';
// If it's a string, check the value. // If it's a string, check the value.
switch (ease) switch (ease)
{ {
case 'INSTANT': case 'INSTANT':
// Set the zoom. Use defaultCameraZoom to prevent breaking camera bops. PlayState.instance.tweenCameraZoom(zoom, 0, directMode);
PlayState.instance.defaultCameraZoom = zoom * FlxCamera.defaultZoom;
default: default:
var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease); var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
if (easeFunction == null) if (easeFunction == null)
{ {
@ -82,8 +89,7 @@ class ZoomCameraSongEvent extends SongEvent
return; return;
} }
FlxTween.tween(PlayState.instance, {defaultCameraZoom: zoom * FlxCamera.defaultZoom}, (Conductor.instance.stepLengthMs * duration / 1000), PlayState.instance.tweenCameraZoom(zoom, durSeconds, directMode, easeFunction);
{ease: easeFunction});
} }
} }
@ -96,8 +102,9 @@ class ZoomCameraSongEvent extends SongEvent
* ``` * ```
* { * {
* 'zoom': FLOAT, // Target zoom level. * 'zoom': FLOAT, // Target zoom level.
* 'duration': FLOAT, // Optional duration in steps * 'duration': FLOAT, // Optional duration in steps.
* 'ease': ENUM, // Optional easing function * 'mode': ENUM, // Whether to set additive zoom or direct zoom.
* 'ease': ENUM, // Optional easing function.
* } * }
* @return SongEventSchema * @return SongEventSchema
*/ */
@ -120,6 +127,13 @@ class ZoomCameraSongEvent extends SongEvent
type: SongEventFieldType.FLOAT, type: SongEventFieldType.FLOAT,
units: 'steps' units: 'steps'
}, },
{
name: 'mode',
title: 'Mode',
defaultValue: 'additive',
type: SongEventFieldType.ENUM,
keys: ['Additive' => 'additive', 'Direct' => 'direct']
},
{ {
name: 'ease', name: 'ease',
title: 'Easing Type', title: 'Easing Type',

View file

@ -878,6 +878,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
*/ */
var noteDisplayDirty:Bool = true; var noteDisplayDirty:Bool = true;
var noteTooltipsDirty:Bool = true;
/** /**
* Whether the selected charactesr have been modified and the health icons need to be updated. * Whether the selected charactesr have been modified and the health icons need to be updated.
*/ */
@ -1541,6 +1543,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// Make sure view is updated when the variation changes. // Make sure view is updated when the variation changes.
noteDisplayDirty = true; noteDisplayDirty = true;
notePreviewDirty = true; notePreviewDirty = true;
noteTooltipsDirty = true;
notePreviewViewportBoundsDirty = true; notePreviewViewportBoundsDirty = true;
switchToCurrentInstrumental(); switchToCurrentInstrumental();
@ -1562,6 +1565,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// Make sure view is updated when the difficulty changes. // Make sure view is updated when the difficulty changes.
noteDisplayDirty = true; noteDisplayDirty = true;
notePreviewDirty = true; notePreviewDirty = true;
noteTooltipsDirty = true;
notePreviewViewportBoundsDirty = true; notePreviewViewportBoundsDirty = true;
// Make sure the difficulty we selected is in the list of difficulties. // Make sure the difficulty we selected is in the list of difficulties.
@ -3663,8 +3667,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
selectionSquare.width = eventSprite.width; selectionSquare.width = eventSprite.width;
selectionSquare.height = eventSprite.height; selectionSquare.height = eventSprite.height;
} }
// Additional cleanup on notes.
if (noteTooltipsDirty) eventSprite.updateTooltipText();
} }
noteTooltipsDirty = false;
// Sort the notes DESCENDING. This keeps the sustain behind the associated note. // Sort the notes DESCENDING. This keeps the sustain behind the associated note.
renderedNotes.sort(FlxSort.byY, FlxSort.DESCENDING); // TODO: .group.insertionSort() renderedNotes.sort(FlxSort.byY, FlxSort.DESCENDING); // TODO: .group.insertionSort()

View file

@ -51,7 +51,12 @@ class SetItemSelectionCommand implements ChartEditorCommand
} }
var eventData = eventSelected.valueAsStruct(defaultKey); var eventData = eventSelected.valueAsStruct(defaultKey);
state.eventDataToPlace = eventData; var eventDataClone = Reflect.copy(eventData);
if (eventDataClone != null)
{
state.eventDataToPlace = eventDataClone;
}
state.refreshToolbox(ChartEditorState.CHART_EDITOR_TOOLBOX_EVENT_DATA_LAYOUT); state.refreshToolbox(ChartEditorState.CHART_EDITOR_TOOLBOX_EVENT_DATA_LAYOUT);
} }

View file

@ -164,8 +164,7 @@ class ChartEditorEventSprite extends FlxSprite
this.eventData = value; this.eventData = value;
// Update the position to match the note data. // Update the position to match the note data.
updateEventPosition(); updateEventPosition();
// Update the tooltip text. updateTooltipText();
this.tooltip.tipData = {text: this.eventData.buildTooltip()};
return this.eventData; return this.eventData;
} }
} }
@ -188,6 +187,13 @@ class ChartEditorEventSprite extends FlxSprite
this.updateTooltipPosition(); this.updateTooltipPosition();
} }
public function updateTooltipText():Void
{
if (this.eventData == null) return;
if (this.isGhost) return;
this.tooltip.tipData = {text: this.eventData.buildTooltip()};
}
public function updateTooltipPosition():Void public function updateTooltipPosition():Void
{ {
// No tooltip for ghost sprites. // No tooltip for ghost sprites.

View file

@ -237,6 +237,11 @@ class ChartEditorEventDataToolbox extends ChartEditorBaseToolbox
{ {
value = event.target.value.value; value = event.target.value.value;
} }
else if (field.type == BOOL)
{
var chk:CheckBox = cast event.target;
value = cast(chk.selected, Null<Bool>); // Need to cast to nullable bool or the compiler will get mad.
}
trace('ChartEditorToolboxHandler.buildEventDataFormFromSchema() - ${event.target.id} = ${value}'); trace('ChartEditorToolboxHandler.buildEventDataFormFromSchema() - ${event.target.id} = ${value}');
@ -253,14 +258,15 @@ class ChartEditorEventDataToolbox extends ChartEditorBaseToolbox
// Edit the event data of any existing events. // Edit the event data of any existing events.
if (!_initializing && chartEditorState.currentEventSelection.length > 0) if (!_initializing && chartEditorState.currentEventSelection.length > 0)
{ {
for (event in chartEditorState.currentEventSelection) for (songEvent in chartEditorState.currentEventSelection)
{ {
event.eventKind = chartEditorState.eventKindToPlace; songEvent.eventKind = chartEditorState.eventKindToPlace;
event.value = chartEditorState.eventDataToPlace; songEvent.value = Reflect.copy(chartEditorState.eventDataToPlace);
} }
chartEditorState.saveDataDirty = true; chartEditorState.saveDataDirty = true;
chartEditorState.noteDisplayDirty = true; chartEditorState.noteDisplayDirty = true;
chartEditorState.notePreviewDirty = true; chartEditorState.notePreviewDirty = true;
chartEditorState.noteTooltipsDirty = true;
} }
} }
} }

View file

@ -49,8 +49,11 @@ class StageOffsetSubState extends HaxeUISubState
{ {
super.create(); super.create();
var playState = PlayState.instance;
FlxG.mouse.visible = true; FlxG.mouse.visible = true;
PlayState.instance.pauseMusic(); playState.pauseMusic();
playState.cancelAllCameraTweens();
FlxG.camera.target = null; FlxG.camera.target = null;
setupUIListeners(); setupUIListeners();
@ -63,8 +66,8 @@ class StageOffsetSubState extends HaxeUISubState
// add(uiStuff); // add(uiStuff);
PlayState.instance.persistentUpdate = true; playState.persistentUpdate = true;
component.cameras = [PlayState.instance.camHUD]; component.cameras = [playState.camHUD];
// uiStuff.cameras = [PlayState.instance.camHUD]; // uiStuff.cameras = [PlayState.instance.camHUD];
// btn.cameras = [PlayState.instance.camHUD]; // btn.cameras = [PlayState.instance.camHUD];
@ -72,7 +75,7 @@ class StageOffsetSubState extends HaxeUISubState
var layerList:ListView = findComponent("prop-layers"); var layerList:ListView = findComponent("prop-layers");
for (thing in PlayState.instance.currentStage) for (thing in playState.currentStage)
{ {
var prop:StageProp = cast thing; var prop:StageProp = cast thing;
if (prop != null && prop.name != null) if (prop != null && prop.name != null)