Update README.md

Fixed grammar stuff, and added instructions on how to compile on windows/linux/mac.
This commit is contained in:
Xxmu8lxX 2020-12-30 13:11:23 -05:00 committed by GitHub
parent 37b69c4f40
commit d3d6657760

View file

@ -23,7 +23,7 @@ The link to that is on the [HaxeFlixel website](https://haxeflixel.com/documenta
That should give you HaxeFlixel and all of it's setup and shit. If you run into issues, ask them in the #flixel channel in the Haxe discord server: https://discord.gg/5ybrNNWx9S
Other installations you'd need is the additional libraries, a fully updated list will be in `Project.xml`, but here are the one's I'm using as of writing.
Other installations you'd need is the additional libraries, a fully updated list will be in `Project.xml` in the project root, but here are the one's I'm using as of writing.
```
hscript
@ -55,10 +55,25 @@ and you should be good to go there.
### Compiling game
Once you have all those installed, it's pretty easy to compile game! One that you can compile right off the bat is for HTML5,
you just need to run `lime test html5 -debug` in your command prompt in the project root. (command prompt navigation guide can be found here: [https://ninjamuffin99.newgrounds.com/news/post/1090480](https://ninjamuffin99.newgrounds.com/news/post/1090480))
Once you have all those installed, it's pretty easy to compile the game. You just need to run 'lime test html5 -debug' in the root of the project to build and run the HTML5 version. (command prompt navigation guide can be found here: [https://ninjamuffin99.newgrounds.com/news/post/1090480](https://ninjamuffin99.newgrounds.com/news/post/1090480))
To run it for your desktop (Windows, Mac, Linux) it's a bit more complicated. I know for Windows you need to download Visual Studio Community 2017 or 2019 or something, and in the libraries download in that download somethin that says build tools LOL homie im too dumb idk how to do that shit most of the time.
To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. For Linux, you only need to open a terminal in the project directory and run 'lime test linux -debug' and then run the executible file in export/release/linux/bin. For Windows, you need to install Visual Studio Community 2019. While installing VSC, don't click on any of the options to install workloads. Instead, go to the individual components tab and choose the following:
* MSCV v142 - VS 2019 C++ x64/x86 build tools
* Windows SDK (10.0.17763.0)
* C++ profiling tools
* C++ CMake tools for windows
* C++ ATL for v142 build tools (x86 & x64)
* C++ MFC for v142 build tools (x86 & x64)
* C++/CLI support for v142 build tools (14.21)
* C++ Modules for v142 build tools (x64/x86 -)
* Clang Compiler for Windows
* Windows 10 SDK (10.0.17134.0)
* Windows 10 SDk (10.0.16299.0)
* MSVC v141 - VS 2017 C++ x64/x86 build tools
* MSVC v140 - VS 2015 C++ build tools (v14.00)
This will install about 22GB of crap, but once that is done you can open up a command line in the project's directory and run `lime test windows -debug`. Once that command finishes (it takes forever even on a higher end PC), you can run FNF from the .exe file under export\release\windows\bin
As for Mac, 'lime test mac -debug' should work, if not the internet surely has a guide on how to compile Haxe stuff for Mac.
### Additional guides