Merge branch 'main' into develop

This commit is contained in:
EliteMasterEric 2024-06-07 19:54:30 -04:00
commit d39f3dc1e8
72 changed files with 3858 additions and 730 deletions

6
.vscode/launch.json vendored
View file

@ -3,13 +3,13 @@
"configurations": [
{
// Launch in native/CPP on Windows/OSX/Linux
"name": "Lime",
"name": "Lime Build+Debug",
"type": "lime",
"request": "launch"
},
{
// Launch in native/CPP on Windows/OSX/Linux (without compiling)
"name": "Debug",
// Launch in native/CPP on Windows/OSX/Linux
"name": "Lime Debug (No Build)",
"type": "lime",
"request": "launch",
"preLaunchTask": null

View file

@ -155,6 +155,11 @@
"target": "hl",
"args": ["-debug", "-DDIALOGUE"]
},
{
"label": "Windows / Debug (Results Screen Test)",
"target": "windows",
"args": ["-debug", "-DRESULTS"]
},
{
"label": "Windows / Debug (Straight to Chart Editor)",
"target": "windows",

View file

@ -4,11 +4,63 @@ All notable changes will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [0.4.0] - 2024-06-06
### Added
- 2 new Erect remixes, Eggnog and Satin Panties. Check them out from the Freeplay menu!
- Major visual improvements to the Results screen, with additional animations and audio based on your performance.
- Major visual improvements to the Freeplay screen, with song difficulty ratings and player rank displays.
- Freeplay now plays a preview of songs when you hover over them.
- Added a Charter field to the chart format, to allow for crediting the creator of a level's chart.
- You can see who charted a song from the Pause menu.
- Added a new Scroll Speed chart event to change the note speed mid-song (thanks burgerballs!)
### Changed
- Tweaked the charts for several songs:
- Tutorial (increased the note speed slightly)
- Spookeez
- Monster
- Winter Horrorland
- M.I.L.F.
- Senpai (increased the note speed)
- Roses
- Thorns (increased the note speed slightly)
- Ugh
- Stress
- Lit Up
- Favorite songs marked in Freeplay are now stored between sessions.
- The Freeplay easter eggs are now easier to see.
- In the event that the game cannot load your save data, it will now perform a backup before clearing it, so that we can try to repair it in the future.
- Custom note styles are now properly supported for songs; add new notestyles via JSON, then select it for use from the Chart Editor Metadata toolbox. (thanks Keoiki!)
- Health icons now support a Winning frame without requiring a spritesheet, simply include a third frame in the icon file. (thanks gamerbross!)
- Remember that for more complex behaviors such as animations or transitions, you should use an XML file to define each frame.
### Fixed
- Fixed an issue where Nene's visualizer would not play on Desktop builds
- Fixed a bug where the game would silently fail to load saves on HTML5
- Fixed some bugs with the props on the Story Menu not bopping properly
- Improved offsets for Pico and Tankman opponents so they don't slide around as much.
- Fixed a crash on Linux caused by an old version of hxCodec (thanks Noobz4Life!)
- Optimized animation handling for characters (thanks richTrash21!)
- Made improvements to compiling documentation (thanks gedehari!)
- Fixed a bug where pressing the volume keys would stop the Toy commercial (thanks gamerbross!)
- Fixed a bug where the Chart Editor Playtest would crash when losing (thanks gamerbross!)
- Removed a large number of unused imports to optimize builds (thanks Ethan-makes-music!)
- Fixed a bug where hold notes would be positioned wrong on downscroll (thanks MaybeMaru!)
- Additional fixes to the Loading bar on HTML5 (thanks lemz1!)
- Fixed a crash in Freeplay caused by a level referencing an invalid song (thanks gamerbross!)
- Improved debug logging for unscripted stages (thanks gamerbross!)
- Fixed a bug where changing difficulties in Story mode wouldn't update the score (thanks sectorA!)
- Fixed an issue where the Chart Editor would use an incorrect instrumental on imported Legacy songs (thanks gamerbross!)
- Fixed a camera bug in the Main Menu (thanks richTrash21!)
- Fixed several bugs with the TitleState, including missing music when returning from the Main Menu (thanks gamerbross!)
- Fixed a bug where opening the game from the command line would crash the preloader (thanks NotHyper474!)
- Fixed a bug where hold notes would display improperly in the Chart Editor when downscroll was enabled for gameplay (thanks gamerbross!)
- Fixed a bug where characters would sometimes use the wrong scale value (thanks PurSnake!)
- Additional bug fixes and optimizations.
## [0.3.3] - 2024-05-14
### Changed
- Cleaned up some code in `PlayAnimationSongEvent.hx` (thanks BurgerBalls!)
### Fixed
- Fix Web Loading Bar (thanks lemz1!)
- Fixes to the Loading bar on HTML5 (thanks lemz1!)
- Don't allow any more inputs when exiting freeplay (thanks gamerbros!)
- Fixed using mouse wheel to scroll on freeplay (thanks JugieNoob!)
- Fixed the reset's of the health icons, score, and notes when re-entering gameplay from gameover (thanks ImCodist!)
@ -16,11 +68,13 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Fixed camera stutter once a wipe transition to the Main Menu completes (thanks ImCodist!)
- Fixed an issue where hold note would be invisible for a single frame (thanks ImCodist!)
- Fix tween accumulation on title screen when pressing Y multiple times (thanks TheGaloXx!)
- Fix for a game over easter egg so you don't accidentally exit it when viewing
- Fix a crash when querying FlxG.state in the crash handler
- Fix for a game over easter egg so you don't accidentally exit it when viewing
- Fix an issue where the Freeplay menu never displays 100% clear
- Fix an issue where Weekend 1 Pico attempted to retrieve a missing asset.
- Fix an issue where duplicate keybinds would be stoed, potentially causing a crash
- Chart debug key now properly returns you to the previous chart editor session if you were playtesting a chart (thanks nebulazorua!)
- Hopefully fixed Freeplay crashes on AMD gpu's
- Fix a crash on Freeplay found on AMD graphics cards
## [0.3.2] - 2024-05-03
### Added

View file

@ -1,7 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<project>
<project xmlns="http://lime.openfl.org/project/1.0.4" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://lime.openfl.org/project/1.0.4 http://lime.openfl.org/xsd/project-1.0.4.xsd">
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin'" file="Funkin" packageName="com.funkin.fnf" package="com.funkin.fnf" main="Main" version="0.3.3" company="ninjamuffin99" />
<app title="Friday Night Funkin'" file="Funkin" packageName="com.funkin.fnf" package="com.funkin.fnf" main="Main" version="0.4.0" company="ninjamuffin99" />
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
@ -28,7 +29,7 @@
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bit" />
<classpath name="source" />
<source path="source" />
<assets path="assets/preload" rename="assets" exclude="*.ogg|*.wav" if="web" />
<assets path="assets/preload" rename="assets" exclude="*.mp3|*.wav" unless="web" />
<define name="PRELOAD_ALL" unless="web" />
@ -125,9 +126,12 @@
<haxelib name="flxanimate" /> <!-- Texture atlas rendering -->
<haxelib name="hxCodec" if="desktop" unless="hl" /> <!-- Video playback -->
<haxelib name="funkin.vis"/>
<haxelib name="grig.audio" />
<haxelib name="FlxPartialSound" /> <!-- Loading partial sound data -->
<haxelib name="json2object" /> <!-- JSON parsing -->
<haxelib name="thx.core" /> <!-- General utility library, "the lodash of Haxe" -->
<haxelib name="thx.semver" /> <!-- Version string handling -->
<haxelib name="hxcpp-debug-server" if="desktop debug" /> <!-- VSCode debug support -->

View file

@ -23,7 +23,7 @@ Full credits can be found in-game, or wherever the credits.json file is.
## Programming
- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Lead Programmer
- [MasterEric](https://twitter.com/EliteMasterEric) - Programmer
- [EliteMasterEric](https://twitter.com/EliteMasterEric) - Programmer
- [MtH](https://twitter.com/emmnyaa) - Charting and Additional Programming
- [GeoKureli](https://twitter.com/Geokureli/) - Additional Programming
- Our contributors on GitHub

2
assets

@ -1 +1 @@
Subproject commit 783f22e741c85223da7f3f815b28fc4c6f240cbc
Subproject commit 3b8235e953505a6fe7f4ff253f5a99b9a7b9857a

View file

@ -79,7 +79,7 @@
{
"props": {
"ignoreExtern": true,
"format": "^[a-z][A-Z][A-Z0-9]*(_[A-Z0-9_]+)*$",
"format": "^[a-zA-Z0-9]+(?:_[a-zA-Z0-9]+)*$",
"tokens": ["INLINE", "NOTINLINE"]
},
"type": "ConstantName"

View file

@ -6,9 +6,10 @@
- `git clone --recurse-submodules https://github.com/FunkinCrew/funkin.git`
- If you accidentally cloned without the `assets` submodule (aka didn't follow the step above), you can run `git submodule update --init --recursive` to get the assets in a foolproof way.
2. Install `hmm` (run `haxelib --global install hmm` and then `haxelib --global run hmm setup`)
3. Install all haxelibs of the current branch by running `hmm install`
4. Setup lime: `haxelib run lime setup`
5. Platform setup
3. Download Git from [git-scm.com](https://www.git-scm.com)
4. Install all haxelibs of the current branch by running `hmm install`
5. Setup lime: `haxelib run lime setup`
6. Platform setup
- For Windows, download the [Visual Studio Build Tools](https://aka.ms/vs/17/release/vs_BuildTools.exe)
- When prompted, select "Individual Components" and make sure to download the following:
- MSVC v143 VS 2022 C++ x64/x86 build tools
@ -16,8 +17,8 @@
- Mac: [`lime setup mac` Documentation](https://lime.openfl.org/docs/advanced-setup/macos/)
- Linux: [`lime setup linux` Documentation](https://lime.openfl.org/docs/advanced-setup/linux/)
- HTML5: Compiles without any extra setup
6. If you are targeting for native, you may need to run `lime rebuild PLATFORM` and `lime rebuild PLATFORM -debug`
7. `lime test PLATFORM` ! Add `-debug` to enable several debug features such as time travel (`PgUp`/`PgDn` in Play State).
7. If you are targeting for native, you may need to run `lime rebuild PLATFORM` and `lime rebuild PLATFORM -debug`
8. `lime test PLATFORM` ! Add `-debug` to enable several debug features such as time travel (`PgUp`/`PgDn` in Play State).
# Troubleshooting

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@ -3,7 +3,7 @@
"description": "An introductory mod.",
"contributors": [
{
"name": "MasterEric"
"name": "EliteMasterEric"
}
],
"api_version": "0.1.0",

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@ -3,7 +3,7 @@
"description": "Newgrounds? More like OLDGROUNDS lol.",
"contributors": [
{
"name": "MasterEric"
"name": "EliteMasterEric"
}
],
"api_version": "0.1.0",

View file

@ -40,6 +40,13 @@
"ref": "17e0d59fdbc2b6283a5c0e4df41f1c7f27b71c49",
"url": "https://github.com/FunkinCrew/flxanimate"
},
{
"name": "FlxPartialSound",
"type": "git",
"dir": null,
"ref": "f986332ba5ab02abd386ce662578baf04904604a",
"url": "https://github.com/FunkinCrew/FlxPartialSound.git"
},
{
"name": "format",
"type": "haxelib",
@ -49,9 +56,16 @@
"name": "funkin.vis",
"type": "git",
"dir": null,
"ref": "2aa654b974507ab51ab1724d2d97e75726fd7d78",
"ref": "38261833590773cb1de34ac5d11e0825696fc340",
"url": "https://github.com/FunkinCrew/funkVis"
},
{
"name": "grig.audio",
"type": "git",
"dir": "src",
"ref": "57f5d47f2533fd0c3dcd025a86cb86c0dfa0b6d2",
"url": "https://gitlab.com/haxe-grig/grig.audio.git"
},
{
"name": "hamcrest",
"type": "haxelib",
@ -153,7 +167,7 @@
"name": "polymod",
"type": "git",
"dir": null,
"ref": "8553b800965f225bb14c7ab8f04bfa9cdec362ac",
"ref": "bfbe30d81601b3543d80dce580108ad6b7e182c7",
"url": "https://github.com/larsiusprime/polymod"
},
{

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@ -214,6 +214,32 @@ class InitState extends FlxState
#elseif STAGEBUILD
// -DSTAGEBUILD
FlxG.switchState(() -> new funkin.ui.debug.stage.StageBuilderState());
#elseif RESULTS
// -DRESULTS
FlxG.switchState(() -> new funkin.play.ResultState(
{
storyMode: false,
title: "Cum Song Erect by Kawai Sprite",
songId: "cum",
difficultyId: "nightmare",
isNewHighscore: true,
scoreData:
{
score: 1_234_567,
tallies:
{
sick: 130,
good: 60,
bad: 69,
shit: 69,
missed: 69,
combo: 69,
maxCombo: 69,
totalNotesHit: 140,
totalNotes: 200 // 0,
}
},
}));
#elseif ANIMDEBUG
// -DANIMDEBUG
FlxG.switchState(() -> new funkin.ui.debug.anim.DebugBoundingState());

View file

@ -123,9 +123,17 @@ class Paths
return 'songs:assets/songs/${song.toLowerCase()}/Voices$suffix.${Constants.EXT_SOUND}';
}
public static function inst(song:String, ?suffix:String = ''):String
/**
* Gets the path to an `Inst.mp3/ogg` song instrumental from songs:assets/songs/`song`/
* @param song name of the song to get instrumental for
* @param suffix any suffix to add to end of song name, used for `-erect` variants usually
* @param withExtension if it should return with the audio file extension `.mp3` or `.ogg`.
* @return String
*/
public static function inst(song:String, ?suffix:String = '', ?withExtension:Bool = true):String
{
return 'songs:assets/songs/${song.toLowerCase()}/Inst$suffix.${Constants.EXT_SOUND}';
var ext:String = withExtension ? '.${Constants.EXT_SOUND}' : '';
return 'songs:assets/songs/${song.toLowerCase()}/Inst$suffix$ext';
}
public static function image(key:String, ?library:String):String
@ -153,3 +161,11 @@ class Paths
return FlxAtlasFrames.fromSpriteSheetPacker(image(key, library), file('images/$key.txt', library));
}
}
enum abstract PathsFunction(String)
{
var MUSIC;
var INST;
var VOICES;
var SOUND;
}

View file

@ -1,9 +1,5 @@
package funkin.api.newgrounds;
import flixel.util.FlxSignal;
import flixel.util.FlxTimer;
import lime.app.Application;
import openfl.display.Stage;
#if newgrounds
import io.newgrounds.NG;
import io.newgrounds.NGLite;

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@ -2,19 +2,11 @@ package funkin.api.newgrounds;
#if newgrounds
import flixel.util.FlxSignal;
import flixel.util.FlxTimer;
import io.newgrounds.NG;
import io.newgrounds.NGLite;
import io.newgrounds.components.ScoreBoardComponent.Period;
import io.newgrounds.objects.Error;
import io.newgrounds.objects.Medal;
import io.newgrounds.objects.Score;
import io.newgrounds.objects.ScoreBoard;
import io.newgrounds.objects.events.Response;
import io.newgrounds.objects.events.Result.GetCurrentVersionResult;
import io.newgrounds.objects.events.Result.GetVersionResult;
import lime.app.Application;
import openfl.display.Stage;
#end
/**

View file

@ -11,10 +11,14 @@ import funkin.audio.waveform.WaveformDataParser;
import funkin.data.song.SongData.SongMusicData;
import funkin.data.song.SongRegistry;
import funkin.util.tools.ICloneable;
import funkin.util.flixel.sound.FlxPartialSound;
import funkin.Paths.PathsFunction;
import openfl.Assets;
import lime.app.Future;
import lime.app.Promise;
import openfl.media.SoundMixer;
#if (openfl >= "8.0.0")
import openfl.utils.AssetType;
#end
/**
@ -342,8 +346,49 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
FlxG.log.warn('Tried and failed to find music metadata for $key');
}
}
var pathsFunction = params.pathsFunction ?? MUSIC;
var suffix = params.suffix ?? '';
var pathToUse = switch (pathsFunction)
{
case MUSIC: Paths.music('$key/$key');
case INST: Paths.inst('$key', suffix);
default: Paths.music('$key/$key');
}
var music = FunkinSound.load(Paths.music('$key/$key'), params?.startingVolume ?? 1.0, params.loop ?? true, false, true);
var shouldLoadPartial = params.partialParams?.loadPartial ?? false;
// even if we arent' trying to partial load a song, we want to error out any songs in progress,
// so we don't get overlapping music if someone were to load a new song while a partial one is loading!
emptyPartialQueue();
if (shouldLoadPartial)
{
var music = FunkinSound.loadPartial(pathToUse, params.partialParams?.start ?? 0.0, params.partialParams?.end ?? 1.0, params?.startingVolume ?? 1.0,
params.loop ?? true, false, false, params.onComplete);
if (music != null)
{
partialQueue.push(music);
@:nullSafety(Off)
music.future.onComplete(function(partialMusic:Null<FunkinSound>) {
FlxG.sound.music = partialMusic;
FlxG.sound.list.remove(FlxG.sound.music);
if (FlxG.sound.music != null && params.onLoad != null) params.onLoad();
});
return true;
}
else
{
return false;
}
}
else
{
var music = FunkinSound.load(pathToUse, params?.startingVolume ?? 1.0, params.loop ?? true, false, true);
if (music != null)
{
FlxG.sound.music = music;
@ -358,6 +403,18 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
return false;
}
}
}
public static function emptyPartialQueue():Void
{
while (partialQueue.length > 0)
{
@:nullSafety(Off)
partialQueue.pop().error("Cancel loading partial sound");
}
}
static var partialQueue:Array<Promise<Null<FunkinSound>>> = [];
/**
* Creates a new `FunkinSound` object synchronously.
@ -415,6 +472,49 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
return sound;
}
/**
* Will load a section of a sound file, useful for Freeplay where we don't want to load all the bytes of a song
* @param path The path to the sound file
* @param start The start time of the sound file
* @param end The end time of the sound file
* @param volume Volume to start at
* @param looped Whether the sound file should loop
* @param autoDestroy Whether the sound file should be destroyed after it finishes playing
* @param autoPlay Whether the sound file should play immediately
* @param onComplete Callback when the sound finishes playing
* @param onLoad Callback when the sound finishes loading
* @return A FunkinSound object
*/
public static function loadPartial(path:String, start:Float = 0, end:Float = 1, volume:Float = 1.0, looped:Bool = false, autoDestroy:Bool = false,
autoPlay:Bool = true, ?onComplete:Void->Void, ?onLoad:Void->Void):Promise<Null<FunkinSound>>
{
var promise:lime.app.Promise<Null<FunkinSound>> = new lime.app.Promise<Null<FunkinSound>>();
// split the path and get only after first :
// we are bypassing the openfl/lime asset library fuss
path = Paths.stripLibrary(path);
var soundRequest = FlxPartialSound.partialLoadFromFile(path, start, end);
if (soundRequest == null)
{
promise.complete(null);
}
else
{
promise.future.onError(function(e) {
soundRequest.error("Sound loading was errored or cancelled");
});
soundRequest.future.onComplete(function(partialSound) {
var snd = FunkinSound.load(partialSound, volume, looped, autoDestroy, autoPlay, onComplete, onLoad);
promise.complete(snd);
});
}
return promise;
}
@:nullSafety(Off)
public override function destroy():Void
{
@ -475,6 +575,12 @@ typedef FunkinSoundPlayMusicParams =
*/
var ?startingVolume:Float;
/**
* The suffix of the music file to play. Usually for "-erect" tracks when loading an INST file
* @default ``
*/
var ?suffix:String;
/**
* Whether to override music if a different track is already playing.
* @default `false`
@ -498,4 +604,22 @@ typedef FunkinSoundPlayMusicParams =
* @default `true`
*/
var ?mapTimeChanges:Bool;
/**
* Which Paths function to use to load a song
* @default `MUSIC`
*/
var ?pathsFunction:PathsFunction;
var ?partialParams:PartialSoundParams;
var ?onComplete:Void->Void;
var ?onLoad:Void->Void;
}
typedef PartialSoundParams =
{
var loadPartial:Bool;
var start:Float;
var end:Float;
}

View file

@ -1,9 +1,7 @@
package funkin.audio;
import funkin.audio.FunkinSound;
import flixel.group.FlxGroup.FlxTypedGroup;
import funkin.audio.waveform.WaveformData;
import funkin.audio.waveform.WaveformDataParser;
class VoicesGroup extends SoundGroup
{

View file

@ -1,13 +1,9 @@
package funkin.audio.visualize;
import funkin.audio.visualize.dsp.FFT;
import flixel.FlxSprite;
import flixel.addons.plugin.taskManager.FlxTask;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.math.FlxMath;
import flixel.sound.FlxSound;
import funkin.util.MathUtil;
import funkin.vis.dsp.SpectralAnalyzer;
import funkin.vis.audioclip.frontends.LimeAudioClip;
@ -58,8 +54,15 @@ class ABotVis extends FlxTypedSpriteGroup<FlxSprite>
public function initAnalyzer()
{
@:privateAccess
analyzer = new SpectralAnalyzer(7, new LimeAudioClip(cast snd._channel.__source), 0.01, 30);
analyzer.maxDb = -35;
analyzer = new SpectralAnalyzer(snd._channel.__source, 7, 0.1, 30);
#if desktop
// On desktop it uses FFT stuff that isn't as optimized as the direct browser stuff we use on HTML5
// So we want to manually change it!
analyzer.fftN = 512;
#end
// analyzer.maxDb = -35;
// analyzer.fftN = 2048;
}
@ -83,9 +86,7 @@ class ABotVis extends FlxTypedSpriteGroup<FlxSprite>
override function draw()
{
#if web
if (analyzer != null) drawFFT();
#end
super.draw();
}
@ -94,7 +95,7 @@ class ABotVis extends FlxTypedSpriteGroup<FlxSprite>
*/
function drawFFT():Void
{
var levels = analyzer.getLevels(false);
var levels = analyzer.getLevels();
for (i in 0...min(group.members.length, levels.length))
{

View file

@ -1,6 +1,5 @@
package funkin.audio.visualize;
import funkin.audio.visualize.PolygonSpectogram;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.sound.FlxSound;

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@ -8,8 +8,6 @@ import flixel.sound.FlxSound;
import flixel.util.FlxColor;
import funkin.audio.visualize.PolygonSpectogram.VISTYPE;
import funkin.audio.visualize.VisShit.CurAudioInfo;
import funkin.audio.visualize.dsp.FFT;
import lime.system.ThreadPool;
import lime.utils.Int16Array;
using Lambda;
@ -38,8 +36,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
lengthOfShit = amnt;
regenLineShit();
// makeGraphic(200, 200, FlxColor.BLACK);
}
public function regenLineShit():Void
@ -89,8 +85,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
{
checkAndSetBuffer();
// vis.checkAndSetBuffer();
if (setBuffer)
{
var samplesToGen:Int = Std.int(sampleRate * seconds);
@ -191,7 +185,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
// a value between 10hz and 100Khz
var hzPicker:Float = Math.pow(10, powedShit);
// var sampleApprox:Int = Std.int(FlxMath.remapToRange(i, 0, group.members.length, startingSample, startingSample + samplesToGen));
var remappedFreq:Int = Std.int(FlxMath.remapToRange(hzPicker, 0, 10000, 0, freqShit[0].length - 1));
group.members[i].x = prevLine.x;
@ -211,8 +204,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
var line = FlxPoint.get(prevLine.x - group.members[i].x, prevLine.y - group.members[i].y);
// dont draw a line until i figure out a nicer way to view da spikes and shit idk lol!
// group.members[i].setGraphicSize(Std.int(Math.max(line.length, 1)), Std.int(1));
// group.members[i].angle = line.degrees;
}
}
}
@ -261,9 +252,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
group.members[Std.int(remappedSample)].x = prevLine.x;
group.members[Std.int(remappedSample)].y = prevLine.y;
// group.members[0].y = prevLine.y;
// FlxSpriteUtil.drawLine(this, prevLine.x, prevLine.y, width * remappedSample, left * height / 2 + height / 2);
prevLine.x = (curAud.balanced * swagheight / 2 + swagheight / 2) + x;
prevLine.y = (Std.int(remappedSample) / lengthOfShit * daHeight) + y;

View file

@ -3,7 +3,6 @@ package funkin.audio.visualize;
import flixel.math.FlxMath;
import flixel.sound.FlxSound;
import funkin.audio.visualize.dsp.FFT;
import lime.system.ThreadPool;
import lime.utils.Int16Array;
import funkin.util.MathUtil;
@ -73,9 +72,6 @@ class VisShit
freqOutput.push([]);
// if (FlxG.keys.justPressed.M)
// trace(FFT.rfft(chunk).map(z -> z.scale(1 / fs).magnitude));
// find spectral peaks and their instantaneous frequencies
for (k => s in freqs)
{
@ -91,7 +87,6 @@ class VisShit
if (freq < maxFreq) freqOutput[indexOfArray].push(power);
//
}
// haxe.Log.trace("", null);
indexOfArray++;
// move to next (overlapping) chunk

View file

@ -1,7 +1,5 @@
package funkin.audio.visualize.dsp;
import funkin.audio.visualize.dsp.Complex;
using funkin.audio.visualize.dsp.OffsetArray;
using funkin.audio.visualize.dsp.Signal;

View file

@ -1,7 +1,5 @@
package funkin.audio.waveform;
import funkin.util.MathUtil;
@:nullSafety
class WaveformData
{

View file

@ -1,7 +1,5 @@
package funkin.audio.waveform;
import funkin.audio.waveform.WaveformData;
import funkin.audio.waveform.WaveformDataParser;
import funkin.graphics.rendering.MeshRender;
import flixel.util.FlxColor;

View file

@ -1,7 +1,5 @@
package funkin.data.dialogue.conversation;
import funkin.data.animation.AnimationData;
/**
* A type definition for the data for a specific conversation.
* It includes things like what dialogue boxes to use, what text to display, and what animations to play.

View file

@ -1,7 +1,6 @@
package funkin.data.dialogue.conversation;
import funkin.play.cutscene.dialogue.Conversation;
import funkin.data.dialogue.conversation.ConversationData;
import funkin.play.cutscene.dialogue.ScriptedConversation;
class ConversationRegistry extends BaseRegistry<Conversation, ConversationData>

View file

@ -5,6 +5,10 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [2.2.3]
### Added
- Added `charter` field to denote authorship of a chart.
## [2.2.2]
### Added
- Added `playData.previewStart` and `playData.previewEnd` fields to specify when in the song should the song's audio should be played as a preview in Freeplay.

View file

@ -30,6 +30,9 @@ class SongMetadata implements ICloneable<SongMetadata>
@:default("Unknown")
public var artist:String;
@:optional
public var charter:Null<String> = null;
@:optional
@:default(96)
public var divisions:Null<Int>; // Optional field
@ -53,6 +56,8 @@ class SongMetadata implements ICloneable<SongMetadata>
@:default(funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY)
public var generatedBy:String;
@:optional
@:default(funkin.data.song.SongData.SongTimeFormat.MILLISECONDS)
public var timeFormat:SongTimeFormat;
public var timeChanges:Array<SongTimeChange>;
@ -112,14 +117,23 @@ class SongMetadata implements ICloneable<SongMetadata>
*/
public function serialize(pretty:Bool = true):String
{
// Update generatedBy and version before writing.
updateVersionToLatest();
var ignoreNullOptionals = true;
var writer = new json2object.JsonWriter<SongMetadata>(ignoreNullOptionals);
// I believe @:jignored should be iggnored by the writer?
// I believe @:jignored should be ignored by the writer?
// var output = this.clone();
// output.variation = null; // Not sure how to make a field optional on the reader and ignored on the writer.
return writer.write(this, pretty ? ' ' : null);
}
public function updateVersionToLatest():Void
{
this.version = SongRegistry.SONG_METADATA_VERSION;
this.generatedBy = SongRegistry.DEFAULT_GENERATEDBY;
}
/**
* Produces a string representation suitable for debugging.
*/
@ -368,6 +382,12 @@ class SongMusicData implements ICloneable<SongMusicData>
this.variation = variation == null ? Constants.DEFAULT_VARIATION : variation;
}
public function updateVersionToLatest():Void
{
this.version = SongRegistry.SONG_MUSIC_DATA_VERSION;
this.generatedBy = SongRegistry.DEFAULT_GENERATEDBY;
}
public function clone():SongMusicData
{
var result:SongMusicData = new SongMusicData(this.songName, this.artist, this.variation);
@ -600,11 +620,20 @@ class SongChartData implements ICloneable<SongChartData>
*/
public function serialize(pretty:Bool = true):String
{
// Update generatedBy and version before writing.
updateVersionToLatest();
var ignoreNullOptionals = true;
var writer = new json2object.JsonWriter<SongChartData>(ignoreNullOptionals);
return writer.write(this, pretty ? ' ' : null);
}
public function updateVersionToLatest():Void
{
this.version = SongRegistry.SONG_CHART_DATA_VERSION;
this.generatedBy = SongRegistry.DEFAULT_GENERATEDBY;
}
public function clone():SongChartData
{
// We have to manually perform the deep clone here because Map.deepClone() doesn't work.

View file

@ -20,7 +20,7 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
* Handle breaking changes by incrementing this value
* and adding migration to the `migrateStageData()` function.
*/
public static final SONG_METADATA_VERSION:thx.semver.Version = "2.2.2";
public static final SONG_METADATA_VERSION:thx.semver.Version = "2.2.3";
public static final SONG_METADATA_VERSION_RULE:thx.semver.VersionRule = "2.2.x";

View file

@ -61,10 +61,18 @@ class ChartManifestData
*/
public function serialize(pretty:Bool = true):String
{
// Update generatedBy and version before writing.
updateVersionToLatest();
var writer = new json2object.JsonWriter<ChartManifestData>();
return writer.write(this, pretty ? ' ' : null);
}
public function updateVersionToLatest():Void
{
this.version = CHART_MANIFEST_DATA_VERSION;
}
public static function deserialize(contents:String):Null<ChartManifestData>
{
var parser = new json2object.JsonParser<ChartManifestData>();

View file

@ -36,7 +36,7 @@ class FNFLegacyImporter
{
trace('Migrating song metadata from FNF Legacy.');
var songMetadata:SongMetadata = new SongMetadata('Import', 'Kawai Sprite', 'default');
var songMetadata:SongMetadata = new SongMetadata('Import', Constants.DEFAULT_ARTIST, 'default');
var hadError:Bool = false;

View file

@ -58,9 +58,17 @@ class StageData
*/
public function serialize(pretty:Bool = true):String
{
// Update generatedBy and version before writing.
updateVersionToLatest();
var writer = new json2object.JsonWriter<StageData>();
return writer.write(this, pretty ? ' ' : null);
}
public function updateVersionToLatest():Void
{
this.version = StageRegistry.STAGE_DATA_VERSION;
}
}
typedef StageDataCharacters =

View file

@ -0,0 +1,240 @@
package funkin.effects;
import flixel.FlxObject;
import flixel.util.FlxDestroyUtil.IFlxDestroyable;
import flixel.util.FlxPool;
import flixel.util.FlxTimer;
import flixel.math.FlxPoint;
import flixel.util.FlxAxes;
import flixel.tweens.FlxEase.EaseFunction;
import flixel.math.FlxMath;
/**
* pretty much a copy of FlxFlicker geared towards making sprites
* shake around at a set interval and slow down over time.
*/
class IntervalShake implements IFlxDestroyable
{
static var _pool:FlxPool<IntervalShake> = new FlxPool<IntervalShake>(IntervalShake.new);
/**
* Internal map for looking up which objects are currently shaking and getting their shake data.
*/
static var _boundObjects:Map<FlxObject, IntervalShake> = new Map<FlxObject, IntervalShake>();
/**
* An effect that shakes the sprite on a set interval and a starting intensity that goes down over time.
*
* @param Object The object to shake.
* @param Duration How long to shake for (in seconds). `0` means "forever".
* @param Interval In what interval to update the shake position. Set to `FlxG.elapsed` if `<= 0`!
* @param StartIntensity The starting intensity of the shake.
* @param EndIntensity The ending intensity of the shake.
* @param Ease Control the easing of the intensity over the shake.
* @param CompletionCallback Callback on shake completion
* @param ProgressCallback Callback on each shake interval
* @return The `IntervalShake` object. `IntervalShake`s are pooled internally, so beware of storing references.
*/
public static function shake(Object:FlxObject, Duration:Float = 1, Interval:Float = 0.04, StartIntensity:Float = 0, EndIntensity:Float = 0,
Ease:EaseFunction, ?CompletionCallback:IntervalShake->Void, ?ProgressCallback:IntervalShake->Void):IntervalShake
{
if (isShaking(Object))
{
// if (ForceRestart)
// {
// stopShaking(Object);
// }
// else
// {
// Ignore this call if object is already flickering.
return _boundObjects[Object];
// }
}
if (Interval <= 0)
{
Interval = FlxG.elapsed;
}
var shake:IntervalShake = _pool.get();
shake.start(Object, Duration, Interval, StartIntensity, EndIntensity, Ease, CompletionCallback, ProgressCallback);
return _boundObjects[Object] = shake;
}
/**
* Returns whether the object is shaking or not.
*
* @param Object The object to test.
*/
public static function isShaking(Object:FlxObject):Bool
{
return _boundObjects.exists(Object);
}
/**
* Stops shaking the object.
*
* @param Object The object to stop shaking.
*/
public static function stopShaking(Object:FlxObject):Void
{
var boundShake:IntervalShake = _boundObjects[Object];
if (boundShake != null)
{
boundShake.stop();
}
}
/**
* The shaking object.
*/
public var object(default, null):FlxObject;
/**
* The shaking timer. You can check how many seconds has passed since shaking started etc.
*/
public var timer(default, null):FlxTimer;
/**
* The starting intensity of the shake.
*/
public var startIntensity(default, null):Float;
/**
* The ending intensity of the shake.
*/
public var endIntensity(default, null):Float;
/**
* How long to shake for (in seconds). `0` means "forever".
*/
public var duration(default, null):Float;
/**
* The interval of the shake.
*/
public var interval(default, null):Float;
/**
* Defines on what axes to `shake()`. Default value is `XY` / both.
*/
public var axes(default, null):FlxAxes;
/**
* Defines the initial position of the object at the beginning of the shake effect.
*/
public var initialOffset(default, null):FlxPoint;
/**
* The callback that will be triggered after the shake has completed.
*/
public var completionCallback(default, null):IntervalShake->Void;
/**
* The callback that will be triggered every time the object shakes.
*/
public var progressCallback(default, null):IntervalShake->Void;
/**
* The easing of the intensity over the shake.
*/
public var ease(default, null):EaseFunction;
/**
* Nullifies the references to prepare object for reuse and avoid memory leaks.
*/
public function destroy():Void
{
object = null;
timer = null;
ease = null;
completionCallback = null;
progressCallback = null;
}
/**
* Starts shaking behavior.
*/
function start(Object:FlxObject, Duration:Float = 1, Interval:Float = 0.04, StartIntensity:Float = 0, EndIntensity:Float = 0, Ease:EaseFunction,
?CompletionCallback:IntervalShake->Void, ?ProgressCallback:IntervalShake->Void):Void
{
object = Object;
duration = Duration;
interval = Interval;
completionCallback = CompletionCallback;
startIntensity = StartIntensity;
endIntensity = EndIntensity;
initialOffset = new FlxPoint(Object.x, Object.y);
ease = Ease;
axes = FlxAxes.XY;
_secondsSinceStart = 0;
timer = new FlxTimer().start(interval, shakeProgress, Std.int(duration / interval));
}
/**
* Prematurely ends shaking.
*/
public function stop():Void
{
timer.cancel();
// object.visible = true;
object.x = initialOffset.x;
object.y = initialOffset.y;
release();
}
/**
* Unbinds the object from shaking and releases it into pool for reuse.
*/
function release():Void
{
_boundObjects.remove(object);
_pool.put(this);
}
public var _secondsSinceStart(default, null):Float = 0;
public var scale(default, null):Float = 0;
/**
* Just a helper function for shake() to update object's position.
*/
function shakeProgress(timer:FlxTimer):Void
{
_secondsSinceStart += interval;
scale = _secondsSinceStart / duration;
if (ease != null)
{
scale = 1 - ease(scale);
// trace(scale);
}
var curIntensity:Float = 0;
curIntensity = FlxMath.lerp(endIntensity, startIntensity, scale);
if (axes.x) object.x = initialOffset.x + FlxG.random.float((-curIntensity) * object.width, (curIntensity) * object.width);
if (axes.y) object.y = initialOffset.y + FlxG.random.float((-curIntensity) * object.width, (curIntensity) * object.width);
// object.visible = !object.visible;
if (progressCallback != null) progressCallback(this);
if (timer.loops > 0 && timer.loopsLeft == 0)
{
object.x = initialOffset.x;
object.y = initialOffset.y;
if (completionCallback != null)
{
completionCallback(this);
}
if (this.timer == timer) release();
}
}
/**
* Internal constructor. Use static methods.
*/
@:keep
function new() {}
}

View file

@ -11,6 +11,7 @@ import flixel.system.debug.watch.Tracker;
// These are great.
using Lambda;
using StringTools;
using thx.Arrays;
using funkin.util.tools.ArraySortTools;
using funkin.util.tools.ArrayTools;
using funkin.util.tools.FloatTools;

View file

@ -715,7 +715,7 @@ class Controls extends FlxActionSet
case Control.VOLUME_UP: return [PLUS, NUMPADPLUS];
case Control.VOLUME_DOWN: return [MINUS, NUMPADMINUS];
case Control.VOLUME_MUTE: return [ZERO, NUMPADZERO];
case Control.FULLSCREEN: return [FlxKey.F];
case Control.FULLSCREEN: return [FlxKey.F11]; // We use F for other things LOL.
}
case Duo(true):
@ -997,7 +997,7 @@ class Controls extends FlxActionSet
for (control in Control.createAll())
{
var inputs:Array<Int> = Reflect.field(data, control.getName());
inputs = inputs.unique();
inputs = inputs.distinct();
if (inputs != null)
{
if (inputs.length == 0) {
@ -1050,7 +1050,7 @@ class Controls extends FlxActionSet
if (inputs.length == 0) {
inputs = [FlxKey.NONE];
} else {
inputs = inputs.unique();
inputs = inputs.distinct();
}
Reflect.setField(data, control.getName(), inputs);

View file

@ -101,6 +101,10 @@ class PauseSubState extends MusicBeatSubState
*/
static final MUSIC_FINAL_VOLUME:Float = 0.75;
static final CHARTER_FADE_DELAY:Float = 15.0;
static final CHARTER_FADE_DURATION:Float = 0.75;
/**
* Defines which pause music to use.
*/
@ -163,6 +167,12 @@ class PauseSubState extends MusicBeatSubState
*/
var metadataDeaths:FlxText;
/**
* A text object which displays the current song's artist.
* Fades to the charter after a period before fading back.
*/
var metadataArtist:FlxText;
/**
* The actual text objects for the menu entries.
*/
@ -203,6 +213,8 @@ class PauseSubState extends MusicBeatSubState
regenerateMenu();
transitionIn();
startCharterTimer();
}
/**
@ -222,6 +234,8 @@ class PauseSubState extends MusicBeatSubState
public override function destroy():Void
{
super.destroy();
charterFadeTween.cancel();
charterFadeTween = null;
pauseMusic.stop();
}
@ -270,16 +284,25 @@ class PauseSubState extends MusicBeatSubState
metadata.scrollFactor.set(0, 0);
add(metadata);
var metadataSong:FlxText = new FlxText(20, 15, FlxG.width - 40, 'Song Name - Artist');
var metadataSong:FlxText = new FlxText(20, 15, FlxG.width - 40, 'Song Name');
metadataSong.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
if (PlayState.instance?.currentChart != null)
{
metadataSong.text = '${PlayState.instance.currentChart.songName} - ${PlayState.instance.currentChart.songArtist}';
metadataSong.text = '${PlayState.instance.currentChart.songName}';
}
metadataSong.scrollFactor.set(0, 0);
metadata.add(metadataSong);
var metadataDifficulty:FlxText = new FlxText(20, 15 + 32, FlxG.width - 40, 'Difficulty: ');
metadataArtist = new FlxText(20, metadataSong.y + 32, FlxG.width - 40, 'Artist: ${Constants.DEFAULT_ARTIST}');
metadataArtist.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
if (PlayState.instance?.currentChart != null)
{
metadataArtist.text = 'Artist: ${PlayState.instance.currentChart.songArtist}';
}
metadataArtist.scrollFactor.set(0, 0);
metadata.add(metadataArtist);
var metadataDifficulty:FlxText = new FlxText(20, metadataArtist.y + 32, FlxG.width - 40, 'Difficulty: ');
metadataDifficulty.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
if (PlayState.instance?.currentDifficulty != null)
{
@ -288,12 +311,12 @@ class PauseSubState extends MusicBeatSubState
metadataDifficulty.scrollFactor.set(0, 0);
metadata.add(metadataDifficulty);
metadataDeaths = new FlxText(20, 15 + 64, FlxG.width - 40, '${PlayState.instance?.deathCounter} Blue Balls');
metadataDeaths = new FlxText(20, metadataDifficulty.y + 32, FlxG.width - 40, '${PlayState.instance?.deathCounter} Blue Balls');
metadataDeaths.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
metadataDeaths.scrollFactor.set(0, 0);
metadata.add(metadataDeaths);
metadataPractice = new FlxText(20, 15 + 96, FlxG.width - 40, 'PRACTICE MODE');
metadataPractice = new FlxText(20, metadataDeaths.y + 32, FlxG.width - 40, 'PRACTICE MODE');
metadataPractice.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
metadataPractice.visible = PlayState.instance?.isPracticeMode ?? false;
metadataPractice.scrollFactor.set(0, 0);
@ -302,6 +325,62 @@ class PauseSubState extends MusicBeatSubState
updateMetadataText();
}
var charterFadeTween:Null<FlxTween> = null;
function startCharterTimer():Void
{
charterFadeTween = FlxTween.tween(metadataArtist, {alpha: 0.0}, CHARTER_FADE_DURATION,
{
startDelay: CHARTER_FADE_DELAY,
ease: FlxEase.quartOut,
onComplete: (_) -> {
if (PlayState.instance?.currentChart != null)
{
metadataArtist.text = 'Charter: ${PlayState.instance.currentChart.charter ?? 'Unknown'}';
}
else
{
metadataArtist.text = 'Charter: ${Constants.DEFAULT_CHARTER}';
}
FlxTween.tween(metadataArtist, {alpha: 1.0}, CHARTER_FADE_DURATION,
{
ease: FlxEase.quartOut,
onComplete: (_) -> {
startArtistTimer();
}
});
}
});
}
function startArtistTimer():Void
{
charterFadeTween = FlxTween.tween(metadataArtist, {alpha: 0.0}, CHARTER_FADE_DURATION,
{
startDelay: CHARTER_FADE_DELAY,
ease: FlxEase.quartOut,
onComplete: (_) -> {
if (PlayState.instance?.currentChart != null)
{
metadataArtist.text = 'Artist: ${PlayState.instance.currentChart.songArtist}';
}
else
{
metadataArtist.text = 'Artist: ${Constants.DEFAULT_ARTIST}';
}
FlxTween.tween(metadataArtist, {alpha: 1.0}, CHARTER_FADE_DURATION,
{
ease: FlxEase.quartOut,
onComplete: (_) -> {
startCharterTimer();
}
});
}
});
}
/**
* Perform additional animations to transition the pause menu in when it is first displayed.
*/

View file

@ -777,19 +777,19 @@ class PlayState extends MusicBeatSubState
var message:String = 'There was a critical error. Click OK to return to the main menu.';
if (currentSong == null)
{
message = 'The was a critical error loading this song\'s chart. Click OK to return to the main menu.';
message = 'There was a critical error loading this song\'s chart. Click OK to return to the main menu.';
}
else if (currentDifficulty == null)
{
message = 'The was a critical error selecting a difficulty for this song. Click OK to return to the main menu.';
message = 'There was a critical error selecting a difficulty for this song. Click OK to return to the main menu.';
}
else if (currentChart == null)
{
message = 'The was a critical error retrieving data for this song on "$currentDifficulty" difficulty with variation "$currentVariation". Click OK to return to the main menu.';
message = 'There was a critical error retrieving data for this song on "$currentDifficulty" difficulty with variation "$currentVariation". Click OK to return to the main menu.';
}
else if (currentChart.notes == null)
{
message = 'The was a critical error retrieving note data for this song on "$currentDifficulty" difficulty with variation "$currentVariation". Click OK to return to the main menu.';
message = 'There was a critical error retrieving note data for this song on "$currentDifficulty" difficulty with variation "$currentVariation". Click OK to return to the main menu.';
}
// Display a popup. This blocks the application until the user clicks OK.
@ -2334,8 +2334,6 @@ class PlayState extends MusicBeatSubState
var notesInRange:Array<NoteSprite> = playerStrumline.getNotesMayHit();
var holdNotesInRange:Array<SustainTrail> = playerStrumline.getHoldNotesHitOrMissed();
// If there are notes in range, pressing a key will cause a ghost miss.
var notesByDirection:Array<Array<NoteSprite>> = [[], [], [], []];
for (note in notesInRange)
@ -2357,17 +2355,27 @@ class PlayState extends MusicBeatSubState
// Play the strumline animation.
playerStrumline.playPress(input.noteDirection);
trace('PENALTY Score: ${songScore}');
}
else if (Constants.GHOST_TAPPING && (holdNotesInRange.length + notesInRange.length > 0) && notesInDirection.length == 0)
else if (Constants.GHOST_TAPPING && (!playerStrumline.mayGhostTap()) && notesInDirection.length == 0)
{
// Pressed a wrong key with no notes nearby AND with notes in a different direction available.
// Pressed a wrong key with notes visible on-screen.
// Perform a ghost miss (anti-spam).
ghostNoteMiss(input.noteDirection, notesInRange.length > 0);
// Play the strumline animation.
playerStrumline.playPress(input.noteDirection);
trace('PENALTY Score: ${songScore}');
}
else if (notesInDirection.length > 0)
else if (notesInDirection.length == 0)
{
// Press a key with no penalty.
// Play the strumline animation.
playerStrumline.playPress(input.noteDirection);
trace('NO PENALTY Score: ${songScore}');
}
else
{
// Choose the first note, deprioritizing low priority notes.
var targetNote:Null<NoteSprite> = notesInDirection.find((note) -> !note.lowPriority);
@ -2377,17 +2385,13 @@ class PlayState extends MusicBeatSubState
// Judge and hit the note.
trace('Hit note! ${targetNote.noteData}');
goodNoteHit(targetNote, input);
trace('Score: ${songScore}');
notesInDirection.remove(targetNote);
// Play the strumline animation.
playerStrumline.playConfirm(input.noteDirection);
}
else
{
// Play the strumline animation.
playerStrumline.playPress(input.noteDirection);
}
}
while (inputReleaseQueue.length > 0)
@ -2800,6 +2804,7 @@ class PlayState extends MusicBeatSubState
deathCounter = 0;
var isNewHighscore = false;
var prevScoreData:Null<SaveScoreData> = Save.instance.getSongScore(currentSong.id, currentDifficulty);
if (currentSong != null && currentSong.validScore)
{
@ -2819,7 +2824,6 @@ class PlayState extends MusicBeatSubState
totalNotesHit: Highscore.tallies.totalNotesHit,
totalNotes: Highscore.tallies.totalNotes,
},
accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
};
// adds current song data into the tallies for the level (story levels)
@ -2856,7 +2860,7 @@ class PlayState extends MusicBeatSubState
score: PlayStatePlaylist.campaignScore,
tallies:
{
// TODO: Sum up the values for the whole level!
// TODO: Sum up the values for the whole week!
sick: 0,
good: 0,
bad: 0,
@ -2867,7 +2871,6 @@ class PlayState extends MusicBeatSubState
totalNotesHit: 0,
totalNotes: 0,
},
accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
};
if (Save.instance.isLevelHighScore(PlayStatePlaylist.campaignId, PlayStatePlaylist.campaignDifficulty, data))
@ -2953,11 +2956,11 @@ class PlayState extends MusicBeatSubState
{
if (rightGoddamnNow)
{
moveToResultsScreen(isNewHighscore);
moveToResultsScreen(isNewHighscore, prevScoreData);
}
else
{
zoomIntoResultsScreen(isNewHighscore);
zoomIntoResultsScreen(isNewHighscore, prevScoreData);
}
}
}
@ -3031,7 +3034,7 @@ class PlayState extends MusicBeatSubState
/**
* Play the camera zoom animation and then move to the results screen once it's done.
*/
function zoomIntoResultsScreen(isNewHighscore:Bool):Void
function zoomIntoResultsScreen(isNewHighscore:Bool, ?prevScoreData:SaveScoreData):Void
{
trace('WENT TO RESULTS SCREEN!');
@ -3072,7 +3075,7 @@ class PlayState extends MusicBeatSubState
FlxTween.tween(camHUD, {alpha: 0}, 0.6,
{
onComplete: function(_) {
moveToResultsScreen(isNewHighscore);
moveToResultsScreen(isNewHighscore, prevScoreData);
}
});
@ -3105,7 +3108,7 @@ class PlayState extends MusicBeatSubState
/**
* Move to the results screen right goddamn now.
*/
function moveToResultsScreen(isNewHighscore:Bool):Void
function moveToResultsScreen(isNewHighscore:Bool, ?prevScoreData:SaveScoreData):Void
{
persistentUpdate = false;
vocals.stop();
@ -3116,7 +3119,10 @@ class PlayState extends MusicBeatSubState
var res:ResultState = new ResultState(
{
storyMode: PlayStatePlaylist.isStoryMode,
songId: currentChart.song.id,
difficultyId: currentDifficulty,
title: PlayStatePlaylist.isStoryMode ? ('${PlayStatePlaylist.campaignTitle}') : ('${currentChart.songName} by ${currentChart.songArtist}'),
prevScoreData: prevScoreData,
scoreData:
{
score: PlayStatePlaylist.isStoryMode ? PlayStatePlaylist.campaignScore : songScore,
@ -3132,11 +3138,10 @@ class PlayState extends MusicBeatSubState
totalNotesHit: talliesToUse.totalNotesHit,
totalNotes: talliesToUse.totalNotes,
},
accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
},
isNewHighscore: isNewHighscore
});
res.camera = camHUD;
this.persistentDraw = false;
openSubState(res);
}

View file

@ -2,11 +2,16 @@ package funkin.play;
import flixel.FlxSprite;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.tweens.FlxTween;
import flixel.util.FlxTimer;
import flixel.tweens.FlxEase;
class ResultScore extends FlxTypedSpriteGroup<ScoreNum>
{
public var scoreShit(default, set):Int = 0;
public var scoreStart:Int = 0;
function set_scoreShit(val):Int
{
if (group == null || group.members == null) return val;
@ -16,7 +21,8 @@ class ResultScore extends FlxTypedSpriteGroup<ScoreNum>
while (dumbNumb > 0)
{
group.members[loopNum].digit = dumbNumb % 10;
scoreStart += 1;
group.members[loopNum].finalDigit = dumbNumb % 10;
// var funnyNum = group.members[loopNum];
// prevNum = group.members[loopNum + 1];
@ -44,9 +50,15 @@ class ResultScore extends FlxTypedSpriteGroup<ScoreNum>
public function animateNumbers():Void
{
for (i in group.members)
for (i in group.members.length-scoreStart...group.members.length)
{
i.playAnim();
// if(i.finalDigit == 10) continue;
new FlxTimer().start((i-1)/24, _ -> {
group.members[i].finalDelay = scoreStart - (i-1);
group.members[i].playAnim();
group.members[i].shuffle();
});
}
}
@ -71,12 +83,26 @@ class ResultScore extends FlxTypedSpriteGroup<ScoreNum>
class ScoreNum extends FlxSprite
{
public var digit(default, set):Int = 10;
public var finalDigit(default, set):Int = 10;
public var glow:Bool = true;
function set_finalDigit(val):Int
{
animation.play('GONE', true, false, 0);
return finalDigit = val;
}
function set_digit(val):Int
{
if (val >= 0 && animation.curAnim != null && animation.curAnim.name != numToString[val])
{
if(glow){
animation.play(numToString[val], true, false, 0);
glow = false;
}else{
animation.play(numToString[val], true, false, 4);
}
updateHitbox();
switch (val)
@ -107,6 +133,10 @@ class ScoreNum extends FlxSprite
animation.play(numToString[digit], true, false, 0);
}
public var shuffleTimer:FlxTimer;
public var finalTween:FlxTween;
public var finalDelay:Float = 0;
public var baseY:Float = 0;
public var baseX:Float = 0;
@ -114,6 +144,47 @@ class ScoreNum extends FlxSprite
"ZERO", "ONE", "TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE", "DISABLED"
];
function finishShuffleTween():Void{
var tweenFunction = function(x) {
var digitRounded = Math.floor(x);
//if(digitRounded == finalDigit) glow = true;
digit = digitRounded;
};
finalTween = FlxTween.num(0.0, finalDigit, 23/24, {
ease: FlxEase.quadOut,
onComplete: function (input) {
new FlxTimer().start((finalDelay)/24, _ -> {
animation.play(animation.curAnim.name, true, false, 0);
});
// fuck
}
}, tweenFunction);
}
function shuffleProgress(shuffleTimer:FlxTimer):Void
{
var tempDigit:Int = digit;
tempDigit += 1;
if(tempDigit > 9) tempDigit = 0;
if(tempDigit < 0) tempDigit = 0;
digit = tempDigit;
if (shuffleTimer.loops > 0 && shuffleTimer.loopsLeft == 0)
{
//digit = finalDigit;
finishShuffleTween();
}
}
public function shuffle():Void{
var duration:Float = 41/24;
var interval:Float = 1/24;
shuffleTimer = new FlxTimer().start(interval, shuffleProgress, Std.int(duration / interval));
}
public function new(x:Float, y:Float)
{
super(x, y);
@ -130,6 +201,7 @@ class ScoreNum extends FlxSprite
}
animation.addByPrefix('DISABLED', 'DISABLED', 24, false);
animation.addByPrefix('GONE', 'GONE', 24, false);
this.digit = 10;

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,141 @@
package funkin.play.components;
import funkin.graphics.FunkinSprite;
import funkin.graphics.shaders.PureColor;
import flixel.FlxSprite;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.math.FlxMath;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.text.FlxText.FlxTextAlign;
import funkin.util.MathUtil;
import flixel.util.FlxColor;
/**
* Numerical counters used to display the clear percent.
*/
class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite>
{
public var curNumber(default, set):Int = 0;
var numberChanged:Bool = false;
function set_curNumber(val:Int):Int
{
numberChanged = true;
return curNumber = val;
}
var small:Bool = false;
var flashShader:PureColor;
public function new(x:Float, y:Float, startingNumber:Int = 0, small:Bool = false)
{
super(x, y);
flashShader = new PureColor(FlxColor.WHITE);
flashShader.colorSet = false;
curNumber = startingNumber;
this.small = small;
var clearPercentText:FunkinSprite = FunkinSprite.create(0, 0, 'resultScreen/clearPercent/clearPercentText${small ? 'Small' : ''}');
clearPercentText.x = small ? 40 : 0;
add(clearPercentText);
drawNumbers();
}
/**
* Make the counter flash turn white or stop being all white.
* @param enabled Whether the counter should be white.
*/
public function flash(enabled:Bool):Void
{
flashShader.colorSet = enabled;
}
var tmr:Float = 0;
override function update(elapsed:Float):Void
{
super.update(elapsed);
if (numberChanged) drawNumbers();
}
function drawNumbers():Void
{
var seperatedScore:Array<Int> = [];
var tempCombo:Int = Math.round(curNumber);
while (tempCombo != 0)
{
seperatedScore.push(tempCombo % 10);
tempCombo = Math.floor(tempCombo / 10);
}
if (seperatedScore.length == 0) seperatedScore.push(0);
seperatedScore.reverse();
for (ind => num in seperatedScore)
{
var digitIndex:Int = ind + 1;
// If there's only one digit, move it to the right
// If there's three digits, move them all to the left
var digitOffset = (seperatedScore.length == 1) ? 1 : (seperatedScore.length == 3) ? -1 : 0;
var digitSize = small ? 32 : 72;
var digitHeightOffset = small ? -4 : 0;
var xPos = (digitIndex - 1 + digitOffset) * (digitSize * this.scale.x);
xPos += small ? -24 : 0;
var yPos = (digitIndex - 1 + digitOffset) * (digitHeightOffset * this.scale.y);
yPos += small ? 0 : 72;
if (digitIndex >= members.length)
{
// Three digits = LLR because the 1 and 0 won't be the same anyway.
var variant:Bool = (seperatedScore.length == 3) ? (digitIndex >= 2) : (digitIndex >= 1);
// var variant:Bool = (seperatedScore.length % 2 != 0) ? (digitIndex % 2 == 0) : (digitIndex % 2 == 1);
var numb:ClearPercentNumber = new ClearPercentNumber(xPos, yPos, num, variant, this.small);
numb.scale.set(this.scale.x, this.scale.y);
numb.shader = flashShader;
numb.visible = true;
add(numb);
}
else
{
members[digitIndex].animation.play(Std.string(num));
// Reset the position of the number
members[digitIndex].x = xPos + this.x;
members[digitIndex].y = yPos + this.y;
members[digitIndex].visible = true;
}
}
for (ind in (seperatedScore.length + 1)...(members.length))
{
members[ind].visible = false;
}
}
}
class ClearPercentNumber extends FlxSprite
{
public function new(x:Float, y:Float, digit:Int, variant:Bool, small:Bool)
{
super(x, y);
frames = Paths.getSparrowAtlas('resultScreen/clearPercent/clearPercentNumber${small ? 'Small' : variant ? 'Right' : 'Left'}');
for (i in 0...10)
{
animation.addByPrefix('$i', 'number $i 0', 24, false);
}
animation.play('$digit');
updateHitbox();
}
}

View file

@ -24,7 +24,7 @@ import funkin.util.MathUtil;
* - i.e. `PlayState.instance.iconP1.playAnimation("losing")`
* - Scripts can also utilize all functionality that a normal FlxSprite would have access to, such as adding supplimental animations.
* - i.e. `PlayState.instance.iconP1.animation.addByPrefix("jumpscare", "jumpscare", 24, false);`
* @author MasterEric
* @author EliteMasterEric
*/
@:nullSafety
class HealthIcon extends FunkinSprite

View file

@ -21,7 +21,9 @@ import funkin.data.event.SongEventSchema.SongEventFieldType;
* "v": {
* "scroll": "1.3",
* "duration": "4",
* "ease": "linear"
* "ease": "linear",
* "strumline": "both",
* "absolute": false
* }
* }
* ```
@ -98,6 +100,8 @@ class ScrollSpeedEvent extends SongEvent
* 'scroll': FLOAT, // Target scroll level.
* 'duration': FLOAT, // Duration in steps.
* 'ease': ENUM, // Easing function.
* 'strumline': ENUM, // Which strumline to change
* 'absolute': BOOL, // True to set the scroll speed to the target level, false to set the scroll speed to (target level x base scroll speed)
* }
* @return SongEventSchema
*/

View file

@ -180,6 +180,20 @@ class Strumline extends FlxSpriteGroup
updateNotes();
}
/**
* Returns `true` if no notes are in range of the strumline and the player can spam without penalty.
*/
public function mayGhostTap():Bool
{
// TODO: Refine this. Only querying "can be hit" is too tight but "is being rendered" is too loose.
// Also, if you just hit a note, there should be a (short) period where this is off so you can't spam.
// If there are any notes on screen, we can't ghost tap.
return notes.members.filter(function(note:NoteSprite) {
return note != null && note.alive && !note.hasBeenHit;
}).length == 0;
}
/**
* Return notes that are within `Constants.HIT_WINDOW` ms of the strumline.
* @return An array of `NoteSprite` objects.

View file

@ -1,5 +1,7 @@
package funkin.play.scoring;
import funkin.save.Save.SaveScoreData;
/**
* Which system to use when scoring and judging notes.
*/
@ -344,4 +346,303 @@ class Scoring
return 'miss';
}
}
public static function calculateRank(scoreData:Null<SaveScoreData>):Null<ScoringRank>
{
if (scoreData?.tallies.totalNotes == 0 || scoreData == null) return null;
// we can return null here, meaning that the player hasn't actually played and finished the song (thus has no data)
if (scoreData.tallies.totalNotes == 0) return null;
// Perfect (Platinum) is a Sick Full Clear
var isPerfectGold = scoreData.tallies.sick == scoreData.tallies.totalNotes;
if (isPerfectGold) return ScoringRank.PERFECT_GOLD;
// Else, use the standard grades
// Grade % (only good and sick), 1.00 is a full combo
var grade = (scoreData.tallies.sick + scoreData.tallies.good) / scoreData.tallies.totalNotes;
// Clear % (including bad and shit). 1.00 is a full clear but not a full combo
var clear = (scoreData.tallies.totalNotesHit) / scoreData.tallies.totalNotes;
if (grade == Constants.RANK_PERFECT_THRESHOLD)
{
return ScoringRank.PERFECT;
}
else if (grade >= Constants.RANK_EXCELLENT_THRESHOLD)
{
return ScoringRank.EXCELLENT;
}
else if (grade >= Constants.RANK_GREAT_THRESHOLD)
{
return ScoringRank.GREAT;
}
else if (grade >= Constants.RANK_GOOD_THRESHOLD)
{
return ScoringRank.GOOD;
}
else
{
return ScoringRank.SHIT;
}
}
}
enum abstract ScoringRank(String)
{
var PERFECT_GOLD;
var PERFECT;
var EXCELLENT;
var GREAT;
var GOOD;
var SHIT;
@:op(A > B) static function compare(a:Null<ScoringRank>, b:Null<ScoringRank>):Bool
{
if (a != null && b == null) return true;
if (a == null || b == null) return false;
var temp1:Int = 0;
var temp2:Int = 0;
// temp 1
switch (a)
{
case PERFECT_GOLD:
temp1 = 5;
case PERFECT:
temp1 = 4;
case EXCELLENT:
temp1 = 3;
case GREAT:
temp1 = 2;
case GOOD:
temp1 = 1;
case SHIT:
temp1 = 0;
default:
temp1 = -1;
}
// temp 2
switch (b)
{
case PERFECT_GOLD:
temp2 = 5;
case PERFECT:
temp2 = 4;
case EXCELLENT:
temp2 = 3;
case GREAT:
temp2 = 2;
case GOOD:
temp2 = 1;
case SHIT:
temp2 = 0;
default:
temp2 = -1;
}
if (temp1 > temp2)
{
return true;
}
else
{
return false;
}
}
/**
* Delay in seconds
*/
public function getMusicDelay():Float
{
switch (abstract)
{
case PERFECT_GOLD | PERFECT:
// return 2.5;
return 95/24;
case EXCELLENT:
return 0;
case GREAT:
return 5/24;
case GOOD:
return 3/24;
case SHIT:
return 2/24;
default:
return 3.5;
}
}
public function getBFDelay():Float
{
switch (abstract)
{
case PERFECT_GOLD | PERFECT:
// return 2.5;
return 95/24;
case EXCELLENT:
return 97/24;
case GREAT:
return 95/24;
case GOOD:
return 95/24;
case SHIT:
return 95/24;
default:
return 3.5;
}
}
public function getFlashDelay():Float
{
switch (abstract)
{
case PERFECT_GOLD | PERFECT:
// return 2.5;
return 129/24;
case EXCELLENT:
return 122/24;
case GREAT:
return 109/24;
case GOOD:
return 107/24;
case SHIT:
return 186/24;
default:
return 3.5;
}
}
public function getHighscoreDelay():Float
{
switch (abstract)
{
case PERFECT_GOLD | PERFECT:
// return 2.5;
return 140/24;
case EXCELLENT:
return 140/24;
case GREAT:
return 129/24;
case GOOD:
return 127/24;
case SHIT:
return 207/24;
default:
return 3.5;
}
}
public function getMusicPath():String
{
switch (abstract)
{
case PERFECT_GOLD:
return 'resultsPERFECT';
case PERFECT:
return 'resultsPERFECT';
case EXCELLENT:
return 'resultsEXCELLENT';
case GREAT:
return 'resultsNORMAL';
case GOOD:
return 'resultsNORMAL';
case SHIT:
return 'resultsSHIT';
default:
return 'resultsNORMAL';
}
}
public function hasMusicIntro():Bool
{
switch (abstract)
{
case EXCELLENT:
return true;
case SHIT:
return true;
default:
return false;
}
}
public function getFreeplayRankIconAsset():Null<String>
{
switch (abstract)
{
case PERFECT_GOLD:
return 'PERFECTSICK';
case PERFECT:
return 'PERFECT';
case EXCELLENT:
return 'EXCELLENT';
case GREAT:
return 'GREAT';
case GOOD:
return 'GOOD';
case SHIT:
return 'LOSS';
default:
return null;
}
}
public function shouldMusicLoop():Bool
{
switch (abstract)
{
case PERFECT_GOLD | PERFECT | EXCELLENT | GREAT | GOOD:
return true;
case SHIT:
return false;
default:
return false;
}
}
public function getHorTextAsset()
{
switch (abstract)
{
case PERFECT_GOLD:
return 'resultScreen/rankText/rankScrollPERFECT';
case PERFECT:
return 'resultScreen/rankText/rankScrollPERFECT';
case EXCELLENT:
return 'resultScreen/rankText/rankScrollEXCELLENT';
case GREAT:
return 'resultScreen/rankText/rankScrollGREAT';
case GOOD:
return 'resultScreen/rankText/rankScrollGOOD';
case SHIT:
return 'resultScreen/rankText/rankScrollLOSS';
default:
return 'resultScreen/rankText/rankScrollGOOD';
}
}
public function getVerTextAsset()
{
switch (abstract)
{
case PERFECT_GOLD:
return 'resultScreen/rankText/rankTextPERFECT';
case PERFECT:
return 'resultScreen/rankText/rankTextPERFECT';
case EXCELLENT:
return 'resultScreen/rankText/rankTextEXCELLENT';
case GREAT:
return 'resultScreen/rankText/rankTextGREAT';
case GOOD:
return 'resultScreen/rankText/rankTextGOOD';
case SHIT:
return 'resultScreen/rankText/rankTextLOSS';
default:
return 'resultScreen/rankText/rankTextGOOD';
}
}
}

View file

@ -91,6 +91,12 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
return _metadata.keys().array();
}
// this returns false so that any new song can override this and return true when needed
public function isSongNew(currentDifficulty:String):Bool
{
return false;
}
/**
* Set to false if the song was edited in the charter and should not be saved as a high score.
*/
@ -120,6 +126,18 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
return DEFAULT_ARTIST;
}
/**
* The artist of the song.
*/
public var charter(get, never):String;
function get_charter():String
{
if (_data != null) return _data?.charter ?? 'Unknown';
if (_metadata.size() > 0) return _metadata.get(Constants.DEFAULT_VARIATION)?.charter ?? 'Unknown';
return Constants.DEFAULT_CHARTER;
}
/**
* @param id The ID of the song to load.
* @param ignoreErrors If false, an exception will be thrown if the song data could not be loaded.
@ -270,6 +288,7 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
difficulty.songName = metadata.songName;
difficulty.songArtist = metadata.artist;
difficulty.charter = metadata.charter ?? Constants.DEFAULT_CHARTER;
difficulty.timeFormat = metadata.timeFormat;
difficulty.divisions = metadata.divisions;
difficulty.timeChanges = metadata.timeChanges;
@ -334,6 +353,7 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
{
difficulty.songName = metadata.songName;
difficulty.songArtist = metadata.artist;
difficulty.charter = metadata.charter ?? Constants.DEFAULT_CHARTER;
difficulty.timeFormat = metadata.timeFormat;
difficulty.divisions = metadata.divisions;
difficulty.timeChanges = metadata.timeChanges;
@ -364,7 +384,7 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
*/
public function getDifficulty(?diffId:String, ?variation:String, ?variations:Array<String>):Null<SongDifficulty>
{
if (diffId == null) diffId = listDifficulties(variation)[0];
if (diffId == null) diffId = listDifficulties(variation, variations)[0];
if (variation == null) variation = Constants.DEFAULT_VARIATION;
if (variations == null) variations = [variation];
@ -399,6 +419,27 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
return null;
}
/**
* Given that this character is selected in the Freeplay menu,
* which variations should be available?
* @param charId The character ID to query.
* @return An array of available variations.
*/
public function getVariationsByCharId(?charId:String):Array<String>
{
if (charId == null) charId = Constants.DEFAULT_CHARACTER;
if (variations.contains(charId))
{
return [charId];
}
else
{
// TODO: How to exclude character variations while keeping other custom variations?
return variations;
}
}
/**
* List all the difficulties in this song.
*
@ -418,12 +459,16 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
// so we have to map it to the actual difficulty names.
// We also filter out difficulties that don't match the variation or that don't exist.
var diffFiltered:Array<String> = difficulties.keys().array().map(function(diffId:String):Null<String> {
var diffFiltered:Array<String> = difficulties.keys()
.array()
.map(function(diffId:String):Null<String> {
var difficulty:Null<SongDifficulty> = difficulties.get(diffId);
if (difficulty == null) return null;
if (variationIds.length > 0 && !variationIds.contains(difficulty.variation)) return null;
return difficulty.difficulty;
}).nonNull().unique();
})
.filterNull()
.distinct();
diffFiltered = diffFiltered.filter(function(diffId:String):Bool {
if (showHidden) return true;
@ -565,6 +610,7 @@ class SongDifficulty
public var songName:String = Constants.DEFAULT_SONGNAME;
public var songArtist:String = Constants.DEFAULT_ARTIST;
public var charter:String = Constants.DEFAULT_CHARTER;
public var timeFormat:SongTimeFormat = Constants.DEFAULT_TIMEFORMAT;
public var divisions:Null<Int> = null;
public var looped:Bool = false;

View file

@ -1,21 +1,22 @@
package funkin.save;
import flixel.util.FlxSave;
import funkin.save.migrator.SaveDataMigrator;
import thx.semver.Version;
import funkin.input.Controls.Device;
import funkin.play.scoring.Scoring;
import funkin.play.scoring.Scoring.ScoringRank;
import funkin.save.migrator.RawSaveData_v1_0_0;
import funkin.save.migrator.SaveDataMigrator;
import funkin.save.migrator.SaveDataMigrator;
import funkin.ui.debug.charting.ChartEditorState.ChartEditorLiveInputStyle;
import funkin.ui.debug.charting.ChartEditorState.ChartEditorTheme;
import thx.semver.Version;
import funkin.util.SerializerUtil;
import thx.semver.Version;
import thx.semver.Version;
@:nullSafety
class Save
{
// Version 2.0.2 adds attributes to `optionsChartEditor`, that should return default values if they are null.
public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.3";
public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.5";
public static final SAVE_DATA_VERSION_RULE:thx.semver.VersionRule = "2.0.x";
// We load this version's saves from a new save path, to maintain SOME level of backwards compatibility.
@ -53,7 +54,11 @@ class Save
public function new(?data:RawSaveData)
{
if (data == null) this.data = Save.getDefault();
else this.data = data;
else
this.data = data;
// Make sure the verison number is up to date before we flush.
this.data.version = Save.SAVE_DATA_VERSION;
}
public static function getDefault():RawSaveData
@ -77,6 +82,9 @@ class Save
levels: [],
songs: [],
},
favoriteSongs: [],
options:
{
// Reasonable defaults.
@ -489,6 +497,11 @@ class Save
return song.get(difficultyId);
}
public function getSongRank(songId:String, difficultyId:String = 'normal'):Null<ScoringRank>
{
return Scoring.calculateRank(getSongScore(songId, difficultyId));
}
/**
* Apply the score the user achieved for a given song on a given difficulty.
*/
@ -554,6 +567,35 @@ class Save
return false;
}
public function isSongFavorited(id:String):Bool
{
if (data.favoriteSongs == null)
{
data.favoriteSongs = [];
flush();
};
return data.favoriteSongs.contains(id);
}
public function favoriteSong(id:String):Void
{
if (!isSongFavorited(id))
{
data.favoriteSongs.push(id);
flush();
}
}
public function unfavoriteSong(id:String):Void
{
if (isSongFavorited(id))
{
data.favoriteSongs.remove(id);
flush();
}
}
public function getControls(playerId:Int, inputType:Device):Null<SaveControlsData>
{
switch (inputType)
@ -674,7 +716,6 @@ class Save
{
trace('[SAVE] Found legacy save data, converting...');
var gameSave = SaveDataMigrator.migrateFromLegacy(legacySaveData);
@:privateAccess
FlxG.save.mergeData(gameSave.data, true);
}
else
@ -686,13 +727,94 @@ class Save
}
else
{
trace('[SAVE] Loaded save data.');
@:privateAccess
trace('[SAVE] Found existing save data.');
var gameSave = SaveDataMigrator.migrate(FlxG.save.data);
FlxG.save.mergeData(gameSave.data, true);
}
}
public static function archiveBadSaveData(data:Dynamic):Int
{
// We want to save this somewhere so we can try to recover it for the user in the future!
final RECOVERY_SLOT_START = 1000;
return writeToAvailableSlot(RECOVERY_SLOT_START, data);
}
public static function debug_queryBadSaveData():Void
{
final RECOVERY_SLOT_START = 1000;
final RECOVERY_SLOT_END = 1100;
var firstBadSaveData = querySlotRange(RECOVERY_SLOT_START, RECOVERY_SLOT_END);
if (firstBadSaveData > 0)
{
trace('[SAVE] Found bad save data in slot ${firstBadSaveData}!');
trace('We should look into recovery...');
trace(haxe.Json.stringify(fetchFromSlotRaw(firstBadSaveData)));
}
}
static function fetchFromSlotRaw(slot:Int):Null<Dynamic>
{
var targetSaveData = new FlxSave();
targetSaveData.bind('$SAVE_NAME${slot}', SAVE_PATH);
if (targetSaveData.isEmpty()) return null;
return targetSaveData.data;
}
static function writeToAvailableSlot(slot:Int, data:Dynamic):Int
{
trace('[SAVE] Finding slot to write data to (starting with ${slot})...');
var targetSaveData = new FlxSave();
targetSaveData.bind('$SAVE_NAME${slot}', SAVE_PATH);
while (!targetSaveData.isEmpty())
{
// Keep trying to bind to slots until we find an empty slot.
trace('[SAVE] Slot ${slot} is taken, continuing...');
slot++;
targetSaveData.bind('$SAVE_NAME${slot}', SAVE_PATH);
}
trace('[SAVE] Writing data to slot ${slot}...');
targetSaveData.mergeData(data, true);
trace('[SAVE] Data written to slot ${slot}!');
return slot;
}
/**
* Return true if the given save slot is not empty.
* @param slot The slot number to check.
* @return Whether the slot is not empty.
*/
static function querySlot(slot:Int):Bool
{
var targetSaveData = new FlxSave();
targetSaveData.bind('$SAVE_NAME${slot}', SAVE_PATH);
return !targetSaveData.isEmpty();
}
/**
* Return true if any of the slots in the given range is not empty.
* @param start The starting slot number to check.
* @param end The ending slot number to check.
* @return The first slot in the range that is not empty, or `-1` if none are.
*/
static function querySlotRange(start:Int, end:Int):Int
{
for (i in start...end)
{
if (querySlot(i))
{
return i;
}
}
return -1;
}
static function fetchLegacySaveData():Null<RawSaveData_v1_0_0>
{
trace("[SAVE] Checking for legacy save data...");
@ -714,6 +836,7 @@ class Save
/**
* An anonymous structure containingg all the user's save data.
* Isn't stored with JSON, stored with some sort of Haxe built-in serialization?
*/
typedef RawSaveData =
{
@ -724,8 +847,6 @@ typedef RawSaveData =
/**
* A semantic versioning string for the save data format.
*/
@:jcustomparse(funkin.data.DataParse.semverVersion)
@:jcustomwrite(funkin.data.DataWrite.semverVersion)
var version:Version;
var api:SaveApiData;
@ -740,6 +861,12 @@ typedef RawSaveData =
*/
var options:SaveDataOptions;
/**
* The user's favorited songs in the Freeplay menu,
* as a list of song IDs.
*/
var favoriteSongs:Array<String>;
var mods:SaveDataMods;
/**
@ -809,11 +936,6 @@ typedef SaveScoreData =
* The count of each judgement hit.
*/
var tallies:SaveScoreTallyData;
/**
* The accuracy percentage.
*/
var accuracy:Float;
}
typedef SaveScoreTallyData =

View file

@ -5,6 +5,13 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [2.0.5] - 2024-05-21
### Fixed
- Resolved an issue where HTML5 wouldn't store the semantic version properly, causing the game to fail to load the save.
## [2.0.4] - 2024-05-21
### Added
- `favoriteSongs:Array<String>` to `Save`
## [2.0.3] - 2024-01-09
### Added

View file

@ -3,7 +3,6 @@ package funkin.save.migrator;
import funkin.save.Save;
import funkin.save.migrator.RawSaveData_v1_0_0;
import thx.semver.Version;
import funkin.util.StructureUtil;
import funkin.util.VersionUtil;
@:nullSafety
@ -24,16 +23,21 @@ class SaveDataMigrator
}
else
{
// Sometimes the Haxe serializer has issues with the version so we fix it here.
version = VersionUtil.repairVersion(version);
if (VersionUtil.validateVersion(version, Save.SAVE_DATA_VERSION_RULE))
{
// Simply import the structured data.
var save:Save = new Save(StructureUtil.deepMerge(Save.getDefault(), inputData));
// Import the structured data.
var saveDataWithDefaults:RawSaveData = cast thx.Objects.deepCombine(Save.getDefault(), inputData);
var save:Save = new Save(saveDataWithDefaults);
return save;
}
else
{
trace('[SAVE] Invalid save data version! Returning blank data.');
trace(inputData);
var message:String = 'Error migrating save data, expected ${Save.SAVE_DATA_VERSION}.';
var slot:Int = Save.archiveBadSaveData(inputData);
var fullMessage:String = 'An error occurred migrating your save data.\n${message}\nInvalid data has been moved to save slot ${slot}.';
lime.app.Application.current.window.alert(fullMessage, "Save Data Failure");
return new Save(Save.getDefault());
}
}
@ -118,7 +122,7 @@ class SaveDataMigrator
var scoreDataEasy:SaveScoreData =
{
score: inputSaveData.songScores.get('${levelId}-easy') ?? 0,
accuracy: inputSaveData.songCompletion.get('${levelId}-easy') ?? 0.0,
// accuracy: inputSaveData.songCompletion.get('${levelId}-easy') ?? 0.0,
tallies:
{
sick: 0,
@ -137,7 +141,7 @@ class SaveDataMigrator
var scoreDataNormal:SaveScoreData =
{
score: inputSaveData.songScores.get('${levelId}') ?? 0,
accuracy: inputSaveData.songCompletion.get('${levelId}') ?? 0.0,
// accuracy: inputSaveData.songCompletion.get('${levelId}') ?? 0.0,
tallies:
{
sick: 0,
@ -156,7 +160,7 @@ class SaveDataMigrator
var scoreDataHard:SaveScoreData =
{
score: inputSaveData.songScores.get('${levelId}-hard') ?? 0,
accuracy: inputSaveData.songCompletion.get('${levelId}-hard') ?? 0.0,
// accuracy: inputSaveData.songCompletion.get('${levelId}-hard') ?? 0.0,
tallies:
{
sick: 0,
@ -178,7 +182,6 @@ class SaveDataMigrator
var scoreDataEasy:SaveScoreData =
{
score: 0,
accuracy: 0,
tallies:
{
sick: 0,
@ -196,14 +199,13 @@ class SaveDataMigrator
for (songId in songIds)
{
scoreDataEasy.score = Std.int(Math.max(scoreDataEasy.score, inputSaveData.songScores.get('${songId}-easy') ?? 0));
scoreDataEasy.accuracy = Math.max(scoreDataEasy.accuracy, inputSaveData.songCompletion.get('${songId}-easy') ?? 0.0);
// scoreDataEasy.accuracy = Math.max(scoreDataEasy.accuracy, inputSaveData.songCompletion.get('${songId}-easy') ?? 0.0);
}
result.setSongScore(songIds[0], 'easy', scoreDataEasy);
var scoreDataNormal:SaveScoreData =
{
score: 0,
accuracy: 0,
tallies:
{
sick: 0,
@ -221,14 +223,13 @@ class SaveDataMigrator
for (songId in songIds)
{
scoreDataNormal.score = Std.int(Math.max(scoreDataNormal.score, inputSaveData.songScores.get('${songId}') ?? 0));
scoreDataNormal.accuracy = Math.max(scoreDataNormal.accuracy, inputSaveData.songCompletion.get('${songId}') ?? 0.0);
// scoreDataNormal.accuracy = Math.max(scoreDataNormal.accuracy, inputSaveData.songCompletion.get('${songId}') ?? 0.0);
}
result.setSongScore(songIds[0], 'normal', scoreDataNormal);
var scoreDataHard:SaveScoreData =
{
score: 0,
accuracy: 0,
tallies:
{
sick: 0,
@ -246,7 +247,7 @@ class SaveDataMigrator
for (songId in songIds)
{
scoreDataHard.score = Std.int(Math.max(scoreDataHard.score, inputSaveData.songScores.get('${songId}-hard') ?? 0));
scoreDataHard.accuracy = Math.max(scoreDataHard.accuracy, inputSaveData.songCompletion.get('${songId}-hard') ?? 0.0);
// scoreDataHard.accuracy = Math.max(scoreDataHard.accuracy, inputSaveData.songCompletion.get('${songId}-hard') ?? 0.0);
}
result.setSongScore(songIds[0], 'hard', scoreDataHard);
}

View file

@ -54,7 +54,7 @@ class CreditsDataHandler
body: [
{line: 'ninjamuffin99'},
{line: 'PhantomArcade'},
{line: 'KawaiSprite'},
{line: 'Kawai Sprite'},
{line: 'evilsk8r'},
]
}

View file

@ -4,6 +4,7 @@ import flixel.text.FlxText;
import flixel.util.FlxColor;
import funkin.audio.FunkinSound;
import flixel.FlxSprite;
import funkin.ui.mainmenu.MainMenuState;
import flixel.group.FlxSpriteGroup;
/**
@ -199,7 +200,7 @@ class CreditsState extends MusicBeatState
function exit():Void
{
FlxG.switchState(funkin.ui.mainmenu.MainMenuState.new);
FlxG.switchState(() -> new MainMenuState());
}
public override function destroy():Void

View file

@ -137,7 +137,7 @@ using Lambda;
*
* Some functionality is split into handler classes to help maintain my sanity.
*
* @author MasterEric
* @author EliteMasterEric
*/
// @:nullSafety
@ -1270,7 +1270,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
var result:Null<SongMetadata> = songMetadata.get(selectedVariation);
if (result == null)
{
result = new SongMetadata('DadBattle', 'Kawai Sprite', selectedVariation);
result = new SongMetadata('Default Song Name', Constants.DEFAULT_ARTIST, selectedVariation);
songMetadata.set(selectedVariation, result);
}
return result;

View file

@ -384,17 +384,34 @@ class ChartEditorImportExportHandler
if (variationId == '')
{
var variationMetadata:Null<SongMetadata> = state.songMetadata.get(variation);
if (variationMetadata != null) zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-metadata.json', variationMetadata.serialize()));
if (variationMetadata != null)
{
variationMetadata.version = funkin.data.song.SongRegistry.SONG_METADATA_VERSION;
variationMetadata.generatedBy = funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY;
zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-metadata.json', variationMetadata.serialize()));
}
var variationChart:Null<SongChartData> = state.songChartData.get(variation);
if (variationChart != null) zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-chart.json', variationChart.serialize()));
if (variationChart != null)
{
variationChart.version = funkin.data.song.SongRegistry.SONG_CHART_DATA_VERSION;
variationChart.generatedBy = funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY;
zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-chart.json', variationChart.serialize()));
}
}
else
{
var variationMetadata:Null<SongMetadata> = state.songMetadata.get(variation);
if (variationMetadata != null) zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-metadata-$variationId.json',
variationMetadata.serialize()));
if (variationMetadata != null)
{
zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-metadata-$variationId.json', variationMetadata.serialize()));
}
var variationChart:Null<SongChartData> = state.songChartData.get(variation);
if (variationChart != null) zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-chart-$variationId.json', variationChart.serialize()));
if (variationChart != null)
{
variationChart.version = funkin.data.song.SongRegistry.SONG_CHART_DATA_VERSION;
variationChart.generatedBy = funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY;
zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-chart-$variationId.json', variationChart.serialize()));
}
}
}

View file

@ -29,6 +29,7 @@ class ChartEditorMetadataToolbox extends ChartEditorBaseToolbox
{
var inputSongName:TextField;
var inputSongArtist:TextField;
var inputSongCharter:TextField;
var inputStage:DropDown;
var inputNoteStyle:DropDown;
var buttonCharacterPlayer:Button;
@ -89,6 +90,20 @@ class ChartEditorMetadataToolbox extends ChartEditorBaseToolbox
}
};
inputSongCharter.onChange = function(event:UIEvent) {
var valid:Bool = event.target.text != null && event.target.text != '';
if (valid)
{
inputSongCharter.removeClass('invalid-value');
chartEditorState.currentSongMetadata.charter = event.target.text;
}
else
{
chartEditorState.currentSongMetadata.charter = null;
}
};
inputStage.onChange = function(event:UIEvent) {
var valid:Bool = event.data != null && event.data.id != null;
@ -178,6 +193,7 @@ class ChartEditorMetadataToolbox extends ChartEditorBaseToolbox
inputSongName.value = chartEditorState.currentSongMetadata.songName;
inputSongArtist.value = chartEditorState.currentSongMetadata.artist;
inputSongCharter.value = chartEditorState.currentSongMetadata.charter;
inputStage.value = chartEditorState.currentSongMetadata.playData.stage;
inputNoteStyle.value = chartEditorState.currentSongMetadata.playData.noteStyle;
inputBPM.value = chartEditorState.currentSongMetadata.timeChanges[0].bpm;

View file

@ -38,7 +38,7 @@ class AlbumRoll extends FlxSpriteGroup
var newAlbumArt:FlxAtlasSprite;
// var difficultyStars:DifficultyStars;
var difficultyStars:DifficultyStars;
var _exitMovers:Null<FreeplayState.ExitMoverData>;
var albumData:Album;
@ -65,9 +65,9 @@ class AlbumRoll extends FlxSpriteGroup
add(newAlbumArt);
// difficultyStars = new DifficultyStars(140, 39);
// difficultyStars.stars.visible = false;
// add(difficultyStars);
difficultyStars = new DifficultyStars(140, 39);
difficultyStars.visible = false;
add(difficultyStars);
}
function onAlbumFinish(animName:String):Void
@ -86,9 +86,14 @@ class AlbumRoll extends FlxSpriteGroup
{
if (albumId == null)
{
// difficultyStars.stars.visible = false;
this.visible = false;
difficultyStars.stars.visible = false;
return;
}
else
{
this.visible = true;
}
albumData = AlbumRegistry.instance.fetchEntry(albumId);
@ -126,7 +131,7 @@ class AlbumRoll extends FlxSpriteGroup
if (exitMovers == null) return;
exitMovers.set([newAlbumArt],
exitMovers.set([newAlbumArt, difficultyStars],
{
x: FlxG.width,
speed: 0.4,
@ -144,10 +149,10 @@ class AlbumRoll extends FlxSpriteGroup
newAlbumArt.visible = true;
newAlbumArt.playAnimation(animNames.get('$albumId-active'), false, false, false);
// difficultyStars.stars.visible = false;
difficultyStars.visible = false;
new FlxTimer().start(0.75, function(_) {
// showTitle();
// showStars();
showStars();
});
}
@ -156,16 +161,18 @@ class AlbumRoll extends FlxSpriteGroup
newAlbumArt.playAnimation(animNames.get('$albumId-trans'), false, false, false);
}
// public function setDifficultyStars(?difficulty:Int):Void
// {
// if (difficulty == null) return;
// difficultyStars.difficulty = difficulty;
// }
// /**
// * Make the album stars visible.
// */
// public function showStars():Void
// {
// difficultyStars.stars.visible = false; // true;
// }
public function setDifficultyStars(?difficulty:Int):Void
{
if (difficulty == null) return;
difficultyStars.difficulty = difficulty;
}
/**
* Make the album stars visible.
*/
public function showStars():Void
{
difficultyStars.visible = true; // true;
difficultyStars.flameCheck();
}
}

View file

@ -4,6 +4,12 @@ import openfl.filters.BitmapFilterQuality;
import flixel.text.FlxText;
import flixel.group.FlxSpriteGroup;
import funkin.graphics.shaders.GaussianBlurShader;
import funkin.graphics.shaders.LeftMaskShader;
import flixel.math.FlxRect;
import flixel.tweens.FlxEase;
import flixel.util.FlxTimer;
import flixel.tweens.FlxTween;
import openfl.display.BlendMode;
class CapsuleText extends FlxSpriteGroup
{
@ -13,6 +19,15 @@ class CapsuleText extends FlxSpriteGroup
public var text(default, set):String;
var maskShaderSongName:LeftMaskShader = new LeftMaskShader();
public var clipWidth(default, set):Int = 255;
public var tooLong:Bool = false;
// 255, 27 normal
// 220, 27 favourited
public function new(x:Float, y:Float, songTitle:String, size:Float)
{
super(x, y);
@ -36,6 +51,41 @@ class CapsuleText extends FlxSpriteGroup
return text;
}
// ???? none
// 255, 27 normal
// 220, 27 favourited
function set_clipWidth(value:Int):Int
{
resetText();
checkClipWidth(value);
return clipWidth = value;
}
/**
* Checks if the text if it's too long, and clips if it is
* @param wid
*/
function checkClipWidth(?wid:Int):Void
{
if (wid == null) wid = clipWidth;
if (whiteText.width > wid)
{
tooLong = true;
blurredText.clipRect = new FlxRect(0, 0, wid, blurredText.height);
whiteText.clipRect = new FlxRect(0, 0, wid, whiteText.height);
}
else
{
tooLong = false;
blurredText.clipRect = null;
whiteText.clipRect = null;
}
}
function set_text(value:String):String
{
if (value == null) return value;
@ -47,10 +97,107 @@ class CapsuleText extends FlxSpriteGroup
blurredText.text = value;
whiteText.text = value;
checkClipWidth();
whiteText.textField.filters = [
new openfl.filters.GlowFilter(0x00ccff, 1, 5, 5, 210, BitmapFilterQuality.MEDIUM),
// new openfl.filters.BlurFilter(5, 5, BitmapFilterQuality.LOW)
];
return text = value;
}
var moveTimer:FlxTimer = new FlxTimer();
var moveTween:FlxTween;
public function initMove():Void
{
moveTimer.start(0.6, (timer) -> {
moveTextRight();
});
}
function moveTextRight():Void
{
var distToMove:Float = whiteText.width - clipWidth;
moveTween = FlxTween.tween(whiteText.offset, {x: distToMove}, 2,
{
onUpdate: function(_) {
whiteText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, whiteText.height);
blurredText.offset = whiteText.offset;
blurredText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, blurredText.height);
},
onComplete: function(_) {
moveTimer.start(0.3, (timer) -> {
moveTextLeft();
});
},
ease: FlxEase.sineInOut
});
}
function moveTextLeft():Void
{
moveTween = FlxTween.tween(whiteText.offset, {x: 0}, 2,
{
onUpdate: function(_) {
whiteText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, whiteText.height);
blurredText.offset = whiteText.offset;
blurredText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, blurredText.height);
},
onComplete: function(_) {
moveTimer.start(0.3, (timer) -> {
moveTextRight();
});
},
ease: FlxEase.sineInOut
});
}
public function resetText():Void
{
if (moveTween != null) moveTween.cancel();
if (moveTimer != null) moveTimer.cancel();
whiteText.offset.x = 0;
whiteText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, whiteText.height);
blurredText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, whiteText.height);
}
var flickerState:Bool = false;
var flickerTimer:FlxTimer;
public function flickerText():Void
{
resetText();
flickerTimer = new FlxTimer().start(1 / 24, flickerProgress, 19);
}
function flickerProgress(timer:FlxTimer):Void
{
if (flickerState == true)
{
whiteText.blend = BlendMode.ADD;
blurredText.blend = BlendMode.ADD;
blurredText.color = 0xFFFFFFFF;
whiteText.color = 0xFFFFFFFF;
whiteText.textField.filters = [
new openfl.filters.GlowFilter(0xFFFFFF, 1, 5, 5, 210, BitmapFilterQuality.MEDIUM),
// new openfl.filters.BlurFilter(5, 5, BitmapFilterQuality.LOW)
];
}
else
{
blurredText.color = 0xFF00aadd;
whiteText.color = 0xFFDDDDDD;
whiteText.textField.filters = [
new openfl.filters.GlowFilter(0xDDDDDD, 1, 5, 5, 210, BitmapFilterQuality.MEDIUM),
// new openfl.filters.BlurFilter(5, 5, BitmapFilterQuality.LOW)
];
}
flickerState = !flickerState;
}
override function update(elapsed:Float):Void
{
super.update(elapsed);
}
}

View file

@ -27,8 +27,8 @@ class DJBoyfriend extends FlxAtlasSprite
var gotSpooked:Bool = false;
static final SPOOK_PERIOD:Float = 120.0;
static final TV_PERIOD:Float = 180.0;
static final SPOOK_PERIOD:Float = 60.0;
static final TV_PERIOD:Float = 120.0;
// Time since dad last SPOOKED you.
var timeSinceSpook:Float = 0;
@ -82,6 +82,8 @@ class DJBoyfriend extends FlxAtlasSprite
return anims;
}
var lowPumpLoopPoint:Int = 4;
public override function update(elapsed:Float):Void
{
super.update(elapsed);
@ -114,6 +116,14 @@ class DJBoyfriend extends FlxAtlasSprite
case Confirm:
if (getCurrentAnimation() != 'Boyfriend DJ confirm') playFlashAnimation('Boyfriend DJ confirm', false);
timeSinceSpook = 0;
case PumpIntro:
if (getCurrentAnimation() != 'Boyfriend DJ fist pump') playFlashAnimation('Boyfriend DJ fist pump', false);
if (getCurrentAnimation() == 'Boyfriend DJ fist pump' && anim.curFrame >= 4)
{
anim.play("Boyfriend DJ fist pump", true, false, 0);
}
case FistPump:
case Spook:
if (getCurrentAnimation() != 'bf dj afk')
{
@ -174,6 +184,12 @@ class DJBoyfriend extends FlxAtlasSprite
currentState = Idle;
case "Boyfriend DJ confirm":
case "Boyfriend DJ fist pump":
currentState = Idle;
case "Boyfriend DJ loss reaction 1":
currentState = Idle;
case "Boyfriend DJ watchin tv OG":
var frame:Int = FlxG.random.bool(33) ? 112 : 166;
@ -275,6 +291,23 @@ class DJBoyfriend extends FlxAtlasSprite
currentState = Confirm;
}
public function fistPump():Void
{
currentState = PumpIntro;
}
public function pumpFist():Void
{
currentState = FistPump;
anim.play("Boyfriend DJ fist pump", true, false, 4);
}
public function pumpFistBad():Void
{
currentState = FistPump;
anim.play("Boyfriend DJ loss reaction 1", true, false, 4);
}
public inline function addOffset(name:String, x:Float = 0, y:Float = 0)
{
animOffsets[name] = [x, y];
@ -331,6 +364,8 @@ enum DJBoyfriendState
Intro;
Idle;
Confirm;
PumpIntro;
FistPump;
Spook;
TV;
}

View file

@ -0,0 +1,111 @@
package funkin.ui.freeplay;
import flixel.group.FlxSpriteGroup;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import funkin.graphics.shaders.HSVShader;
class DifficultyStars extends FlxSpriteGroup
{
/**
* Internal handler var for difficulty... ranges from 0... to 15
* 0 is 1 star... 15 is 0 stars!
*/
var curDifficulty(default, set):Int = 0;
/**
* Range between 0 and 15
*/
public var difficulty(default, set):Int = 1;
public var stars:FlxAtlasSprite;
public var flames:FreeplayFlames;
var hsvShader:HSVShader;
public function new(x:Float, y:Float)
{
super(x, y);
hsvShader = new HSVShader();
flames = new FreeplayFlames(0, 0);
add(flames);
stars = new FlxAtlasSprite(0, 0, Paths.animateAtlas("freeplay/freeplayStars"));
stars.anim.play("diff stars");
add(stars);
stars.shader = hsvShader;
for (memb in flames.members)
memb.shader = hsvShader;
}
override function update(elapsed:Float):Void
{
super.update(elapsed);
// "loops" the current animation
// for clarity, the animation file looks like
// frame : stars
// 0-99: 1 star
// 100-199: 2 stars
// ......
// 1300-1499: 15 stars
// 1500 : 0 stars
if (curDifficulty < 15 && stars.anim.curFrame >= (curDifficulty + 1) * 100)
{
stars.anim.play("diff stars", true, false, curDifficulty * 100);
}
}
function set_difficulty(value:Int):Int
{
difficulty = value;
if (difficulty <= 0)
{
difficulty = 0;
curDifficulty = 15;
}
else if (difficulty <= 15)
{
difficulty = value;
curDifficulty = difficulty - 1;
}
else
{
difficulty = 15;
curDifficulty = difficulty - 1;
}
flameCheck();
return difficulty;
}
public function flameCheck():Void
{
if (difficulty > 10) flames.flameCount = difficulty - 10;
else
flames.flameCount = 0;
}
function set_curDifficulty(value:Int):Int
{
curDifficulty = value;
if (curDifficulty == 15)
{
stars.anim.play("diff stars", true, false, 1500);
stars.anim.pause();
}
else
{
stars.anim.curFrame = Std.int(curDifficulty * 100);
stars.anim.play("diff stars", true, false, curDifficulty * 100);
}
return curDifficulty;
}
}

View file

@ -50,8 +50,19 @@ class FreeplayFlames extends FlxSpriteGroup
}
}
var timers:Array<FlxTimer> = [];
function set_flameCount(value:Int):Int
{
// Stop all existing timers.
// This fixes a bug where quickly switching difficulties would show flames.
for (timer in timers)
{
timer.active = false;
timer.destroy();
timers.remove(timer);
}
this.flameCount = value;
var visibleCount:Int = 0;
for (i in 0...5)
@ -62,10 +73,18 @@ class FreeplayFlames extends FlxSpriteGroup
{
if (!flame.visible)
{
new FlxTimer().start(flameTimer * visibleCount, function(_) {
var nextTimer:FlxTimer = new FlxTimer().start(flameTimer * visibleCount, function(currentTimer:FlxTimer) {
if (i >= this.flameCount)
{
trace('EARLY EXIT');
return;
}
timers.remove(currentTimer);
flame.animation.play("flame", true);
flame.visible = true;
});
timers.push(nextTimer);
visibleCount++;
}
}

File diff suppressed because it is too large Load diff

View file

@ -14,6 +14,16 @@ import flixel.text.FlxText;
import flixel.util.FlxTimer;
import funkin.util.MathUtil;
import funkin.graphics.shaders.Grayscale;
import funkin.graphics.shaders.GaussianBlurShader;
import openfl.display.BlendMode;
import funkin.graphics.FunkinSprite;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.addons.effects.FlxTrail;
import funkin.play.scoring.Scoring.ScoringRank;
import funkin.save.Save;
import funkin.save.Save.SaveScoreData;
import flixel.util.FlxColor;
class SongMenuItem extends FlxSpriteGroup
{
@ -30,10 +40,16 @@ class SongMenuItem extends FlxSpriteGroup
public var selected(default, set):Bool;
public var songText:CapsuleText;
public var favIconBlurred:FlxSprite;
public var favIcon:FlxSprite;
public var ranking:FlxSprite;
var ranks:Array<String> = ["fail", "average", "great", "excellent", "perfect"];
public var ranking:FreeplayRank;
public var blurredRanking:FreeplayRank;
public var fakeRanking:FreeplayRank;
public var fakeBlurredRanking:FreeplayRank;
var ranks:Array<String> = ["fail", "average", "great", "excellent", "perfect", "perfectsick"];
public var targetPos:FlxPoint = new FlxPoint();
public var doLerp:Bool = false;
@ -47,6 +63,24 @@ class SongMenuItem extends FlxSpriteGroup
public var hsvShader(default, set):HSVShader;
// var diffRatingSprite:FlxSprite;
public var bpmText:FlxSprite;
public var difficultyText:FlxSprite;
public var weekType:FlxSprite;
public var newText:FlxSprite;
// public var weekType:FlxSprite;
public var bigNumbers:Array<CapsuleNumber> = [];
public var smallNumbers:Array<CapsuleNumber> = [];
public var weekNumbers:Array<CapsuleNumber> = [];
var impactThing:FunkinSprite;
public var sparkle:FlxSprite;
var sparkleTimer:FlxTimer;
public function new(x:Float, y:Float)
{
@ -59,12 +93,84 @@ class SongMenuItem extends FlxSpriteGroup
// capsule.animation
add(capsule);
bpmText = new FlxSprite(144, 87).loadGraphic(Paths.image('freeplay/freeplayCapsule/bpmtext'));
bpmText.setGraphicSize(Std.int(bpmText.width * 0.9));
add(bpmText);
difficultyText = new FlxSprite(414, 87).loadGraphic(Paths.image('freeplay/freeplayCapsule/difficultytext'));
difficultyText.setGraphicSize(Std.int(difficultyText.width * 0.9));
add(difficultyText);
weekType = new FlxSprite(291, 87);
weekType.frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule/weektypes');
weekType.animation.addByPrefix('WEEK', 'WEEK text instance 1', 24, false);
weekType.animation.addByPrefix('WEEKEND', 'WEEKEND text instance 1', 24, false);
weekType.setGraphicSize(Std.int(weekType.width * 0.9));
add(weekType);
newText = new FlxSprite(454, 9);
newText.frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule/new');
newText.animation.addByPrefix('newAnim', 'NEW notif', 24, true);
newText.animation.play('newAnim', true);
newText.setGraphicSize(Std.int(newText.width * 0.9));
// newText.visible = false;
add(newText);
// var debugNumber2:CapsuleNumber = new CapsuleNumber(0, 0, true, 2);
// add(debugNumber2);
for (i in 0...2)
{
var bigNumber:CapsuleNumber = new CapsuleNumber(466 + (i * 30), 32, true, 0);
add(bigNumber);
bigNumbers.push(bigNumber);
}
for (i in 0...3)
{
var smallNumber:CapsuleNumber = new CapsuleNumber(185 + (i * 11), 88.5, false, 0);
add(smallNumber);
smallNumbers.push(smallNumber);
}
// doesn't get added, simply is here to help with visibility of things for the pop in!
grpHide = new FlxGroup();
var rank:String = FlxG.random.getObject(ranks);
fakeRanking = new FreeplayRank(420, 41);
add(fakeRanking);
fakeBlurredRanking = new FreeplayRank(fakeRanking.x, fakeRanking.y);
fakeBlurredRanking.shader = new GaussianBlurShader(1);
add(fakeBlurredRanking);
fakeRanking.visible = false;
fakeBlurredRanking.visible = false;
ranking = new FreeplayRank(420, 41);
add(ranking);
blurredRanking = new FreeplayRank(ranking.x, ranking.y);
blurredRanking.shader = new GaussianBlurShader(1);
add(blurredRanking);
sparkle = new FlxSprite(ranking.x, ranking.y);
sparkle.frames = Paths.getSparrowAtlas('freeplay/sparkle');
sparkle.animation.addByPrefix('sparkle', 'sparkle', 24, false);
sparkle.animation.play('sparkle', true);
sparkle.scale.set(0.8, 0.8);
sparkle.blend = BlendMode.ADD;
sparkle.visible = false;
sparkle.alpha = 0.7;
add(sparkle);
ranking = new FlxSprite(capsule.width * 0.84, 30);
// ranking.loadGraphic(Paths.image('freeplay/ranks/' + rank));
// ranking.scale.x = ranking.scale.y = realScaled;
// ranking.alpha = 0.75;
@ -73,11 +179,11 @@ class SongMenuItem extends FlxSpriteGroup
// add(ranking);
// grpHide.add(ranking);
switch (rank)
{
case 'perfect':
ranking.x -= 10;
}
// switch (rank)
// {
// case 'perfect':
// ranking.x -= 10;
// }
grayscaleShader = new Grayscale(1);
@ -93,7 +199,7 @@ class SongMenuItem extends FlxSpriteGroup
grpHide.add(songText);
// TODO: Use value from metadata instead of random.
updateDifficultyRating(FlxG.random.int(0, 15));
updateDifficultyRating(FlxG.random.int(0, 20));
pixelIcon = new FlxSprite(160, 35);
@ -103,25 +209,250 @@ class SongMenuItem extends FlxSpriteGroup
add(pixelIcon);
grpHide.add(pixelIcon);
favIcon = new FlxSprite(400, 40);
favIconBlurred = new FlxSprite(380, 40);
favIconBlurred.frames = Paths.getSparrowAtlas('freeplay/favHeart');
favIconBlurred.animation.addByPrefix('fav', 'favorite heart', 24, false);
favIconBlurred.animation.play('fav');
favIconBlurred.setGraphicSize(50, 50);
favIconBlurred.blend = BlendMode.ADD;
favIconBlurred.shader = new GaussianBlurShader(1.2);
favIconBlurred.visible = false;
add(favIconBlurred);
favIcon = new FlxSprite(380, 40);
favIcon.frames = Paths.getSparrowAtlas('freeplay/favHeart');
favIcon.animation.addByPrefix('fav', 'favorite heart', 24, false);
favIcon.animation.play('fav');
favIcon.setGraphicSize(50, 50);
favIcon.visible = false;
favIcon.blend = BlendMode.ADD;
add(favIcon);
// grpHide.add(favIcon);
var weekNumber:CapsuleNumber = new CapsuleNumber(355, 88.5, false, 0);
add(weekNumber);
weekNumbers.push(weekNumber);
setVisibleGrp(false);
}
function sparkleEffect(timer:FlxTimer):Void
{
sparkle.setPosition(FlxG.random.float(ranking.x - 20, ranking.x + 3), FlxG.random.float(ranking.y - 29, ranking.y + 4));
sparkle.animation.play('sparkle', true);
sparkleTimer = new FlxTimer().start(FlxG.random.float(1.2, 4.5), sparkleEffect);
}
// no way to grab weeks rn, so this needs to be done :/
// negative values mean weekends
function checkWeek(name:String):Void
{
// trace(name);
var weekNum:Int = 0;
switch (name)
{
case 'bopeebo' | 'fresh' | 'dadbattle':
weekNum = 1;
case 'spookeez' | 'south' | 'monster':
weekNum = 2;
case 'pico' | 'philly-nice' | 'blammed':
weekNum = 3;
case "satin-panties" | 'high' | 'milf':
weekNum = 4;
case "cocoa" | 'eggnog' | 'winter-horrorland':
weekNum = 5;
case 'senpai' | 'roses' | 'thorns':
weekNum = 6;
case 'ugh' | 'guns' | 'stress':
weekNum = 7;
case 'darnell' | 'lit-up' | '2hot' | 'blazin':
weekNum = -1;
default:
weekNum = 0;
}
weekNumbers[0].digit = Std.int(Math.abs(weekNum));
if (weekNum == 0)
{
weekType.visible = false;
weekNumbers[0].visible = false;
}
else
{
weekType.visible = true;
weekNumbers[0].visible = true;
}
if (weekNum > 0)
{
weekType.animation.play('WEEK', true);
}
else
{
weekType.animation.play('WEEKEND', true);
weekNumbers[0].offset.x -= 35;
}
}
// 255, 27 normal
// 220, 27 favourited
public function checkClip():Void
{
var clipSize:Int = 290;
var clipType:Int = 0;
if (ranking.visible == true) clipType += 1;
if (favIcon.visible == true) clipType = 2;
switch (clipType)
{
case 2:
clipSize = 220;
case 1:
clipSize = 255;
}
songText.clipWidth = clipSize;
}
function updateBPM(newBPM:Int):Void
{
var shiftX:Float = 191;
var tempShift:Float = 0;
if (Math.floor(newBPM / 100) == 1)
{
shiftX = 186;
}
for (i in 0...smallNumbers.length)
{
smallNumbers[i].x = this.x + (shiftX + (i * 11));
switch (i)
{
case 0:
if (newBPM < 100)
{
smallNumbers[i].digit = 0;
}
else
{
smallNumbers[i].digit = Math.floor(newBPM / 100) % 10;
}
case 1:
if (newBPM < 10)
{
smallNumbers[i].digit = 0;
}
else
{
smallNumbers[i].digit = Math.floor(newBPM / 10) % 10;
if (Math.floor(newBPM / 10) % 10 == 1) tempShift = -4;
}
case 2:
smallNumbers[i].digit = newBPM % 10;
default:
trace('why the fuck is this being called');
}
smallNumbers[i].x += tempShift;
}
// diffRatingSprite.loadGraphic(Paths.image('freeplay/diffRatings/diff${ratingPadded}'));
// diffRatingSprite.visible = false;
}
var evilTrail:FlxTrail;
public function fadeAnim():Void
{
impactThing = new FunkinSprite(0, 0);
impactThing.frames = capsule.frames;
impactThing.frame = capsule.frame;
impactThing.updateHitbox();
// impactThing.x = capsule.x;
// impactThing.y = capsule.y;
// picoFade.stamp(this, 0, 0);
impactThing.alpha = 0;
impactThing.zIndex = capsule.zIndex - 3;
add(impactThing);
FlxTween.tween(impactThing.scale, {x: 2.5, y: 2.5}, 0.5);
// FlxTween.tween(impactThing, {alpha: 0}, 0.5);
evilTrail = new FlxTrail(impactThing, null, 15, 2, 0.01, 0.069);
evilTrail.blend = BlendMode.ADD;
evilTrail.zIndex = capsule.zIndex - 5;
FlxTween.tween(evilTrail, {alpha: 0}, 0.6,
{
ease: FlxEase.quadOut,
onComplete: function(_) {
remove(evilTrail);
}
});
add(evilTrail);
switch (ranking.rank)
{
case SHIT:
evilTrail.color = 0xFF6044FF;
case GOOD:
evilTrail.color = 0xFFEF8764;
case GREAT:
evilTrail.color = 0xFFEAF6FF;
case EXCELLENT:
evilTrail.color = 0xFFFDCB42;
case PERFECT:
evilTrail.color = 0xFFFF58B4;
case PERFECT_GOLD:
evilTrail.color = 0xFFFFB619;
}
}
public function getTrailColor():FlxColor
{
return evilTrail.color;
}
function updateDifficultyRating(newRating:Int):Void
{
var ratingPadded:String = newRating < 10 ? '0$newRating' : '$newRating';
for (i in 0...bigNumbers.length)
{
switch (i)
{
case 0:
if (newRating < 10)
{
bigNumbers[i].digit = 0;
}
else
{
bigNumbers[i].digit = Math.floor(newRating / 10);
}
case 1:
bigNumbers[i].digit = newRating % 10;
default:
trace('why the fuck is this being called');
}
}
// diffRatingSprite.loadGraphic(Paths.image('freeplay/diffRatings/diff${ratingPadded}'));
// diffRatingSprite.visible = false;
}
function updateScoringRank(newRank:Null<ScoringRank>):Void
{
if (sparkleTimer != null) sparkleTimer.cancel();
sparkle.visible = false;
this.ranking.rank = newRank;
this.blurredRanking.rank = newRank;
if (newRank == PERFECT_GOLD)
{
sparkleTimer = new FlxTimer().start(1, sparkleEffect);
sparkle.visible = true;
}
}
function set_hsvShader(value:HSVShader):HSVShader
{
this.hsvShader = value;
@ -168,9 +499,14 @@ class SongMenuItem extends FlxSpriteGroup
songText.text = songData?.songName ?? 'Random';
// Update capsule character.
if (songData?.songCharacter != null) setCharacter(songData.songCharacter);
updateDifficultyRating(songData?.songRating ?? 0);
updateBPM(Std.int(songData?.songStartingBpm) ?? 0);
updateDifficultyRating(songData?.difficultyRating ?? 0);
updateScoringRank(songData?.scoringRank);
newText.visible = songData?.isNew;
// Update opacity, offsets, etc.
updateSelected();
checkWeek(songData?.songId);
}
/**
@ -289,6 +625,28 @@ class SongMenuItem extends FlxSpriteGroup
override function update(elapsed:Float):Void
{
if (impactThing != null) impactThing.angle = capsule.angle;
// if (FlxG.keys.justPressed.I)
// {
// newText.y -= 1;
// trace(this.x - newText.x, this.y - newText.y);
// }
// if (FlxG.keys.justPressed.J)
// {
// newText.x -= 1;
// trace(this.x - newText.x, this.y - newText.y);
// }
// if (FlxG.keys.justPressed.L)
// {
// newText.x += 1;
// trace(this.x - newText.x, this.y - newText.y);
// }
// if (FlxG.keys.justPressed.K)
// {
// newText.y += 1;
// trace(this.x - newText.x, this.y - newText.y);
// }
if (doJumpIn)
{
frameInTicker += elapsed;
@ -357,6 +715,146 @@ class SongMenuItem extends FlxSpriteGroup
capsule.offset.x = this.selected ? 0 : -5;
capsule.animation.play(this.selected ? "selected" : "unselected");
ranking.alpha = this.selected ? 1 : 0.7;
favIcon.alpha = this.selected ? 1 : 0.6;
favIconBlurred.alpha = this.selected ? 1 : 0;
ranking.color = this.selected ? 0xFFFFFFFF : 0xFFAAAAAA;
if (songText.tooLong) songText.resetText();
if (selected && songText.tooLong) songText.initMove();
}
}
class FreeplayRank extends FlxSprite
{
public var rank(default, set):Null<ScoringRank> = null;
function set_rank(val:Null<ScoringRank>):Null<ScoringRank>
{
rank = val;
if (rank == null || val == null)
{
this.visible = false;
}
else
{
this.visible = true;
animation.play(val.getFreeplayRankIconAsset(), true, false);
centerOffsets(false);
switch (val)
{
case SHIT:
// offset.x -= 1;
case GOOD:
// offset.x -= 1;
offset.y -= 8;
case GREAT:
// offset.x -= 1;
offset.y -= 8;
case EXCELLENT:
// offset.y += 5;
case PERFECT:
// offset.y += 5;
case PERFECT_GOLD:
// offset.y += 5;
default:
centerOffsets(false);
this.visible = false;
}
updateHitbox();
}
return rank = val;
}
public var baseX:Float = 0;
public var baseY:Float = 0;
public function new(x:Float, y:Float)
{
super(x, y);
frames = Paths.getSparrowAtlas('freeplay/rankbadges');
animation.addByPrefix('PERFECT', 'PERFECT rank0', 24, false);
animation.addByPrefix('EXCELLENT', 'EXCELLENT rank0', 24, false);
animation.addByPrefix('GOOD', 'GOOD rank0', 24, false);
animation.addByPrefix('PERFECTSICK', 'PERFECT rank GOLD', 24, false);
animation.addByPrefix('GREAT', 'GREAT rank0', 24, false);
animation.addByPrefix('LOSS', 'LOSS rank0', 24, false);
blend = BlendMode.ADD;
this.rank = null;
// setGraphicSize(Std.int(width * 0.9));
scale.set(0.9, 0.9);
updateHitbox();
}
}
class CapsuleNumber extends FlxSprite
{
public var digit(default, set):Int = 0;
function set_digit(val):Int
{
animation.play(numToString[val], true, false, 0);
centerOffsets(false);
switch (val)
{
case 1:
offset.x -= 4;
case 3:
offset.x -= 1;
case 6:
case 4:
// offset.y += 5;
case 9:
// offset.y += 5;
default:
centerOffsets(false);
}
return val;
}
public var baseY:Float = 0;
public var baseX:Float = 0;
var numToString:Array<String> = ["ZERO", "ONE", "TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE"];
public function new(x:Float, y:Float, big:Bool = false, ?initDigit:Int = 0)
{
super(x, y);
if (big)
{
frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule/bignumbers');
}
else
{
frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule/smallnumbers');
}
for (i in 0...10)
{
var stringNum:String = numToString[i];
animation.addByPrefix(stringNum, '$stringNum', 24, false);
}
this.digit = initDigit;
animation.play(numToString[initDigit], true);
setGraphicSize(Std.int(width * 0.9));
updateHitbox();
}
}

View file

@ -42,6 +42,16 @@ class MainMenuState extends MusicBeatState
var magenta:FlxSprite;
var camFollow:FlxObject;
var overrideMusic:Bool = false;
static var rememberedSelectedIndex:Int = 0;
public function new(?_overrideMusic:Bool = false)
{
super();
overrideMusic = _overrideMusic;
}
override function create():Void
{
#if discord_rpc
@ -54,7 +64,7 @@ class MainMenuState extends MusicBeatState
transIn = FlxTransitionableState.defaultTransIn;
transOut = FlxTransitionableState.defaultTransOut;
playMenuMusic();
if (overrideMusic == false) playMenuMusic();
// We want the state to always be able to begin with being able to accept inputs and show the anims of the menu items.
persistentUpdate = true;
@ -139,6 +149,8 @@ class MainMenuState extends MusicBeatState
menuItem.scrollFactor.y = 0.4;
}
menuItems.selectItem(rememberedSelectedIndex);
resetCamStuff();
subStateOpened.add(sub -> {
@ -286,6 +298,8 @@ class MainMenuState extends MusicBeatState
function startExitState(state:NextState):Void
{
menuItems.enabled = false; // disable for exit
rememberedSelectedIndex = menuItems.selectedIndex;
var duration = 0.4;
menuItems.forEach(function(item) {
if (menuItems.selectedIndex != item.ID)
@ -354,8 +368,7 @@ class MainMenuState extends MusicBeatState
maxCombo: 0,
totalNotesHit: 0,
totalNotes: 0,
},
accuracy: 0,
}
});
}
#end

View file

@ -11,11 +11,13 @@ class LevelProp extends Bopper
function set_propData(value:LevelPropData):LevelPropData
{
// Only reset the prop if the asset path has changed.
if (propData == null || value?.assetPath != propData?.assetPath)
if (propData == null || !(thx.Dynamics.equals(value, propData)))
{
this.visible = (value != null);
this.propData = value;
this.visible = this.propData != null;
danceEvery = this.propData?.danceEvery ?? 0;
applyData();
}

View file

@ -306,7 +306,7 @@ class StoryMenuState extends MusicBeatState
{
Conductor.instance.update();
highScoreLerp = Std.int(MathUtil.smoothLerp(highScoreLerp, highScore, elapsed, 0.5));
highScoreLerp = Std.int(MathUtil.smoothLerp(highScoreLerp, highScore, elapsed, 0.25));
scoreText.text = 'LEVEL SCORE: ${Math.round(highScoreLerp)}';

View file

@ -124,7 +124,7 @@ class TitleState extends MusicBeatState
persistentUpdate = true;
var bg:FunkinSprite = new FunkinSprite().makeSolidColor(FlxG.width, FlxG.height, FlxColor.BLACK);
var bg:FunkinSprite = new FunkinSprite(-1).makeSolidColor(FlxG.width + 2, FlxG.height, FlxColor.BLACK);
bg.screenCenter();
add(bg);

View file

@ -248,6 +248,11 @@ class Constants
*/
public static final DEFAULT_ARTIST:String = 'Unknown';
/**
* The default charter for songs.
*/
public static final DEFAULT_CHARTER:String = 'Unknown';
/**
* The default note style for songs.
*/
@ -455,6 +460,17 @@ class Constants
public static final JUDGEMENT_BAD_COMBO_BREAK:Bool = true;
public static final JUDGEMENT_SHIT_COMBO_BREAK:Bool = true;
// % Sick
public static final RANK_PERFECT_PLAT_THRESHOLD:Float = 1.0; // % Sick
public static final RANK_PERFECT_GOLD_THRESHOLD:Float = 0.85; // % Sick
// % Hit
public static final RANK_PERFECT_THRESHOLD:Float = 1.00;
public static final RANK_EXCELLENT_THRESHOLD:Float = 0.90;
public static final RANK_GREAT_THRESHOLD:Float = 0.80;
public static final RANK_GOOD_THRESHOLD:Float = 0.60;
// public static final RANK_SHIT_THRESHOLD:Float = 0.00;
/**
* FILE EXTENSIONS
*/

View file

@ -1,136 +0,0 @@
package funkin.util;
import funkin.util.tools.MapTools;
import haxe.DynamicAccess;
/**
* Utilities for working with anonymous structures.
*/
class StructureUtil
{
/**
* Merge two structures, with the second overwriting the first.
* Performs a SHALLOW clone, where child structures are not merged.
* @param a The base structure.
* @param b The new structure.
* @return The merged structure.
*/
public static function merge(a:Dynamic, b:Dynamic):Dynamic
{
var result:DynamicAccess<Dynamic> = Reflect.copy(a);
for (field in Reflect.fields(b))
{
result.set(field, Reflect.field(b, field));
}
return result;
}
public static function toMap(a:Dynamic):haxe.ds.Map<String, Dynamic>
{
var result:haxe.ds.Map<String, Dynamic> = [];
for (field in Reflect.fields(a))
{
result.set(field, Reflect.field(a, field));
}
return result;
}
public static function isMap(a:Dynamic):Bool
{
return Std.isOfType(a, haxe.Constraints.IMap);
}
public static function isObject(a:Dynamic):Bool
{
switch (Type.typeof(a))
{
case TObject:
return true;
default:
return false;
}
}
public static function isPrimitive(a:Dynamic):Bool
{
switch (Type.typeof(a))
{
case TInt | TFloat | TBool:
return true;
case TClass(c):
return false;
case TEnum(e):
return false;
case TObject:
return false;
case TFunction:
return false;
case TNull:
return true;
case TUnknown:
return false;
default:
return false;
}
}
/**
* Merge two structures, with the second overwriting the first.
* Performs a DEEP clone, where child structures are also merged recursively.
* @param a The base structure.
* @param b The new structure.
* @return The merged structure.
*/
public static function deepMerge(a:Dynamic, b:Dynamic):Dynamic
{
if (a == null) return b;
if (b == null) return null;
if (isPrimitive(a) && isPrimitive(b)) return b;
if (isMap(b))
{
if (isMap(a))
{
return MapTools.merge(a, b);
}
else
{
return StructureUtil.toMap(a).merge(b);
}
}
if (!Reflect.isObject(a) || !Reflect.isObject(b)) return b;
if (Std.isOfType(b, haxe.ds.StringMap))
{
if (Std.isOfType(a, haxe.ds.StringMap))
{
return MapTools.merge(a, b);
}
else
{
return StructureUtil.toMap(a).merge(b);
}
}
var result:DynamicAccess<Dynamic> = Reflect.copy(a);
for (field in Reflect.fields(b))
{
if (Reflect.isObject(b))
{
// Note that isObject also returns true for class instances,
// but we just assume that's not a problem here.
result.set(field, deepMerge(Reflect.field(result, field), Reflect.field(b, field)));
}
else
{
// If we're here, b[field] is a primitive.
result.set(field, Reflect.field(b, field));
}
}
return result;
}
}

View file

@ -23,6 +23,8 @@ class VersionUtil
{
try
{
var versionRaw:thx.semver.Version.SemVer = version;
trace('${versionRaw} satisfies (${versionRule})? ${version.satisfies(versionRule)}');
return version.satisfies(versionRule);
}
catch (e)
@ -32,6 +34,40 @@ class VersionUtil
}
}
public static function repairVersion(version:thx.semver.Version):thx.semver.Version
{
var versionData:thx.semver.Version.SemVer = version;
if (thx.Types.isAnonymousObject(versionData.version))
{
// This is bad! versionData.version should be an array!
trace('[SAVE] Version data repair required! (got ${versionData.version})');
// Turn the objects back into arrays.
// I'd use DynamicsT.values but IDK if it maintains order
versionData.version = [versionData.version[0], versionData.version[1], versionData.version[2]];
// This is so jank but it should work.
var buildData:Dynamic<String> = cast versionData.build;
var buildDataFixed:Array<thx.semver.Version.Identifier> = thx.Dynamics.DynamicsT.values(buildData)
.map(function(d:Dynamic) return StringId(d.toString()));
versionData.build = buildDataFixed;
var preData:Dynamic<String> = cast versionData.pre;
var preDataFixed:Array<thx.semver.Version.Identifier> = thx.Dynamics.DynamicsT.values(preData).map(function(d:Dynamic) return StringId(d.toString()));
versionData.pre = preDataFixed;
var fixedVersion:thx.semver.Version = versionData;
trace('[SAVE] Fixed version: ${fixedVersion}');
return fixedVersion;
}
else
{
trace('[SAVE] Version data repair not required (got ${version})');
// No need for repair.
return version;
}
}
/**
* Checks that a given verison number satisisfies a given version rule.
* Version rule can be complex, e.g. "1.0.x" or ">=1.0.0,<1.1.0", or anything NPM supports.

View file

@ -24,7 +24,7 @@ class WindowUtil
{
#if CAN_OPEN_LINKS
#if linux
Sys.command('/usr/bin/xdg-open', [targetUrl, '&']);
Sys.command('/usr/bin/xdg-open $targetUrl &');
#else
// This should work on Windows and HTML5.
FlxG.openURL(targetUrl);

View file

@ -23,7 +23,7 @@ class InlineMacro
var fields:Array<haxe.macro.Expr.Field> = haxe.macro.Context.getBuildFields();
// Find the field with the given name.
var targetField:Null<haxe.macro.Expr.Field> = fields.find(function(f) return f.name == field
var targetField:Null<haxe.macro.Expr.Field> = thx.Arrays.find(fields, function(f) return f.name == field
&& (MacroUtil.isFieldStatic(f) == isStatic));
// If the field was not found, throw an error.

View file

@ -5,72 +5,6 @@ package funkin.util.tools;
*/
class ArrayTools
{
/**
* Returns a copy of the array with all duplicate elements removed.
* @param array The array to remove duplicates from.
* @return A copy of the array with all duplicate elements removed.
*/
public static function unique<T>(array:Array<T>):Array<T>
{
var result:Array<T> = [];
for (element in array)
{
if (!result.contains(element))
{
result.push(element);
}
}
return result;
}
/**
* Returns a copy of the array with all `null` elements removed.
* @param array The array to remove `null` elements from.
* @return A copy of the array with all `null` elements removed.
*/
public static function nonNull<T>(array:Array<Null<T>>):Array<T>
{
var result:Array<T> = [];
for (element in array)
{
if (element != null)
{
result.push(element);
}
}
return result;
}
/**
* Return the first element of the array that satisfies the predicate, or null if none do.
* @param input The array to search
* @param predicate The predicate to call
* @return The result
*/
public static function find<T>(input:Array<T>, predicate:T->Bool):Null<T>
{
for (element in input)
{
if (predicate(element)) return element;
}
return null;
}
/**
* Return the index of the first element of the array that satisfies the predicate, or `-1` if none do.
* @param input The array to search
* @param predicate The predicate to call
* @return The index of the result
*/
public static function findIndex<T>(input:Array<T>, predicate:T->Bool):Int
{
for (index in 0...input.length)
{
if (predicate(input[index])) return index;
}
return -1;
}
/*
* Push an element to the array if it is not already present.
* @param input The array to push to

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@ -1,27 +0,0 @@
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<SubTexture name="noteLeft0001" x="0" y="17" width="17" height="17" />
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<SubTexture name="noteUp0001" x="34" y="17" width="17" height="17" />
<SubTexture name="noteRight0001" x="51" y="17" width="17" height="17" />
<SubTexture name="pressedLeft0001" x="0" y="17" width="17" height="17" />
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<SubTexture name="pressedLeft0002" x="0" y="34" width="17" height="17" />
<SubTexture name="pressedDown0002" x="17" y="34" width="17" height="17" />
<SubTexture name="pressedUp0002" x="34" y="34" width="17" height="17" />
<SubTexture name="pressedRight0002" x="51" y="34" width="17" height="17" />
<SubTexture name="confirmLeft0001" x="0" y="51" width="17" height="17" />
<SubTexture name="confirmDown0001" x="17" y="51" width="17" height="17" />
<SubTexture name="confirmUp0001" x="34" y="51" width="17" height="17" />
<SubTexture name="confirmRight0001" x="51" y="51" width="17" height="17" />
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</TextureAtlas>