mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-30 03:25:47 -05:00
Merge pull request #102 from FunkinCrew/bugfix/character-data
Play State refactor and character data fixes
This commit is contained in:
commit
c969a53396
37 changed files with 1752 additions and 3790 deletions
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@ -105,7 +105,7 @@
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<haxelib name="haxeui-flixel" /> <!-- Integrate HaxeUI with Flixel -->
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<haxelib name="polymod" /> <!-- Modding framework -->
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<haxelib name="flxanimate" /> <!-- Texture atlas rendering -->
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<!-- <haxelib name="hxcodec" /> Video playback -->
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<haxelib name="hxCodec" /> <!-- Video playback -->
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<haxelib name="json2object" /> <!-- JSON parsing -->
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<haxelib name="thx.semver" />
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<haxelib name="hxcpp-debug-server" if="desktop debug" />
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|
|
2
hmm.json
2
hmm.json
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@ -65,7 +65,7 @@
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"version": "2.5.0"
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},
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{
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"name": "hxcodec",
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"name": "hxCodec",
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"type": "git",
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"dir": null,
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"ref": "c42ab99",
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|
|
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@ -50,6 +50,16 @@ class Conductor
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// OLD, replaced with timeChanges.
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public static var bpmChangeMap:Array<BPMChangeEvent> = [];
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/**
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* Duration of a measure in milliseconds. Calculated based on bpm.
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*/
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public static var measureLengthMs(get, null):Float;
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static function get_measureLengthMs():Float
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{
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return crochet * timeSignatureNumerator;
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}
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/**
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* Duration of a beat in millisecond. Calculated based on bpm.
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*/
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@ -20,13 +20,6 @@ import openfl.filters.ShaderFilter;
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class CoolUtil
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{
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public static var difficultyArray:Array<String> = ['EASY', "NORMAL", "HARD"];
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public static function difficultyString():String
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{
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return difficultyArray[PlayState.storyDifficulty];
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}
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public static function coolBaseLog(base:Float, fin:Float):Float
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{
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return Math.log(fin) / Math.log(base);
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|
|
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@ -1,80 +0,0 @@
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package funkin;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.math.FlxPoint;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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import openfl.Assets;
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import openfl.display.BitmapData;
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import openfl.display.MovieClip;
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import openfl.display.Timeline;
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import openfl.geom.Matrix;
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import openfl.geom.Rectangle;
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class CutsceneAnimTestState extends FlxState
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{
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var cutsceneGroup:CutsceneCharacter;
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var curSelected:Int = 0;
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var debugTxt:FlxText;
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var funnySprite:FlxSprite = new FlxSprite();
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var clip:MovieClip;
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public function new()
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{
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super();
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var gridBG:FlxSprite = FlxGridOverlay.create(10, 10);
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gridBG.scrollFactor.set(0.5, 0.5);
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add(gridBG);
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debugTxt = new FlxText(900, 20, 0, "", 20);
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debugTxt.color = FlxColor.BLUE;
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add(debugTxt);
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clip = Assets.getMovieClip("tanky:");
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// clip.x = FlxG.width/2;
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// clip.y = FlxG.height/2;
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FlxG.stage.addChild(clip);
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var swagShit:MovieClip = Assets.getMovieClip('tankBG:');
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// swagShit.scaleX = 5;
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FlxG.stage.addChild(swagShit);
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swagShit.gotoAndStop(13);
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var swfMountain = new BitmapData(FlxG.width, FlxG.height, true, 0x00000000);
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swfMountain.draw(swagShit, swagShit.transform.matrix);
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var mountains:FlxSprite = new FlxSprite().loadGraphic(swfMountain);
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// add(mountains);
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FlxG.stage.removeChild(swagShit);
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funnySprite.x = FlxG.width / 2;
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funnySprite.y = FlxG.height / 2;
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add(funnySprite);
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}
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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// jam sprite into top left corner
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var drawMatrix:Matrix = clip.transform.matrix;
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var bounds:Rectangle = clip.getBounds(null);
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drawMatrix.tx = -bounds.x;
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drawMatrix.ty = -bounds.y;
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// make bitmapdata only as big as it needs to be
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var funnyBmp:BitmapData = new BitmapData(Math.ceil(bounds.width), Math.ceil(bounds.height), true, 0x00000000);
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funnyBmp.draw(clip, drawMatrix, true);
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funnySprite.loadGraphic(funnyBmp);
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// jam sprite back into place lol
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funnySprite.offset.x = -bounds.x;
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funnySprite.offset.y = -bounds.y;
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}
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}
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@ -1,74 +0,0 @@
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package funkin;
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import flixel.FlxSprite;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.math.FlxPoint;
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class CutsceneCharacter extends FlxTypedGroup<FlxSprite>
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{
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public var coolPos:FlxPoint = FlxPoint.get();
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public var animShit:Map<String, FlxPoint> = new Map();
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var imageShit:String;
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public function new(x:Float, y:Float, imageShit:String)
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{
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super();
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coolPos.set(x, y);
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this.imageShit = imageShit;
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parseOffsets();
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createCutscene(0);
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}
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// shitshow, oh well
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var arrayLMFAOOOO:Array<String> = [];
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function parseOffsets()
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{
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var splitShit:Array<String> = CoolUtil.coolTextFile(Paths.file('images/cutsceneStuff/' + imageShit + "CutsceneOffsets.txt"));
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for (i in splitShit)
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{
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var xAndY:FlxPoint = FlxPoint.get();
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var dumbSplit:Array<String> = i.split('---')[1].trim().split(' ');
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trace('cool split: ' + i.split('---')[1]);
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trace(dumbSplit);
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xAndY.set(Std.parseFloat(dumbSplit[0]), Std.parseFloat(dumbSplit[1]));
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animShit.set(i.split('---')[0].trim(), xAndY);
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arrayLMFAOOOO.push(i.split('---')[0].trim());
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}
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trace(animShit);
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}
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public function createCutscene(daNum:Int = 0)
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{
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var cutScene:FlxSprite = new FlxSprite(coolPos.x + animShit.get(arrayLMFAOOOO[daNum]).x, coolPos.y + animShit.get(arrayLMFAOOOO[daNum]).y);
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cutScene.frames = Paths.getSparrowAtlas('cutsceneStuff/' + imageShit + "-" + daNum);
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cutScene.animation.addByPrefix('weed', arrayLMFAOOOO[daNum], 24, false);
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cutScene.animation.play('weed');
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cutScene.antialiasing = true;
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cutScene.animation.finishCallback = function(anim:String) {
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cutScene.kill();
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cutScene.destroy();
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cutScene = null;
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if (daNum + 1 < arrayLMFAOOOO.length) createCutscene(daNum + 1);
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else
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ended();
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};
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add(cutScene);
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}
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public var onFinish:Void->Void;
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public function ended():Void
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{
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if (onFinish != null) onFinish();
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}
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}
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@ -38,7 +38,7 @@ class DialogueBox extends FlxSpriteGroup
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{
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super();
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switch (PlayState.currentSong.song.toLowerCase())
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switch (PlayState.instance.currentSong.songId.toLowerCase())
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{
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case 'senpai':
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FlxG.sound.playMusic(Paths.music('Lunchbox'), 0);
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@ -79,7 +79,7 @@ class DialogueBox extends FlxSpriteGroup
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box = new FlxSprite(-20, 45);
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var hasDialog:Bool = false;
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switch (PlayState.currentSong.song.toLowerCase())
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switch (PlayState.instance.currentSong.songId.toLowerCase())
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{
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case 'senpai':
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hasDialog = true;
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@ -151,8 +151,8 @@ class DialogueBox extends FlxSpriteGroup
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override function update(elapsed:Float):Void
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{
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// HARD CODING CUZ IM STUPDI
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if (PlayState.currentSong.song.toLowerCase() == 'roses') portraitLeft.visible = false;
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if (PlayState.currentSong.song.toLowerCase() == 'thorns')
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if (PlayState.instance.currentSong.songId.toLowerCase() == 'roses') portraitLeft.visible = false;
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if (PlayState.instance.currentSong.songId.toLowerCase() == 'thorns')
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{
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portraitLeft.color = FlxColor.BLACK;
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swagDialogue.color = FlxColor.WHITE;
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@ -188,8 +188,8 @@ class DialogueBox extends FlxSpriteGroup
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{
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isEnding = true;
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if (PlayState.currentSong.song.toLowerCase() == 'senpai'
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|| PlayState.currentSong.song.toLowerCase() == 'thorns') FlxG.sound.music.fadeOut(2.2, 0);
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if (PlayState.instance.currentSong.songId.toLowerCase() == 'senpai'
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|| PlayState.instance.currentSong.songId.toLowerCase() == 'thorns') FlxG.sound.music.fadeOut(2.2, 0);
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new FlxTimer().start(0.2, function(tmr:FlxTimer) {
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box.alpha -= 1 / 5;
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@ -34,12 +34,14 @@ import funkin.play.song.SongData.SongDataParser;
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import funkin.shaderslmfao.AngleMask;
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import funkin.shaderslmfao.PureColor;
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import funkin.shaderslmfao.StrokeShader;
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import funkin.play.PlayStatePlaylist;
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import funkin.play.song.Song;
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import lime.app.Future;
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import lime.utils.Assets;
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class FreeplayState extends MusicBeatSubState
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{
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var songs:Array<SongMetadata> = [];
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var songs:Array<FreeplaySongData> = [];
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// var selector:FlxText;
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var curSelected:Int = 0;
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@ -112,15 +114,15 @@ class FreeplayState extends MusicBeatSubState
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#if debug
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isDebug = true;
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addSong('Test', 1, 'bf-pixel');
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addSong('Pyro', 8, 'darnell');
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addSong('Test', 'tutorial', 'bf-pixel');
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addSong('Pyro', 'weekend1', 'darnell');
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#end
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var initSonglist = CoolUtil.coolTextFile(Paths.txt('freeplaySonglist'));
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for (i in 0...initSonglist.length)
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{
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songs.push(new SongMetadata(initSonglist[i], 1, 'gf'));
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songs.push(new FreeplaySongData(initSonglist[i], 'tutorial', 'gf'));
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}
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if (FlxG.sound.music != null)
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@ -128,22 +130,28 @@ class FreeplayState extends MusicBeatSubState
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if (!FlxG.sound.music.playing) FlxG.sound.playMusic(Paths.music('freakyMenu'));
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}
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if (StoryMenuState.weekUnlocked[2] || isDebug) addWeek(['Bopeebo', 'Fresh', 'Dadbattle'], 1, ['dad']);
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// if (StoryMenuState.weekUnlocked[2] || isDebug)
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addWeek(['Bopeebo', 'Fresh', 'Dadbattle'], 'week1', ['dad']);
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if (StoryMenuState.weekUnlocked[2] || isDebug) addWeek(['Spookeez', 'South', 'Monster'], 2, ['spooky', 'spooky', 'monster']);
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// if (StoryMenuState.weekUnlocked[2] || isDebug)
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addWeek(['Spookeez', 'South', 'Monster'], 'week2', ['spooky', 'spooky', 'monster']);
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if (StoryMenuState.weekUnlocked[3] || isDebug) addWeek(['Pico', 'Philly', 'Blammed'], 3, ['pico']);
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// if (StoryMenuState.weekUnlocked[3] || isDebug)
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addWeek(['Pico', 'Philly-Nice', 'Blammed'], 'week3', ['pico']);
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if (StoryMenuState.weekUnlocked[4] || isDebug) addWeek(['Satin-Panties', 'High', 'Milf'], 4, ['mom']);
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// if (StoryMenuState.weekUnlocked[4] || isDebug)
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addWeek(['Satin-Panties', 'High', 'MILF'], 'week4', ['mom']);
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if (StoryMenuState.weekUnlocked[5] || isDebug) addWeek(['Cocoa', 'Eggnog', 'Winter-Horrorland'], 5,
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['parents-christmas', 'parents-christmas', 'monster-christmas']);
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// if (StoryMenuState.weekUnlocked[5] || isDebug)
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addWeek(['Cocoa', 'Eggnog', 'Winter-Horrorland'], 'week5', ['parents-christmas', 'parents-christmas', 'monster-christmas']);
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|
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if (StoryMenuState.weekUnlocked[6] || isDebug) addWeek(['Senpai', 'Roses', 'Thorns'], 6, ['senpai', 'senpai', 'spirit']);
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// if (StoryMenuState.weekUnlocked[6] || isDebug)
|
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addWeek(['Senpai', 'Roses', 'Thorns'], 'week6', ['senpai', 'senpai', 'spirit']);
|
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|
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if (StoryMenuState.weekUnlocked[7] || isDebug) addWeek(['Ugh', 'Guns', 'Stress'], 7, ['tankman']);
|
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// if (StoryMenuState.weekUnlocked[7] || isDebug)
|
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addWeek(['Ugh', 'Guns', 'Stress'], 'week7', ['tankman']);
|
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|
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addWeek(["Darnell", "lit-up", "2hot", "blazin"], 8, ['darnell']);
|
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addWeek(["Darnell", "lit-up", "2hot", "blazin"], 'weekend1', ['darnell']);
|
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|
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// LOAD MUSIC
|
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|
||||
|
@ -464,7 +472,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
grpCapsules.clear();
|
||||
|
||||
// var regexp:EReg = regexp;
|
||||
var tempSongs:Array<SongMetadata> = songs;
|
||||
var tempSongs:Array<FreeplaySongData> = songs;
|
||||
|
||||
if (filterStuff != null)
|
||||
{
|
||||
|
@ -553,19 +561,19 @@ class FreeplayState extends MusicBeatSubState
|
|||
changeDiff();
|
||||
}
|
||||
|
||||
public function addSong(songName:String, weekNum:Int, songCharacter:String)
|
||||
public function addSong(songName:String, levelId:String, songCharacter:String)
|
||||
{
|
||||
songs.push(new SongMetadata(songName, weekNum, songCharacter));
|
||||
songs.push(new FreeplaySongData(songName, levelId, songCharacter));
|
||||
}
|
||||
|
||||
public function addWeek(songs:Array<String>, weekNum:Int, ?songCharacters:Array<String>)
|
||||
public function addWeek(songs:Array<String>, levelId:String, ?songCharacters:Array<String>)
|
||||
{
|
||||
if (songCharacters == null) songCharacters = ['bf'];
|
||||
|
||||
var num:Int = 0;
|
||||
for (song in songs)
|
||||
{
|
||||
addSong(song, weekNum, songCharacters[num]);
|
||||
addSong(song, levelId, songCharacters[num]);
|
||||
|
||||
if (songCharacters.length != 1) num++;
|
||||
}
|
||||
|
@ -851,11 +859,9 @@ class FreeplayState extends MusicBeatSubState
|
|||
curDifficulty = 1;
|
||||
}*/
|
||||
|
||||
PlayState.currentSong = SongLoad.loadFromJson(poop, songs[curSelected].songName.toLowerCase());
|
||||
PlayState.currentSong_NEW = SongDataParser.fetchSong(songs[curSelected].songName.toLowerCase());
|
||||
PlayState.isStoryMode = false;
|
||||
PlayState.storyDifficulty = curDifficulty;
|
||||
PlayState.storyDifficulty_NEW = switch (curDifficulty)
|
||||
PlayStatePlaylist.isStoryMode = false;
|
||||
var targetSong:Song = SongDataParser.fetchSong(songs[curSelected].songName.toLowerCase());
|
||||
var targetDifficulty:String = switch (curDifficulty)
|
||||
{
|
||||
case 0:
|
||||
'easy';
|
||||
|
@ -865,27 +871,41 @@ class FreeplayState extends MusicBeatSubState
|
|||
'hard';
|
||||
default: 'normal';
|
||||
};
|
||||
// SongLoad.curDiff = Highscore.formatSong()
|
||||
|
||||
SongLoad.curDiff = PlayState.storyDifficulty_NEW;
|
||||
// TODO: Implement additional difficulties into the interface properly.
|
||||
if (FlxG.keys.pressed.E)
|
||||
{
|
||||
targetDifficulty = 'erect';
|
||||
}
|
||||
|
||||
PlayState.storyWeek = songs[curSelected].week;
|
||||
// trace(' CUR WEEK ' + PlayState.storyWeek);
|
||||
// TODO: Implement Pico into the interface properly.
|
||||
var targetCharacter:String = 'bf';
|
||||
if (FlxG.keys.pressed.P)
|
||||
{
|
||||
targetCharacter = 'pico';
|
||||
}
|
||||
|
||||
PlayStatePlaylist.campaignId = songs[curSelected].levelId;
|
||||
|
||||
// Visual and audio effects.
|
||||
FlxG.sound.play(Paths.sound('confirmMenu'));
|
||||
dj.confirm();
|
||||
|
||||
new FlxTimer().start(1, function(tmr:FlxTimer) {
|
||||
LoadingState.loadAndSwitchState(new PlayState(), true);
|
||||
LoadingState.loadAndSwitchState(new PlayState(
|
||||
{
|
||||
targetSong: targetSong,
|
||||
targetDifficulty: targetDifficulty,
|
||||
targetCharacter: targetCharacter,
|
||||
}), true);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
override function startOutro(onComplete:() -> Void):Void
|
||||
override function switchTo(nextState:FlxState):Bool
|
||||
{
|
||||
clearDaCache(songs[curSelected].songName);
|
||||
super.startOutro(onComplete);
|
||||
return super.switchTo(nextState);
|
||||
}
|
||||
|
||||
function changeDiff(change:Int = 0)
|
||||
|
@ -901,19 +921,6 @@ class FreeplayState extends MusicBeatSubState
|
|||
intendedScore = Highscore.getScore(songs[curSelected].songName, curDifficulty);
|
||||
intendedCompletion = Highscore.getCompletion(songs[curSelected].songName, curDifficulty);
|
||||
|
||||
PlayState.storyDifficulty = curDifficulty;
|
||||
PlayState.storyDifficulty_NEW = switch (curDifficulty)
|
||||
{
|
||||
case 0:
|
||||
'easy';
|
||||
case 1:
|
||||
'normal';
|
||||
case 2:
|
||||
'hard';
|
||||
default:
|
||||
'normal';
|
||||
};
|
||||
|
||||
grpDifficulties.group.forEach(function(spr) {
|
||||
spr.visible = false;
|
||||
});
|
||||
|
@ -1040,17 +1047,17 @@ enum abstract FilterType(String)
|
|||
var ALL;
|
||||
}
|
||||
|
||||
class SongMetadata
|
||||
class FreeplaySongData
|
||||
{
|
||||
public var songName:String = "";
|
||||
public var week:Int = 0;
|
||||
public var levelId:String = "";
|
||||
public var songCharacter:String = "";
|
||||
public var isFav:Bool = false;
|
||||
|
||||
public function new(song:String, week:Int, songCharacter:String, ?isFav:Bool = false)
|
||||
public function new(song:String, levelId:String, songCharacter:String, ?isFav:Bool = false)
|
||||
{
|
||||
this.songName = song;
|
||||
this.week = week;
|
||||
this.levelId = levelId;
|
||||
this.songCharacter = songCharacter;
|
||||
this.isFav = isFav;
|
||||
}
|
||||
|
|
|
@ -11,12 +11,16 @@ class GitarooPause extends MusicBeatState
|
|||
|
||||
var replaySelect:Bool = false;
|
||||
|
||||
public function new():Void
|
||||
var previousParams:PlayStateParams;
|
||||
|
||||
public function new(previousParams:PlayStateParams):Void
|
||||
{
|
||||
super();
|
||||
|
||||
this.previousParams = previousParams;
|
||||
}
|
||||
|
||||
override function create()
|
||||
override function create():Void
|
||||
{
|
||||
if (FlxG.sound.music != null) FlxG.sound.music.stop();
|
||||
|
||||
|
@ -49,7 +53,7 @@ class GitarooPause extends MusicBeatState
|
|||
super.create();
|
||||
}
|
||||
|
||||
override function update(elapsed:Float)
|
||||
override function update(elapsed:Float):Void
|
||||
{
|
||||
if (controls.UI_LEFT_P || controls.UI_RIGHT_P) changeThing();
|
||||
|
||||
|
@ -57,7 +61,7 @@ class GitarooPause extends MusicBeatState
|
|||
{
|
||||
if (replaySelect)
|
||||
{
|
||||
FlxG.switchState(new PlayState());
|
||||
FlxG.switchState(new PlayState(previousParams));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -39,7 +39,17 @@ class Highscore
|
|||
return false;
|
||||
}
|
||||
|
||||
public static function saveCompletion(song:String, completion:Float, ?diff:Int = 0):Bool
|
||||
public static function saveScoreForDifficulty(song:String, score:Int = 0, diff:String = 'normal'):Bool
|
||||
{
|
||||
var diffInt:Int = 1;
|
||||
|
||||
if (diff == 'easy') diffInt = 0;
|
||||
else if (diff == 'hard') diffInt = 2;
|
||||
|
||||
return saveScore(song, score, diffInt);
|
||||
}
|
||||
|
||||
public static function saveCompletion(song:String, completion:Float, diff:Int = 0):Bool
|
||||
{
|
||||
var formattedSong:String = formatSong(song, diff);
|
||||
|
||||
|
@ -57,20 +67,42 @@ class Highscore
|
|||
return false;
|
||||
}
|
||||
|
||||
public static function saveWeekScore(week:Int = 1, score:Int = 0, ?diff:Int = 0):Void
|
||||
public static function saveCompletionForDifficulty(song:String, completion:Float, diff:String = 'normal'):Bool
|
||||
{
|
||||
var diffInt:Int = 1;
|
||||
|
||||
if (diff == 'easy') diffInt = 0;
|
||||
else if (diff == 'hard') diffInt = 2;
|
||||
|
||||
return saveCompletion(song, completion, diffInt);
|
||||
}
|
||||
|
||||
public static function saveWeekScore(week:String, score:Int = 0, diff:Int = 0):Void
|
||||
{
|
||||
#if newgrounds
|
||||
NGio.postScore(score, "Week " + week);
|
||||
NGio.postScore(score, 'Campaign ID $week');
|
||||
#end
|
||||
|
||||
var formattedSong:String = formatSong('week' + week, diff);
|
||||
var formattedSong:String = formatSong(week, diff);
|
||||
|
||||
if (songScores.exists(formattedSong))
|
||||
{
|
||||
if (songScores.get(formattedSong) < score) setScore(formattedSong, score);
|
||||
}
|
||||
else
|
||||
{
|
||||
setScore(formattedSong, score);
|
||||
}
|
||||
}
|
||||
|
||||
public static function saveWeekScoreForDifficulty(week:String, score:Int = 0, diff:String = 'normal'):Void
|
||||
{
|
||||
var diffInt:Int = 1;
|
||||
|
||||
if (diff == 'easy') diffInt = 0;
|
||||
else if (diff == 'hard') diffInt = 2;
|
||||
|
||||
saveWeekScore(week, score, diffInt);
|
||||
}
|
||||
|
||||
static function setCompletion(formattedSong:String, completion:Float):Void
|
||||
|
@ -122,7 +154,7 @@ class Highscore
|
|||
return songCompletion.get(formatSong(song, diff));
|
||||
}
|
||||
|
||||
public static function getAllScores()
|
||||
public static function getAllScores():Void
|
||||
{
|
||||
trace(songScores.toString());
|
||||
}
|
||||
|
|
|
@ -12,7 +12,7 @@ import flixel.util.FlxColor;
|
|||
import funkin.modding.module.ModuleHandler;
|
||||
import funkin.play.PlayState;
|
||||
import funkin.play.character.CharacterData.CharacterDataParser;
|
||||
import funkin.play.event.SongEvent.SongEventParser;
|
||||
import funkin.play.event.SongEventData.SongEventParser;
|
||||
import funkin.play.song.SongData.SongDataParser;
|
||||
import funkin.ui.PreferencesMenu;
|
||||
import funkin.util.WindowUtil;
|
||||
|
@ -140,10 +140,10 @@ class InitState extends FlxTransitionableState
|
|||
// WEEK UNLOCK PROGRESSION!!
|
||||
// StoryMenuState.weekUnlocked = FlxG.save.data.weekUnlocked;
|
||||
|
||||
if (StoryMenuState.weekUnlocked.length < 4) StoryMenuState.weekUnlocked.insert(0, true);
|
||||
// if (StoryMenuState.weekUnlocked.length < 4) StoryMenuState.weekUnlocked.insert(0, true);
|
||||
|
||||
// QUICK PATCH OOPS!
|
||||
if (!StoryMenuState.weekUnlocked[0]) StoryMenuState.weekUnlocked[0] = true;
|
||||
// if (!StoryMenuState.weekUnlocked[0]) StoryMenuState.weekUnlocked[0] = true;
|
||||
}
|
||||
|
||||
if (FlxG.save.data.seenVideo != null) VideoState.seenVideo = FlxG.save.data.seenVideo;
|
||||
|
@ -237,20 +237,18 @@ class InitState extends FlxTransitionableState
|
|||
{
|
||||
var dif:Int = getDif();
|
||||
|
||||
PlayState.currentSong = SongLoad.loadFromJson(song, song);
|
||||
PlayState.currentSong_NEW = SongDataParser.fetchSong(song);
|
||||
PlayState.isStoryMode = isStoryMode;
|
||||
PlayState.storyDifficulty = dif;
|
||||
PlayState.storyDifficulty_NEW = switch (dif)
|
||||
var targetDifficulty = switch (dif)
|
||||
{
|
||||
case 0: 'easy';
|
||||
case 1: 'normal';
|
||||
case 2: 'hard';
|
||||
default: 'normal';
|
||||
};
|
||||
SongLoad.curDiff = PlayState.storyDifficulty_NEW;
|
||||
PlayState.storyWeek = week;
|
||||
LoadingState.loadAndSwitchState(new PlayState());
|
||||
LoadingState.loadAndSwitchState(new PlayState(
|
||||
{
|
||||
targetSong: SongDataParser.fetchSong(song),
|
||||
targetDifficulty: targetDifficulty,
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package funkin;
|
||||
|
||||
import funkin.play.PlayStatePlaylist;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.FlxState;
|
||||
import flixel.math.FlxMath;
|
||||
|
@ -32,7 +33,7 @@ class LoadingState extends MusicBeatState
|
|||
this.stopMusic = stopMusic;
|
||||
}
|
||||
|
||||
override function create()
|
||||
override function create():Void
|
||||
{
|
||||
var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, 0xFFcaff4d);
|
||||
add(bg);
|
||||
|
@ -52,57 +53,56 @@ class LoadingState extends MusicBeatState
|
|||
|
||||
initSongsManifest().onComplete(function(lib) {
|
||||
callbacks = new MultiCallback(onLoad);
|
||||
var introComplete = callbacks.add("introComplete");
|
||||
checkLoadSong(getSongPath());
|
||||
if (PlayState.currentSong.needsVoices)
|
||||
{
|
||||
var files = PlayState.currentSong.voiceList;
|
||||
var introComplete = callbacks.add('introComplete');
|
||||
// checkLoadSong(getSongPath());
|
||||
// if (PlayState.currentSong.needsVoices)
|
||||
// {
|
||||
// var files = PlayState.currentSong.voiceList;
|
||||
//
|
||||
// if (files == null) files = ['']; // loads with no file name assumption, to load 'Voices.ogg' or whatev normally
|
||||
//
|
||||
// for (sndFile in files)
|
||||
// {
|
||||
// checkLoadSong(getVocalPath(sndFile));
|
||||
// }
|
||||
// }
|
||||
|
||||
if (files == null) files = [""]; // loads with no file name assumption, to load "Voices.ogg" or whatev normally
|
||||
checkLibrary('shared');
|
||||
checkLibrary(PlayStatePlaylist.campaignId);
|
||||
checkLibrary('tutorial');
|
||||
|
||||
for (sndFile in files)
|
||||
{
|
||||
checkLoadSong(getVocalPath(sndFile));
|
||||
}
|
||||
}
|
||||
|
||||
checkLibrary("shared");
|
||||
if (PlayState.storyWeek > 0) checkLibrary("week" + PlayState.storyWeek);
|
||||
else
|
||||
checkLibrary("tutorial");
|
||||
|
||||
var fadeTime = 0.5;
|
||||
var fadeTime:Float = 0.5;
|
||||
FlxG.camera.fade(FlxG.camera.bgColor, fadeTime, true);
|
||||
new FlxTimer().start(fadeTime + MIN_TIME, function(_) introComplete());
|
||||
});
|
||||
}
|
||||
|
||||
function checkLoadSong(path:String)
|
||||
function checkLoadSong(path:String):Void
|
||||
{
|
||||
if (!Assets.cache.hasSound(path))
|
||||
{
|
||||
var library = Assets.getLibrary("songs");
|
||||
var symbolPath = path.split(":").pop();
|
||||
var library = Assets.getLibrary('songs');
|
||||
var symbolPath = path.split(':').pop();
|
||||
// @:privateAccess
|
||||
// library.types.set(symbolPath, SOUND);
|
||||
// @:privateAccess
|
||||
// library.pathGroups.set(symbolPath, [library.__cacheBreak(symbolPath)]);
|
||||
var callback = callbacks.add("song:" + path);
|
||||
var callback = callbacks.add('song:' + path);
|
||||
Assets.loadSound(path).onComplete(function(_) {
|
||||
callback();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function checkLibrary(library:String)
|
||||
function checkLibrary(library:String):Void
|
||||
{
|
||||
trace(Assets.hasLibrary(library));
|
||||
if (Assets.getLibrary(library) == null)
|
||||
{
|
||||
@:privateAccess
|
||||
if (!LimeAssets.libraryPaths.exists(library)) throw "Missing library: " + library;
|
||||
if (!LimeAssets.libraryPaths.exists(library)) throw 'Missing library: ' + library;
|
||||
|
||||
var callback = callbacks.add("library:" + library);
|
||||
var callback = callbacks.add('library:' + library);
|
||||
Assets.loadLibrary(library).onComplete(function(_) {
|
||||
callback();
|
||||
});
|
||||
|
@ -121,7 +121,7 @@ class LoadingState extends MusicBeatState
|
|||
|
||||
var targetShit:Float = 0;
|
||||
|
||||
override function update(elapsed:Float)
|
||||
override function update(elapsed:Float):Void
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
||||
|
@ -147,57 +147,41 @@ class LoadingState extends MusicBeatState
|
|||
}
|
||||
|
||||
#if debug
|
||||
if (FlxG.keys.justPressed.SPACE) trace('fired: ' + callbacks.getFired() + " unfired:" + callbacks.getUnfired());
|
||||
if (FlxG.keys.justPressed.SPACE) trace('fired: ' + callbacks.getFired() + ' unfired:' + callbacks.getUnfired());
|
||||
#end
|
||||
}
|
||||
|
||||
function onLoad()
|
||||
function onLoad():Void
|
||||
{
|
||||
if (stopMusic && FlxG.sound.music != null) FlxG.sound.music.stop();
|
||||
|
||||
FlxG.switchState(target);
|
||||
}
|
||||
|
||||
static function getSongPath()
|
||||
static function getSongPath():String
|
||||
{
|
||||
return Paths.inst(PlayState.currentSong.song);
|
||||
return Paths.inst(PlayState.instance.currentSong.songId);
|
||||
}
|
||||
|
||||
static function getVocalPath(?suffix:String)
|
||||
inline static public function loadAndSwitchState(nextState:FlxState, shouldStopMusic = false):Void
|
||||
{
|
||||
return Paths.voices(PlayState.currentSong.song, suffix);
|
||||
FlxG.switchState(getNextState(nextState, shouldStopMusic));
|
||||
}
|
||||
|
||||
inline static public function loadAndSwitchState(target:FlxState, stopMusic = false)
|
||||
static function getNextState(nextState:FlxState, shouldStopMusic = false):FlxState
|
||||
{
|
||||
FlxG.switchState(getNextState(target, stopMusic));
|
||||
}
|
||||
Paths.setCurrentLevel(PlayStatePlaylist.campaignId);
|
||||
|
||||
static function getNextState(target:FlxState, stopMusic = false):FlxState
|
||||
{
|
||||
if (PlayState.storyWeek == 0)
|
||||
{
|
||||
Paths.setCurrentLevel('tutorial');
|
||||
}
|
||||
else if (PlayState.storyWeek == 8)
|
||||
{
|
||||
// TODO: Refactor this code.
|
||||
Paths.setCurrentLevel("weekend1");
|
||||
}
|
||||
else
|
||||
{
|
||||
Paths.setCurrentLevel("week" + PlayState.storyWeek);
|
||||
}
|
||||
#if NO_PRELOAD_ALL
|
||||
var loaded = isSoundLoaded(getSongPath())
|
||||
&& (!PlayState.currentSong.needsVoices || isSoundLoaded(getVocalPath()))
|
||||
&& isLibraryLoaded("shared");
|
||||
|
||||
if (!loaded) return new LoadingState(target, stopMusic);
|
||||
// var loaded = isSoundLoaded(getSongPath())
|
||||
// && (!PlayState.currentSong.needsVoices || isSoundLoaded(getVocalPath()))
|
||||
// && isLibraryLoaded('shared');
|
||||
//
|
||||
if (true) return new LoadingState(nextState, shouldStopMusic);
|
||||
#end
|
||||
if (stopMusic && FlxG.sound.music != null) FlxG.sound.music.stop();
|
||||
if (shouldStopMusic && FlxG.sound.music != null) FlxG.sound.music.stop();
|
||||
|
||||
return target;
|
||||
return nextState;
|
||||
}
|
||||
|
||||
#if NO_PRELOAD_ALL
|
||||
|
@ -212,16 +196,16 @@ class LoadingState extends MusicBeatState
|
|||
}
|
||||
#end
|
||||
|
||||
override function destroy()
|
||||
override function destroy():Void
|
||||
{
|
||||
super.destroy();
|
||||
|
||||
callbacks = null;
|
||||
}
|
||||
|
||||
static function initSongsManifest()
|
||||
static function initSongsManifest():Future<AssetLibrary>
|
||||
{
|
||||
var id = "songs";
|
||||
var id = 'songs';
|
||||
var promise = new Promise<AssetLibrary>();
|
||||
|
||||
var library = LimeAssets.getLibrary(id);
|
||||
|
@ -243,10 +227,10 @@ class LoadingState extends MusicBeatState
|
|||
}
|
||||
else
|
||||
{
|
||||
if (path.endsWith(".bundle"))
|
||||
if (path.endsWith('.bundle'))
|
||||
{
|
||||
rootPath = path;
|
||||
path += "/library.json";
|
||||
path += '/library.json';
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -259,7 +243,7 @@ class LoadingState extends MusicBeatState
|
|||
AssetManifest.loadFromFile(path, rootPath).onComplete(function(manifest) {
|
||||
if (manifest == null)
|
||||
{
|
||||
promise.error("Cannot parse asset manifest for library \"" + id + "\"");
|
||||
promise.error('Cannot parse asset manifest for library \'' + id + '\'');
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -267,7 +251,7 @@ class LoadingState extends MusicBeatState
|
|||
|
||||
if (library == null)
|
||||
{
|
||||
promise.error("Cannot open library \"" + id + "\"");
|
||||
promise.error('Cannot open library \'' + id + '\'');
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -277,7 +261,7 @@ class LoadingState extends MusicBeatState
|
|||
promise.completeWith(Future.withValue(library));
|
||||
}
|
||||
}).onError(function(_) {
|
||||
promise.error("There is no asset library with an ID of \"" + id + "\"");
|
||||
promise.error('There is no asset library with an ID of \'' + id + '\'');
|
||||
});
|
||||
|
||||
return promise.future;
|
||||
|
@ -300,7 +284,7 @@ class MultiCallback
|
|||
this.logId = logId;
|
||||
}
|
||||
|
||||
public function add(id = "untitled")
|
||||
public function add(id = 'untitled'):Void->Void
|
||||
{
|
||||
id = '$length:$id';
|
||||
length++;
|
||||
|
@ -333,9 +317,9 @@ class MultiCallback
|
|||
if (logId != null) trace('$logId: $msg');
|
||||
}
|
||||
|
||||
public function getFired()
|
||||
public function getFired():Array<String>
|
||||
return fired.copy();
|
||||
|
||||
public function getUnfired()
|
||||
public function getUnfired():Array<Void->Void>
|
||||
return unfired.array();
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package funkin;
|
||||
|
||||
import funkin.play.Strumline.StrumlineArrow;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.math.FlxMath;
|
||||
import funkin.noteStuff.NoteBasic.NoteData;
|
||||
|
@ -215,6 +216,24 @@ class Note extends FlxSprite
|
|||
}
|
||||
}
|
||||
|
||||
public function alignToSturmlineArrow(arrow:StrumlineArrow):Void
|
||||
{
|
||||
x = arrow.x;
|
||||
|
||||
if (isSustainNote && prevNote != null)
|
||||
{
|
||||
if (prevNote.isSustainNote)
|
||||
{
|
||||
x = prevNote.x;
|
||||
}
|
||||
else
|
||||
{
|
||||
x += prevNote.width / 2;
|
||||
x -= width / 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override function destroy()
|
||||
{
|
||||
prevNote = null;
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
package funkin;
|
||||
|
||||
import funkin.play.PlayStatePlaylist;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.addons.transition.FlxTransitionableState;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
import flixel.sound.FlxSound;
|
||||
import flixel.system.FlxSound;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
|
@ -20,9 +21,9 @@ class PauseSubState extends MusicBeatSubState
|
|||
'Restart Song',
|
||||
'Change Difficulty',
|
||||
'Toggle Practice Mode',
|
||||
'Exit to menu'
|
||||
'Exit to Menu'
|
||||
];
|
||||
var difficultyChoices:Array<String> = ['EASY', 'NORMAL', 'HARD', 'BACK'];
|
||||
var difficultyChoices:Array<String> = ['EASY', 'NORMAL', 'HARD', 'ERECT', 'BACK'];
|
||||
|
||||
var menuItems:Array<String> = [];
|
||||
var curSelected:Int = 0;
|
||||
|
@ -41,10 +42,14 @@ class PauseSubState extends MusicBeatSubState
|
|||
|
||||
menuItems = pauseOG;
|
||||
|
||||
if (PlayState.storyWeek == 6) // consistent with logic that decides asset lib!!
|
||||
if (PlayStatePlaylist.campaignId == 'week6')
|
||||
{
|
||||
pauseMusic = new FlxSound().loadEmbedded(Paths.music('breakfast-pixel'), true, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
pauseMusic = new FlxSound().loadEmbedded(Paths.music('breakfast'), true, true);
|
||||
}
|
||||
pauseMusic.volume = 0;
|
||||
pauseMusic.play(false, FlxG.random.int(0, Std.int(pauseMusic.length / 2)));
|
||||
|
||||
|
@ -58,43 +63,38 @@ class PauseSubState extends MusicBeatSubState
|
|||
metaDataGrp = new FlxTypedGroup<FlxSprite>();
|
||||
add(metaDataGrp);
|
||||
|
||||
var levelInfo:FlxText = new FlxText(20, 15, 0, "", 32);
|
||||
var levelInfo:FlxText = new FlxText(20, 15, 0, '', 32);
|
||||
if (PlayState.instance.currentChart != null)
|
||||
{
|
||||
levelInfo.text += '${PlayState.instance.currentChart.songName} - ${PlayState.instance.currentChart.songArtist}';
|
||||
}
|
||||
else
|
||||
{
|
||||
levelInfo.text += PlayState.currentSong.song;
|
||||
}
|
||||
levelInfo.scrollFactor.set();
|
||||
levelInfo.setFormat(Paths.font("vcr.ttf"), 32);
|
||||
levelInfo.setFormat(Paths.font('vcr.ttf'), 32);
|
||||
levelInfo.updateHitbox();
|
||||
metaDataGrp.add(levelInfo);
|
||||
|
||||
var levelDifficulty:FlxText = new FlxText(20, 15 + 32, 0, "", 32);
|
||||
levelDifficulty.text += CoolUtil.difficultyString();
|
||||
var levelDifficulty:FlxText = new FlxText(20, 15 + 32, 0, '', 32);
|
||||
levelDifficulty.text += PlayState.instance.currentDifficulty.toTitleCase();
|
||||
levelDifficulty.scrollFactor.set();
|
||||
levelDifficulty.setFormat(Paths.font('vcr.ttf'), 32);
|
||||
levelDifficulty.updateHitbox();
|
||||
metaDataGrp.add(levelDifficulty);
|
||||
|
||||
var deathCounter:FlxText = new FlxText(20, 15 + 64, 0, "", 32);
|
||||
deathCounter.text = "Blue balled: " + PlayState.deathCounter;
|
||||
deathCounter.text += "\n" + Highscore.tallies.totalNotesHit;
|
||||
deathCounter.text += "\n" + Highscore.tallies.totalNotes;
|
||||
deathCounter.text += "\n" + Std.string(Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes);
|
||||
var deathCounter:FlxText = new FlxText(20, 15 + 64, 0, '', 32);
|
||||
deathCounter.text = 'Blue balled: ${PlayState.instance.deathCounter}';
|
||||
FlxG.watch.addQuick('totalNotesHit', Highscore.tallies.totalNotesHit);
|
||||
FlxG.watch.addQuick('totalNotes', Highscore.tallies.totalNotes);
|
||||
deathCounter.scrollFactor.set();
|
||||
deathCounter.setFormat(Paths.font('vcr.ttf'), 32);
|
||||
deathCounter.updateHitbox();
|
||||
metaDataGrp.add(deathCounter);
|
||||
|
||||
practiceText = new FlxText(20, 15 + 64 + 32, 0, "PRACTICE MODE", 32);
|
||||
practiceText = new FlxText(20, 15 + 64 + 32, 0, 'PRACTICE MODE', 32);
|
||||
practiceText.scrollFactor.set();
|
||||
practiceText.setFormat(Paths.font('vcr.ttf'), 32);
|
||||
practiceText.updateHitbox();
|
||||
practiceText.x = FlxG.width - (practiceText.width + 20);
|
||||
practiceText.visible = PlayState.isPracticeMode;
|
||||
practiceText.visible = PlayState.instance.isPracticeMode;
|
||||
metaDataGrp.add(practiceText);
|
||||
|
||||
levelDifficulty.alpha = 0;
|
||||
|
@ -137,7 +137,7 @@ class PauseSubState extends MusicBeatSubState
|
|||
changeSelection();
|
||||
}
|
||||
|
||||
override function update(elapsed:Float)
|
||||
override function update(elapsed:Float):Void
|
||||
{
|
||||
if (pauseMusic.volume < 0.5) pauseMusic.volume += 0.01 * elapsed;
|
||||
|
||||
|
@ -180,41 +180,39 @@ class PauseSubState extends MusicBeatSubState
|
|||
{
|
||||
var daSelected:String = menuItems[curSelected];
|
||||
|
||||
// TODO: Why is this based on the menu item's name? Make this an enum or something.
|
||||
switch (daSelected)
|
||||
{
|
||||
case "Resume":
|
||||
case 'Resume':
|
||||
close();
|
||||
case "EASY" | 'NORMAL' | "HARD":
|
||||
PlayState.currentSong = SongLoad.loadFromJson(PlayState.currentSong.song.toLowerCase(), PlayState.currentSong.song.toLowerCase());
|
||||
PlayState.currentSong_NEW = SongDataParser.fetchSong(PlayState.currentSong.song.toLowerCase());
|
||||
SongLoad.curDiff = daSelected.toLowerCase();
|
||||
|
||||
PlayState.storyDifficulty = curSelected;
|
||||
PlayState.storyDifficulty_NEW = daSelected.toLowerCase();
|
||||
|
||||
PlayState.needsReset = true;
|
||||
|
||||
close();
|
||||
|
||||
case 'Toggle Practice Mode':
|
||||
PlayState.isPracticeMode = !PlayState.isPracticeMode;
|
||||
practiceText.visible = PlayState.isPracticeMode;
|
||||
|
||||
case 'Change Difficulty':
|
||||
menuItems = difficultyChoices;
|
||||
regenMenu();
|
||||
|
||||
case 'EASY' | 'NORMAL' | 'HARD' | 'ERECT':
|
||||
PlayState.instance.currentSong = SongDataParser.fetchSong(PlayState.instance.currentSong.songId.toLowerCase());
|
||||
|
||||
PlayState.instance.currentDifficulty = daSelected.toLowerCase();
|
||||
|
||||
PlayState.instance.needsReset = true;
|
||||
|
||||
close();
|
||||
case 'BACK':
|
||||
menuItems = pauseOG;
|
||||
regenMenu();
|
||||
case "Restart Song":
|
||||
PlayState.needsReset = true;
|
||||
|
||||
case 'Toggle Practice Mode':
|
||||
PlayState.instance.isPracticeMode = true;
|
||||
practiceText.visible = PlayState.instance.isPracticeMode;
|
||||
|
||||
case 'Restart Song':
|
||||
PlayState.instance.needsReset = true;
|
||||
close();
|
||||
// FlxG.resetState();
|
||||
case "Exit to menu":
|
||||
|
||||
case 'Exit to Menu':
|
||||
exitingToMenu = true;
|
||||
PlayState.seenCutscene = false;
|
||||
PlayState.deathCounter = 0;
|
||||
PlayState.instance.deathCounter = 0;
|
||||
|
||||
for (item in grpMenuShit.members)
|
||||
{
|
||||
|
@ -225,9 +223,9 @@ class PauseSubState extends MusicBeatSubState
|
|||
FlxTransitionableState.skipNextTransIn = true;
|
||||
FlxTransitionableState.skipNextTransOut = true;
|
||||
|
||||
if (PlayState.isStoryMode) openSubState(new funkin.ui.StickerSubState(null, STORY));
|
||||
if (PlayStatePlaylist.isStoryMode) openSubState(new funkin.ui.StickerSubState(null, STORY));
|
||||
else
|
||||
openSubState(new funkin.ui.StickerSubState());
|
||||
openSubState(new funkin.ui.StickerSubState(null, FREEPLAY));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -239,7 +237,7 @@ class PauseSubState extends MusicBeatSubState
|
|||
}
|
||||
}
|
||||
|
||||
override function destroy()
|
||||
override function destroy():Void
|
||||
{
|
||||
pauseMusic.destroy();
|
||||
|
||||
|
@ -260,12 +258,10 @@ class PauseSubState extends MusicBeatSubState
|
|||
item.targetY = index - curSelected;
|
||||
|
||||
item.alpha = 0.6;
|
||||
// item.setGraphicSize(Std.int(item.width * 0.8));
|
||||
|
||||
if (item.targetY == 0)
|
||||
{
|
||||
item.alpha = 1;
|
||||
// item.setGraphicSize(Std.int(item.width));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,497 +0,0 @@
|
|||
package funkin;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.addons.transition.FlxTransitionableState;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
import flixel.group.FlxGroup;
|
||||
import flixel.math.FlxMath;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.MenuItem.WeekType;
|
||||
import funkin.play.PlayState;
|
||||
import funkin.play.song.SongData.SongDataParser;
|
||||
import lime.net.curl.CURLCode;
|
||||
import openfl.Assets;
|
||||
import funkin.ui.StickerSubState;
|
||||
#if discord_rpc
|
||||
import Discord.DiscordClient;
|
||||
#end
|
||||
|
||||
class StoryMenuState extends MusicBeatState
|
||||
{
|
||||
var scoreText:FlxText;
|
||||
|
||||
var weekData:Array<Array<String>> = [
|
||||
['Tutorial'],
|
||||
['Bopeebo', 'Fresh', 'Dadbattle'],
|
||||
['Spookeez', 'South', "Monster"],
|
||||
['Pico', 'Philly', "Blammed"],
|
||||
['Satin-Panties', "High", "Milf"],
|
||||
['Cocoa', 'Eggnog', 'Winter-Horrorland'],
|
||||
['Senpai', 'Roses', 'Thorns'],
|
||||
['Ugh', 'Guns', 'Stress'],
|
||||
['Darnell', "lit-up", "2hot", "blazin"]
|
||||
];
|
||||
var curDifficulty:Int = 1;
|
||||
|
||||
// TODO: This info is just hardcoded right now.
|
||||
// We should probably make it so that weeks must be completed in order to unlock the next week.
|
||||
public static var weekUnlocked:Array<Bool> = [true, true, true, true, true, true, true, true, true];
|
||||
|
||||
var weekCharacters:Array<Dynamic> = [
|
||||
['dad', 'bf', 'gf'],
|
||||
['dad', 'bf', 'gf'],
|
||||
['spooky', 'bf', 'gf'],
|
||||
['pico', 'bf', 'gf'],
|
||||
['mom', 'bf', 'gf'],
|
||||
['parents-christmas', 'bf', 'gf'],
|
||||
['senpai', 'bf', 'gf'],
|
||||
['tankman', 'bf', 'gf'],
|
||||
['darnell', 'pico', 'nene']
|
||||
];
|
||||
|
||||
var weekNames:Array<String> = [
|
||||
"",
|
||||
"Daddy Dearest",
|
||||
"Spooky Month",
|
||||
"PICO",
|
||||
"MOMMY MUST MURDER",
|
||||
"RED SNOW",
|
||||
"hating simulator ft. moawling",
|
||||
"TANKMAN",
|
||||
"Due Debts"
|
||||
];
|
||||
|
||||
var weekType:Array<WeekType> = [WEEK, WEEK, WEEK, WEEK, WEEK, WEEK, WEEK, WEEK, WEEKEND];
|
||||
var weekTypeInc:Map<WeekType, Int> = new Map();
|
||||
|
||||
var txtWeekTitle:FlxText;
|
||||
|
||||
var curWeek:Int = 0;
|
||||
|
||||
var txtTracklist:FlxText;
|
||||
|
||||
var grpWeekText:FlxTypedGroup<MenuItem>;
|
||||
var grpWeekCharacters:Array<FlxTypedGroup<MenuCharacter>>;
|
||||
|
||||
// var grpWeekCharacters:FlxTypedGroup<MenuCharacter>;
|
||||
var grpLocks:FlxTypedGroup<FlxSprite>;
|
||||
|
||||
var difficultySelectors:FlxGroup;
|
||||
var sprDifficulty:FlxSprite;
|
||||
var leftArrow:FlxSprite;
|
||||
var rightArrow:FlxSprite;
|
||||
var yellowBG:FlxSprite; // not actually, yellow, lol!
|
||||
var targetColor:Int = 0xFFF9CF51;
|
||||
|
||||
var stickerSubState:StickerSubState;
|
||||
|
||||
public function new(?stickers:StickerSubState = null)
|
||||
{
|
||||
if (stickers != null)
|
||||
{
|
||||
stickerSubState = stickers;
|
||||
}
|
||||
|
||||
super();
|
||||
}
|
||||
|
||||
override function create()
|
||||
{
|
||||
transIn = FlxTransitionableState.defaultTransIn;
|
||||
transOut = FlxTransitionableState.defaultTransOut;
|
||||
|
||||
if (FlxG.sound.music != null)
|
||||
{
|
||||
if (!FlxG.sound.music.playing) FlxG.sound.playMusic(Paths.music('freakyMenu'));
|
||||
}
|
||||
|
||||
if (stickerSubState != null)
|
||||
{
|
||||
this.persistentUpdate = true;
|
||||
this.persistentDraw = true;
|
||||
|
||||
openSubState(stickerSubState);
|
||||
stickerSubState.degenStickers();
|
||||
|
||||
// resetSubState();
|
||||
}
|
||||
|
||||
persistentUpdate = persistentDraw = true;
|
||||
|
||||
scoreText = new FlxText(10, 10, 0, "SCORE: 49324858");
|
||||
scoreText.setFormat("VCR OSD Mono", 32);
|
||||
|
||||
txtWeekTitle = new FlxText(FlxG.width * 0.7, 10, 0, "");
|
||||
txtWeekTitle.setFormat("VCR OSD Mono", 32, FlxColor.WHITE, RIGHT);
|
||||
txtWeekTitle.alpha = 0.7;
|
||||
|
||||
var rankText:FlxText = new FlxText(0, 10);
|
||||
rankText.text = 'RANK: GREAT';
|
||||
rankText.setFormat(Paths.font("vcr.ttf"), 32);
|
||||
rankText.size = scoreText.size;
|
||||
rankText.screenCenter(X);
|
||||
|
||||
var ui_tex = Paths.getSparrowAtlas('campaign_menu_UI_assets');
|
||||
yellowBG = new FlxSprite(0, 56).makeGraphic(FlxG.width, 400, FlxColor.WHITE);
|
||||
yellowBG.color = 0xFFF9CF51;
|
||||
// 0xFF413CAE blue
|
||||
// 0xFFF9CF51 yello
|
||||
|
||||
grpWeekText = new FlxTypedGroup<MenuItem>();
|
||||
add(grpWeekText);
|
||||
|
||||
var blackBarThingie:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, 56, FlxColor.BLACK);
|
||||
add(blackBarThingie);
|
||||
|
||||
// grpWeekCharacters = new FlxTypedGroup<MenuCharacter>();
|
||||
grpWeekCharacters = [];
|
||||
|
||||
grpLocks = new FlxTypedGroup<FlxSprite>();
|
||||
add(grpLocks);
|
||||
|
||||
#if discord_rpc
|
||||
// Updating Discord Rich Presence
|
||||
DiscordClient.changePresence("In the Menus", null);
|
||||
#end
|
||||
|
||||
for (i in 0...weekData.length)
|
||||
{
|
||||
if (!weekTypeInc.exists(weekType[i])) weekTypeInc[weekType[i]] = 1;
|
||||
|
||||
if (i == 0 && weekType[i] == WEEK) weekTypeInc[weekType[i]] = 0; // set week to 0 by default?
|
||||
|
||||
var weekThing:MenuItem = new MenuItem(0, yellowBG.y + yellowBG.height + 10, weekTypeInc[weekType[i]], weekType[i]);
|
||||
weekThing.y += ((weekThing.height + 20) * i);
|
||||
weekThing.targetY = i;
|
||||
grpWeekText.add(weekThing);
|
||||
|
||||
weekTypeInc[weekType[i]] += 1;
|
||||
|
||||
weekThing.screenCenter(X);
|
||||
weekThing.antialiasing = true;
|
||||
// weekThing.updateHitbox();
|
||||
|
||||
// Needs an offset thingie
|
||||
if (!weekUnlocked[i])
|
||||
{
|
||||
var lock:FlxSprite = new FlxSprite(weekThing.width + 10 + weekThing.x);
|
||||
lock.frames = ui_tex;
|
||||
lock.animation.addByPrefix('lock', 'lock');
|
||||
lock.animation.play('lock');
|
||||
lock.ID = i;
|
||||
lock.antialiasing = true;
|
||||
grpLocks.add(lock);
|
||||
}
|
||||
}
|
||||
|
||||
var sizeChart:Map<String, Array<Float>> = new Map();
|
||||
|
||||
var sizeTxt:Array<String> = Assets.getText(Paths.file("data/storychardata.txt")).split("\n");
|
||||
|
||||
for (item in sizeTxt)
|
||||
{
|
||||
var items:Array<String> = item.split(" ");
|
||||
|
||||
var stuf:Array<Float> = [];
|
||||
var name:String = items.shift();
|
||||
|
||||
for (num in items)
|
||||
stuf.push(Std.parseFloat(num));
|
||||
|
||||
sizeChart.set(name, stuf);
|
||||
}
|
||||
|
||||
for (index => week in weekCharacters)
|
||||
{
|
||||
grpWeekCharacters.push(new FlxTypedGroup<MenuCharacter>());
|
||||
|
||||
for (char in 0...week.length)
|
||||
{
|
||||
var weekCharacterThing:MenuCharacter = new MenuCharacter((FlxG.width * 0.25) * (1 + char) - 150, weekCharacters[index][char]);
|
||||
weekCharacterThing.y += 70;
|
||||
weekCharacterThing.antialiasing = true;
|
||||
|
||||
var size:Float = 0.9;
|
||||
|
||||
switch (char)
|
||||
{
|
||||
case 0 | 2:
|
||||
size = 0.5;
|
||||
if (char == 0 && weekCharacterThing.character == "pico") weekCharacterThing.flipX = true;
|
||||
case 1:
|
||||
size = 0.9;
|
||||
weekCharacterThing.x -= 80;
|
||||
}
|
||||
|
||||
if (sizeChart.exists(weekCharacterThing.character))
|
||||
{
|
||||
var nums:Array<Float> = sizeChart[weekCharacterThing.character];
|
||||
size = nums[char];
|
||||
|
||||
// IDK, this might be busted ass null shit?
|
||||
if (char != 1)
|
||||
{
|
||||
weekCharacterThing.x += nums[3];
|
||||
weekCharacterThing.y += nums[4];
|
||||
}
|
||||
}
|
||||
|
||||
weekCharacterThing.setGraphicSize(Std.int(weekCharacterThing.width * size));
|
||||
weekCharacterThing.updateHitbox();
|
||||
|
||||
grpWeekCharacters[index].add(weekCharacterThing);
|
||||
trace("ADD CHARACTER");
|
||||
}
|
||||
|
||||
trace(grpWeekCharacters[index].toString());
|
||||
}
|
||||
|
||||
difficultySelectors = new FlxGroup();
|
||||
add(difficultySelectors);
|
||||
|
||||
leftArrow = new FlxSprite(grpWeekText.members[0].x + grpWeekText.members[0].width + 10, grpWeekText.members[0].y + 10);
|
||||
leftArrow.frames = ui_tex;
|
||||
leftArrow.animation.addByPrefix('idle', "arrow left");
|
||||
leftArrow.animation.addByPrefix('press', "arrow push left");
|
||||
leftArrow.animation.play('idle');
|
||||
difficultySelectors.add(leftArrow);
|
||||
|
||||
sprDifficulty = new FlxSprite(leftArrow.x + 130, leftArrow.y);
|
||||
sprDifficulty.frames = ui_tex;
|
||||
sprDifficulty.animation.addByPrefix('easy', 'EASY');
|
||||
sprDifficulty.animation.addByPrefix('normal', 'NORMAL');
|
||||
sprDifficulty.animation.addByPrefix('hard', 'HARD');
|
||||
sprDifficulty.animation.play('easy');
|
||||
changeDifficulty();
|
||||
|
||||
difficultySelectors.add(sprDifficulty);
|
||||
|
||||
rightArrow = new FlxSprite(sprDifficulty.x + sprDifficulty.width + 50, leftArrow.y);
|
||||
rightArrow.frames = ui_tex;
|
||||
rightArrow.animation.addByPrefix('idle', 'arrow right');
|
||||
rightArrow.animation.addByPrefix('press', "arrow push right", 24, false);
|
||||
rightArrow.animation.play('idle');
|
||||
difficultySelectors.add(rightArrow);
|
||||
|
||||
add(yellowBG);
|
||||
for (grp in grpWeekCharacters)
|
||||
{
|
||||
add(grp);
|
||||
// trace("ADDED GRP");
|
||||
}
|
||||
|
||||
// add(grpWeekCharacters);
|
||||
|
||||
txtTracklist = new FlxText(FlxG.width * 0.05, yellowBG.x + yellowBG.height + 100, 0, "Tracks", 32);
|
||||
txtTracklist.alignment = CENTER;
|
||||
txtTracklist.font = rankText.font;
|
||||
txtTracklist.color = 0xFFe55777;
|
||||
add(txtTracklist);
|
||||
// add(rankText);
|
||||
add(scoreText);
|
||||
add(txtWeekTitle);
|
||||
|
||||
updateText();
|
||||
|
||||
super.create();
|
||||
}
|
||||
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
// scoreText.setFormat('VCR OSD Mono', 32);
|
||||
|
||||
yellowBG.color = FlxColor.interpolate(yellowBG.color, targetColor, 0.06);
|
||||
|
||||
lerpScore = CoolUtil.coolLerp(lerpScore, intendedScore, 0.5);
|
||||
|
||||
scoreText.text = "WEEK SCORE:" + Math.round(lerpScore);
|
||||
|
||||
txtWeekTitle.text = weekNames[curWeek].toUpperCase();
|
||||
txtWeekTitle.x = FlxG.width - (txtWeekTitle.width + 10);
|
||||
|
||||
// FlxG.watch.addQuick('font', scoreText.font);
|
||||
|
||||
difficultySelectors.visible = weekUnlocked[curWeek];
|
||||
|
||||
grpLocks.forEach(function(lock:FlxSprite) {
|
||||
lock.y = grpWeekText.members[lock.ID].y;
|
||||
});
|
||||
|
||||
if (!movedBack)
|
||||
{
|
||||
if (!selectedWeek)
|
||||
{
|
||||
if (controls.UI_UP_P)
|
||||
{
|
||||
changeWeek(-1);
|
||||
}
|
||||
|
||||
if (controls.UI_DOWN_P)
|
||||
{
|
||||
changeWeek(1);
|
||||
}
|
||||
|
||||
if (controls.UI_RIGHT) rightArrow.animation.play('press')
|
||||
else
|
||||
rightArrow.animation.play('idle');
|
||||
|
||||
if (controls.UI_LEFT) leftArrow.animation.play('press');
|
||||
else
|
||||
leftArrow.animation.play('idle');
|
||||
|
||||
if (controls.UI_RIGHT_P) changeDifficulty(1);
|
||||
if (controls.UI_LEFT_P) changeDifficulty(-1);
|
||||
}
|
||||
|
||||
if (controls.ACCEPT)
|
||||
{
|
||||
selectWeek();
|
||||
}
|
||||
}
|
||||
|
||||
if (controls.BACK && !movedBack && !selectedWeek)
|
||||
{
|
||||
FlxG.sound.play(Paths.sound('cancelMenu'));
|
||||
movedBack = true;
|
||||
FlxG.switchState(new MainMenuState());
|
||||
}
|
||||
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
||||
var movedBack:Bool = false;
|
||||
var selectedWeek:Bool = false;
|
||||
var stopspamming:Bool = false;
|
||||
|
||||
function selectWeek()
|
||||
{
|
||||
if (weekUnlocked[curWeek])
|
||||
{
|
||||
if (stopspamming == false)
|
||||
{
|
||||
FlxG.sound.play(Paths.sound('confirmMenu'));
|
||||
|
||||
grpWeekText.members[curWeek].startFlashing();
|
||||
grpWeekCharacters[curWeek].members[1].animation.play('bfConfirm');
|
||||
stopspamming = true;
|
||||
}
|
||||
|
||||
PlayState.storyPlaylist = weekData[curWeek];
|
||||
PlayState.isStoryMode = true;
|
||||
selectedWeek = true;
|
||||
|
||||
PlayState.currentSong = SongLoad.loadFromJson(PlayState.storyPlaylist[0].toLowerCase(), PlayState.storyPlaylist[0].toLowerCase());
|
||||
PlayState.currentSong_NEW = SongDataParser.fetchSong(PlayState.storyPlaylist[0].toLowerCase());
|
||||
PlayState.storyWeek = curWeek;
|
||||
PlayState.campaignScore = 0;
|
||||
|
||||
PlayState.storyDifficulty = curDifficulty;
|
||||
PlayState.storyDifficulty_NEW = switch (curDifficulty)
|
||||
{
|
||||
case 0:
|
||||
'easy';
|
||||
case 1:
|
||||
'normal';
|
||||
case 2:
|
||||
'hard';
|
||||
default:
|
||||
'normal';
|
||||
};
|
||||
SongLoad.curDiff = PlayState.storyDifficulty_NEW;
|
||||
|
||||
new FlxTimer().start(1, function(tmr:FlxTimer) {
|
||||
LoadingState.loadAndSwitchState(new PlayState(), true);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function changeDifficulty(change:Int = 0):Void
|
||||
{
|
||||
curDifficulty += change;
|
||||
|
||||
if (curDifficulty < 0) curDifficulty = 2;
|
||||
if (curDifficulty > 2) curDifficulty = 0;
|
||||
|
||||
sprDifficulty.offset.x = 0;
|
||||
|
||||
switch (curDifficulty)
|
||||
{
|
||||
case 0:
|
||||
sprDifficulty.animation.play('easy');
|
||||
sprDifficulty.offset.x = 20;
|
||||
case 1:
|
||||
sprDifficulty.animation.play('normal');
|
||||
sprDifficulty.offset.x = 70;
|
||||
case 2:
|
||||
sprDifficulty.animation.play('hard');
|
||||
sprDifficulty.offset.x = 20;
|
||||
}
|
||||
|
||||
sprDifficulty.alpha = 0;
|
||||
|
||||
// USING THESE WEIRD VALUES SO THAT IT DOESNT FLOAT UP
|
||||
sprDifficulty.y = leftArrow.y - 15;
|
||||
intendedScore = Highscore.getWeekScore(curWeek, curDifficulty);
|
||||
|
||||
FlxTween.tween(sprDifficulty, {y: leftArrow.y + 15, alpha: 1}, 0.07);
|
||||
}
|
||||
|
||||
var lerpScore:Float = 0;
|
||||
var intendedScore:Int = 0;
|
||||
|
||||
function changeWeek(change:Int = 0):Void
|
||||
{
|
||||
curWeek += change;
|
||||
|
||||
if (curWeek >= weekData.length) curWeek = 0;
|
||||
if (curWeek < 0) curWeek = weekData.length - 1;
|
||||
|
||||
var bullShit:Int = 0;
|
||||
|
||||
for (item in grpWeekText.members)
|
||||
{
|
||||
item.targetY = bullShit - curWeek;
|
||||
if (item.targetY == Std.int(0) && weekUnlocked[curWeek]) item.alpha = 1;
|
||||
else
|
||||
item.alpha = 0.6;
|
||||
bullShit++;
|
||||
}
|
||||
|
||||
FlxG.sound.play(Paths.sound('scrollMenu'));
|
||||
|
||||
updateText();
|
||||
}
|
||||
|
||||
function updateText()
|
||||
{
|
||||
switch (weekType[curWeek])
|
||||
{
|
||||
case WEEK:
|
||||
targetColor = 0xFFF9CF51;
|
||||
case WEEKEND:
|
||||
targetColor = 0xFF413CAE;
|
||||
}
|
||||
|
||||
for (ind => grp in grpWeekCharacters)
|
||||
grp.visible = ind == curWeek;
|
||||
|
||||
txtTracklist.text = "Tracks\n";
|
||||
|
||||
var trackNames:Array<String> = weekData[curWeek];
|
||||
for (i in trackNames)
|
||||
{
|
||||
txtTracklist.text += '\n${i}';
|
||||
}
|
||||
|
||||
txtTracklist.text = txtTracklist.text.toUpperCase();
|
||||
|
||||
txtTracklist.screenCenter(X);
|
||||
txtTracklist.x -= FlxG.width * 0.35;
|
||||
|
||||
intendedScore = Highscore.getWeekScore(curWeek, curDifficulty);
|
||||
}
|
||||
}
|
|
@ -283,44 +283,6 @@ class TitleState extends MusicBeatState
|
|||
FlxTween.tween(FlxG.stage.window, {y: FlxG.stage.window.y + 100}, 0.7, {ease: FlxEase.quadInOut, type: PINGPONG});
|
||||
}
|
||||
|
||||
/*
|
||||
FlxG.watch.addQuick('cur display', FlxG.stage.window.display.id);
|
||||
if (FlxG.keys.justPressed.Y)
|
||||
{
|
||||
// trace(FlxG.stage.window.display.name);
|
||||
|
||||
if (FlxG.gamepads.firstActive != null)
|
||||
{
|
||||
trace(FlxG.gamepads.firstActive.model);
|
||||
FlxG.gamepads.firstActive.id
|
||||
}
|
||||
else
|
||||
trace('gamepad null');
|
||||
|
||||
// FlxG.stage.window.title = Std.string(FlxG.random.int(0, 20000));
|
||||
// FlxG.stage.window.setIcon(Image.fromFile('assets/images/icon16.png'));
|
||||
// FlxG.stage.window.readPixels;
|
||||
|
||||
if (FlxG.stage.window.width == Std.int(FlxG.stage.window.display.bounds.width))
|
||||
{
|
||||
FlxG.stage.window.width = 1280;
|
||||
FlxG.stage.window.height = 720;
|
||||
FlxG.stage.window.y = 30;
|
||||
}
|
||||
else
|
||||
{
|
||||
FlxG.stage.window.width = Std.int(FlxG.stage.window.display.bounds.width);
|
||||
FlxG.stage.window.height = Std.int(FlxG.stage.window.display.bounds.height);
|
||||
FlxG.stage.window.x = Std.int(FlxG.stage.window.display.bounds.x);
|
||||
FlxG.stage.window.y = Std.int(FlxG.stage.window.display.bounds.y);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
#if debug
|
||||
if (FlxG.keys.justPressed.EIGHT) FlxG.switchState(new CutsceneAnimTestState());
|
||||
#end
|
||||
|
||||
if (FlxG.sound.music != null) Conductor.songPosition = FlxG.sound.music.time;
|
||||
if (FlxG.keys.justPressed.F) FlxG.fullscreen = !FlxG.fullscreen;
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -22,7 +22,7 @@ class ScriptEvent
|
|||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final CREATE:ScriptEventType = "CREATE";
|
||||
public static inline final CREATE:ScriptEventType = 'CREATE';
|
||||
|
||||
/**
|
||||
* Called when the relevant object is destroyed.
|
||||
|
@ -30,7 +30,7 @@ class ScriptEvent
|
|||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final DESTROY:ScriptEventType = "DESTROY";
|
||||
public static inline final DESTROY:ScriptEventType = 'DESTROY';
|
||||
|
||||
/**
|
||||
* Called when the relevent object is added to the game state.
|
||||
|
@ -46,35 +46,35 @@ class ScriptEvent
|
|||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final UPDATE:ScriptEventType = "UPDATE";
|
||||
public static inline final UPDATE:ScriptEventType = 'UPDATE';
|
||||
|
||||
/**
|
||||
* Called when the player moves to pause the game.
|
||||
*
|
||||
* This event IS cancelable! Canceling the event will prevent the game from pausing.
|
||||
*/
|
||||
public static inline final PAUSE:ScriptEventType = "PAUSE";
|
||||
public static inline final PAUSE:ScriptEventType = 'PAUSE';
|
||||
|
||||
/**
|
||||
* Called when the player moves to unpause the game while paused.
|
||||
*
|
||||
* This event IS cancelable! Canceling the event will prevent the game from resuming.
|
||||
*/
|
||||
public static inline final RESUME:ScriptEventType = "RESUME";
|
||||
public static inline final RESUME:ScriptEventType = 'RESUME';
|
||||
|
||||
/**
|
||||
* Called once per step in the song. This happens 4 times per measure.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SONG_BEAT_HIT:ScriptEventType = "BEAT_HIT";
|
||||
public static inline final SONG_BEAT_HIT:ScriptEventType = 'BEAT_HIT';
|
||||
|
||||
/**
|
||||
* Called once per step in the song. This happens 16 times per measure.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SONG_STEP_HIT:ScriptEventType = "STEP_HIT";
|
||||
public static inline final SONG_STEP_HIT:ScriptEventType = 'STEP_HIT';
|
||||
|
||||
/**
|
||||
* Called when a character hits a note.
|
||||
|
@ -83,7 +83,7 @@ class ScriptEvent
|
|||
* This event IS cancelable! Canceling this event prevents the note from being hit,
|
||||
* and will likely result in a miss later.
|
||||
*/
|
||||
public static inline final NOTE_HIT:ScriptEventType = "NOTE_HIT";
|
||||
public static inline final NOTE_HIT:ScriptEventType = 'NOTE_HIT';
|
||||
|
||||
/**
|
||||
* Called when a character misses a note.
|
||||
|
@ -92,7 +92,7 @@ class ScriptEvent
|
|||
* This event IS cancelable! Canceling this event prevents the note from being considered missed,
|
||||
* avoiding a combo break and lost health.
|
||||
*/
|
||||
public static inline final NOTE_MISS:ScriptEventType = "NOTE_MISS";
|
||||
public static inline final NOTE_MISS:ScriptEventType = 'NOTE_MISS';
|
||||
|
||||
/**
|
||||
* Called when a character presses a note when there was none there, causing them to lose health.
|
||||
|
@ -101,7 +101,7 @@ class ScriptEvent
|
|||
* This event IS cancelable! Canceling this event prevents the note from being considered missed,
|
||||
* avoiding lost health/score and preventing the miss animation.
|
||||
*/
|
||||
public static inline final NOTE_GHOST_MISS:ScriptEventType = "NOTE_GHOST_MISS";
|
||||
public static inline final NOTE_GHOST_MISS:ScriptEventType = 'NOTE_GHOST_MISS';
|
||||
|
||||
/**
|
||||
* Called when a song event is reached in the chart.
|
||||
|
@ -109,21 +109,21 @@ class ScriptEvent
|
|||
* This event IS cancelable! Cancelling this event prevents the event from being triggered,
|
||||
* thus blocking its normal functionality.
|
||||
*/
|
||||
public static inline final SONG_EVENT:ScriptEventType = "SONG_EVENT";
|
||||
public static inline final SONG_EVENT:ScriptEventType = 'SONG_EVENT';
|
||||
|
||||
/**
|
||||
* Called when the song starts. This occurs as the countdown ends and the instrumental and vocals begin.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SONG_START:ScriptEventType = "SONG_START";
|
||||
public static inline final SONG_START:ScriptEventType = 'SONG_START';
|
||||
|
||||
/**
|
||||
* Called when the song ends. This happens as the instrumental and vocals end.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SONG_END:ScriptEventType = "SONG_END";
|
||||
public static inline final SONG_END:ScriptEventType = 'SONG_END';
|
||||
|
||||
/**
|
||||
* Called when the countdown begins. This occurs before the song starts.
|
||||
|
@ -132,7 +132,7 @@ class ScriptEvent
|
|||
* - The song will not start until you call Countdown.performCountdown() later.
|
||||
* - Note that calling performCountdown() will trigger this event again, so be sure to add logic to ignore it.
|
||||
*/
|
||||
public static inline final COUNTDOWN_START:ScriptEventType = "COUNTDOWN_START";
|
||||
public static inline final COUNTDOWN_START:ScriptEventType = 'COUNTDOWN_START';
|
||||
|
||||
/**
|
||||
* Called when a step of the countdown happens.
|
||||
|
@ -141,21 +141,21 @@ class ScriptEvent
|
|||
* This event IS cancelable! Canceling this event will pause the countdown.
|
||||
* - The countdown will not resume until you call PlayState.resumeCountdown().
|
||||
*/
|
||||
public static inline final COUNTDOWN_STEP:ScriptEventType = "COUNTDOWN_STEP";
|
||||
public static inline final COUNTDOWN_STEP:ScriptEventType = 'COUNTDOWN_STEP';
|
||||
|
||||
/**
|
||||
* Called when the countdown is done but just before the song starts.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final COUNTDOWN_END:ScriptEventType = "COUNTDOWN_END";
|
||||
public static inline final COUNTDOWN_END:ScriptEventType = 'COUNTDOWN_END';
|
||||
|
||||
/**
|
||||
* Called before the game over screen triggers and the death animation plays.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final GAME_OVER:ScriptEventType = "GAME_OVER";
|
||||
public static inline final GAME_OVER:ScriptEventType = 'GAME_OVER';
|
||||
|
||||
/**
|
||||
* Called after the player presses a key to restart the game.
|
||||
|
@ -163,21 +163,21 @@ class ScriptEvent
|
|||
*
|
||||
* This event IS cancelable! Canceling this event will prevent the game from restarting.
|
||||
*/
|
||||
public static inline final SONG_RETRY:ScriptEventType = "SONG_RETRY";
|
||||
public static inline final SONG_RETRY:ScriptEventType = 'SONG_RETRY';
|
||||
|
||||
/**
|
||||
* Called when the player pushes down any key on the keyboard.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final KEY_DOWN:ScriptEventType = "KEY_DOWN";
|
||||
public static inline final KEY_DOWN:ScriptEventType = 'KEY_DOWN';
|
||||
|
||||
/**
|
||||
* Called when the player releases a key on the keyboard.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final KEY_UP:ScriptEventType = "KEY_UP";
|
||||
public static inline final KEY_UP:ScriptEventType = 'KEY_UP';
|
||||
|
||||
/**
|
||||
* Called when the game has finished loading the notes from JSON.
|
||||
|
@ -185,49 +185,49 @@ class ScriptEvent
|
|||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SONG_LOADED:ScriptEventType = "SONG_LOADED";
|
||||
public static inline final SONG_LOADED:ScriptEventType = 'SONG_LOADED';
|
||||
|
||||
/**
|
||||
* Called when the game is about to switch the current FlxState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final STATE_CHANGE_BEGIN:ScriptEventType = "STATE_CHANGE_BEGIN";
|
||||
public static inline final STATE_CHANGE_BEGIN:ScriptEventType = 'STATE_CHANGE_BEGIN';
|
||||
|
||||
/**
|
||||
* Called when the game has finished switching the current FlxState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final STATE_CHANGE_END:ScriptEventType = "STATE_CHANGE_END";
|
||||
public static inline final STATE_CHANGE_END:ScriptEventType = 'STATE_CHANGE_END';
|
||||
|
||||
/**
|
||||
* Called when the game is about to open a new FlxSubState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SUBSTATE_OPEN_BEGIN:ScriptEventType = "SUBSTATE_OPEN_BEGIN";
|
||||
public static inline final SUBSTATE_OPEN_BEGIN:ScriptEventType = 'SUBSTATE_OPEN_BEGIN';
|
||||
|
||||
/**
|
||||
* Called when the game has finished opening a new FlxSubState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SUBSTATE_OPEN_END:ScriptEventType = "SUBSTATE_OPEN_END";
|
||||
public static inline final SUBSTATE_OPEN_END:ScriptEventType = 'SUBSTATE_OPEN_END';
|
||||
|
||||
/**
|
||||
* Called when the game is about to close the current FlxSubState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SUBSTATE_CLOSE_BEGIN:ScriptEventType = "SUBSTATE_CLOSE_BEGIN";
|
||||
public static inline final SUBSTATE_CLOSE_BEGIN:ScriptEventType = 'SUBSTATE_CLOSE_BEGIN';
|
||||
|
||||
/**
|
||||
* Called when the game has finished closing the current FlxSubState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SUBSTATE_CLOSE_END:ScriptEventType = "SUBSTATE_CLOSE_END";
|
||||
public static inline final SUBSTATE_CLOSE_END:ScriptEventType = 'SUBSTATE_CLOSE_END';
|
||||
|
||||
/**
|
||||
* Called when the game is exiting the current FlxState.
|
||||
|
@ -276,9 +276,12 @@ class ScriptEvent
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Cancel this event.
|
||||
* This is an alias for cancelEvent() but I make this typo all the time.
|
||||
*/
|
||||
public function cancel():Void
|
||||
{
|
||||
// This typo happens enough that I just added this.
|
||||
cancelEvent();
|
||||
}
|
||||
|
||||
|
@ -316,11 +319,17 @@ class NoteScriptEvent extends ScriptEvent
|
|||
*/
|
||||
public var comboCount(default, null):Int;
|
||||
|
||||
/**
|
||||
* Whether to play the record scratch sound (if this eventn type is `NOTE_MISS`).
|
||||
*/
|
||||
public var playSound(default, default):Bool;
|
||||
|
||||
public function new(type:ScriptEventType, note:Note, comboCount:Int = 0, cancelable:Bool = false):Void
|
||||
{
|
||||
super(type, cancelable);
|
||||
this.note = note;
|
||||
this.comboCount = comboCount;
|
||||
this.playSound = true;
|
||||
}
|
||||
|
||||
public override function toString():String
|
||||
|
@ -468,7 +477,7 @@ class CountdownScriptEvent extends ScriptEvent
|
|||
*/
|
||||
public var step(default, null):CountdownStep;
|
||||
|
||||
public function new(type:ScriptEventType, step:CountdownStep, cancelable = true):Void
|
||||
public function new(type:ScriptEventType, step:CountdownStep, cancelable:Bool = true):Void
|
||||
{
|
||||
super(type, cancelable);
|
||||
this.step = step;
|
||||
|
|
|
@ -37,7 +37,7 @@ class Countdown
|
|||
// Stop any existing countdown.
|
||||
stopCountdown();
|
||||
|
||||
PlayState.isInCountdown = true;
|
||||
PlayState.instance.isInCountdown = true;
|
||||
Conductor.songPosition = Conductor.crochet * -5;
|
||||
// Handle onBeatHit events manually
|
||||
@:privateAccess
|
||||
|
|
|
@ -153,11 +153,9 @@ class GameOverSubState extends MusicBeatSubState
|
|||
// KEYBOARD ONLY: Return to the menu when pressing the assigned key.
|
||||
if (controls.BACK)
|
||||
{
|
||||
PlayState.deathCounter = 0;
|
||||
PlayState.seenCutscene = false;
|
||||
gameOverMusic.stop();
|
||||
|
||||
if (PlayState.isStoryMode) FlxG.switchState(new StoryMenuState());
|
||||
if (PlayStatePlaylist.isStoryMode) FlxG.switchState(new StoryMenuState());
|
||||
else
|
||||
FlxG.switchState(new FreeplayState());
|
||||
}
|
||||
|
@ -171,11 +169,11 @@ class GameOverSubState extends MusicBeatSubState
|
|||
else
|
||||
{
|
||||
// Music hasn't started yet.
|
||||
switch (PlayState.storyWeek)
|
||||
switch (PlayStatePlaylist.campaignId)
|
||||
{
|
||||
// TODO: Make the behavior for playing Jeff's voicelines generic or un-hardcoded.
|
||||
// This will simplify the class and make it easier for mods to add death quotes.
|
||||
case 7:
|
||||
case "week7":
|
||||
if (boyfriend.getCurrentAnimation().startsWith('firstDeath') && boyfriend.isAnimationFinished() && !playingJeffQuote)
|
||||
{
|
||||
playingJeffQuote = true;
|
||||
|
@ -214,7 +212,7 @@ class GameOverSubState extends MusicBeatSubState
|
|||
FlxG.camera.fade(FlxColor.BLACK, 2, false, function() {
|
||||
// ...close the GameOverSubState.
|
||||
FlxG.camera.fade(FlxColor.BLACK, 1, true, null, true);
|
||||
PlayState.needsReset = true;
|
||||
PlayState.instance.needsReset = true;
|
||||
|
||||
// Readd Boyfriend to the stage.
|
||||
boyfriend.isDead = false;
|
||||
|
|
File diff suppressed because it is too large
Load diff
56
source/funkin/play/PlayStatePlaylist.hx
Normal file
56
source/funkin/play/PlayStatePlaylist.hx
Normal file
|
@ -0,0 +1,56 @@
|
|||
package funkin.play;
|
||||
|
||||
import funkin.util.Constants;
|
||||
|
||||
/**
|
||||
* Manages playback of multiple songs in a row.
|
||||
*
|
||||
* TODO: Add getters/setters for all these properties to validate them.
|
||||
*/
|
||||
class PlayStatePlaylist
|
||||
{
|
||||
/**
|
||||
* Whether the game is currently in Story Mode. If false, we are in Free Play Mode.
|
||||
*/
|
||||
public static var isStoryMode(default, default):Bool = false;
|
||||
|
||||
/**
|
||||
* The loist of upcoming songs to be played.
|
||||
* When the user completes a song in Story Mode, the first entry in this list is played.
|
||||
* When this list is empty, move to the Results screen instead.
|
||||
*/
|
||||
public static var playlistSongIds:Array<String> = [];
|
||||
|
||||
/**
|
||||
* The cumulative score for all the songs in the playlist.
|
||||
*/
|
||||
public static var campaignScore:Int = 0;
|
||||
|
||||
/**
|
||||
* The title of this playlist, for example `Week 4` or `Weekend 1`
|
||||
*/
|
||||
public static var campaignTitle:String = 'UNKNOWN';
|
||||
|
||||
/**
|
||||
* The internal ID of the current playlist, for example `week4` or `weekend-1`.
|
||||
*/
|
||||
public static var campaignId:String = 'unknown';
|
||||
|
||||
/**
|
||||
* The current difficulty selected for this level (as a named ID).
|
||||
*/
|
||||
public static var currentDifficulty(default, default):String = Constants.DEFAULT_DIFFICULTY;
|
||||
|
||||
/**
|
||||
* Resets the playlist to its default state.
|
||||
*/
|
||||
public static function reset():Void
|
||||
{
|
||||
isStoryMode = false;
|
||||
playlistSongIds = [];
|
||||
campaignScore = 0;
|
||||
campaignTitle = 'UNKNOWN';
|
||||
campaignId = 'unknown';
|
||||
currentDifficulty = Constants.DEFAULT_DIFFICULTY;
|
||||
}
|
||||
}
|
|
@ -118,16 +118,16 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
difficulty = new FlxSprite(555);
|
||||
|
||||
var diffSpr:String = switch (CoolUtil.difficultyString())
|
||||
var diffSpr:String = switch (PlayState.instance.currentDifficulty)
|
||||
{
|
||||
case "EASY":
|
||||
"difEasy";
|
||||
case "NORMAL":
|
||||
"difNormal";
|
||||
case "HARD":
|
||||
"difHard";
|
||||
case 'EASY':
|
||||
'difEasy';
|
||||
case 'NORMAL':
|
||||
'difNormal';
|
||||
case 'HARD':
|
||||
'difHard';
|
||||
case _:
|
||||
"difNormal";
|
||||
'difNormal';
|
||||
}
|
||||
|
||||
difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr));
|
||||
|
@ -144,7 +144,7 @@ class ResultState extends MusicBeatSubState
|
|||
}
|
||||
else
|
||||
{
|
||||
songName.text += PlayState.currentSong.song;
|
||||
songName.text += PlayState.instance.currentSong.songId;
|
||||
}
|
||||
|
||||
songName.antialiasing = true;
|
||||
|
|
|
@ -1,13 +1,10 @@
|
|||
package funkin.play.cutscene;
|
||||
|
||||
// import hxcodec.flixel.FlxVideoSprite;
|
||||
// import hxcodec.flixel.FlxCutsceneState;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.graphics.video.FlxVideo;
|
||||
|
||||
/**
|
||||
* Static methods for playing cutscenes in the PlayState.
|
||||
|
@ -15,112 +12,46 @@ import funkin.graphics.video.FlxVideo;
|
|||
*/
|
||||
class VanillaCutscenes
|
||||
{
|
||||
/**
|
||||
* Well, well, well, what have we got here?
|
||||
*/
|
||||
public static function playUghCutscene():Void
|
||||
{
|
||||
playVideoCutscene('music/ughCutscene.mp4');
|
||||
}
|
||||
|
||||
/**
|
||||
* Nice bars for an ugly, boring teenager!
|
||||
*/
|
||||
public static function playGunsCutscene():Void
|
||||
{
|
||||
playVideoCutscene('music/gunsCutscene.mp4');
|
||||
}
|
||||
|
||||
/**
|
||||
* Don't you have a school to shoot up?
|
||||
*/
|
||||
public static function playStressCutscene():Void
|
||||
{
|
||||
playVideoCutscene('music/stressCutscene.mp4');
|
||||
}
|
||||
|
||||
static var blackScreen:FlxSprite;
|
||||
|
||||
/**
|
||||
* Plays a cutscene from a video file, then starts the countdown once the video is done.
|
||||
* TODO: Cutscene is currently skipped on native platforms.
|
||||
*/
|
||||
static function playVideoCutscene(path:String):Void
|
||||
{
|
||||
// Tell PlayState to stop the song until the video is done.
|
||||
PlayState.isInCutscene = true;
|
||||
PlayState.instance.camHUD.visible = false;
|
||||
|
||||
// Display a black screen to hide the game while the video is playing.
|
||||
blackScreen = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
|
||||
blackScreen.scrollFactor.set(0, 0);
|
||||
blackScreen.cameras = [PlayState.instance.camCutscene];
|
||||
PlayState.instance.add(blackScreen);
|
||||
|
||||
#if html5
|
||||
// Video displays OVER the FlxState.
|
||||
vid = new FlxVideo(path);
|
||||
vid.finishCallback = finishCutscene.bind(0.5);
|
||||
#else
|
||||
// Video displays OVER the FlxState.
|
||||
// vid = new FlxVideoSprite(0, 0);
|
||||
|
||||
vid.cameras = [PlayState.instance.camCutscene];
|
||||
|
||||
PlayState.instance.add(vid);
|
||||
|
||||
vid.playVideo(Paths.file(path), false);
|
||||
vid.onEndReached.add(finishCutscene.bind(0.5));
|
||||
#end
|
||||
}
|
||||
|
||||
static var vid:#if html5 FlxVideo #else Dynamic /**FlxVideoSprite **/ #end;
|
||||
static final TWEEN_DURATION:Float = 2.0;
|
||||
|
||||
/**
|
||||
* Does the cleanup to start the countdown after the video is done.
|
||||
* Gets called immediately if the video can't be played.
|
||||
*/
|
||||
public static function finishCutscene(?transitionTime:Float = 2.5):Void
|
||||
{
|
||||
trace('ALERT: Finish cutscene called!');
|
||||
|
||||
#if html5
|
||||
#else
|
||||
vid.stop();
|
||||
PlayState.instance.remove(vid);
|
||||
#end
|
||||
|
||||
PlayState.instance.camHUD.visible = true;
|
||||
|
||||
FlxTween.tween(blackScreen, {alpha: 0}, transitionTime,
|
||||
{
|
||||
ease: FlxEase.quadInOut,
|
||||
onComplete: function(twn:FlxTween) {
|
||||
PlayState.instance.remove(blackScreen);
|
||||
blackScreen = null;
|
||||
}
|
||||
});
|
||||
FlxTween.tween(FlxG.camera, {zoom: PlayState.defaultCameraZoom}, transitionTime,
|
||||
{
|
||||
ease: FlxEase.quadInOut,
|
||||
onComplete: function(twn:FlxTween) {
|
||||
PlayState.instance.startCountdown();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* FNF corruption mod???
|
||||
* Plays the cutscene that appears at the start of Winter Horrorland.
|
||||
* TODO: Move this to `winter-horrorland.hxc`
|
||||
*/
|
||||
public static function playHorrorStartCutscene():Void
|
||||
{
|
||||
PlayState.isInCutscene = true;
|
||||
PlayState.instance.isInCutscene = true;
|
||||
PlayState.instance.camHUD.visible = false;
|
||||
|
||||
blackScreen = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
|
||||
blackScreen.scrollFactor.set(0, 0);
|
||||
blackScreen.zIndex = 1000000;
|
||||
PlayState.instance.add(blackScreen);
|
||||
|
||||
new FlxTimer().start(0.1, _ -> finishCutscene(2.5));
|
||||
new FlxTimer().start(0.1, function(_) {
|
||||
trace('Playing horrorland cutscene...');
|
||||
PlayState.instance.remove(blackScreen);
|
||||
|
||||
// Force set the camera position and zoom.
|
||||
PlayState.instance.cameraFollowPoint.setPosition(400, -2050);
|
||||
PlayState.instance.resetCamera();
|
||||
FlxG.camera.zoom = 2.5;
|
||||
|
||||
// Play the Sound effect.
|
||||
FlxG.sound.play(Paths.sound('Lights_Turn_On'), function() {
|
||||
// Fade in the HUD.
|
||||
trace('SFX done...');
|
||||
PlayState.instance.camHUD.visible = true;
|
||||
PlayState.instance.camHUD.alpha = 0.0; // Use alpha rather than visible to let us fade it in.
|
||||
FlxTween.tween(PlayState.instance.camHUD, {alpha: 1.0}, TWEEN_DURATION, {ease: FlxEase.quadInOut});
|
||||
|
||||
// Start the countdown.
|
||||
trace('Zoom out done...');
|
||||
trace('Begin countdown (ends cutscene)');
|
||||
PlayState.instance.startCountdown();
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
155
source/funkin/play/cutscene/VideoCutscene.hx
Normal file
155
source/funkin/play/cutscene/VideoCutscene.hx
Normal file
|
@ -0,0 +1,155 @@
|
|||
package funkin.play.cutscene;
|
||||
|
||||
import funkin.play.PlayState;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxTimer;
|
||||
#if html5
|
||||
import funkin.graphics.video.FlxVideo;
|
||||
#else
|
||||
import hxcodec.flixel.FlxVideoSprite;
|
||||
#end
|
||||
|
||||
/**
|
||||
* Assumes you are in the PlayState.
|
||||
*/
|
||||
class VideoCutscene
|
||||
{
|
||||
static var blackScreen:FlxSprite;
|
||||
|
||||
/**
|
||||
* Play a video cutscene.
|
||||
* TODO: Currently this is hardcoded to start the countdown after the video is done.
|
||||
* @param path The path to the video file. Use Paths.file(path) to get the correct path.
|
||||
*/
|
||||
public static function play(filePath:String):Void
|
||||
{
|
||||
if (PlayState.instance == null) return;
|
||||
|
||||
if (!openfl.Assets.exists(filePath))
|
||||
{
|
||||
trace('ERROR: Video file does not exist: ${filePath}');
|
||||
return;
|
||||
}
|
||||
|
||||
// Trigger the cutscene. Don't play the song in the background.
|
||||
PlayState.instance.isInCutscene = true;
|
||||
PlayState.instance.camHUD.visible = false;
|
||||
PlayState.instance.camCutscene.visible = true;
|
||||
|
||||
// Display a black screen to hide the game while the video is playing.
|
||||
blackScreen = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
|
||||
blackScreen.scrollFactor.set(0, 0);
|
||||
blackScreen.cameras = [PlayState.instance.camCutscene];
|
||||
PlayState.instance.add(blackScreen);
|
||||
|
||||
#if html5
|
||||
playVideoHTML5(filePath);
|
||||
#else
|
||||
playVideoNative(filePath);
|
||||
#end
|
||||
}
|
||||
|
||||
public static function isPlaying():Bool
|
||||
{
|
||||
return vid != null;
|
||||
}
|
||||
|
||||
#if html5
|
||||
static var vid:FlxVideo;
|
||||
|
||||
static function playVideoHTML5(filePath:String):Void
|
||||
{
|
||||
// Video displays OVER the FlxState.
|
||||
vid = new FlxVideo(filePath);
|
||||
if (vid != null)
|
||||
{
|
||||
vid.zIndex = 0;
|
||||
|
||||
vid.finishCallback = finishVideo.bind(0.5);
|
||||
|
||||
vid.cameras = [PlayState.instance.camCutscene];
|
||||
|
||||
PlayState.instance.add(vid);
|
||||
|
||||
PlayState.instance.refresh();
|
||||
}
|
||||
else
|
||||
{
|
||||
trace('ALERT: Video is null! Could not play cutscene!');
|
||||
}
|
||||
}
|
||||
#else
|
||||
static var vid:FlxVideoSprite;
|
||||
|
||||
static function playVideoNative(filePath:String):Void
|
||||
{
|
||||
// Video displays OVER the FlxState.
|
||||
vid = new FlxVideoSprite(0, 0);
|
||||
|
||||
if (vid != null)
|
||||
{
|
||||
vid.zIndex = 0;
|
||||
vid.bitmap.onEndReached.add(finishVideo.bind(0.5));
|
||||
|
||||
vid.cameras = [PlayState.instance.camCutscene];
|
||||
|
||||
PlayState.instance.add(vid);
|
||||
|
||||
PlayState.instance.refresh();
|
||||
vid.play(filePath, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
trace('ALERT: Video is null! Could not play cutscene!');
|
||||
}
|
||||
}
|
||||
#end
|
||||
|
||||
public static function finishVideo(?transitionTime:Float = 0.5):Void
|
||||
{
|
||||
trace('ALERT: Finish video cutscene called!');
|
||||
|
||||
#if html5
|
||||
if (vid != null)
|
||||
{
|
||||
PlayState.instance.remove(vid);
|
||||
}
|
||||
#else
|
||||
if (vid != null)
|
||||
{
|
||||
vid.stop();
|
||||
PlayState.instance.remove(vid);
|
||||
}
|
||||
#end
|
||||
vid.destroy();
|
||||
vid = null;
|
||||
|
||||
PlayState.instance.camCutscene.visible = true;
|
||||
PlayState.instance.camHUD.visible = true;
|
||||
|
||||
FlxTween.tween(blackScreen, {alpha: 0}, transitionTime,
|
||||
{
|
||||
ease: FlxEase.quadInOut,
|
||||
onComplete: function(twn:FlxTween) {
|
||||
PlayState.instance.remove(blackScreen);
|
||||
blackScreen = null;
|
||||
}
|
||||
});
|
||||
FlxTween.tween(FlxG.camera, {zoom: PlayState.instance.defaultCameraZoom}, transitionTime,
|
||||
{
|
||||
ease: FlxEase.quadInOut,
|
||||
onComplete: function(twn:FlxTween) {
|
||||
PlayState.instance.startCountdown();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
trace('Video playback failed (${e})');
|
||||
vid = null;
|
||||
finishCutscene(0.5);
|
||||
*/
|
|
@ -1,7 +1,9 @@
|
|||
package funkin.play.event;
|
||||
|
||||
import funkin.play.event.SongEvent;
|
||||
import funkin.play.song.SongData;
|
||||
import funkin.play.event.SongEvent;
|
||||
import funkin.play.event.SongEventData.SongEventFieldType;
|
||||
import funkin.play.event.SongEventData.SongEventSchema;
|
||||
|
||||
/**
|
||||
* This class represents a handler for a type of song event.
|
||||
|
|
|
@ -3,6 +3,8 @@ package funkin.play.event;
|
|||
import flixel.FlxSprite;
|
||||
import funkin.play.character.BaseCharacter;
|
||||
import funkin.play.event.SongEvent;
|
||||
import funkin.play.event.SongEventData.SongEventFieldType;
|
||||
import funkin.play.event.SongEventData.SongEventSchema;
|
||||
import funkin.play.song.SongData;
|
||||
|
||||
class PlayAnimationSongEvent extends SongEvent
|
||||
|
|
90
source/funkin/play/event/SetCameraBopSongEvent.hx
Normal file
90
source/funkin/play/event/SetCameraBopSongEvent.hx
Normal file
|
@ -0,0 +1,90 @@
|
|||
package funkin.play.event;
|
||||
|
||||
import funkin.util.Constants;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.FlxCamera;
|
||||
import flixel.tweens.FlxEase;
|
||||
import funkin.play.event.SongEvent;
|
||||
import funkin.play.song.SongData;
|
||||
import funkin.play.event.SongEventData;
|
||||
import funkin.play.event.SongEventData.SongEventFieldType;
|
||||
|
||||
/**
|
||||
* This class represents a handler for configuring camera bop intensity and rate.
|
||||
*
|
||||
* Example: Bop the camera twice as hard, once per beat (rather than once every four beats).
|
||||
* ```
|
||||
* {
|
||||
* 'e': 'SetCameraBop',
|
||||
* 'v': {
|
||||
* 'intensity': 2.0,
|
||||
* 'rate': 1,
|
||||
* }
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* Example: Reset the camera bop to default values.
|
||||
* ```
|
||||
* {
|
||||
* 'e': 'SetCameraBop',
|
||||
* 'v': {}
|
||||
* }
|
||||
* ```
|
||||
*/
|
||||
class SetCameraBopSongEvent extends SongEvent
|
||||
{
|
||||
public function new()
|
||||
{
|
||||
super('SetCameraBop');
|
||||
}
|
||||
|
||||
public override function handleEvent(data:SongEventData):Void
|
||||
{
|
||||
// Does nothing if there is no PlayState camera or stage.
|
||||
if (PlayState.instance == null) return;
|
||||
|
||||
var rate:Null<Int> = data.getInt('rate');
|
||||
if (rate == null) rate = Constants.DEFAULT_ZOOM_RATE;
|
||||
var intensity:Null<Float> = data.getFloat('intensity');
|
||||
if (intensity == null) intensity = 1.0;
|
||||
|
||||
PlayState.instance.cameraZoomIntensity = Constants.DEFAULT_ZOOM_INTENSITY * intensity;
|
||||
PlayState.instance.hudCameraZoomIntensity = Constants.DEFAULT_ZOOM_INTENSITY * intensity * 2.0;
|
||||
PlayState.instance.cameraZoomRate = rate;
|
||||
trace('Set camera zoom rate to ${PlayState.instance.cameraZoomRate}');
|
||||
}
|
||||
|
||||
public override function getTitle():String
|
||||
{
|
||||
return 'Set Camera Bop';
|
||||
}
|
||||
|
||||
/**
|
||||
* ```
|
||||
* {
|
||||
* 'intensity': FLOAT, // Zoom amount
|
||||
* 'rate': INT, // Zoom rate (beats/zoom)
|
||||
* }
|
||||
* ```
|
||||
* @return SongEventSchema
|
||||
*/
|
||||
public override function getEventSchema():SongEventSchema
|
||||
{
|
||||
return [
|
||||
{
|
||||
name: 'intensity',
|
||||
title: 'Intensity',
|
||||
defaultValue: 1.0,
|
||||
step: 0.1,
|
||||
type: SongEventFieldType.FLOAT
|
||||
},
|
||||
{
|
||||
name: 'rate',
|
||||
title: 'Rate (beats/zoom)',
|
||||
defaultValue: 4,
|
||||
step: 1,
|
||||
type: SongEventFieldType.INTEGER,
|
||||
}
|
||||
];
|
||||
}
|
||||
}
|
|
@ -1,7 +1,7 @@
|
|||
package funkin.play.event;
|
||||
|
||||
import funkin.util.macro.ClassMacro;
|
||||
import funkin.play.song.SongData.SongEventData;
|
||||
import funkin.play.event.SongEventData.SongEventSchema;
|
||||
|
||||
/**
|
||||
* This class represents a handler for a type of song event.
|
||||
|
@ -52,232 +52,3 @@ class SongEvent
|
|||
return 'SongEvent(${this.id})';
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This class statically handles the parsing of internal and scripted song event handlers.
|
||||
*/
|
||||
class SongEventParser
|
||||
{
|
||||
/**
|
||||
* Every built-in event class must be added to this list.
|
||||
* Thankfully, with the power of `SongEventMacro`, this is done automatically.
|
||||
*/
|
||||
static final BUILTIN_EVENTS:List<Class<SongEvent>> = ClassMacro.listSubclassesOf(SongEvent);
|
||||
|
||||
/**
|
||||
* Map of internal handlers for song events.
|
||||
* These may be either `ScriptedSongEvents` or built-in classes extending `SongEvent`.
|
||||
*/
|
||||
static final eventCache:Map<String, SongEvent> = new Map<String, SongEvent>();
|
||||
|
||||
public static function loadEventCache():Void
|
||||
{
|
||||
clearEventCache();
|
||||
|
||||
//
|
||||
// BASE GAME EVENTS
|
||||
//
|
||||
registerBaseEvents();
|
||||
registerScriptedEvents();
|
||||
}
|
||||
|
||||
static function registerBaseEvents()
|
||||
{
|
||||
trace('Instantiating ${BUILTIN_EVENTS.length} built-in song events...');
|
||||
for (eventCls in BUILTIN_EVENTS)
|
||||
{
|
||||
var eventClsName:String = Type.getClassName(eventCls);
|
||||
if (eventClsName == 'funkin.play.event.SongEvent' || eventClsName == 'funkin.play.event.ScriptedSongEvent') continue;
|
||||
|
||||
var event:SongEvent = Type.createInstance(eventCls, ["UNKNOWN"]);
|
||||
|
||||
if (event != null)
|
||||
{
|
||||
trace(' Loaded built-in song event: (${event.id})');
|
||||
eventCache.set(event.id, event);
|
||||
}
|
||||
else
|
||||
{
|
||||
trace(' Failed to load built-in song event: ${Type.getClassName(eventCls)}');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static function registerScriptedEvents()
|
||||
{
|
||||
var scriptedEventClassNames:Array<String> = ScriptedSongEvent.listScriptClasses();
|
||||
if (scriptedEventClassNames == null || scriptedEventClassNames.length == 0) return;
|
||||
|
||||
trace('Instantiating ${scriptedEventClassNames.length} scripted song events...');
|
||||
for (eventCls in scriptedEventClassNames)
|
||||
{
|
||||
var event:SongEvent = ScriptedSongEvent.init(eventCls, "UKNOWN");
|
||||
|
||||
if (event != null)
|
||||
{
|
||||
trace(' Loaded scripted song event: ${event.id}');
|
||||
eventCache.set(event.id, event);
|
||||
}
|
||||
else
|
||||
{
|
||||
trace(' Failed to instantiate scripted song event class: ${eventCls}');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static function listEventIds():Array<String>
|
||||
{
|
||||
return eventCache.keys().array();
|
||||
}
|
||||
|
||||
public static function listEvents():Array<SongEvent>
|
||||
{
|
||||
return eventCache.values();
|
||||
}
|
||||
|
||||
public static function getEvent(id:String):SongEvent
|
||||
{
|
||||
return eventCache.get(id);
|
||||
}
|
||||
|
||||
public static function getEventSchema(id:String):SongEventSchema
|
||||
{
|
||||
var event:SongEvent = getEvent(id);
|
||||
if (event == null) return null;
|
||||
|
||||
return event.getEventSchema();
|
||||
}
|
||||
|
||||
static function clearEventCache()
|
||||
{
|
||||
eventCache.clear();
|
||||
}
|
||||
|
||||
public static function handleEvent(data:SongEventData):Void
|
||||
{
|
||||
var eventType:String = data.event;
|
||||
var eventHandler:SongEvent = eventCache.get(eventType);
|
||||
|
||||
if (eventHandler != null)
|
||||
{
|
||||
eventHandler.handleEvent(data);
|
||||
}
|
||||
else
|
||||
{
|
||||
trace('WARNING: No event handler for event with id: ${eventType}');
|
||||
}
|
||||
|
||||
data.activated = true;
|
||||
}
|
||||
|
||||
public static inline function handleEvents(events:Array<SongEventData>):Void
|
||||
{
|
||||
for (event in events)
|
||||
{
|
||||
handleEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Given a list of song events and the current timestamp,
|
||||
* return a list of events that should be handled.
|
||||
*/
|
||||
public static function queryEvents(events:Array<SongEventData>, currentTime:Float):Array<SongEventData>
|
||||
{
|
||||
return events.filter(function(event:SongEventData):Bool {
|
||||
// If the event is already activated, don't activate it again.
|
||||
if (event.activated) return false;
|
||||
|
||||
// If the event is in the future, don't activate it.
|
||||
if (event.time > currentTime) return false;
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset activation of all the provided events.
|
||||
*/
|
||||
public static function resetEvents(events:Array<SongEventData>):Void
|
||||
{
|
||||
for (event in events)
|
||||
{
|
||||
event.activated = false;
|
||||
// TODO: Add an onReset() method to SongEvent?
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum abstract SongEventFieldType(String) from String to String
|
||||
{
|
||||
/**
|
||||
* The STRING type will display as a text field.
|
||||
*/
|
||||
var STRING = "string";
|
||||
|
||||
/**
|
||||
* The INTEGER type will display as a text field that only accepts numbers.
|
||||
*/
|
||||
var INTEGER = "integer";
|
||||
|
||||
/**
|
||||
* The FLOAT type will display as a text field that only accepts numbers.
|
||||
*/
|
||||
var FLOAT = "float";
|
||||
|
||||
/**
|
||||
* The BOOL type will display as a checkbox.
|
||||
*/
|
||||
var BOOL = "bool";
|
||||
|
||||
/**
|
||||
* The ENUM type will display as a dropdown.
|
||||
* Make sure to specify the `keys` field in the schema.
|
||||
*/
|
||||
var ENUM = "enum";
|
||||
}
|
||||
|
||||
typedef SongEventSchemaField =
|
||||
{
|
||||
/**
|
||||
* The name of the property as it should be saved in the event data.
|
||||
*/
|
||||
name:String,
|
||||
|
||||
/**
|
||||
* The title of the field to display in the UI.
|
||||
*/
|
||||
title:String,
|
||||
|
||||
/**
|
||||
* The type of the field.
|
||||
*/
|
||||
type:SongEventFieldType,
|
||||
|
||||
/**
|
||||
* Used for ENUM values.
|
||||
* The key is the display name and the value is the actual value.
|
||||
*/
|
||||
?keys:Map<String, Dynamic>,
|
||||
/**
|
||||
* Used for INTEGER and FLOAT values.
|
||||
* The minimum value that can be entered.
|
||||
*/
|
||||
?min:Float,
|
||||
/**
|
||||
* Used for INTEGER and FLOAT values.
|
||||
* The maximum value that can be entered.
|
||||
*/
|
||||
?max:Float,
|
||||
/**
|
||||
* Used for INTEGER and FLOAT values.
|
||||
* The step value that will be used when incrementing/decrementing the value.
|
||||
*/
|
||||
?step:Float,
|
||||
/**
|
||||
* An optional default value for the field.
|
||||
*/
|
||||
?defaultValue:Dynamic,
|
||||
}
|
||||
|
||||
typedef SongEventSchema = Array<SongEventSchemaField>;
|
||||
|
|
235
source/funkin/play/event/SongEventData.hx
Normal file
235
source/funkin/play/event/SongEventData.hx
Normal file
|
@ -0,0 +1,235 @@
|
|||
package funkin.play.event;
|
||||
|
||||
import funkin.play.event.SongEventData.SongEventSchema;
|
||||
import funkin.play.song.SongData.SongEventData;
|
||||
import funkin.util.macro.ClassMacro;
|
||||
import funkin.play.event.ScriptedSongEvent;
|
||||
|
||||
/**
|
||||
* This class statically handles the parsing of internal and scripted song event handlers.
|
||||
*/
|
||||
class SongEventParser
|
||||
{
|
||||
/**
|
||||
* Every built-in event class must be added to this list.
|
||||
* Thankfully, with the power of `SongEventMacro`, this is done automatically.
|
||||
*/
|
||||
static final BUILTIN_EVENTS:List<Class<SongEvent>> = ClassMacro.listSubclassesOf(SongEvent);
|
||||
|
||||
/**
|
||||
* Map of internal handlers for song events.
|
||||
* These may be either `ScriptedSongEvents` or built-in classes extending `SongEvent`.
|
||||
*/
|
||||
static final eventCache:Map<String, SongEvent> = new Map<String, SongEvent>();
|
||||
|
||||
public static function loadEventCache():Void
|
||||
{
|
||||
clearEventCache();
|
||||
|
||||
//
|
||||
// BASE GAME EVENTS
|
||||
//
|
||||
registerBaseEvents();
|
||||
registerScriptedEvents();
|
||||
}
|
||||
|
||||
static function registerBaseEvents()
|
||||
{
|
||||
trace('Instantiating ${BUILTIN_EVENTS.length} built-in song events...');
|
||||
for (eventCls in BUILTIN_EVENTS)
|
||||
{
|
||||
var eventClsName:String = Type.getClassName(eventCls);
|
||||
if (eventClsName == 'funkin.play.event.SongEvent' || eventClsName == 'funkin.play.event.ScriptedSongEvent') continue;
|
||||
|
||||
var event:SongEvent = Type.createInstance(eventCls, ["UNKNOWN"]);
|
||||
|
||||
if (event != null)
|
||||
{
|
||||
trace(' Loaded built-in song event: (${event.id})');
|
||||
eventCache.set(event.id, event);
|
||||
}
|
||||
else
|
||||
{
|
||||
trace(' Failed to load built-in song event: ${Type.getClassName(eventCls)}');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static function registerScriptedEvents()
|
||||
{
|
||||
var scriptedEventClassNames:Array<String> = ScriptedSongEvent.listScriptClasses();
|
||||
if (scriptedEventClassNames == null || scriptedEventClassNames.length == 0) return;
|
||||
|
||||
trace('Instantiating ${scriptedEventClassNames.length} scripted song events...');
|
||||
for (eventCls in scriptedEventClassNames)
|
||||
{
|
||||
var event:SongEvent = ScriptedSongEvent.init(eventCls, "UKNOWN");
|
||||
|
||||
if (event != null)
|
||||
{
|
||||
trace(' Loaded scripted song event: ${event.id}');
|
||||
eventCache.set(event.id, event);
|
||||
}
|
||||
else
|
||||
{
|
||||
trace(' Failed to instantiate scripted song event class: ${eventCls}');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static function listEventIds():Array<String>
|
||||
{
|
||||
return eventCache.keys().array();
|
||||
}
|
||||
|
||||
public static function listEvents():Array<SongEvent>
|
||||
{
|
||||
return eventCache.values();
|
||||
}
|
||||
|
||||
public static function getEvent(id:String):SongEvent
|
||||
{
|
||||
return eventCache.get(id);
|
||||
}
|
||||
|
||||
public static function getEventSchema(id:String):SongEventSchema
|
||||
{
|
||||
var event:SongEvent = getEvent(id);
|
||||
if (event == null) return null;
|
||||
|
||||
return event.getEventSchema();
|
||||
}
|
||||
|
||||
static function clearEventCache()
|
||||
{
|
||||
eventCache.clear();
|
||||
}
|
||||
|
||||
public static function handleEvent(data:SongEventData):Void
|
||||
{
|
||||
var eventType:String = data.event;
|
||||
var eventHandler:SongEvent = eventCache.get(eventType);
|
||||
|
||||
if (eventHandler != null)
|
||||
{
|
||||
eventHandler.handleEvent(data);
|
||||
}
|
||||
else
|
||||
{
|
||||
trace('WARNING: No event handler for event with id: ${eventType}');
|
||||
}
|
||||
|
||||
data.activated = true;
|
||||
}
|
||||
|
||||
public static inline function handleEvents(events:Array<SongEventData>):Void
|
||||
{
|
||||
for (event in events)
|
||||
{
|
||||
handleEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Given a list of song events and the current timestamp,
|
||||
* return a list of events that should be handled.
|
||||
*/
|
||||
public static function queryEvents(events:Array<SongEventData>, currentTime:Float):Array<SongEventData>
|
||||
{
|
||||
return events.filter(function(event:SongEventData):Bool {
|
||||
// If the event is already activated, don't activate it again.
|
||||
if (event.activated) return false;
|
||||
|
||||
// If the event is in the future, don't activate it.
|
||||
if (event.time > currentTime) return false;
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset activation of all the provided events.
|
||||
*/
|
||||
public static function resetEvents(events:Array<SongEventData>):Void
|
||||
{
|
||||
for (event in events)
|
||||
{
|
||||
event.activated = false;
|
||||
// TODO: Add an onReset() method to SongEvent?
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum abstract SongEventFieldType(String) from String to String
|
||||
{
|
||||
/**
|
||||
* The STRING type will display as a text field.
|
||||
*/
|
||||
var STRING = "string";
|
||||
|
||||
/**
|
||||
* The INTEGER type will display as a text field that only accepts numbers.
|
||||
*/
|
||||
var INTEGER = "integer";
|
||||
|
||||
/**
|
||||
* The FLOAT type will display as a text field that only accepts numbers.
|
||||
*/
|
||||
var FLOAT = "float";
|
||||
|
||||
/**
|
||||
* The BOOL type will display as a checkbox.
|
||||
*/
|
||||
var BOOL = "bool";
|
||||
|
||||
/**
|
||||
* The ENUM type will display as a dropdown.
|
||||
* Make sure to specify the `keys` field in the schema.
|
||||
*/
|
||||
var ENUM = "enum";
|
||||
}
|
||||
|
||||
typedef SongEventSchemaField =
|
||||
{
|
||||
/**
|
||||
* The name of the property as it should be saved in the event data.
|
||||
*/
|
||||
name:String,
|
||||
|
||||
/**
|
||||
* The title of the field to display in the UI.
|
||||
*/
|
||||
title:String,
|
||||
|
||||
/**
|
||||
* The type of the field.
|
||||
*/
|
||||
type:SongEventFieldType,
|
||||
|
||||
/**
|
||||
* Used for ENUM values.
|
||||
* The key is the display name and the value is the actual value.
|
||||
*/
|
||||
?keys:Map<String, Dynamic>,
|
||||
/**
|
||||
* Used for INTEGER and FLOAT values.
|
||||
* The minimum value that can be entered.
|
||||
*/
|
||||
?min:Float,
|
||||
/**
|
||||
* Used for INTEGER and FLOAT values.
|
||||
* The maximum value that can be entered.
|
||||
*/
|
||||
?max:Float,
|
||||
/**
|
||||
* Used for INTEGER and FLOAT values.
|
||||
* The step value that will be used when incrementing/decrementing the value.
|
||||
*/
|
||||
?step:Float,
|
||||
/**
|
||||
* An optional default value for the field.
|
||||
*/
|
||||
?defaultValue:Dynamic,
|
||||
}
|
||||
|
||||
typedef SongEventSchema = Array<SongEventSchemaField>;
|
147
source/funkin/play/event/ZoomCameraSongEvent.hx
Normal file
147
source/funkin/play/event/ZoomCameraSongEvent.hx
Normal file
|
@ -0,0 +1,147 @@
|
|||
package funkin.play.event;
|
||||
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.FlxCamera;
|
||||
import flixel.tweens.FlxEase;
|
||||
import funkin.play.event.SongEvent;
|
||||
import funkin.play.song.SongData;
|
||||
import funkin.play.event.SongEventData;
|
||||
import funkin.play.event.SongEventData.SongEventFieldType;
|
||||
|
||||
/**
|
||||
* This class represents a handler for camera zoom events.
|
||||
*
|
||||
* Example: Zoom to 1.3x:
|
||||
* ```
|
||||
* {
|
||||
* 'e': 'ZoomCamera',
|
||||
* 'v': 1.3
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* Example: Zoom to 1.3x
|
||||
* ```
|
||||
* {
|
||||
* 'e': 'FocusCamera',
|
||||
* 'v': {
|
||||
* 'char': 2,
|
||||
* 'y': -10,
|
||||
* }
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* Example: Focus on (100, 100):
|
||||
* ```
|
||||
* {
|
||||
* 'e': 'FocusCamera',
|
||||
* 'v': {
|
||||
* 'char': -1,
|
||||
* 'x': 100,
|
||||
* 'y': 100,
|
||||
* }
|
||||
* }
|
||||
* ```
|
||||
*/
|
||||
class ZoomCameraSongEvent extends SongEvent
|
||||
{
|
||||
public function new()
|
||||
{
|
||||
super('ZoomCamera');
|
||||
}
|
||||
|
||||
public override function handleEvent(data:SongEventData):Void
|
||||
{
|
||||
// Does nothing if there is no PlayState camera or stage.
|
||||
if (PlayState.instance == null) return;
|
||||
|
||||
var zoom:Null<Float> = data.getFloat('zoom');
|
||||
if (zoom == null) zoom = 1.0;
|
||||
var duration:Null<Float> = data.getFloat('duration');
|
||||
if (duration == null) duration = 4.0;
|
||||
|
||||
var ease:Null<String> = data.getString('ease');
|
||||
if (ease == null) ease = 'linear';
|
||||
|
||||
// If it's a string, check the value.
|
||||
switch (ease)
|
||||
{
|
||||
case 'INSTANT':
|
||||
// Set the zoom. Use defaultCameraZoom to prevent breaking camera bops.
|
||||
PlayState.instance.defaultCameraZoom = zoom * FlxCamera.defaultZoom;
|
||||
default:
|
||||
var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
|
||||
if (easeFunction == null)
|
||||
{
|
||||
trace('Invalid ease function: $ease');
|
||||
return;
|
||||
}
|
||||
|
||||
FlxTween.tween(PlayState.instance, {defaultCameraZoom: zoom * FlxCamera.defaultZoom}, (Conductor.stepCrochet * duration / 1000), {ease: easeFunction});
|
||||
}
|
||||
}
|
||||
|
||||
public override function getTitle():String
|
||||
{
|
||||
return 'Zoom Camera';
|
||||
}
|
||||
|
||||
/**
|
||||
* ```
|
||||
* {
|
||||
* 'zoom': FLOAT, // Target zoom level.
|
||||
* 'duration': FLOAT, // Optional duration in steps
|
||||
* 'ease': ENUM, // Optional easing function
|
||||
* }
|
||||
* @return SongEventSchema
|
||||
*/
|
||||
public override function getEventSchema():SongEventSchema
|
||||
{
|
||||
return [
|
||||
{
|
||||
name: 'zoom',
|
||||
title: 'Zoom Level',
|
||||
defaultValue: 1.0,
|
||||
step: 0.1,
|
||||
type: SongEventFieldType.FLOAT
|
||||
},
|
||||
{
|
||||
name: 'duration',
|
||||
title: 'Duration (in steps)',
|
||||
defaultValue: 4.0,
|
||||
step: 0.5,
|
||||
type: SongEventFieldType.FLOAT,
|
||||
},
|
||||
{
|
||||
name: 'ease',
|
||||
title: 'Easing Type',
|
||||
defaultValue: 'linear',
|
||||
type: SongEventFieldType.ENUM,
|
||||
keys: [
|
||||
'Linear' => 'linear',
|
||||
'Instant' => 'INSTANT',
|
||||
'Quad In' => 'quadIn',
|
||||
'Quad Out' => 'quadOut',
|
||||
'Quad In/Out' => 'quadInOut',
|
||||
'Cube In' => 'cubeIn',
|
||||
'Cube Out' => 'cubeOut',
|
||||
'Cube In/Out' => 'cubeInOut',
|
||||
'Quart In' => 'quartIn',
|
||||
'Quart Out' => 'quartOut',
|
||||
'Quart In/Out' => 'quartInOut',
|
||||
'Quint In' => 'quintIn',
|
||||
'Quint Out' => 'quintOut',
|
||||
'Quint In/Out' => 'quintInOut',
|
||||
'Smooth Step In' => 'smoothStepIn',
|
||||
'Smooth Step Out' => 'smoothStepOut',
|
||||
'Smooth Step In/Out' => 'smoothStepInOut',
|
||||
'Sine In' => 'sineIn',
|
||||
'Sine Out' => 'sineOut',
|
||||
'Sine In/Out' => 'sineInOut',
|
||||
'Elastic In' => 'elasticIn',
|
||||
'Elastic Out' => 'elasticOut',
|
||||
'Elastic In/Out' => 'elasticInOut',
|
||||
]
|
||||
}
|
||||
];
|
||||
}
|
||||
}
|
|
@ -36,7 +36,8 @@ class StickerSubState extends MusicBeatSubState
|
|||
add(grpStickers);
|
||||
|
||||
// makes the stickers on the most recent camera, which is more often than not... a UI camera!!
|
||||
grpStickers.cameras = [FlxG.cameras.list[FlxG.cameras.list.length - 1]];
|
||||
// grpStickers.cameras = [FlxG.cameras.list[FlxG.cameras.list.length - 1]];
|
||||
grpStickers.cameras = FlxG.cameras.list;
|
||||
|
||||
if (oldStickers != null)
|
||||
{
|
||||
|
@ -208,8 +209,10 @@ class StickerSubState extends MusicBeatSubState
|
|||
FlxG.switchState(new FreeplayState(this));
|
||||
case STORY:
|
||||
FlxG.switchState(new StoryMenuState(this));
|
||||
case MAIN_MENU:
|
||||
FlxG.switchState(new MainMenuState());
|
||||
default:
|
||||
FlxG.switchState(new FreeplayState(this));
|
||||
FlxG.switchState(new MainMenuState());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -354,6 +357,7 @@ typedef StickerShit =
|
|||
|
||||
enum abstract NEXTSTATE(String)
|
||||
{
|
||||
var MAIN_MENU = 'mainmenu';
|
||||
var FREEPLAY = 'freeplay';
|
||||
var STORY = 'story';
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@ package funkin.ui.debug.charting;
|
|||
import haxe.ui.data.ArrayDataSource;
|
||||
import funkin.play.character.BaseCharacter.CharacterType;
|
||||
import funkin.play.event.SongEvent;
|
||||
import funkin.play.event.SongEventData;
|
||||
import funkin.play.song.SongData.SongTimeChange;
|
||||
import funkin.play.song.SongSerializer;
|
||||
import funkin.ui.haxeui.components.CharacterPlayer;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package funkin.ui.stageBuildShit;
|
||||
|
||||
import funkin.ui.stageBuildShit.StageOffsetSubState;
|
||||
import flixel.FlxSprite;
|
||||
|
||||
/**
|
||||
|
|
|
@ -260,7 +260,7 @@ class StageOffsetSubState extends HaxeUISubState
|
|||
// if (uiStuff != null) remove(uiStuff);
|
||||
|
||||
// uiStuff = null;
|
||||
PlayState.disableKeys = false;
|
||||
PlayState.instance.disableKeys = false;
|
||||
PlayState.instance.resetCamera();
|
||||
FlxG.mouse.visible = false;
|
||||
close();
|
||||
|
|
|
@ -13,6 +13,8 @@ import funkin.data.level.LevelRegistry;
|
|||
import funkin.modding.events.ScriptEvent;
|
||||
import funkin.modding.events.ScriptEventDispatcher;
|
||||
import funkin.play.PlayState;
|
||||
import funkin.play.PlayStatePlaylist;
|
||||
import funkin.play.song.Song;
|
||||
import funkin.play.song.SongData.SongDataParser;
|
||||
import funkin.util.Constants;
|
||||
|
||||
|
@ -112,8 +114,8 @@ class StoryMenuState extends MusicBeatState
|
|||
{
|
||||
FlxG.sound.playMusic(Paths.music('freakyMenu'));
|
||||
FlxG.sound.music.fadeIn(4, 0, 0.7);
|
||||
Conductor.forceBPM(Constants.FREAKY_MENU_BPM);
|
||||
}
|
||||
Conductor.forceBPM(Constants.FREAKY_MENU_BPM);
|
||||
|
||||
if (stickerSubState != null)
|
||||
{
|
||||
|
@ -474,24 +476,25 @@ class StoryMenuState extends MusicBeatState
|
|||
prop.playConfirm();
|
||||
}
|
||||
|
||||
PlayState.storyPlaylist = currentLevel.getSongs();
|
||||
PlayState.isStoryMode = true;
|
||||
Paths.setCurrentLevel(currentLevel.id);
|
||||
|
||||
PlayState.currentSong = SongLoad.loadFromJson(PlayState.storyPlaylist[0].toLowerCase(), PlayState.storyPlaylist[0].toLowerCase());
|
||||
PlayState.currentSong_NEW = SongDataParser.fetchSong(PlayState.storyPlaylist[0].toLowerCase());
|
||||
PlayStatePlaylist.playlistSongIds = currentLevel.getSongs();
|
||||
PlayStatePlaylist.isStoryMode = true;
|
||||
PlayStatePlaylist.campaignScore = 0;
|
||||
|
||||
// TODO: Fix this.
|
||||
PlayState.storyWeek = 0;
|
||||
PlayState.campaignScore = 0;
|
||||
var targetSongId:String = PlayStatePlaylist.playlistSongIds.shift();
|
||||
|
||||
// TODO: Fix this.
|
||||
PlayState.storyDifficulty = 0;
|
||||
PlayState.storyDifficulty_NEW = currentDifficultyId;
|
||||
var targetSong:Song = SongDataParser.fetchSong(targetSongId);
|
||||
|
||||
SongLoad.curDiff = PlayState.storyDifficulty_NEW;
|
||||
PlayStatePlaylist.campaignId = currentLevel.id;
|
||||
PlayStatePlaylist.campaignTitle = currentLevel.getTitle();
|
||||
|
||||
new FlxTimer().start(1, function(tmr:FlxTimer) {
|
||||
LoadingState.loadAndSwitchState(new PlayState(), true);
|
||||
LoadingState.loadAndSwitchState(new PlayState(
|
||||
{
|
||||
targetSong: targetSong,
|
||||
targetDifficulty: currentDifficultyId,
|
||||
}), true);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ class Constants
|
|||
* The title of the game, for debug printing purposes.
|
||||
* Change this if you're making an engine.
|
||||
*/
|
||||
public static final TITLE = "Friday Night Funkin'";
|
||||
public static final TITLE:String = "Friday Night Funkin'";
|
||||
|
||||
/**
|
||||
* The current version number of the game.
|
||||
|
@ -26,7 +26,7 @@ class Constants
|
|||
* A suffix to add to the game version.
|
||||
* Add a suffix to prototype builds and remove it for releases.
|
||||
*/
|
||||
public static final VERSION_SUFFIX = ' PROTOTYPE';
|
||||
public static final VERSION_SUFFIX:String = ' PROTOTYPE';
|
||||
|
||||
#if debug
|
||||
static function get_VERSION():String
|
||||
|
@ -48,12 +48,12 @@ class Constants
|
|||
/**
|
||||
* Link to download the game on Itch.io.
|
||||
*/
|
||||
public static final URL_ITCH:String = "https://ninja-muffin24.itch.io/funkin/purchase";
|
||||
public static final URL_ITCH:String = 'https://ninja-muffin24.itch.io/funkin/purchase';
|
||||
|
||||
/**
|
||||
* Link to the game's page on Kickstarter.
|
||||
*/
|
||||
public static final URL_KICKSTARTER:String = "https://www.kickstarter.com/projects/funkin/friday-night-funkin-the-full-ass-game/";
|
||||
public static final URL_KICKSTARTER:String = 'https://www.kickstarter.com/projects/funkin/friday-night-funkin-the-full-ass-game/';
|
||||
|
||||
/**
|
||||
* GIT REPO DATA
|
||||
|
@ -64,12 +64,12 @@ class Constants
|
|||
/**
|
||||
* The current Git branch.
|
||||
*/
|
||||
public static final GIT_BRANCH = funkin.util.macro.GitCommit.getGitBranch();
|
||||
public static final GIT_BRANCH:String = funkin.util.macro.GitCommit.getGitBranch();
|
||||
|
||||
/**
|
||||
* The current Git commit hash.
|
||||
*/
|
||||
public static final GIT_HASH = funkin.util.macro.GitCommit.getGitCommitHash();
|
||||
public static final GIT_HASH:String = funkin.util.macro.GitCommit.getGitCommitHash();
|
||||
#end
|
||||
|
||||
/**
|
||||
|
@ -87,27 +87,70 @@ class Constants
|
|||
*/
|
||||
public static final COLOR_HEALTH_BAR_GREEN:FlxColor = 0xFF66FF33;
|
||||
|
||||
/**
|
||||
* Default variation for charts.
|
||||
*/
|
||||
public static final DEFAULT_VARIATION:String = 'default';
|
||||
|
||||
/**
|
||||
* STAGE DEFAULTS
|
||||
*/
|
||||
// ==============================
|
||||
|
||||
/**
|
||||
* Default difficulty for charts.
|
||||
*/
|
||||
public static final DEFAULT_DIFFICULTY:String = 'normal';
|
||||
|
||||
/**
|
||||
* Default player character for charts.
|
||||
*/
|
||||
public static final DEFAULT_CHARACTER:String = 'bf';
|
||||
|
||||
/**
|
||||
* Default stage for charts.
|
||||
*/
|
||||
public static final DEFAULT_STAGE:String = 'mainStage';
|
||||
|
||||
/**
|
||||
* Default song for if the PlayState messes up.
|
||||
*/
|
||||
public static final DEFAULT_SONG:String = 'tutorial';
|
||||
|
||||
/**
|
||||
* OTHER
|
||||
*/
|
||||
// ==============================
|
||||
|
||||
/**
|
||||
* All MP3 decoders introduce a playback delay of `528` samples,
|
||||
* which at 44,100 Hz (samples per second) is ~12 ms.
|
||||
*/
|
||||
public static final MP3_DELAY_MS:Float = 528 / 44100 * 1000;
|
||||
|
||||
/**
|
||||
* The scale factor to use when increasing the size of pixel art graphics.
|
||||
*/
|
||||
public static final PIXEL_ART_SCALE = 6;
|
||||
public static final PIXEL_ART_SCALE:Float = 6;
|
||||
|
||||
/**
|
||||
* The BPM of the title screen and menu music.
|
||||
* TODO: Move to metadata file.
|
||||
*/
|
||||
public static final FREAKY_MENU_BPM = 102;
|
||||
public static final FREAKY_MENU_BPM:Float = 102;
|
||||
|
||||
/**
|
||||
* The volume at which to play the countdown before the song starts.
|
||||
*/
|
||||
public static final COUNTDOWN_VOLUME = 0.6;
|
||||
public static final COUNTDOWN_VOLUME:Float = 0.6;
|
||||
|
||||
public static final DEFAULT_VARIATION = 'default';
|
||||
public static final DEFAULT_DIFFICULTY = 'normal';
|
||||
/**
|
||||
* The default intensity for camera zooms.
|
||||
*/
|
||||
public static final DEFAULT_ZOOM_INTENSITY:Float = 0.015;
|
||||
|
||||
/**
|
||||
* The default rate for camera zooms (in beats per zoom).
|
||||
*/
|
||||
public static final DEFAULT_ZOOM_RATE:Int = 4;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue