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drag and drop (commented out, for use later)
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@ -10,13 +10,18 @@ import flixel.group.FlxGroup;
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import flixel.input.gamepad.FlxGamepad;
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import flixel.input.gamepad.FlxGamepad;
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import flixel.math.FlxPoint;
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import flixel.math.FlxPoint;
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import flixel.math.FlxRect;
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import flixel.math.FlxRect;
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import flixel.system.FlxAssets.FlxGraphicAsset;
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import flixel.system.FlxAssets;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import flixel.util.FlxColor;
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import flixel.util.FlxTimer;
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import flixel.util.FlxTimer;
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import lime.app.Application;
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import lime.app.Application;
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import lime.ui.Window;
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import openfl.Assets;
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import openfl.Assets;
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import shaderslmfao.ColorSwap;
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import shaderslmfao.ColorSwap;
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import sys.FileSystem;
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import sys.io.File;
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import ui.PreferencesMenu;
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import ui.PreferencesMenu;
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using StringTools;
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using StringTools;
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@ -46,11 +51,33 @@ class TitleState extends MusicBeatState
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var swagShader:ColorSwap;
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var swagShader:ColorSwap;
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var thingie:FlxSprite;
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override public function create():Void
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override public function create():Void
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{
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{
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#if polymod
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#if polymod
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polymod.Polymod.init({modRoot: "mods", dirs: ['introMod'], framework: OPENFL});
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polymod.Polymod.init({modRoot: "mods", dirs: ['introMod'], framework: OPENFL});
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// FlxG.bitmap.clearCache();
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#end
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#end
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/*
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FlxG.stage.window.onDropFile.add(function(path:String)
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{
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trace("DROPPED FILE FROM: " + Std.string(path));
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var newPath = "./" + Paths.image('gfDanceTitle');
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File.copy(path, newPath);
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var swag = Paths.image('gfDanceTitle');
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if (gfDance != null)
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remove(gfDance);
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FlxG.bitmap.removeByKey(Paths.image('gfDanceTitle'));
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Assets.cache.clear();
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gfDance.loadGraphic(Paths.image('gfDanceTitle'));
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add(gfDance);
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});
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*/
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swagShader = new ColorSwap();
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swagShader = new ColorSwap();
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