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almost making progress on note shit
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parent
7b4826de33
commit
cfe3c10964
2 changed files with 33 additions and 19 deletions
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@ -28,7 +28,6 @@ using StringTools;
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class ChartingState extends MusicBeatState
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{
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var _file:FileReference;
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var notes:Array<Dynamic> = [];
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var UI_box:FlxUI9SliceSprite;
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@ -168,6 +167,12 @@ class ChartingState extends MusicBeatState
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}
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}
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if (FlxG.keys.justPressed.ENTER)
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{
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PlayState.SONG = new Song(curSong, getNotes(), Conductor.bpm, sections.length);
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FlxG.switchState(new PlayState());
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}
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if (FlxG.keys.justPressed.SPACE)
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{
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if (FlxG.sound.music.playing)
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@ -269,17 +274,17 @@ class ChartingState extends MusicBeatState
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function getStrumTime(yPos:Float):Float
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{
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return FlxMath.remapToRange(yPos, gridBG.y, gridBG.y + gridBG.height, 0, 16 * Conductor.stepCrochet);
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return FlxMath.remapToRange(yPos, gridBG.y, gridBG.y + gridBG.height, 0, (16 * Conductor.stepCrochet) * FlxMath.maxInt(curSection, 1));
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}
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function getYfromStrum(strumTime:Float):Float
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{
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return FlxMath.remapToRange(strumTime, 0, Conductor.stepCrochet * 16, gridBG.y, gridBG.y + gridBG.height);
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return FlxMath.remapToRange(strumTime, 0, (16 * Conductor.stepCrochet) * FlxMath.maxInt(curSection, 1), gridBG.y, gridBG.y + gridBG.height);
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}
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private var daSpacing:Float = 0.3;
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private function saveLevel()
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function getNotes():Array<Dynamic>
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{
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var noteData:Array<Dynamic> = [];
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@ -288,11 +293,16 @@ class ChartingState extends MusicBeatState
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noteData.push(i.notes);
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}
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return noteData;
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}
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private function saveLevel()
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{
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var json = {
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"song": curSong,
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"bpm": Conductor.bpm,
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"sections": sections.length,
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'notes': noteData
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'notes': getNotes
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};
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var data:String = Json.stringify(json);
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@ -303,7 +313,7 @@ class ChartingState extends MusicBeatState
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_file.addEventListener(Event.COMPLETE, onSaveComplete);
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_file.addEventListener(Event.CANCEL, onSaveCancel);
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_file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError);
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// _file.save(data.trim(), json.song + ".json");
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_file.save(data.trim(), json.song.toLowerCase() + ".json");
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_file.browse();
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}
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}
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@ -29,7 +29,7 @@ using StringTools;
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class PlayState extends MusicBeatState
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{
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public static var curLevel:String = 'Bopeebo';
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public static var SONG:Song = Song.loadFromJson('bopeebo');
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public static var SONG:Song;
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private var vocals:FlxSound;
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@ -70,6 +70,9 @@ class PlayState extends MusicBeatState
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persistentUpdate = true;
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persistentDraw = true;
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if (SONG == null)
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SONG = Song.loadFromJson('tutorial');
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var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic(AssetPaths.stageback__png);
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// bg.setGraphicSize(Std.int(bg.width * 2.5));
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// bg.updateHitbox();
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@ -116,7 +119,7 @@ class PlayState extends MusicBeatState
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var swagCounter:Int = 0;
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generateSong(curLevel.toLowerCase());
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generateSong(SONG.song);
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countingDown = true;
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Conductor.songPosition = 0;
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Conductor.songPosition -= Conductor.crochet * 5;
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@ -215,7 +218,7 @@ class PlayState extends MusicBeatState
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function startSong():Void
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{
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countingDown = false;
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FlxG.sound.playMusic("assets/music/" + curLevel + "_Inst" + TitleState.soundExt);
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FlxG.sound.playMusic("assets/music/" + SONG.song + "_Inst" + TitleState.soundExt);
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vocals.play();
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}
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@ -229,7 +232,7 @@ class PlayState extends MusicBeatState
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generateStaticArrows(0);
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generateStaticArrows(1);
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var songData = Json.parse(Assets.getText('assets/data/' + dataPath + '/' + dataPath + '.json'));
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var songData = SONG;
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Conductor.changeBPM(songData.bpm);
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curSong = songData.song;
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@ -242,9 +245,12 @@ class PlayState extends MusicBeatState
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var noteData:Array<Dynamic> = [];
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// NEW SHIT
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noteData = songData.notes;
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for (i in 1...songData.sections + 1)
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{
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noteData.push(ChartParser.parse(songData.song.toLowerCase(), i));
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// noteData.push(ChartParser.parse(songData.song.toLowerCase(), i));
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}
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var playerCounter:Int = 0;
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@ -256,8 +262,6 @@ class PlayState extends MusicBeatState
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for (section in noteData)
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{
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var dumbassSection:Array<Dynamic> = section;
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var daStep:Int = 0;
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var coolSection:Int = Std.int(section.length / 4);
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if (coolSection <= 4) // FIX SINCE MOST THE SHIT I MADE WERE ONLY 3 HTINGS LONG LOl
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@ -270,10 +274,12 @@ class PlayState extends MusicBeatState
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sectionScores[0].push(0);
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sectionScores[1].push(0);
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if (songNotes != 0)
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var daStrumTime:Float = songNotes[0];
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var daNoteData:Int = songNotes[1];
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if (daNoteData != 0)
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{
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var daStrumTime:Float = ((daStep * Conductor.stepCrochet) + (Conductor.crochet * 8 * totalLength))
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+ ((Conductor.crochet * coolSection) * playerCounter);
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var daStrumTime:Float = daStrumTime;
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var oldNote:Note;
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if (unspawnNotes.length > 0)
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@ -281,7 +287,7 @@ class PlayState extends MusicBeatState
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else
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oldNote = null;
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var swagNote:Note = new Note(daStrumTime, songNotes, oldNote);
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var swagNote:Note = new Note(daStrumTime, daNoteData, oldNote);
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swagNote.scrollFactor.set(0, 0);
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unspawnNotes.push(swagNote);
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@ -297,8 +303,6 @@ class PlayState extends MusicBeatState
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sectionScores[0][daBeats] += swagNote.noteScore;
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}
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}
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daStep += 1;
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}
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// only need to do it once
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